Video Game / Capcom Fighting Evolution

Capcom Fighting Evolution (a.k.a. Capcom Fighting Jam in Japan and Europe), released in 2004, is a Massively Multiplayer Crossover between some of Capcom's popular fighting game series, including Street Fighter II, Street Fighter III, Street Fighter Alpha and Darkstalkers. Of special note is that this game represents the second chance North American players have had to play as characters from the arcade-only Red Earth (Tessa the Witch was playable in Super Gem Fighter).

Evolution is a standard one-on-one fighting game with a semi-tag function allowing players to change their current character after a round, with four characters each from their respective games, along with newcomer Ingrid (who was to appear in a 3D fighting game called Capcom Fighting All-Stars, which was eventually cancelled) and Final Boss Pyron from Darkstalkers. All characters fight using the rules from the games they came from - the Street Fighter II characters use the single Super Move meter from Super Street Fighter II, the Darkstalkers characters have the stacking Super Move meters, etc. Like most Capcom crossover games, there is no overarching storyline (although each character does have their own ending cutscene) - fight several opponents, then the final boss, and then watch the end credits.

Roster


Tropes used in this game:

  • All Just a Dream: Zangief's ending.
  • The Cameo: Many Capcom classic characters appear in the game, in both the backgrounds and endings, such as:
  • Lazy Artist: The Darkstalkers characters, sans Demitri, are STILL using their 1994 sprites.
    • Not to mention the low-res backgrounds with very little animation.
  • Massive Multiplayer Crossover/Dream Match Game: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so Alpha characters can use Custom Combos and Alpha Counters while III characters can Parry attacks). The back of the box even promises the characters will play just like they did in the games they were imported from. However the underbelly is wholly based on the engine of Capcom vs. SNK 2: Mark of the Millennium so the actual hit detection and combo physics reside entirely within that game's gameplay (plus characters like Ryu and Guile use their CvS2 sprites, which basically ensures they can't play precisely as they did in Street Fighter II).
  • No Plot? No Problem!: Capcom Fighting All-Stars actually was supposed to have a plot but when that game got scrapped and Capcom Fighting Evolution was conceived to replace it, they didn't write a story to go with that.
  • Shout-Out: Rose's ending has her imprisoning Pyron in a card, pretty much like Sakura (well, not the Street Fighter by that name, though).
    • Ryu's Midnight Bliss is the little Indian girl with the milk jug he bumped into in the SF 2 anime movie.
  • The Worf Effect: Gill gets beaten down in M. Bison's ending.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/CapcomFightingEvolution