Joy Mech Fight
is a Fighting Game
that Nintendo developed for the Famicom
in 1993. It pushes the limitations of the 8-bit console by making all the characters have their body parts float separately
, which makes for smooth animations while not spending much of the memory capacity. Surprising for a Famicom Fighting Game
, controls work well and there are even tutorials on each character's moveset.
The plot of the game tells of Dr. Little Emon/Ermin
, who created robots with the help of his best friend, Dr. Ivan Walnuts/Warner
. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.Now why does that sound familiar?
Tropes featured in this game:
- Anti-Air: Neo has a dragon punch and Tiger has something similar. Flame and Blaze have the "Rain of Fire".
- Artificial Stupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. This is likely for the player's benefit, though.
- Bare-Fisted Monk: Giant and Sasuke.
- Blinding Bangs: Dr. Emon
- Counter Attack: Eye-Astrong
- Cyber Cyclops: Eye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.
- Death Throws
- Defeat Means Friendship
- Difficulty Levels: Normal, Hard and Special
- Dummied Out: Two fighters: a Tin Can Robot and a Monster Clown.
- Evil Counterpart: The last set of robots to the first one.
- Evil Makeover: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs.
- Expy: Dr. Emon and Dr. Walnuts are expies of Dr. Light and Dr. Wily.
- Face-Heel Turn: Dr. Walnuts. In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream".
- Flying Saucer: Both Doctors have one of their own.
- Gradual Regeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.
- Hyperactive Sprite: The most notable one has to be Sukapon, who is constantly spinning.
- Loads and Loads of Characters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. On the Famicom. This was the largest roster in any fighting game until King Of Fighters 98
- Losing Your Head
- Moveset Clone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
- Multiple Life Bars
- No Export for You
- Playing with Fire: Flame and Blaze, of course.
- Raymanian Limbs
- Real Men Wear Pink: Sukapon.
- Rolling Attack: Sukapon's Sukapon Roll.
- Shotoclone: Neo&Geo
- Shout-Out: Flame has a move similar to Terry Bogard's Power Geyser. The move is called Fire Fury.
- SNK Boss: In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
- Songs in the Key of Panic: The music speeds up when a robot is on his last life.
- Spam Attack: Neo's rapid kicks, Senju's rapid slaps.
- Training Dummy: Zack plays this role in the Move-Tutorials.
- TV Head Robot: Senju and Ashura.
- Use Your Head: Sukapon can headbutt with his Konarinan and as a Ki Attack of sorts shoots heads with the Tondeker.
- Victory Dance: All robots have one.
- Villain Exit Stage Left: Subverted at the end. Ivan tries, but runs out of gas.
- Whole Plot Reference: The plot is obviously taken from Mega Man 1.