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A Lawful Good Wizard and the young apprentice of Princess Celestia. Her special talent is literally Magic, and Spike is her Familiar. While her personal studies have kept her from interacting much with other ponies, a fateful trip to Ponyville changes all that.This is her player's first campaign. While she's familiar with the mechanics of Dungeons & Dragons, putting them into practice — and dealing with the social aspects of the game — is new for her, and she's learning as she goes.
Character Development: Has been learning how to loosen up and work together with her friends despite their differences.
Genre Savvy: To a limited degree; she's familiar with story cliches and the concept of Railroading. There's plenty she misses or misunderstands due to inexperience, though.
Meta Gamer: Accidentally does this when meeting Rarity, as she acts suspicious in-character due to OOC knowledge.
The Munchkin: She doesn't fully realize that this practice is frowned upon when it's overdone, and when the GM confirms that the Sixth Element is Magic, she grins very smugly. After meeting Natalie, Luke and Cory, however, she realizes the similarities between Twilight and Trixie and has to be reassured afterward that she isn't THAT bad.
Never Live It Down: In-universe. When the GM as Spike gives a Big "NO!" from the other room, Applejack asks Twilight if she derailed the campaign again.
The Newbie: Though she's studied the way the game works before trying it out.
A Lawful Good Ranger and the head of Sweet Apple Acres, Applejack is a practical and level-headed pony who knows how to exploit all her talents to their fullest extent. She knows Ponyville and all its citizens inside and out, how to read ponies, and how to use that knowledge to her advantage.Her player is one of the most experienced members of the group. Thoughtful and pragmatic, she's extremely Genre Savvy and quick to pick up on nuances, subtleties and cues.
Be Careful What You Wish For: Led the effort at the end of the Dragonshy arc to convince the GM to let them interact with more citizens of Ponyville. Was none too pleased when those introductions included her own sister from her Backstory as an obvious Railroading agent.
Brutal Honesty: Twi's player even uses this to justify assigning her the Element of Honesty; AJ's player comments that most people find the same traits she's praising annoying.
The Clan: Created by her player along with Sweet Apple Acres for the benefits they provide.
The Roleplayer: Played with in that all the effort she put into fleshing out her Backstory has helped build the game world and given her practical advantages.
The Munchkin: Stemming from how she manipulates the system to her character's benefit.
Team Mom: She's patient with the new players, using her insight to defuse situations and help guide everyone along. This also enables her to prevent problems with the justification that she's familiar enough with her fellow Ponyville citizens to know when they're about to do something stupid.
A Chaotic Evil Barbarian, Rainbow Dash thirsts for the thrill of battle and all its glories! Being stuck in a boring town like Ponyville brings her no end of frustration, something she tends to take out on those around her.Out of all the players, hers has the gravest doubts about the setting, and she shares them. Frequently. She's gamed with Applejack and Rarity's players before.
The Unfettered: Chose her alignment so that Dash can do whatever she darn well pleases, including evil actions.
Rarity/ Princess Luna
Though she presents herself as a dressmaker and fashionista, Rarity is actually an Evil (now Unaligned) Rogue — or, put more accurately, a "social rogue". Far from your stereotypical thief, she's focused on the cutthroat world of high society, making her mark and passing herself off as a member of the elite. After Rarity gets blacklisted by Elusive, Rarity's player takes over Princess Luna until she can work out Rarity's character arc.Rounding out the trio of experienced gamers, Rarity's player is primarily focused on the roleplaying aspects of the game. Because of this, she sees a lot of potential in the setting; while she's quick to point out flaws, it's more for the sake of improving the game by ironing those out.
All of the Other Reindeer: Has dealt with this from her own teammates; even though Dash is more of a Token Evil Teammate, Rarity's profession has caused more friction with the others. This leads to considerable complications during the A Dog and Pony Show arc; they Could Have Avoided This Plot if they trusted each other a little more, Twilight and the others refuse Celestia's offered aid because they fear their ruler finding out who they associate with, and Twilight can't copy her jewel-finding spell because she deems they wouldn't hang out at all other than when adventuring together.
Foil: While just as savvy as AJ's player, she's extremely devoted to staying in character and avoiding metagaming. This isn't to say she doesn't look for advantages; she just relies on in-character knowledge, whereas the other justifies her metagaming by claiming it's reasonable for AJ to have picked up on these things.
The Roleplayer: Creating a fascinating and complex character is her player's passion, and she's willing to follow her muse's development even when it surprises her.
Writer's Block: Rarity's Character Development sometimes leaves her own creator at a bit of a loss as to where to take her. After the Sweet and Elite session climaxes with Elusive blacklisting her, she's so taken aback that she declares that Rarity's simply unplayable at this point.
An Unaligned Bard who serves as Ponyville's Primo Party Planner. Quirky and unpredictable, to say the least.Her player is a bit of a mystery. None of the others really know whether or not she's actually gamed before; if she has, it wasn't with Applejack, Dash and Rarity's group. However, she's got a knack for improvising.
Bard-of-All-Trades: Her player's choice of words when describing how she leveled her up before the second arc.
The DM's dialogue suggests that she did, in fact, take the Jack Of All Trades feat. It is also on her character sheet on the cast page.
Crazy-Prepared: When coming up with a Glib Limerick, she has at least eight stanzas ready to go, apparently right off the cuff.
Railroading: When acting as PM for the Feeling Pinkie Keen arc, she turns out to be a massive railroader who blatantly manipulates and tailors things to go whichever way she wants the plot to go. For instance, when Twilight makes a save to avoid distraction, Spike fails, and when Twilight is reluctant to bother Pinkie Pie, she's accused OOC of being a horrible friend.
Unwitting Pawn: In Bridle Gossip, thanks to the GM feeding her information ahead of time designed to make the party quarrel.
A Good-aligned Druid, Fluttershy is shy and softspoken, far better at dealing with animals than other ponies. Still, she strives to be helpful despite all her awkwardness, wishing only to do whatever she can for everyone who needs it.Like Twilight's player, hers has never played any tabletop games before. Though not familiar with the rules, she's enamored with the setting and tries to do her best.
Foil: Whereas Twilight's player knows the rules of D & D but struggles with all other dynamics of the game, Fluttershy's player is unfamiliar with the mechanics but more attuned to the social and roleplaying aspects.
Literal-Minded: Responds to Twilight asking what her character's like by rattling off her stats.
The Newbie: One who has to have game mechanics explained to her at times. Given that she's a druid, her putting the most skill points into charisma instead of wisdom should be an indication that she's new to gaming.
The Roleplayer: To the point that when Fluttershy is cursed in the Bridle Gossip arc, she surprises everyone by actually affecting a deep, manly voice when speaking in-character.
Designed the campaign world and is testing it out for the first time with this group.
Ambiguous Gender: 'He' is used for convenience below; the strip has yet to confirm a gender for the GM.
Control Freak: A running theme is how he struggles to present the players with a fun and well-planned out session while loosening his grip enough to let them guide the story flow.
Creator Breakdown (In-Universe): Suffered one during the Dragonshy arc. AJ's player suggested it was because he was trying too hard to make the series 'adventurey' instead of exploring the world he'd created.
Nice Job Breaking It, Hero: Whatever his plans were for the climax of Sweet and Elite, he definitely didn't anticipate that Rarity's player would respond to her blacklisting so strongly.
Railroader: Would really, really prefer that they not stray Off the Rails in their very first session, when he's trying to lay a plot down.
Generally doesn't respond well when a plot doesn't go as planned. Frequently seems to have a very precise idea of how the ponies are supposed to deal with given challenges, and tries to nudge the players in that direction, only to watch them do something else entirely.
GM PC: During the Dog and Pony Show arc, he reveals that he's tweaked Spike's stats beyond the standard for familiars. Specifically, he's strong enough to join the ponies side-by-side in combat, which Dash is leery of.
Fluttershy's animal companion, who she claimed after the events of the Mare in the Moon arc. While he's a cute little white bunny, he's also a houseruled Call Back to an old adversary from previous gaming sessions.
Breaking Speech: After Rainbow Dash finally snaps and attacks him, he starts a snide lecture about how all their talk of 'love and friendship' is nothing more than talk… only to get cut off by Dash bucking him again.
Sacrificed Basic Skill for Awesome Training: In designing Snails, he traded a great deal of physical and mental ability to give him 360 degree vision, strong defensive spells, and a spell that creates slippery grease.