Characters: Friendship is Dragons
In attention to some different takes
on the familiar cast of My Little Pony: Friendship Is Magic
, Friendship is Dragons
has the players themselves naturally playing a role, along with the GM.
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A Lawful Good
Wizard and the young apprentice of Princess Celestia. Her special talent is literally Magic, and Spike is her Familiar
. While her personal studies have kept her from interacting much with other ponies, a fateful trip to Ponyville changes all that.
This is her player's first campaign. While she's familiar with the mechanics of Dungeons & Dragons
, putting them into practice — and dealing with the social aspects of the game — is new for her, and she's learning as she goes.
- Character Development: Has been learning how to loosen up and work together with her friends despite their differences.
- Genre Savvy: To a limited degree; she's familiar with story cliches and the concept of Railroading. There's plenty she misses or misunderstands due to inexperience, though.
- Meta Gamer: Accidentally does this when meeting Rarity, as she acts suspicious in-character due to OOC knowledge.
- The Munchkin: She doesn't fully realize that this practice is frowned upon when it's overdone, and when the GM confirms that the Sixth Element is Magic, she grins very smugly. After meeting Natalie, Luke and Cory, however, she realizes the similarities between Twilight and Trixie and has to be reassured afterward that she isn't THAT bad.
- Never Live It Down: In-universe. When the GM as Spike gives a Big "NO!" from the other room, Applejack asks Twilight if she derailed the campaign again.
- The Newbie: Though she's studied the way the game works before trying it out.
- Socially Awkward Heroine: Both she and her player are learning the finer points as they go.
- Spanner in the Works: Has repeatedly become this to the GM by sending their plots Off the Rails.
- Superpower Lottery: Specifically designed this way by her player, who wanted to circumvent the usual limitations on magical ability.
- They're Called Personal Issues For A Reason: Responded very poorly to the GM introducing Shining Armor into her backstory, but refuses to expound upon why, citing this.
A Lawful Good
Ranger and the head of Sweet Apple Acres, Applejack is a practical and level-headed pony who knows how to exploit all her talents to their fullest extent. She knows Ponyville and all its citizens inside and out, how to read ponies, and how to use that knowledge to her advantage.
Her player is one of the most experienced members of the group. Thoughtful and pragmatic, she's extremely Genre Savvy
and quick to pick up on nuances, subtleties and cues.
- Be Careful What You Wish For: Led the effort at the end of the Dragonshy arc to convince the GM to let them interact with more citizens of Ponyville. Was none too pleased when those introductions included her own sister from her Backstory as an obvious Railroading agent.
- Brutal Honesty: Twi's player even uses this to justify assigning her the Element of Honesty; AJ's player comments that most people find the same traits she's praising annoying.
- The Clan: Created by her player along with Sweet Apple Acres for the benefits they provide.
- Genre Savvy: Extremely so.
- Meta Gamer: Thanks to Applejack's familiarity with how things work in Ponyville, her player is able to justify this to a certain degree.
- Old Shame: In-Universe: One of her old 3.5e characters, which had Size Shifter powers, granting her the full range of size-related bonuses for any situation. Given that she had been giving Twilight and Fluttershy grief for their own 3.5e characters, Twilight calls her out on it.
- Required Secondary Powers: Many of her talents as an apple farmer also benefit her character class.
- The Roleplayer: Played with in that all the effort she put into fleshing out her Backstory has helped build the game world and given her practical advantages.
- The Munchkin: Stemming from how she manipulates the system to her character's benefit.
- Team Mom: She's patient with the new players, using her insight to defuse situations and help guide everyone along. This also enables her to prevent problems with the justification that she's familiar enough with her fellow Ponyville citizens to know when they're about to do something stupid.
A Chaotic Evil
Barbarian, Rainbow Dash thirsts for the thrill of battle and all its glories! Being stuck in a boring town like Ponyville
brings her no end of frustration, something she tends to take out on those around her.
Out of all the players, hers has the gravest doubts about the setting, and she shares them. Frequently. She's gamed with Applejack and Rarity's players before.
Rarity/ Princess Luna
Though she presents herself as a dressmaker and fashionista
, Rarity is actually an Evil (now Unaligned) Rogue — or, put more accurately, a "social rogue". Far from your stereotypical thief, she's focused on the cutthroat world of high society, making her mark and passing herself off as a member of the elite. After Rarity gets blacklisted by Elusive, Rarity's player takes over Princess Luna until she can work out Rarity's character arc.
Rounding out the trio of experienced gamers, Rarity's player is primarily focused on the roleplaying aspects of the game. Because of this, she sees a lot of potential in the setting; while she's quick to point out flaws, it's more for the sake of improving the game by ironing those out.
- All of the Other Reindeer: Has dealt with this from her own teammates; even though Dash is more of a Token Evil Teammate, Rarity's profession has caused more friction with the others. This leads to considerable complications during the A Dog and Pony Show arc; they Could Have Avoided This Plot if they trusted each other a little more, Twilight and the others refuse Celestia's offered aid because they fear their ruler finding out who they associate with, and Twilight can't copy her jewel-finding spell because she deems they wouldn't hang out at all other than when adventuring together.
- Character Development: After the Mare in the Moon arc, she shifts from Evil to Unaligned. Her own player seems bemused by this change.
- Classy Cat-Burglar
- Damsel in Distress: During the Dog and Pony Show arc, much to her dismay.
- Even Morally Ambigious Heroines Have Standards: Expresses horror upon learning how Dash was backstabbed in another session; if nothing else, she wouldn't have conned her out of ALL her winnings!
- Foil: While just as savvy as AJ's player, she's extremely devoted to staying in character and avoiding metagaming. This isn't to say she doesn't look for advantages; she just relies on in-character knowledge, whereas the other justifies her metagaming by claiming it's reasonable for AJ to have picked up on these things.
- Genre Savvy: Much like Applejack.
- Go-to Alias: The Sweet and Elite session starts with Rarity trying to develop one of this with 'Dainty Dove'.
- Gold Digger: Her ultimate goal is to marry into the wealth and status she strives to pass herself off as already a part of.
- Guile Heroine
- Hidden Depths: All about this.
- Just Like Robin Hood: According to the cast page, she loves shows like Leverage and Hustle.
- Large Ham: Her overdramatic reaction to Twilight pointing out how she generously helped the sea serpent.
- Master of Disguise
- The Roleplayer: Creating a fascinating and complex character is her player's passion, and she's willing to follow her muse's development even when it surprises her.
- Writer's Block: Rarity's Character Development sometimes leaves her own creator at a bit of a loss as to where to take her. After the Sweet and Elite session climaxes with Elusive blacklisting her, she's so taken aback that she declares that Rarity's simply unplayable at this point.
An Unaligned Bard who serves as Ponyville's Primo Party Planner. Quirky and unpredictable, to say the least.
Her player is a bit of a mystery. None of the others really know whether or not she's actually gamed before; if she has
, it wasn't with Applejack, Dash and Rarity's group. However, she's got a knack for improvising.
- Bard-of-All-Trades: Her player's choice of words when describing how she leveled her up before the second arc.
- The DM's dialogue suggests that she did, in fact, take the Jack Of All Trades feat. It is also on her character sheet on the cast page.
- Crazy-Prepared: When coming up with a Glib Limerick, she has at least eight stanzas ready to go, apparently right off the cuff.
- Genre Savvy: She knows that you Never Split the Party, EVER!
- Wrong Genre Savvy: During the Bridal Gossip arc, she plays right into the GM's hands by trying to convince the others Zecora is out-and-out evil.
- I Just Want to Be Special: Revealed to be the origin of Pinkie Sense: she felt all the other ponies had really cool, special and unique traits and wanted something like that for Pinkie, too.
- The Loonie
- Railroading: When acting as PM for the Feeling Pinkie Keen arc, she turns out to be a massive railroader who blatantly manipulates and tailors things to go whichever way she wants the plot to go. For instance, when Twilight makes a save to avoid distraction, Spike fails, and when Twilight is reluctant to bother Pinkie Pie, she's accused OOC of being a horrible friend.
- Unwitting Pawn: In Bridle Gossip, thanks to the GM feeding her information ahead of time designed to make the party quarrel.
- Quirky Bard
A Good-aligned Druid, Fluttershy is shy and softspoken, far better at dealing with animals than other ponies
. Still, she strives to be helpful despite all her awkwardness, wishing only to do whatever she can for everyone who needs it.
Like Twilight's player, hers has never played any tabletop games before. Though not familiar with the rules, she's enamored with the setting and tries to do her best.
- Beware the Nice Ones: As the Game Master found out the hard way, YOU DO NOT! HURT! HER! FRIENDS!!! Fifteen points in Intimidate will do that for a pony.
- Foil: Whereas Twilight's player knows the rules of D & D but struggles with all other dynamics of the game, Fluttershy's player is unfamiliar with the mechanics but more attuned to the social and roleplaying aspects.
- Literal-Minded: Responds to Twilight asking what her character's like by rattling off her stats.
- The Newbie: One who has to have game mechanics explained to her at times. Given that she's a druid, her putting the most skill points into charisma instead of wisdom should be an indication that she's new to gaming.
- The Roleplayer: To the point that when Fluttershy is cursed in the Bridle Gossip arc, she surprises everyone by actually affecting a deep, manly voice when speaking in-character.
- Shrinking Violet
- The Quiet One
The Game Master
Designed the campaign world and is testing it out for the first time with this group.
- Ambiguous Gender: 'He' is used for convenience below; the strip has yet to confirm a gender for the GM.
- Control Freak: A running theme is how he struggles to present the players with a fun and well-planned out session while loosening his grip enough to let them guide the story flow.
- Creator Breakdown (In-Universe): Suffered one during the Dragonshy arc. AJ's player suggested it was because he was trying too hard to make the series 'adventurey' instead of exploring the world he'd created.
- Dangerously Genre Savvy: Knows how to exploit cliches to their advantage...
- Deadpan Snarker: Which tends to leak over into his NPCs.
- I Need a Freaking Drink: Said word for word after his Rage Breaking Point during Dragonshy.
- Nice Job Breaking It, Hero: Whatever his plans were for the climax of Sweet and Elite, he definitely didn't anticipate that Rarity's player would respond to her blacklisting so strongly.
- Railroader: Would really, really prefer that they not stray Off the Rails in their very first session, when he's trying to lay a plot down.
- Generally doesn't respond well when a plot doesn't go as planned. Frequently seems to have a very precise idea of how the ponies are supposed to deal with given challenges, and tries to nudge the players in that direction, only to watch them do something else entirely.
- Rocks Fall Everybody Dies: While generally not a Killer GM, he did not take Twilight's sudden insight on how the Elements work very well, making Nightmare Moon threaten a Total Party Kill now that she knew they actually posed a threat.
- Actually attempted a literal "Rocks Fall" when AJ's player hit his Rage Breaking Point during their second session. Thankfully, he quickly reconsidered.
- Schrödinger's Gun
- Schrödinger's Suggestion Box
- Throw It In (In-Universe): Likes to include things the players suggest, whether or not they meant to give him ideas.
- The Unreveal: "Apology Accepted" almost ends with revealing their name, but he backs off at the last moment.
and personal assistant, as well as the GM's primary NPC
voice for obvious reasons.
Twilight Sparkle's mentor, ruler of Equestria, and Physical Goddess
- Brutal Honesty: When called out by Twilight before Nightmare Moon breaks free, she opts to tell her flat-out that yes, the fate of the world does rest on her making friends.
- Quest Giver
Fluttershy's animal companion, who she claimed after the events of the Mare in the Moon
arc. While he's a cute little white bunny, he's also a houseruled Call Back
to an old adversary from previous gaming sessions.
Applejack's little sister, introduced as an NPC
during the Bridal Gossip
arc. Takes after AJ a lot.
Lotus Blossom/The Spa Pony
Appears briefly at the end of the Bridal Gossip
arc, and is well received by the players, despite only saying one sentence in her intro.
The 'Pony of Pop', who's also secretly a ranking member of the Thieves' Guild that Rarity belongs to.
The first major villain the party faces, who was intended to serve as a major threat for the entire campaign.
The Red Dragon
The antagonist of the second campaign, a dragon whose den is too close to Ponyville. Not particularly fond of ponies.
- Deadpan Snarker
- Breaking Speech: After Rainbow Dash finally snaps and attacks him, he starts a snide lecture about how all their talk of 'love and friendship' is nothing more than talk… only to get cut off by Dash bucking him again.
- Fantastic Racism: Does not like ponies, seeing them as pathetic and inferior.
The focus of the third campaign. Is this mysterious zebra Not Evil, Just Misunderstood
, or just as sinsister as she seems...?
The Diamond Dogs
A group of enemies that start as the focus of a Rarity-centric adventure, but become the whole party's problem after they abduct her.
- Breaking Speech: Unlike the Red Dragon, the Head of the Diamond Dogs manages to deliever a full rant about the percieved hypocrisy of po-nies without getting interrupted.
- Dangerously Genre Savvy: They're fully aware of Rarity's class, and treat her accordingly.
- Mister Exposition: Specifically, they provide exoposition about how their race views the po-nies.
- Screw You, Po-nies!: The basis of the leader's rant.
- Simpleton Voice: Exploited by the GM: their speech style caused Rarity's player to underestimate them at first.
- Verbal Tic: "Po-nies".
A devoted roleplayer, she responds eagerly to the invitation to design characters for this new pony-based system and comes up with the Great and Powerful Trixie.
A cousin of AJ's player, which is how he and his friends get introduced to the pony system. Though reluctant at first, he can't help putting his usual flair into his character designs...
- The Munchkin:
- His first character attempt was Snips, whose talent was that he could cut anything. Anything. As a trade-off, he was a short, socially awkward Jerkass.
- His second design was Mare Do Well, who he wanted to have all of the racial talents. By making him an Earth Pony Swordsmage who was also half Pegasus and half Unicorn.
- His third attempt? Big Mac…as a Feral Earth Pony who already had a 'Hitching Saddle of Strength', and who was related to AJ solely to mooch off the sweet setup she'd created with her Backstory.
- The Voiceless: Mare Do Well took a vow of silence.
Cory's long-time friend, and a gamer who lives by the Rule of Fun
and Rule of Funny
Another cousin of Cory and AJ's player. Wasn't present for the first shared session, but later tries to help organize one online.