"No, really! That was an awesome attack! I could have been killed."
"Well, maybe I am exaggerating a little bit. I could have at least gotten a bruise or maybe a small scratch..."
So you have a setup for an epic action show, but you've raised the stakes so high that even one loss will be devastating. Maybe Evil Only Has to Win Once
. You could try to fake it with an apparent loss in the middle of the episode, multi-part series or perhaps a bittersweet victory when a character has a Heroic Sacrifice
, but otherwise you can't have a genuine loss.
This would likely mean an Invincible Hero
if any suspense was played up, so the show doesn't play up the suspense. With this trope, whether the heroes win or lose is not the point. How they win is the point because any other result would be the end. Of course, beware the metaphorical God-Mode Sue
Contrast Failure Hero
, compare Escapist Character
, The Ace
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Anime and Manga
- Gundam AGE, despite being real robot, plays with the magically self-evolving AGE system, which always upgrade with new gimmicks regularly just to let the heroes become showy and overly powered. AGE-2 Double Bullet comes into mind here.
- Akagi fits. Due to the way it's narrated and the fact that it's a prequel to another story, Ten, where Akagi already is a legend, you are supposed to know that Akagi always wins. The story is about how he became a legend. And looking badass while doing it.
- Golgo 13 wouldn't have a career (and we wouldn't have a series) if he ever failed. The series has gone on for as long as it has on equal parts this trope and his steady recession from the spotlight (his stories are now largely about the people hiring him).
- Both subverted in the absolute cruelest and most heart-rending way possible and later played straight in Tengen Toppa Gurren Lagann. Kamina appears to be going this route in classic Super Robot fashion, but he's killed ruthlessly in episode 8 after letting his guard down. After the Time Skip (specifically in Part IV), however, Simon plays it straight, never getting so much as a scratch on him.
- The Showy Invincible Hero starts long before the timeskip; basically as soon as Simon gets over Kamina's death nobody save the (Anti) Spiral King and Lordgenome could touch him.
- It's also subverted in the finale; even after the crew combines into a mech the size of a galaxy, or in the compilation movie, an entire universe, the Anti-Spiral is able to match them strength for strength, because they're in a pocket universe that the Anti-Spiral controls. It's Simon himself that proves indestructible.
- Space Adventure Cobra: Cobra is a lot like this. You don't ever doubt he'll handily win and hand the bad guys their rear. The only question is : "how will he do it, and how cool will it look?"
- Mamoru Takamura of Hajime No Ippo is a Showy Invincible Hero in all of his unimportant matches. He usually steamroll KO's his opponents in the first round, sometimes it's just shown in a stillstanding picture. In one of his matches (the one before his World Match), this trope is even used by Takamura on purpose, as he wanted to come off absolutely invincible to the audience, which is why he only used his weak hand to defeat his opponent. All of his serious matches don't fit this trope, however.
- Alucard of Hellsing is a God-Mode Sue, but nobody cares because it's just so entertaining to watch him massacre the bad guys.
- Alucard's invincibility is parodied (naturally) in Hellsing Ultimate Abridged, where he's well aware of his invincibility and points it out as a reminder that he can do whatever the hell he wants to.
- Which also applies to Rai from Noblesse.
- Takuto of Star Driver, as of writing, has not lost a single fight, but that's okay, because he wins each one in a different way. A different awesome way. And the villains have even started incorporating his inevitable curbstomps into their plans...
- Dante from the Devil May Cry anime is SUPPOSED TO BE THIS since he pretty much waltzes through every fight in the series. Somewhat justified as the series is supposed to focus on Dante's day-to-day jobs so he never goes up against any major threats. However, many people found it more to be an example of a Boring Invincible Hero. The supposed major threat he goes up against in the last episodes is quickly disposed of once he gets serious.
- You never wonder whether or not Hibino is going to succeed or not. You only wonder to what degree of funny and awesome his successes will be.
- Grenadier: Rushuna Tendo always wins, but DAMN if she doesn't look hot while doing so.
- Dragon Ball: Vegetto, Vegetto, Vegetto! He might just be the king of this trope. He effortlessly dominates Buu even when turned into a piece of candy, and mocks him the entire time. It does help that Buu had been quite an Invincible Villain until that point, making someone beating him up even more satisfying.
- Dark Schneider from Bastard is this most of the time.
- Final Fantasy VII: Advent Children makes it clear that Tifa, Yuffie, and the rest are at the peak of human ability, but Kadaj, Loz, and Yazoo are superhuman. Meanwhile, it takes all three of them working together to challenge Cloud. The three of them or one Sephiroth. Or Bahamut.
- Prince of Tennis: Ryoma already starts the series as a skilled tennis player, but his evolution in strategies and Defeating the Undefeatable makes it worth watching.
- Kenshiro of Fist of the North Star is possibly the archetypical shonen example. There's never any question that he'll win, or even that his opponent will put up a fight; it's all about the catharsis.
- Sebastian from the anime version Black Butler can do absolutely anything that Ciel orders him to but he tends to do considerably more than is actually necessary. When ordered to win a ice sculpting contest he buildings Noah's ark and designs it so that the top will split open to reveal another statue inside of it that consists of dozens of animals. Then when ordered to retrieve a stolen diamond he defeats the thieves while winning an ice skating contest that wasn't even happening and ends it by sailing through the broken on the statue of Noah's ark he made earlier.
- Yu-Gi-Oh! GX: Judai Yuki almost always wins, but his variety of Fusion Monsters(and the few occasions where he works around it) make a rather entertaining show.
- GaoGaiGar, at least until the Primevals arrive.
- Jormungand: Koko's Badass Crew usually demolish their foes in clever, badass ways, which only serves to make the two times they're genuinely challenged all the more stark.
- Superman, and the Alan Moore-created Tom Strong, count as this. There's no question they'll win, it's just how long it'll take to get them there—and what interesting moral questions the victory will raise.
- Superhero comics usually make the inevitability of the hero's victory interesting by shifting tension away from winning or losing, and focusing on other problems. DC heroes tend to get a lot of suspense and drama out of whether or not they will manage to save everyone in the villain's path (they often don't succeed, which leads to angst), while Marvel heroes often have personal beefs with their villains and the drama stems more from their relationship with the villain and the emotional issues that get brought up during the fight.
- The Metabarons are all this, starting with Aghnar. They are able to win against impossible odds, especially when Aghora slaughters an entire universe in a mirror dimension. The dramatic tension of the series comes largely from the horrible tragedy that continuously befalls the Metabaron clan.
- The Spectre is a perfect example of this trope. Being one of the most powerful beings in the DC Universe (he's essentially the God of Revenge) there's not really anything that can threaten him. Sometimes his comics have him pass judgment on morally ambiguous situations and draw suspense from the question of what his final decision will be, and there are other times when he gets de-powered so he can succumb to The Worf Effect. For the most part, though, The Spectre comics are all about watching the title character brutally dispatch horrible people.
- The main appeal of Stardust the Super Wizard, a Golden Age Of Comics character with more powers than Superman, who spends most of his time taking down petty criminal organizations and terrorist factions, none of which can even visibly slow him down. The appeal of the comic (aside from Fletcher Hanks's bizarre artwork) is seeing the... creative ways that Stardust vanquishes his hopelessly-outgunned foes. In one famous example, a Mad Scientist tried to take over America with an oxygen-destroying ray. After destroying the ray and completely reversing its effects in the space of two panels, Stardust proceeded to grab the man, turn him into a disembodied head, fly into space, and throw him into the waiting arms of a giant 'headhunter' monster, which absorbs the scientist into its body as he begs for mercy.
- The newChaos forces from The Open Door. As explained by a character, due to the still-rebuilding population on their native universe's Earth, every loss will be felt more severely compared to hostile factions that have reserves, forcing them to go the Bigger Stick route, combined with a Dangerously Genre Savvy avoiding of universes that have even bigger "sticks". So this is a form of justifying this trope.
- Inverted in The TSAB – Acturus War. The author has stated that the TSAB will win and the point of the story is the Villainous Valour of the DRA as it tries to make the Bureau bleed as badly as possible for that victory.
- In the Buffy the Vampire Slayer/Smallville crossover Stakes and Fenceposts, even armed with magic, the Buffyverse villains are simply no match for Clark Kent, and he pretty much just destroys them all as a total Badass.
- The Agents in Akatsuki Kitten: Phoenix Corporation Overhaul. They were designed with the idea of God Mode Sues in mind, and despite rarely shown fighting, are strong enough to knock all of Akatsuki off their feet. The fun parts come at times like an omake that involved an agent going to the Harry Potter dimension, and killing a few Death Eaters by making their blood explode, as well as the "Dancing Hitler" incident. Despite the author's expectations (and occasionally, it's hinted, her hopes) that the characters would be controversial and hated, the characters come across as individual and amusing enough that they're actually fairly popular among the readers.
- Though the fic does make efforts to avoid making him too invincible, Ben in Fate Stay Night: Ultimate Master has moments of this. The most famous exemple being when he litterally quashes Berserker as Way Big, which turns into such a Crowning Moment of Funny and Awesome at the same time that it doesn't really bother you.
- The A Certain Magical Index fic To Ascend, where Touma Kamijou starts the original series at his maximum potential, allowing him to curb-stomp anyone and solve almost any problem without breaking a sweat. The fans love it.
- James Bond, sometimes.
- Ip Man. Not so much in the sequel.
- Cleric John Preston from Equilibrium.
- The Expendables. Not so much in the sequel either.
- Commando: John Matrix. He shoves cars, defeats an entire army, successfully brawls with dozens of police officers at the same time and blows lots of shit up.
- In a bid to give the movie a Worthy Opponent (and hang a lampshade), Bennett even says that either he or Matrix could single-handedly take out that army.
- The Bourne Series: Jason Bourne. The thrill of those movies isn't from whether or not he'll succeed, but how. Case in point, any action hero can fight off a surprise attacker, but only Jason Bourne can do it with a pencil.
- In Thor, the title character had to Brought Down to Normal to be given a fair fight. While he has his powers, he pretty casually decimates an army of Frost Giants, shoves the Destroyer's energy blast back in its face without taking a hit, and while Loki does initially begin the fight by kicking him around, it's because Thor refuses to fight until Loki starts threatening Jane Foster. At which point, Thor tackles him through a wall and lays his hammer on his chest. The point of that first movie was to show a god discovering humanity.
Live Action TV
- Super Sentai and its counterpart Power Rangers. It's never a question what will happen in battle, but how impressive the megazord will be and how big of an explosion will follow.
- Columbo: The title character is one. Once you know what the show is like, you know he's got the criminal anyway. The fun is watching him nail the bad guys bit by bit.
- There is never any doubt that Shawn Spencer of Psych will get the bad guy. But it sure is fun to watch him go.
- Burn Notice: The same applies to Michael Westen. Oh, yeah. He's gonna get the guy. But the appeal is in watching him and his buddies pull it off.
- Monk may sometimes doubt his own ability to solve the case, but we never do. The interest lies in watching him solve the cleverest crimes on the basis of what seem to be the thinnest inspirations, and on anticipating the moment when he'll finally explain everything and catch the killer (who is almost always a horribly smug jackass) red-handed. note
- The Avengers: John Steed and Emma Peel never lose. They're not even challenged very frequently by the diabolical masterminds who oppose them. But that doesn't matter — what matters is that they both look incredibly cool while they're doing...well, anything.
- This is most of the appeal of watching MacGyver. If the title character's in a strait jacket and handcuffs while poachers are about to release some kind of nerve gas into the air supply of a zoo, the question is never, "is he going to fail?" Rather, it's "How's he going to use a paper clip, his pants, four Tic-Tacs, a blender that doesn't work, a teaspoon's worth of peanut butter, a blender that does work, and a handful of wet dirt to jimmy himself loose, disable the pumps, and beat the bad guys before time runs out?"
- The original Mission: Impossible was a team of Showy Invincible Heroes. Sure, there might be a hiccup or two along the way, but you know the M.I. team will always achieve their goals. The real fun is in seeing how the simultaneous parallel plots ingeniously come together in the final act to deliver the bad guys' comeuppance.
- The Doctor rarely loses, and even when he does, odds are he'll repay the favor later.
- Of course, given the sort of things his enemies tend to get up to, the ripple effect, if not the plan itself, would probably change history such that the universe would end (or never have existed as of the Season 5 finale).
- While he rarely loses and his companions rarely die, some seasons do leave the survival of any and all people introduced in the current episode up for grabs. In other seasons, not so much. It's Depending on the Writer.
- Ken Hayakawa from Kaiketsu Zubat. He is '#1 in Japan' at everything, including the special skill of the villain he's presently fighting. It isn't a matter of how he'll when, it's all about how freaking awesome he's going to look doing it.
- This was pretty much the entire point of Bill Goldberg's character, especially in his WCW run. He built up a win streak of almost 200 wins straight, and the entire appeal of that streak was in seeing who he could beat next and how quickly he could do it.
- John Cena tends to float into this territory sometimes; often times it's just the Invincible Hero, but when he DOES start selling properly (usually in an I Quit or Last Man Standing match) and goes into full-on Determinator mode, it can be downright scary how much legitimate punishment he can absorb before finally getting the upper hand back and even the smarks start wanting to watch him get back up. Easy enough to say it's all part of the script, but then you remember he usually returns from an legitimate injury in between a third and a quarter of the time he logically should...
- Many Tool-Assisted Speed Runs.
- If a player dies in one, it was certainly just to save time.
- The battles in Final Fantasy VII (and maybe other installments in the series as well) can be like this. Most of them are easy, but oh so flashy if you want that. The final battle against "Safer Sephiroth" is an inversion in that the villain is going to lose for sure, almost certainly on your first try, but he's so showy he still manages to come across as godlike. The more-final duel between Cloud and Sephiroth is also an example, as it is unloseable but you're probably going to win it with Omnislash, which you may not have even seen before that. And yes, it is showy.
- Dante of Devil May Cry is practically the personification of this... in the cutscenes anyways.
- Ingame, you can make the cutscenes look tame by comparison.
- Mario and Link are Nintendo's main examples of this trope.
- Master Chief of Halo fame seems to fit this trope well.
- Though inverted with the protagonist of Halo: Reach: the fall of reach is guaranteed; the fun is in seeing how awesomely you lose.
- Modern era Sonic the Hedgehog games like Sonic Unleashed, Sonic Colors, and Sonic Generations turn Sonic into this, seeing as how much of the fun comes from running through the levels almost nonstop and looking awesome doing so.
- Sonic Lost World deconstructs a lot of this in the cutscenes as it shows what happens when Sonic pulls this trope without thinking.
- Asura from Asura's Wrath is very much this when it comes to most enemy mooks. Subverted in some fights with the 7 Deities, where at first he seems to lose, but as his anger builds, he eventually goes into this territory.
- A number of plot-mandated defeats occur at times, but are followed by, literally, climbing out of the afterlife and starting a new fight with the next Deity, reinforcing this trope.
- Kerrigan in StarCraft II: Heart of the Swarm already is a Magnificent Bitch leading a Horde of Alien Locusts, and becomes a full-blown Game Breaker and Physical Goddess who literally kills and consumes Eldritch Abominations for snack by the second half of the game. Very little missions have her in an actual position of inferiority, but it's so much fun to destroy entire armies with her that you most likely won't complain.
- Leo "the Legendary Man" Shishigami in Rose Guns Days. When he is around, the question is never "can he win?" but "what kind of ridiculously awesome stunt will he pull off to win?" This is almost taken to Comically Invincible Hero at some points. This is probably the reason he is Put on a Bus for more than half of the series. Even some of the toughest characters are less than enthused at the idea of having him as an enemy.
- Exalted is the king of this trope in tabletop gaming, where the heroes are expected to be very showy (up to and including getting bonus dice on their actions if they're showy enough when they do them), and largely invincible. The trope does not hold with respect to major antagonists. Many of them outclass player characters as much as the latter outclass common Mooks.
- The Smallville RPG takes this to an interesting place by making all PCs, and even most NPCs, impossible to kill (well, unless the Player chooses to have them die for dramatic reasons) so that all the drama is carried by character interactions, and the interest by how they go about building and destroying beliefs and relationships.
- It may be worth noting that if a game simply makes player characters hard or impossible to kill (whether intrinsically so through its rules or by providing explicit options to "cheat death"), that's actually not in and of itself this trope or its cousin already. It takes more than mere immortality to make a character actually invincible...simply because they can always easily stay alive, even in perfect health, and still lose in the end. (This actually does seem to be a concept that some gamers and even game designers have trouble wrapping their heads around — the "if you can't die, there's no challenge!" meme is an old and pretty entrenched one.)
- Parodied, or something, by Andrew Smith of Gunnerkrigg Court, who has the power to "create order," essentially a ridiculously overpowered version of Winds of Destiny, Change. He can cause absurdly improbable Contrived Coincidences (if he throws a deck of cards in the air, they will land in one lined-up stack, in order), be Crazy-Prepared completely by accident, make a desired MacGuffin inexplicably appear at his feet, stabilize otherwise uncontrollably random things like Parley's teleporting ability, and who knows what else. He could probably resolve the whole plot in one chapter with dozens of invoked Deus Ex Machinas, so his power is mostly Played for Laughs instead (Parley lampshades the fact that his power "makes everything boring").
- The Salvation War trilogy is explicitly about Humanity (as in, the people of Earth starting from January 2008) versus both Heaven and Hell, and it becomes quite obvious before longnote who's winning... but the ride is full of awesome, win and even heroic tragedy in a setting that at times seems to laugh at the idea thereof... well, up until Book 3: Lords of War, at which point it's "the morning after." What, you thought Humanity becoming the masters of Heaven, Hell, and Earth would be consequence-free?
- Red vs. Blue has Tex devolving into this in the later seasons. She was always the best of the characters but her skills have been hyped to the level where there is not one single competent threat she can face. Combined with her Jerkass personality it's hard to see why the series creators want the audience to be rooting for her.
- Subverted in that she ultimately always loses and/or dies in the end. The memory she's based upon is of Alison losing and dying, so it's hardcoded into the original Tex A.I. and Epsilon Tex to always fail in the end.
- Bugs Bunny. Bar a few exceptions, he always outwits his foes, and it is always hilarious.
- Also the Road Runner.
- And Speedy Gonzales
- And just about any other Looney Tunes hero you can think of. It's a staple of their style.
- The eponymous robot of Megas XLR and its pilot, Coop, in the grand tradition of the Super Robot genre it lovingly parodies.
- Ben 10 likes doing this from time to time.
- He becomes one more and more as the franchise goes on. At the beginning of the show, he already had 10 alien forms, each one with its own powers. Currently, he has reach over 70 different forms, and literally as many different ways he can kick his enemies' asses.
- The appeal of the Harlem Globetrotters. They win every time with Awesome but Impractical moves. The only time they were even challenged was playing against an army of robots on Gilligan's Island (long story.) The Globetrotters went out and played some real games in their history, and a few times they lost to the Washington Generals or their other foils due to on-court screw-ups.