History Main / MovesetClone

14th Aug '16 3:36:59 PM Zoriax91
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** ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' has Part 3 Jotaro and Part 4 Jotaro. They have almost identical movesets, with Part 4 having better range and part 3 a better TimeStop.
3rd Aug '16 5:12:23 PM Tractical_Chunder
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* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the ''[[LeftHandedMirror left arm]]'' that you encounter in the game. His moveset and powers are exact copies of ones Gene himself [[CharacterCustomization can]] use, with minor changes made to make the fight fair. And ''then'' there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is [[MirrorMatch another Gene]], but as he appears at the end of the game with [[EleventhHourSuperpower both Godhands]].

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* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the ''[[LeftHandedMirror left arm]]'' that you encounter in the game. His moveset and powers are exact copies of ones Gene himself [[CharacterCustomization can]] use, with [[InvulnerableAttack minor changes changes]] made to make the fight fair. And ''then'' there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is [[MirrorMatch another Gene]], but as he appears at the end of the game with [[EleventhHourSuperpower both Godhands]].
3rd Aug '16 2:57:33 PM Tractical_Chunder
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* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the ''left arm'' that you encounter in the game. His moveset and powers are exact copies of ones Gene himself [[CharacterCustomization can]] use, with minor changes made to make the fight fair. And ''then'' there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is [[MirrorMatch another Gene]], but as he appears at the end of the game with [[EleventhHourSuperpower both Godhands]].

to:

* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the ''left arm'' ''[[LeftHandedMirror left arm]]'' that you encounter in the game. His moveset and powers are exact copies of ones Gene himself [[CharacterCustomization can]] use, with minor changes made to make the fight fair. And ''then'' there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is [[MirrorMatch another Gene]], but as he appears at the end of the game with [[EleventhHourSuperpower both Godhands]].
3rd Aug '16 2:35:04 PM Tractical_Chunder
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* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist with "the right arm of God." So naturally, there's another character who has the ''left arm'' that you encounter in the game. His moveset and powers are exact copies of ones you yourself can use, with minor changes made to make the fight fair.

to:

* ''VideoGame/GodHand'', a game stylized after old-school {{Fighting Game}}s and BeatEmUps, features a protagonist protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the ''left arm'' that you encounter in the game. His moveset and powers are exact copies of ones you yourself can Gene himself [[CharacterCustomization can]] use, with minor changes made to make the fight fair.fair. And ''then'' there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is [[MirrorMatch another Gene]], but as he appears at the end of the game with [[EleventhHourSuperpower both Godhands]].
3rd Aug '16 2:20:59 PM Tractical_Chunder
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* ''VideoGame/GodHand'', a throwback to old-school {{Fighting Game}}s, nods to it with Gene and Azel. There's also several nods to the ''actual'' Ryu, including a karate outfit as an alternate costume and a Shoryuken as one of Gene's juggle moves. Capcom owned Clover, who made God Hand.

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* ''VideoGame/GodHand'', a throwback to game stylized after old-school {{Fighting Game}}s, nods to it Game}}s and BeatEmUps, features a protagonist with Gene "the right arm of God." So naturally, there's another character who has the ''left arm'' that you encounter in the game. His moveset and Azel. There's also several nods to the ''actual'' Ryu, including a karate outfit as an alternate costume and a Shoryuken as one powers are exact copies of Gene's juggle moves. Capcom owned Clover, who ones you yourself can use, with minor changes made God Hand.to make the fight fair.
15th Jul '16 7:39:52 PM sampacm
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* In ''VideoGame/EternalFighterZero'', Doppel Nanase is this to Rumi Nanase: Doppel is basically a copy of Rumi when she's fighting bare-handed, as they have the same normal moves, and they even both share a few combos, but aside of that, thay can be easily distinguished: Rumi has a StanceSystem where she can fight whether with her wooden sword or bare-handed, and her moveset is distributed accordingly; Doppel fights exclusively bare-handed, and has a good variety of grapple moves and other special techniques. Such differences make this a downplayed example.

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* In ''VideoGame/EternalFighterZero'', Doppel Nanase is this to Rumi Nanase: Doppel is basically a copy of Rumi when she's fighting bare-handed, as they have the same normal moves, and they even both share a few combos, but aside of that, thay they can be easily distinguished: Rumi has a StanceSystem where she can fight whether with her wooden sword or bare-handed, bare-handed (At the cost of some special moves and her SuperArmor), and her moveset is distributed accordingly; Doppel fights exclusively bare-handed, and has a good variety of grapple moves and other special techniques. Such differences make this a downplayed example.
13th Jul '16 12:33:09 AM Fluid
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* Shirou and Archer have largely-identical move lists in ''VideoGame/FateUnlimitedCodes''. This is something that also comes up in [[VisualNovel/FateStayNight the original visual novel]], as Shirou copied a lot of Archer's techniques because he was impressed by them after seeing him fight.
11th Jul '16 8:40:50 PM DastardlyDemolition
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** Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the PaletteSwap heroes of ''VideoGame/IkariWarriors'', started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar, especially with their different SignatureMoves [[GoodOldFisticuffs Ralf's Vulcan Punch]] and [[WrestlerInAllOfUs Clark's Super Argentine Backbreaker]]. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their ''[='96=]'' debut. Like the Ikari Warriors, their ''[='98=]'' return had them undergo DivergentCharacterEvolution such that all that remained the same were their weak punches and throws.

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** Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the PaletteSwap heroes of ''VideoGame/IkariWarriors'', started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar, especially with their different SignatureMoves [[SignatureMove signature moves]], [[GoodOldFisticuffs Ralf's Vulcan Punch]] and [[WrestlerInAllOfUs Clark's Super Argentine Backbreaker]]. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their ''[='96=]'' debut. Like the Ikari Warriors, their ''[='98=]'' return had them undergo DivergentCharacterEvolution such that all that remained the same were their weak punches and throws.
11th Jul '16 8:39:25 PM DastardlyDemolition
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** Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the PaletteSwap heroes of ''VideoGame/IkariWarriors'', started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their ''[='96=]'' debut. Like the Ikari Warriors, their ''[='98=]'' return had them undergo DivergentCharacterEvolution such that all that remained the same were their weak punches and throws.

to:

** Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the PaletteSwap heroes of ''VideoGame/IkariWarriors'', started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar.similar, especially with their different SignatureMoves [[GoodOldFisticuffs Ralf's Vulcan Punch]] and [[WrestlerInAllOfUs Clark's Super Argentine Backbreaker]]. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their ''[='96=]'' debut. Like the Ikari Warriors, their ''[='98=]'' return had them undergo DivergentCharacterEvolution such that all that remained the same were their weak punches and throws.
29th Apr '16 4:13:15 AM Killerikala
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* Azrael in ''VideoGame/BatmanArkhamKnight'' uses the same moves as Batman, but has less gadgets and seems to be slightly faster. This is justified in-game as Azrael is said to have learned them while watching Batman throughout the years. In challenge mode, he has a different set of challenges, which are often more difficult than Batman's.
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