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The Board Game

Syd Lexia's First Law of Pop Culture: If it was popular between 1975 and 1995, then there is a board game based on it.

You've seen the movie. You've read the books. You've watched the entire TV series and achieved every ending in the video game.

Now it's time to play... the board game.

This is pretty much what it sounds like: A board-game adaptation of a popular book, movie, TV show, or even video game. A subtrope of this is the Home Game, for board-game adaptations of game shows. Common tropes include player markers shaped like characters or props from the work, landing spots on the board themed after places in the work's universe, and chance cards based on incidents from the work's history.

Sometimes, these games are lower quality, as the game was only released as a marketing gimmick. For adaptations that some tropers find particularly awful, see Bland Branded Board Game on Darth Wiki. However, they are by no means universally bad, and some of them rate quite highly on review sites such as Board Game Geek.

See also: Themed Stock Board Game for when a pre-existing game is re-released in a special tie-in edition.


Examples:

  • The 1979 Dune board game, designed by Eon and published by Avalon Hill, is widely considered a classic. That didn't stop them from allowing Parker Brothers to make yet another Dune game in 1984, which hardly anyone cares about.
  • A Song of Ice and Fire was given a very good board game treatment by Fantasy Flight Games.
  • The Baby-Sitters Club spawned two actually. A regular one and a mystery one.
  • Blizzard has also licensed several of its computer games to Fantasy Flight for boardgame versions, including Warcraft, World of Warcraft and Starcraft. Probably because the makers of these games are tabletop game players themselves.
    • In particular, the Starcraft boardgame has the feel and spirit of Twilight Imperium, but with several unusually clever mechanics.
  • Doom the boardgame, again by Fantasy Flight.
    • If you want to play a first-person shooter on a board, Steve Jackson Games' Frag is designed to be this, from the ground up. You'll need a Santa's sack full of d6 to play it, though.
  • Gears of War: The Board Game, also by FFG.
  • The Lord of the Rings has had many, many board game adaptations.
    • To be sure, it can be argued that RPGs are a sort of "Lord of the Rings" adaptation...
    • A Lord of the Rings version of Risk
    • Did they make a LOTR version of Chutes and Ladders?
    • Lord of the Rings: the Confrontation is a highly rated boardgame that is similar to Stratego, except vastly better, seeing as each piece has different abilities, and players also get a hand of cards that they play to alter the course of a conflict. More importantly, it gets the feel of the books right. Boromir always dies early, Sauron's forces are MUCH stronger combat wise but lose if Frodo sneaks by them, and Gandalf god-modes the **censored** out of everything.
    • For some laughs, read the rules for this board game version of The Lord of the Rings. It's so awful it almost could be real.
    • The Lord of the Rings Strategy Battle Game from Games Workshop, which may very well be the most financially successful tabletop adaptation ever. It is (as of this writing) the third most popular game that the company offers, behind the two Warhammer franchises.
    • Back in its glory days in 1977, SPI produced The War of the Ring in its usual hexagon-and-die-cut-counter format. It was a visually appealing game with nice Tim Kirk art (characters in the story were represented on cards with a Tim Kirk portrait of the character). It was also a fairly decent simulation of the war. It won the 1977 Charles S. Roberts Best Fantasy Board Game of the Year award. SPI also produced two other games to accompany it simulating the siege of Minas Tirith (Gondor) and the battle of Dagorlad (the climax of the Last Alliance) (Sauron).
    • There's also the Reiner Knizia version, in which the players play as the four hobbits (plus Fatty Bolger in the five-player game) and, rather than competing against each other, have to cooperate and plan strategies to beat the game.
  • Despite the mixed reception it received, Star Wars: The Phantom Menace was adapted by Hasbro into the surprisingly good Star Wars: The Queen's Gambit. It was a simulation of the climax of the film on all four fronts (Amidala in the palace, Gungans vs. droids, Jedi vs. Maul, and Anakin in the space battle).
    • A number of the Parker Brothers Star Wars licensed versions of regular games actually add in new game mechanics to make the game a bit different. Force Jumping Stratego pieces, anyone?
  • The Harry Potter games spawned a large non-trading card game based on the game Quidditch. It wasn't half bad, actually.
  • Tabletop RPG Exalted has two board game adaptations: War For the Throne and Legacy of the Unconquered Sun.
  • Inversion: The board game Clue has been adapted into a campy movie, a TV series, a musical, and a series of books.
  • The Discworld board game, Thud, has proved quite sucessful, largely because it's not so much a game based on the books as a game they might play in the books (and has since appeared as such). This is because Terry Pratchett maintains a high standard on spin-offs; in one piece about Thud he mentions the some of the other game ideas he'd been sent: "'In this game there's a war between the wizards and the witches...' No, I think there isn't, actually."
    • Two more board games have come out, both set in Ankh-Morpork, but made by different companies. Treefrog's Ankh-Morpork concerns power struggles between the various factions of city politics, while in Backspindle's Guards! Guards! the players are watchmen trying to track down the Eight Spells.
  • There was a Tetris board game during its heyday, a kind of an ersatz 2D Jenga in reverse. And there appears to be a new version that operates more as a Connect-4 setup.
  • Star Trek-based wargame Star Fleet Battles is one of the most successful tabletop space combat games out there. However, with the exception of a few names, it has almost nothing to do with the show or movies. This is because it was mostly taken from the Technical Manuals, and went off into its own universe (and license) prior to the movies.
  • Vampire: Prince of the City is the board game version of White Wolf's Vampire: The Requiem. Since it was made and published by the same company it is faithful to the spirit of the RPG while still being fun to play.
  • A Mortal Kombat CCG.
  • Goosebumps board games:
    • One of those boardgames had an appropriately Nightmare Fuel -ish ending where two of the kids playing turned into zombies.
    • One game involved various kids from different books sneaking through a graveyard. It truly was rife with Nightmare Fuel, a faceless grim-reaper figure, being turned into trees, death by falling into empty graves and tombs. Spooky stuff.
  • The Battlestar Galactica board game s reportedly extremely unique and fun, especially if it's played similar to a roleplaying game: the game is co-operative, and gimmick of the game is that one or more of the players is a Cylon and is actively, and secretly, trying to undermine everyone else.
  • Then there's LOST: the game. It came out early in the run of the show. There's probably something in the game that has been contradicted in the show.
  • Dawn of the Dead spawned a surprisingly good tactical board game which captured the glacial inevitability of the zombies well. It even sported a solo play mode where one had to weld all of the doors shut and then eliminate all of the zombies in the mall.
  • Pooyan had a board-game version that was actually quite well done.
  • The Order of the Stick has a board game that's basically a much simplified version of Dungeons and Dragons, filled to the brim with lampshade hangings. Of course even when simplified, it still takes a good hour to get through all the rules of the game and understanding how it all works. To help this he also includes a small comic to explain the basic gist of the game, and says if you don't feel like reading the manual, you can just wing it on stuff you don't get.
  • BIONICLE had a board game that was generally well-recieved by the fans.
  • Warhammer AND Warhammer 40,000 have seen a number of quality games from Fantasy Flight Games. Chaos In The Old World puts each player in the role of the Chaos Powers in a race to conquer the Warhammer Fantasy world first. Horus Heresy is Exactly What It Says on the Tin, an reenactment of the infamous event with one player as the traitors and the other as the Imperium. Part of what makes these games fun is the multiple paths to victory in addition to the random events/scenarios that prevent the game from getting stale too quickly.
  • There is a Back to the Future card game that is a version of Chrononauts, but much more streamlined and with the rules tweaked a bit. It is actually better than the original.
  • Buffy the Vampire Slayer has a fun search-and-fight boardgame adaptation with scenarios covering the first four seasons. There was also a different Buffy game, and an Angel one, which were the usual awful licensed fodder.
  • Arkham Horror, a highly-rated and much-expanded boardgame set in the Cthulhu Mythos universe. Not a short game, though, and not easy either.
  • Magic: The Gathering, when it first came out, launched a craze of Collectible Card Games, most of which were both licensed and imitations of Magic.
  • The Mad magazine board game was specifically a parody of Monopoly-style games; the object of the game is to lose all your money, and the Community Chest cards bear instructions such as "Switch places with the person sitting to your left" or "This card may only be played on a Friday."
  • In 2002, Eagle Games made a Board Game adaptation of Civilization called Civilization: the Boardgamenote  Although the rules can be quite convulted at times, there currently exists two interesting variations which seeks to streamline and make it more faithful to the game, respectively.
  • Hikaru no Go deserves an honorary mention for being an inversion; a Shōnen anime about playing a classic boardgame.
  • The Walking Dead has at least two board games, one of which is not at all bad for a standard "move around the board collecting tokens and avoiding hazards" adaptation. What makes it is the sheer brutality; zombie encounters require decent weapons to even have a chance at escaping intact, but most weapons are single-use and once the deck is exhausted there's no more to scavenge. Allies act as extra hit points but again are removed permanently once they die. Oh, and the first couple of players to be eliminated come back as zombies trying to kill the survivors.
  • Both Jumanji and Zathura received board-game adaptations. The Zathura one could even be considered a mass-produced prop replica, too.
  • Pac-Man received a Hungry Hungry Hippos-ish game in which players moved their Pacs along a maze; these could actually "eat" the marble dots. There were ghosts and energizers, too, and one could even use a differently-colored marble as a "fruit" piece. Sadly, it was quite boring. A Ms. Pac-Man game was made, but with very different mechanics.
  • Star Trek: The Next Generation and Gargoyles received "interactive" VCR board games. Which is to say, not very interactive at all, but it's the thought that counts.
  • The Shadow and The Mask both received 3D board games.
  • Doctor Who has had its fair share of board games, but the most unusual was "War of the Daleks," which was Parcheesi, but with a twist: turning the central Dalek Emperor piece caused the Dalek pawns to whirl about on fixed paths. If the Daleks reached one of the pawns, it was considered "exterminated." Woe betide the careless owner who breaks the small, toothed end-cap on the Daleks' base—they won't move at all without them.
  • The CBS 1960 game show Video Village was patterned like a life-sized board game. It was done locally in Los Angeles as Shenanigans and was revived for ABC under that name in 1964.
  • Two inversions: ABC's Monopoly had three contestants solving crossword clues to obtain properties on a giant lighted Monopoly board, and NBC's Scrabble had two players solving crossword clues to create their words on a Scrabble board.
  • Parodied by MADtv in the sketch Grand Theft Auto: The Boardgame. Misaimed Marketing at its finest: The game pieces are criminals such as drug kingpins and pimps, you can snort fake cocaine and get makeshift tattoos, and the game includes guns, drugs, and real cash for the family to fight over. Ironically, there was a real life board game based on Monopoly that was sort of like this: "Ghettopoly", set in an inner-city criminal neighbourhood. For obvious reasons, there was a public backlash and the game was discontinued.
  • Parodied by College Humor with The Hunger Games: The Boardgame. The story about a publicly televised duel game in which teenagers have to kill each other until only one is left is now marketed towards love-crazed teen girls.
    • There is a fan-made non-collectible The Hunger Games card game which, while obviously a Munchkin reskin, isn't half bad.

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