Sliding Scale of Unavoidable vs. Unforgivable
Always forbidden, on occasion mandatory.
How desperate must a situation be for a certain action to be acceptable
How heinous can a course of action get
before we decide that the Moral Event Horizon
has truly been crossed?
If it wasn't so long, the "Sliding Scale Of Unavoidable Versus Unforgivable" could also have been called the "Sliding Scale Of I Did What I Had to Do
Versus Moral Event Horizon
In a Sadistic Choice
, it can be argued that both
options would be wrong, so unless you find a way to Take a Third Option
, you will do wrong no matter what you do. Then again, in the same situation, it could be argued that both options are right; that they are both
the "lesser evil", although in different ways. Furthermore, it's not like everyone is capable
of taking a third option, as that sort of thing requires one to be able to think outside of the box, so to speak, and the power to overcome the measures set in place to restrict them to two.
Closely related not only to Sliding Scale of Idealism Versus Cynicism
, but also to Sliding Scale of Silliness Versus Seriousness
and Moral Dissonance
. A highly idealistic plot might very well feature brave heroes who slay countless humans or humanoids, the mass-murder or even genocide
being Hand Waved
by dismissing the victims as Always Chaotic Evil
Since a Principles Zealot
and a Totalitarian Utilitarian
measure this scale quite differently, they are very likely to mutually accuse each other
of Jumping Off the Slippery Slope
. To some extent, this is even true for their reasonable counterparts, the Ethical Hedonist
and The Deontologist
Of course, the issue of sliding scales and slippery slopes does not only include the active action of actively doing something, it also
includes the passive action of inaction - to choose to do nothing and just let things happen is also
a choice. A choice that you can be held accountable for, just like any other choice.
Also, when the Sliding Scale Of Unavoidable Versus Unforgivable comes up in a story, it can be either intentionally or indirectly. It's intentional when the writers decide to make the situation ambiguous and debatable
. It's indirect when the situation is intended to be unambiguous
, but the reader/viewer goes "waaait a minute"
. However, one can never really be sure what version was the intended one, considering that Word of God
is vulnerable to Getting Crap Past the Radar
as well as blatant RetCons
open/close all folders
Anime & Manga
- Code Geass is all over the place with this one. In fact, it seems it's the main question the show poses: how far can you escalate to achieve your goal, however noble it was, before you stop being you?
- Sailor Moon pretends to raise this question a few times, especially with the Outer Senshi (particularly Uranus and Neptune), who are less sold on The Power of Friendship and more willing to resort to more extreme, destructive tactics than the Guardian Senshi. If the team decides to go the "nice" route, though, it turns out that whatever awful thing was supposed to happen doesn't happen like, Sailor Saturn's birth doesn't result in the apocalypse! Or a third option arises. Or, if they go the mean route, it backfires. Also, anyone who makes a Heroic Sacrifice gets better. Point is, Sailor Moon ultimately comes down on the Unforgivable side, with a convenient Deus ex Machina there to make sure that the "nice" choice always turns out to be the best.
- Except that quite a bit about Saturn is implied through a blink-and-miss-it scene in the anime (Pluto being depicted as a gas giant in a SilMil flashback), and her own actions in the manga ( donning a playfully predatory smile while killing Pharaoh 90 and his multitudes of spawn more slowly than strictly necessary). And in both incarnations of the series, you have to wonder: just why is the asteroid belt so much younger than the rest of the solar system? Throw in the fact that in the manga, the talismans were for waking her up (making her a Person of Mass Destruction that requires three keys to activate (for reference, modern nuclear devices only require two)), and you start to think that perhaps, in the SilMil at least, the Outers' caution would have been more than warranted. Almost like, if she activates, a few billion somethings are going to die, and she doesn't particularly care what those somethings are.
- Most of the subtext in the Trigun manga and a lot of the overt text is about this. Anime a good deal as well. Wolfwood is the avatar of I Did What I Had to Do; one of his catchphrases is the 'not to choose is also a choice' line mentioned above. Vash is determined to be a Wide-Eyed Idealist hardliner in the face of a Crapsack World and save everyone. Knives, meanwhile, falls somewhere between taking Wolfwood's approach to horrifying extremes and just being a megalomaniac.
- Interestingly, Knives is generally saner and more rational in the anime and engages in less actual evil because most of the plot got carved out, but his reasons for deciding to Kill All Humans are by comparison spurious.
- Legato, meanwhile, who's the fourth major psyche vivisected, doesn't operate in a universe where right and wrong are particularly meaningful concepts, especially not as guidelines for his own behavior. Although anime!Legato does invoke the idea that he and everyone else (except Knives) are awful, egotistical beings who don't deserve life.
- Vash wins, but only because he came up with a use of his mostly-dormant psychic powers that reminded all the plants Knives was using to end the world of The Power of Friendship vis a vis the human race and convinced them to spontaneously dessert. The anime ending is more ambiguous, which is odd when it's generally less willing to grapple with difficult issues head-on. Though this is less head-on than extremely obliquely.
- Ai no Kusabi brushes the issue at the very end concerning how both of Riki's love interests handle the conflict over him. Iason is portrayed as more sympathetic despite having been a selfish Villain Protagonist and Anti-Villain during whole story due to his late positive actions. Meanwhile, Guy ended up becoming a Well-Intentioned Extremist Fallen Hero and possibly a Tragic Villain that made things go From Bad to Worse. His actions were avoidable but are they forgivable? Did he cross the Moral Event Horizon when he was determined to "save" Riki?
Films — Animated
- Titan A.E. gets a happy cheerful ending, with the wonderful happy-for-everyone GENOCIDE and recycling of the antagonist civilization. The dissonance felt by parts of the audience may or may not be intentional, but is there in either case. However, the antagonist civilization was genocidal itself and blew up the Earth in the first place. In the novelization, it's revealed that the Drej annihilated Earth simply because humanity was reaching a level of technology where they could potentially challenge the Drej's supremacy. Emphasis on reaching and potentially, which, of course, makes the destruction of the Drej more of a Karmic Death.
Films — Live-Action
- Watchmen debates this trope. Is Ozymandias's plan necessary enough to justify the mass murder of millions? Rorschach knows his answer, and the others, though horrified, all seem ready to make the pragmatic choice given the state of things. Doc Manhattan doesn't weigh in except to possibly dismiss the concept of the ends justifying the means (since there is no real "end"). "In the end" it's left for the audience to decide.
- This is pretty much the point of the Vengeance Trilogy (Sympathy for Mr. Vengeance, Oldboy, and Sympathy for Lady Vengeance), where you're meant to feel sympathy for the antagonists and question the deservedness of the protagonists' revenge, while both cross seemingly many a Moral Event Horizon in order to pursue their goals, only for it to just about excuse everyone based on what they've been put through by each other...
- ...well, apart from in Sympathy for Lady Vengeance, where the antagonist is never presented as anything but evil, but the deservedness of the protagonist's revenge is still called into question by the end.
- Austin Powers deconstructs this with heavy Mood Dissonance scenes of Alas, Poor Villain: When the heroes kill a Punch Clock Villain in a funny way, the scene is suddenly cut to the victim's grieving family and friends.
- Those scenes were cut in the American release, likely to avoid stated Mood Dissonance.
- In The Bourne Legacy, Byer states that the actions of Outcome agents (and likely those like them) are "Morally indefensible, and absolutely necessary". He jumps off the slippery slope when he takes part in the cover-up when Outcome and several other such operations start having their mission corrupted by sinister powers in the US intel community and then gets exposed by more morally upright powers.
- Halfway through Harry Potter, Harry (and the reader) learns of Unforgivable Curses - Imperius, Cruciatus, and The Killing Curse - which are (as the name says) Unforgivable, and carry a mandatory life sentence in Azkaban if used. Cut to book 7: Harry, Hermione and Ron use the Imperius curse as part of an infiltration mission, and even the Cruciatus curse once or twice. Hell, Professor McGonagall uses Imperio at one point! It's a clear evocation of the inevitable moral progression war inflicts upon even the so-called "good guys".
- This isn't even touching on the Killing Curse, the third of the Unforgivable Curses. Of course, the use of that one would be justified in any situation where shooting to kill is a necessity (though wizards, with the specific nature of their spells, would find it more feasible to aim for mere incapacitation than a man with a gun would,) but Lord Voldemort and his cronies using it as their signature spell wasn't really good for its PR. Or, you know, the fact that its entire existence is for killing, since it can't be used to threaten or incapacitate even as much as a gun can.
- That may be due to the fact that it - supposedly - can not be countered by any known spell and there's no way to defend yourself against it. Or so they claimed. Apparently there were a few (okay, more than a few) ways to defend yourself from it that no-one knew about...
- As Harry learned in fourth year Defense Against the Dark Arts and from Bellatrix when he tried to use Cruciatus on her in Order of the Phoenix, in order to successfully pull off an Unforgivable Curse, you have to really, truly, mean it. The implication is that The Killing Curse requires intense vitriol, true hatred for the target (or towards one's own actions, as may have been the case with Snape). The spell is explicitly MURDER, not self-defense.
- The alternate explanation is that the requirement for strong intent is simply a magical failsafe against accidental use. It isn't necessarily a requirement to hate the target; hatred just makes the level of intent easier to achieve.
- It's Voldemort's own fault that the heroes were free to use Unforgivables in Deathly Hallows, as the Ministry under his command legalised them with the intention of using them against his enemies. Isn't karma wonderful?
- Three Worlds Collide and its extremely Shoot the Dog "True Ending", which inspired plenty of debate in the comments.
- In The Dresden Files, Harry's subconscious makes this argument, pointing out that if Harry takes the high road in Dead Beat, thousands of people will die.
- Lasciel tries very hard to make you believe that the decisions you make are unavoidable. At one point Harry went nuts on a mook and might have been able to save an injured Muggle if he'd let that mook run. This was before he knew that Lasciel was in his head, making him act towards the unforgivable end of the spectrum, while assuring him that it was just an unavoidable situation.
- Harry has a minor one of these, with shades of My God, What Have I Done?, when he realizes how many antagonists have ended up dead in his cases. Bonus points for that being from a mobster.
- Molly toys with this line a lot, including using forbidden mind magic.
- Harry's mother was known for pointing out the gray areas in this scale that she felt weren't adequately covered by the Laws of Magic, or were covered too harshly.
- Harry eventually crosses this line wholesale in one of the later books by finally becoming the Winter Knight. Though he believes it was unavoidable, in the next book he gets convinced that it was unforgivable, based on the decisions that Molly made in response.
- Harry frequently points out to whichever Monster of the Week that's trying to recruit him that while they're touting the unavoidable end of the spectrum, he knows that they'll push him to the unforgivable end pretty quickly.
- Ghost Story turns out to be a massive Batman Gambit to teach Harry that it's possible to avert this trope.
- In A Series of Unfortunate Events, this question comes up in Books 10 and 12. Interestingly, the actions discussed in book 10 (ambush and kidnapping to exchange hostages) are decided to be unforgivable, but by the twelfth book things have become so dire that their actions (arming children with deadly weapons and arson among them), while arguably worse, are implied to be unavoidable. It helps that they were trying to stop a villain from using a Depopulation Bomb in the middle of the only major city mentioned in the series.
- The Queen of Attolia from the Queens Thief series. She's ruthless, has a habit of hanging criminals upside-down from her castle walls, tortures prisoners and spies on her own spies. But if she wants to be a female ruler in a sexist society, keep her rebellious barons in line, and hold off the Medean Empire, she has to be terrifying and ruthless.
Live Action TV
- Star Trek: Deep Space Nine: This is what made "In The Pale Moonlight" one of the darkest episodes in Star Trek history. The casualty list in the war against the Dominion gets so bad, that Sisko feels he has no choice but to go against his Federation principles to trick the Romulans with a fake offensive against them in order to get their support. And when the trick is found out by the Romulan sent to verify the information, Garak sets up their ship to explode, and when the Romulans search the ship, they will find the fake info and come to the conclusion that the data corruption of the info was due to the explosion. In the end, Sisko decides that having the stain on his conscience is worth having fewer lives lost.
- Star Trek: The Original Series: In "A City on the Edge of Forever", Kirk had to make a terrible choice — allow a wonderfully gifted, compassionate, forward-thinking woman to die, or fail to save history from devolving into a Crapsack World. Kirk rather uncharacteristically didn't Take a Third Option, such as, say, trusting her with the truth.
- Doctor Who: Seeing the number of times you can make the Doctor contemplate this scale is the pastime of the show's writers, especially since the reboot. The Doctor had to kill (technically, 'erase from continuity') his entire race in order to protect the universe from destruction, and even though he knows it was the right thing to do, he still feels guilt-ridden. Time and time again, he is forced to make the Sadistic Choice of killing and committing genocide for the greater good. On the whole, the show tends to fall on the I Did What I Had to Do side, though actions such as killing all the innocent Racnoss babies (well, the little Racnoss babies were probably going to devour the whole planet and go on a tear across the galaxy if allowed to grow up) tend to get the occasional What the Hell, Hero? from other characters.
- Torchwood pulls it now and then too, but especially in Children of Earth, where Jack Harkness sacrifices his own grandson in order to prevent a tenth of all the world's children from being sold into perpetual slavery for an alien race that wants to use their body chemicals as recreational drugs. Throws the whole Wouldn't Hurt a Child thing up for inspection. And Word of God says he couldn't even have done that had his Morality Chain not bitten the dust in the previous episode.
- Buffy the Vampire Slayer provides us with three in the fifth season finale. First, Ben is convinced that he has no choice, and can either fail to fight a god or earn that god's favor. Second, Giles kills Ben, saying he had to do it because, unlike Buffy, he's not a hero. Then Buffy faces what she's been trying to prevent, whether to kill Dawn or let the world suffer hell. In the end, she opts to Take a Third Option. In a later season, Buffy admits she would have killed Dawn to save the world.
- This Trope is more or less the entire point of Breaking Bad, and the plot could be condensed down to Walter White slowly moving from one side of the scale to the other. In the beginning of the series he starts cooking methamphetamine to leave his family a large inheritance and pay for his cancer treatments, but as the series progresses he commits more and more heinous acts with less and less justifiability. People may disagree on what his Moral Event Horizon was, and at what point he turned into an outright Villain Protagonist, but there's no doubt he had one and by the end of the series that's what he is.
- Sooner or later, a DM who's a massive dick is going to put the player who's playing a paladin into a situation where, no matter what solution they choose, there's some interpretation under which it is considered classically "evil" and will thus cause them to fall. Since they've put the player in the situation in the first place, chances are they won't allow any creative solutions which allow the paladin to stay a paladin, either. A good DM instead makes them deal with it in character, and encourages taking a third option if they can find one.
- A large portion of the setting of Warhammer40000 manages to be at both extremes simultaneously.
- The Driving Question of Heavy Rain: "How far would you go for someone you love?" In short, would you commit increasingly immoral acts if they offered a slight chance of saving your child?
- inFamous has one choice at a certain point where Trish is hanging from one side of a building and several doctors from another. The evil choice is to not save the doctors, but it really comes down to the lesser evil rather than a choice that's outright wrong, and you aren't allowed a third option. No matter what your choice is, however, the result is always the same.
- The sequel takes it even further. The final choice in the game is a choice between killing billions of people to save millions - including the main character and his friends - or killing millions to save billions, and effectively committing suicide in the process. It really comes down to a choice between two evils, where the "Good" choice is really just the lesser one. In contrast to the first game, whichever you chose has a very large effect on the game, determining what kind of final boss you fight and what kind of ending you get.
- Mass Effect 2 has a very unique case of the series in the Arrival DLC. In this mission, Shepard is forced to blow up a Mass Relay and subsequently destroy an entire star system containing 300,000 Batarians, in order to delay the immanent Reaper invasion which otherwise would have been immediate. What makes this unique is that the player has no choice in the matter, which is a huge subversion for the series. The fact Shepard is forced to blow up the Relay only highlights the desperation of the situation; and for once, there is no third option.
- Warcraft 3 has several examples of this in campaign mode, one of the reasons it's considered a very engaging plot. Possibly the most famous example is the Culling of Stratholme: the heroes come on a city that's already infected by The Virus, and the party splits over the decision of whether to purge the city before the citizens can turn into zombies.
- Dark Souls: VERY vaguely played with in various NPCs (Gwyndolin's schemes and Solaire's outcomes, for instance), but most of all in the endings. There's a dichotomy alright, and either could fit the "unavoidable" or "unforgivable" labels depending on how you interpret the events of the main game. Still, unless there was a "third option" the player was never given in-game, then one ending was indeed less bad. Whichever that was.
- Avatar: The Last Airbender:
- The season 2 opener spends time talking about this. Aang has always been a Martial Pacifist, but now that his Superpowered Neutral Side is a known factor, people are encouraging him to go visit the Fire Nation capitol and go all Godzilla on it for the sake of ending the war, and he can't decide what to do.
- Also notable that in the finale immediately previous to this season, Aang wiped out a large Fire fleet while in the Avatar State and fused with the Ocean Spirit. Casualty estimates are of course not provided in the work, and fan guesses tend to range from the dozens to the thousands. Aang tends to be given a moral pass on that one, since he was pretty obviously not in control of his own actions at the time (the Ocean spirit continued the rampage even after Aang separated from it), and even then, the Fire Nation were enemy combatants and the aggressors on top of that.
- Played with by Zuko in the last season, in which he tries to justify turning against Aang and his uncle Iroh in the Season 2 finale as "what [he] had to do" to the imprisoned Iroh. Iroh just turns away in silence, and it becomes obvious that Zuko is really trying to convince himself.
- Brought up once again in the series finale, with the interesting twist that Aang's definition of Unforgivable — taking even a single human life — is in sharp contrast to everyone else's, who all agree that the Fire Lord needs to be killed. Even Ozai's son and brother and all of Aang's past lives agree! Aang's desperate search for another option drives the plot for the first hour or so.
- Hiroshima and Nagasaki. One the one hand, it ended the war in VERY short order, likely saving lives on all sides. On the other hand, they were still deliberate nuclear strikes with heavy residential zones within the radius of guaranteed destruction.
- Whether or not it was truly unavoidable is still hotly debated. Historical arguments on this point should go elsewhere. The key point here is that as far as Truman (who was not privy to internal Japanese politics) knew, the only choices were the nuke or an invasion of the Japanese homelands. An invasion would have been even more bloody and costly for both sides, as the Japanese instructed its people to either kill any American soldiers, or commit suicide.
- It should also be noted that the USAF had already engaged in mass firebombing attacks against largely civilian targets. The Firebombing of Tokyo is particularly notable, since it actually killed more Japanese civilians than either of the atomic bomb strikes.
- Even this was a case of unavoidable vs. unforgivable, as Japanese industrialization was decentralized. Parts for a single tank, plane, or even gun might be made in dozens of small locations in different districts of the city, rather than a single, massive factory, meaning a massive firebombing was likely the only way to stop the production of war materials.
- The entire concept of Total War invokes this trope. What is typically unforgivable (most specifically, targeting civilian targets) becomes unavoidable because the entire country is thrown into the fight.