[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/joy_mech_fight_j_b1000.png]]
''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[{{NES}} Fami]][[NoExportForYou com]] in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[RaymanianLimbs their body parts float separately]], which makes for smooth animations while not spending much of the memory capacity. Surprising for a Famicom FightingGame, controls work well and there are even tutorials on each character's moveset.

The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[SpellMyNameWithAnS Walnuts/Warner]]. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

[[VideoGame/MegaMan1 Now why does that sound familiar?]]
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!Tropes featured in this game:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zack and John.
* AntiAir: Many of the bots have attacks used on the ground that are best effective when an opposing bot jumps at them. For instance, Flame and Blaze have Fire Fury and Rainbow Fury respectively. In Practice mode, if there is an attack that is primarily Anti-Air, the description of the move will say "As enemy jumps at you, [Move name]!!"
* ArtificialStupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. [[JustifiedTrope This is likely for the player's benefit, though.]]
* BareFistedMonk: Giant and Sasuke.
* BellyMouth: Invoked with the design of Jibber (the "body" being the actual head of the bot, mouth included, and the small knight's helmet as the "head").
* BlindingBangs: Dr. Emon.
* CounterAttack: Eye-Astrong.
* CyberCyclops: Eye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.
* DeathThrows: After a robot loses all its health, it's entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to it's eventual reprograming.
* DefeatMeansFriendship: How you get your playable characters in "war mode", by reprogramming the first wave of encountered robots gone rogue.
** DefeatMeansPlayable: You can play with further robots in other modes, if you can beat them at higher difficulties.
* DifficultyLevels: Normal, Hard and Special. You must clear each difficulty in order, and on Hard and Special, you skip the first Stage where you fight and recruit the seven robots.
* DummiedOut: Two fighters: a TinCanRobot and a MonsterClown.
* EvilCounterpart: The last set of robots to the first one.
* EvilMakeover: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs.
* EvolvingCredits: The staff roll gets several changes depending on which difficulty you beat the game on. [[spoiler:On Normal, only Skapon is shown. On Hard, the other seven heroic robots join the staff roll, and on Special, they're all colored into their 2P colors, including Skapon.]]
* {{Expy}}: Dr. Emon and Dr. Walnuts are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream".]]
* FeatheredFiend: Dachon, who is modeled after an ostrich.
* FlyingSaucer: Both Doctors have one of their own.
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.
* HyperactiveSprite: The most notable one has to be Sukapon and his MovesetClone Skapokon, who are constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until ''Videogame/TheKingOfFighters 98''.
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon.
* MultipleLifeBars: Rather than rounds.
** HeartsAReHealth: Or rather, they represent how many health bars you have left.
* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot. This is also the result if a mech loses all it's energy and it still has a life or two remaining.
* PaletteSwap: Every fighter in the game has two different palettes depending on which side (either 1P or 2P) is controlling it. [[spoiler:In the "Special" difficulty of War, all the CPU bots have 1P colors instead.]]
* PlayingWithFire: Flame and Blaze, of course.
** TechnicolorFire: Blaze's fires are ''rainbow''.
* RaymanianLimbs: Every single fighter, mostly done to save on Famicom memory.
* RollingAttack: Sukapon's Sukapon Roll.
* SecretCharacter:
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[=s=] of the initial eight bots.]]
** [[spoiler:Beating it a third time on Special will add the four boss bots Dachon, Ra, Garborg, and Houou to the playable roster.]]
* {{Shotoclone}}: Tiger and Neo.
* ShoutOut: Flame has a move similar to [[VideoGame/FatalFury Terry Bogard's]] Power Geyser. The move is called Fire '''Fury'''.
* SNKBoss: In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
** Most blatant in the final wave of robots, who are just {{Palette Swap}}s of the original 8, except better in every way.
* SongsInTheKeyOfPanic: The music speeds up when a robot is on his last life.
* SpamAttack: Neo's rapid kicks, Senju's rapid slaps.
* ThisIsADrill: Neo and Ashura have drills on their bodies that float just above their heads.
* TrainingDummy: Zak plays this role in the Move-Tutorials. He can be fully-controlled by the second controller, including the use of his Special moves.
* TVHeadRobot: Senju and Ashura.
* UseYourHead: Sukapon can headbutt with his Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.
* VictoryDance: All robots have one.
* VillainExitStageLeft: Subverted at the end. Ivan ''tries'', but runs out of gas.
* WakeUpCallBoss: Dachon.
* WholePlotReference: The plot is very similar to ''VideoGame/MegaMan1''. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in Mega Man's case.
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