Video Game / Joy Mech Fight

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Joy Mech Fight is a Fighting Game that Nintendo developed for the Famicom in 1993. It pushes the limitations of the 8-bit console by making all the characters have their body parts float separately, which makes for smooth animations while not spending much of the memory capacity. Surprisingly for a Famicom Fighting Game, the controls work well and there are even tutorials on each character's moveset.

The plot of the game tells of Dr. Little Ermin, who created robots with the help of his best friend, Dr. Ivan Warner. One day Dr. Ermin finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Warner is behind it all, intent on conquering the world. Betrayed, Dr. Ermin calls his eighth robot, the comedian Sukapon, to be reprogrammed into a battle robot to put an end to Dr. Warner's plans.

Now why does that sound familiar?

Tropes featured in this game:

  • Aerith and Bob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak and John.
  • Always Someone Better: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power and more useful special moves.
  • Anti-Air: Many of the bots have attacks used on the ground that are best effective when an opposing bot jumps at them. For instance, Flame and Blaze have Fire Fury and Rainbow Fury respectively. In Practice mode, if there is an attack that is primarily Anti-Air, the description of the move will say "As enemy jumps at you, [Move name]!!" though there are some attacks where it doesn't, such as Jibber's Sucker Punch.
  • Artificial Stupidity:
    • All CPU-controlled bots will stick to using long-range attacks, projectiles, or charging attacks if you're on the other side of the screen, usually never bothering to approach unless they have no long-range attacks.
    • A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. This is likely for the player's benefit, though, and considering a human player would probably have difficulties playing an invisible Gel since they can't see him either.
  • Astral Finale: The final battle against Houou is on the surface of the moon, with Dr. Walnuts watching.
  • Bare-Fisted Monk: Giant and Sasuku.
  • Belly Mouth: Invoked with the design of Jibber (the "body" being the actual head of the bot, mouth included, and the small knight's helmet as the "head").
  • Blinding Bangs: Dr. Ermin.
  • Cast from Hit Points: Eye has the move Eye Astrong, which depletes a small amount of energy to give an invulnerability effect that deals damage if the opponent makes direct contact.
  • Counter Attack: How Eye's Eye-Astrong primarily functions, though it also works if your opponent simply walks into you.
  • Cyber Cyclops: Eye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.
  • Death Throws: After a robot loses all its health, its entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to it's head being knocked aside, allowing Dr. Ermin to reprogram it.
  • Defeat Means Friendship: How you get your playable characters in 1P War: by reprogramming the first wave of encountered robots gone rogue.
  • Defeat Means Playable: You can play with further robots in other modes, if you can beat them at higher difficulties.
  • Dem Bones: Ghoston is a robot with a skull head and chest with no limbs- instead using the four glowing orbs that surround it to fight. Warner claims he's actually a Back from the Dead Ra.
  • Difficulty Levels: Normal, Hard and Special. The first Stage is exclusive to Normal Mode and upon beating it, you can now play Hard mode. Defeat Hard mode to unlock Special mode.
  • Dummied Out: Two fighters: a Tin-Can Robot and a Monster Clown. They may have been replaced by Giganto and John, considering the Mighty Glacier mold (and similar facial features) of the tin-can bot and Giganto's designs, and the clown and John both have Energy Balls above their heads that they can use to attack.
  • Energy Ball: A good number of the robots incorporate these in their attacks, whenever they're used as projectiles or not.
  • Epic Flail: Jibber, Giganto, and Garborg have them as arms.
  • Evil Counterpart: The last set of robots to the first one.
  • Evil Makeover: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs. Dr. Walnuts also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.
  • Evolving Credits: The staff roll gets several changes depending on which difficulty you beat the game on. On Normal, only Sukapon is shown. On Hard, the other seven heroic robots join the staff roll, and on Special, they're all colored into their 2P colors including Sukapon.
  • Expy: Dr. Ermin and Dr. Warner are expies of Dr. Light and Dr. Wily.
  • Face–Heel Turn: Dr. Warner. In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream".
  • Feathered Fiend: Dachon, who is modeled after an ostrich.
  • Floating Limbs: Every single fighter, mostly done to save on Famicom memory.
  • Flying Saucer: Both Doctors have one of their own.
  • Freak Lab Accident: Implied in the game's opening sequence to be Sukapon's origin, with an Angry-looking white robot in the process of being brought to life, only for the power to cut and the capsule to suddenly explode, which does cause the robot to be brought to life, but as the comedic pink Sukapon with Black Bead Eyes.
  • Gradual Regeneration: Every time one robot's life bar is knocked off, the other recovers a little of their own life bar as a reward.
  • Hearts Are Health: Or rather, they represent how many health bars you have left.
  • Hyperactive Sprite: The most notable one has to be Sukapon and the corresponding Moveset Clone Sukapokon, who are constantly spinning.
  • Loads and Loads of Characters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. On the Famicom. This was the largest roster in any fighting game until The King of Fighters 98.
  • Moveset Clone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zak>Super-Zak, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuku>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Skapokon.
  • Multiple Life Bars: Rather than rounds.
  • Off with His Head!: During battle, strong attacks have a chance of knocking a mech's head clean off its body, requiring it to pick it up and re-attach it to its body, usually giving the opponent a free shot. This is also the result if a mech loses all its energy and it still has a life or two remaining.
  • Palette Swap: Every fighter in the game has two different palettes depending on which side (either 1P or 2P) is controlling it. In the "Special" difficulty of War, all the CPU bots have 1P colors instead.
  • Playing with Fire: Flame and Blaze, of course.
  • Rain of Something Unusual: Flame and Blaze have the moves Fire Fury and Rainbow Fury respectively, where they punch the ground and embers quickly come down from above near where they stand. The game calls them Anti-Air attacks.
  • Rapid-Fire Fisticuffs:
    • The move Nonsense, in which the user endlessly flails their hands forwards. It is shared by BokBok and Skapokon.
    • John's Flailing attack.
    • Senju/Ashura's Multi Punch/Drill Bit involves combining this trope with Spam Attack- both their hands and drills are fired off simutaniously.
  • Rolling Attack: Sukapon's Sukapon Roll.
  • Secret Character:
    • Beating 1P War a second time on the higher "Hard" difficulty (or beat Stage 1, exit back to the main menu, re-select 1P War, and pick Hard) will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the Moveset Clones of the initial eight bots.
    • Beating it again on Special will add the four boss bots Dachon, Ra, Garborg, and Ho-Oh to the playable roster.
  • Shotoclone: Tiger and Neo.
  • Shout-Out: Flame has a move similar to Terry Bogard's Power Geyser. The move is called Fire Fury.
  • SNK Boss: In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
    • Most blatant in the final wave of robots, who are just Palette Swaps of the original 8, except better in every way.
  • Songs in the Key of Panic: The music speeds up when a robot is on his last life.
  • Spam Attack: Neo's Multi Kick. Senju comines this with Rapid-Fire Fisticuffs in Multi-Punch, where his drills join in with his claw-hands.
  • Spell My Name with an "S": As no official English version exists, articles covering the game tend to differ on how some of the names should be translated (the Final Boss's name could be translated as Houou, Hou-ou, Ho-oh, Hoo-oo, Feng Huang, or even simply Phoenix). For consistency's sake, this article will use the Fan Translation's names (Excluding Sukapon, whose name was shown in Super Smash Bros. Brawl).
  • This Is a Drill: Neo and Ashura have drills on their bodies that float just above their heads.
  • Training Dummy: Zak plays this role in the Move-Tutorials. He can be fully-controlled by the second controller, including the use of his Special moves.
  • TV Head Robot: Senju and Ashura.
  • Use Your Head: Sukapon can headbutt with Koninaran and as a Ki Attack of sorts shoots heads with the Tondeker. Sukapokon also has access to Tondeker, but trades in Koninaran for Nonsense.
  • Victory Dance: All the robots in the game have one.
  • Villain Exit Stage Left: Subverted at the end. Warner tries, but runs out of gas, leading to his saucer exploding, resulting in Dr. Emon picking up his unconscious body from the Moon's surface and returning back to Earth, where Dr. Warner reverts from his villainous facade right in front of Ermin's eyes.
  • Wake-Up Call Boss: Dachon.
  • "Where Are They Now?" Epilogue: Ermin and Warner reprogram Sukapon "back into his original funny self", whereupon Sukapon proceeds to become "the best comedian in the world!"
  • Whole Plot Reference: The plot is very similar to that of Mega Man 1. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogrammed back onto your side after defeating them instead of being flat-out destroyed in Mega Man's case.

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