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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance it was re-released worldwide on the UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even full in-depth tutorials on each character's moveset.



* AlwaysSomeoneBetter: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power and more useful special moves.

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* AlwaysSomeoneBetter: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power on individual attacks and more useful special moves.



* AstralFinale: The final battle against Houou is on the surface of the moon, with Dr. Walnut watching.

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* AstralFinale: The final battle against Houou is set on the surface of the moon, with Dr. Walnut watching.



* DecoyProtagonist: In a way, Flame. He's in the first character slot on the CSS, yet the main protagonist role goes to Sukapon, who's in the very last slot instead.

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* DecoyProtagonist: In a way, Flame. He's in After being rescued, he slots into the first character slot on the CSS, character select screen and is the default character across all modes, yet the main protagonist role goes to Sukapon, who's in the very last slot instead.



* EvilMakesYouMonstrous: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs. [[spoiler:Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]

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* EvilMakesYouMonstrous: The first seven robots have been given evil looks, more menacing bodies under the command of Dr. Walnut, but after being rescued and reprogramed back to normal, they change back to their nicer normal designs. [[spoiler:Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]



** Most blatant in the final wave of robots, who are just {{Palette Swap}}s of the original 8, except better in almost every way.

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** Most blatant in the final wave of robots, who are just {{Palette Swap}}s more refined and powerful versions of the original 8, except better in almost every way.
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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
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hopefully fixed


''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{NoExport|For you}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{NoExport|For you}} {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
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JMF on Switch hell yeah


''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], with {{No Export|ForYou}} from Japan, in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], with {{No Export|ForYou}} from Japan, released in 1993.1993. It had {{NoExport|For you}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
Tabs MOD

Removed: 107

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: The "U" in Sukapon's name is silent, which is why the FanTranslation uses "Skapon".
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Never officially referred to with "she/her" pronouns.


* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that she's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well.

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* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that she's he's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well.

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Removed: 246

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* AllPurposeMeterMaid: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.


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* SuperPoweredRobotMeterMaids: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.
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Added DiffLines:

* AllPurposeMeterMaid: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.
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Added DiffLines:

* ButtMonkey: Neo. Dr. Walnut dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnut has to have the computer tell him Nay "ranks as above average"), and Dr. Emon has to turn to his computer to find anything positive to say about it.
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* FeatheredFiend: Dachon, who is modeled after an ostrich.

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* FeatheredFiend: Dachon, who is modeled after an ostrich.ostrich, is the first robot made by Dr. Walnut encountered after the seven stolen robots are all recovered.

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