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Webcomic: Friendship is Dragons
The Magic of Critical Die Rollsnote 

Friendship is Dragons is a Campaign Comic that follows that story of six girls as they play through a new Dungeons & Dragons campaign setting, one that just happens to closely resemble My Little Pony: Friendship Is Magic. The girls behind the ponies range from a Roleplayer to a Psychopath and from experienced gamers to a pair of Newbs. The players themselves have not been named, and of particular note is the fact that the comic is explicitly set in the Dungeons & Dragons universe, using 4e rules.

The players are:

  • Twilight Sparkle, a Lawful Goodnote  Wizard invoked
  • Pinkie Pie, an Unaligned Bard invoked
  • Applejack, a Lawful Good Ranger invoked
  • Rainbow Dash, a Chaotic Evil Barbarian invoked
  • Rarity, an Unaligned Rogue invoked
  • Fluttershy, a Good Druid invoked


This comic contains examples of:

  • All There in the Manual: In-universe: the GM sent Dash's player a ten-page email explaining her character. She barely skimmed enough to pick up the term 'weatherpony', and misunderstood that as being able to predict the weather instead of controlling it.
    • GM: Campaign! Opening!
  • Alternative Character Interpretation:
    • The players' takes on their respective ponies. invoked
    • In-Universe, there's the Diamond Dogs' take on Equestrian society: that all ponies are massive Hypocrites who look down upon other races, and Celestia is a tyrant who disguises her true nature with false kindness.
  • Backstory: All the characters have some backstory, Applejack most of all.
  • Be Careful What You Wish For: Near the end of "Dragonshy", the players told the GM they were interested in meeting more pony NPCs and learning more about the world they'd created. Their very next session is a Very Special Session introducing Zecora.
  • Big WHAT: From Twilight's teammates and the GM when she announces the Elements of Harmony are within her friends.
  • Brick Joke: During Twilight's introduction, Pinkie's player mentions that ponies can't get drunk. Later, during her introduction, she brings it back up.
  • Broad Strokes: While the basic events of the episodes remain the same, the author has thrown in some extra scenes (such as Twilight writing another letter to Celestia just before NightMare Moon's arrival or talking to the more experienced players after their first session wraps up) or changed how they play out (like Fluttershy botching her roll and Rarity going over the cliff).
    • The Swarm of the Century arc was completely derailed, leading into a combined session based off the events of A Bird in the Hoof and A Dog and Pony Show.
    • The latter of the above has gone askew several times, with a complete reversal of the "This is whining!" scene and the attempted rescue nearly getting derailed by Twilight deciding it simply wouldn't be in-character for her Lawful Good wizard to spend any time with the Rogue Rarity.
  • Brutal Honesty: During Dash's temptation, Rarity and Applejack's players state she's not very good at roleplaying and was probably the worst choice for the solo scene, leading her to take both scene and offer more seriously.
    • When Twilight states that Applejack represents the Element of Honesty, AJ's player is honestly surprised at how she classes her behavior:
      AJ's Player: Honesty…huh, never looked at it that way. Everyone else calls it annoying.
      GM: That's because it IS, sometimes.
  • Chekhov's Skill: The site includes a Cast List with stat sheets for the players, which are updated after every campaign. This includes information on their skills which can come into play in the strip, such as Fluttershy having a 15 in Intimidate.
    • Before embarking on the Dragonshy arc, the players outlined how they'd upgraded their characters. Among these, AJ mentions how she took Alertness and Evade Ambush, meaning that she can't ever be surprised and can keep her allies from being surprised. Several arcs later, she reminds the GM about this during the Diamond Dog's attempted ambush.
    • The cast page was updated with Angel Bunny's stat block before the Feeling Pinkie Keen arc. It's annoying abilities later caused Pinkie to blow up the King Timberwolf.
  • Classy Cat-Burglar: Rarity, who describes herself as a 'social rogue'.
  • Conflict Ball: The GM deliberately Invoked this during Zecora's introduction by giving Pinkie Pie's player just enough information about her beforehand to make her assume she's evil.
  • Cool but Stupid: Invoked, in dialogue, during the team's ride down the Diamond Dog hole.
  • Crapsaccharine World: Equestria, given how much corruption there is.
  • Crash into Hello: Rainbow Dash introducing herself to Twilight by attacking her, mostly due to severe boredom.
  • Crossover: With One Piece Grand Line 3 Point 5, wherein Applejack's player is revealed to be another of Cory's cousins, and he, Luke and Nat try designing their own characters for the pony campaign. Starts here, with a follow-up here.
  • Death Glare: Fluttershy's player, after overcoming her fear. Scares the hell out of the DM.
  • Didn't Think This Through: Twilight counters Nightmare Moon's seizing of the Elements by fast talking up a claim that her friends represent five of the six elements. Unfortunately she doesn't immediately have a justification of how the sixth element is in the party's possession.
  • Drama Queen: Philomena. Rainbow Dash as well, at least according to Applejack.
  • Elephant in the Living Room: After the "Bridle Gossip" campaign, the GM decides to directly address this by asking the players if they weren't satisfied with how the session turned out. Though they have several gripes, AJ points out that perhaps the biggest elephant in the room is how the GM manipulated Pinkie's player.
  • Epic Fail: Nature checks are required to navigate the Everfree Forest. Fluttershy's first two rolls come up short; her third is a natural 1.
  • Enforced Method Acting: Played for Laughs in the "Bridle Gossip" campaign: the GM refuses to let Fluttershy take a different curse, but wasn't expecting her player to try and actually speak her lines in a "deep, manly voice". He then suggests the others act out their curses, which isn't received well.
  • Even Evil Has True Companions: How Dash's player justifies having the Element of Loyalty. Just because she's Chaotic Evil doesn't mean she won't stick by her friends no matter what others (or the GM) say.
  • Failed a Spot Check:
    GM: Forgot to ask beforehand - what's everypony's Passive Perception?
    Applejack: …Aw, heck no.
    • Celestia in regards to Rarity's rather obvious criminality. Maybe.
  • Familiar: Spike is now Twilight's familiar.
  • Fantastic Racism: Naturally appears in the adaptation of "Bridle Gossip"; as in the original episode, the main reason for the distrust isn't her appearance, but the fact she lives in the Everfree Forest and acts like a witch.
  • Friend to All Living Things: Fluttershy, naturally. She is very enthusiastic about it as well, going from soft-spoken to gushing when asked to describe her character's special talent.
  • Forgot You Could Fly: Dash keeps reminding everyone that she and 'the Druid' can fly. Including the Druid.
  • Genre Savvy: Applejack's player is exceedingly so, both when it comes to common game cliches and dealing with the Game Master. Rarity is also pretty savvy, and Twilight's savviness is more focused on story cliches than gameplay mechanics.
  • Gold Digger: Rarity's ultimate goal is to marry into nobility.
  • Good Cop/Bad Cop: Rarity's enhanced negoiation with the Diamond Dogs casts Rainbow Dash as the 'bad cop', though it takes her a minute to realize this.
  • Heroic BSOD: Twilight and her player suffer one in the first arc when Nightmare Moon shatters the Elements.
  • Heroic Comedic Sociopath: Rainbow's player, after a long period of roleplaying, decided to spice things up by attacking Twilight.
  • Hoist by His Own Petard:
    • The GM allows the players to shape the game world as they're playing, and railroaded the party through a series of challenges in Everfree Forest. Twilight then uses those experiences to justify their gaining the Elements of Harmony.
    • Twilight's player (unwittingly) Metagamed Rarity into admitting she was a Rogue rather than letting her stick to her cover story of being a humble dressmaker. This has caused her considerable grief since then due to knowing that one of her friends is a member of the Thieves Guild that her royal mentor has been hunting for generations.
  • Hopeless Boss Fight: Nightmare Moon was intended to be this.
  • Hulk Speak: Rainbow Dash forces the Shadowbolts to reduce their offer to this. She's really sick of all the speeches.
    Shadowbolt: We, Shadowbolts. You, captain…Accept?
    Rainbow Dash: Much better.
  • Hypocritical Humor: Rainbow's player does this:
    Rainbow Dash (as RD): Yeah, but it's PONIES. Cute, girly ponies. Nothing awesome could ever come out of ponies.
  • I Need a Freaking Drink: Four times so far:
    • Twilight Sparkle in the Nightmare Moon story arc at Pinkie's surprise party:
      Twilight: Well, yes, but… Why…? Ugh, I need a drink!
      DM: In-character or out-of-character?
      Twilight: BOTH!
    • The Dungeon Master in the Dragonshy story arc when a major plot hole is pointed out by the players.
    • Both Applejack and Twilight Sparkle when confronted by Pinkie Sense in the Feeling Pinkie Keen story arc.
      • Later in the same arc, Applejack gets another drink with Fluttershy while Twilight and Pinkie try to hammer out the origin of Pinkie Sense.
  • I Shall Taunt You: Dash tries to goad the Shadowbolts into showing aggression so she can attack.
  • Irony (Situational): As the DM eventually points out, the events of their second campaign have a parallel to what they wanted to happen in the first campaign: mainly, the players be rendered "beaten, helpless, fearing for (their) lives..."
    • The DM keeps trying to get the players to learn friendship lessons, but they're more focused on combat. The one time (s)he wants them to focus on combat, they end up learning a lesson on friendship instead.
  • Improbably Female Cast: All the PCs are implied to be female. The gender of the DM is unknown.
  • Info Dump: Fluttershy's gushing over Spike leads to him relating how dragons first came to Equestria. Most of it is off-panel, though, with the reader only getting to hear the lead-in and tail end.
  • Jerkass Realization: Sort of. Twilight's player realizes that she'd been playing like a Munchkin after seeing Luke and Cory serve out ridiculous character ideas. Applejack's player reassures her that she's not as bad as them.
  • Karma Houdini: Averted with Zecora in "Bridle Gossip", who is arrested for their crimes.
  • Killer Game Master: Zigzagged. The GM is fond of giving the players enough rope to hang themselves with, and when his plans get completely derailed, he flips out. However, he's also willing to recognize and reward their hard work…but nearly ends the campaign after their first session because Twilight scuttled all his original plans.
  • Killer Rabbit: Being based on an imp assassin who nearly wiped the party three times in a past campaign, Angel Bunny is a literal example of this trope. When it fights the King Timberwolf, Pinkie just decides that it explodes because she doesn't want to deal with its annoying abilities.
  • Kleptomaniac Hero: Being a social rogue, Rarity naturally has some inclination towards this, as seen in the "Dragonshy" arc. Dash is also a big fan of looting.
  • Large Ham: Rarity's player busts out the ham when she realizes what Twilight's trying to do with the Elements of Harmony.
  • The Legend of Chekhov: The tale of the two Alicorn sisters that opens the first campaign tells the history of Celestia, Luna and Nightmare Moon…and was completely ignored by the players, leading to confusion and surprise when they found out that was meant to be relevant.
    • Similarly, Spike told Fluttershy and Twilight the legend of how dragons came to Equestria. This turns out to be relevant during the "Dragonshy" arc because dragons migrated there from another world, meaning Fluttershy's druid powers won't work on them.
  • Lethal Joke Character: During the One Piece Grand Line 3 Point 5 Crossover, Luke tries to play Owlowisicious like this.
  • Literal-Minded: When Twilight asks what her character's like, Fluttershy's player begins reciting her name, class, alignment and stats.
  • Long Lost Sibling: Played for Laughs: The Reveal that Luna was Celestia's sister wasn't meant to be as shocking as it was to the players…but nobody paid attention to the prologue.
  • Meta Gaming: Twilight gets caught in a conundrum when the player knows something about Rarity, but the character does not.
    • AJ's player deliberately designed her as Genre Savvy enough to justify this as in-character knowledge and/or reasonable conclusions based on her in-character knowledge.
    • Dash's Leave Your Quest Test leads to a brief discussion about this, as the rest of the group presumes she'll use OOC knowledge to her benefit. She doesn't.
    • During the A Dog and Pony Show arc, Rarity's player cites this as a reason why she didn't want to involve the others on her side quest: according to her, AJ would be constantly making checks and trying to determine her true motives, rather than simply helping her out.
  • Min-Maxing: Twilight's player chose 'Magic' as her special talent specifically for the gameplay benefits. Similarly, Applejack's player established her talent as 'running Sweet Apple Acres' in order to justify a steady income.
    • Fluttershy is the only pony who doesn't have some shade of this, her player's inexperience leading to her focusing on charisma, which is mostly wasted on a druid. However, she mentions that she couldn't decide on just one animal companion, leading to her focus on Animal Empathy.
    • Naturally appears in the One Piece Grand Line 3 Point 5 Crossover. Cory's first character is Snips, with his scissors mark symbolizing a talent for 'cutting'. Meaning he's the fastest when it comes to cutting, and every cut deals massive damage. When that doesn't pass, his second attempt's the Mysterious Mare-Do-Well... with ALL their talents.
      • Even Nat, who's the reasonable role player in Grand Line 3.5, seems like a min-maxing power gamer next to the regulars when she plays Trixie.
    • Still present in the second Grand Line 3.5 crossover. Luke is now playing as Dr. Whooves, complete with traits such as Immortality. Cory seems to have at least toned it down a little, but given that he's depicted as Big Mac, this can easily go the way of Zoro.
    • The third crossover has Twilight and Fluttershy's players getting in on the act, with Twilight playing Boa Hancock complete with multitudinous followers and Taken for Granite skills, and Fluttershy (with Grand Line 3.5's DM's assistance) playing a twinked-out master grappler Captain Hina.
  • My God, What Have I Done?: Played for Laughs when Rarity's player makes her overreact to Twilight's pointing out how she helped the sea serpent in this fashion.
  • Never Split the Party: Pinkie Pie reacts badly when AJ suggests this.
  • Nice Job Breaking It, Hero: At the end of the Nightmare Moon arc, the GM invokes this by telling Twilight's player that they can't play anymore because she utterly demolished all his original plans. Fortunately, the others call him on this.
    • Twilight's player does it again, this time taking out the parasprites before they become a problem.
    • Twilight's meta-gaming when she first met Rarity, where she acted on what her player knew about her profession despite how Twilight should've had no idea whatsoever, has had long-standing consequences for the group. Since the rest of the Mane Six know that Rarity's a Rogue, there's a level of distrust there leading to several complications, with some of the largest so far coming during the A Dog and Pony Show arc.
  • The Nicknamer: Dash is the 'can't be bothered learning your real name' variety, calling the others by their classes.
  • Newb: Both Twilight and Fluttershy's players are new to roleplaying. Twilight is well versed in the rules of Dungeons & Dragons, while Fluttershy is less interested in the rules than she is in the setting itself.
  • Noodle Implements: Rarity's player, in the midst of boredom resulting from a party split, decided to try and see how lockpicking works in the real world. Something involving a banana later, the GM returns and finds her grimy for a reason s/he would rather not know.
  • Noodle Incident: Rarity's player has run at least one campaign of her own. Details are sparse, but apparently she would never drop the party into a grove of magical fear trees…that didn't talk.
    • Rainbow Dash's player was a guest DM once in a previous campaign; she notes that that session was written off as non-canon. Applejack's player's response was simply "Good times."
  • Not Worth Killing: Nightmare Moon's original impression of the Main Six. She changes her tune after they start awakening the elements, though.
  • NPC: Spike's dialogue is naturally provided by the GM, along with many other minor characters.
  • Off the Rails: The DM didn't foresee the possibility of Twilight successfully assigning her party all the Elements of Harmony.
    • The CMC's make a darn good attempt at this in objection to Fluttershy's request to find her rabbits; they accuse her of being evil instead and attack her. This turns out to be a very bad idea; see Total Party Kill, Rocks Fall, Everyone Dies and Oh Crap.
    • Twilight does it again, this time taking out the parasprites before they become a problem. Luckily, the GM thinks fast, and creates a new storyline, this one based on "A Dog and Pony Show" and "A Bird in the Hoof" and quite possibly "Fall Weather Friends" as well.
  • Oh Crap: The CMC's reaction to realizing that the quest giver they just attacked was a 15th level druid.
  • Passive Aggressive Combat: After Twilight derails the Swarm of the Century plotline, the GM uses Celestia to engage in this.
    Celestia: ...but Ponyville seems to be perfectly safe! Looks like my visit will be completely casual and uneventful.
    * Beat Panel*
    Twilight: *uneasy smile* Oh. I did it again, didn't I?
  • Player Archetypes:
    • The Role Player: Played with through Applejack: her player created an extensive history for her, including the Apple Clan and Sweet Apple Acres. However, this was at least partly so that she could exploit the advantages they provided. Rarity and Fluttershy are straighter examples.
    • The Real Man: Dash's player.
    • The Munchkin: Twilight, a bit. She decided to make magic her special talent to make her character stronger, but she's new to the tabletop and didn't know that power-gaming like that is frowned upon.
    • The Loonie: Pinkie Pie; Rarity's player expects as much once she finds out she's an Unaligned Bard.
    • The imaginary players Pinkie makes up on Page 415 represent all four archetypes.
  • Poor Communication Kills: Seen in "Bridle Gossip", and averting this is how Twilight derails the GM's plans.
  • Pre Ass Kicking One Liner: "Roll for initiative, jerkwad!"
  • Precision D-Strike: When the GM tries to get AJ's player to provide justfication for using one of her skills:
    Applejack: No. I just don't give a damn about yer ambush.
  • Precocious Crush: Spike still has a crush on Rarity in this setting.
  • Prolonged Prologue: An early Running Gag is how the character introductions are regarded as such.
  • Punctuated! For! Emphasis!: When Fluttershy's player is intimidating the dragon/GM.
    Fluttershy: You do Not! Hurt! My! Friends! You got that?
  • The Quiet One: Fluttershy's player, appropriately enough.
  • Rage Against the Mentor: After the party, Twilight surprisingly contacts Celestia again to call her out over acting like she didn't know the legend of the Mare in the Moon. Celestia's response is basically telling her flat-out that the fate of the world does, in fact, rely on her ability to make good friends.
  • Railroading: The GM does this occasionally, with Twilight immediately recognizing it the first time it happens. However, thus far the cast seems more or less content to follow the plot.
    • In Bridle Gossip, the GM uses the NPC Apple Bloom to drive the plot, until Twilight derails everything by deciding to simply go and explain everything to the citizens of Ponyville to enlist their help.
    • Judging from the GM's reaction when AJ uses a feat to prevent the Diamond Dog's ambush, they fully expected to be able to railroad the player ponies that way.
    • When Pinkie's player takes a turn as PM, she quickly shows signs of being a horrible railroader. Twilight makes a save? Spike fails it to get the same result. Twilight doesn't want to see what Pinkie's up to? The PM implies she's a horrible friend.
  • Reason You Suck Speech: Dog-and-Pony Show has the Diamond Dogs leader ranting about how ponies always say Equestria is the best place to live, but it's rather not. Pony society is (at least to an outside observer) based on institutionalized hypocrisy, and since Celestia controls the sun, by extension she rules the entire world (and makes a subtle reference to the Celestia-is-a-tyrant meme). Therefore, he feels completely justified in taking Rarity as a slave. Cue the comment sections being mostly how something similar happened to one's RP group.
  • Refuge in Audacity: Rarity indulges in this by stealing from a dragon's hoard while trying to convince him to leave by pointing out how he could be targeted by thieves.
  • Retroactive Wish: After Pinkie finds the reference guide:
    Rainbow Dash: Oh, great. Is this book just gonna TELL us the information?
    GM: As soon as you open the book you hear: "Hey! How about a little respect for the R.G?!"
    Rainbow Dash: Really? You're gonna take everything I say and…? Oh gee, I wonder if…
    Applejack: Stop talkin'!!
  • Required Secondary Powers: Applejack's player establishes this about Cutie Marks. Essentially, if a pony's Cutie Mark symbolizes what they're best at, they have to know everything about that particular subject, and barring obscenely specific talents, there's bound to be some skills that overlap with other fields. So even though, for example, Applejack is an apple farmer, there are plenty of skills and aptitudes that cross over into her player class as a ranger.
  • Rocks Fall, Everyone Dies: When Twilight threatens to derail his planned plot completely, the GM responds by threatening a Total Party Kill courtesy of Nightmare Moon.
    • Actually happens in one of the bonus strips when the CMCs try to derail the plot by accusing Fluttershy of being evil when she sets them a fetch quest, promptly attacking her familiar, Angel. Fluttershy promptly reveals herself to be a 15th level druid and wipes them out.
    • Then is announced when the DM is 'subtly' informed that the dragon's snores would probably cause avalanches on their own, regardless of how loud the players are.
  • Schrödinger's Gun: The GM has this in his arsenal, and Applejack's player is Genre Savvy enough to recognize it, to the point she warns him against turning an idle comment by Twilight into a plot twist.
  • Schrödinger's Suggestion Box: As the GM is still creating the game world, they're open to ideas from the players. For instance, Applejack gets all the benefits of the money Sweet Apple Acres brings in because her player put a lot of hard work into her background and family tree.
  • Screw You Po-Nies: The head Diamond Dog's rant in "Subversion."
    Rarity: "You tried to enslave me."
    * Beat Panel*
    Diamond Dog: "Uh... It was supposed to be ironic?"
  • Shout-Out:
  • Sequence Breaking: Nightmare Moon was supposed to take up the entire campaign, and they got through it in a night.
    • Done again when Twilight just takes out the parasprites.
  • Simpleton Voice: Subverted, the Diamond Dogs might sound dumb, but they know what they're doing.
  • Show Within a Show: Meta-example; It's common (at this point every strip) for the commenters to tell stories of their own role playing exploits that relate the current strip, more than just anecdotes, most are longer than the strips themselves.
  • Spanner in the Works: The GM always seems to have some specific, exact plan for how the players are supposed to handle a given situation. Very rarely do things play out as intended. Twilight's often the cause of this.
  • Spoony Bard: Rarity's player immediately expects this once she learns what class Pinkie Pie is.
  • Suckiness Is Painful: Rarity's player says that Pinkie's pun was so bad, everyone ought to take 1d4 damage from it.
  • Talking the Monster to Death: Dash's pet peeve. She's not too thrilled whenever an encounter ends without violence.
  • Team Mom: Applejack's player encourages the others and is more than willing to help the newbies get accustomed to the game. She also uses this to justify a little metagaming here and there, such as being familiar enough with both Rainbow Dash and Pinkie Pie that she's ready to run damage control when they start being themselves.
  • Tempting Fate: When they first learn about the Elements of Harmony, the party decides that, while they don't know how to use them, they should collect the Elements anyway, if only to prevent Nightmare Moon from using them. Applejack's player immediately tells the GM that if he hadn't come up with that idea on his own, he can't use it now.
    • Just before the Manticore encounter, Dash comments that she'd like to face something that isn't a cliff or cloud. She's rather pleased when it shows up.
    • Twice in rapid succession during the "Dragonshy" session. First, Twilight's player prepared a speech to convince the dragon to leave in advance…but didn't write it down, stating when asked that she memorized it. Naturally, she blanks out under pressure. Next, Rarity's player delivers an off-the-cuff speech…but tempts fate by secretly rolling to steal from his hoard the whole time she's talking.
    • In the "Bridle Gossip" session, Twilight's player rolls Arcana to examine the Poison Joke flower.
      GM: After a couple hours of study, you figure out that the flower has some kind of natural enchantment built into it. But the effect of the enchantment eludes you.
      Twilight: Really? That's it for a 29?
      GM: A bit lower and you wouldn't have learned anything at all. The dormant enchantment was extremely tough to spot.
      Twilight: Well then. I guess nothing else is going to happen tonight. I go to sleep.
      GM: While you're asleep, something happens...
      Twilight: Dammit!
  • This Is Gonna Suck: Rarity's player reacts this way when she hears Pinkie Pie's about to use a Glib Limerick.
  • Title Drop: For the show.
    GM: Really? You actually want to keep playing my little pony game?
  • Token Evil Teammate: Rainbow Dash and Rarity. Ironically, though the latter has shifted to Unaligned through Character Development, she tends to cop more of this treatment from the other players simply due to her profession.
  • Too Spicy for Yog Sothoth: A variant. Even Nightmare Moon is terrified of Pinkie Pie.
  • Total Party Kill: Happens to the CMC's due to them derailing the Game Master's plot and attacking Fluttershy as evil, when she was just trying to set them a fetch quest. She turns out to be a 15th level druid.
  • Very Special Episode: The players are Genre Savvy enough to recognize Zecora's introduction as the set-up for one.
  • Tabletop Game Caring Potential: the 300th Strip Celebratory Motion Comic recounts a group of players destroying a mountain's worth of Phat Lewt so they could keep the MacGuffin Girl taking said lewt would have killed as a surrogate daughter, and they now pick up toys for her in addition to adventuring sundries with their rewards.
  • Viewer Gender Confusion: invoked Twilight isn't quite sure if the sea serpent is a 'sir' or not.
    GM: Would you like to roll an Insight Check?
    Twilight: …Nnngh.
  • Wham Line: Regarding the timberwolves: "Look at your minis. Now back to me. Now back at your minis. Now back to me! This is how big the timberwolf is... IN SCALE."
  • What Could Have Been: Newbiespud detailed how the Swarm of the Century arc would have played out if Twilight hadn't completely derailed it: the Parasprites wouldn't deal much damage to the PCs, but drain their ability to heal while gobbling up all the food and keeping them from resting. Pinkie Pie's search for instruments would be her 'taking 20' on her Streetwise task, with the others trying a shorter, more direct approach.
  • World of Pun: The amount of pony puns gets Lampshaded early on, by Pinkie Pie's happy player. Dash's player is much less pleased, and Rarity's player mentions that if she were running the campaign, such puns would be an executable offense (or all characters who hear the pun take damage, at least).
  • You All Meet In A Tavern: Referenced and avoided, much to the consternation of Dash's player.
  • You Answered Your Own Question: When the Mane Six enters the ruins where the Elements of Harmony are kept:
    AJ: "Then what the heck is Nightmare Moon up to anyhow? Is she waitin' outside or somethin'?"
    AJ: ".. Aw, shoot, I just answered my own question."
  • You Can't Thwart Stage One: Averted, to the GM's misfortune and ire.
    • TWICE. The second time is Twilight taking out the parasprites.
  • You Keep Using That Word: Pinkie and "transmogrify".


D&DS9Campaign ComicA Game Of Roleplay
Free SpiritFantasy WebcomicsFurmentation
What Measure Is an Index?ImageSource/Web ComicsWestern Animation
Friendship is BetrayalFanWorks/My Little Pony: Friendship Is MagicFriendship Is Magic
Friendship is BetrayalFan WebcomicsFriendship Is Magic

alternative title(s): Friendship Is Dragons
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