A videogame spin off of the Lone Wolf
series of Gamebooks
by Joe Dever. Combining the Gamebook genre of written narrative and multiple choice puzzle along with video game combat system using Combatant Cooldown System
, various touchscreen minigames. The game is released in an Episodic Game
format, with the first three acts out of four currently released.
The game is set somewhere during the Kai era, after the events of the 2nd book Fire on the Water
. You play once more as Lone Wolf, last of the Kai lords. Lone Wolf has recently triumphed over the Dark Lord leader Zargana, using the Sommerswerd. He has thus been granted liegedom over a stretch of land of Sommerlund by the king. News soon reaches Lone Wolf that a village named Rockstarn under his protection has been attacked, and Lone Wolf sets out to rescue the survivors and find the reason behind the attack.
As for the books, the story is penned by Joe Dever himself, and is brand new for the videogame, not an adaptation of one of the books.
The game's website is located here
The game provides examples of the following tropes:
- Action Girl: Leandra.
- Action Survivor: Leandra, who has been pretty much surviving alone since the attack.
- Adaptation Dye-Job: Lone Wolf is depicted as blond on the cover of Rune War and in the text of Trail of the Wolf, but he's black haired in this game.
- Animal Motifs: Lone Wolf has one, in the form of a recurring Alpha wolf. He mentions the link himself - like the wolf, Lone Wolf is beholden to protect his subjects.
- Automatic Crossbows: Leandra's. It's also her invention.
- BFS: The Sommerswerd is a large two handed sword.
- Canine Companion: Can summon one during battle with the Animal Kinship Kai Discipline.
- Dual Wield: Lone Wolf can do this if he trades his shield for a secondary weapon.
- Escort Mission / You Shall Not Pass: Lone Wolf needs to protect Leandra while she does repair to an elevator in the open from subsequent waves of enemies.
- Episodic Game: The game is separated in four acts. The three first acts are currently released: Blood on the Snow, Forest Hunt, The Shianti Halls.
- Finishing Move: Lone Wolf has the option of performing one on the last enemy slain during a battle, or particularly strong enemies, using the Sommerswerd to deal the finishing blow. This refills his Kai power.
- Flaming Sword: The Sommerswerd.
- Healing Hands: The Healing discipline allows Lone Wolf to do this.
- Item Crafting: Present in the game in the form of upgrades to Lone Wolf's gear.
- Life Drinker: The Survival discipline allows Lone Wolf to do this.
- No One Gets Left Behind: Can be invoked if the player refuses to take the elevator without Leandra.
- Psychic Powers: The Mindblast/Mindshield disciplines, and the Sixth Sense discipline.
- Power Glows: Lone Wolf's eyes glow when he uses a Kai power or the Sommerswerd. The Sommerswerd itself glows when in use. As do regular weapons empowered by Lone Wolf's Weapon Mastery discipline.
- Spread Shot: Lone Wolf can accomplish this with throwing knives or with crossbows.
- Sword Beam: The Sommerswerd's attacks are all this.
- Throwing Your Sword Always Works: The execution animation for a Vordak has Lone Wolf throwing the Sommerswerd into the Vordak's gem.
- Walking Armory: Lone Wolf carries one primary weapon, one ranged weapon with ammo, the Sommerswerd, and either a shield or a second melee weapon.