"Get everyone out of the way; I'm coming in hot!"Pretty much every movie, TV series, or whatever that involves an Aircraft Carrier (or its spacefaring or flying equivalent) will at some point feature a sequence where an aircraft, damaged or otherwise in less than perfect flying condition, has to make an emergency crash landing on the deck of the carrier. Cue the tense music, the landing signals officer patiently talking them down over radio, the deck crew erecting a crash barrier, the fire-suppression teams suiting up and grabbing their extinguishers and hoses, et cetera. May include Stock Footage of real crash landing accidents on carriers, often hilariously involving different aircraft from a different era than the one depicted in the story. Note that most pilots with severely damaged planes in Real Life will not attempt a carrier landing, but rather will ejectnote . In fact, standard operating procedure is to ditch the plane and be rescued—writing off the expensive fighter rather than risk the even more expensive pilot or astronomically expensive aircraft carrier. But never mind that. This can also happen for a land-based plane, typically due to similar causes. In fact, many airfields operate the same types of crash barriers and tailhook arresting gear as seen on TV, although they are reserved for emergencies where an aircraft will have difficulty stopping itself before the end of the runway (or when part of the runway is damaged, effectively shortening it.) The associated risks with an emergency landing on a two-mile-long concrete runway are far more manageable than with an aircraft carrier at sea that is only a few hundred meters long. See also Reentry Scare, in which Coming In Hot involves comm silence. For the non-vehicle variation see Too Fast to Stop and Inertia Is a Cruel Mistress.
— Starbuck, Battlestar Galactica (1978), first episode
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- Performed during a hostage rescue in Classroom Crisis, where the landing system malfunctioned, but Iris decided to force-land the ship anyway just to meet the payment deadline.
- Mu La Flaga crash-lands his Skygrasper more than once onto the Archangel in Mobile Suit Gundam SEED, eventually wrecking it for good and moving on to pilot Humongous Mecha. Neo Roanoke in Mobile Suit Gundam SEED Destiny does exactly the same thing soon after his Heel–Face Turn, awakening memories which indicate that he is (a brainwashed) Mu La Flaga (the fans, of course, already knew Neo had to be either this or a clone.
- Another Gundam series, Mobile Suit Gundam 0083: Stardust Memory, also features a memorable scene of the main Gundam crashing into the Albion's hangar, with special nets being deployed to slow it down.
- The pilots of Area 88 frequently attempt to land damaged or burning planes at the eponymous air base, mostly because they have to personally pay for replacements.
- The requirement of paying for their own planes and munitions led one pilot to attempt this with a full load of bombs. No spoilers required for you to guess what happened next.
- Greg's Made of Iron credentials are established in his first scene of the original anime. He comes in so hot that his A-4 is literally on fire, yet makes a competent landing and doesn't explode (unlike the other idiot in an A-4 mentioned above), while having a serious head wound from broken cockpit glass.
- Hellsing has a scene where Alucard purposefully "lands" a jet plane on a navy cruiser, after it's been shot into uselessness, traveling straight down at full speed. Naturally he survives. The ship is reduced to a charred wreck, shame as it was a SR-71 Blackbird. Which then looked like a burning cross.
- In the first Gall Force, Lufy is introduced to the crew of the Star Leaf when she decides to use their landing bay for one of these.
- G.I. Joe: Half the time the pilot characters were featured, they ended up landing a damaged plane somewhere.
- Marvel Universe: The X-Men's Blackbird explodes more time than a Star Trek: Voyager shuttle. The Avengers' Quinjets have an even worse track record. As for the Helicarriers, well... SHIELD owns an open field in New Jersey specifically set aside as a crash site if (or should we say when) the Carrier gets taken down.
- Buck Danny does this quite a bit (to be fair, it's often because of bad weather, sabotage or flying prototypes that can't be jettisoned). Compounding the problem is the use of Comic-Book Time with no explanation whatsoever- these guys have been flying ever since the Pacific Theater without aging a day, even making it to colonel despite the nearly-half-a-billion-dollars they've cost in aircraft.
- Variant in Mortadelo y Filemón: at the end of Secuestro Aéreo, Mortadelo attempts to land an airliner that was almost hijacked going at 800 kilometers per hour, without having deployed the landing gear, and with one wing dragging across the runway. It lands... crashing against what remains of the airport's control tower, that was ruined before when Mort took of with the plane. Luckily everyone there is Made of Iron.
- The Core - The Space Shuttle has its navigation thrown off by changes to the Earth's Magnetic field, and has to make a dead-stick landing in the Los Angeles River. Not technically an example of this trope, but it has much the same feel.
- The Final Countdown — After passing through the first time storm, a rookie pilot has to be landed with the aid of the volleyball-net-like crash barrier.
- In the beginning of Flight of the Intruder, the urgency of the landing coming from the badly injured Bombadier-Navigator on board.
- Parodied, of course, in Hot Shots!, where Topper asks for permission to land his damaged plane. Then he reports that his landing gear is frozen. And that he lost his radar. And that he's out of fuel. Oh, and he just lost a wing. And the other one. In the end, it's just his charred fuselage hitting the deck as if dropped, complete with a "CLUNK".
- In The Hunt for Red October, a F-14 collides with a Russian plane and crashlands on a carrier.
- In the book, it turns out that this was Robby Jackson, Jack Ryan's friend (played by Samuel L. Jackson in Patriot Games) and future Vice President and successor as President.
- Also in the book, Jackson's backseater is injured, and would have probably been killed in an ejection. Had this not been the case, it is likely that he would not have risked the landing in his damaged Tomcat. Also, the plane in the book was damaged not by a collision but by a missile fired by an over-excited Soviet pilot who thought he was under attack.
- Midway — Several of the pilots returning from various missions have damaged planes, and some of them crash on landing with the aid of Stock Footage (only occasionally from the wrong part of the war).
- One of the more memorable crashes uses stock footage from the wrong war entirely — the airplane is damaged as a twin-engine bomber from early in the war, approaches the carrier as a twin-engine fighter from late in the war, and crashes as a single-engine fighter from the Korean War.
- After being damaged by an EMP weapon, Serenity has to make a dead-stick crash landing at Mr. Universe's complex.
- And the mule-swallow maneuver from the opening of the film - whilst the mule wasn't damaged to any great extent, it was certainly coming in hot. In fact, those very words might actually have been used...
- In Star Trek V: The Final Frontier, a shuttlecraft has to land in the shuttlebay of the Enterprise without the usual tractor beams and other landing aids, so Kirk calls up Scotty and tells him to put into effect "Plan B...for Barricade!" This was because a Klingon Bird of Prey was bearing down on the Enterprise and it was faster and less riskier than using the aids and risking the Enterprise getting struck.
- The Star Wars prequel trilogy comes close twice, both times with Anakin Skywalker involved. In Episode I, he accidentally crash-lands in the docking bay of the Droid Control Battleship. In Episode III, he and Obi-Wan intentionally crash-land in the docking bay of the Separatist star destroyer to board the ship and rescue the kidnapped Chancellor Palpatine.
- Not to mention the "Not to worry, we are still flying half a ship," scene shortly after that, when Anakin crashlands literally "half a ship" after almost burning it to a crisp on its descent through the atmosphere. He even says "we're coming in too hot!".
- In Top Gun, Cougar goes a bit crazy after the first MiG encounter, and has to be talked down, although there was nothing wrong with his plane. Maverick, who coached him down, was still chewed out—because his plane was very low on fuel, and the way he did it risked both planes rather than ensuring at least one made it back.
- In Wing Commander, the black female pilot takes severe damage to her ship. After a failure in the ejection system, she attempts a landing and crashes on deck, dying in the process.
- The pre-credit sequence of It Came from Outer Space (1953) has the alien spacecraft (with sparks flying off it) crashlanding in the Arizona desert.
- One of these kicked off the "plot" of Space Mutiny.
- If the first ten minutes were any indication, this movie's gonna BLOW!!!
- My Buns of Steel videos were in there!!!
- Two non-flying examples in movie history happen in Unstoppable and Silver Streak, both with a train.
- Red Tails. Deacon and Easy. It should be noted that Deacon was ordered to eject rather than land, but a malfunction prevented his canopy from coming open, forcing the landing.
- Happens late in Stealth, when Lt. Gannon's damaged plane ends up critically malfunctioning just as he comes in for a landing at an Alaskan airbase.
- Subverted earlier when EDI, on approach to the aircraft carrier, nearly loses control after being struck by lightning. The deck crew, expecting this trope to play out in full, prepare the nets only to watch EDI correct his plane and land safely.
- Early in Memphis Belle, a B-17 is shown trying to land with only one main wheel down. The Belle itself ends up in a similar predicament at the end of the film, coming in with only one working engine, a severely wounded crewmember aboard, and other crew struggling to lower the landing gear by hand crank before they crash. The B-17 wasn't nicknamed Flying Fortress for nothing.
- Happens twice in the movie Planes:
- Dusty helps Bulldog pull out of his death dive, and then guides him to the runway. It costs him though in that he's dead last for the second leg in a row.
- At a later point, Dusty gets lost over the Pacific Ocean after the unfriendly competition sabotages his radio navigation (by chopping off his aerial in mid-flight) and has to land on a moving aircraft carrier. Dusty is a crop duster without a tail-hook though he does have a rear-center tricycle landing gear. Their procedure on the ship follows the opening description of the trope almost verbatim.
- Non-Stop: At one point the plane appears to be attempting to land while on fire.
- This happens for real in American World War II documentary The Fighting Lady, which is all about the aircraft carrier Yorktown. One pilot runs out of gas and has to ditch next to the ship. Another comes in with flaming thermite leaking out, which is super-dangerous on a ship. Another lands with most of the control gear shot away, spinning to a landing as the tail, the nose, and one wing are sheared off. After what's left of the plane skids to a stop, the pilot gets out of the cockpit and walks away like it's no big deal.
- Farrier in Dunkirk has his fuel gauge broken early in the titular battle, and has to use his wingman's reports on how much fuel he has left plus some mathematics to keep track of his reserve. He ultimately chooses to shoot down one last German plane after completely running out of fuel, and then his hand-crank to lower the wheels takes a hair-raisingly long time to work.
- The Star Wars Expanded Universe will sometimes feature this, though rarely—repulsorlifts, a cheap and common technology, means most fighters are completely VTOL. The Thrawn Trilogy does have an instance of Mara Jade having to land on a planet with her repulsors offline, and it's pretty harrowing.
I've had some bad landings, but this beat all of them except my first trip to Dagobah and that time Leia and I were buried under lava.
- Probably the most memorable is from Starfighters of Adumar, in which we hear the Legend Of Tomer "Ejector" Darpen, a Y-Wing pilot forced to use the ship's landing skids after the repulsorlifts were damaged in a battle. The trope is played entirely straight, with a makeshift runway being hastily cleared, the ship bouncing up and down as he tries to land, rolling over completely, skidding to a halt at the very limit of safety, and the pilot slumps in relief. Then it's immediately subverted when Darpen's ejector seat misfires. Since he was stationed on a low-gravity moon, he actually achieved escape velocity and had to be retrieved from orbit. One of the members of Red Flight saw his expression just before and after it fired...
- In Galaxy of Fear: Army of Terror, the heroes' starship The Shroud loses power on the descent. Power is restored, but not in time to let it land safely, so it skips across the ground and tears itself apart. A later book has them riding with someone else, who asks if they're all right, receives complaints, and cheerfully says "First rule of piloting: If your passengers can answer the question, then the landing was good. Let's see the sights."
- Planet Hoppers had a special intended to supplement the RPG. Beheboth: Blood and Water has a first-person section from Luke Skywalker.
- In a variation of this, a sequence near the beginning of The Sixth Battle, an Su-25 pilot is trying to land on Varyag and keeps getting waved off. It's not the plane that's in bad condition- it's the pilot, who excessively tired, makes a fatal error and crashes into the ski-ramp.
- In the Dale Brown novel Air Battle Force, the EB-1C Vampire Patrick McLanahan and Rebecca Furness are on board has been damaged by enemy fire and he crash-lands it on Diego Garcia despite Furness and other American personnel telling him not to.
- In the Lensman universe, spacecraft are equipped with inertialess drives which allow them to instantly attain FTL speeds and stop on a dime. When the drive is switched off, however, the spacecraft resumes whatever intrinsic velocity it had before turning its drive on. Disaster can happen if two spacecraft with wildly different intrinsic velocities exchange cargo or passengers, and then switch their inertialess drives off. In one case, a badly injured passenger had to be surgically operated on while still inertialess, because the trauma of decelerating him from his intrinsic velocity would have killed him.
- Flight of the Intruder: In the beginning of the book, the urgency of the landing coming from the badly injured Bombadier-Navigator on board.
- Commissar Ciaphas Cain (HERO OF THE IMPERIUM!) references another possible definition in The Traitor's Hand, noting that a transport dropping Guardsmen into a combat zone is also referred to as "coming in hot". Naturally, the Elysians probably do that a lot.
- Another of the Ciaphas Cain (HERO OF THE IMPERIUM!) novels has a scene very reminiscent of the Serenity example above- with Gunner Jurgen parking a Chimera APC in the hold of Inquisitor Vail's shuttle as it was about to take off, with bare inches to spare between the front glacis of the tank and the back wall of the hold.
- The Last Ditch does the spaceship version. After a daemon possesses a servitor and destroys most of the bridge they can't decelerate the ship enough to get into a stable orbit. The attempt to use atmospheric braking to fix this goes wrong when they hit the atmosphere at to steep an angle and end up crashing.
- The Day the Rocket Blew Up, the 1953 sci-fi classic by Lee Correy, is about a space shuttle pilot who makes a Heroic Sacrifice by piloting down his Retro Rocket instead of ejecting (itself a highly-dangerous situation) so it won't impact in a populated area.
Live Action TV
- The Trope Namer is Battlestar Galactica. Since both series were about an Aircraft Carrier in Space, the pilot movie or Mini Series for each series had one of these.
- In the original series, Starbuck's Viper is damaged in the first big battle, and he has to do a controlled crash landing.
- In the re-imagined series, after the final big battle of the pilot Mini Series, Apollo's Viper is damaged, and Starbuck has to hook onto his fighter with hers and fly them both in to the landing bay, while the doors are closing.
- The re-imagined series also gives us "combat landings," similar in execution, though not in set-up. When the Galactica needs to jump now and the Vipers are out, they'll disregard good landing technique in favor of just crashing their fighters onto the flight deck. Note that, in this series, it makes sense to take this risk, since the fighters are literally irreplaceable, and ejecting and being recovered really isn't an option. Ditching the fighter in ths case also means ditching the pilot.
- Actually, there were at least two on-screen occasions of an ejected pilot being picked up by a Raptor flying SAR, though these happened either when there was no battle, or it was over: Hot Dog ditches after being severely damaged covering Starbuck during a training flight in season 1, while Apollo has to ditch from the Blackbird in season 2 after it proved too stealthy (and was crashed into by a Cylon raider). Starbuck also survived after ejecting (same fight that Hot Dog got recovered from), but she wasn't recovered by the SAR; she had to steal herself a crashed raider and fly that back.
- Which detonate outside of the armour, ignoring that nuclear explosions in space also lose their concussive oomph as there's nothing to concuss with. The reckless nature of the combat landings underscores the danger Galactica is facing, in that they're willing to risk losing a fighter and the hanger to a bad crash rather than simply write off the entirely irreplaceable fighters or pilots for certain.
- As a flight cadet, Boomer in the Re-Imagined Series gets into hot water with Adama over her poor landings, and the subsequent second chance he gives her leads to her repaying this debt in a vital way at the climax of the series.
- The Buck Rogers in the 25th Century pilot inverts this. Wilma decides to land her fully intact space fighter on the Draconian flagship. Said flagship is severely damaged, on fire and due to blow up very soon. She ends up pulling a Big Damn Heroes moment to save Twiki, Buck and Dr. Theopolis.
- More than once in Andromeda, the Eureka Maru has to crash-land in the landing bay of the Andromeda Ascendant.
- In Crusade, Captain Lochley's Starfury gets damaged and disabled, and is swallowed by the Excalibur as it flies past, with the help of force-field crash barriers. Captain Gideon was ordered not to stop the ship, and was merely following orders.
- Galen also comes in hot one time.
- Supercarrier: This Top Gun rip-off TV series featured at least one episode with a land-based MiG-28 (played by an F-16 Falcon) landing on an American carrier with the aid of a crash barrier.
- Happens multiple times in JAG, and subverted once, with Harm in a damaged plane being told to eject, but he's insisting he can land it — cut to commercial — come back to him crashing then all the screens go blank around him, and we see he's in a simulator, with the instructor telling him "See, that's what would have happened if you'd tried to land it."
- Indeed, a botched carrier landing is what forced Harm to leave the "brownshoe navy" and join the JAG Corps (i.e. becoming a lawyer) in the first place. The botched landing was more due Harm's night blindness problem than a plane issue.
- In the short-lived Spy Game: The standard procedure to enter the secret base was to drive down the alley at over 100 mph — that's the only thing that would trigger to wall to open. The car would be stopped by its arresting-hook grabbing the cable inside.
- One of the more impressive cliffhangers of the classic series of Doctor Who is in "The Caves of Androzani", where the Doctor locks a gang of mercenaries out of the cockpit of their spaceship, which he then crashlands in a desperate attempt to get back to the planet in time to save his companion Peri.
Doctor: Stotz, we'll be touching down in a couple of minutes, or more likely crashing down. You see I'm a bit out of practice with manual landings so if I were you, I'd find something firm to hang on to!
- Eureka invents the Boson Cloud Exciter, or "space catcher's mitt" in Carter Speak, for just such situations involving interstellar craft. Used twice, first to stop a near relativistic speed spacecraft from turning the town into a mile deep crater, then later to catch the Mercury Era space pod containing Fargo and Zane that's equipped with the newly invented but untested Wormhole FTL Drive.
- The opening cinematic to R-Type Command has a smoking and severely damaged R-9 limp into the carrier's hangar and crash, with deck crew running to rescue the pilot.
- Coming in hot is so common in the Halo series that there's roughly a fifty/fifty chance any human vehicle in the air is going to end up making a landing on fire.
- Escape pods in particular land hot and rough. Virtually every escape pod that lands in the original Halo: Combat Evolved lost a portion of the survivors in it during the landing. Master Chief is the single survivor of his pod, and that's almost certainly due to being a Super Soldier in Powered Armor. Somewhat justified since the atmospheric properties of a ringworld were certainly not factored into the escape pod's airdam design, making them land very fast (and very on-fire).
- One scenario in Microsoft's Flight Simulator 2000 has you land deadstick on a carrier.
- Ace Combat: Assault Horizon has the land-based variant in one mission, where the player tries to land their damaged plane after taking a hit in a dogfight; the plane's landing gear ends up giving out before the plane comes to a complete stop, causing it to spin and skid down the runway.
- Ace Combat Zero: The Belkan War makes reference to the Real Life Israeli F-15 incident mentioned below with the player's squadmate, "Solo Wing" Pixy, who gained the nickname and the red-wing paintjob on his F-15C after an incident before the game in which his plane lost its left wing and he managed to land it in that condition anyway.
- Mech Assault 1 starts off with the player's Spheroid Dropship coming in hot for a vertical landing after heavy damage from anti-air fire. The rough landing destroys most the cargo, and the ship's idiot technician decides to use parts from the heavy, powerful battlemechs to repair a Cougar light mech.
- War Thunder often has hot landings courtesy of Subsystem Damage affecting lift surfaces; thankfully, the majority of which are on the far more forgiving land airfields. On fire landings are rare (due to fire either dying out in-flight or causing a Critical Existence Failure), but it's not uncommon for players to have to make landings with a significant amount of their control surfaces missing or with huge holes in them, or have to perform a crash landing with nonfunctional landing gear or a dead engine.
- You actually get more points for landing a damaged plane, so if landing is the final objective, or there are no enemies capable of reaching you within ~20 seconds(the repair time) it's best to land in such a way the game thinks your plane is heavily damages, like scraping of the tail or losing a wheel.
- In Elite: Dangerous, every pilot will at some point have to make a hot landing due a broken canopy with a dangerously short life support timer. As long they get their starship inside the space station's environmentally sealed docking bay before the timer hits 0:00, they're safe, leading pilots to go screaming through the hangar airlock at Mach 2 in a desperate rush for air. On planetary outposts, the ATC will call out alerts if the pilot is taking a dangerous trajectory either due to mad skills, incompetence or powerplant / thruster failure.
ATC: Flight approved, set down on pad ONE-TWO ... Terrain alert! Pull up NOW!
- Several episodes of Codename: Kids Next Door involve these at some point. "Operation L.O.C.K.D.O.W.N" opens with Numbuh One crashing into the hangar, setting up its Closed Circle plot. "Operation H.O.L.I.D.A.Y.", meanwhile, ends with Numbuh One on the other side of this, trying to guide Lizzie into successfully landing a plane that's coming in hot.
- In an episode of American Dad!, Stan attempts a sex act with his wife Francine by barreling down a water slide to meet his wife at the bottom. When he realizes that his speed is higher than safety will allow he shouts "I'm coming in hot!" ending in a disastrous collision.
Stan: I came in too hot.
- Apollo 13 had barely enough power to run the instruments in the capsule, plus the explosion of one of the oxygen tanks may or may not have damaged the heat shield. If it was damaged, the ship would burn up on re-entry, and there was no way to get out and fix it. Plus, the crew was sleep-deprived, had spent four days in near-freezing cold, and one crew member was running a high fever due to a kidney infection. They made it.
- An Israeli Air Force F-15, during a 1983 training exercise, lost one wing in a mid-air collision. Pilot Zivi Nedivi increased throttle to maintain control, actually succeeded (due to the F-15's wide airframe giving it a half-decent lifting-body effect) and attempted a landing - not actually knowing he was missing a wing the whole time. He touched down at over 260 knots (double the normal landing speed), and though he caught the emergency arresting gear it ripped the tailhook off the plane; this slowed the plane enough that he got it stopped 20 feet short of the crash net. He was promoted for essentially doing the impossible (landing a plane with one wing), and then immediately demoted for failing to obey the order of a superior officer (his training officer in the backseat, who had told him several times to eject; it's been said that, had the pilot known he lost the wing, he would have ejected right then).
- The Dam Busters squadron, when they were using Tallboy and Grand Slam earthquake bombs, had to do this whenever a raid didn't go according to plan. While most bomber squadrons could just ditch their bombs and hence come in empty, the Tallboys and Grand Slams were in such short supply that they had to land with any unused bombs. This also took place when doing a raid on the Tirpitz, when they had to shuttle through a Russian airfield... and couldn't find it. All the planes had to land on fields with a multi-ton bomb slung underneath. No casualties.
- All attempts to convert the world-famous Spitfire fighter to a Seafire variant capable of operating from aircraft carriers were abandoned, when it was realised the Spitfire's landing gear was simply too delicate for landing on a carrier at sea; putting a suitably robust undercarriage on the spit unbalanced it and added so much extra weight it lost its virtues as a fighter plane. The Seafire's operational history was a litany of landing wrecks when the undercarriage collapsed on landing, often making it difficult for other planes in the landing circuit. Once up there it was a great fighter and a nasty surprise for Italians and Germans who thought the Royal Navy's Fleet Air Arm was the dumping-ground for obselete fighter planes. It just failed too often on landing. Surviving aircraft were expended as one-shot catapult launched planes on merchant ships in convoy (which of course had nowhere to land afterwards, unless near a friendly shore base).