Tabletop Game: Blank White Cards
"I was sitting at the Café one day, musing, staring off into space, across the room, past the booth, where a woman sat making flash cards. As my no doubt fatigued, caffeinated brain tried to find some good or wholesome thing to cling to, it lit instead on the wording on her box of cards. It read, 1000 BLANK WHITE CARDS. I read it as the GAME of 1000 Blank White Cards, and therein was born..."
Take a bunch of blank white cards
, put them in a deck, and make the rest up as you go along! Sort of like Fluxx
, but more like Calvin Ball
turned card game, 1000 Blank White Cards is a Nomic built around... well, being built. Usually in the most absurd way the players can think of.
There are no fixed rules in this game, but the general guidelines go as follows:
- Before starting, all players take some blank cards and give each one a title, a picture, and a description of what it does. Usually there will be a few cards already made, left over from previous games.
- These cards are mixed in with some blank cards to form the deck.
- Each player is dealt 5 cards.
- On your turn, draw a card and play a card.
- If you have a blank card in your hand, you can make it into a new card.
- When the deck runs out, the game is over. Whoever has the best score wins.
- Players review all the new cards that were made, and decide which ones were fun enough to keep for the next game.
"Winning" 1KBWC is essentially a formality, however, and The Points Mean Nothing
. Scores may end up in scientific notation, or pi plus 82.333 Pickle Points times A String. The true objective of the game is to make it as bizarre and hilarious as possible, and the true winners are the people who made it the most fun to play for everyone. People who only try to win the game as efficiently as possible
with cards like "I win instantly" have no place here.