Tabletop Game / Fluxx

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Fluxx is a Card Game with some fun (and unique) gameplay mechanics.

The basic rules are very simple — on your turn, you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it.note  Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

Cards in the game are split into:
  • New Rules - Change how the game is played. Rules generally make the game more frantic (Draw 2, 3, 4, or 5) or less predictable (Play 2, 3, 4, or All) or make other players groan in frustration (Hand Limit or Keeper Limit 0, 1 or 2).
  • Actions - Do what the card says. Most of these make people groan as you do things.
  • Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.
  • Keepers - You get to keep, and are played in front of you. Many of the goals involve at least two keepers.
  • Creepers - Introduced in Zombie Fluxx (although some editions of the original actually label War as a Creeper). Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
  • Ungoals - All players lose if this card is met. That is unless a specific card is played, then the player with the card wins.
  • Surprises - Introduced in Pirate Fluxx. These cards can be played on an opponent's turn to negate one of their cards.
  • Meta Rules - Established House Rules that are placed at the beginning of a game and cannot be removed. Requires a group agreement to use these.

Fluxx and its variants/expansions all come from the very excellent people at Looney Labs.

     List of Variants 
Fluxx variants:

Licensed Fluxx games:

Fluxx games under Fully Baked Ideas:
  • Stoner Fluxx
  • Drinking Fluxx

This card game provides examples of:

  • Arc Number: Early versions had 84 cards in a deck. Starting with Zombie Fluxx the deck size was increased to 100.
  • All There in the Manual: The rules book has a section relating to specific instances of card plays. The official website has an expansive FAQ for each Fluxx variant.
  • Anti-Magic: Surprises.
  • Art Shift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one. Each variant has a unique font style to differentiate from each other.
  • Author Avatar: Andrew and Kristin Looney appear as Keeper Cards.
  • But Thou Must!: The player must play the number of cards shown in the rules even if one card lets another person win.
  • Colour-Coded for Your Convenience:
    • Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.
    • Basic Rules and Meta Rules cards have a white back as these are not shuffled.
  • Discard and Draw:
    • Playing a New Rules card that extends the number of cards drawn makes the person draw more cards. The same goes for playing cards.
    • Playing the Hand Limit card makes the other players discard all but the maximum amount. The current player follows suit when their turn is over.
    • The game must begin with no Creepers in hand and three cards per player. Any Creeper drawn or dealt is immediately placed on the table, and the player draws a new card. A Creeper card does not count as a draw nor play.
  • Drop-In-Drop-Out Multiplayer: Any player can join in the middle of the game and are dealt three cards.
  • Everything's Better with Penguins: Penguins are a Keeper in Cthulhu Fluxx.
  • Extra Turn: The Take Another Turn card.
  • Gameplay Roulette: Nearly half the cards in a given Fluxx deck have this effect.
  • Hot Potato:
    • The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.
    • In Star Fluxx, the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next player.
  • Incredibly Lame Pun: The majority of the Goal cards.
  • Instant-Win Condition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
  • Level Editor: Fluxx Blanxx allow you to make your own cards.
  • Loads and Loads of Rules: The game eventually leads to a table full of New Rules cards.
  • Obvious Rule Patch: Occurs on the updates to certain variants:
    • Fluxx 4.0 adds the Meta Rules to the series; these are official House Rules that a whole group can agree to play for the entirety of the game and cannot be overwritten.
    • The Bat-a-rang/Batmobile loop in Batman Fluxx was an oversight by the developers. In the official FAQ, the Batmobile is updated to only be used twice before discarding.
  • Random Number God: The Fluxx Dice expansion replaces the Draw and Play Cards with their respective dice. In every turn, the dice is rolled, and the player follows how many cards they draw and play.
  • Rocks Fall, Everyone Dies: The Ungoal Cards make all players lose unless a player has a specific card.
  • Red Shirt: Star Fluxx includes Expendable Crewman, a Keeper that can be discarded in the place of another Keeper.
  • Reset Button: The Rules Reset card removes all New Rules from the table except for the Basic Rules and any rules applied from the Meta Rules.
  • Shout-Out: Several of the cards mix this with the above (including All You Need Is Love and Death and Taxes).
  • Sudden Death: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
  • Updated Re-release: Certain Fluxx variations get updates over time with the version number appearing at the side of the box. In particular, Fluxx 5.0 removes the creepers (and alters other cards) introduced in 4.0.
  • Unknown Character: The Ungoals are treated as an evil entity who wins by making the main group of players lose. They cannot win if both a Goal and Ungoal are met at the same time.
  • Variable Player Goals: The Double Agenda card allows two goals to be set on the table. A player meeting one of them will still win the game.
  • Xanatos Speed Chess: The only way to play with anything approaching strategy, since the rules and victory condition change so frequently.

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