Role-Playing Game Verse
A world straight out of a Role Playing Game. Some are adaptations of either computer RPGs or tabletop RPGs. Others were created independently, inspired by these games and their cultural ancestors. Will use some, if not most, of the Role-Playing Game Terms, but how many obviously depends on the writers. Often set in The Time of Myths or Medieval European Fantasy with any technology being Lost Technology or perhaps Schizo Tech. Compare RPG Mechanics Verse, when the characters themselves are aware of game mechanics.
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Anime and Manga
- Fairy Tail. Guilds? Check. Mission board? Check. Stat improving armor sets? Check. Expansion Pack World? Oh yeah.
- Rune Soldier Louie takes place in Forcelia, the world created for Lodoss. The main cast is comprised of stock rpg archetypes: Louie is supposed to be the mage, but tends to serve as their "fighter" instead. Jeanie is the group's swordswoman, Merrill is the thief, and Melissa is the Staff Chick. They spend much of the series in search of old ruins in hopes of finding treasure to line their pockets. But, in classic rpg fashion, a bigger plot gradually unfolds for our heroes.
- The first Alternate Universe in Abenobashi Mahou Shoutengai was a spoof of the Role-Playing Game Verse.
- Magic Knight Rayearth. Fuu repeatedly even comments about how Cephiro is like a roleplaying game.
- Beet the Vandel Buster takes this a little further than most, with direct references to level grinding and all Busters having their level emblazoned on their chests in roman numerals. Vandals also have a similar system, but this is a slightly more organic 'star' system, where they're rated on the number of crystals implanted into them.
- Persona 4: The Animation keeps the date-change and character-stats screens from the actual game, giving it this feel.
- Record of Lodoss War was based in large part on a Dungeons & Dragons campaign. It's pretty obvious to anyone familiar with the game. Pretty much every character falls squarely within the standard Fighter, Mage, Thief format, along with more subtle things such as Clerics casting spells as prayers (and focusing on Healing Magic and Status Buffs), as opposed to Wizards learning spells out of books.
- In the early Discworld novels, it's implied that all the goings-on in the story are an RPG-like game played by the gods. At crucial moments, the characters hear the sound of dice being thrown.
- Record of Lodoss War is a direct adaptation of an actual Dungeons & Dragons-like campaign played by its creators back in college. Sword World RPG was made out of the Lodoss setting; the first Lodoss light novel was based on the RPG.
- The fantasy series Guardians of the Flame has the college professor Game Master of a gaming group turn out to be a wizard from a fantasy world that operates under similar rules. He sends his players through once they've reached a certain point in the game to see if they can bring peace to his world.
- Or at least kill the enemy wizard who banished him to our plane.
- Novelizations of Role-Playing Game Settings fall here.
- Dungeons & Dragons
- Old World of Darkness
- Inherit the Earth
- Truth Until Paradox
- Penny Dreadful
- Vampire: The Masquerade clan novels and other novels
- Werewolf: The Apocalypse tribe novels and other novels
- Mage: The Ascension novels
- Wraith The Oblivion novels
- Changeling The Dreaming novels
- Demon The Fallen novels
- Mummy The Resurrection novels
- Various crossover novels
- Warhammer 40,000
- The Malazan Book of the Fallen as fitting, the setting was born out of Dungeons & Dragons and GURPS gaming.
- David Weber's The War Gods series was born out of his personal game.
- Arc The Lad - the game came before the anime.
- Many webcomics take place in a more or less literal Role Playing Game Verse.
- Looking for Group
- The Order of the Stick
- Eight Bit Theater
- Goblins: Life Through Their Eyes
- Weregeek takes this Up to Eleven and has a dozen of individual gaming storylines set in distrinct RPG Verses and running parallel to the Real Life plot.
- Keychain of Creation
- Rusty and Co.
- Friendship is Dragons
- Our Little Adventure
- Erfworld is based more on a turn-based strategy game than an RPG, but the strategy game it's based on has lots of RPG-ish mechanics, like individual units "leveling" based on experience. The inhabitants are so aware of game mechanics that it strikes them as odd that Parson (an import from our world) doesn't just innately know that units can't move across "hex boundaries" unless it's their side's "turn".
- MSF High definitely qualifies, though it's not immediately obvious. Switches to the sister trope when characters become Inspired, a specific class.
- Problem Sleuth is both this and an Adventure Game Verse, leaning more heavily towards RPG mechanics in the later half of the series.
- Homestuck also utilizes many RPG tropes, especially once the game of Sburb starts.
- Cucumber Quest is brimming with Affectionately parodied RPG story tropes. Although RPG game mechanics have not been significantly referenced in-story, the site's character bio page actually assigns RPG stats to each character.
- Amya is based on a tabletop RPG played by the authors, with adjustments to fit the webcomic format. The character sheet mentions character classes, and the comic proper mentions kolyaruts and tanglefoot bags by name.
- morphE is an adaptation of a Mage: The Awakening game and goes out of its way to explain game mechanics in-universe. The end of chapter 2 deals with a character expending all of his mana and needing to be introduced to tass to replenish his supply.
- Tower of God has several different character classes, scouts, close-range fighters, long range fighters, magicians, scouts and a Mission Control character class in which each cast member falls. They do this to have a functional team in their quest to reach the top of the Tower, scaling it floor by floor, in other words level by level. Their equipment and basic skillsnote are from F to A with a special S Class and decimal sub units (10-1). And once the Regulars reach the top, they get ranked based on how they performed during their ascension. The best thing about it: it takes some time until you notice that due to how the concepts are interwoven with the narrative so that they make sense in-universe and contribute to creating a believable world, rather than present themselves as arbitrary and making sense strictly to the outside observer.
- The Dungeons & Dragons cartoon.
- Wakfu, based on the computer RPG of the same name, takes place in a monster-filled, medieval-ish world inhabited by various fantastic races with different magical abilities.
- The Futurama movie "Bender's Game" takes place partly in Cornwood, the setting to a Dungeons & Dragons game that some of the characters were playing earlier in the movie.
- Adventure Time exists in one of these, which, with its recognized alignment, class, experience and gold systems, hinges on an RPG Mechanics Verse.