History TabletopGame / Fluxx

21st Jun '16 12:32:48 PM mcgrew
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Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'' and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

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Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'' Fluxx]]'', ''[[{{Series/Firefly}} Firefly Fluxx]]'', and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



* HotPotato: The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.

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* HotPotato: HotPotato:
**
The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.
** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next
player.



* RedShirt: ''Star Fluxx'' includes an Expendable Crewman card, and its artwork features a crewman wearing a red uniform. When a player is required to discard another card, he or she can discard the Expendable Crewman instead.

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* RedShirt: ''Star Fluxx'' includes an Expendable Crewman card, and its artwork features Crewman, a crewman wearing a red uniform. When a player is required to discard Keeper that can be discarded in the place of another card, he or she can discard the Expendable Crewman instead.Keeper.
21st Jun '16 12:24:06 PM mcgrew
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* MissingEpisode: ''Stoner Fluxx'' has been spun off to another company so that Looney Labs doesn't get any flack for it, and the similar ''Drinking Fluxx'' got killed off before release.

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* MissingEpisode: ''Stoner RedShirt: ''Star Fluxx'' has been spun off includes an Expendable Crewman card, and its artwork features a crewman wearing a red uniform. When a player is required to discard another company so that Looney Labs doesn't get any flack for it, and card, he or she can discard the similar ''Drinking Fluxx'' got killed off before release.Expendable Crewman instead.
3rd Mar '16 12:15:11 PM Specialist290
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The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

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The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. [[note]]In other words, Fluxx is a "[[https://en.wikipedia.org/wiki/Nomic nomic]]" game, where the point of playing is to create and change the rules of playing the game.[[/note]] Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.




The category of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.
16th Oct '15 9:56:27 AM Berrenta
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Added DiffLines:

* HotPotato: The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.
6th Nov '14 10:26:34 AM LadyJafaria
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* Creepers - Introduced in ''TabletopGame/ZombieFluxx''. Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

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* Creepers - Introduced in ''TabletopGame/ZombieFluxx''.''TabletopGame/ZombieFluxx'' (although some editions of the original actually label War as a Creeper). Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
16th Oct '14 4:59:14 PM FordPrefect
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The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but not always)), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

to:

The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but (usually but not always)), always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.
21st Aug '14 12:16:01 PM LadyJafaria
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* EverythingsBetterWithPenguins: Penguins are a Keeper in Cthulhu Fluxx.
4th Aug '14 2:05:43 PM AnthonyMercer
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The catagory of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.

to:

The catagory category of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.
5th Jul '14 12:04:53 AM DurtyWilly
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The basic rules are very simple- on your turn you draw 1 card and play 1 card, and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects.

to:

The basic rules are very simple- on your turn you draw 1 card and play 1 card, card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but not always)), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects.
effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.


Added DiffLines:

The catagory of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.
3rd May '14 7:50:13 AM ZanderSchubert
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Added DiffLines:

* MissingEpisode: ''Stoner Fluxx'' has been spun off to another company so that Looney Labs doesn't get any flack for it, and the similar ''Drinking Fluxx'' got killed off before release.
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