History Main / SortingAlgorithmOfEvil

18th May '17 4:17:20 PM Az_Tech341
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** Averted in ''WesternAnimation/MyLittlePonyEquestriaGirlsLegendOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].

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** Averted {{Averted|Trope}} in ''WesternAnimation/MyLittlePonyEquestriaGirlsLegendOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].
18th May '17 2:30:08 PM Prometheus117
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** Averted in ''WesternAnimation/MyLittlePonyEquestriaGirlsLegendsOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].

to:

** Averted in ''WesternAnimation/MyLittlePonyEquestriaGirlsLegendsOfEverfree''.''WesternAnimation/MyLittlePonyEquestriaGirlsLegendOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].
18th May '17 2:29:29 PM Prometheus117
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** Averted in ''WesternAnimation/MyLittleEquestriaGirlsLegendsOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].

to:

** Averted in ''WesternAnimation/MyLittleEquestriaGirlsLegendsOfEverfree''.''WesternAnimation/MyLittlePonyEquestriaGirlsLegendsOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].
18th May '17 2:28:59 PM Prometheus117
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** ZigZagged in ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames''. The ''actual'' BigBad, [[DeanBitterman Crystal Prep's Principal]] [[FourEyesZeroSoul Abacus Cinch]] is a NonActionBigBad who [[SoreLoser just wants to preserve]] [[AssumedWin her school's winning streak]] [[SeriousBusiness whatever the cost]]. However, [[AlternateSelf Human Twilight Sparkle]], the one [[TheHeavy who actually drives the plot]], originally starts out as [[AntiVillain a very polite young lady on the opposing Shadowbolt's team]] [[CuriosityIsACrapshoot whose desire to understand the magic she's been sensing around Canterlot High]] [[DidntThinkThisThrough causes]], [[NiceJobBreakingItHero sometimes life-threatening]], problems for everyone. [[PeerPressureMakesYouEvil When Cinch and the other Shadowbolts convince her to unleash the magic she's gathered despite having little clue of how to use it]], she [[spoiler:[[JumpingOffTheSlipperySlope transforms into]] [[SuperPoweredEvilSide Midnight]] [[PaintItBlack Sparkle]], a {{RealityWarper}}-level threat [[MadScientist whose desire to understand magic is so strong]] ''[[OmnicidalManiac that she nearly destroys the human world]] [[LackOfEmpathy without a care to get to Equestria]]'']], something no other antagonist has ever gone to the lengths to do, [[spoiler:and forces Sunset to [[GoldenSuperMode absorb her friends' magic and become Daydream Shimmer]] to fight her alone (with timely assistance from [[SpannerInTheWorks Spike]])]]. In the end, [[spoiler:Twilight and the other Shadowbolts pull a HeelFaceTurn, but Cinch [[NeverMyFault refuses to even take responsibility]]]].

to:

** ZigZagged in ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames''. The ''actual'' BigBad, [[DeanBitterman Crystal Prep's Principal]] [[FourEyesZeroSoul Abacus Cinch]] is a NonActionBigBad who [[SoreLoser just wants to preserve]] [[AssumedWin her school's winning streak]] streak [[SeriousBusiness whatever the cost]]. However, [[AlternateSelf Human Twilight Sparkle]], the one [[TheHeavy who actually drives the plot]], originally starts out as [[AntiVillain a very polite young lady on the opposing Shadowbolt's team]] [[CuriosityIsACrapshoot whose desire to understand the magic she's been sensing around Canterlot High]] [[DidntThinkThisThrough causes]], [[NiceJobBreakingItHero sometimes life-threatening]], causes problems for everyone. [[PeerPressureMakesYouEvil When Cinch and the other Shadowbolts convince her to unleash the magic she's gathered despite having little clue of how to use it]], she [[spoiler:[[JumpingOffTheSlipperySlope transforms into]] [[SuperPoweredEvilSide Midnight]] [[PaintItBlack Sparkle]], a {{RealityWarper}}-level threat [[MadScientist whose desire to understand magic is so strong]] ''[[OmnicidalManiac that she nearly destroys the human world]] [[LackOfEmpathy without a care to get to Equestria]]'']], something no other antagonist has ever gone to the lengths to do, [[spoiler:and forces Sunset to [[GoldenSuperMode absorb her friends' magic and become Daydream Shimmer]] to fight her alone (with timely assistance from [[SpannerInTheWorks Spike]])]]. In the end, [[spoiler:Twilight and the other Shadowbolts pull a HeelFaceTurn, but Cinch [[NeverMyFault refuses to even take responsibility]]]].responsibility]]]].
** Averted in ''WesternAnimation/MyLittleEquestriaGirlsLegendsOfEverfree''. The BigBad [[GreenThumb Gaea Everfree]] [[spoiler:also known as camp director Gloriosa Daisy]] is much weaker than [[spoiler:Midnight Sparkle]] was, likely more on [[spoiler:demon]] Sunset Shimmer or the Dazzlings' level, and the stakes are much lower as well [[spoiler:being less about world domination or destruction and more about an obsession with ensuring that Camp Everfree doesn't get shut down and turned into a spa]]. However, the threat is compounded by Human Twilight dealing with the fact [[spoiler:[[EnemyWithin Midnight Sparkle isn't completely gone]]]] and the girls in general coming to terms with their own [[EmpoweredBadassNormal burgeoning magical powers manifesting at random]]. [[spoiler:Even once Gloriosa goes off the deep end completely, the Humane Five are able to hold her off decently by themselves with their powers and once Twilight overcomes Midnight with Sunset's help, the seven quickly defeat Gaea Everfree without much trouble]].
14th May '17 11:56:37 PM Zeiram1990
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* ''WesternAnimation/AvatarTheLastAirbender'' is an interesting variation. They started with AntiVillain Zuko, who was superseded by Admiral Zhao as the main threat. After [[spoiler:Zhao's death]] came Zuko's MagnificentBastard DarkActionGirl sister Azula, the main threat for the second season, [[WakeUpCallBoss who posed far more of a threat than Zuko and Zhao combined]] and whom [[spoiler:Zuko rejoined in the season finale]]. Team Avatar's inability to adjust to her threat level quickly enough [[spoiler:led to her dealing them a [[TheBadGuyWins crushing defeat at the end of Book 2]]]]. The variation comes from [[EvilOverlord Fire Lord Ozai]] being identified as the BigBad from the very start of the series, both the audience and the protagonists fully aware that no matter how many enemies they face he would remain their ultimate goal.

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* ''WesternAnimation/AvatarTheLastAirbender'' is an interesting variation. They started with AntiVillain Zuko, who was superseded by Admiral Zhao as the main threat. After [[spoiler:Zhao's death]] came Zuko's MagnificentBastard DarkActionGirl sister Azula, the main threat for the second season, [[WakeUpCallBoss who posed far more of a threat than Zuko and Zhao combined]] and whom [[spoiler:Zuko rejoined in the season finale]]. Team Avatar's inability to adjust to her threat level quickly enough [[spoiler:led to her dealing them a [[TheBadGuyWins crushing defeat at the end of Book 2]]]]. The variation comes from [[EvilOverlord Fire Lord Ozai]] being identified as the BigBad from the very start of the series, both the audience and the protagonists fully aware that no matter how many enemies they face he would remain their ultimate goal.
5th May '17 3:54:30 AM Cryoclaste
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* In ''{{Pokemon}}'' the strength of the trainers and the wild Pokémon are directly proportional to how long it is until you get there. There are some aversions: Both the Viridian and Petalburg Gyms have leaders much stronger than you likely will be when you first get there, but you can't actually battle until you're at the appropriate point in the game (with the Petalburg Gym it's because the leader knows he would just kick your ass entirely otherwise). While the Kanto trainers in GSC/HGSS play this straight in that they're all leveled to be near those of someone who beat the Elite Four (which is handwaved by someone stating Kanto has started attracting a bunch of really strong trainers), the wild Pokémon avert it in that they are the same levels as they were in the first generation of games. Interestingly, the trainers still have Pokémon typical of trainers in those locations in the first game, which means they must have held off on evolving them for dozens of levels.

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* In ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' the strength of the trainers and the wild Pokémon are directly proportional to how long it is until you get there. There are some aversions: Both the Viridian and Petalburg Gyms have leaders much stronger than you likely will be when you first get there, but you can't actually battle until you're at the appropriate point in the game (with the Petalburg Gym it's because the leader knows he would just kick your ass entirely otherwise). While the Kanto trainers in GSC/HGSS play this straight in that they're all leveled to be near those of someone who beat the Elite Four (which is handwaved by someone stating Kanto has started attracting a bunch of really strong trainers), the wild Pokémon avert it in that they are the same levels as they were in the first generation of games. Interestingly, the trainers still have Pokémon typical of trainers in those locations in the first game, which means they must have held off on evolving them for dozens of levels.
28th Apr '17 6:32:59 AM Cryoclaste
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* Lampshaded in the end of the ''VideoGame/{{X-COM}}: Apocalypse'' LetsPlay: As a bonus, after the game's done, there's a scene with what would've happened had the aliens sent their biggest and baddest ships through first. It's not pretty.

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* Lampshaded in the end of the ''VideoGame/{{X-COM}}: Apocalypse'' ''VideoGame/XComApocalypse'' LetsPlay: As a bonus, after the game's done, there's a scene with what would've happened had the aliens sent their biggest and baddest ships through first. It's not pretty.
25th Apr '17 3:46:16 PM Az_Tech341
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** In Fallout4, the further down south the player goes the less they'll see of the common [[ChaoticStupid raider]], fragile ghouls and mole rats and more of the various subspecies of the wasteland beasts, Gunner and Super Mutant encampments and [[AIIsACrapshoot military robots gone haywire.]] This all climaxes in the [[DeathWorld Glowing Sea]], where radiation is abutment, there's nowhere to hide and where the games toughest species of Deathclaws, Radscorpions and Stingwings live.
*** In terms of the story however, the game introduces you to combat by pitting you against Radroaches, Bloatflies, Mole Rats, and Bloodbugs, all of which can be killed with a few shots or a good whack from your melee. Upon reaching Concord you'll face a gang of [[ChaoticStupid Raiders]] with homemade pipe weaponry, made even easier by the Power Armor and Minigun given to you during the ATasteOfPower sequence, culminating with a BossBattle against an angry but basic Deathclaw. Once this is done, it's very likely to encounter basic Feral Ghouls and Super Mutants while on the way to Diamond City, along with scattered Raider gangs. Moving from Diamond City to Vault 114 introduces to player to the Triggermen, a mobster-like gang who favor fighting in the tightly packed hallways of the Vault with submachine guns and baseball bats, the first gang that will likely use real weapons against the player. Moving on from the Vault to Kelloggs Hideout will likely be the first time the player encounters various predatory animals such as the [[BearsAreBadNews Yao Guai]] and Stingwings, who are scripted to appear on the path to the place, and the hideout itself will be filled with Generations 1 and 2 Institute Synths, the robotic yet outdated infantry of The Institute who use [[DeathOfAThousandCuts relatively weak but fast firing]] laser rifles. One boss battle against Kellogg and a cinematic later and the player now has the objective of traversing down south towards the [[DeathWorld Glowing Sea]], where the meanest of monsters, mutants and gangs reside. From this point on the story changes depending on what faction is joined, and the enemy factions that the player will face range from the well-armed but low in numbers Brotherhood of Steel, [[ZergRush abundant and only slightly more armed than average Institute Synths]] who form the bulk of the Institutes firepower or the Railroad members who are [[JackOfAllTrades fairly average all around with their equipment and armor.]]

to:

** In Fallout4, the further down south the player goes the less they'll see of the common [[ChaoticStupid raider]], fragile ghouls and mole rats and more of the various subspecies of the wasteland beasts, Gunner and Super Mutant encampments and [[AIIsACrapshoot military robots gone haywire.]] This all climaxes in the [[DeathWorld Glowing Sea]], where radiation is abutment, there's nowhere to hide and where the games toughest species of Deathclaws, Radscorpions and Stingwings live.
*** In terms of the story however,
''VideoGame/Fallout4'', the game introduces you to combat by pitting you against Radroaches, Bloatflies, Mole Rats, and Bloodbugs, all of which can be killed with a few shots or a good whack from your melee. Upon reaching Concord you'll face a gang of [[ChaoticStupid Raiders]] with homemade pipe weaponry, made even easier by the Power Armor and Minigun given to you during the ATasteOfPower sequence, you, culminating with a BossBattle against an angry but basic Deathclaw. Once this is done, it's very likely to encounter basic Feral Ghouls and Super Mutants while on the way you travel to Diamond City, along with encountering basic Feral Ghouls, Super Mutants, and scattered Raider gangs. gangs en route. Moving from Diamond City to Vault 114 introduces to the player to the Triggermen, Triggermen - a mobster-like gang who favor fighting in the tightly packed hallways of the Vault with submachine guns and baseball bats, and the first gang that will likely use real weapons against the player. Moving on from the Vault to Kelloggs Hideout will likely be the first time Kellogg's Hideout, the player encounters various predatory animals such as the [[BearsAreBadNews Yao Guai]] and Stingwings, who are scripted to appear on the path to the place, and the hideout itself will be filled with Generations 1 and 2 Institute Synths, the Synths (the robotic yet outdated infantry of The Institute who use [[DeathOfAThousandCuts relatively weak but fast firing]] laser rifles. rifles). One boss battle against Kellogg and a cinematic later and the player now has the objective of traversing down south towards the [[DeathWorld Glowing Sea]], where the meanest of monsters, mutants mutants, and gangs reside. From this point on the story changes depending on what faction is joined, and the enemy factions that the player will face range from the well-armed but low in numbers Brotherhood of Steel, [[ZergRush abundant and only slightly more armed than average Institute Synths]] who form the bulk of the Institutes firepower or the Railroad members who are [[JackOfAllTrades fairly average all around with their equipment and armor.]] reside.
25th Apr '17 9:20:19 AM Stolen_Moment
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Added DiffLines:

** In Fallout4, the further down south the player goes the less they'll see of the common [[ChaoticStupid raider]], fragile ghouls and mole rats and more of the various subspecies of the wasteland beasts, Gunner and Super Mutant encampments and [[AIIsACrapshoot military robots gone haywire.]] This all climaxes in the [[DeathWorld Glowing Sea]], where radiation is abutment, there's nowhere to hide and where the games toughest species of Deathclaws, Radscorpions and Stingwings live.
*** In terms of the story however, the game introduces you to combat by pitting you against Radroaches, Bloatflies, Mole Rats, and Bloodbugs, all of which can be killed with a few shots or a good whack from your melee. Upon reaching Concord you'll face a gang of [[ChaoticStupid Raiders]] with homemade pipe weaponry, made even easier by the Power Armor and Minigun given to you during the ATasteOfPower sequence, culminating with a BossBattle against an angry but basic Deathclaw. Once this is done, it's very likely to encounter basic Feral Ghouls and Super Mutants while on the way to Diamond City, along with scattered Raider gangs. Moving from Diamond City to Vault 114 introduces to player to the Triggermen, a mobster-like gang who favor fighting in the tightly packed hallways of the Vault with submachine guns and baseball bats, the first gang that will likely use real weapons against the player. Moving on from the Vault to Kelloggs Hideout will likely be the first time the player encounters various predatory animals such as the [[BearsAreBadNews Yao Guai]] and Stingwings, who are scripted to appear on the path to the place, and the hideout itself will be filled with Generations 1 and 2 Institute Synths, the robotic yet outdated infantry of The Institute who use [[DeathOfAThousandCuts relatively weak but fast firing]] laser rifles. One boss battle against Kellogg and a cinematic later and the player now has the objective of traversing down south towards the [[DeathWorld Glowing Sea]], where the meanest of monsters, mutants and gangs reside. From this point on the story changes depending on what faction is joined, and the enemy factions that the player will face range from the well-armed but low in numbers Brotherhood of Steel, [[ZergRush abundant and only slightly more armed than average Institute Synths]] who form the bulk of the Institutes firepower or the Railroad members who are [[JackOfAllTrades fairly average all around with their equipment and armor.]]
24th Apr '17 6:45:54 PM nombretomado
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* Appears in the all of the ''TalesSeries'' games. You encounter stronger enemies and bosses later in the game, though [[HopelessBossFight scripted fights]] with major villains do occur. There are some accessions, such as in Symphonia and Vesperia, where you would encounter a villain that you wouldn't fight until much later in the game. Another partial-departure with it occurs in ''Tales of the Abyss'', where you will end up repeatedly fighting these bosses called the Six-God-Generals throughout the game, and they get stronger each time.

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* Appears in the all of the ''TalesSeries'' ''VideoGame/TalesSeries'' games. You encounter stronger enemies and bosses later in the game, though [[HopelessBossFight scripted fights]] with major villains do occur. There are some accessions, such as in Symphonia and Vesperia, where you would encounter a villain that you wouldn't fight until much later in the game. Another partial-departure with it occurs in ''Tales of the Abyss'', where you will end up repeatedly fighting these bosses called the Six-God-Generals throughout the game, and they get stronger each time.
This list shows the last 10 events of 323. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SortingAlgorithmOfEvil