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Twilight SparkleA Lawful Good Wizard and the young apprentice of Princess Celestia. Her special talent is literally Magic, and Spike is her Familiar. While her personal studies have kept her from interacting much with other ponies, a fateful trip to Ponyville changes all that.This is her player's first campaign. While she's familiar with the mechanics of Dungeons & Dragons, putting them into practice — and dealing with the social aspects of the game — is new for her, and she's learning as she goes.
- Character Development: Has been learning how to loosen up and work together with her friends despite their differences.
- Genre Savvy: To a limited degree; she's familiar with story cliches and the concept of Railroading. There's plenty she misses or misunderstands due to inexperience, though.
- Meta Gamer: Accidentally does this when meeting Rarity, as she acts suspicious in-character due to OOC knowledge.
- The Munchkin: She doesn't fully realize that this practice is frowned upon when it's overdone, and when the GM confirms that the Sixth Element is Magic, she grins very smugly. After meeting Natalie, Luke and Cory, however, she realizes the similarities between Twilight and Trixie and has to be reassured afterward that she isn't THAT bad.
- Never Live It Down: In-universe. When the GM as Spike gives a Big "NO!" from the other room, Applejack asks Twilight if she derailed the campaign again.
- The Newbie: Though she's studied the way the game works before trying it out.
- Socially Awkward Heroine: Both she and her player are learning the finer points as they go.
- Spanner in the Works: Has repeatedly become this to the GM by sending their plots Off the Rails.
- Superpower Lottery: Specifically designed this way by her player, who wanted to circumvent the usual limitations on magical ability.
- They're Called Personal Issues for a Reason: Responded very poorly to the GM introducing Shining Armor into her backstory, but refuses to expound upon why, citing this.
ApplejackA Lawful Good Ranger and the head of Sweet Apple Acres, Applejack is a practical and level-headed pony who knows how to exploit all her talents to their fullest extent. She knows Ponyville and all its citizens inside and out, how to read ponies, and how to use that knowledge to her advantage.Her player is one of the most experienced members of the group. Thoughtful and pragmatic, she's extremely Genre Savvy and quick to pick up on nuances, subtleties and cues.
- Be Careful What You Wish For: Led the effort at the end of the Dragonshy arc to convince the GM to let them interact with more citizens of Ponyville. Was none too pleased when those introductions included her own sister from her Backstory as an obvious Railroading agent.
- Brutal Honesty: Twi's player even uses this to justify assigning her the Element of Honesty; AJ's player comments that most people find the same traits she's praising annoying.
- The Clan: Created by her player along with Sweet Apple Acres for the benefits they provide.
- Genre Savvy: Extremely so.
- Meta Gamer: Thanks to Applejack's familiarity with how things work in Ponyville, her player is able to justify this to a certain degree.
- Old Shame: In-Universe: One of her old 3.5e characters, which had Size Shifter powers, granting her the full range of size-related bonuses for any situation. Given that she had been giving Twilight and Fluttershy grief for their own 3.5e characters, Twilight calls her out on it.
- Required Secondary Powers: Many of her talents as an apple farmer also benefit her character class.
- The Roleplayer: Played with in that all the effort she put into fleshing out her Backstory has helped build the game world and given her practical advantages.
- The Munchkin: Stemming from how she manipulates the system to her character's benefit.
- Team Mom: She's patient with the new players, using her insight to defuse situations and help guide everyone along. This also enables her to prevent problems with the justification that she's familiar enough with her fellow Ponyville citizens to know when they're about to do something stupid.
Rainbow DashA Chaotic Evil Barbarian, Rainbow Dash thirsts for the thrill of battle and all its glories! Being stuck in a boring town like Ponyville brings her no end of frustration, something she tends to take out on those around her.Out of all the players, hers has the gravest doubts about the setting, and she shares them. Frequently. She's gamed with Applejack and Rarity's players before.
- The Berserker
- Brutal Honesty: Does not censor herself at all, telling it exactly how she feels it is.
- Dumb Muscle: After an embarrassing incident during another gaming session, her player starts worrying that the others view her as nothing more than this.
- Even Evil Has True Companions: Her alignment doesn't prevent her from being loyal to the party.
- Genre Savvy: Due to her experience as a gamer.
- Heroic Comedic Sociopath
- Hidden Heart of Gold: Though she downplays it, she does try to help out 'the Druid' in understated fashion.
- Lightning Bruiser: Her player explictedly calls her a "super-tough barbarian racer!"
- Implausible Deniability: Refuses to admit how much she enjoys the setting, continuing to insist that she's reserving her judgment.
- It's All About Me
- The Nicknamer: Rather than bothering to learn the others' names, Dash calls them by their character classes.
- The Real Man
- Token Evil Teammate
- The Unfettered: Chose her alignment so that Dash can do whatever she darn well pleases, including evil actions.
Rarity/ Princess LunaThough she presents herself as a dressmaker and fashionista, Rarity is actually an Evil (now Unaligned) Rogue — or, put more accurately, a "social rogue". Far from your stereotypical thief, she's focused on the cutthroat world of high society, making her mark and passing herself off as a member of the elite. After Rarity gets blacklisted by Elusive, Rarity's player takes over Princess Luna until she can work out Rarity's character arc.Rounding out the trio of experienced gamers, Rarity's player is primarily focused on the roleplaying aspects of the game. Because of this, she sees a lot of potential in the setting; while she's quick to point out flaws, it's more for the sake of improving the game by ironing those out.
- All of the Other Reindeer: Has dealt with this from her own teammates; even though Dash is more of a Token Evil Teammate, Rarity's profession has caused more friction with the others. This leads to considerable complications during the A Dog and Pony Show arc; they Could Have Avoided This Plot if they trusted each other a little more, Twilight and the others refuse Celestia's offered aid because they fear their ruler finding out who they associate with, and Twilight can't copy her jewel-finding spell because she deems they wouldn't hang out at all other than when adventuring together.
- Character Development: After the Mare in the Moon arc, she shifts from Evil to Unaligned. Her own player seems bemused by this change.
- Classy Cat-Burglar
- Damsel in Distress: During the Dog and Pony Show arc, much to her dismay.
- Even Morally Ambigious Heroines Have Standards: Expresses horror upon learning how Dash was backstabbed in another session; if nothing else, she wouldn't have conned her out of ALL her winnings!
- Foil: While just as savvy as AJ's player, she's extremely devoted to staying in character and avoiding metagaming. This isn't to say she doesn't look for advantages; she just relies on in-character knowledge, whereas the other justifies her metagaming by claiming it's reasonable for AJ to have picked up on these things.
- Genre Savvy: Much like Applejack.
- Go-to Alias: The Sweet and Elite session starts with Rarity trying to develop one of this with 'Dainty Dove'.
- Gold Digger: Her ultimate goal is to marry into the wealth and status she strives to pass herself off as already a part of.
- Guile Heroine
- Hidden Depths: All about this.
- Just Like Robin Hood: According to the cast page, she loves shows like Leverage and Hustle.
- Large Ham: Her overdramatic reaction to Twilight pointing out how she generously helped the sea serpent.
- Master of Disguise
- The Roleplayer: Creating a fascinating and complex character is her player's passion, and she's willing to follow her muse's development even when it surprises her.
- Writer's Block: Rarity's Character Development sometimes leaves her own creator at a bit of a loss as to where to take her. After the Sweet and Elite session climaxes with Elusive blacklisting her, she's so taken aback that she declares that Rarity's simply unplayable at this point.
Pinkie PieAn Unaligned Bard who serves as Ponyville's Primo Party Planner. Quirky and unpredictable, to say the least.Her player is a bit of a mystery. None of the others really know whether or not she's actually gamed before; if she has, it wasn't with Applejack, Dash and Rarity's group. However, she's got a knack for improvising.
- Bard-of-All-Trades: Her player's choice of words when describing how she leveled her up before the second arc.
- The DM's dialogue suggests that she did, in fact, take the Jack Of All Trades feat. It is also on her character sheet on the cast page.
- Crazy-Prepared: When coming up with a Glib Limerick, she has at least eight stanzas ready to go, apparently right off the cuff.
- Genre Savvy: She knows that you Never Split The Party, EVER!
- Wrong Genre Savvy: During the Bridal Gossip arc, she plays right into the GM's hands by trying to convince the others Zecora is out-and-out evil.
- I Just Want to Be Special: Revealed to be the origin of Pinkie Sense: she felt all the other ponies had really cool, special and unique traits and wanted something like that for Pinkie, too.
- The Loonie
- Railroading: When acting as PM for the Feeling Pinkie Keen arc, she turns out to be a massive railroader who blatantly manipulates and tailors things to go whichever way she wants the plot to go. For instance, when Twilight makes a save to avoid distraction, Spike fails, and when Twilight is reluctant to bother Pinkie Pie, she's accused OOC of being a horrible friend.
- Unwitting Pawn: In Bridle Gossip, thanks to the GM feeding her information ahead of time designed to make the party quarrel.
- Quirky Bard
FluttershyA Good-aligned Druid, Fluttershy is shy and softspoken, far better at dealing with animals than other ponies. Still, she strives to be helpful despite all her awkwardness, wishing only to do whatever she can for everyone who needs it.Like Twilight's player, hers has never played any tabletop games before. Though not familiar with the rules, she's enamored with the setting and tries to do her best.
- Beware the Nice Ones: As the Game Master found out the hard way, YOU DO NOT! HURT! HER! FRIENDS!!! Fifteen points in Intimidate will do that for a pony.
- Foil: Whereas Twilight's player knows the rules of D & D but struggles with all other dynamics of the game, Fluttershy's player is unfamiliar with the mechanics but more attuned to the social and roleplaying aspects.
- Literal-Minded: Responds to Twilight asking what her character's like by rattling off her stats.
- The Newbie: One who has to have game mechanics explained to her at times. Given that she's a druid, her putting the most skill points into charisma instead of wisdom should be an indication that she's new to gaming.
- The Roleplayer: To the point that when Fluttershy is cursed in the Bridle Gossip arc, she surprises everyone by actually affecting a deep, manly voice when speaking in-character.
- Shrinking Violet
- The Quiet One
The Game Master
The Game MasterDesigned the campaign world and is testing it out for the first time with this group.
- Ambiguous Gender: 'He' is used for convenience below; the strip has yet to confirm a gender for the GM.
- Control Freak: A running theme is how he struggles to present the players with a fun and well-planned out session while loosening his grip enough to let them guide the story flow.
- Creator Breakdown (In-Universe): Suffered one during the Dragonshy arc. AJ's player suggested it was because he was trying too hard to make the series 'adventurey' instead of exploring the world he'd created.
- Dangerously Genre Savvy: Knows how to exploit cliches to their advantage...
- Deadpan Snarker: Which tends to leak over into his NPCs.
- I Need a Freaking Drink: Said word for word after his Rage Breaking Point during Dragonshy.
- Nice Job Breaking It, Hero: Whatever his plans were for the climax of Sweet and Elite, he definitely didn't anticipate that Rarity's player would respond to her blacklisting so strongly.
- Railroader: Would really, really prefer that they not stray Off the Rails in their very first session, when he's trying to lay a plot down.
- Generally doesn't respond well when a plot doesn't go as planned. Frequently seems to have a very precise idea of how the ponies are supposed to deal with given challenges, and tries to nudge the players in that direction, only to watch them do something else entirely.
- Rocks Fall Everybody Dies: While generally not a Killer GM, he did not take Twilight's sudden insight on how the Elements work very well, making Nightmare Moon threaten a Total Party Kill now that she knew they actually posed a threat.
- Actually attempted a literal "Rocks Fall" when AJ's player hit his Rage Breaking Point during their second session. Thankfully, he quickly reconsidered.
- Schrödinger's Gun
- Schrödinger's Suggestion Box
- Throw It In (In-Universe): Likes to include things the players suggest, whether or not they meant to give him ideas.
- The Unreveal: "Apology Accepted" almost ends with revealing their name, but he backs off at the last moment.
SpikeTwilight's Familiar and personal assistant, as well as the GM's primary NPC voice for obvious reasons.
- Apple of Discord: Attempted to act this way during Natalie's introduction as The Great and Powerful Trixie by calling her out in a way that doubles as a Take That to Twilight.
- Big "NO!": When Rarity is kidnapped by the Diamond Dogs.
- Deadpan Snarker
- GM PC: During the Dog and Pony Show arc, he reveals that he's tweaked Spike's stats beyond the standard for familiars. Specifically, he's strong enough to join the ponies side-by-side in combat, which Dash is leery of.
- Mister Exposition
- Precocious Crush: As in Canon, has a huge crush on Rarity. Twilight's initial reaction to this is to pretend That Didn't Happen.
Princess CelestiaTwilight Sparkle's mentor, ruler of Equestria, and Physical Goddess.
- Brutal Honesty: When called out by Twilight before Nightmare Moon breaks free, she opts to tell her flat-out that yes, the fate of the world does rest on her making friends.
- Quest Giver
Angel BunnyFluttershy's animal companion, who she claimed after the events of the Mare in the Moon arc. While he's a cute little white bunny, he's also a houseruled Call Back to an old adversary from previous gaming sessions.
- Face of an Angel, Mind of a Demon
- Killer Rabbit
- Reincarnation: Of Karrot, an imp assassin who nearly wiped out AJ, Rarity and Dash's characters three times during a previous campaign. And his character sheet◊ actually is based on the Assassin Imp stats from the Codex of Betrayal.
Apple BloomApplejack's little sister, introduced as an NPC during the Bridal Gossip arc. Takes after AJ a lot.
- Apple of Discord: More successful at this than Spike, thanks to having Pinkie Pie's help stirring up doubt.
- Deadpan Snarker
- Genre Savvy: Much like her older sister.
- Railroader: The GM uses her to effectively control and direct the plot of Bridal Gossip until Twilight takes back the reins near the end.
- Wise Beyond Their Years: Lampshaded in "The Decider":Rainbow Dash: That's a lot of tactical talk for a kid.
GM: She's an adventurer's sister. That's my story and I'm sticking to it.
Lotus Blossom/The Spa PonyAppears briefly at the end of the Bridal Gossip arc, and is well received by the players, despite only saying one sentence in her intro.
- Ensemble Darkhorse: In-Universe: all the players respond well when she first appears, much to the GM's consternation.
- Gratuitous French
- What the Hell Is That Accent?: Rainbow Dash's reaction to her first words.
Sapphire ShoresThe 'Pony of Pop', who's also secretly a ranking member of the Thieves' Guild that Rarity belongs to.
- Beneath the Mask
- Slave to PR
- Villain with Good Publicity: Works against her, as her cover identity as a popular singer makes her too high-profile to perform roguish activities without taking extensive care to maintain said cover.
FancypantsA noble pony Rarity meets while in her "Dainty Dove" persona who invites her to the Canterlot Garden Party
- Alternative Character Interpretation: In-universe and Played for Drama, with Rarity not being sure if he's an ally or not based on not knowing if he's in the Thieves' Guild or not, noting how there are various explanations for who he could be and his motives. A big part of the Garden Party storyline is trying to figure him out. Eventually his charactarization is revealed as a nice and legit pony with some sympathies to theives..
- Gray and Gray Morality: While he considers the Thieves Guild's criminal actions a problem, he also considers the agency that moves against them to be overzealous in their actions. While he feels the Equestrian Crimes Commission has good intentions, he also feels they ignore that thieves are people who can change as well.
- Love Redeems: Professes belief in this.
- Nice Guy: Perfectly cordial to Rarity and eventually revealed to be totally legit.
- Red Herring: Is set up as possibly being Elusive, the leader of the Thieves Guild, but turns out to be a legitimate, honest man.
Nightmare MoonThe first major villain the party faces, who was intended to serve as a major threat for the entire campaign.
- Evil Gloating
- Final Boss Preview: Was meant to be this, along with a Hopeless Boss Fight.
- Long Lost Sibling: Announced in the campaign opening; pity nobody was really paying that much attention...
The Red DragonThe antagonist of the second campaign, a dragon whose den is too close to Ponyville. Not particularly fond of ponies.
- Deadpan Snarker
- Breaking Speech: After Rainbow Dash finally snaps and attacks him, he starts a snide lecture about how all their talk of 'love and friendship' is nothing more than talk… only to get cut off by Dash bucking him again.
- Fantastic Racism: Does not like ponies, seeing them as pathetic and inferior.
ZecoraThe focus of the third campaign. Is this mysterious zebra Not Evil, Just Misunderstood, or just as sinsister as she seems...?
- I Did What I Had to Do: Feels this way about luring unwary ponies into Poison Joke for her experiments.
- Karma Houdini: Averted when the Mane Six ensure she's arrested after curing them. On top of this, Dash and Rarity promptly decide to loot her home after she's carted off.
- Not Helping Your Case: Her own actions make it increasingly harder for Twilight to argue that she's Not Evil, Just Misunderstood.
- Poor Communication Kills: Due to deliberately keeping the heroes in the dark about her intentions, they broke into her home and destroyed her research.
- Reluctant Mad Scientist: Feels she was forced to run constant experiments in her search for a cure for Poison Joke.
- Rhymes on a Dime: Involuntarily.
- Well-Intentioned Extremist: Has been cursed by Poison Joke for seven years. In order to find a cure, she's deliberately cursed innocent ponies, and claims I Did What I Had to Do.
The Diamond DogsA group of enemies that start as the focus of a Rarity-centric adventure, but become the whole party's problem after they abduct her.
- Breaking Speech: Unlike the Red Dragon, the Head of the Diamond Dogs manages to deliever a full rant about the percieved hypocrisy of po-nies without getting interrupted.
- Dangerously Genre Savvy: They're fully aware of Rarity's class, and treat her accordingly.
- Mister Exposition: Specifically, they provide exoposition about how their race views the po-nies.
- Screw You, Po-nies!: The basis of the leader's rant.
- Simpleton Voice: Exploited by the GM: their speech style caused Rarity's player to underestimate them at first.
- Verbal Tic: "Po-nies".
- Common Mary Sue Traits: Her take on The Great and Powerful Trixie is loaded with them. The whole speech may have been Unreliable Narrator, however.
- Foil: To Twilight, causing her player to worry that she might have overloaded her own character with too many 'super-special and unique' traits.
- Last of Her Kind: The Sole Survivor of her Doomed Hometown and has draconic blood and is the last descendant of an ancient unicorn civilization.
- The Munchkin
- The Roleplayer
- Rule of Drama
- The Munchkin:
- His first character attempt was Snips, whose talent was that he could cut anything. Anything. As a trade-off, he was a short, socially awkward Jerkass.
- His second design was Mare Do Well, who he wanted to have all of the racial talents. By making him an Earth Pony Swordsmage who was also half Pegasus and half Unicorn.
- His third attempt? Big Mac…as a Feral Earth Pony who already had a 'Hitching Saddle of Strength', and who was related to AJ solely to mooch off the sweet setup she'd created with her Backstory.
- The Voiceless: Mare Do Well took a vow of silence.
- Animal Motifs: All of Snails' abilities were based around his namesake.
- Brick Joke: His take on Luffy was Raised By Owls. After Snails is rejected, his next character concept is Owlowiscious.
- Child Mage: Snails.
- Sacrificed Basic Skill for Awesome Training: In designing Snails, he traded a great deal of physical and mental ability to give him 360 degree vision, strong defensive spells, and a spell that creates slippery grease.