History VideoGame / CapcomFightingEvolution

30th Nov '16 8:31:40 AM SolidSonicTH
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* MassiveMultiplayerCrossover[=/=]DreamMatchGame: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so ''Alpha'' characters can use Custom Combos and Alpha Counters while ''III'' characters can Parry attacks). However the underbelly is wholly based on the engine of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' so the actual hit detection and combo physics reside entirely within that game's gameplay.

to:

* MassiveMultiplayerCrossover[=/=]DreamMatchGame: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so ''Alpha'' characters can use Custom Combos and Alpha Counters while ''III'' characters can Parry attacks). The back of the box even promises the characters will play just like they did in the games they were imported from. However the underbelly is wholly based on the engine of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' so the actual hit detection and combo physics reside entirely within that game's gameplay.gameplay (plus characters like Ryu and Guile use their ''[=CvS2=]'' sprites, which basically ensures they can't play precisely as they did in ''Street Fighter II'').
30th Nov '16 8:27:43 AM SolidSonicTH
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* MassiveMultiplayerCrossover[=/=]DreamMatchGame: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so ''Alpha'' characters can use Custom Combos and Alpha Counters while ''III'' characters can Parry attacks). However the underbelly is wholly based on the engine of ''VideoGame/CapcomVsSNK2'' so the actual hit detection and combo physics reside entirely within that game's gameplay.

to:

* MassiveMultiplayerCrossover[=/=]DreamMatchGame: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so ''Alpha'' characters can use Custom Combos and Alpha Counters while ''III'' characters can Parry attacks). However the underbelly is wholly based on the engine of ''VideoGame/CapcomVsSNK2'' ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' so the actual hit detection and combo physics reside entirely within that game's gameplay.
30th Nov '16 8:27:14 AM SolidSonicTH
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* MassiveMultiplayerCrossover

to:

* MassiveMultiplayerCrossoverMassiveMultiplayerCrossover[=/=]DreamMatchGame: What this is supposed to be, given the characters are imported into the game complete with mechanics and attributes that are also pulled from their respective games (so ''Alpha'' characters can use Custom Combos and Alpha Counters while ''III'' characters can Parry attacks). However the underbelly is wholly based on the engine of ''VideoGame/CapcomVsSNK2'' so the actual hit detection and combo physics reside entirely within that game's gameplay.
30th Nov '16 8:23:45 AM SolidSonicTH
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* NoPlotNoProblem

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* NoPlotNoProblemNoPlotNoProblem: ''Capcom Fighting All-Stars'' actually was supposed to have a plot but when that game got scrapped and ''Capcom Fighting Evolution'' was conceived to replace it, they didn't write a story to go with that.
1st Jan '16 6:12:57 PM bwburke94
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* [[OriginalGeneration Original character]]: Ingrid, sorta. she was [[MarthDebutedInSmashBros meant to debuted]] in the now-cancelled ''Capcom Fighting All-Stars.''

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* [[OriginalGeneration Original character]]: Ingrid, sorta. she was [[MarthDebutedInSmashBros meant to debuted]] debut]] in the now-cancelled ''Capcom Fighting All-Stars.''
11th Apr '15 6:02:16 PM nombretomado
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** [[DevilMayCry Dante]] in Jedah's ending.

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** [[DevilMayCry [[Franchise/DevilMayCry Dante]] in Jedah's ending.
15th Mar '14 3:33:38 AM Sabrewing
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''Capcom Fighting Evolution'' (a.k.a. ''Capcom Fighting Jam'' in Japan and Europe), released in 2004, is a MassivelyMultiplayerCrossover between some of Creator/{{Capcom}}'s popular fighting game series, including ''VideoGame/StreetFighterII'', ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterAlpha'' and ''Darkstalkers''. Of special note is that this game represents the second chance North American players have had to play as characters from the arcade-only ''VideoGame/RedEarth'' (Tessa the Witch was playable in ''VideoGame/SuperGemFighter'').

to:

''Capcom Fighting Evolution'' (a.k.a. ''Capcom Fighting Jam'' in Japan and Europe), released in 2004, is a MassivelyMultiplayerCrossover between some of Creator/{{Capcom}}'s popular fighting game series, including ''VideoGame/StreetFighterII'', ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterAlpha'' and ''Darkstalkers''.''VideoGame/{{Darkstalkers}}''. Of special note is that this game represents the second chance North American players have had to play as characters from the arcade-only ''VideoGame/RedEarth'' (Tessa the Witch was playable in ''VideoGame/SuperGemFighter'').
15th Jul '13 8:58:35 AM MightyKombat
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''Capcom Fighting Evolution'' (a.k.a. ''Capcom Fighting Jam''), released in 2004, is a MassivelyMultiplayerCrossover between some of Creator/{{Capcom}}'s popular fighting game series, including ''VideoGame/StreetFighterII'', ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterAlpha'' and ''Darkstalkers''. Of special note is that this game represents the second chance North American players have had to play as characters from the arcade-only ''VideoGame/RedEarth'' (Tessa the Witch was playable in ''VideoGame/SuperGemFighter'').

to:

''Capcom Fighting Evolution'' (a.k.a. ''Capcom Fighting Jam''), Jam'' in Japan and Europe), released in 2004, is a MassivelyMultiplayerCrossover between some of Creator/{{Capcom}}'s popular fighting game series, including ''VideoGame/StreetFighterII'', ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterAlpha'' and ''Darkstalkers''. Of special note is that this game represents the second chance North American players have had to play as characters from the arcade-only ''VideoGame/RedEarth'' (Tessa the Witch was playable in ''VideoGame/SuperGemFighter'').
14th Jul '13 12:02:14 AM JFTechServ
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* [[OriginalGeneration Original character]]: Ingrid, sorta. she was meant to debuted in the now-cancelled ''Capcom Fighting All-Stars.''

to:

* [[OriginalGeneration Original character]]: Ingrid, sorta. she was [[MarthDebutedInSmashBros meant to debuted debuted]] in the now-cancelled ''Capcom Fighting All-Stars.''
27th Jun '13 10:18:13 AM Blessranger
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* {{Suspiciously Similar Song}}s:
** The New York stage music had some parallels to {{Music/Klymaxx}}'s "Heartbreaker (I'm Such a Mess)".
** Ingrid's theme could be similar to Iron Butterly's "In A Gadda Da Vida".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CapcomFightingEvolution