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Hobbes: Okay, the score is oogy to boogy.
Calvin: I already had oogy!

"Describe Calvinball here."

If only it were that easy...

See, this is for any game which the protagonists play, but which we don't learn the full rules for. And often, what rules we do learn are insanely convoluted, can change at a moment's notice, and/or have bizarre exceptions and by-laws. Usually, this is for one of three good reasons:

  1. The games rules change whenever the players want, the players know this and aren't playing to win, but just to have fun.
  2. The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.
  3. Really, any attempt to explain the full rules would just take away from the joke, so why bother?

You know you're dealing with a Calvinball-style game when the game's name is introduced, followed by a cut to another scene, then a cut back to a disaster area. Those are always the best.

Compare Noodle Incident, Take Our Word For It.

Also, the trope does not include games to which every single rule has not been given. If the basic structure of the game is laid out it is not an example of Calvin Ball. After all these are fictional games which appear in some kind of narrative, and we should not expect a full manual of rules to interrupt the flow of the story.

Also see Pac Man Fever, where writers create Calvinball out of video games (intentionally or not) — all we know is that most involve levels where you kill everyone with lots and lots of button mashing and joystick swinging — far more than what a game should have.


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  • Puppeteer/comedian Marc Weiner had a bit where he and two volunteers from the audience would play a game called "That's Not Fair!" where no one ever gave the right answers and points were awarded arbitrarily.