Video Game / Eternal Fighter Zero

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The true eternal does exist here.

Eternal Fighter Zero is a Doujin Soft Fighting Game made by Twilight Frontier, who are known for other doujin games such as Higurashi Daybreak and Immaterial and Missing Power. Eternal Fighter Zero stars characters from various visual novels made by Key/Visual Arts (and Tactics, before Key split off from them). The original version featured characters from ONE ~To the Radiant Season~ and Kanon. Later versions added characters from Moon and AIR, for a total of 23 unique characters.

The gameplay is based largely off of other popular 2-D fighters, including Street Fighter, Guilty Gear, and The King of Fighters. Several of the characters' stances and attacks can be traced to characters from these games, along with many Shout Outs. This game is also known for its many in-jokes and references to the original visual novels. The game has a large cast, but aside from SNK Boss Kanna, the characters are all very balanced, as tier lists don't really make as much of an impact as most other fighting games


Provides Examples Of:

  • A Girl And Her X: Misuzu Kamio and her crow partner, Sora. She can command Sora to attack her opponent, in a similar fashion to Nakoruru and Mamahaha.
  • Abnormal Ammo: Akiko Minase can use a cooler as a missile launcher; fittingly enough, the "projectiles" are vegetables (Such as carrots, or radish) and even raw fish.
  • Adaptational Badass: Virtually none of the characters come from stories that have anything to do with combat. In EFZ, though, they can all throw down in spectacular fashion.
  • An Ice Person: Shiori Misaka.
  • Animal-Eared Headband: Mai Kawasumi's projection of her younger self wears a bunny-eared headband, which she uses as a weapon; Mai herself wears one when doing one of her supers at Level 2.
  • Ascended Extra:
    • Several of the seconday characters in Kanon (Namely Kaori Misaka, Mishio Amano and Akiko Minase) appeared first as playable characters in subsequent revisions of the game, with Sayuri Kurata being playable from the beginning.
    • Kano Kirishima and Minagi Tohno were given a second chance after they were Demoted to Extra in AIR.
  • Assist Character:
    • Akane Satomura can call her friend Shiko to attack her opponent, as a reference to the Striker System in The King of Fighters 99.
    • Mai Kawasumi can summon a Cute Ghost Girl with multiple attacks note  to assist her in battle, as a reference to the Stand System in JoJo's Bizarre Adventure.
    • Misuzu Kamio can summon Yukito, the protagonist of AIR, to keep distance, and extend combos.
    • Minagi Tohno fights on par with her best friend Michiru; you control Minagi directly, and Michiru via special moves.
  • Big Eater: Misaki Kawana, referenced in her "High-Speed Lunch" super.
  • Blade on a Stick: Mishio Amano is a master with the spear.
  • Bleached Underpants: Most of the original visual novels were h-games (Although with clean anime versions), and EFZ is just a Fighting Game about several of the heroines (and other characters) fighting for no particular reason.
  • Bloody Murder: Ikumi Amasawa, who uses both her own and her victim's blood for various attacks.
  • Blow You Away: Misaki Kawana.
  • Bubble Gun: Minagi Tohno and Michiru use their bubble blowers to strike at Minagi's opponent, as a reference to their fondness for bubbles.
  • Captain Ersatz: Several of the characters take some of their moves, or even their whole fighting styles, from characters in other games. Most obviously, sweet, innocent Sayuri Kurata uses moves based on Rugal Bernstein!!
  • Car Fu: Akiko Minase can throw a car to her opponent for her "Planning For The Worst" super move.
  • Changing Clothes Is a Free Action and Cosplay Otaku Girl: Mio Kouduki: Like Kirino in Dengeki Bunko Fighting Climax, she dons several costumes of characters from other fighting games and animes, and use their moves, such as Kyo Kusanagi, Sakura Kasugano, Akari Ichijo, among others. She goes back to wearing her normal clothes after finishing the move.
  • Clothing Damage: Occurs temporarily when hit by a fire attack; all damage is regenerated when the character hits the ground.
  • Combined Energy Attack: Ikumi Amasawa's Final Memory, "Sword of Friendship".
  • Combos: Most notably, using the reinforce gauge to cancel almost any attack.
  • Confusion Fu: Mayu Shiina, who uses animal-like moves, as well as some acrobatic moves: for example, she can do cartwheels in mid-air at (seemingly) random directions, to finally dive kick her opponent, or grab her mid air and pound her into the ground..
  • Counter Attack: Sayuri's "Ah, got your skill~" special move, it allows her not only to stop and counter any physical attack, but also to "memorize" it; after that, if she blocks any attack that she has previously "memorized", she will have the opportunity to counter it with a Magical Cutter (A Lighter and Softer version of Rugal's Genocide Cutter).
  • Crash-Into Hello: Ayu Tsukimiya: her "You There, Outta The Way!" special involves charging at her opponent this way, as a reference to how she met protagonist Yuuichi in Kanon.
  • Cute Bruiser: Kaori Misaka and Doppel Nanase: The former fights with her unmatched boxing skills, and the latter specializes in grapple moves and hard punches. Rumi Nanase also counts, specially when fighting bare-handed.
  • Cute Mute: Mio Kouduki: Like in ONE, she can't speak, so her winquotes appear written on her notebook.
  • Dangerous Forbidden Technique: Parodied with Akane Satomura's Final Memory, called "Unpleasant Hell Murder" which resembles Akuma's Shun Goku Satsu/Raging Demon.
  • Demoted to Extra: Yukito, who appears as an Assist Character to Misuzu, very likely reflecting a similar event in AIR.
  • Desperation Attack: Final Memories, which can only be used at less than 1/3 health and with a full super bar.
  • Difficult but Awesome: The Recoil Guard system, similar to the Parrying in Street Fighter III or the Shielding in Melty Blood; mastering this can make a huge difference in high-level play.
  • Dinosaurs Are Dragons: Misuzu Kamio's "Gao Gao Fire" super.
  • Double Jump: All characters have this. It makes sense for Kanna. since all she has to do is flap her wings again. Played straight for the rest of the cast.
  • Drunken Boxing: Parodied with Nayuki Minase, with her sleepy boxing.
  • Extremity Extremist: Kaori with punches and Nayuki with kicks.
  • Family-Unfriendly Violence: EFZ is normally a pretty light hearted and colorful fighting game, but then, we have Ikumi, whose fighting style involves using her victim's blood, and her own blood to power up her attacks, and is the only character able to shed blood. Her command grab, for example, involves stabbing her opponent with her fingers, and creating a small explosion to shed more blood to absorb, and this can be pretty unnerving for some of the younger gamers (Yeah, the blood looks more like ketchup or red paint, and it's so cartoonish and over the top that sometimes it's fun, but still...)
  • Fire-Breathing Diner: Doppel Nanase does this with ramen for her "Maiden Fire" special.
  • Fire, Ice, Lightning: Kano Kirishima's tiered spells.
    • Her spells are a Shout-Out to the MMORPG Ragnarok Online—The elemental bolts, Soul Strike, Frost Driver, Jupiter Thunder, Storm Gust, etc.
  • Flaming Sword: Mishio Amano's fighting style; she can use the elements of either fire or thunder to enchant her spear and use them for special attacks; her Final Memory enables her to use both at the same time.
  • Flash Step: Mai Kawasumi can use this tactic to confuse her opponent, one of her super moves starts this way.
  • Gargle Blaster: Akiko Minase's Final Memory, which features her infamously inedible jam.
  • Guns Akimbo: Makoto Sawatari's "Ground Strafing" super, based off of Dante from Devil May Cry.
  • Harmless Freezing: Shiori Misaka. In general, any ice attack produces this effect.
  • Heavy Sleeper: Nayuki Minase; she actually has two forms: a sleepy form that parodies Drunken Boxing, and an awake form that unleashes a variety of alarm clocks for her "Special Collection" final memory.
  • High-Pressure Blood: Ikumi Amasawa.
  • Home Run Hitter: Rumi Nanase.
  • I Know Madden Kombat: Awake Nayuki Minase, whose fighting style is a reference to her position as captain of the school track team in Kanon.
  • Iaijutsu Practitioner: Mai is a master of this style of swordmanship, resheathing her sword after each strike. Fighting style-wise, she's pretty similar to Johnny from Guilty Gear, with a few of Baiken in the mix.
  • Improbable Weapon User: Almost everyone.
  • Instrument of Murder: Mizuka's cello.
  • Kick Chick: Nayuki Minase.
  • Kick the Dog: A literal "Kick The Dog" moment: Following Misuzu's command, Yukito uses Potato the puppydog as a projectile by kicking him.
  • Lag Cancel: Instant Charges (Or IC for short) can be used to cancel almost any attack, and escape otherwise inescapable situations, it allows not only to reset the frames of the character and extend combos, but also increases the power counter (The amount of increase depends on the color of your RF gauge) to rack up the damage; done correctly, you can deal extremely long and painful combos.
  • Lethal Joke Item: Akiko Minase fights with a formidable array of household items, such as a broom, a vacuum cleaner, a duster, a ladle, a fire extinguisher... even a washing machine!
  • Loading Screen: The game uses a large collection of Fan-Art for loading screens.
  • Luck-Based Mission: Unknown can catch her opponent inside a barrel; from the instant this move connects, how much damage this move deals is decided randomly, which means, at level 3 it may deal as much damage as in Level 1, Level 2, the complete Level 3, or just deal no damage at all.
  • Magical Girl: Sayuri Kurata's character is a reference to the genre.
  • Magic Skirt
  • Magic Wand: Sayuri Kurata has a Magical Girl wand; Kano Kirishima uses a fantasy role-playing game staff.
  • Mana Meter: Kano Kirishima, whose MP bar must be charged in order to cast her tiered elemental spells.
  • Megaton Punch: Kaori's Final Memory, called "Silent Pose", is actually a counter: If her opponent attacks her when posing, the game cuts to a picture of Kaori punching her opponent up into the sky; then the screen fades in white, implying that the opponent vanished in A Twinkle in the Sky.
  • Mirror Match: The game allows a character to fight herself, complete with unique winquotes.
    • A curious case could be Misuzu Vs. Kanna; fans of AIR surely know what's wrong with this matchup.
    • And yet another curious case for fans of ONE, Mizuka Vs. Unknown.
    • And for fans of Kanon, Awake Nayuki can fight her sleepy self.
  • Morph Weapon: Sayuri Kurata's magic wand.
  • Moveset Clone: Doppel Nanase is this to Rumi Nanase: Doppel is basically a copy of Rumi when she's fighting bare-handed, as they have the same normal moves, and they even both share a few combos, but aside of that, thay can be easily distinguished: Rumi has a Stance System where she's stronger with her wooden sword, or more combo-friendly when bare-handed, and her moveset is distributed accordingly; Doppel fights exclusively bare-handed, and has a good variety of grapple moves and other special techniques. Such differences make this a downplayed example.
  • Musical Assassin: Mizuka Nagamori, can create exploding music notes.
  • Neck Lift:
    • Both Ikumi and Doppel does this to her opponents for their command grabs, the latter specially, after grabbing her opponent, either punches her right onto the floor, or chokeslams her.
    • Kano's Final Memory, called "Memory Of Shiraho": She grabs her opponent by her neck and lifts her, then strangles her with enough strength to snap her neck, taking down a good chunk of her life bar.
  • Nerf Arm: Rumi Nanase's wooden sword. Interestingly enough, her sword deals more damage than Mai's, despite the fact that Mai is an Iaijutsu Practitioner, and uses a real sword.
  • No Plot? No Problem!: 23 cute girls from diverse visual novels note  are fighting amongst themselves for no particular reason.
  • Original Generation: Doppel Nanase, a presumably evil clone of Rumi Nanase who fights bare-handed; she's the only original creation for the game.
  • Paper Master:
    • Minagi Tohno fights with rice tickets, whether by throwing them, or striking directly.
    • Mio Kouduki also counts, as she fights with her notebook.
  • Pinball Projectile: The bullets that Makoto fires ricochet on the "walls" and "ceiling" of the stage, easily catching an opponent off guard.
  • Power Floats:
    • Unknown, the Sub Boss, is able to float in the air, but it depletes her reinforce gauge.
    • Kanna also hovers around, her feet never touch the ground.
  • Power Gives You Wings:
    • Ayu Tsukimiya has a winged backpack behind her, whose wings grow to attack her opponent, and to perform air dashes. Ayu herself fully transforms into an angel for her Final Memory.
    • Misuzu Kamio also sprouts wings on her back when performing air dashes.
  • Power Limiter: Akiko Minase can seal her opponent's mobility and special moves for a few seconds, for her "No More Mischief, okay?" Super Move.
  • Precision-Guided Boomerang: Mizuka Nagamori's cello bow, in her "Slow & Keying" special.
  • Prehensile Hair: Akane Satomura.
  • Punch Parry: The Recoil Guard, a well-timed block, which enables the player to cancel out any attack from the opponent, take the initiative and start a combo.
  • Razor Wind: Misaki Kawana.
  • Rolling Attack: Mayu has this in her arsenal.
  • Screwball Serum: Once again, Akiko Minase's Final Memory.
  • Short-Range Long-Range Weapon: Makoto wields a gun as her primary weapon, but only one of her specials (and one super) actually uses the gun as a long-range attack. It doesn't make much sense why her firing the gun straight forward only counts as a close-range attack.
  • Shout-Out: Lots of references to both the original visual novels and to various other Fighting Games. Makoto Sawatari's stage also features CLANNAD in the background, a later Key/Visual Arts visual novel.
    • See Kano Kirishima's spells above. Also, her staff is a special staff from the same game, called a "Mighty Staff."
  • SNK Boss:
    • Kanna: Subverted on difficulties 1 and 2, where she hardly attacks and generally just waits for you to kill her. Played straight on difficulties 3 and 4. You pretty much need to be an EFZ god to beat level 4 Kanna (or use extremely cheap tactics, but even that takes a lot of luck).
    • Unknown, in her boss version, is amazingly fast and her attacks have priority over practically everything; she also has a tendency of filling the screen with giant orbs of energy, and a barrage of huge, vertical lasers that deal big damage. And you can't recoil guard against her at all.
  • Spotlight-Stealing Crossover: Kanon has the most player characters here (10).
  • Stance System:
    • Mio Kouduki has two modes: a Short-Range Mode, which is more like a rushdown style; and a Long-Range Mode, which plays keepaway with her opponent.
    • Minagi's friend Michiru can also adopt two stances following Minagi's command: a normal stance for some special moves; and a "fighting" stance, for enhanced versions of her special moves.
    • Rumi Nanase also counts, as she has two stances, whether she's fighting with her wooden sword, or bare-handed.
  • Super Armor:
    • Rumi Nanase has this for some of her normals: she takes damage, but she doesn't go into hitstun, and the more her opponent hits her, the more damage Rumi deals when her attack connects. She get temporary super armor for her Final Memory (Doppel also counts, but automatically getting super armor in the last round till she's down, or defeats her opponent).
    • Misaki also counts for some of her normal fierce, and her fierce dashing attack.
  • Super Mode: Ikumi Amasawa's "Violent Run - Genocide Mode"; Rumi Nanase's "Enduring Maiden's Aesthetic" Final Memory.
  • This Is a Drill: Akane Satomura's neutral fierce.
  • Throwing Your Sword Always Works:
    • Rumi Nanase can throw her wooden sword so fast, that it sets on fire for a brief instant. After that she goes into her bare-handed style till she picks it up again.
    • Mio also does this, when she cosplays as Ciel from Tsukihime, she throws a bunch of swords diagonal up.
  • Time Stands Still:
    • Mizuka Nagamori's Final Memory, "Eternal Poem". Misuzu's, too.
    • Akiko Minase can slow time down for a few second, for one of her super moves.
  • Token Adult: Among a cast of pre-teen and teen girls, Nayuki's mom Akiko is the only adult character.
  • Token Mini-Moe: Unknown is the smallest of the cast. Michiru also counts.
  • Token Minority: Meta-example: Ikumi is the only representative of MOON, making her place against eight characters from ONE, ten from Kanon and four from AIR.
  • Trademark Favorite Food:
    • Akane with waffles, she uses her hair to transform into a huge waffle for one of her specials.
    • Ayu with taiyaki, she rides on a giant taiyaki to strike at her opponent, for her "Taiyaki Assault" special.
    • Nayuki with strawberries: In her sleepy form, she uses strawberry jam to power up her attacks and mobility.
    • Makoto with nikuman (Meat buns), which she uses in her Final Memory to recover some health.
    • Misuzu uses her favorite juice for some attacks, and to place sticky traps in the air.
  • Trap Master and The Trickster: Fighting style-wise, Misuzu is pretty similar to Testament from Guilty Gear, as she is able to place invisible traps in the ground and sticky traps in the air, as well as use tiered curses to drain her opponent's life bar (The difference is, while Testament uses his own blood, Misuzu uses juice).
  • Updated Re-release: The game originally featured 12 characters, six from One ~ To The Radiant Season (Mizuka, Rumi, Akane, Misaki, Mayu and Mio) and six from Kanon (Ayu, Nayuki (asleep), Makoto, Shiori, Mai and Sayuri), with Unknown as the final boss. This version was later re-released as Eternal Fighter Zero -RENEWAL-.
    The next version, Eternal Fighter Zero: Blue Sky Edition added Misuzu, Kano and Minagi from AIR, it also marked the debut of Kanna as the True Final Boss, it also turned Unknown in a playable character.
    Later, Eternal Fighter Zero: Bad Moon Edition, added Ikumi from MOON, Mishio and Kaori from Kanon and Doppel Nanase, plus a little graphic tweaks.
    Then, in October 2005, Eternal Fighter Zero -Memorial- added Akiko and Awake Nayuki, as well as adding Kanna as a playable character, and moving the reinforce gauge to the lower part of the screen.
    More recently, a new version was released, named Revival, which enables the game to be run on modern operative systems, without taking the risk of modifying the archives of the game.
  • Wrestler in All of Us: Both Rumi and Doppel Nanase have some wrestling moves in their arsenal (Both have, for example, a powerbomb as their grab move).

DOWN! Don't give up. Be prepared for the next round.

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