History Main / MovesetClone

21st Mar '17 5:00:31 PM onionmaster
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*** But their case in particular is noteworthy for Hwoarang in ''3'' actually being just a SuspiciouslySimilarSubstitute for Baek from ''2'', with only one or two moves in common (the others being fairly similar, but not entirely identical to the originals) until they were reunited in ''5'' where the amount of identical moves they shared was increased quite a bit.

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*** But their case in particular is noteworthy for Hwoarang in ''3'' actually being just a SuspiciouslySimilarSubstitute for Baek from ''2'', with only one or two moves in common (the others being fairly similar, but not entirely identical to the originals) until they were reunited in ''5'' where the amount of identical moves they shared was increased quite a bit. This was a JustifiedTrope in that Baek's style of Taekwondo is traditional martial art style (due to him being a teacher) and Hwoarang's is a street fighting style (due to him being a rebellious student who got into fights).
4th Mar '17 1:00:12 AM BackgroundGuy
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** Arguably, ''everyone in the entire series was a clone of each other'' until after the fourth game. Nowadays, fighting games use different basic moves for each character, and while there may be some overlap, they at least tend to ''look'' different. Back in the day, though, it was easier to tell actors to pantomime a lot of the same moves as each other, so that they all had the same melee attacks - uppercuts, leg sweeps, jump kicks, etc. - and were differentiated only in appearance and their arsenal of special moves.
4th Mar '17 12:51:20 AM BackgroundGuy
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** It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon was basically this for all the male ninja characters, as was Khameleon for the female ones while we're at it, but the most blatant of all was Monster from ''Deception''. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster plays exactly as Scorpion does, and has no backstory - even the game [[LampshadeHanging admits he came out of nowhere]] via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return. He can even be "unlocked" via cheat devices that simply use his model and name on Scorpion's moveset data, but if you've played as Scorpion in this game, you've played as Monster.

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** It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon was basically this for incorporated his moveset as he channeled all the male ninja characters, as was Khameleon for the female ones while we're at it, but the most blatant of all was Monster from ''Deception''. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster plays exactly as Scorpion does, and has no backstory - even the game [[LampshadeHanging admits he came out of nowhere]] via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return. He can even be "unlocked" via cheat devices that simply use his model and name on Scorpion's moveset data, but if you've played as Scorpion in this game, you've played as Monster.Monster.
** The Nintendo 64 version of ''Trilogy'' couldn't squeeze Chameleon in for some reason, so instead it got [[MyNaymeIs Khameleon]], his female equivalent who channels the moves of Kitana, Mileena, and Jade instead. Unlike him, however, she can't just whip any of those moves out any time she wants; you have to wait until the color of her name in her lifebar is the same as the outfit of the character you want to use a move from. Want to do Jade's Dodging Shadows? You have to make sure you key it in whenever Khameleon's name is green.
4th Mar '17 12:43:38 AM BackgroundGuy
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** It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon was basically this for all the male ninja characters, as was Khameleon for the female ones while we're at it, but the most blatant of all was Monster from ''Deception''. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster has no backstory and even the game [[LampshadeHanging admits he came out of nowhere]] via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return.

to:

** It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon was basically this for all the male ninja characters, as was Khameleon for the female ones while we're at it, but the most blatant of all was Monster from ''Deception''. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster plays exactly as Scorpion does, and has no backstory and - even the game [[LampshadeHanging admits he came out of nowhere]] via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return. He can even be "unlocked" via cheat devices that simply use his model and name on Scorpion's moveset data, but if you've played as Scorpion in this game, you've played as Monster.
4th Mar '17 12:41:05 AM BackgroundGuy
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** The series' first four hidden characters were all moveset clones, ''in addition to'' being PaletteSwaps. In the first game, Reptile had both Sub-Zero and Scorpion's moves while being faster;[[note]]as implied by his costume - yellow and blue make green[[/note]] the entire point of him was to use a Fatality on him to skyrocket players' scores. In the second game, Jade debuted as a clone of Kitana - not only did they swap her palette for a new character, they had Jade keep all of Kitana's arsenal while making her able to walk faster ''and'' be immune to projectile attacks (as well as attacks like Sub-Zero's ice puddle). Alongside Jade came Smoke and Noob Saibot, both of whom were Scorpion clones who walked faster but lacked her projectile immunity. Reptile, Jade, and Noob all became very original characters pretty quickly, but it took years for Smoke to leave Scorpion's shadow in this respect. Even in his cyborg form he borrowed ''all'' his special moves from other characters. It wasn't until the fourth main game that the series began moving away from this means of hiding characters.
** It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon was basically this for all the male ninja characters, as was Khameleon for the female ones while we're at it, but the most blatant of all was Monster from ''Deception''. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster has no backstory and even the game [[LampshadeHanging admits he came out of nowhere]] via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return.
11th Dec '16 2:49:03 AM JonVonBass
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*** Mokujin and Combot are interesting examples in that they don't have ANY moves of their own (At least AFAIK) and instead swap for a new one either every round or at least every battle. And the sets they use are those of every other character (minus Ogre/True Ogre in T3) so in a way, these two are moveset clones of every other fighter but only for one round or battle at a time.
25th Nov '16 4:17:41 PM Rbade
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** A very strange inversion with Wii Fit Trainer. One of her/his specials, "Sun Salutation", bares heavy similarities to Mega Man's Pharaoh Shot That he only has in his home series, not in smash.
20th Nov '16 8:08:57 PM BlueSunStudios
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*** This is the first game that applies this trope to the Mercenaries, Selena and Laslow. The former is faster, while the latter is stronger and more skilled.
*** Hoshido and Nohr each have their own mage duo: Hayato and Orochi from Hoshido, and Nyx and Odin from Nohr. Hayato's modifiers lean towards the standard SquishyWizard, with higher Speed, but less Defense and Resistance. Orochi has negative modifiers in both Speed and Defense, and has more Magic and Resistance than Tsukuyomi. Nyx's modifiers are similar to Tharja's GlassCannon modifiers, while Odin's are similar to Henry's JackOfAllStats, albeit a bit slower.

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*** This is the first game that applies this trope to the Mercenaries, Selena and Laslow. The former is faster, while possesses higher Speed, Magic (not that it will help her much being in a physical class), Defense, and Resistance; the latter is stronger has better HP, Strength, Skill, and more skilled.
Luck. This is also reflected in the two's "canon" advanced classes (i.e. the advanced classes that don't give the characters a generic palette). Hero takes advantage of Laslow's statistics better having higher Strength, Skill, and Luck than the Bow Knight, while Selena fits perfectly in the Bow Knight class with it's better Speed and higher Resistance (and assuming that she hits her caps in all stats she can still use Levin Swords and Shining Bows close to as efficiently as physical weapons since the 28 Strength and 25 Magic cap differences aren't that far from each other).
*** Hoshido and Nohr each have their own mage duo: Hayato and Orochi from Hoshido, and Nyx and Odin from Nohr. Hayato's modifiers lean towards the standard SquishyWizard, a magic-oriented JackOfAllStats, with higher Speed, high Speed and above average Magic and Luck, but less Defense subpar Skill, Defense, and Resistance. Orochi has negative modifiers in both subpar Luck and poor Speed and Defense, but she is in a three-way tie for the best magic with Elise and has more Magic Nyx and Resistance than Tsukuyomi. possesses high Skill and Resistance. Nyx's modifiers are similar to Tharja's GlassCannon modifiers, modifiers with poor accuracy, while Odin's are similar to Henry's JackOfAllStats, albeit a bit slower.slower (his growths curiously lean more towards a physical fighter with only his Magic modifier not matching his growths).



*** Kaze and his brother Saizo play the Cain and Abel role despite not being Cavaliers, but Ninjas instead. Kaze is the FragileSpeedster of the pair, while Saizo is [[MagicKnight stronger in both Strength and Magic]], but [[MightyGlacier slower]]. Kagero combines elements of both, with having absurdly high Strength, a high Speed growth, and a negative Speed modifier.

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*** Kaze and his brother Saizo play the Cain and Abel role despite not being Cavaliers, but Cavaliers (but Ninjas instead. instead), and they're involved in a three-way moveset clone system with Kagero. Kaze is the FragileSpeedster of the pair, while Saizo is [[MagicKnight stronger in both fastest unit bar none with high Skill and above average Resistance but has subpar Defense and poor Strength and Magic]], Luck; Saizo has above average Strength and Defense ([[MagicKnight also possessing a respectable Magic growth very slightly blow his Strength]]) with one of the best Skill statistics, but his [[MightyGlacier slower]]. Speed]] and Resistance are both poor; Kagero combines elements has the best Strength statistics bar none (ironic for being in one of both, with having absurdly high Strength, the weakest physical classes), a high Speed growth, and growth (with a contrasting negative Speed modifier.modifier), a subpar Skill stat and growth, and the better Resistance statistics.
*** Arthur and Charlotte, the fighters of Nohr. Arthur has above average Strength and Defense with one of the best Skill growths (tied with several others for the best Skill stat), but his Resistance is lacking and he has the absolute godforsaken Luck out of anyone in the entire game which by the way is also a rare case of StoryAndGameplayIntegration (only a captured generic Hero has the same growth rate in Luck as him). Charlotte on the other hand is tied for the best Strength modifier with the above mentioned Kagero, Effie, and Keaton, possesses a monstrous HP growth (surpassed only be a few capturable characters), and has high speed. However, her high statistics are offset by pitiful Defense and godawful Resistance.
24th Oct '16 3:39:40 AM BlueSunStudios
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*** This trope even extends to class sets as well rather than just stat modifiers and growth rates in starting classes. While some characters share the same class set with one differing class (e.g. Chrom's Lord v.s. Ricken's Mage, Gregor's Barbarian v.s. [[spoiler:Priam]]'s Fighter, etc.), a few others have the exact same class set with a possible differing starting class (MightyGlaicer Nowi v.s. JackOfAllStats Tiki, MightyGlacier Henry v.s. FragileSpeedster [[spoiler:Gangrel]], and SquishyWizard Lissa v.s. GlassCannon [[spoiler:Emmeryn]])

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*** This trope even extends to class sets as well rather than just stat modifiers and growth rates in starting classes. While some characters share the same class set with one differing class (e.g. Chrom's Lord v.s. Ricken's Mage, Gregor's Barbarian v.s. [[spoiler:Priam]]'s Fighter, etc.), a few others have the exact same class set with a possible differing starting class (MightyGlaicer (MightyGlacier Nowi v.s. JackOfAllStats Tiki, MightyGlacier Henry v.s. FragileSpeedster [[spoiler:Gangrel]], and SquishyWizard Lissa v.s. GlassCannon [[spoiler:Emmeryn]])
24th Oct '16 3:38:45 AM BlueSunStudios
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*** This trope even extends to class sets as well rather than just stat modifiers and growth rates in starting classes. While some characters share the same class set with one differing class (e.g. Chrom's Lord v.s. Ricken's Mage, Gregor's Barbarian v.s. [[spoiler:Priam]]'s Fighter, etc.), a few others have the exact same class set with a possible differing starting class (MightyGlaicer Nowi v.s. JackOfAllStats Tiki, MightyGlacier Henry v.s. FragileSpeedster [[spoiler:Gangrel]], and SquishyWizard Lissa v.s. GlassCannon [[spoiler:Emmeryn]])
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MovesetClone