Follow TV Tropes

Following

History Main / MovesetClone

Go To

OR

Added: 1067

Changed: 1534

Is there an issue? Send a MessageReason:
Added example(s)


** ''VideoGame/RomeTotalWar'': The base game has the four Roman factions (the three playable houses and the Senate), who have the exact same unit roster with the only distinction being what type of gladiator they can recruit. ''Barbarian Invasion'' has the (Visi)Goths and Ostrogoths, Sarmatians and Roxolani, and Burgundii and Lombardii who all share the same respective rosters, and the two Roman factions have separate rebel versions as well. ''Alexander'' has the Barbarian factions on the campaign who are all clones of one another and share the same roster to the point that in custom battle they are all rolled into the same faction. Meaning tribes that are culturally distinct such as the Thracians and Dahae all have the same roster.
** ''VideoGame/MedievalIITotalWar'': The ''Americas'' expansion has the Aztecs, Tlaxcalans, and Tarascans, who have almost identical rosters to one another. The ''Crusades'' expansion has the Kingdom of Jerusalem and the Principality of Antioch, who while being far more distinct from one another when compared to the other examples listed here nonetheless parallel one another given their shared emphasis on fanatical knights and supporting troops.

to:

** ''VideoGame/ShogunTotalWar'' and ''VideoGame/TotalWarShogun2'': ''Every'' faction in the game has the exact same roster, with the second game taking steps to rectify this by giving each faction a few unique units and EliteMook versions of existing units. It gets to the point that the second game's multiplayer allows players to mix and match unique units from different factions.
** ''VideoGame/RomeTotalWar'': The base game has the four Roman factions (the three playable houses and the Senate), who have the exact same unit roster with the only distinction being what type of gladiator they can recruit. ''Barbarian Invasion'' has the (Visi)Goths and Ostrogoths, Sarmatians and Roxolani, and Burgundii and Lombardii who all share the same respective rosters, and the two Roman factions have separate rebel versions as well. ''Alexander'' has the Barbarian factions on the campaign who are all clones of one another and share the same roster to the point that in custom battle they are all rolled into the same faction. Meaning tribes that are culturally distinct such as the Thracians and Dahae Scythians all have the same roster.
** ''VideoGame/MedievalIITotalWar'': The base game has Spain and Portugal, who have near-identical rosters with a few distinct units. The ''Americas'' expansion campaign has the Aztecs, Tlaxcalans, and Tarascans, who have almost identical rosters to one another. another, and the non-playable versions of England and France have paralleling rosters with shared units like Pikemen, Crossbowmen, and PaletteSwap versions of Conquistadors. The ''Britannia'' campaign has Norway, who has a near-identical roster to Denmark but with extra units, and the non-playable Baron's Alliance, a rebel version of England. The ''Crusades'' expansion campaign has the Kingdom of Jerusalem and the Principality of Antioch, who while being far more distinct from one another when compared to the other examples listed here nonetheless parallel one another given their similarly structured rosters and shared emphasis on fanatical knights and supporting troops.troops. The ''Teutonic'' campaign has Novgorod, a PaletteSwap of Russia, and Denmark is able to acquire Norway's unique units should they form the Kalmar Union.

Added: 4281

Removed: 1544

Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


* ''Franchise/SonicTheHedgehog'':
** Tails started out as a clone of Sonic in ''VideoGame/SonicTheHedgehog2''. Since then, Sega did try to slowly differentiate him, particularly by letting the player actually take advantage of his flying ability.
** ''VideoGame/SonicAdventure2'' gives [[EvilCounterpart three sets]]: Shadow to Sonic, Eggman to Tails, and Rouge to Knuckles.
** In ''VideoGame/SonicHeroes'', Team Sonic and Team Dark operate identically in Speed and Flight Formations. Knuckles and Omega, the respective Power characters for those teams, are mostly similar outside of their attack combos, whereas Team Rose and Team Chaotix have more noticeable quirks that differentiate themselves from the other teams.
** ''VideoGame/SonicDreamTeam'' takes after ''Adventure 2'', where it gives three sets of identical controls and abilities between its six playable characters -- Amy and Sonic can use both use the Light Speed Dash, Cream and Tails can both fly, with special rings being able to restore their flight meter, and both Knuckles and Rouge and glide around and climb up walls the others can't. Moreover, each character has the ability to do a Homing Attack and Boost.
* [[PunnyName "Polly and Gon"]] from ''VideoGame/BakuBakuAnimal''.



* [[PunnyName "Polly and Gon"]] from ''VideoGame/BakuBakuAnimal'' have the exact same moveset.
* In ''VideoGame/{{Bayonetta}}'', Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for [[BulletTime Witch Time]] is a lot tighter.



* In ''VideoGame/{{Bayonetta}}'', Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for [[BulletTime Witch Time]] is a lot tighter.


Added DiffLines:

* ''Franchise/SonicTheHedgehog'':
** Tails started out as a clone of Sonic in ''VideoGame/SonicTheHedgehog2''. Since then, Sega did try to slowly differentiate him, particularly by letting the player actually take advantage of his flying ability.
** ''VideoGame/SonicAdventure2'' gives [[EvilCounterpart three sets]]: Shadow to Sonic, Eggman to Tails, and Rouge to Knuckles.
** In ''VideoGame/SonicHeroes'', Team Sonic and Team Dark operate identically in Speed and Flight Formations. Knuckles and Omega, the respective Power characters for those teams, are mostly similar outside of their attack combos, whereas Team Rose and Team Chaotix have more noticeable quirks that differentiate themselves from the other teams.
** ''VideoGame/SonicDreamTeam'' takes after ''Adventure 2'', where it gives three sets of identical controls and abilities between its six playable characters -- Amy and Sonic can use both use the Light Speed Dash, Cream and Tails can both fly, with special rings being able to restore their flight meter, and both Knuckles and Rouge and glide around and climb up walls the others can't. Moreover, each character has the ability to do a Homing Attack and Boost.
* ''VideoGame/TotalWar'' combines this trope with PaletteSwap. While most factions share the same units, especially if they are part of the same cultural group, there are some instances that go this trope in that the factions in question have nearly the exact same unit rosters barring a unique unit or two.
** ''VideoGame/RomeTotalWar'': The base game has the four Roman factions (the three playable houses and the Senate), who have the exact same unit roster with the only distinction being what type of gladiator they can recruit. ''Barbarian Invasion'' has the (Visi)Goths and Ostrogoths, Sarmatians and Roxolani, and Burgundii and Lombardii who all share the same respective rosters, and the two Roman factions have separate rebel versions as well. ''Alexander'' has the Barbarian factions on the campaign who are all clones of one another and share the same roster to the point that in custom battle they are all rolled into the same faction. Meaning tribes that are culturally distinct such as the Thracians and Dahae all have the same roster.
** ''VideoGame/MedievalIITotalWar'': The ''Americas'' expansion has the Aztecs, Tlaxcalans, and Tarascans, who have almost identical rosters to one another. The ''Crusades'' expansion has the Kingdom of Jerusalem and the Principality of Antioch, who while being far more distinct from one another when compared to the other examples listed here nonetheless parallel one another given their shared emphasis on fanatical knights and supporting troops.
** ''VideoGame/EmpireTotalWar'': The Native American factions all share the exact same roster, with only a few unique units to distinguish themselves from each other.
** ''VideoGame/TotalWarRomeII'': Athens and Syracuse have the exact same unit roster, and in custom battle are only distinguished from one another by their selections of MercenaryUnits (Athens has Rhodians, Cretans, and Thracians while Syracuse has Balearics and Italians).
** ''VideoGame/TotalWarAttila'': The Nordic and Slavic factions all have the exact same rosters with the only distinctions among them being a unique line of units.
** ''VideoGame/ThronesOfBritanniaATotalWarSaga'': The game's playable factions (excluding the Normans and Norse who are only playable in custom battle) are divided into five cultural groups with two playable factions each. With the exception of the Gaels (whose two playable factions have different rosters given how one is Irish and the other is Scottish), the other factions share unit rosters with only a few unique units depending on the faction (e.g., for the Welsh factions, Gwynedd has a unique line of spearmen while Strathclyde has a unique line of cavalry, but otherwise have the exact same roster).
Is there an issue? Send a MessageReason:
None


* Billy and Jimmy Lee naturally filled this role in the UsefulNotes/NeoGeo ''VideoGame/DoubleDragon'' FightingGame, as well as in ''Double Dragon V'' for the SNES and Genesis.

to:

* Billy and Jimmy Lee naturally filled this role in the UsefulNotes/NeoGeo Platform/NeoGeo ''VideoGame/DoubleDragon'' FightingGame, as well as in ''Double Dragon V'' for the SNES and Genesis.
Is there an issue? Send a MessageReason:
None


** [[DropTheHammer Rock]] and Astaroth. Becomes a plot point when Astaroth discovers his origins (he, the "Black Giant", was modeled after the "White Giant", Rock) and then attempts to kill Rock.

to:

** [[DropTheHammer Rock]] Rock and Astaroth. Becomes a plot point when Astaroth discovers his origins (he, the "Black Giant", was modeled after the "White Giant", Rock) and then attempts to kill Rock.



* ''TabletopGame/{{Warhammer 40000}}'' has SpaceMarines and [[FaceHeelTurn Chaos Space Marines]]. Chaos Marines are often derisively thought of as mere "spiky marines", due to the fact that they still use largely human weapons, tactics, units, statlines, and even [=STCs=]. The trade-off is that "Loyalist" Marines get [[GeniusBruiser superior technology]] ([[AntiMagic Psychic Hoods]], [[DropTheHammer Thunder Hammers]], [[FlyingCar Land Speeders]], [[ItsRainingMen Drop Pods]]...), while Chaos Marines get [[DealWithTheDevil daemonic pacts]] (Cult Marines[[note]][[MagiTek Thousand Sons]], [[AxCrazy Khorne Berserkers]], [[MightyGlacier Plague Marines]], and [[ThePowerOfRock Noise Marines]], one for each major daemonic patron[[/note]], Icons of Chaos, [[AWizardDidIt sorcerous powers]], [[EldritchAbomination Daemon allies]], [[OurMonstersAreWeird mutant specialists]]...)

to:

* ''TabletopGame/{{Warhammer 40000}}'' has SpaceMarines and [[FaceHeelTurn Chaos Space Marines]]. Chaos Marines are often derisively thought of as mere "spiky marines", due to the fact that they still use largely human weapons, tactics, units, statlines, and even [=STCs=]. The trade-off is that "Loyalist" Marines get [[GeniusBruiser superior technology]] ([[AntiMagic Psychic Hoods]], [[DropTheHammer Thunder Hammers]], {{Thunder Hammer}}s, [[FlyingCar Land Speeders]], [[ItsRainingMen Drop Pods]]...), while Chaos Marines get [[DealWithTheDevil daemonic pacts]] (Cult Marines[[note]][[MagiTek Thousand Sons]], [[AxCrazy Khorne Berserkers]], [[MightyGlacier Plague Marines]], and [[ThePowerOfRock Noise Marines]], one for each major daemonic patron[[/note]], Icons of Chaos, [[AWizardDidIt sorcerous powers]], [[EldritchAbomination Daemon allies]], [[OurMonstersAreWeird mutant specialists]]...)
Is there an issue? Send a MessageReason:
None


** [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], a spacing-oriented character with a devastating "sweetspot" for his attacks at the very tip of his blade, has two clones, [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemAwakening Lucina]]. In ''Melee'', Roy recycles Marth's animations but his sword is heavier and [[FlamingSword on fire]], giving his attacks slightly different properties -- in particular his neutral-B attack can be charged to devastating effect, his Counter operates differently, and he does the most damage with the base of his blade instead of the tip. When he returned in the fourth game's DLC, several moves were tweaked or replaced to make him less like Marth. Meanwhile, Lucina ([[SlidingScaleOfGameplayAndStoryIntegration as a descendant and impersonator of Marth]]) is almost identical to him, only lacking the sweetspot on the tip of her sword, allowing her to deal equal damage with every part of the blade. In ''Ultimate'', Roy gets his own direct clone in [[VideoGame/FireEmblemAwakening Chron]], who, like Lucina, uses a balanced blade with an average damage output of Roy's sweetspots and sourspots. Since this leads to Chrom's damage output being higher on average than Lucina's, he is also somewhat handicapped by a less effective recovery.

to:

** [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], a spacing-oriented character with a devastating "sweetspot" for his attacks at the very tip of his blade, has two clones, [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemAwakening Lucina]]. In ''Melee'', Roy recycles Marth's animations but his sword is heavier and [[FlamingSword on fire]], giving his attacks slightly different properties -- in particular his neutral-B attack can be charged to devastating effect, his Counter operates differently, and he does the most damage with the base of his blade instead of the tip. When he returned in the fourth game's DLC, several moves were tweaked or replaced to make him less like Marth. Meanwhile, Lucina ([[SlidingScaleOfGameplayAndStoryIntegration as a descendant and impersonator of Marth]]) is almost identical to him, only lacking the sweetspot on the tip of her sword, allowing her to deal equal damage with every part of the blade. In ''Ultimate'', Roy gets his own direct clone in [[VideoGame/FireEmblemAwakening Chron]], Chrom]], who, like Lucina, uses a balanced blade with an average damage output of Roy's sweetspots and sourspots. Since this leads to Chrom's damage output being higher on average than Lucina's, he is also somewhat handicapped by a less effective recovery.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

** ''VideoGame/SonicDreamTeam'' takes after ''Adventure 2'', where it gives three sets of identical controls and abilities between its six playable characters -- Amy and Sonic can use both use the Light Speed Dash, Cream and Tails can both fly, with special rings being able to restore their flight meter, and both Knuckles and Rouge and glide around and climb up walls the others can't. Moreover, each character has the ability to do a Homing Attack and Boost.
Is there an issue? Send a MessageReason:
None


* Many consider Fox [=McCloud=] and Falco Lombardi from the ''VideoGame/StarFox'' games to be this (as noted in the ''VideoGame/SuperSmashBros''-related entries).

to:

* Many consider Fox [=McCloud=] and Falco Lombardi from the ''VideoGame/StarFox'' ''Franchise/StarFox'' games to be this (as noted in the ''VideoGame/SuperSmashBros''-related entries).



* In ''VideoGame/AdvanceWars Dual Strike'', Jugger and Koal are moveset clones of Flak and Adder, having the same stats and CO Abilities, though with slight differences [[note]]Jugger has slightly higher damage variance and costlier Super CO Power than Flak, and gets "smarter" when he uses his CO Power, that is the game uses a much smarter AI Script for him. Koal gets a damage bonus on roads while Adder's CO Power is cheap enough to use twice in a row.[[/note]]. This is [[LampshadeHanging lampshaded]] if you pair Koal and Adder together and win a fight: all their win quotes remark on how alike they are and how good of a team they make, how good of friends they've become, and they even [[HeterosexualLifePartners end up finishing each other's sentences]].

to:

* ''VideoGame/NintendoWars'': In ''VideoGame/AdvanceWars ''Advance Wars Dual Strike'', Jugger and Koal are moveset clones of Flak and Adder, having the same stats and CO Abilities, though with slight differences [[note]]Jugger has slightly higher damage variance and costlier Super CO Power than Flak, and gets "smarter" when he uses his CO Power, that is the game uses a much smarter AI Script for him. Koal gets a damage bonus on roads while Adder's CO Power is cheap enough to use twice in a row.[[/note]]. This is [[LampshadeHanging lampshaded]] if you pair Koal and Adder together and win a fight: all their win quotes remark on how alike they are and how good of a team they make, how good of friends they've become, and they even [[HeterosexualLifePartners end up finishing each other's sentences]].
Is there an issue? Send a MessageReason:
None


** [[VideoGame/MOTHER3 Lucas]] acts as this to [[VideoGame/{{Earthbound}} Ness]], though it's downplayed as the properties of his specials are different, and most of his standard attacks are completely different.

to:

** [[VideoGame/MOTHER3 Lucas]] acts as this to [[VideoGame/{{Earthbound}} [[VideoGame/EarthBound1994 Ness]], though it's downplayed as the properties of his specials are different, and most of his standard attacks are completely different.
Is there an issue? Send a MessageReason:
None


* Parodied with Fukua from ''VideoGame/{{Skullgirls}}''. She is an AprilFoolsDay character who is a literal [[CloningBlues clone]] based on main character Filia, with nearly identical normal attacks for the most part, and her reveal trailer is a direct TakeThat to Decapre's trailer for ''Ultra VideoGame/StreetFighterIV''. She manages to be distinct from her predecessor with completely different special moves based on [[DevelopmentGag older variations of Filia in the alpha build of the game]].

to:

* Parodied with Fukua from ''VideoGame/{{Skullgirls}}''. She is an AprilFoolsDay character who is a literal [[CloningBlues clone]] clone based on main character Filia, with nearly identical normal attacks for the most part, and her reveal trailer is a direct TakeThat to Decapre's trailer for ''Ultra VideoGame/StreetFighterIV''. She manages to be distinct from her predecessor with completely different special moves based on [[DevelopmentGag older variations of Filia in the alpha build of the game]].
Is there an issue? Send a MessageReason:
Renamed to Clone Angst, cutting non-examples, ZCEs, and no-context potholes.


* ''VideoGame/BloodyRoar 2'' handles this in an interesting manner: while two characters (Shina and Uriko) are traditional examples, being similar to but distinct from their predecessors (Gado and Long), two other moveset clones are straight-up replacements for characters from the first game (Jenny for Fox/Hans and Stun for Mitsuko), having all of their moves and more, and a third, the [[CloningBlues literal clone]] Shenlong, actually has Long's original moveset, while Long himself [[DivergentCharacterEvolution got a slightly different one]]; this was reversed in the third game, with Long getting his original moves back and Shenlong getting a noticeably different moveset. Fang from ''Extreme'' is a similar odd case, being a clone of Yugo's first game moveset, rather than of his noticeably different moveset from the second game onward.

to:

* ''VideoGame/BloodyRoar 2'' handles this in an interesting manner: while two characters (Shina and Uriko) are traditional examples, being similar to but distinct from their predecessors (Gado and Long), two other moveset clones are straight-up replacements for characters from the first game (Jenny for Fox/Hans and Stun for Mitsuko), having all of their moves and more, and a third, the [[CloningBlues literal clone]] clone Shenlong, actually has Long's original moveset, while Long himself [[DivergentCharacterEvolution got a slightly different one]]; this was reversed in the third game, with Long getting his original moves back and Shenlong getting a noticeably different moveset. Fang from ''Extreme'' is a similar odd case, being a clone of Yugo's first game moveset, rather than of his noticeably different moveset from the second game onward.

Top