- "WRONG! -1 LIFE"
This game contains examples of:
- April Fools' Day
- Animation Bump / Art Evolution: In the third installment, the animation has improved considerably, and it develops a rather engaging (but still very silly) storyline about aliens and time travel.
- Arc Words: More like Arc Answer, but "Blue, Red, Blue, Yellow". Appears twice in TIQ, once in TIQ2, and as the antepenultimate question, in a severely destroyed state, in Book Chapter 3.
- Ascended Extra: Chris, who was a nameless cat in TIQ1 used for a single question, gained star status in the sequels.
- Back for the Finale: Quite a few old questions reappear in The Impossible Quiz Book Chapter Three, with new twists.
- Check Point Starvation: There are no check points in any of the games, and one of the questions from the second mocks the player for wanting one.
- Averted in the iOS version, where "Moron Marks" do appear.
- Chekhov's Gun: The gimmick behind the Impossible Quizbook Chapter Two trailer above figures into the actual chapter. If you don't know how to solve it, you won't be able to continue the quiz.
- Your skips, in the original. If you don't keep them all until the end, you can't win. Which is why that (As stated in the instructions from the sequel) they are actually useless.
- Continuity Cavalcade: The ending of TIQB Chapter 3.
- Cute Kitten: Chris the Cat.
- Death by Genre Savviness: After you do some questions and understand how logic works in this game, later questions will appear to have tricks, but are supposed to be taken at complete face value.
- Does This Remind You of Anything?: Question 81 of the first quiz has you basically giving a lightning rod a handjob to the point where it spurts out a white semen-like lightning.
- Exactly What It Says on the Tin: Subverted. They're near-impossible, but seem to be completely so until you master them.
- Excuse Plot: The Impossible Quizbook has a plot that involves the abduction of Chris and his Impossible Quizbook.
- Face Palm: Chris does this on game over in Impossible Quizbook chapter 2.
- Fission Mailed: At least once per quiz.
- Flat "What.": One of the answers to Question 50 (the one that tells you to remember a sequence of colors and numbers).
- Gainax Ending/The Ending Changes Everything: The ending of Quizbook Chapter 3. Lampshaded/parodied when the game cuts to a (potentially fake) error screen due to the Impossible Quiz being erased form history.
- Game-Breaking Bug/Guide Dang It: One of the questions makes you forces you to get your cursor from one island to another without touching the water. At the time the game was made, right clicking will bring up a drop down menu that works as a overlay, as a "bridge" to the other island. However, because of some update to flash that has come since, the dropdown no longer functions as an overlay, meaning that other exploits have to be used meaning the question is impossible to solve the normal way. It is possible to solve: click your mouse buttons and drag your mouse to the other island with the mouse button still clicked in. Or using alt-tab with plenty of open stuff [at least 10 to make a bridge). Or mousing around the outside of the window.
- Gameplay Grading: When and if you reach the end of The Impossible Quiz 2, the game ranks you on how many Fusestoppers and Skips you found, how many of each you used, and how many lives you lost. A perfect run—that is, all Fusestoppers and Skips found, none of them used, and no misses—nets you an A* rank.
- Gameplay Roulette: Among the more traditional-style questions, you are frequently thrown into minigames where you have to click on things, navigate a maze, etc.
- Grand Finale: The Impossible Quiz Book Chapter 3: Spatula Future
- Hostile Show Takeover: Chris, having gotten beaten up during an earlier question in The Impossible Quiz 2, marches in after Question 100 and conducts the final 20, several of which are specifically about him.
- Hurricane of Puns: Some of the correct answers in the quizes are puns.
- Insane Troll Logic: Some of the tests run on this.
- Intentional Engrish for Funny: At some points, the questions are in either faux-Japanese Engrish or faux-German Engrish.
- Late-Arrival Spoiler: The Impossible Quiz 2 spoilers the fact that, in its predecessor, you can't use skips before the final question or else the game becomes Unwinnable by Design.
- Luck-Based Mission/Final Exam Boss: The last question on Impossible Quiz 2.
- Mind Screw: The game frequently switches between three main methods of answering: Yes, Baaah, and Abandon all hope, ye who enter here! It also has a few other settings that come up all of once.
- My Name Is ???: Norman Mapping, from Book Chapter 2.
- Nintendo Hard: WRONG! -1 LIFE
- No Fair Cheating: Press Tab in any of the games after the prototype."CHEATER! Tabbing is for TWATS!" (TIQ 2)
"NO TABBING YOU CHEATING BASTARD!" (TIQ Book Chapters 1 and 3)
"ZOMG!! HAXXOR DETECTED — CALLING INTERNET POLICE..." (TIQ Book Chapter 2)
- Nostalgia Level: A random question from the first quiz (e.g. the "What flavour is cardboard?" one) is reused in the second quiz, complete with the exact same button design.
- Then, on question 117, it reproduces a question from the Impossible Quiz prototype, again with the same graphic design. Considering that at the time few people even knew of the prototype's existence, this threw a lot of people for a loop.
- The Impossible Quiz Book: Chapter 1 features a question from one of the previous quizzes, and one of the possible answers is "Wait a minute... this question is familiar...". It's so wrong, isn't it?
- Obvious Rule Patch: In early releases of the first quiz, people would cheat their way through question 106 by right-clicking and then waiting until it got to the end. Later versions patched it so that now right-clicking on that question kills you.
- Outside-the-Box Tactic: Quite a few questions require some lateral thinking skills. For example, one question is a simple math question, but none of the choices given are the correct answer. However, the question number itself is.
- Press X to Not Die: Press Tab 50 times! Actually, don't bother. You'll DIE!
- Retraux: Questions 61-70 of The Impossible Quizbook are loaded and styled like a ZX Spectrum program.
- Real Song Theme Tune: The original game loops Gonna Fly Now (aka the Rocky theme) and a lyric-less version The Yeah Yeah Yeah Song by the Flaming Lips. One of the questions also plays a clip from another Flaming Lips song, namely What Is The Light?
- Revenge of the Sequel: One of several unofficial Fan Sequels: Save the Death Star from premature destruction in the Revenge Against the Impossible Quiz. Set in 2007 and during the events of the 2007 Death Star novel, but before A New Hope.
- Rule of Three: There are three official installments of The Impossible Quiz, with the final one consisting of three chapters.
- Running Gag:
- Blue, red, blue, yellow. Can you remember it?
- LOL 69 (actually used as one of the possible last questions to The Impossible Quiz 2) In Question 69 of Chapter 2 you literally click the question number 69 times.
- Lemurs (They were even mentioned 5 times in "The Impossible Quiz 2").
- The color brown.
- Schmuck Bait: One question in The Impossible Quiz Book has an answer labeled "Please don't press this." You'd better not, since doing so resets the game!
- From the original: "IF YOU PRESS THIS BUTTON, IT'S GAME OVER..." "Alternatively, Click This Button to carry on"
- Self-Deprecation: In The Impossible Quiz Book Chapter 1:Q25: Why is the sand wet?
Q26: So... the sand is wet because the sea weed on it?!
Q27: How is that even possible? I mean, the sea is just a huge mass of water, how could it urinate on a beach?
A: Wow. The Impossible Quiz has sure gone downhill!
- Series Mascot: Chris the Cat.
- Shout-Out: To various Internet memes, 4Chan, and Splapp-me-do's own movies — the minigames where you help Dr. Eggman break Sonic the Hedgehog's leg (in the first quiz) and help Amy Rose commit suicide (in the second) come from the Flash movie Sonic Breaks his Neck, for example.
- Question 108 of the original is also a Shout-Out to Lost, as it requires you to enter the numbers into the hatch computer before the time runs out. If you fail, you get a Non Standard Game Over which is very similar to what happened when the characters actually failed to enter the numbers.
- The intro of The Impossible Quizbook Chapter 2 informs you that you can press S to skip or press X to Jason.
- Question 44 in 2 is a reference to the infamous opening scene of Zero Wing. The question is "All your base are belong to us. You have no chance to survive make your time." The four answers given are all quotes from the opening scene.
- Surreal Humour
- Timed Mission: Bomb questions; run out of time and it's an immediate Game Over regardless of how many lives you have.
- Trial-and-Error Gameplay
- Unwinnable by Design: Using even one skip makes you unable to pass the final question in the first game. The second game is sincere in informing you that you are allowed to use your skips and still finish, but skips are disabled on the final question in order to prevent an Anti-Climax Boss situation, and using skips will lower the grade you get if you finish.
- Very Definitely Final Dungeon: The last 10 questions of the first quiz and the last 20 of the second have different music and presentation than the questions that preceded them. They are more difficult and all timed.
- Violation of Common Sense: Several questions require you to disregard common sense to pass, such as a question that reads "Press this button to kill you before the bomb does." It was referring to the words "this button" in the question. If you click "this button", YOU DIE. The actual correct answer is to push the threatening-looking button.
- "What is the 7th letter of the alphabet?" Answer: H. Makes more sense when you realize they're asking for the 7th letter in the phrase "the alpHabet"
- Wham Line: One on the very final question of the original TIQ:"USE YOUR SKIPS!"
- What Does This Button Do?: Leads to many correct answers in the early game, and then it gets Zig-Zagged.
GAME OVER == Try again? --- I Give Up