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- Happens a few times in Ranma ½
- In Dragon Ball Z, when the Saiyans land their space pods. Raditz's makes quite a crater, and Nappa and Vegeta's actually destroy buildings before leaving their mark on the Earth. And that's not to mention what happens during the fights that the characters get into.
- The series also features Ground Shattering Takeoffs - As the characters get stronger, the Chunky Updraft climbs to ridiculous levels, usually culminating in a violent explosion just as a character launches into flight.
- Major Kusanagi, a full-body cyborg, does it both in the original film and Ghost in the Shell: Stand Alone Complex. Generally, the Major causes damage whenever she moves quickly, because her cyborg body weighs hundreds of pounds. The series tends to be inconsistent on this part, however, as she rarely leaves markings when starting her leaps and is on one occasion capable of doing huge leaps on the roof of an antique wooden building without any of the old lumber giving way during take-off or landing.
- In Appleseed, Briareos (a full conversion cyborg) inflicts a fair amount of damage to things he lands on.
- When Greed enters the battle against Wrath in Fullmetal Alchemist, he jumps off a very tall building and lands hard enough to crack the floor.
- See Superman, the Incredible Hulk, and other heroes with tremendous strength or mass. The Incredible Hulk often uses this as an attack.
- In the cover of Supergirl Vol 5 #12, the eponymous heroine performs a ground-cracking landing (combined with a Three-Point Landing for greater effect).
- Iron Man's famous Three-Point Landing pose is well known for causing this kind of damage.
- Once More with Feeling: When they sortied to fight Israfel Shinji and Asuka were transported in aircarrier aircrafts and then dropped on the battlefield. Their Humongous Mechas crashed down on the ground, fracturing it noisily (although they suffered no harm).
- When Paul lands (or jumps, for that matter) with significant force in With Strings Attached, he leaves a big hole. Enough of a problem that he's very careful about when and where he jumps.
- In The Keys Stand Alone: The Soft World, Paul totally trashes the pretty little grotto outside Chandalla when he jumps and lands.
- Iron Man does it in the movie version: he crashes through his roof, his piano, and his floor, only stopping when he smashes a sports car in his underground garage.
- Colossus landing in the battlefield in X-Men: The Last Stand.
- Hancock does this after flying to show how messy and inefficient he is.
- Morpheus ends his demonstration of his gravity-defying skills with this in The Matrix. And in the sequel, Neo makes the ground ripple when landing or taking off.
- Selene does this in the opening of Underworld. Her legs not breaking can be excused by her being a vampire. Her high-heeled boots on the other hand...
- Chronicle features this trope when the film's protagonist lands in front of several neighborhood bullies.
- Superman does this while landing on Lex Luthor's artificially grown island in Superman Returns.
- Man of Steel features both this and some Ground Shattering Takeoffs.
- Deadpool even lampshades it during his confrontation with Angel Dust and Ajax!
- Kamen Rider Kiva's Finishing Move is to jump superhumanly high and descend on the Monster of the Week with a kick so powerful it slams it into the ground... leaving a giant imprint of Kiva's symbol. The enemy then shatters. This is impossible, but awesome. In The Movie, he slams the enemy all the way into the freaking moon, leaving a Kiva symbol imprint that must be continent-sized. For our peace, we are soon shown that the imprint is not permanent in this case.
- Kamen Rider G is likely homaging this when Goro is knocked off of a building, but lands on his feet, smashing the G symbol into the ground. Asskicking ensues.
- In Red Dwarf, the last two surviving crew members, plus a sentient feline and a cleaning droid, have full access to all the ship's mecha and shuttles. But the problem is, Lister and Rimmer were only lowly janitor-grade personnel tasked with nothing more technical than servicing the vending machines. Initially they have no clue as to how to drive the machinery nor relevant training. Kryten, being a domestic mechanoid, has no desire or inclination. This makes for a LOT of knocks, prangs and earth-shattering landings. Ironically, the best pilot turns out to be the Cat...
- Alex Mercer in [PROTOTYPE] can do this. The best part is that some landings can send cars flying depending on the height you jump from!
- Cole in inFAMOUS also can do this. Extra fun when you charge up with electricity on your way down...
- Both the Prototype and inFAMOUS characters, while they can do it, also have special attacks that charge up the slam.
- Added as an ability in the first patch to Crackdown. Oddly enough, the ground heals.
- When the title characters in EarthBound land in their incredible flying machine, they typically crash land, making a nice big boom.
- In Warcraft, Infernals are summoned demons that land meteor-style, doing damage and stunning any unfortunate enough to have been landed on. In Warcraft III, stomp-type spells leave a small crater around the caster, despite going no more than an inch or so in the air (and this assuming they didn't simply raise a single foot and bring it down in an almighty impact).
- World of Warcraft: In Legion, warriors do this when they leave their class order hall (which is floating in the sky) and "land" at a destination
- In the later Tekken and SoulCalibur games, being thrown onto the ground (via either a literal throw or a botched landing) results in that spot being cracked. It only disappears when another crack happens.
- The fat and heavily armored knight in Trine is heavy enough to break fragile surfaces (such as wooden planks) by falling on them from a good height.
- Characters on Champions Online do this if falling from a high enough height. Always happens if you use Super Jump or Rocket Jump. The same is true of DC Universe Online.
- This is Mace Windu's trademark jump attack in Star Wars: Battlefront II.
- The DS game of the Transformers film does this whenever you jump.
- An actual power in The Incredible Hulk: Ultimate Destruction, with several variations.
- Sonic the Hedgehog can do this with the bounce/bound attack in some of the games. Knuckles can also do this.
- Shogun type enemies in The Dishwasher: Vampire smile do this either when they spawn or when they leap in the middle of combat. And at higher difficulties, they really, really hurt.
- Jarvan IV in League of Legends does this, leaping on someone and trapping them within the circle of rock that shoots up around the impact point. Aatrox does something similar if with less visual effect: He flies up, then crash-lands on his target, knocking them up.
- Ezio in Assassin's Creed: Revelations does this to a wooden platform during the opening cinematic, after escaping from his impending hanging by wrapping the rope around the hangman's neck and jumping off, untying himself while dangling in midair, then falling at least three stories and finishing with a Three-Point Landing. Better, this is canon, as gameplay starts immediately following the event, from which Ezio walks away without a scratch. Did we mention that he's 52 at the time?
- You can do this everytime you respawn in Section 8's multiplayer, complete with Three-Point Landing... which is to be expected since 'respawning' includes dropping in (Being shot out of a dropship) from 15 kilometers above ground with nothing but your Power Armor. While you do have airbrakes to give you a somewhat softer landing, there's always the possibility of some self-induced Death from Above on some poor sap who forgot to look up to see you coming.
- In Super Mario Sunshine, Mario's Ground Pound becomes more powerful if done from a certain height, and creates a harder landing than the normal Ground Pound. This is key to the Final Boss battle, where this must be used to destroy the hot tub in which Bowser is sitting.
- Meredith performs one of these at the climax of Dragon Age II while infused with the power of the lyrium idol.
- In Guild Wars 2, many of the character classes have a trait that will halve fall damage and trigger an extra effect when they receive it. For example, the warrior's "Death From Above" will damage and knock back nearby enemies. Impact effects for other classes include disappearing into stealth, spreading grenades, conjuring a poison cloud, and turning the ground into mud.
- Iron Tager from BlazBlue has two attacks that end in the three-point variation of the landing. What makes this into an attack? The third point has your head in it.
- High Dragon in Dragon Age: Origins can land right on top of your party members if you summon her with a Kolgrim's horn, doing respectable damage and knocking them down. This can be avoided, however, as the map is very large and there are plenty of tight spots where she simply cannot land in the first place.
- In Warhammer 40,000: Space Marine, jump packs let you do this. Repeatedly. And it stuns anything it damages, setting them up for executions (single player) or a flurry of melee strikes (multiplayer). In single player it's a deliberate Game-Breaker because the Orks have no way to counter it and stay stunned for well over five seconds.
- The Matrix: Path of Neo has the above The Matrix Reloaded example, plus a few in-game cutscene examples with all with a Three-Point Landing.
- City of Heroes: The Spring Attack power from the Leaping Power Pool let a hero leap a great distance and damage all nearby enemies. The ground where the power ended would appear shattered for a brief time.
- Bud from Wapsi Square unsuccessfuly attempts to skate down some stairs. Since she's an indestructible golem the ground comes off worse.
- In A Miracle of Science Agent Prester and Caprice fall to the surface of Mars. From orbit. The leave a small crater where they land.
- The Crusader does this in Fellowship Of Heroes, presumably because he doesn't have the hang of landing lightly.
- An unusual example here: Evidently, Stephen Fry is a god.
- In a similar vein, Randall from The Lazer Collection cannot stop doing this.
- In Worm, the superhero Glory Girl apparently spent weeks practicing these (and the Three-Point Landing it was a part of) in order to be able to use the move as an Intimidation Demonstration. The Siberian specifically averts this; her power means she has to make the ground invulnerable, or she'll punch straight through and end up buried.
- Nathan Explosion does this in the title-opening for Metalocalypse, but it's just for drama since he can't do this in the actual series.
- Earthbenders in Avatar: The Last Airbender and its Sequel Series The Legend of Korra can do this to greater or lesser degrees.
- Also to soften their landing.
- In the series finale, after Ozai inadvertently restores Aang's Avatar State connection, Aang achieves this while relentlessly pursuing a terrified Ozai with airbending.
- The Tick. He also tends to leave indents and craters when starting his leaps, in according to Newton's third law.
- In the My Little Pony: Friendship Is Magic episode Twilight's Kingdom Part 2, even Twilight's flight capabilities have been amped up by the power transfer, creating a crater on takeoff and a small ditch in the ground as she skids to a stop.
- Kaeloo: Almost all the fight scenes in the show will have at least one character doing this.