History Characters / Terraria

27th Mar '17 2:55:42 AM morenohijazo
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* BeamSpam: The Moon Lord ''excels''at this, with his entire offensive pattern being pretty much trying to obliterate the player with endless volleys of eldritch-plasma blasts while trying to pick them off with up to ''three'' giant laser blasts in one go.



* BeamSpam: The Moon Lord ''excels''at this, with his entire offensive pattern being pretty much trying to obliterate the player with endless volleys of eldritch-plasma blasts while trying to pick them off with up to ''three'' giant laser blasts in one go.






[[folder:Skeletons]]
You spend a lot of time battling skeletons in the game so here's a list of them: The first type of skeleton is found underground and drops hooks occasionally. Then, there's the undead miner and [[Film/MontyPythonAndTheHolyGrail Tim]]. Skeletron is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with [[GiantMook big boned]] and [[MiniMook small boned]] sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime.

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[[folder:Skeletons]]
You spend a lot of time battling skeletons
[[folder:Clown]]
A Hardmode enemy that only spawns during Blood Moons. The Clown throws bombs, and, until Patch 1.2, was the only enemy
in the game so here's a list capable of them: The first type of skeleton is found underground and drops hooks occasionally. Then, there's the undead miner and [[Film/MontyPythonAndTheHolyGrail Tim]]. Skeletron is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with [[GiantMook big boned]] and [[MiniMook small boned]] sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime.damaging blocks.



* DemBones: A whole collection of them, no less!
* StandardStatusEffects: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.

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* DemBones: A whole collection of them, no less!
MadBomber: Its modus operandi.
* StandardStatusEffects: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.MonsterClown



[[folder:Slimes]]
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]] (see above), [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook The Slime King]] (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime and its slimelings]] that can also inflict darkness with a Shadow Slime variant in the Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.

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[[folder:Slimes]]
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]] (see above), [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook
[[folder:Sand Elemental]]
The Slime King]] (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime and its slimelings]] that can also inflict darkness with a Shadow Slime variant Sand Elemental uncommonly appears in the Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.a Hardmode Desert biome during a sandstorm.



* BlobMonster: Naturally, given that they are gelatinous monsters.
* GlacierWaif: Pinky may be the smallest slime of the game, but it's only second to King Slime in terms of health when it comes to all of the slimes available before hardmode and it drops dozens of Pink Gel in contrast to its size.
* InformedAttribute: The gel they are made of is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into a potion.
* KingMook: The King Slime.
* MetalSlime: Pinky, who drops a single gold coin and some Pink Gel but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms while you are close to pure land, and drop the sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and [[ZergRush spawn in droves]].
* RareRandomDrop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours upon hours upon hours can be spent trying to get the staff.
* StandardStatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.

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* BlobMonster: Naturally, given that they are gelatinous monsters.
DishingOutDirt
* GlacierWaif: Pinky may be the smallest slime of the game, but it's TornadoMove: Her only second to King Slime in terms of health when it comes to all of the slimes available before hardmode and it drops dozens of Pink Gel in contrast to its size.
* InformedAttribute: The gel they are made of
attack is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into a potion.
* KingMook: The King Slime.
* MetalSlime: Pinky, who drops a single gold coin and some Pink Gel but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms while
conjuring several "sandnados" which hurt you are close to pure land, and drop the sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and [[ZergRush spawn in droves]].
* RareRandomDrop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours
upon hours upon hours can be spent trying to get the staff.
* StandardStatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.
touching them.



!! Biomes

[[folder: The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with [[{{GiantMook}} Big Eaters]] and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.

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!! Biomes

[[folder:
[[folder:Ice Golem]]
The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with [[{{GiantMook}} Big Eaters]] and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above
Ice Golem uncommonly appears in bosses). Bunnies and goldfish turn into corrupted versions of themselves a Hardmode Ice biome during a blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.blizzard.



* AirborneMook: Eaters of Souls, Corruptors, and Slimers.
* AlienKudzu: Although not confirmed, there all too many subtle hints that the Corruption at first may have been of extraterrestrial origin (i.e: the connection to meteors and the Shadow Orbs that are meant to be destroyed in order for them to appear, the Band of Starpower that can be released from said Shadow Orbs, etc).
* TheCorruption: An evil, spreading biome that corrupts the land and turns critters into twisted, stronger versions of themselves.
* DarkIsEvil: It turns the landscape bleak and foreboding and turns the very rock black.
* EliteMook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with their vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they have a decent ranged attack and enough health to shrug off some attacks.
* EldritchLocation: This place compared to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of that can tell you that all is not well in that land.
* {{Foil}}: A rather obvious one to the Crimson: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Corruption more represents inherent evil than the visceral horror of its counterpart and is somewhat more fantasy-like in nature, which becomes more apparent in Hardmode.
* FlyingWeapon: [[DropTheHammer The Cursed Hammer]]; a flying cursed hammer, of course.
* GiantMook: Big Eaters, which are slightly stronger than the regular Eaters. World Feeders are this to Devourers.
* MiniMook: Little Eaters, which are slightly weaker than the regular Eaters.
* ShoutOut: Possibly one to Literature/TheColourOutOfSpace.
* StandardStatusEffects: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put it out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or consumables).

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* AirborneMook: Eaters of Souls, Corruptors, and Slimers.
* AlienKudzu: Although not confirmed, there all too many subtle hints that
EyeBeams: Shoots {{Freeze Ray}}s at the Corruption at first may have been of extraterrestrial origin (i.e: the connection to meteors and the Shadow Orbs that are meant to be destroyed in order for them to appear, the Band of Starpower that can be released player from said Shadow Orbs, etc).
its eyes.
* TheCorruption: An evil, spreading biome that corrupts the land and turns critters into twisted, stronger versions of themselves.
* DarkIsEvil: It turns the landscape bleak and foreboding and turns the very rock black.
* EliteMook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with their vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they
FreezeRay: Its EyeBeams have a decent ranged attack chance of chilling or even freezing the player.
* {{Golem}}: One that's made of ice.
* AnIcePerson: Its attacks deal icy damage
and enough health to shrug off some attacks.
can freeze the player.
* EldritchLocation: This place compared MightyGlacier: Moves slowly, but can deal a good amount of damage to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of that can tell you that all is not well in that land.
* {{Foil}}: A rather obvious one to the Crimson: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Corruption more represents inherent evil than the visceral horror of
player via its counterpart and is somewhat more fantasy-like in nature, which becomes more apparent in Hardmode.
* FlyingWeapon: [[DropTheHammer The Cursed Hammer]]; a flying cursed hammer, of course.
* GiantMook: Big Eaters, which are slightly stronger than the regular Eaters. World Feeders are this to Devourers.
* MiniMook: Little Eaters, which are slightly weaker than the regular Eaters.
* ShoutOut: Possibly one to Literature/TheColourOutOfSpace.
* StandardStatusEffects: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put it out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or consumables).
EyeBeams.



[[folder: The Crimson]]
The Crimson biome appears as an alternative to the regular Corruption, a land of rotting flesh and bodily fluids. Their lands instead resemble neuron pathways rather than the "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a floating cockroach-like expy of the Eater of Souls, Face Monsters which are basically faster and tougher zombies, Blood Crawler which are giant spiders which crawl long the walls to get you, and Blood Feeders which are monstrous fish. Hardmode enemies include the Crimslime, the Floaty Gross, the Herpling, and the Ichor Sticker.

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[[folder: [[folder:Wyvern]]
The Crimson]]
The Crimson biome
Wyvern sometimes appears as an alternative to the regular Corruption, a land of rotting flesh and bodily fluids. Their lands instead resemble neuron pathways rather than the "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a floating cockroach-like expy of the Eater of Souls, Face Monsters which are basically faster and tougher zombies, Blood Crawler which are giant spiders which crawl long the walls to get you, and Blood Feeders which are monstrous fish. Hardmode enemies include the Crimslime, the Floaty Gross, the Herpling, and the Ichor Sticker.in high altitudes in Hardmode.



* AlienBlood: Ichor, the elemental counterpart to the Corruption's Cursed Flames, is consistently portrayed as both the Greek mythology (blood of gods and / or immortals, deadly to mortals) and the bodily fluid (i.e: pus) versions of its namesake.
* AlienKudzu: Possibly, just like the Corruption (if the connection to Cthulhu with the Brain of Cthulhu and by extension, the Moon Lord, was any indication).
* AnimalisticAbomination: Blood Crawler and Blood Jellies.
* ArtisticLicenseBiology: The Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show that the eldritch nature of the Crimson that goes against nature itself.
* BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: The Ichor Sticker shoots ichor at you, described as the blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if it's [[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a [[{{Pokemon}} Gardevoir]] made out of bodily fluids, one could say it's pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative to the usual purple one.
* EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
* {{Foil}}: To the Corruption: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Crimson more represents visceral horror than the inherent evil of its counterpart and is even more sci-fi in nature (especially if one believes in the theory that the Crimson is just Cthulhu's rotting remains tainting the landscape).
* FlyingSeafoodSpecial: The Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart of the Cursed Hammer
* HumanoidAbomination: Face Monsters and to a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why the Face Monster is named that way.
* NoSell: Forget using Sunflowers to stop Pre-Hardmode Crimson, it will uproot them and take over the grass instead.
* RedAndBlackAndEvilAllOver: The combination of black necrotic flesh and blood-covered tissue give it this look.
* ThemeNaming: Many of the Crimson creatures and related items begin with "Crim".
* ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines and overall the entire biome's red gore theme (and possible connection to an extraterrestrial lifeform) brings to mind the Red Weed from Literature/WarOfTheWorlds.
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while the Floaty Gross inflicts Weakness.
* WombLevel: It's definitely this.

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* AlienBlood: Ichor, BossInMookClothing
* CallAPegasusAHippogriff / OurDragonsAreDifferent: Despite having
the elemental counterpart to name of a variant of Western Dragon, the Corruption's Cursed Flames, design of this one is consistently portrayed as both more Eastern.
* InstantAwesomeJustAddDragons: The only ones in
the Greek mythology (blood of gods game, not counting Arch-Wyverns in the console version, and / or immortals, deadly to mortals) Betsy and the bodily fluid (i.e: pus) versions of its namesake.
Stardust Dragon in the PC version.
* AlienKudzu: Possibly, LightningBruiser
* SuperPersistentPredator: Ever try teleporting back home
just like the Corruption (if the connection to Cthulhu with the Brain of Cthulhu and by extension, the Moon Lord, was any indication).
* AnimalisticAbomination: Blood Crawler and Blood Jellies.
* ArtisticLicenseBiology: The Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show that the eldritch nature of the Crimson that goes against nature itself.
* BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: The Ichor Sticker shoots ichor at you, described as the blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if it's [[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a [[{{Pokemon}} Gardevoir]] made
get away from these beasts? Don't, because when you're least expecting it, they'll swoop out of bodily fluids, one could say it's pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative to the usual purple one.
* EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
* {{Foil}}: To the Corruption: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Crimson more represents visceral horror than the inherent evil of its counterpart and is even more sci-fi in nature (especially if one believes in the theory that the Crimson is just Cthulhu's rotting remains tainting the landscape).
* FlyingSeafoodSpecial: The Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart of the Cursed Hammer
* HumanoidAbomination: Face Monsters and to a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why the Face Monster is named that way.
* NoSell: Forget using Sunflowers to stop Pre-Hardmode Crimson, it will uproot them and take over the grass instead.
* RedAndBlackAndEvilAllOver: The combination of black necrotic flesh and blood-covered tissue give it this look.
* ThemeNaming: Many of the Crimson creatures and related items begin with "Crim".
* ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines and overall the entire biome's red gore theme (and possible connection to an extraterrestrial lifeform) brings to mind the Red Weed
nowhere from Literature/WarOfTheWorlds.
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while
the Floaty Gross inflicts Weakness.
* WombLevel: It's definitely this.
sky to finish the job of killing you.



[[folder: The Hallow]]
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that TeleportSpam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.

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[[folder: The Hallow]]
Once hardmode is activated,
[[folder:Slimes]]
All slimes behave
the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance same: They hop to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam get around the hallow, and will charge you at high speed. They all but a few drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop slime gel upon death, like death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes do. Hallowed deserts contain a that inflict darkness (reduced light equivalent of the dark mummies vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]], [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop light shards. Underground, there's keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook The Slime King]]. In Hardmode, they are joined by the aforementioned illuminant Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime as well as an illuminant bat. Chaos elementals and its slimelings]] that TeleportSpam to attack and avoid the player are can also inflict darkness with a Shadow Slime variant in the Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found here. Contrasting in the underground corruption, there are enchanted swords Hallow, above ground is the Rainbow Slime that also attack can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the player and curse them.other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.



* CrapsaccharineWorld: Bright, cheerful and healthy for the environment...and filled with vicious fairytale creatures.
* FlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword of the same name (In fact it looks like a glowing Excalibur). It's also the Hallowed version of the Crimson Axe and Cursed Hammer.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
* HeavenlyBlue: Hallowed grass becomes blue, and the Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just as dangerous as the ones dwelling within the Corruption and Crimson. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
* LightningBruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also TeleportSpam to close the distance even faster.
* StandardStatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.
%%* TeleportSpam: The Chaos Elementals.

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* CrapsaccharineWorld: Bright, cheerful and healthy for BlobMonster: Naturally, given that they are gelatinous monsters.
* GlacierWaif: Pinky may be
the environment...and filled with vicious fairytale creatures.
* FlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword
smallest slime of the same name (In fact game, but it's only second to King Slime in terms of health when it looks like a glowing Excalibur). It's also the Hallowed version comes to all of the Crimson Axe slimes available before hardmode and Cursed Hammer.
it drops dozens of Pink Gel in contrast to its size.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
InformedAttribute: The gel they are made of is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into a potion.
* HeavenlyBlue: Hallowed grass becomes blue, KingMook: The King Slime.
* MetalSlime: Pinky, who drops a single gold coin
and some Pink Gel but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just as dangerous as the ones dwelling within the Corruption and Crimson. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
* LightningBruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also TeleportSpam to
during rainstorms while you are close to pure land, and drop the distance even faster.
sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and [[ZergRush spawn in droves]].
* RareRandomDrop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours upon hours upon hours can be spent trying to get the staff.
* StandardStatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, Darkness (reduced light mummies inflict confusion.
%%* TeleportSpam:
vision) and poison. The Chaos Elementals.
lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.

[[AC:Pinky]]

A rare overworld slime that is tiny and pink. It's hard to hit but, when killed, it will drop a single gold coin (worth 100 silver, or 10,000 copper) and some Pink Gel, useful for players starting out.
----
* MetalSlime: And an actual slime to boot.



!! Events
[[folder: Blood Moon]]
The Blood Moon has a 1 in 10 chance of occurring each night with a visible moon so long as a player with 120 health or more is in the world. Unlike other events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits and goldfish, turn hostile during the event, and will attack the player. Zombies and other monsters gain the ability to open doors, making them a much larger threat then they are usually.

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!! Events
[[folder: Blood Moon]]
The Blood Moon has a 1 in 10 chance of occurring each
[[folder:Zombies]]

Once
night with a visible moon so long as a player with 120 health or more is in the world. Unlike other events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits comes, slimes stop appearing, and goldfish, turn hostile zombies come instead. They're just like your standard zombie, being slow but coming in great numbers. They're especially dangerous during the event, a blood moon, when they appear in greater numbers and will attack the player. Zombies and other monsters gain the ability to open doors, making them a much larger threat then they are usually.doors.

[[AC:Doctor Bones]]

A zombie that spawns rarely in the jungle (both above and underground) during the night, wearing an archaeologist's hat, who drops it when killed. It's tougher than the regular zombie as well.



* TotalEclipseOfThePlot: Possibly, as real-life blood moons are actually lunar eclipses.

to:

* TotalEclipseOfThePlot: Possibly, as real-life MetalSlime
* ShoutOut: Like the rest of the archaeologist's vanity set, to ''Franchise/IndianaJones''.

[[AC:The Groom]]

A zombie wearing a top hat that spawns during a
blood moons are actually lunar eclipses.moon, the top hat is also dropped upon death, like Dr. Bones, he also has higher HP than the regular zombie.
----
* MetalSlime
* ShoutOut: It may be a reference to the zombie groomsman in ''Film/ShaunOfTheDead''.



[[folder: Slime Rain]]
The Slime Rain occurs once the player(s) have 140 life and 8 defense or it can occur before that with a lower chance in Expert Mode, at a ≈%10 chance per day pre-hardmode and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from the sky even when enemies normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or when the player kills 150 slimes then it will summon the King Slime, after which the event ends when the King Slime is defeated. Subsequently, the chances of a Slime Rain occurring after defeating the King Slime are roughly halved and it only requires killing 75 slimes the next time a Slime Rain occurs.

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[[folder: Slime Rain]]
[[folder:Skeletons]]
You spend a lot of time battling skeletons in the game so here's a list of them:
The Slime Rain occurs once first type of skeleton is found underground and drops hooks occasionally. Then, there's the player(s) have 140 life undead miner and 8 defense or it can occur before [[Film/MontyPythonAndTheHolyGrail Tim]]. Skeletron is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with a lower chance in Expert Mode, at a ≈%10 chance per day pre-hardmode [[GiantMook big boned]] and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from [[MiniMook small boned]] sizes. Also present are dark casters and then the sky even when enemies normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or when cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player kills 150 slimes then it will summon fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the King Slime, after which the event ends when the King Slime player. And, finally, there is defeated. Subsequently, the chances of a Slime Rain occurring after defeating the King Slime are roughly halved and it only requires killing 75 slimes the next time a Slime Rain occurs.Skeletron Prime.



* ItsRainingMen: The idea behind this event. The background even changes accordingly to feature this.
[[/folder]]

[[folder: Old One's Army]]
A special crossover event (from ''VideoGame/DungeonDefenders 2''). Triggered by placing an Eternia Crystal on an Eternia Crystal Stand, the objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. Unique in that the event's difficulty depends on when you trigger it: triggering it after defeating the Golem results in more waves of enemies (and the enemies themselves having better stats) than you'd get if you triggered it as soon as it's available. When triggered in its hardest version, the event ends with a fight against a "boss", Betsy.

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* ItsRainingMen: The idea behind this event. The background even changes accordingly DemBones: A whole collection of them, no less!
* StandardStatusEffects: Cursed (unable
to feature this.
[[/folder]]

[[folder: Old One's Army]]
A special crossover event (from ''VideoGame/DungeonDefenders 2''). Triggered by placing an Eternia Crystal on an Eternia Crystal Stand, the objective is to protect the Eternia Crystal
use items) from waves of enemies seeking to destroy it. Unique in the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.

[[AC:Undead Miner]]

A skeleton
that the event's difficulty depends on when you trigger it: triggering it after defeating the Golem results in more waves of enemies (and the enemies themselves having better stats) than you'd get if you triggered it as soon as it's available. appears underground, wearing a glowing mining helmet. When triggered in its hardest version, killed, it can drop bombs, a hook, or mining pants/shirt. They're easy to spot due to the event ends with a fight against a "boss", Betsy.glow of their helmets, and they can help illuminate undiscovered caverns.



* ActionBomb: Both Kobolds variants are some of the few enemies in the game that do this.
* FireWaterJuxtaposition: Betsy (fire) and Duke Fishron (water). Betsy has an attack pattern very similar to Duke Fishron's, both alternating between charging, a blowing attack (a fire breath and several bubbles, respectively), and throwing projectiles (fireballs and sharknados, respectively). They're meant to be fought at roughly the same moment of the game (soon after defeating Golem), and accordingly they have the same health (although Betsy has lower damage and defense since it's part of an event, while Duke Fishron is a stand-alone boss).
* FlunkyBoss: The Dark Mage has the power to summon Old One's Skeletons.
* InstantAwesomeJustAddDragons: Betsy is the only enemy in the game based on a Western dragon (other dragon-like enemies like Wyverns or Phantasm Dragons resemble more Eastern dragons).
* OurMonstersAreDifferent: An interesting case. The enemies that appear during the event are all based on enemies from ''VideoGame/DungeonDefenders 2''. However, many of those enemies (namely skeletons, goblins, wyverns and lightning bugs) happened to share a name with creatures previously found in ''Terraria'', even though all of them are very different from the already-existing version (the normal lightning bug is even a ''critter''). To distinguish them, the new version has "Etherian" or "Old One's" in front of his name.
* OurOgresAreHungrier: Ogres appear as a mini-boss during this event.
* ShockwaveStomp: One of the Ogre's attacks.
* StandardStatusEffects: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.
* TowerDefence: As expected from an event inspired by ''VideoGame/DungeonDefenders 2''.
* YouShallNotPass: Your goal in the game is to prevent hordes of mobs from taking out your crystals.
[[/folder]]

[[folder: Goblin Army]]
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day.

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* ActionBomb: Both Kobolds variants are some of MetalSlime: Quite rare, and killing it is the few enemies in only way to get the game Bone Pickaxe and the Mining Armor.

[[AC:Tim]]

A skeleton sorcerer
that do this.
* FireWaterJuxtaposition: Betsy (fire)
can spawn underground. Like other casters, it will teleport around and Duke Fishron (water). Betsy has an attack pattern very similar to Duke Fishron's, both alternating between charging, a blowing attack (a fire breath and several bubbles, respectively), and throwing projectiles (fireballs and sharknados, respectively). They're meant until you kill it. When killed, Tim drops a wizard hat that can be used to be fought at roughly the same moment of the game (soon after defeating Golem), and accordingly they have the same health (although Betsy has lower increase magic damage and defense since it's part of an event, while Duke Fishron is a stand-alone boss).
* FlunkyBoss: The Dark Mage has the power to summon Old One's Skeletons.
* InstantAwesomeJustAddDragons: Betsy is the only enemy in the game based on a Western dragon (other dragon-like enemies like Wyverns
or Phantasm Dragons resemble more Eastern dragons).
* OurMonstersAreDifferent: An interesting case. The enemies that appear during the event are all based on enemies from ''VideoGame/DungeonDefenders 2''. However, many of those enemies (namely skeletons, goblins, wyverns and lightning bugs) happened to share a name with creatures previously found in ''Terraria'', even though all of them are very different from the already-existing version (the normal lightning bug is even a ''critter''). To distinguish them, the new version has "Etherian" or "Old One's" in front of his name.
* OurOgresAreHungrier: Ogres appear
simply as a mini-boss during this event.
* ShockwaveStomp: One of the Ogre's attacks.
* StandardStatusEffects: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.
* TowerDefence: As expected from an event inspired by ''VideoGame/DungeonDefenders 2''.
* YouShallNotPass: Your goal in the game is to prevent hordes of mobs from taking out your crystals.
[[/folder]]

[[folder: Goblin Army]]
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day.
vanity item.



* AirborneMook: The Summoner can fly around to evade your attacks.
* BerserkButton: Apparently you can start a war with them using a flag made of tattered cloth. The Goblin Tinkerer mentions that they have quite the HairTriggerTemper.
* BossInMookClothing: The Goblin Summoner, who only appears in Hardmode, is much beefier than the rest of her army and summons homing projectiles on you.
* FragileSpeedster: Thieves.
* GlassCannon: Archers, they're not as fragile as the wizards but they are made short work of if you get close to them
* TheGoomba: Goblin Peons are the weakest and most expendable units, although they do have the ability to break down (not open like Blood Moon Zombies, ''break down'') doors.
* HitboxDissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
%%* MightyGlacier: Goblin Warriors.
* SquishyWizard: Sorcerers--they're commonly offed with a single hit. Subverted with Summoners, who have much more health than the rest.
* TeleportSpam: Sorcerers, the Goblin Summoner takes this UpToEleven.
[[/folder]]

[[folder: Pirate Invasion]]
The pirate invasion can occur during Hardmode by a 6.22% chance at the start of any day or if the player uses a pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains, Parrots, and the "boss", the Flying Dutchman.

to:

* AirborneMook: The Summoner can fly around to evade your attacks.
MetalSlime
* BerserkButton: Apparently you can start a war with them using a flag made of tattered cloth. The Goblin Tinkerer mentions that they have quite ShoutOut: To ''Film/MontyPythonAndTheHolyGrail''.

[[AC:Rune Wizard]]

Appearing in
the HairTriggerTemper.
* BossInMookClothing: The Goblin Summoner, who only appears in Hardmode, is much beefier than the rest of her army and summons homing projectiles on you.
* FragileSpeedster: Thieves.
* GlassCannon: Archers, they're not as fragile as the wizards but they are made short work of if you get close to them
* TheGoomba: Goblin Peons are the weakest and most expendable units, although they do have the ability to break down (not open like Blood Moon Zombies, ''break down'') doors.
* HitboxDissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
%%* MightyGlacier: Goblin Warriors.
* SquishyWizard: Sorcerers--they're commonly offed with a single hit. Subverted with Summoners, who have much more health than the rest.
* TeleportSpam: Sorcerers, the Goblin Summoner takes this UpToEleven.
[[/folder]]

[[folder: Pirate Invasion]]
The pirate invasion can occur during
Hardmode by a 6.22% chance at Caverns, the start Rune Wizard is an extremely rare enemy with one of any day or if the player uses a pirate map (dropped from enemies most powerful attacks in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains, Parrots, and the "boss", the Flying Dutchman.game.



* AirborneMook: Parrots are fast flying enemies that deal large amounts of damage if they hit you.
* AuthorityEqualsAsskicking: The Captains are the toughest to deal with out of all the types of pirates.
* BossInMookClothing:
** Captains, immune to knockback (although constant DPS and DOT does keep them from attacking) and carry a rapid fire machine gun with a cannon strapped to it like an [[{{GrenadeLauncher}} M203]].
** The Flying Dutchman, a large flying pirate ship that rains cannonballs and drops pirate mooks into the fight. It has four high health cannons that must be taken down in order to be beaten.
* GuysSmashGirlsShoot: The Deckhands and Corsairs will attempt to charge the player, and while the Deadeye and Captain do use ranged weapons, they still attempt to move towards the player to deal collision damage. The female [[PirateGirl crossbower]] however stays in the back lines firing flaming arrows.
* MightyGlacier: The Captains are immune to knockback and can both dish out and endure heavy damage. However, they are quite slow.
* PirateGirl: The Crossbower is one of the few female humanoid enemies in the game.
* PirateParrot: The parrots, which appear alongside the pirates.

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* AirborneMook: Parrots are fast flying enemies GlassCannon: He can dish out some incredible pain, but he can't take a hit.
* NiceHat: You get his hat and robe if you kill him.
* TeleportSpam: Not to the extent of the dungeon mages, but he does warp around if you can't kill him quickly.

[[AC:Paladin]]

Appearing in the 1.2 Hardmode Dungeon, the Paladin is a heavily armored knight
that deal large amounts of damage if throws giant hammers that pass through walls.
----
* DropTheHammer: And
they hit you.
* AuthorityEqualsAsskicking: The Captains are the toughest to deal with out of all the types of pirates.
* BossInMookClothing:
** Captains, immune to knockback (although constant DPS and DOT does keep them
will sometimes drop from attacking) dead Paladins, and carry a rapid fire machine gun with a cannon strapped allow you to it like an [[{{GrenadeLauncher}} M203]].
** The Flying Dutchman, a large flying pirate ship that rains cannonballs and drops pirate mooks into
do the fight. same thing.
* LightIsNotGood:
It has four high health cannons that must be taken down in order to be beaten.
* GuysSmashGirlsShoot: The Deckhands
really bright armor, and Corsairs will attempt to charge the player, and while the Deadeye and Captain do use ranged weapons, they still attempt to move towards the player to deal collision damage. The female [[PirateGirl crossbower]] however stays in the back lines firing flaming arrows.
it starts not-so bright chaos.
* MightyGlacier: The Captains are immune to knockback and With its very high offense, it can both dish out and endure heavy damage. However, they are quite slow.
easily maim you in seconds while you struggle to kill it.
* PirateGirl: The Crossbower is one of SwordBeam: In the few female humanoid enemies in the game.
* PirateParrot: The parrots, which appear alongside the pirates.
form of hammer projectiles.



[[folder: Solar Eclipse]]
After a Mechanical Boss has been defeated, there is a 4% chance that the entire day may be a Solar Eclipse, where monsters straight out of horror movies appear in droves to attack the player. It can also be summoned by using the Solar Tablet during the day. The monsters include Swamp Things, Vampires, Eyezor, Frankenstein, The Possessed, Fritz, and Creature from the Deep. Reapers and Mothron appear after all three Mechanical bosses are beaten, and Butchers, [=NailHead=], Deadly Spheres, Psycho and [=Dr. ManFly=] appear after Plantera is beaten.
* MonsterMash: Loads of classical and horror movie monsters spawn during this event.
* ShoutOut: All the monsters are based on various horror movie monsters.
** Swamp Thing: ComicBook/SwampThing.
** Frankenstein: Literature/{{Frankenstein}}
** Fritz: [[TheIgor Igor]]
** The Possessed: [[Film/TheExorcist Posessed Regan]]
** Creature From The Deep: [[Film/CreatureFromTheBlackLagoon Gillman]]
** Mothron: [[Franchise/{{Godzilla}} Mothra]]
** Butcher: [[Franchise/TheTexasChainsawMassacre Leatherface]]
** Psycho: [[Franchise/{{Halloween}} Michael Myers]]
** [=NailHead=]: [[Franchise/{{Hellraiser}} Pinhead]]
** Deadly Spheres: [[Film/{{Phantasm}} Sentinel Spheres]]
** [=Dr. ManFly=]: [[Film/TheFly1986 Seth Brundle]]
* TotalEclipseOfThePlot
[[/folder]]

[[folder: Martian Madness]]
When traveling around the map after Golem is defeated, one may spot a Martian Probe. If the player gets into its sensors, it will attempt to fly away, and if successful, the Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and the boss, the Martian Saucer.

to:

!! Biomes

[[folder: Solar Eclipse]]
After
The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with [[{{GiantMook}} Big Eaters]] and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during
a Mechanical Boss has been defeated, blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a 4% flying enemy like the Eater of Souls but it can shoot vile spit that has a chance that the entire day may be a Solar Eclipse, where monsters straight out of horror movies appear in droves to attack weaken the player. It can If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also be summoned by using roam the Solar Tablet during the day. The monsters include Swamp Things, Vampires, Eyezor, Frankenstein, The Possessed, Fritz, caves, and Creature from the Deep. Reapers and Mothron appear after all three Mechanical bosses are beaten, and Butchers, [=NailHead=], Deadly Spheres, Psycho and [=Dr. ManFly=] appear after Plantera is beaten.
* MonsterMash: Loads of classical and horror movie monsters spawn during this event.
* ShoutOut: All the monsters are based on various horror movie monsters.
** Swamp Thing: ComicBook/SwampThing.
** Frankenstein: Literature/{{Frankenstein}}
** Fritz: [[TheIgor Igor]]
** The Possessed: [[Film/TheExorcist Posessed Regan]]
** Creature From The Deep: [[Film/CreatureFromTheBlackLagoon Gillman]]
** Mothron: [[Franchise/{{Godzilla}} Mothra]]
** Butcher: [[Franchise/TheTexasChainsawMassacre Leatherface]]
** Psycho: [[Franchise/{{Halloween}} Michael Myers]]
** [=NailHead=]: [[Franchise/{{Hellraiser}} Pinhead]]
** Deadly Spheres: [[Film/{{Phantasm}} Sentinel Spheres]]
** [=Dr. ManFly=]: [[Film/TheFly1986 Seth Brundle]]
* TotalEclipseOfThePlot
[[/folder]]

[[folder: Martian Madness]]
When traveling around the map after Golem is defeated, one may spot
charge their target, having a Martian Probe. If chance to curse the player gets into its sensors, it will attempt (unable to fly away, and if successful, use items). Finally, there's the Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and Clinger that acts like a plant enemy such as the boss, the Martian Saucer.man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.



* AirborneMook: Martian Drones fly around and attempt to kamikaze the player.
* AlienBlood: Their blood seems to be purple in colour, considering the color of the flesh on their gibs.
* BossInMookClothing: The lightning-quick Martian Saucer. It has four high health cannons that provide it with a plethora of attacks such as BeamSpam and MacrossMissileMassacre, and a DeathRay it will use that deals huge damage. When those four cannons are destroyed... it becomes vulnerable, but will then ''repeatedly'' use the DeathRay attack. Thankfully, you can spare yourself from the beam by hiding underneath some blocks.
* DeflectorShields: The Martian Officer sports these, allowing him to take more damage than the normal martians.
* FlyingSaucer: The Martian Saucer. It can drop a Cosmic Car Key, which allows you to ride your own.
* TheGreys: The martians are based off these.
* ShockAndAwe: The Tesla Turrets deployed by Martian Engineers. It can even cause an "electrified" debuff that deals constant damage, more so if you're moving. The Martian Saucer can drop the Electrosphere Launcher.
* TripodTerror: The Martian Walkers.
* TheTurretMaster: Martian Engineers can spawn Tesla Turrets which attack you.
* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.
* WeaksauceWeakness: The Martian Saucer has no attacks which can pass through blocks. A simple box thick enough to block splash damage from the missiles renders it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.

to:

* AirborneMook: Martian Drones fly around Eaters of Souls, Corruptors, and attempt to kamikaze Slimers.
* AlienKudzu: Although not confirmed, there all too many subtle hints that
the player.
* AlienBlood: Their blood seems
Corruption at first may have been of extraterrestrial origin (i.e: the connection to meteors and the Shadow Orbs that are meant to be purple destroyed in colour, order for them to appear, the Band of Starpower that can be released from said Shadow Orbs, etc).
* TheCorruption: An evil, spreading biome that corrupts the land and turns critters into twisted, stronger versions of themselves.
* DarkIsEvil: It turns the landscape bleak and foreboding and turns the very rock black.
* EliteMook: Corruptors,
considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the color of the flesh on corruption with their gibs.
* BossInMookClothing: The lightning-quick Martian Saucer. It
vile spit. Past 1.2 though, the corruption spreading bit has four high been taken out but they have a decent ranged attack and enough health cannons to shrug off some attacks.
* EldritchLocation: This place compared to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of
that provide it with a plethora of attacks such as BeamSpam and MacrossMissileMassacre, and a DeathRay it will use can tell you that deals huge damage. When those four cannons all is not well in that land.
* {{Foil}}: A rather obvious one to the Crimson: while both
are destroyed... it becomes vulnerable, but will then ''repeatedly'' use eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the DeathRay attack. Thankfully, you can spare yourself from the beam by hiding underneath some blocks.
* DeflectorShields: The Martian Officer sports these, allowing him to take
Corruption more damage represents inherent evil than the normal martians.
* FlyingSaucer: The Martian Saucer. It can drop a Cosmic Car Key,
visceral horror of its counterpart and is somewhat more fantasy-like in nature, which allows you to ride your own.
* TheGreys: The martians are based off these.
* ShockAndAwe: The Tesla Turrets deployed by Martian Engineers. It can even cause an "electrified" debuff that deals constant damage,
becomes more so if you're moving. apparent in Hardmode.
* FlyingWeapon: [[DropTheHammer
The Martian Saucer can drop the Electrosphere Launcher.
Cursed Hammer]]; a flying cursed hammer, of course.
* TripodTerror: The Martian Walkers.
* TheTurretMaster: Martian Engineers can spawn Tesla Turrets
GiantMook: Big Eaters, which attack you.
* WaveMotionGun: The Martian Saucer has one of these. It can also drop
are slightly stronger than the Charged Blaster Cannon regular Eaters. World Feeders are this to Devourers.
* MiniMook: Little Eaters,
which can be charged to fire this.
* WeaksauceWeakness: The Martian Saucer has no attacks which can pass through blocks. A simple box thick enough to block splash damage from
are slightly weaker than the missiles renders regular Eaters.
* ShoutOut: Possibly one to Literature/TheColourOutOfSpace.
* StandardStatusEffects: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put
it harmless, provided you leave a hole for something to shoot through out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or something that shoots through blocks.consumables).



[[folder: The Pumpkin Moon]]
By crafting a Pumpkin Moon Medallion and using it at night, the player can summon the Pumpkin Moon. The Pumpkin Moon is similar to the Goblin and Pirate invasions, but it also has some special mechanics of its own. The invasion will progress in waves, each one featuring progressively harder batches of enemies to fight. The player can encounter Scarecrows, Splinterlings, {{Hell Hound}}s, Poltergeists, and [[HeadlessHorseman Headless Horsemen]]. Killing enough enemies will allow the player to move on to the next wave until they reach wave 15, the final wave. Another key difference from the other invasion events is that starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and Pumpking.

to:

[[folder: The Pumpkin Moon]]
By crafting a Pumpkin Moon Medallion and using it at night, the player can summon the Pumpkin Moon.
Crimson]]
The Pumpkin Moon is similar Crimson biome appears as an alternative to the Goblin regular Corruption, a land of rotting flesh and Pirate invasions, but it also has some special mechanics bodily fluids. Their lands instead resemble neuron pathways rather than the "impact craters" style of its own. The invasion will progress in waves, each one featuring progressively harder batches of their counterparts. Their normal mode enemies to fight. The player can encounter Scarecrows, Splinterlings, {{Hell Hound}}s, Poltergeists, include the Crimera, a floating cockroach-like expy of the Eater of Souls, Face Monsters which are basically faster and [[HeadlessHorseman Headless Horsemen]]. Killing enough tougher zombies, Blood Crawler which are giant spiders which crawl long the walls to get you, and Blood Feeders which are monstrous fish. Hardmode enemies will allow include the player to move on to Crimslime, the next wave until they reach wave 15, Floaty Gross, the final wave. Another key difference from Herpling, and the other invasion events is that starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and Pumpking.Ichor Sticker.



* ScaryScarecrows: The first Mook to show up. A-list CannonFodder compared to the other monsters.
* WhenTreesAttack: The Splinterlings and Mourning Wood.
* ZergRush: The basic premise of the first few waves, before the Mourning Wood appears. After Wave 15, you can end up being zerged by the bosses.

[[AC:Mourning Wood]]

An animated dead tree that first appears on Wave 4 of the Pumpkin Moon.

to:

* ScaryScarecrows: AlienBlood: Ichor, the elemental counterpart to the Corruption's Cursed Flames, is consistently portrayed as both the Greek mythology (blood of gods and / or immortals, deadly to mortals) and the bodily fluid (i.e: pus) versions of its namesake.
* AlienKudzu: Possibly, just like the Corruption (if the connection to Cthulhu with the Brain of Cthulhu and by extension, the Moon Lord, was any indication).
* AnimalisticAbomination: Blood Crawler and Blood Jellies.
* ArtisticLicenseBiology:
The first Mook Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show up. A-list CannonFodder compared that the eldritch nature of the Crimson that goes against nature itself.
* BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: The Ichor Sticker shoots ichor at you, described as the blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if it's [[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a [[{{Pokemon}} Gardevoir]] made out of bodily fluids, one could say it's pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative
to the other monsters.
usual purple one.
* WhenTreesAttack: EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}:
The Splinterlings Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and Mourning Wood.
the Crimson Axe to the Cursed Hammer.
* ZergRush: {{Foil}}: To the Corruption: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Crimson more represents visceral horror than the inherent evil of its counterpart and is even more sci-fi in nature (especially if one believes in the theory that the Crimson is just Cthulhu's rotting remains tainting the landscape).
* FlyingSeafoodSpecial:
The basic premise Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart
of the first few waves, before Cursed Hammer
* HumanoidAbomination: Face Monsters and to a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why
the Mourning Wood appears. After Wave 15, you can end up being zerged by the bosses.

[[AC:Mourning Wood]]

An animated dead tree
Face Monster is named that first appears on Wave 4 way.
* NoSell: Forget using Sunflowers to stop Pre-Hardmode Crimson, it will uproot them and take over the grass instead.
* RedAndBlackAndEvilAllOver: The combination of black necrotic flesh and blood-covered tissue give it this look.
* ThemeNaming: Many
of the Pumpkin Moon.Crimson creatures and related items begin with "Crim".
* ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines and overall the entire biome's red gore theme (and possible connection to an extraterrestrial lifeform) brings to mind the Red Weed from Literature/WarOfTheWorlds.
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while the Floaty Gross inflicts Weakness.
* WombLevel: It's definitely this.
[[/folder]]

[[folder: The Hallow]]
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that TeleportSpam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.



* FlechetteStorm: Sprays out loads of burning spikes and splinters.
* GettingCrapPastTheRadar: Its name is a play on the term referring to morning penile erections, and the term has also been used as slang for getting an erection during a funeral.
* KingMook: To the Splinterlings.
* MiniBoss: Quite a powerful {{Mook}}, but not too hard to defeat.
* PlayingWithFire Spits flaming pieces of wood at you to attack.
* WhenTreesAttack: A dead, burning tree that tries to kill you.

[[AC:Pumpking]]

A cloaked figure with vines that end in scythes for arms, and a pumpkin for a head. He appears on Wave 7 of the Pumpkin Moon and is considered to be the boss of the event.

to:

* FlechetteStorm: Sprays out loads of burning spikes CrapsaccharineWorld: Bright, cheerful and splinters.
healthy for the environment...and filled with vicious fairytale creatures.
* GettingCrapPastTheRadar: Its FlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword of the same name is (In fact it looks like a play on glowing Excalibur). It's also the term referring to morning penile erections, Hallowed version of the Crimson Axe and Cursed Hammer.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
* HeavenlyBlue: Hallowed grass becomes blue,
and the term has Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also been used the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just
as slang for getting an erection dangerous as the ones dwelling within the Corruption and Crimson. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
* LightningBruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also TeleportSpam to close the distance even faster.
* StandardStatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.
%%* TeleportSpam: The Chaos Elementals.

[[/folder]]

!! Events
[[folder: Blood Moon]]
The Blood Moon has a 1 in 10 chance of occurring each night with a visible moon so long as a player with 120 health or more is in the world. Unlike other events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits and goldfish, turn hostile
during a funeral.
* KingMook: To
the Splinterlings.
* MiniBoss: Quite a powerful {{Mook}}, but not too hard to defeat.
* PlayingWithFire Spits flaming pieces of wood at you to attack.
* WhenTreesAttack: A dead, burning tree that tries to kill you.

[[AC:Pumpking]]

A cloaked figure with vines that end in scythes for arms,
event, and a pumpkin for a head. He appears on Wave 7 of will attack the Pumpkin Moon player. Zombies and is considered to be other monsters gain the boss of the event.ability to open doors, making them a much larger threat then they are usually.



* AuthorityEqualsAsskicking: The Pumpkin Moon's final adversary, and the most powerful.
%%* BadassCape
* CallBack: Has some similarities to Skeletron, in that it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of its own, like firing large scythe-shaped projectiles at the player.
* SinisterScythe: Has two for arms.
* PlayingWithFire: Can conjure flaming scythes and also spit embers at you.
* PowerFloats: Constantly floats around the area, making it somewhat annoying to hit him.

to:

* AuthorityEqualsAsskicking: The Pumpkin Moon's final adversary, and the most powerful.
%%* BadassCape
* CallBack: Has some similarities to Skeletron, in that it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of its own, like firing large scythe-shaped projectiles at the player.
* SinisterScythe: Has two for arms.
* PlayingWithFire: Can conjure flaming scythes and also spit embers at you.
* PowerFloats: Constantly floats around the area, making it somewhat annoying to hit him.
TotalEclipseOfThePlot: Possibly, as real-life blood moons are actually lunar eclipses.



[[folder: The Frost Moon]]
The Frost Moon works similarly to the Pumpkin Moon, but features even more difficult enemies to deal with. Crafting and using the Naughty Present will make the player the target of an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters and multiple [[TheKrampus Krampus]]. The Frost Moon also has three "boss" monsters with the Everscream, Santa-[=NK1=] and the Ice Queen.

to:

[[folder: Slime Rain]]
The Frost Moon]]
The Frost Moon works similarly to
Slime Rain occurs once the Pumpkin Moon, but features player(s) have 140 life and 8 defense or it can occur before that with a lower chance in Expert Mode, at a ≈%10 chance per day pre-hardmode and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from the sky even more difficult when enemies to deal with. Crafting and using the Naughty Present will make normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or when the player kills 150 slimes then it will summon the target King Slime, after which the event ends when the King Slime is defeated. Subsequently, the chances of an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters a Slime Rain occurring after defeating the King Slime are roughly halved and multiple [[TheKrampus Krampus]]. The Frost Moon also has three "boss" monsters with it only requires killing 75 slimes the Everscream, Santa-[=NK1=] and the Ice Queen.next time a Slime Rain occurs.



* NintendoHard: The Lunar Events aside, this is ''the'' toughest event in the game yet.
* NonHumanUndead: Zombie Elves.
* ZergRush: The basic premise of the first few waves, before Everscream appears.

[[AC:Everscream]]

An animated Christmas tree that first appears on Wave 4 of the Frost Moon.

to:

* NintendoHard: ItsRainingMen: The Lunar Events aside, idea behind this is ''the'' toughest event. The background even changes accordingly to feature this.
[[/folder]]

[[folder: Old One's Army]]
A special crossover
event in (from ''VideoGame/DungeonDefenders 2''). Triggered by placing an Eternia Crystal on an Eternia Crystal Stand, the game yet.
* NonHumanUndead: Zombie Elves.
* ZergRush: The basic premise of
objective is to protect the first few waves, before Everscream appears.

[[AC:Everscream]]

An animated Christmas tree
Eternia Crystal from waves of enemies seeking to destroy it. Unique in that first appears on Wave 4 of the Frost Moon.event's difficulty depends on when you trigger it: triggering it after defeating the Golem results in more waves of enemies (and the enemies themselves having better stats) than you'd get if you triggered it as soon as it's available. When triggered in its hardest version, the event ends with a fight against a "boss", Betsy.



* FlechetteStorm: Shoots out a flurry of razor-sharp pine needles.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* ImprobableWeaponUser: Can also fire out exploding Christmas ornaments.
* SuspiciouslySimilarSubstitute: Is pretty much a Christmas-themed version of Mourning Wood. However, its attacks can't pass through blocks.
* WhenTreesAttack: A Christmas tree that tries to kill you.

[[AC:Santa-[=NK1=]]]

A tank-like mecha with the appearance of SantaClaus carrying a Gatling gun and a rocket launcher. It appears on Wave 7 of the Frost Moon.

to:

* FlechetteStorm: Shoots out a flurry ActionBomb: Both Kobolds variants are some of razor-sharp pine needles.
the few enemies in the game that do this.
* MiniBoss: Has less FireWaterJuxtaposition: Betsy (fire) and Duke Fishron (water). Betsy has an attack pattern very similar to Duke Fishron's, both alternating between charging, a blowing attack (a fire breath and several bubbles, respectively), and throwing projectiles (fireballs and sharknados, respectively). They're meant to be fought at roughly the same moment of the game (soon after defeating Golem), and accordingly they have the same health than a boss-level enemy, but still a very formidable foe.
* ImprobableWeaponUser: Can also fire out exploding Christmas ornaments.
* SuspiciouslySimilarSubstitute: Is pretty much a Christmas-themed version
(although Betsy has lower damage and defense since it's part of Mourning Wood. an event, while Duke Fishron is a stand-alone boss).
* FlunkyBoss: The Dark Mage has the power to summon Old One's Skeletons.
* InstantAwesomeJustAddDragons: Betsy is the only enemy in the game based on a Western dragon (other dragon-like enemies like Wyverns or Phantasm Dragons resemble more Eastern dragons).
* OurMonstersAreDifferent: An interesting case. The enemies that appear during the event are all based on enemies from ''VideoGame/DungeonDefenders 2''.
However, its attacks can't pass through blocks.
* WhenTreesAttack: A Christmas tree that tries
many of those enemies (namely skeletons, goblins, wyverns and lightning bugs) happened to kill you.

[[AC:Santa-[=NK1=]]]

A tank-like mecha
share a name with creatures previously found in ''Terraria'', even though all of them are very different from the appearance already-existing version (the normal lightning bug is even a ''critter''). To distinguish them, the new version has "Etherian" or "Old One's" in front of SantaClaus carrying his name.
* OurOgresAreHungrier: Ogres appear as
a Gatling gun and a rocket launcher. It appears on Wave 7 mini-boss during this event.
* ShockwaveStomp: One
of the Frost Moon.Ogre's attacks.
* StandardStatusEffects: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.
* TowerDefence: As expected from an event inspired by ''VideoGame/DungeonDefenders 2''.
* YouShallNotPass: Your goal in the game is to prevent hordes of mobs from taking out your crystals.
[[/folder]]

[[folder: Goblin Army]]
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day.



* BackpackCannon: It's used to fire presents that rain down on you.
* BadassSanta: Like the other boss enemies in this event, he won't disappoint in terms of asskicking when he shows up.
* BadSanta: While Santa himself is not evil in ''Terraria'', Santa-[=NK1=] is a Santa-faced tank that tries to blast the player into bloody chunks with machine guns, rockets, and explosive presents.
* DeathFromAbove: Can make it rain down explosive presents on you.
* GatlingGood: Carries an arm mounted Gatling gun, which he will fire upon you with sometimes.
%%* GlowingEyesOfDoom
* HeavilyArmoredMook: It has one of the highest defense ratings in the game.
* KillerRobot: It's a Santa-based robot that attempts to massacre you with a huge arsenal.
* MacrossMissileMassacre: Carries a rapid missile launcher. Unlike the machine gun, the rockets can penetrate blocks.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* MoreDakka: Carries a gatling gun. Can drop the chain gun which is ''faster''
* SkullForAHead: Damage it enough and its face is revealed to be similar to that of Skeletron Prime.

[[AC:Ice Queen]]

A large, floating feminine figure that appears to be made of ice. She appears on Wave 11 on the Frost Moon and is considered to be the boss of the event.

to:

* BackpackCannon: It's used AirborneMook: The Summoner can fly around to fire presents evade your attacks.
* BerserkButton: Apparently you can start a war with them using a flag made of tattered cloth. The Goblin Tinkerer mentions
that rain down they have quite the HairTriggerTemper.
* BossInMookClothing: The Goblin Summoner, who only appears in Hardmode, is much beefier than the rest of her army and summons homing projectiles
on you.
* BadassSanta: Like FragileSpeedster: Thieves.
* GlassCannon: Archers, they're not as fragile as
the other boss enemies in this event, he won't disappoint in terms wizards but they are made short work of asskicking when he shows up.
* BadSanta: While Santa himself is not evil in ''Terraria'', Santa-[=NK1=] is a Santa-faced tank that tries
if you get close to blast them
* TheGoomba: Goblin Peons are
the player into bloody chunks with machine guns, rockets, weakest and explosive presents.
* DeathFromAbove: Can make it rain
most expendable units, although they do have the ability to break down explosive presents on you.
(not open like Blood Moon Zombies, ''break down'') doors.
* GatlingGood: Carries an arm mounted Gatling gun, which he will fire upon you with sometimes.
HitboxDissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
%%* GlowingEyesOfDoom
MightyGlacier: Goblin Warriors.
* HeavilyArmoredMook: It has one of the highest defense ratings in the game.
* KillerRobot: It's a Santa-based robot that attempts to massacre you
SquishyWizard: Sorcerers--they're commonly offed with a huge arsenal.
* MacrossMissileMassacre: Carries a rapid missile launcher. Unlike the machine gun, the rockets can penetrate blocks.
* MiniBoss: Has less
single hit. Subverted with Summoners, who have much more health than a boss-level enemy, but still a very formidable foe.
* MoreDakka: Carries a gatling gun. Can drop
the chain gun which is ''faster''
rest.
* SkullForAHead: Damage it enough and its face is revealed to be similar to that of Skeletron Prime.

[[AC:Ice Queen]]

TeleportSpam: Sorcerers, the Goblin Summoner takes this UpToEleven.

[[AC:Goblin Scout]]

A large, floating feminine figure semi-rare enemy that appears to be made of ice. She appears on Wave 11 on above 0 depth, during the Frost Moon and is considered to be day, around two-thirds away from the boss center of the event.map (the same area in which the King Slime can spawn). Scouts will not spawn on sand or in the corruption, nor will they appear among the other goblins during the goblin invasion.


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* MetalSlime: Quite rare, and killing several of them is the only way to get the summoning item for the Goblin Army.

[[/folder]]

[[folder: Pirate Invasion]]
The pirate invasion can occur during Hardmode by a 6.22% chance at the start of any day or if the player uses a pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains, Parrots, and the "boss", the Flying Dutchman.
----
* AirborneMook: Parrots are fast flying enemies that deal large amounts of damage if they hit you.
* AuthorityEqualsAsskicking: The Captains are the toughest to deal with out of all the types of pirates.
* BossInMookClothing:
** Captains, immune to knockback (although constant DPS and DOT does keep them from attacking) and carry a rapid fire machine gun with a cannon strapped to it like an [[{{GrenadeLauncher}} M203]].
** The Flying Dutchman, a large flying pirate ship that rains cannonballs and drops pirate mooks into the fight. It has four high health cannons that must be taken down in order to be beaten.
* GuysSmashGirlsShoot: The Deckhands and Corsairs will attempt to charge the player, and while the Deadeye and Captain do use ranged weapons, they still attempt to move towards the player to deal collision damage. The female [[PirateGirl crossbower]] however stays in the back lines firing flaming arrows.
* MightyGlacier: The Captains are immune to knockback and can both dish out and endure heavy damage. However, they are quite slow.
* PirateGirl: The Crossbower is one of the few female humanoid enemies in the game.
* PirateParrot: The parrots, which appear alongside the pirates.
[[/folder]]

[[folder: Solar Eclipse]]
After a Mechanical Boss has been defeated, there is a 4% chance that the entire day may be a Solar Eclipse, where monsters straight out of horror movies appear in droves to attack the player. It can also be summoned by using the Solar Tablet during the day. The monsters include Swamp Things, Vampires, Eyezor, Frankenstein, The Possessed, Fritz, and Creature from the Deep. Reapers and Mothron appear after all three Mechanical bosses are beaten, and Butchers, [=NailHead=], Deadly Spheres, Psycho and [=Dr. ManFly=] appear after Plantera is beaten.
* MonsterMash: Loads of classical and horror movie monsters spawn during this event.
* ShoutOut: All the monsters are based on various horror movie monsters.
** Swamp Thing: ComicBook/SwampThing.
** Frankenstein: Literature/{{Frankenstein}}
** Fritz: [[TheIgor Igor]]
** The Possessed: [[Film/TheExorcist Posessed Regan]]
** Creature From The Deep: [[Film/CreatureFromTheBlackLagoon Gillman]]
** Mothron: [[Franchise/{{Godzilla}} Mothra]]
** Butcher: [[Franchise/TheTexasChainsawMassacre Leatherface]]
** Psycho: [[Franchise/{{Halloween}} Michael Myers]]
** [=NailHead=]: [[Franchise/{{Hellraiser}} Pinhead]]
** Deadly Spheres: [[Film/{{Phantasm}} Sentinel Spheres]]
** [=Dr. ManFly=]: [[Film/TheFly1986 Seth Brundle]]
* TotalEclipseOfThePlot
[[/folder]]

[[folder: Martian Madness]]
When traveling around the map after Golem is defeated, one may spot a Martian Probe. If the player gets into its sensors, it will attempt to fly away, and if successful, the Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and the boss, the Martian Saucer.
----
* AirborneMook: Martian Drones fly around and attempt to kamikaze the player.
* AlienBlood: Their blood seems to be purple in colour, considering the color of the flesh on their gibs.
* BossInMookClothing: The lightning-quick Martian Saucer. It has four high health cannons that provide it with a plethora of attacks such as BeamSpam and MacrossMissileMassacre, and a DeathRay it will use that deals huge damage. When those four cannons are destroyed... it becomes vulnerable, but will then ''repeatedly'' use the DeathRay attack. Thankfully, you can spare yourself from the beam by hiding underneath some blocks.
* DeflectorShields: The Martian Officer sports these, allowing him to take more damage than the normal martians.
* FlyingSaucer: The Martian Saucer. It can drop a Cosmic Car Key, which allows you to ride your own.
* TheGreys: The martians are based off these.
* ShockAndAwe: The Tesla Turrets deployed by Martian Engineers. It can even cause an "electrified" debuff that deals constant damage, more so if you're moving. The Martian Saucer can drop the Electrosphere Launcher.
* TripodTerror: The Martian Walkers.
* TheTurretMaster: Martian Engineers can spawn Tesla Turrets which attack you.
* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.
* WeaksauceWeakness: The Martian Saucer has no attacks which can pass through blocks. A simple box thick enough to block splash damage from the missiles renders it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.
[[/folder]]

[[folder: The Pumpkin Moon]]
By crafting a Pumpkin Moon Medallion and using it at night, the player can summon the Pumpkin Moon. The Pumpkin Moon is similar to the Goblin and Pirate invasions, but it also has some special mechanics of its own. The invasion will progress in waves, each one featuring progressively harder batches of enemies to fight. The player can encounter Scarecrows, Splinterlings, {{Hell Hound}}s, Poltergeists, and [[HeadlessHorseman Headless Horsemen]]. Killing enough enemies will allow the player to move on to the next wave until they reach wave 15, the final wave. Another key difference from the other invasion events is that starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and Pumpking.
----
* ScaryScarecrows: The first Mook to show up. A-list CannonFodder compared to the other monsters.
* WhenTreesAttack: The Splinterlings and Mourning Wood.
* ZergRush: The basic premise of the first few waves, before the Mourning Wood appears. After Wave 15, you can end up being zerged by the bosses.

[[AC:Mourning Wood]]

An animated dead tree that first appears on Wave 4 of the Pumpkin Moon.
----
* FlechetteStorm: Sprays out loads of burning spikes and splinters.
* GettingCrapPastTheRadar: Its name is a play on the term referring to morning penile erections, and the term has also been used as slang for getting an erection during a funeral.
* KingMook: To the Splinterlings.
* MiniBoss: Quite a powerful {{Mook}}, but not too hard to defeat.
* PlayingWithFire Spits flaming pieces of wood at you to attack.
* WhenTreesAttack: A dead, burning tree that tries to kill you.

[[AC:Pumpking]]

A cloaked figure with vines that end in scythes for arms, and a pumpkin for a head. He appears on Wave 7 of the Pumpkin Moon and is considered to be the boss of the event.
----
* AuthorityEqualsAsskicking: The Pumpkin Moon's final adversary, and the most powerful.
%%* BadassCape
* CallBack: Has some similarities to Skeletron, in that it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of its own, like firing large scythe-shaped projectiles at the player.
* SinisterScythe: Has two for arms.
* PlayingWithFire: Can conjure flaming scythes and also spit embers at you.
* PowerFloats: Constantly floats around the area, making it somewhat annoying to hit him.
[[/folder]]

[[folder: The Frost Moon]]
The Frost Moon works similarly to the Pumpkin Moon, but features even more difficult enemies to deal with. Crafting and using the Naughty Present will make the player the target of an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters and multiple [[TheKrampus Krampus]]. The Frost Moon also has three "boss" monsters with the Everscream, Santa-[=NK1=] and the Ice Queen.
----
* NintendoHard: The Lunar Events aside, this is ''the'' toughest event in the game yet.
* NonHumanUndead: Zombie Elves.
* ZergRush: The basic premise of the first few waves, before Everscream appears.

[[AC:Everscream]]

An animated Christmas tree that first appears on Wave 4 of the Frost Moon.
----
* FlechetteStorm: Shoots out a flurry of razor-sharp pine needles.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* ImprobableWeaponUser: Can also fire out exploding Christmas ornaments.
* SuspiciouslySimilarSubstitute: Is pretty much a Christmas-themed version of Mourning Wood. However, its attacks can't pass through blocks.
* WhenTreesAttack: A Christmas tree that tries to kill you.

[[AC:Santa-[=NK1=]]]

A tank-like mecha with the appearance of SantaClaus carrying a Gatling gun and a rocket launcher. It appears on Wave 7 of the Frost Moon.
----
* BackpackCannon: It's used to fire presents that rain down on you.
* BadassSanta: Like the other boss enemies in this event, he won't disappoint in terms of asskicking when he shows up.
* BadSanta: While Santa himself is not evil in ''Terraria'', Santa-[=NK1=] is a Santa-faced tank that tries to blast the player into bloody chunks with machine guns, rockets, and explosive presents.
* DeathFromAbove: Can make it rain down explosive presents on you.
* GatlingGood: Carries an arm mounted Gatling gun, which he will fire upon you with sometimes.
%%* GlowingEyesOfDoom
* HeavilyArmoredMook: It has one of the highest defense ratings in the game.
* KillerRobot: It's a Santa-based robot that attempts to massacre you with a huge arsenal.
* MacrossMissileMassacre: Carries a rapid missile launcher. Unlike the machine gun, the rockets can penetrate blocks.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* MoreDakka: Carries a gatling gun. Can drop the chain gun which is ''faster''
* SkullForAHead: Damage it enough and its face is revealed to be similar to that of Skeletron Prime.

[[AC:Ice Queen]]

A large, floating feminine figure that appears to be made of ice. She appears on Wave 11 on the Frost Moon and is considered to be the boss of the event.
----
26th Mar '17 7:04:48 PM lolface123
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* BeamSpam: The Moon Lord ''excels''at this, with his entire offensive pattern being pretty much trying to obliterate the player with endless volleys of eldritch-plasma blasts while trying to pick them off with up to ''three'' giant laser blasts in one go.
26th Mar '17 11:54:50 AM lolface123
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* {{Mutant}}: The official achievement unlocked by beating him outright calls him one.


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* CosmicEntity: They have the markings of this as they both draw power and seem to embody on a level their respective cosmic forces in the universe.


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* DarkIsEvil: It turns the landscape bleak and foreboding and turns the very rock black.


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* RedAndBlackAndEvilAllOver: The combination of black necrotic flesh and blood-covered tissue give it this look.
26th Mar '17 11:26:20 AM lolface123
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24th Mar '17 6:02:08 AM Blurios
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* BloodyMurder: Everything about these things just screams eldritch. The Ichor Sticker shoots ichor at you, described as the blood of gods.

to:

* BloodyMurder: Everything about these things just screams eldritch. The Ichor Sticker shoots ichor at you, described as the blood of gods.



* TheCorruption: An alternative to the usual black-and-purple one.

to:

* TheCorruption: An alternative to the usual black-and-purple purple one.



* ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines brings to mind the Red Weed from Literature/WarOfTheWorlds.

to:

* ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines and overall the entire biome's red gore theme (and possible connection to an extraterrestrial lifeform) brings to mind the Red Weed from Literature/WarOfTheWorlds.


Added DiffLines:

* WombLevel: It's definitely this.
23rd Mar '17 9:09:00 PM Blurios
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* AlienKudzu: Possibly, just like the Corruption.

to:

* AlienKudzu: Possibly, just like the Corruption.Corruption (if the connection to Cthulhu with the Brain of Cthulhu and by extension, the Moon Lord, was any indication).
23rd Mar '17 9:06:40 PM Blurios
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[[folder:Goblin Scout]]
A semi-rare enemy that appears above 0 depth, during the day, around two-thirds away from the center of the map (the same area in which the King Slime can spawn). Scouts will not spawn on sand or in the corruption, nor will they appear among the other goblins during the goblin invasion.

to:

[[folder:Goblin Scout]]
A semi-rare enemy that
[[folder:Lost Girl/The Nymph]]
What
appears above 0 depth, during to be an NPC named "Lost Girl", similar to the day, around two-thirds away from ones the center of the map (the same area in which the King Slime player can spawn). Scouts rescue. Approaching her, however, has her transform into a green-skinned nymph that will not spawn on sand or in the corruption, nor will they appear among the other goblins during the goblin invasion.maul unsuspecting players with potent melee attacks.



* MetalSlime: Quite rare, and killing several of them is the only way to get the summoning item for the Goblin Army.

to:

* MetalSlime: Quite rare, BarbieDollAnatomy: She's depicted as fully naked, but lacks nipples or genitalia. Probably a display of modesty more than limitations of the art style.
* FullFrontalAssault: She wears absolutely nothing.
* HornyDevils: Mentioned above, she's naked
and killing several of them fairly attractive. Until she turns that is...
* LightningBruiser: She hits like a truck, moves twice as fast as normal mooks, and
is harder to knock back.
* LuckBasedMission:
** Finding her in
the first place is luck, because unlike other enemies she doesn't move. Unless you have the Lifeform Detector, it's entirely possible you'll pass right by without even noticing her.
** She has a 50% chance of dropping the Metal Detector, one of the items needed to craft the Cell Phone. Considering her rarity, this can make obtaining it pretty annoying. In Expert Mode, thankfully, it's a guaranteed drop. Prior to the 1.3 update, getting her banner was even worse, as the drop rate is
only way 0.5%. Now you just have to get the summoning item for the Goblin Army. kill 50 of her. Good luck with that.
* SchmuckBait: Hey, it's another NPC. I'll just go up and--"[[HaveANiceDeath Player's flailing about was finally stopped by Nymph]]."



[[folder:Doctor Bones]]
A zombie that spawns rarely in the jungle (both above and underground) during the night, wearing an archaeologist's hat, who drops it when killed. It's tougher than the regular zombie as well.

to:

[[folder:Doctor Bones]]
A zombie that spawns rarely
[[folder:Skeletons]]
You spend a lot of time battling skeletons
in the jungle (both above game so here's a list of them: The first type of skeleton is found underground and underground) during the night, wearing an archaeologist's hat, who drops it when killed. It's tougher than hooks occasionally. Then, there's the regular zombie as well.undead miner and [[Film/MontyPythonAndTheHolyGrail Tim]]. Skeletron is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with [[GiantMook big boned]] and [[MiniMook small boned]] sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime.



* MetalSlime
* ShoutOut: Like the rest of the archaeologist's vanity set, to ''Franchise/IndianaJones''.

to:

* MetalSlime
DemBones: A whole collection of them, no less!
* ShoutOut: Like StandardStatusEffects: Cursed (unable to use items) from the rest of the archaeologist's vanity set, to ''Franchise/IndianaJones''.flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.



[[folder:The Groom]]
A zombie wearing a top hat that spawns during a blood moon, the top hat is also dropped upon death, like Dr. Bones, he also has higher HP than the regular zombie.

to:

[[folder:The Groom]]
A zombie wearing
[[folder:Slimes]]
All slimes behave the same: They hop to get around and all but
a top hat few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that spawns during a blood moon, inflict darkness (reduced light vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]] (see above), [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook The Slime King]] (see above). In Hardmode, they are joined by the top hat is Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime and its slimelings]] that can also dropped upon death, like Dr. Bones, he also has higher HP than inflict darkness with a Shadow Slime variant in the regular zombie.Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.



* MetalSlime
* ShoutOut: It may be a reference to the zombie groomsman in ''Film/ShaunOfTheDead''.

to:

* MetalSlime
BlobMonster: Naturally, given that they are gelatinous monsters.
* ShoutOut: It GlacierWaif: Pinky may be a reference to the zombie groomsman smallest slime of the game, but it's only second to King Slime in ''Film/ShaunOfTheDead''.terms of health when it comes to all of the slimes available before hardmode and it drops dozens of Pink Gel in contrast to its size.
* InformedAttribute: The gel they are made of is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into a potion.
* KingMook: The King Slime.
* MetalSlime: Pinky, who drops a single gold coin and some Pink Gel but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms while you are close to pure land, and drop the sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and [[ZergRush spawn in droves]].
* RareRandomDrop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours upon hours upon hours can be spent trying to get the staff.
* StandardStatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.



[[folder:Undead Miner]]
A skeleton that appears underground, wearing a glowing mining helmet. When killed, it can drop bombs, a hook, or mining pants/shirt. They're easy to spot due to the glow of their helmets, and they can help illuminate undiscovered caverns.

to:

[[folder:Undead Miner]]
A skeleton
!! Biomes

[[folder: The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies
that appears swarm the player, along with [[{{GiantMook}} Big Eaters]] and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, wearing World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a glowing mining helmet. When killed, chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop bombs, a hook, or mining pants/shirt. They're easy to spot due to the glow of their helmets, and they can help illuminate undiscovered caverns.cursed flames when killed.



* MetalSlime: Quite rare, and killing it is the only way to get the Bone Pickaxe and the Mining Armor.

to:

* MetalSlime: Quite rare, AirborneMook: Eaters of Souls, Corruptors, and killing it is Slimers.
* AlienKudzu: Although not confirmed, there all too many subtle hints that
the only way to get Corruption at first may have been of extraterrestrial origin (i.e: the Bone Pickaxe connection to meteors and the Mining Armor.Shadow Orbs that are meant to be destroyed in order for them to appear, the Band of Starpower that can be released from said Shadow Orbs, etc).
* TheCorruption: An evil, spreading biome that corrupts the land and turns critters into twisted, stronger versions of themselves.
* EliteMook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with their vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they have a decent ranged attack and enough health to shrug off some attacks.
* EldritchLocation: This place compared to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of that can tell you that all is not well in that land.
* {{Foil}}: A rather obvious one to the Crimson: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Corruption more represents inherent evil than the visceral horror of its counterpart and is somewhat more fantasy-like in nature, which becomes more apparent in Hardmode.
* FlyingWeapon: [[DropTheHammer The Cursed Hammer]]; a flying cursed hammer, of course.
* GiantMook: Big Eaters, which are slightly stronger than the regular Eaters. World Feeders are this to Devourers.
* MiniMook: Little Eaters, which are slightly weaker than the regular Eaters.
* ShoutOut: Possibly one to Literature/TheColourOutOfSpace.
* StandardStatusEffects: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put it out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or consumables).



[[folder:Lost Girl/The Nymph]]
What appears to be an NPC named "Lost Girl", similar to the ones the player can rescue. Approaching her, however, has her transform into a green-skinned nymph that will maul unsuspecting players with potent melee attacks.

to:

[[folder:Lost Girl/The Nymph]]
What
[[folder: The Crimson]]
The Crimson biome
appears to be as an NPC named "Lost Girl", similar alternative to the ones regular Corruption, a land of rotting flesh and bodily fluids. Their lands instead resemble neuron pathways rather than the player can rescue. Approaching her, however, has her transform into "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a green-skinned nymph that will maul unsuspecting players with potent melee attacks.floating cockroach-like expy of the Eater of Souls, Face Monsters which are basically faster and tougher zombies, Blood Crawler which are giant spiders which crawl long the walls to get you, and Blood Feeders which are monstrous fish. Hardmode enemies include the Crimslime, the Floaty Gross, the Herpling, and the Ichor Sticker.



* BarbieDollAnatomy: She's depicted as fully naked, but lacks nipples or genitalia. Probably a display of modesty more than limitations of the art style.
* FullFrontalAssault: She wears absolutely nothing.
* HornyDevils: Mentioned above, she's naked and fairly attractive. Until she turns that is...
* LightningBruiser: She hits like a truck, moves twice as fast as normal mooks, and is harder to knock back.
* LuckBasedMission:
** Finding her in the first place is luck, because unlike other enemies she doesn't move. Unless you have the Lifeform Detector, it's entirely possible you'll pass right by without even noticing her.
** She has a 50% chance of dropping the Metal Detector, one of the items needed to craft the Cell Phone. Considering her rarity, this can make obtaining it pretty annoying. In Expert Mode, thankfully, it's a guaranteed drop. Prior to the 1.3 update, getting her banner was even worse, as the drop rate is only 0.5%. Now you just have to kill 50 of her. Good luck with that.
* SchmuckBait: Hey, it's another NPC. I'll just go up and--"[[HaveANiceDeath Player's flailing about was finally stopped by Nymph]]."

to:

* BarbieDollAnatomy: She's depicted AlienBlood: Ichor, the elemental counterpart to the Corruption's Cursed Flames, is consistently portrayed as fully naked, but lacks nipples both the Greek mythology (blood of gods and / or genitalia. Probably a display immortals, deadly to mortals) and the bodily fluid (i.e: pus) versions of modesty more than limitations its namesake.
* AlienKudzu: Possibly, just like the Corruption.
* AnimalisticAbomination: Blood Crawler and Blood Jellies.
* ArtisticLicenseBiology: The Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show that the eldritch nature
of the art style.
* FullFrontalAssault: She wears absolutely nothing.
* HornyDevils: Mentioned above, she's naked and fairly attractive. Until she turns
Crimson that is...
goes against nature itself.
* LightningBruiser: She hits like a truck, moves twice BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: Everything about these things just screams eldritch. The Ichor Sticker shoots ichor at you, described
as fast as normal mooks, and is harder to knock back.
* LuckBasedMission:
** Finding her in
the first place is luck, because unlike other enemies she doesn't move. Unless you have the Lifeform Detector, blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if
it's entirely possible you'll pass right by without even noticing her.
** She has
[[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a 50% chance [[{{Pokemon}} Gardevoir]] made out of dropping the Metal Detector, bodily fluids, one of the items needed to craft the Cell Phone. Considering her rarity, this can make obtaining it pretty annoying. In Expert Mode, thankfully, could say it's a guaranteed drop. Prior pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative
to the 1.3 update, getting her banner was usual black-and-purple one.
* EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
* {{Foil}}: To the Corruption: while both are eldritch (and possibly, truly extraterrestrial) AlienKudzu anomalies, the Crimson more represents visceral horror than the inherent evil of its counterpart and is
even worse, as more sci-fi in nature (especially if one believes in the drop rate theory that the Crimson is only 0.5%. Now you just have Cthulhu's rotting remains tainting the landscape).
* FlyingSeafoodSpecial: The Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart of the Cursed Hammer
* HumanoidAbomination: Face Monsters and
to kill 50 a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why the Face Monster is named that way.
* NoSell: Forget using Sunflowers to stop Pre-Hardmode Crimson, it will uproot them and take over the grass instead.
* ThemeNaming: Many
of her. Good luck the Crimson creatures and related items begin with that.
"Crim".
* SchmuckBait: Hey, it's another NPC. I'll just go up and--"[[HaveANiceDeath Player's flailing about was finally stopped by Nymph]]."ShoutOut: How the trees in the background of Forests afflicted with Crimson are covered in intestines brings to mind the Red Weed from Literature/WarOfTheWorlds.
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while the Floaty Gross inflicts Weakness.



[[folder:Clown]]
A Hardmode enemy that only spawns during Blood Moons. The Clown throws bombs, and, until Patch 1.2, was the only enemy in the game capable of damaging blocks.

to:

[[folder:Clown]]
A Hardmode enemy
[[folder: The Hallow]]
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning
that only spawns during Blood Moons. The Clown throws bombs, and, until Patch 1.2, was the only enemy in inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the game capable hallow, and will charge you at high speed. They drop unicorn horns for the purpose of damaging blocks.holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that TeleportSpam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.



* MadBomber: Its modus operandi.
* MonsterClown

to:

* MadBomber: Its modus operandi.
CrapsaccharineWorld: Bright, cheerful and healthy for the environment...and filled with vicious fairytale creatures.
* MonsterClownFlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword of the same name (In fact it looks like a glowing Excalibur). It's also the Hallowed version of the Crimson Axe and Cursed Hammer.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
* HeavenlyBlue: Hallowed grass becomes blue, and the Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just as dangerous as the ones dwelling within the Corruption and Crimson. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
* LightningBruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also TeleportSpam to close the distance even faster.
* StandardStatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.
%%* TeleportSpam: The Chaos Elementals.



[[folder:Tim]]
A skeleton sorcerer that can spawn underground. Like other casters, it will teleport around and fire projectiles until you kill it. When killed, Tim drops a wizard hat that can be used to increase magic damage or simply as a vanity item.

to:

[[folder:Tim]]
A skeleton sorcerer that can spawn underground. Like
!! Events
[[folder: Blood Moon]]
The Blood Moon has a 1 in 10 chance of occurring each night with a visible moon so long as a player with 120 health or more is in the world. Unlike
other casters, it events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits and goldfish, turn hostile during the event, and will teleport around attack the player. Zombies and fire projectiles until you kill it. When killed, Tim drops a wizard hat that can be used other monsters gain the ability to increase magic damage or simply as open doors, making them a vanity item.much larger threat then they are usually.



* MetalSlime
* ShoutOut: To ''Film/MontyPythonAndTheHolyGrail''.

to:

* MetalSlime
* ShoutOut: To ''Film/MontyPythonAndTheHolyGrail''.
TotalEclipseOfThePlot: Possibly, as real-life blood moons are actually lunar eclipses.



[[folder:Sand Elemental]]
The Sand Elemental uncommonly appears in a Hardmode Desert biome during a sandstorm.

to:

[[folder:Sand Elemental]]
[[folder: Slime Rain]]
The Sand Elemental uncommonly appears Slime Rain occurs once the player(s) have 140 life and 8 defense or it can occur before that with a lower chance in Expert Mode, at a Hardmode Desert biome ≈%10 chance per day pre-hardmode and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from the sky even when enemies normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or when the player kills 150 slimes then it will summon the King Slime, after which the event ends when the King Slime is defeated. Subsequently, the chances of a sandstorm.Slime Rain occurring after defeating the King Slime are roughly halved and it only requires killing 75 slimes the next time a Slime Rain occurs.



* DishingOutDirt
* TornadoMove: Her only attack is conjuring several "sandnados" which hurt you upon touching them.

to:

* DishingOutDirt
* TornadoMove: Her only attack is conjuring several "sandnados" which hurt you upon touching them.
ItsRainingMen: The idea behind this event. The background even changes accordingly to feature this.



[[folder:Ice Golem]]
The Ice Golem uncommonly appears in a Hardmode Ice biome during a blizzard.

to:

[[folder:Ice Golem]]
The Ice
[[folder: Old One's Army]]
A special crossover event (from ''VideoGame/DungeonDefenders 2''). Triggered by placing an Eternia Crystal on an Eternia Crystal Stand, the objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. Unique in that the event's difficulty depends on when you trigger it: triggering it after defeating the
Golem uncommonly appears results in more waves of enemies (and the enemies themselves having better stats) than you'd get if you triggered it as soon as it's available. When triggered in its hardest version, the event ends with a Hardmode Ice biome during fight against a blizzard."boss", Betsy.



* EyeBeams: Shoots {{Freeze Ray}}s at the player from its eyes.
* FreezeRay: Its EyeBeams have a chance of chilling or even freezing the player.
* {{Golem}}: One that's made of ice.
* AnIcePerson: Its attacks deal icy damage and can freeze the player.
* MightyGlacier: Moves slowly, but can deal a good amount of damage to the player via its EyeBeams.

to:

* EyeBeams: Shoots {{Freeze Ray}}s at ActionBomb: Both Kobolds variants are some of the player from its eyes.
few enemies in the game that do this.
* FreezeRay: Its EyeBeams FireWaterJuxtaposition: Betsy (fire) and Duke Fishron (water). Betsy has an attack pattern very similar to Duke Fishron's, both alternating between charging, a blowing attack (a fire breath and several bubbles, respectively), and throwing projectiles (fireballs and sharknados, respectively). They're meant to be fought at roughly the same moment of the game (soon after defeating Golem), and accordingly they have a chance of chilling or even freezing the player.
* {{Golem}}: One that's made of ice.
* AnIcePerson: Its attacks deal icy
same health (although Betsy has lower damage and defense since it's part of an event, while Duke Fishron is a stand-alone boss).
* FlunkyBoss: The Dark Mage has the power to summon Old One's Skeletons.
* InstantAwesomeJustAddDragons: Betsy is the only enemy in the game based on a Western dragon (other dragon-like enemies like Wyverns or Phantasm Dragons resemble more Eastern dragons).
* OurMonstersAreDifferent: An interesting case. The enemies that appear during the event are all based on enemies from ''VideoGame/DungeonDefenders 2''. However, many of those enemies (namely skeletons, goblins, wyverns and lightning bugs) happened to share a name with creatures previously found in ''Terraria'', even though all of them are very different from the already-existing version (the normal lightning bug is even a ''critter''). To distinguish them, the new version has "Etherian" or "Old One's" in front of his name.
* OurOgresAreHungrier: Ogres appear as a mini-boss during this event.
* ShockwaveStomp: One of the Ogre's attacks.
* StandardStatusEffects: Several of them. Lightning Bugs
can freeze the player.
* MightyGlacier: Moves slowly, but can deal a good amount of
reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.
* TowerDefence: As expected from an event inspired by ''VideoGame/DungeonDefenders 2''.
* YouShallNotPass: Your goal in
the player via its EyeBeams.game is to prevent hordes of mobs from taking out your crystals.



[[folder:Wyvern]]
The Wyvern sometimes appears in high altitudes in Hardmode.

to:

[[folder:Wyvern]]
The Wyvern sometimes appears in high altitudes in Hardmode.
[[folder: Goblin Army]]
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day.



* BossInMookClothing
* CallAPegasusAHippogriff / OurDragonsAreDifferent: Despite having the name of a variant of Western Dragon, the design of this one is more Eastern.
* InstantAwesomeJustAddDragons: The only ones in the game, not counting Arch-Wyverns in the console version, and Betsy and the Stardust Dragon in the PC version.
* LightningBruiser
* SuperPersistentPredator: Ever try teleporting back home just to get away from these beasts? Don't, because when you're least expecting it, they'll swoop out of nowhere from the sky to finish the job of killing you.

to:

* BossInMookClothing
AirborneMook: The Summoner can fly around to evade your attacks.
* CallAPegasusAHippogriff / OurDragonsAreDifferent: Despite having BerserkButton: Apparently you can start a war with them using a flag made of tattered cloth. The Goblin Tinkerer mentions that they have quite the name of a variant of Western Dragon, HairTriggerTemper.
* BossInMookClothing: The Goblin Summoner, who only appears in Hardmode, is much beefier than
the design rest of her army and summons homing projectiles on you.
* FragileSpeedster: Thieves.
* GlassCannon: Archers, they're not as fragile as the wizards but they are made short work of if you get close to them
* TheGoomba: Goblin Peons are the weakest and most expendable units, although they do have the ability to break down (not open like Blood Moon Zombies, ''break down'') doors.
* HitboxDissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
%%* MightyGlacier: Goblin Warriors.
* SquishyWizard: Sorcerers--they're commonly offed with a single hit. Subverted with Summoners, who have much more health than the rest.
* TeleportSpam: Sorcerers, the Goblin Summoner takes
this one is more Eastern.
* InstantAwesomeJustAddDragons: The only ones in the game, not counting Arch-Wyverns in the console version, and Betsy and the Stardust Dragon in the PC version.
* LightningBruiser
* SuperPersistentPredator: Ever try teleporting back home just to get away from these beasts? Don't, because when you're least expecting it, they'll swoop out of nowhere from the sky to finish the job of killing you.
UpToEleven.



[[folder:Paladin]]
Appearing in the 1.2 Hardmode Dungeon, the Paladin is a heavily armored knight that throws giant hammers that pass through walls.

to:

[[folder:Paladin]]
Appearing in the 1.2
[[folder: Pirate Invasion]]
The pirate invasion can occur during
Hardmode Dungeon, by a 6.22% chance at the Paladin is start of any day or if the player uses a heavily armored knight that throws giant hammers that pass through walls.pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains, Parrots, and the "boss", the Flying Dutchman.



* DropTheHammer: And they will sometimes drop from dead Paladins, and allow you to do the same thing.
* LightIsNotGood: It has really bright armor, and it starts not-so bright chaos.
* MightyGlacier: With its very high offense, it can easily maim you in seconds while you struggle to kill it.
* SwordBeam: In the form of hammer projectiles.

to:

* DropTheHammer: And AirborneMook: Parrots are fast flying enemies that deal large amounts of damage if they will sometimes drop hit you.
* AuthorityEqualsAsskicking: The Captains are the toughest to deal with out of all the types of pirates.
* BossInMookClothing:
** Captains, immune to knockback (although constant DPS and DOT does keep them
from dead Paladins, attacking) and allow you carry a rapid fire machine gun with a cannon strapped to do it like an [[{{GrenadeLauncher}} M203]].
** The Flying Dutchman, a large flying pirate ship that rains cannonballs and drops pirate mooks into
the same thing.
* LightIsNotGood:
fight. It has really bright armor, four high health cannons that must be taken down in order to be beaten.
* GuysSmashGirlsShoot: The Deckhands
and it starts not-so bright chaos.
Corsairs will attempt to charge the player, and while the Deadeye and Captain do use ranged weapons, they still attempt to move towards the player to deal collision damage. The female [[PirateGirl crossbower]] however stays in the back lines firing flaming arrows.
* MightyGlacier: With its very high offense, it The Captains are immune to knockback and can easily maim you in seconds while you struggle to kill it.
both dish out and endure heavy damage. However, they are quite slow.
* SwordBeam: In PirateGirl: The Crossbower is one of the form of hammer projectiles.few female humanoid enemies in the game.
* PirateParrot: The parrots, which appear alongside the pirates.



[[folder:Rune Wizard]]
Appearing in the Hardmode Caverns, the Rune Wizard is an extremely rare enemy with one of the most powerful attacks in the game.

to:

[[folder:Rune Wizard]]
Appearing in
[[folder: Solar Eclipse]]
After a Mechanical Boss has been defeated, there is a 4% chance that
the Hardmode Caverns, entire day may be a Solar Eclipse, where monsters straight out of horror movies appear in droves to attack the Rune Wizard player. It can also be summoned by using the Solar Tablet during the day. The monsters include Swamp Things, Vampires, Eyezor, Frankenstein, The Possessed, Fritz, and Creature from the Deep. Reapers and Mothron appear after all three Mechanical bosses are beaten, and Butchers, [=NailHead=], Deadly Spheres, Psycho and [=Dr. ManFly=] appear after Plantera is an extremely rare enemy with beaten.
* MonsterMash: Loads of classical and horror movie monsters spawn during this event.
* ShoutOut: All the monsters are based on various horror movie monsters.
** Swamp Thing: ComicBook/SwampThing.
** Frankenstein: Literature/{{Frankenstein}}
** Fritz: [[TheIgor Igor]]
** The Possessed: [[Film/TheExorcist Posessed Regan]]
** Creature From The Deep: [[Film/CreatureFromTheBlackLagoon Gillman]]
** Mothron: [[Franchise/{{Godzilla}} Mothra]]
** Butcher: [[Franchise/TheTexasChainsawMassacre Leatherface]]
** Psycho: [[Franchise/{{Halloween}} Michael Myers]]
** [=NailHead=]: [[Franchise/{{Hellraiser}} Pinhead]]
** Deadly Spheres: [[Film/{{Phantasm}} Sentinel Spheres]]
** [=Dr. ManFly=]: [[Film/TheFly1986 Seth Brundle]]
* TotalEclipseOfThePlot
[[/folder]]

[[folder: Martian Madness]]
When traveling around the map after Golem is defeated,
one of may spot a Martian Probe. If the most powerful attacks in player gets into its sensors, it will attempt to fly away, and if successful, the game.Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and the boss, the Martian Saucer.



* GlassCannon: He can dish out some incredible pain, but he can't take a hit.
* NiceHat: You get his hat and robe if you kill him.
* TeleportSpam: Not to the extent of the dungeon mages, but he does warp around if you can't kill him quickly.

to:

* GlassCannon: He can dish out some incredible pain, but he can't take a hit.
* NiceHat: You get his hat
AirborneMook: Martian Drones fly around and robe if you kill him.
* TeleportSpam: Not
attempt to kamikaze the extent player.
* AlienBlood: Their blood seems to be purple in colour, considering the color
of the dungeon mages, flesh on their gibs.
* BossInMookClothing: The lightning-quick Martian Saucer. It has four high health cannons that provide it with a plethora of attacks such as BeamSpam and MacrossMissileMassacre, and a DeathRay it will use that deals huge damage. When those four cannons are destroyed... it becomes vulnerable,
but he does warp around if will then ''repeatedly'' use the DeathRay attack. Thankfully, you can't kill can spare yourself from the beam by hiding underneath some blocks.
* DeflectorShields: The Martian Officer sports these, allowing
him quickly.to take more damage than the normal martians.
* FlyingSaucer: The Martian Saucer. It can drop a Cosmic Car Key, which allows you to ride your own.
* TheGreys: The martians are based off these.
* ShockAndAwe: The Tesla Turrets deployed by Martian Engineers. It can even cause an "electrified" debuff that deals constant damage, more so if you're moving. The Martian Saucer can drop the Electrosphere Launcher.
* TripodTerror: The Martian Walkers.
* TheTurretMaster: Martian Engineers can spawn Tesla Turrets which attack you.
* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.
* WeaksauceWeakness: The Martian Saucer has no attacks which can pass through blocks. A simple box thick enough to block splash damage from the missiles renders it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.



[[folder:Skeletons]]
You spend a lot of time battling skeletons in the game so here's a list of them: The first type of skeleton is found underground and drops hooks occasionally. Then, there's the undead miner (see above) and [[Film/MontyPythonAndTheHolyGrail Tim]] (also see above). Skeletron (see above) is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with [[GiantMook big boned]] and [[MiniMook small boned]] sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime (once again, see above in bosses).

to:

[[folder:Skeletons]]
You spend a lot of time battling skeletons in the game so here's a list of them:
[[folder: The first type of skeleton is found underground Pumpkin Moon]]
By crafting a Pumpkin Moon Medallion
and drops hooks occasionally. Then, there's the undead miner (see above) and [[Film/MontyPythonAndTheHolyGrail Tim]] (also see above). Skeletron (see above) is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with [[GiantMook big boned]] and [[MiniMook small boned]] sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, using it at night, the player fights armored skeletons can summon the Pumpkin Moon. The Pumpkin Moon is similar to the Goblin and their heavy variants underground Pirate invasions, but it also has some special mechanics of its own. The invasion will progress in waves, each one featuring progressively harder batches of enemies to fight. The player can encounter Scarecrows, Splinterlings, {{Hell Hound}}s, Poltergeists, and [[HeadlessHorseman Headless Horsemen]]. Killing enough enemies will allow the player to move on to the next wave until they reach wave 15, the final wave. Another key difference from the other invasion events is that poses a threat of breaking their armor (halved defense for five minutes) starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime (once again, see above in bosses).Pumpking.



* DemBones: A whole collection of them, no less!
* StandardStatusEffects: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.
[[/folder]]

[[folder:Slimes]]
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]] (see above), [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook The Slime King]] (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime and its slimelings]] that can also inflict darkness with a Shadow Slime variant in the Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.

to:

* DemBones: A whole collection of them, no less!
* StandardStatusEffects: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.
[[/folder]]

[[folder:Slimes]]
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), [[AsteroidsMonster mother slimes and their baby slimes]], [[MetalSlime Pinky]] (see above), [[UndergroundMonkey Jungle Slimes]], Dungeon Slimes that drop keys instead of gel, Lava Slimes that turn into lava in Expert Mode, and [[KingMook
ScaryScarecrows: The Slime King]] (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, [[AsteroidsMonster Corrupt slime and its slimelings]] that can also inflict darkness with a Shadow Slime variant in the Console version, the slimer that [[{{AirborneMook}} flies on bat wings]], and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on first Mook to show up. A-list CannonFodder compared to the other hand will have Crimslimes monsters.
* WhenTreesAttack: The Splinterlings and Mourning Wood.
* ZergRush: The basic premise of the first few waves, before the Mourning Wood appears. After Wave 15, you can end up being zerged by the bosses.

[[AC:Mourning Wood]]

An animated dead tree
that don't have first appears on Wave 4 of the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.Pumpkin Moon.



* BlobMonster: Naturally, given that they are gelatinous monsters.
* GlacierWaif: Pinky may be the smallest slime of the game, but it's only second to King Slime in terms of health when it comes to all of the slimes available before hardmode and it drops dozens of Pink Gel in contrast to its size.
* InformedAttribute: The gel they are made of is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into a potion.
* KingMook: The King Slime.
* MetalSlime: Pinky, who drops a single gold coin and some Pink Gel but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms while you are close to pure land, and drop the sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and [[ZergRush spawn in droves]].
* RareRandomDrop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours upon hours upon hours can be spent trying to get the staff.
* StandardStatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.
[[/folder]]

[[folder: The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with [[{{GiantMook}} Big Eaters]] and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.

to:

* BlobMonster: Naturally, given that they are gelatinous monsters.
FlechetteStorm: Sprays out loads of burning spikes and splinters.
* GlacierWaif: Pinky may be GettingCrapPastTheRadar: Its name is a play on the smallest slime of term referring to morning penile erections, and the game, but it's only second to King Slime in terms of health when it comes to all of the slimes available before hardmode and it drops dozens of Pink Gel in contrast to its size.
* InformedAttribute: The gel they are made of is apparently rather tasty (particularly Pinky's), but it's impossible to eat it raw without crafting it into
term has also been used as slang for getting an erection during a potion.
funeral.
* KingMook: The King Slime.
To the Splinterlings.
* MetalSlime: Pinky, who drops MiniBoss: Quite a single gold coin and some Pink Gel powerful {{Mook}}, but happens to have the highest health of any pre-hardmode slime. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms while you are close to pure land, and drop the sought-after Rainbow Bricks.
* MoneySpider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly
not too hard to kill, and [[ZergRush spawn in droves]].
defeat.
* RareRandomDrop: The Slime Staff has a 0.01% chance PlayingWithFire Spits flaming pieces of being dropped by most slime variants. Hours upon hours upon hours can be spent trying wood at you to get the staff.
attack.
* StandardStatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed WhenTreesAttack: A dead, burning tree that trait, until it was added in again as an Expert Mode trait.
[[/folder]]

[[folder: The Corruption]]
Once you start exploring TheCorruption, there are various, sickly looking, enemies, starting
tries to kill you.

[[AC:Pumpking]]

A cloaked figure
with the Eater of Souls: Small, flying enemies vines that swarm the player, along with [[{{GiantMook}} Big Eaters]] end in scythes for arms, and [[{{MiniMook}} Little Eaters]], all three of which drop rotten chunks. There is also the Devourer [[{{SandWorm}} Worm]] that burrows through the ground, also dropping rotten chunks, along with worm teeth, used a pumpkin for unholy arrows. Then the king mook a head. He appears on Wave 7 of the environment Pumpkin Moon and is considered to be the Eater boss of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned [[{{AsteroidsMonster}} Corrupt Slime and its slimelings]] spawn, along with the [[{{AirborneMook}} Slimer]]. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the [=EoW=] mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.event.



* AirborneMook: Eaters of Souls, Corruptors, and Slimers can fly around easily.
* TheCorruption: An evil, spreading biome that corrupts the land and turns critters into twisted, stronger versions of themselves.
* EliteMook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they have a decent ranged attack and enough health to shrug off some attacks.
* EldritchLocation: This place compared to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of that can tell you that all is not well in that land.
* FlyingWeapon: [[DropTheHammer The Cursed Hammer]]. A flying Hammer of course.
* GiantMook: Big Eaters, which are slightly stronger than the regular Eaters. World Feeders are this to Devourers.
* MiniMook: Little Eaters, which are slightly weaker than the regular Eaters.
* StandardStatusEffects: Corrupt slimes and dark mummies inflict darkness, clingers inflict cursed inferno (water cannot put it out), corruptors inflict weakness (reduced stats) and cursed hammers inflict cursed.

to:

* AirborneMook: Eaters of Souls, Corruptors, AuthorityEqualsAsskicking: The Pumpkin Moon's final adversary, and Slimers can fly around easily.
* TheCorruption: An evil, spreading biome that corrupts
the land and turns critters into twisted, stronger versions of themselves.
most powerful.
%%* BadassCape
* EliteMook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they have a decent ranged attack and enough health to shrug off CallBack: Has some attacks.
* EldritchLocation: This place compared
similarities to the land around it is unnatural. Weird, rotting monstrosities spawn out of deep chasms in the ground and it assimilates the land around it. All of that can tell you that all is not well Skeletron, in that land.
* FlyingWeapon: [[DropTheHammer The Cursed Hammer]]. A flying Hammer
it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of course.
* GiantMook: Big Eaters, which are slightly stronger than
its own, like firing large scythe-shaped projectiles at the regular Eaters. World Feeders are this to Devourers.
player.
* MiniMook: Little Eaters, which are slightly weaker than SinisterScythe: Has two for arms.
* PlayingWithFire: Can conjure flaming scythes and also spit embers at you.
* PowerFloats: Constantly floats around
the regular Eaters.
* StandardStatusEffects: Corrupt slimes and dark mummies inflict darkness, clingers inflict cursed inferno (water cannot put
area, making it out), corruptors inflict weakness (reduced stats) and cursed hammers inflict cursed.somewhat annoying to hit him.



[[folder: The Crimson]]
The Crimson biome appears as an alternative to the regular black Corruption, a land of rotting flesh and bodily fluids. Their lands resemble alien insect tunnels rather than the "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a floating cockroach-like expy of the Eater of Souls; Face Monsters, which are basically faster and tougher zombies; Blood Crawler, a giant ant which crawls along the walls to get you; and Blood Feeder, which are monstrous fish. Hard mode enemies include the Crimslime; the Floaty Gross; the Herpling and the Ichor Sticker.

to:

[[folder: The Crimson]]
Frost Moon]]
The Crimson biome appears as an alternative Frost Moon works similarly to the regular black Corruption, a land of rotting flesh and bodily fluids. Their lands resemble alien insect tunnels rather than the "impact craters" style of their counterparts. Their normal mode Pumpkin Moon, but features even more difficult enemies include to deal with. Crafting and using the Crimera, a floating cockroach-like expy of Naughty Present will make the Eater player the target of Souls; Face Monsters, which are basically faster an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters and tougher zombies; Blood Crawler, a giant ant which crawls along multiple [[TheKrampus Krampus]]. The Frost Moon also has three "boss" monsters with the walls to get you; and Blood Feeder, which are monstrous fish. Hard mode enemies include the Crimslime; the Floaty Gross; the Herpling Everscream, Santa-[=NK1=] and the Ichor Sticker.Ice Queen.



* AnimalisticAbomination: Blood Crawler and Blood jellies.
* ArtisticLicenseBiology: The Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show that the eldritch nature of the Crimson that goes against nature itself.
* BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: Everything about these guys just screams eldritch flesh monsters. The Ichor Sticker shoots ichor at you, described as the blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if it's [[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a [[{{Pokemon}} Gardevoir]] made out of bodily fluids, one could say it's pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative to the usual black-and-purple one.
* EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
* FlyingSeafoodSpecial: The Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart of the Cursed Hammer
* HumanoidAbomination: Face Monsters and to a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why the Face Monster is named that way.
* NoSell: Forget using Sunflowers to stop pre-hardmode Crimson, it will uproot them and take over the grass instead.
* ThemeNaming: Many of the Crimson creatures and related items begin with "Crim".
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defence by 20]]), while the Floaty Gross inflicts Weakness.
[[/folder]]

[[folder: The Hallow]]
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that TeleportSpam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.

to:

* AnimalisticAbomination: Blood Crawler and Blood jellies.
* ArtisticLicenseBiology:
NintendoHard: The Blood Crawler drops vertebrae despite being based on an invertebrate. Could be a way to show that Lunar Events aside, this is ''the'' toughest event in the eldritch nature game yet.
* NonHumanUndead: Zombie Elves.
* ZergRush: The basic premise
of the Crimson first few waves, before Everscream appears.

[[AC:Everscream]]

An animated Christmas tree
that goes against nature itself.
* BigCreepyCrawlies: Blood Crawlers are basically huge ticks.
* BloodyMurder: Everything about these guys just screams eldritch flesh monsters. The Ichor Sticker shoots ichor at you, described as the blood of gods.
* BodyHorror: Face Monsters. Floaty Gross as well, if it's [[{{Buffy Speak}} name]] is any indication; considering that it rather looks like a [[{{Pokemon}} Gardevoir]] made out of bodily fluids, one could say it's pretty spot-on...
* CameBackWrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very ''[[HumanoidAbomination very]]'' [[BodyHorror wrong.]]
* TheCorruption: An alternative to the usual black-and-purple one.
* EvilIsVisceral: An evil place with a flesh, blood and gore theme.
* EldritchLocation: Like the Corruption. It's an otherworldly, unnatural place that turns the earth itself into flesh as it assimilates it, and spawns murderous, disgusting, BodyHorror-riddled [[EldritchAbomination Eldritch Abominations.]]
* {{Expy}}: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
* FlyingSeafoodSpecial: The Ichor Sticker is basically a flying squid.
* FlyingWeapon: [[AnAxeToGrind The Crimson Axe]]. A counterpart
first appears on Wave 4 of the Cursed Hammer
* HumanoidAbomination: Face Monsters and to a lesser degree Floaty Grosses.
* LovecraftianSuperpower: The Ichor Stickers wear this on their sleeve.
* NightmareFace: There's a pretty good reason why the Face Monster is named that way.
* NoSell: Forget using Sunflowers to stop pre-hardmode Crimson, it will uproot them and take over the grass instead.
* ThemeNaming: Many of the Crimson creatures and related items begin with "Crim".
* StandardStatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defence by 20]]), while the Floaty Gross inflicts Weakness.
[[/folder]]

[[folder: The Hallow]]
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of LightIsNotGood, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that TeleportSpam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.
Frost Moon.



* CrapsaccharineWorld: Bright, cheerful and healthy for the environment...and filled with vicious fairytale creatures.
* FlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword of the same name (In fact it looks like a glowing Excalibur). It's also the Hallowed version of the Crimson Axe and Cursed Hammer.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
* HeavenlyBlue: Hallowed grass becomes blue, and the Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just as dangerous as the ones dwelling within the Corruption and Crimson. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
* LightningBruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also TeleportSpam to close the distance even faster.
* StandardStatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.
%%* TeleportSpam: The Chaos Elementals.

[[/folder]]

!! Events
[[folder: Blood Moon]]
The Blood Moon has a 1 in 10 chance of occurring each night with a visible moon so long as a player with 120 health or more is in the world. Unlike other events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits and goldfish, turn hostile during the event, and will attack the player. Zombies and other monsters gain the ability to open doors, making them a much larger threat then they are usually.

to:

* CrapsaccharineWorld: Bright, cheerful and healthy for the environment...and filled with vicious fairytale creatures.
* FlyingWeapon: [[{{BFS}} The Enchanted Sword]]. Unrelated to the equipable sword
FlechetteStorm: Shoots out a flurry of the same name (In fact it looks like razor-sharp pine needles.
* MiniBoss: Has less health than
a glowing Excalibur). It's boss-level enemy, but still a very formidable foe.
* ImprobableWeaponUser: Can
also the Hallowed fire out exploding Christmas ornaments.
* SuspiciouslySimilarSubstitute: Is pretty much a Christmas-themed
version of the Crimson Axe and Cursed Hammer.
* FlyingSeafoodSpecial: Gastropods, if you consider them jellyfish.
* HeavenlyBlue: Hallowed grass becomes blue, and the Hallow in general is stated as having been overcome by the spirits of light. Additionally, there's also the Holy Water, a thrown weapon that spreads hallow upon impact.
* LightIsNotGood: Played painfully straight - despite the rainbows, pastel colors and flora-friendly atmosphere the biome is filled with creatures just as dangerous as the ones dwelling within the Corruption and Crimson.
Mourning Wood. However, the Hallow does not force [=NPCs=] to move out unlike the Corruption and Crimson.
its attacks can't pass through blocks.
* LightningBruiser: Unicorns. Chaos elementals, considering WhenTreesAttack: A Christmas tree that they can take about as much in damage, move as fast as the player and also TeleportSpam tries to close the distance even faster.
* StandardStatusEffects: Pixies inflict slowness (along
kill you.

[[AC:Santa-[=NK1=]]]

A tank-like mecha
with the gastropod) appearance of SantaClaus carrying a Gatling gun and silence, enchanted swords inflict cursed, light mummies inflict confusion.
%%* TeleportSpam: The Chaos Elementals.

[[/folder]]

!! Events
[[folder: Blood Moon]]
The Blood Moon has
a 1 in 10 chance rocket launcher. It appears on Wave 7 of occurring each night with a visible moon so long as a player with 120 health or more is in the world. Unlike other events, the Blood Moon incorporates biome specific monsters as well as their event specific monsters into the fray. In addition, certain harmless critters, such as rabbits and goldfish, turn hostile during the event, and will attack the player. Zombies and other monsters gain the ability to open doors, making them a much larger threat then they are usually.Frost Moon.



* TotalEclipseOfThePlot: Possibly, as real-life blood moons are actually lunar eclipses.
[[/folder]]

[[folder: Slime Rain]]
The Slime Rain occurs once the player(s) have 140 life and 8 defense or it can occur before that with a lower chance in Expert Mode, at a ≈%10 chance per day pre-hardmode and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from the sky even when enemies normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or when the player kills 150 slimes then it will summon the King Slime, after which the event ends when the King Slime is defeated. Subsequently, the chances of a Slime Rain occurring after defeating the King Slime are roughly halved and it only requires killing 75 slimes the next time a Slime Rain occurs.

to:

* TotalEclipseOfThePlot: Possibly, as real-life blood moons are actually lunar eclipses.
[[/folder]]

[[folder: Slime Rain]]
The Slime Rain occurs once the player(s) have 140 life and 8 defense or it can occur before
BackpackCannon: It's used to fire presents that with a lower chance in Expert Mode, at a ≈%10 chance per day pre-hardmode and a ≈%6 chance during hardmode. When it occurs, Slimes literally start falling from rain down on you.
* BadassSanta: Like
the sky even when other boss enemies normally do not spawn such as being near [=NPCs=]. The event ends 24 (in-game) hours after it begins or in this event, he won't disappoint in terms of asskicking when he shows up.
* BadSanta: While Santa himself is not evil in ''Terraria'', Santa-[=NK1=] is a Santa-faced tank that tries to blast
the player kills 150 slimes then into bloody chunks with machine guns, rockets, and explosive presents.
* DeathFromAbove: Can make
it will summon the King Slime, after rain down explosive presents on you.
* GatlingGood: Carries an arm mounted Gatling gun,
which he will fire upon you with sometimes.
%%* GlowingEyesOfDoom
* HeavilyArmoredMook: It has one of
the event ends when highest defense ratings in the King Slime is defeated. Subsequently, game.
* KillerRobot: It's a Santa-based robot that attempts to massacre you with a huge arsenal.
* MacrossMissileMassacre: Carries a rapid missile launcher. Unlike
the chances of a Slime Rain occurring after defeating machine gun, the King Slime are roughly halved rockets can penetrate blocks.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* MoreDakka: Carries a gatling gun. Can drop the chain gun which is ''faster''
* SkullForAHead: Damage it enough
and it only requires killing 75 slimes its face is revealed to be similar to that of Skeletron Prime.

[[AC:Ice Queen]]

A large, floating feminine figure that appears to be made of ice. She appears on Wave 11 on
the next time a Slime Rain occurs.Frost Moon and is considered to be the boss of the event.



* ItsRainingMen: The idea behind this event. The background even changes accordingly to feature this.
[[/folder]]

[[folder: Old One's Army]]
A special crossover event (from ''VideoGame/DungeonDefenders 2''). Triggered by placing an Eternia Crystal on an Eternia Crystal Stand, the objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. Unique in that the event's difficulty depends on when you trigger it: triggering it after defeating the Golem results in more waves of enemies (and the enemies themselves having better stats) than you'd get if you triggered it as soon as it's available. When triggered in its hardest version, the event ends with a fight against a "boss", Betsy.
----
* ActionBomb: Both Kobolds variants are some of the few enemies in the game that do this.
* FireWaterJuxtaposition: Betsy (fire) and Duke Fishron (water). Betsy has an attack pattern very similar to Duke Fishron's, both alternating between charging, a blowing attack (a fire breath and several bubbles, respectively), and throwing projectiles (fireballs and sharknados, respectively). They're meant to be fought at roughly the same moment of the game (soon after defeating Golem), and accordingly they have the same health (although Betsy has lower damage and defense since it's part of an event, while Duke Fishron is a stand-alone boss).
* FlunkyBoss: The Dark Mage has the power to summon Old One's Skeletons.
* InstantAwesomeJustAddDragons: Betsy is the only enemy in the game based on a Western dragon (other dragon-like enemies like Wyverns or Phantasm Dragons resemble more Eastern dragons).
* OurMonstersAreDifferent: An interesting case. The enemies that appear during the event are all based on enemies from ''VideoGame/DungeonDefenders 2''. However, many of those enemies (namely skeletons, goblins, wyverns and lightning bugs) happened to share a name with creatures previously found in ''Terraria'', even though all of them are very different from the already-existing version (the normal lightning bug is even a ''critter''). To distinguish them, the new version has "Etherian" or "Old One's" in front of his name.
* OurOgresAreHungrier: Ogres appear as a mini-boss during this event.
* ShockwaveStomp: One of the Ogre's attacks.
* StandardStatusEffects: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.
* TowerDefence: As expected from an event inspired by ''VideoGame/DungeonDefenders 2''.
* YouShallNotPass: Your goal in the game is to prevent hordes of mobs from taking out your crystals.
[[/folder]]

[[folder: Goblin Army]]
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day.
----
* AirborneMook: The Summoner can fly around to evade your attacks.
* BerserkButton: Apparently you can start a war with them using a flag made of tattered cloth. The Goblin Tinkerer mentions that they have quite the HairTriggerTemper.
* BossInMookClothing: The Goblin Summoner, who only appears in Hardmode, is much beefier than the rest of her army and summons homing projectiles on you.
* FragileSpeedster: Thieves.
* GlassCannon: Archers, they're not as fragile as the wizards but they are made short work of if you get close to them
* TheGoomba: Goblin Peons are the weakest and most expendable units, although they do have the ability to break down (not open like Blood Moon Zombies, ''break down'') doors.
* HitboxDissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
%%* MightyGlacier: Goblin Warriors.
* SquishyWizard: Sorcerers--they're commonly offed with a single hit. Subverted with Summoners, who have much more health than the rest.
* TeleportSpam: Sorcerers, the Goblin Summoner takes this UpToEleven.
[[/folder]]

[[folder: Pirate Invasion]]
The pirate invasion can occur during Hardmode by a 6.22% chance at the start of any day or if the player uses a pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains, Parrots, and the "boss", the Flying Dutchman.
----
* AirborneMook: Parrots are fast flying enemies that deal large amounts of damage if they hit you.
* AuthorityEqualsAsskicking: The Captains are the toughest to deal with out of all the types of pirates.
* BossInMookClothing:
** Captains, immune to knockback (although constant DPS and DOT does keep them from attacking) and carry a rapid fire machine gun with a cannon strapped to it like an [[{{GrenadeLauncher}} M203]].
** The Flying Dutchman, a large flying pirate ship that rains cannonballs and drops pirate mooks into the fight. It has four high health cannons that must be taken down in order to be beaten.
* GuysSmashGirlsShoot: The Deckhands and Corsairs will attempt to charge the player, and while the Deadeye and Captain do use ranged weapons, they still attempt to move towards the player to deal collision damage. The female [[PirateGirl crossbower]] however stays in the back lines firing flaming arrows.
* MightyGlacier: The Captains are immune to knockback and can both dish out and endure heavy damage. However, they are quite slow.
* PirateGirl: The Crossbower is one of the few female humanoid enemies in the game.
* PirateParrot: The parrots, which appear alongside the pirates.
[[/folder]]

[[folder: Solar Eclipse]]
After a Mechanical Boss has been defeated, there is a 4% chance that the entire day may be a Solar Eclipse, where monsters straight out of horror movies appear in droves to attack the player. It can also be summoned by using the Solar Tablet during the day. The monsters include Swamp Things, Vampires, Eyezor, Frankenstein, The Possessed, Fritz, and Creature from the Deep. Reapers and Mothron appear after all three Mechanical bosses are beaten, and Butchers, [=NailHead=], Deadly Spheres, Psycho and [=Dr. ManFly=] appear after Plantera is beaten.
* MonsterMash: Loads of classical and horror movie monsters spawn during this event.
* ShoutOut: All the monsters are based on various horror movie monsters.
** Swamp Thing: ComicBook/SwampThing.
** Frankenstein: Literature/{{Frankenstein}}
** Fritz: [[TheIgor Igor]]
** The Possessed: [[Film/TheExorcist Posessed Regan]]
** Creature From The Deep: [[Film/CreatureFromTheBlackLagoon Gillman]]
** Mothron: [[Franchise/{{Godzilla}} Mothra]]
** Butcher: [[Franchise/TheTexasChainsawMassacre Leatherface]]
** Psycho: [[Franchise/{{Halloween}} Michael Myers]]
** [=NailHead=]: [[Franchise/{{Hellraiser}} Pinhead]]
** Deadly Spheres: [[Film/{{Phantasm}} Sentinel Spheres]]
** [=Dr. ManFly=]: [[Film/TheFly1986 Seth Brundle]]
* TotalEclipseOfThePlot
[[/folder]]

[[folder: Martian Madness]]
When traveling around the map after Golem is defeated, one may spot a Martian Probe. If the player gets into its sensors, it will attempt to fly away, and if successful, the Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and the boss, the Martian Saucer.
----
* AirborneMook: Martian Drones fly around and attempt to kamikaze the player.
* AlienBlood: Their blood seems to be purple in colour, considering the color of the flesh on their gibs.
* BossInMookClothing: The lightning-quick Martian Saucer. It has four high health cannons that provide it with a plethora of attacks such as BeamSpam and MacrossMissileMassacre, and a DeathRay it will use that deals huge damage. When those four cannons are destroyed... it becomes vulnerable, but will then ''repeatedly'' use the DeathRay attack. Thankfully, you can spare yourself from the beam by hiding underneath some blocks.
* DeflectorShields: The Martian Officer sports these, allowing him to take more damage than the normal martians.
* FlyingSaucer: The Martian Saucer. It can drop a Cosmic Car Key, which allows you to ride your own.
* TheGreys: The martians are based off these.
* ShockAndAwe: The Tesla Turrets deployed by Martian Engineers. It can even cause an "electrified" debuff that deals constant damage, more so if you're moving. The Martian Saucer can drop the Electrosphere Launcher.
* TripodTerror: The Martian Walkers.
* TheTurretMaster: Martian Engineers can spawn Tesla Turrets which attack you.
* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.
* WeaksauceWeakness: The Martian Saucer has no attacks which can pass through blocks. A simple box thick enough to block splash damage from the missiles renders it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.
[[/folder]]

[[folder: The Pumpkin Moon]]
By crafting a Pumpkin Moon Medallion and using it at night, the player can summon the Pumpkin Moon. The Pumpkin Moon is similar to the Goblin and Pirate invasions, but it also has some special mechanics of its own. The invasion will progress in waves, each one featuring progressively harder batches of enemies to fight. The player can encounter Scarecrows, Splinterlings, {{Hell Hound}}s, Poltergeists, and [[HeadlessHorseman Headless Horsemen]]. Killing enough enemies will allow the player to move on to the next wave until they reach wave 15, the final wave. Another key difference from the other invasion events is that starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and Pumpking.
----
* ScaryScarecrows: The first Mook to show up. A-list CannonFodder compared to the other monsters.
* WhenTreesAttack: The Splinterlings and Mourning Wood.
* ZergRush: The basic premise of the first few waves, before the Mourning Wood appears. After Wave 15, you can end up being zerged by the bosses.

[[AC:Mourning Wood]]

An animated dead tree that first appears on Wave 4 of the Pumpkin Moon.
----
* FlechetteStorm: Sprays out loads of burning spikes and splinters.
* GettingCrapPastTheRadar: Its name is a play on the term referring to morning penile erections, and the term has also been used as slang for getting an erection during a funeral.
* KingMook: To the Splinterlings.
* MiniBoss: Quite a powerful {{Mook}}, but not too hard to defeat.
* PlayingWithFire Spits flaming pieces of wood at you to attack.
* WhenTreesAttack: A dead, burning tree that tries to kill you.

[[AC:Pumpking]]

A cloaked figure with vines that end in scythes for arms, and a pumpkin for a head. He appears on Wave 7 of the Pumpkin Moon and is considered to be the boss of the event.
----
* AuthorityEqualsAsskicking: The Pumpkin Moon's final adversary, and the most powerful.
%%* BadassCape
* CallBack: Has some similarities to Skeletron, in that it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of its own, like firing large scythe-shaped projectiles at the player.
* SinisterScythe: Has two for arms.
* PlayingWithFire: Can conjure flaming scythes and also spit embers at you.
* PowerFloats: Constantly floats around the area, making it somewhat annoying to hit him.
[[/folder]]

[[folder: The Frost Moon]]
The Frost Moon works similarly to the Pumpkin Moon, but features even more difficult enemies to deal with. Crafting and using the Naughty Present will make the player the target of an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters and multiple [[TheKrampus Krampus]]. The Frost Moon also has three "boss" monsters with the Everscream, Santa-[=NK1=] and the Ice Queen.
----
* NintendoHard: The Lunar Events aside, this is ''the'' toughest event in the game yet.
* NonHumanUndead: Zombie Elves.
* ZergRush: The basic premise of the first few waves, before Everscream appears.

[[AC:Everscream]]

An animated Christmas tree that first appears on Wave 4 of the Frost Moon.
----
* FlechetteStorm: Shoots out a flurry of razor-sharp pine needles.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* ImprobableWeaponUser: Can also fire out exploding Christmas ornaments.
* SuspiciouslySimilarSubstitute: Is pretty much a Christmas-themed version of Mourning Wood. However, its attacks can't pass through blocks.
* WhenTreesAttack: A Christmas tree that tries to kill you.

[[AC:Santa-[=NK1=]]]

A tank-like mecha with the appearance of SantaClaus carrying a Gatling gun and a rocket launcher. It appears on Wave 7 of the Frost Moon.
----
* BackpackCannon: It's used to fire presents that rain down on you.
* BadassSanta: Like the other boss enemies in this event, he won't disappoint in terms of asskicking when he shows up.
* BadSanta: While Santa himself is not evil in ''Terraria'', Santa-[=NK1=] is a Santa-faced tank that tries to blast the player into bloody chunks with machine guns, rockets, and explosive presents.
* DeathFromAbove: Can make it rain down explosive presents on you.
* GatlingGood: Carries an arm mounted Gatling gun, which he will fire upon you with sometimes.
%%* GlowingEyesOfDoom
* HeavilyArmoredMook: It has one of the highest defense ratings in the game.
* KillerRobot: It's a Santa-based robot that attempts to massacre you with a huge arsenal.
* MacrossMissileMassacre: Carries a rapid missile launcher. Unlike the machine gun, the rockets can penetrate blocks.
* MiniBoss: Has less health than a boss-level enemy, but still a very formidable foe.
* MoreDakka: Carries a gatling gun. Can drop the chain gun which is ''faster''
* SkullForAHead: Damage it enough and its face is revealed to be similar to that of Skeletron Prime.

[[AC:Ice Queen]]

A large, floating feminine figure that appears to be made of ice. She appears on Wave 11 on the Frost Moon and is considered to be the boss of the event.
----
23rd Mar '17 8:20:50 PM Blurios
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Added DiffLines:

[[caption-width-right:177: "The lord of all things slimy."]]
23rd Mar '17 8:19:22 PM Blurios
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** A meta-example: prior to the 1.3 release, the [=NPCs=] were defenceless against enemies and reliant on the player to deal with any attackers. The 1.3 update armed them and made them ready to fight anything that invades the town.

to:

** A meta-example: prior to the 1.3 release, the [=NPCs=] were defenceless defenseless against enemies and reliant on the player to deal with any attackers. The 1.3 update armed them and made them ready to fight anything that invades the town.



* TheGenericGuy: He's just a guy.
* TheScrappy: Invoked. He got hate from the beginning for appearing in every world, being unkillable, and subject to mass ArtificialStupidity. At this point he's even become the scrappy ''in-game'', with other [=NPCs=] occasionally making comments about how much they hate him.
* TheSmartGuy: If you give him a crafting material, he can tell you everything you can make with it and the recipe to make them. He will also tell you your next general objective.

to:

* BadassNormal: The most "average" of the [=NPCs=] and besides having a vast amount of insight he's seemingly normal, yet can still hold a fight along with the rest of them when pushed enough times.
* GuideDangIt: His purpose is to [[AvertedTrope avert this]] for new players: if you give him a crafting material, he can tell you everything you can make with it and the crafting recipe itself [[SubvertedTrope (although not where to craft it, exactly)]]. He will also tell you the next possible objectives towards progression (atleast until the later portions of Hardmode).
* TheGenericGuy: He's Besides his knowledge, he's just a normal guy.
* TheScrappy: Invoked. He originally got hate from the beginning for appearing in every world, being unkillable, and subject to mass ArtificialStupidity. At this point he's even somewhat become the scrappy Scrappy ''in-game'', with other [=NPCs=] occasionally making comments about how much they hate him.
they're annoyed with his antics.
* TheSmartGuy: If you give him a crafting material, he can tell you everything you can make with it and Both of the recipe to make them. He will also tell you your next general objective.booksmart ''and'' StreetSmart variety.
* SmugSuper: See the caption quote. Now remember this is the same guy who holds every single bit of knowledge of the world of Terraria.



[[folder:Painter]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/painter_l_5.png]]
[[caption-width-right:350:No, no, no... There's TONS of different grays! Don't get me started...]]
He's a painter, dressed in a red cap and white overalls. He sells everything you need to paint your world, as well as a number of decorative paintings, particularly landscapes.

to:

[[folder:Painter]]
[[folder:Demolitionist]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/painter_l_5.org/pmwiki/pub/images/demolitionist_l.png]]
[[caption-width-right:350:No, no, no... There's TONS of different grays! Don't get me started...]]
He's a painter, dressed
[[caption-width-right:350:NO SMOKING IN HERE!!!]]
A dwarf who moves
in a red cap after you find grenades/dynamite or craft sticky bombs and white overalls. He sells everything can sell you need to paint your world, as well as a number more of decorative paintings, particularly landscapes.them and with many other explosive products.



* AbnormalAmmo: Uses a Paintball Gun in self-defense.
* ShoutOut: Makes several references to other painters, particularly [[Series/TheJoyOfPainting Bob Ross]].

to:

* AbnormalAmmo: Uses AxCrazy: This guy is a Paintball Gun in self-defense.
little too fond of explosive tumult.
* ShoutOut: Makes several references GrenadeSpam: Defends himself through the use of Grenades.
* LeaningOnTheFourthWall: If you talk
to him, he may ask you to sign a "Griefing Waiver".
* OurDwarvesAreAllTheSame: He has many of the stereotypical dwarf's traits. He is significantly shorter than
other painters, particularly [[Series/TheJoyOfPainting Bob Ross]].[=NPCs=] and has a beard. Furthermore, his mining helmet, lantern, and the fact that he sells Explosives fits the trope of dwarves preferring underground environments.
* TheRival: To the Arms Dealer.
* StuffBlowingUp: His speciality.
* YourAnswerToEverything: Got a problem, ''any'' problem? Easy -- blow it up.



[[folder:Demolitionist]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demolitionist_l.png]]
[[caption-width-right:350:NO SMOKING IN HERE!!!]]
A dwarf who moves in after you find grenades/dynamite or craft sticky bombs and can sell you more of them and with many other explosive products.

to:

[[folder:Demolitionist]]
[[folder:Dryad]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demolitionist_l.org/pmwiki/pub/images/dryad_l.png]]
[[caption-width-right:350:NO SMOKING IN HERE!!!]]
[[caption-width-right:350:The sands of time are flowing. And well, you are not aging very gracefully.]]
A dwarf centuries-old NatureSpirit, who moves will move in after if you find grenades/dynamite or craft sticky bombs have defeated one of the regular pre-Hardmode bosses. She sells various natural items like acorns and seeds, and she can sell tell how corrupt the world has become (and will rebuke you more of them and with many other explosive products.for it).



* AxCrazy: This guy is a little too fond of explosive tumult.
* GrenadeSpam: Defends himself through the use of Grenades.
* LeaningOnTheFourthWall: If you talk to him, he may ask you to sign a "Griefing Waiver".
* OurDwarvesAreAllTheSame: He has many of the stereotypical dwarf's traits. He is significantly shorter than other [=NPCs=] and has a beard. Furthermore, his mining helmet, lantern, and the fact that he sells Explosives fits the trope of dwarves preferring underground environments.
* TheRival: To the Arms Dealer.
* StuffBlowingUp: His speciality.
* YourAnswerToEverything: Got a problem, ''any'' problem? Easy -- blow it up.

to:

* AxCrazy: This guy is ADayInTheLimelight: She becomes a little too fond of explosive tumult.
playable character in ''[[VideoGame/DungeonDefenders Dungeon Defenders 2]]''.
* GrenadeSpam: Defends himself through AllPeriodsArePMS: During the use blood moon but not as bad as the Nurse and Mechanic.
* GardenGarment: She's clad in naught but vines and leaves. Players can buy it during Halloween and wear it themselves.
* GreenThumb: Nearly everything she sells has something to do with growing vegetation or altering nature. When monsters are nearby, she'll cast a barrier
of Grenades.
* LeaningOnTheFourthWall: If
leaves that buffs up the defense nearby players and [=NPCs=], increases their life regeneration, and gives them the [[CounterAttack Thorns]] ability. The more bosses you talk to him, he may ask you to sign defeat, the more powerful the barrier gets against enemies.
* MsFanservice: Not entirely visible in game, save for
a "Griefing Waiver".
risqué painting of her that can appear in the dungeon, but definitely in most fanart.
* OurDwarvesAreAllTheSame: He has many NiceGirl: She's one of the stereotypical dwarf's traits. He is significantly shorter than other [=NPCs=] and has kinder NPC[=s=] in the game ([[AllPeriodsArePMS when it's not a beard. Furthermore, his mining helmet, lantern, Blood Moon]]), passionate about the wellbeing of her neighbors and the fact that he sells Explosives fits environment and one of the trope of dwarves preferring underground environments.
* TheRival: To
few people who is on good terms with the Arms Dealer.
Truffle.
* StuffBlowingUp: His speciality.
OurFairiesAreDifferent: Being a dryad, she's a fey creature associated with plantlife and happens to be one of the few fairies in the game who has a humanoid shape.
* YourAnswerToEverything: Got Really700YearsOld: "I wish [Arms Dealer] would stop flirting with me. Doesn't he realize I'm 500 years old?"
* ShoutOut: "The sands of time are flowing, [[PrinceOfPersia and you are not aging gracefully]]."
** Another reference is one of her possibles names being [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Celestia"]].
* {{Stripperiffic}}: Those vines don't cover
a problem, ''any'' problem? Easy -- blow it up.lot of skin.
* WellIntentionedExtremist: She encourages the player character to make the world a CrapsaccharineWorld by spreading the Hallow, although as of 1.3 she'll praise the player even more for completely purifying the world.
* YouGottaHaveBlueHair: Her hair is grass green and done up in a long, curling braid.



[[folder:Angler]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/angler_l.png]]
[[caption-width-right:350:I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!]]
The only child NPC, who can first be found sleeping out on the ocean. He gives out rewards in exchange for finding special, rare fish.

to:

[[folder:Angler]]
[[folder:Arms Dealer]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/angler_l.org/pmwiki/pub/images/arms_dealer_l.png]]
[[caption-width-right:350:I don't have [[caption-width-right:350:Hey, this ain't a mommy or movie, pal. Ammo is extra.]]
He moves in after you find
a daddy, but I have a lot of fish! It's close enough!]]
The only child NPC, who can first be found sleeping out on
gun. He sells guns and bullets, and will also sell you illegal gun parts if you catch him at the ocean. He gives out rewards in exchange for finding special, rare fish.right time.



* BrattyHalfPint: He's possibly the most annoying character in the game. At times he even refers to the player as an errand boy.
* ConvenientlyAnOrphan: He may occasionally mention that he's parentless, which partially justifies why he can be found in the middle of nowhere in the CrapsaccharineWorld that is this game.
* InfantImmortality: He can be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, he vanishes in a puff of smoke with the message [[ScrewThisImOuttaHere "[name] has left"]] when his health runs out.
* {{Jerkass}}: This kid has nary a redeeming feature. He's an egotist who actively pulls cruel pranks on his neighbors and views the player as nothing more than a personal slave.
* KnifeNut: Throws [[ShamuFu Frost Daggerfish]] to fight.
* SmallNameBigEgo: Everyone else in his eyes are his underlings, despite the fact that unlike him they're all adults with a myriad of useful skills and wares.
* SpoiledBrat: He frequently screams that he wants the daily quest fish immediately.

to:

* BrattyHalfPint: He's possibly ArmsDealer: Of the Gun Shop Owner type. He can sell you illegal parts, however.
* BloodKnight: He loves the sheer amount of enemies he has the chance to kill during Blood Moons. After all, it's much more fun that trying to hold a conversation with his neighbors while the event lends
most annoying character in of them their own JerkassBall.
* CasanovaWannabe: He has a tendency to flirt with
the game. At times he even refers ladies. The Dryad is sick of him doing so with her due to the player as an errand boy.
* ConvenientlyAnOrphan: He
massive age difference, the Mechanic already has a crush on the Goblin Tinkerer and is completely oblivious to his innuendo-laden jokes, and he may occasionally mention that he's parentless, which partially justifies why he can be found in the middle of nowhere in the CrapsaccharineWorld that is this game.
* InfantImmortality: He can be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, he vanishes in
preparing for a puff of smoke date with the message [[ScrewThisImOuttaHere "[name] has left"]] when his health runs out.
* {{Jerkass}}: This kid has nary a redeeming feature. He's an egotist who actively pulls cruel pranks on his neighbors and views the player as nothing more than a personal slave.
* KnifeNut: Throws [[ShamuFu Frost Daggerfish]] to fight.
* SmallNameBigEgo: Everyone else in his eyes are his underlings, despite the fact
Nurse or say that unlike him they're all adults with a myriad he's into what she's selling.
* CovertPervert: If the Halloween event is any indication, he's not above having spare
of useful skills the Nurse's clothes lying around and wares.
selling them.
* SpoiledBrat: DoubleEntendre: He frequently screams may mention that he wants "wants what the daily quest fish immediately.Nurse is selling" and the Mechanic may mention that he's asked her if he could press her pressure plates.
* TheGunslinger: Wields either a Flintlock Pistol pre-hardmode, or a [[MoreDakka Minishark post-hardmode]].
* KineticWeaponsAreJustBetter: Notice how he only sells weapons and ammo that are kinetic?
* MoreDakka: The guy loves his firearms. He also sells the infamous Minishark, which can then be upgraded into the extremely fast-firing Megashark.
* TheRival: To the Demolitionist.
* ShotgunsAreJustBetter: He sells them in hardmode.
* YouDoNOTWantToKnow: It's best he didn't answer HOW he made the Minishark, even stating this trope's name in a conversation with the player.



[[folder:Stylist]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/stylist_l.png]]
[[caption-width-right:350:For you I think we'll do something... low maintenance.]]
A new NPC introduced in 1.2.3 that is found inside a spider nest, [[DistressedDamsel bounded by webs]] and can be freed. She can change your hair style. She also sells various hair dyes.

to:

[[folder:Stylist]]
[[folder:Tavernkeep]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/stylist_l.org/pmwiki/pub/images/tavernkeep.png]]
[[caption-width-right:350:For [[caption-width-right:350:They say you're strong, well, I know strong. Let's see if you I think we'll do something... low maintenance.measure up.]]
A new NPC introduced in 1.2.3 3.4, unique in that is found inside a spider nest, [[DistressedDamsel bounded by webs]] and can be freed. She can change your hair style. She also most of the items he sells various hair dyes.can only be bought using Defender Medals. He sells the items required to summon the Old One's Army, as well as several weapons useful for completing the event.



* AxCrazy: DownplayedTrope as she's only this on blood moons. The other female [=NPCs=] only go as far as telling you not to bug them. This one? She will threaten to go Theatre/SweeneyTodd on you with her styling tools if you don't leave her alone.
* AllPeriodsArePMS: During the Blood Moon, which the devs have confirmed is a joking reference to periods, she threatens you with her [[{{ImprobableWeaponUser}} scissors and razor]].
* ColorCodedMultiplayer: In multiplayer servers, she sells Team Hair Dye that makes the player's hair change colors depending on what team they're on.
* DiegeticInterface: Many of her hair dyes can be used as ''Franchise/DeadSpace''-style indicators such as life, mana, depth, biome, team, time, etc.
* HairstyleMalfunction: Possibly. Upon her death, her head and hair split into two different chunks, unlike other long-haired NPC[=s=]. What little hair is attached to her head is a spiky, misshapen mess, and it might not all be that surprising given how she might complain of her hair being loaded with spider web when you rescue her.
* TheFashionista: She's all about the freshest hair styles, defends herself with Stylish Scissors and has got a nice dress and pair of high heels.
* ShearMenace: Uses Stylish Scissors when forced to fight monsters.
* SeriousBusiness: Bad hair days. She may mention a disastrous attempt to dye her hair using some of the Dye Trader's stock or comfort the player if they supposedly have an awful hair problem.

to:

* AxCrazy: DownplayedTrope GlobalCurrencyException: You can use Terrarian cash to buy the two things you need to summon the Old One's Army, as she's well as ale, from him. Everything else in his inventory can only this on blood moons. The other female [=NPCs=] only go as far as telling you not to bug them. This one? She will threaten to go Theatre/SweeneyTodd on you be bought with her styling tools if you don't leave her alone.
Defender Medals.
* AllPeriodsArePMS: During GrievousBottleyHarm: Defends himself against monsters by throwing mugs of ale at them.
* GuestFighter: [[http://wiki.dungeondefenders2.com/wiki/Tavern#Tavernkeep Originally from]] [[VideoGame/DungeonDefenders Dungeon Defenders 2]].
* HisNameReallyIsBarkeep: One of his possible names is literally "Barkeep".
* MrExposition: With regards to
the Blood Moon, which the devs have confirmed is a joking reference to periods, she threatens you with her [[{{ImprobableWeaponUser}} scissors and razor]].
* ColorCodedMultiplayer: In multiplayer servers, she sells Team Hair Dye that makes the player's hair change colors depending on what team they're on.
* DiegeticInterface: Many of her hair dyes can be used as ''Franchise/DeadSpace''-style indicators such as life, mana, depth, biome, team, time, etc.
* HairstyleMalfunction: Possibly. Upon her death, her head and hair split into two different chunks, unlike other long-haired NPC[=s=]. What little hair is attached to her head is a spiky, misshapen mess, and it might not all be that surprising given how she might complain of her hair being loaded with spider web when you rescue her.
* TheFashionista: She's all about the freshest hair styles, defends herself with Stylish Scissors and has got a nice dress and pair of high heels.
* ShearMenace: Uses Stylish Scissors when forced to fight monsters.
* SeriousBusiness: Bad hair days. She may mention a disastrous attempt to dye her hair using some of the Dye Trader's stock or comfort the player if they supposedly have an awful hair problem.
Old One's Army.



[[folder:Dryad]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dryad_l.png]]
[[caption-width-right:350:The sands of time are flowing. And well, you are not aging very gracefully.]]
A centuries-old NatureSpirit, who will move in if you have defeated one of the regular pre-Hardmode bosses. She sells various natural items like acorns and seeds, and she can tell how corrupt the world has become (and will rebuke you for it).

to:

[[folder:Dryad]]
[[folder:Painter]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dryad_l.org/pmwiki/pub/images/painter_l_5.png]]
[[caption-width-right:350:The sands [[caption-width-right:350:No, no, no... There's TONS of time are flowing. And well, you are not aging very gracefully.different grays! Don't get me started...]]
A centuries-old NatureSpirit, who will move He's a painter, dressed in if you have defeated one of the regular pre-Hardmode bosses. She a red cap and white overalls. He sells various natural items like acorns and seeds, and she can tell how corrupt the world has become (and will rebuke everything you for it).need to paint your world, as well as a number of decorative paintings, particularly landscapes.



* ADayInTheLimelight: She becomes a playable character in ''[[VideoGame/DungeonDefenders Dungeon Defenders 2]]''.
* AllPeriodsArePMS: During the blood moon but not as bad as the Nurse and Mechanic.
* GardenGarment: She's clad in naught but vines and leaves. Players can buy it during Halloween and wear it themselves.
* GreenThumb: Nearly everything she sells has something to do with growing vegetation or altering nature. When monsters are nearby, she'll cast a barrier of leaves that buffs up the defense nearby players and [=NPCs=], increases their life regeneration, and gives them the [[CounterAttack Thorns]] ability. The more bosses you defeat, the more powerful the barrier gets against enemies.
* MsFanservice: Not entirely visible in game, save for a risqué painting of her that can appear in the dungeon, but definitely in most fanart.
* NiceGirl: She's one of the kinder NPC[=s=] in the game ([[AllPeriodsArePMS when it's not a Blood Moon]]), passionate about the wellbeing of her neighbors and the environment and one of the few people who is on good terms with the Truffle.
* OurFairiesAreDifferent: Being a dryad, she's a fey creature associated with plantlife and happens to be one of the few fairies in the game who has a humanoid shape.
* Really700YearsOld: "I wish [Arms Dealer] would stop flirting with me. Doesn't he realize I'm 500 years old?"
* ShoutOut: "The sands of time are flowing, [[PrinceOfPersia and you are not aging gracefully]]."
** Another reference is one of her possibles names being [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Celestia"]].
* {{Stripperiffic}}: Those vines don't cover a lot of skin.
* WellIntentionedExtremist: She encourages the player character to make the world a CrapsaccharineWorld by spreading the Hallow, although as of 1.3 she'll praise the player even more for completely purifying the world.
* YouGottaHaveBlueHair: Her hair is grass green and done up in a long, curling braid.

to:

* ADayInTheLimelight: She becomes AbnormalAmmo: Uses a playable character Paintball Gun in ''[[VideoGame/DungeonDefenders Dungeon Defenders 2]]''.
* AllPeriodsArePMS: During the blood moon but not as bad as the Nurse and Mechanic.
* GardenGarment: She's clad in naught but vines and leaves. Players can buy it during Halloween and wear it themselves.
* GreenThumb: Nearly everything she sells has something to do with growing vegetation or altering nature. When monsters are nearby, she'll cast a barrier of leaves that buffs up the defense nearby players and [=NPCs=], increases their life regeneration, and gives them the [[CounterAttack Thorns]] ability. The more bosses you defeat, the more powerful the barrier gets against enemies.
* MsFanservice: Not entirely visible in game, save for a risqué painting of her that can appear in the dungeon, but definitely in most fanart.
* NiceGirl: She's one of the kinder NPC[=s=] in the game ([[AllPeriodsArePMS when it's not a Blood Moon]]), passionate about the wellbeing of her neighbors and the environment and one of the few people who is on good terms with the Truffle.
* OurFairiesAreDifferent: Being a dryad, she's a fey creature associated with plantlife and happens to be one of the few fairies in the game who has a humanoid shape.
* Really700YearsOld: "I wish [Arms Dealer] would stop flirting with me. Doesn't he realize I'm 500 years old?"
self-defense.
* ShoutOut: "The sands of time are flowing, [[PrinceOfPersia and you are not aging gracefully]]."
** Another reference is one of her possibles names being [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Celestia"]].
* {{Stripperiffic}}: Those vines don't cover a lot of skin.
* WellIntentionedExtremist: She encourages the player character
Makes several references to make the world a CrapsaccharineWorld by spreading the Hallow, although as of 1.3 she'll praise the player even more for completely purifying the world.
* YouGottaHaveBlueHair: Her hair is grass green and done up in a long, curling braid.
other painters, particularly [[Series/TheJoyOfPainting Bob Ross]].



[[folder:Arms Dealer]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/arms_dealer_l.png]]
[[caption-width-right:350:Hey, this ain't a movie, pal. Ammo is extra.]]
He moves in after you find a gun. He sells guns and bullets, and will also sell you illegal gun parts if you catch him at the right time.

to:

[[folder:Arms Dealer]]
[[folder:Angler]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/arms_dealer_l.org/pmwiki/pub/images/angler_l.png]]
[[caption-width-right:350:Hey, this ain't [[caption-width-right:350:I don't have a movie, pal. Ammo is extra.]]
He moves in after you find
mommy or a gun. He sells guns and bullets, and will also sell you illegal gun parts if you catch him at daddy, but I have a lot of fish! It's close enough!]]
The only child NPC, who can first be found sleeping out on
the right time.ocean. He gives out rewards in exchange for finding special, rare fish.



* ArmsDealer: Of the Gun Shop Owner type. He can sell you illegal parts, however.
* BloodKnight: He loves the sheer amount of enemies he has the chance to kill during Blood Moons. After all, it's much more fun that trying to hold a conversation with his neighbors while the event lends most of them their own JerkassBall.
* CasanovaWannabe: He has a tendency to flirt with the ladies. The Dryad is sick of him doing so with her due to the massive age difference, the Mechanic already has a crush on the Goblin Tinkerer and is completely oblivious to his innuendo-laden jokes, and he may occasionally mention that he's preparing for a date with the Nurse or say that he's into what she's selling.
* CovertPervert: If the Halloween event is any indication, he's not above having spare of the Nurse's clothes lying around and selling them.
* DoubleEntendre: He may mention that he "wants what the Nurse is selling" and the Mechanic may mention that he's asked her if he could press her pressure plates.
* TheGunslinger: Wields either a Flintlock Pistol pre-hardmode, or a [[MoreDakka Minishark post-hardmode]].
* KineticWeaponsAreJustBetter: Notice how he only sells weapons and ammo that are kinetic?
* MoreDakka: The guy loves his firearms. He also sells the infamous Minishark, which can then be upgraded into the extremely fast-firing Megashark.
* TheRival: To the Demolitionist.
* ShotgunsAreJustBetter: He sells them in hardmode.
* YouDoNOTWantToKnow: It's best he didn't answer HOW he made the Minishark, even stating this trope's name in a conversation with the player.

to:

* ArmsDealer: Of BrattyHalfPint: He's possibly the Gun Shop Owner type. He can sell you illegal parts, however.
* BloodKnight: He loves the sheer amount of enemies he has the chance to kill during Blood Moons. After all, it's much more fun that trying to hold a conversation with his neighbors while the event lends
most of them their own JerkassBall.
* CasanovaWannabe: He has a tendency to flirt with
annoying character in the ladies. The Dryad is sick of him doing so with her due game. At times he even refers to the massive age difference, the Mechanic already has a crush on the Goblin Tinkerer and is completely oblivious to his innuendo-laden jokes, and he player as an errand boy.
* ConvenientlyAnOrphan: He
may occasionally mention that he's preparing for parentless, which partially justifies why he can be found in the middle of nowhere in the CrapsaccharineWorld that is this game.
* InfantImmortality: He can be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, he vanishes in
a date puff of smoke with the Nurse or say message [[ScrewThisImOuttaHere "[name] has left"]] when his health runs out.
* {{Jerkass}}: This kid has nary a redeeming feature. He's an egotist who actively pulls cruel pranks on his neighbors and views the player as nothing more than a personal slave.
* KnifeNut: Throws [[ShamuFu Frost Daggerfish]] to fight.
* SmallNameBigEgo: Everyone else in his eyes are his underlings, despite the fact
that he's into what she's selling.
* CovertPervert: If the Halloween event is any indication, he's not above having spare
unlike him they're all adults with a myriad of the Nurse's clothes lying around useful skills and selling them.
wares.
* DoubleEntendre: SpoiledBrat: He may mention frequently screams that he "wants what wants the Nurse is selling" and the Mechanic may mention that he's asked her if he could press her pressure plates.
* TheGunslinger: Wields either a Flintlock Pistol pre-hardmode, or a [[MoreDakka Minishark post-hardmode]].
* KineticWeaponsAreJustBetter: Notice how he only sells weapons and ammo that are kinetic?
* MoreDakka: The guy loves his firearms. He also sells the infamous Minishark, which can then be upgraded into the extremely fast-firing Megashark.
* TheRival: To the Demolitionist.
* ShotgunsAreJustBetter: He sells them in hardmode.
* YouDoNOTWantToKnow: It's best he didn't answer HOW he made the Minishark, even stating this trope's name in a conversation with the player.
daily quest fish immediately.



[[folder:Tavernkeep]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tavernkeep.png]]
[[caption-width-right:350:They say you're strong, well, I know strong. Let's see if you measure up.]]
A new NPC introduced in 1.3.4, unique in that most of the items he sells can only be bought using Defender Medals. He sells the items required to summon the Old One's Army, as well as several weapons useful for completing the event.

to:

[[folder:Tavernkeep]]
[[folder:Stylist]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tavernkeep.org/pmwiki/pub/images/stylist_l.png]]
[[caption-width-right:350:They say you're strong, well, I know strong. Let's see if [[caption-width-right:350:For you measure up.I think we'll do something... low maintenance.]]
A new NPC introduced in 1.3.4, unique in 2.3 that most of the items he is found inside a spider nest, [[DistressedDamsel bounded by webs]] and can be freed. She can change your hair style. She also sells can only be bought using Defender Medals. He sells the items required to summon the Old One's Army, as well as several weapons useful for completing the event.various hair dyes.



* GlobalCurrencyException: You can use Terrarian cash to buy the two things you need to summon the Old One's Army, as well as ale, from him. Everything else in his inventory can only be bought with Defender Medals.
* GrievousBottleyHarm: Defends himself against monsters by throwing mugs of ale at them.
* GuestFighter: [[http://wiki.dungeondefenders2.com/wiki/Tavern#Tavernkeep Originally from]] [[VideoGame/DungeonDefenders Dungeon Defenders 2]].
* HisNameReallyIsBarkeep: One of his possible names is literally "Barkeep".
* MrExposition: With regards to the Old One's Army.

to:

* GlobalCurrencyException: You can use Terrarian cash to buy the two things you need to summon the Old One's Army, AxCrazy: DownplayedTrope as well as ale, from him. Everything else in his inventory can she's only be bought this on blood moons. The other female [=NPCs=] only go as far as telling you not to bug them. This one? She will threaten to go Theatre/SweeneyTodd on you with Defender Medals.
her styling tools if you don't leave her alone.
* GrievousBottleyHarm: Defends himself against monsters by throwing mugs of ale at them.
* GuestFighter: [[http://wiki.dungeondefenders2.com/wiki/Tavern#Tavernkeep Originally from]] [[VideoGame/DungeonDefenders Dungeon Defenders 2]].
* HisNameReallyIsBarkeep: One of his possible names is literally "Barkeep".
* MrExposition: With regards to
AllPeriodsArePMS: During the Old One's Army.Blood Moon, which the devs have confirmed is a joking reference to periods, she threatens you with her [[{{ImprobableWeaponUser}} scissors and razor]].
* ColorCodedMultiplayer: In multiplayer servers, she sells Team Hair Dye that makes the player's hair change colors depending on what team they're on.
* DiegeticInterface: Many of her hair dyes can be used as ''Franchise/DeadSpace''-style indicators such as life, mana, depth, biome, team, time, etc.
* HairstyleMalfunction: Possibly. Upon her death, her head and hair split into two different chunks, unlike other long-haired NPC[=s=]. What little hair is attached to her head is a spiky, misshapen mess, and it might not all be that surprising given how she might complain of her hair being loaded with spider web when you rescue her.
* TheFashionista: She's all about the freshest hair styles, defends herself with Stylish Scissors and has got a nice dress and pair of high heels.
* ShearMenace: Uses Stylish Scissors when forced to fight monsters.
* SeriousBusiness: Bad hair days. She may mention a disastrous attempt to dye her hair using some of the Dye Trader's stock or comfort the player if they supposedly have an awful hair problem.



[[folder:Tax Collector]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tax_collector_l.png]]
[[caption-width-right:350:You already managed to spend every pence I paid you!? Bah, I'm not a charity, go kill a slime!]]
The Tax Collector moves in after you sprinkle a Tortured Soul, found in the Underworld in Hardmode, with Purification Powder. Every in-game minute (a second in real time), he will collect 50 copper from each NPC that is living in a house up to a limit of 10 gold.

to:

[[folder:Tax Collector]]
[[folder:Wizard]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tax_collector_l.org/pmwiki/pub/images/wizard_l.png]]
[[caption-width-right:350:You already managed to spend every pence I paid you!? Bah, I'm not [[caption-width-right:350:I make a charity, go kill a slime!]]
The Tax Collector moves in after you sprinkle a Tortured Soul, found in
rather enchanting hot chocolate if you'd be inter... No? Ok.]]
Once
the Underworld world is in Hardmode, with Purification Powder. Every in-game minute (a second in real time), hardmode, he will collect 50 copper from each NPC that is living in a house up can appear underground, [[DistressedDude bound]]. He sells the materials to make a limit variety of 10 gold.magical weapons.



* AccidentalMisnaming: He frequently calls you by the names of other [=NPCs=] of your character's gender.
* MagicLibrarian: He sells tomes that are used to craft the Crystal Storm, Cursed Flames, and Golden Shower spellbooks.
* NiceGuy: He ''tries'' to be friendly to the player, but if a couple of his possible conversations are any indicator then they aren't exactly working.
* PlayingWithFire: Uses the Flower of Fire to fight.
* RobeAndWizardHat
* ShoutOut: "Someone once told me '[[WesternAnimation/MyLittlePonyFriendshipIsMagic friendship is magic]]'. [[TakeThat That's ridiculous]], you can't turn people into frogs with friendship!"
[[/folder]]

[[folder:Tax Collector]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tax_collector_l.png]]
[[caption-width-right:350:You already managed to spend every pence I paid you!? Bah, I'm not a charity, go kill a slime!]]
The Tax Collector moves in after you sprinkle a Tortured Soul, found in the Underworld in Hardmode, with Purification Powder. Every in-game minute (a second in real time), he will collect 50 copper from each NPC that is living in a house up to a limit of 10 gold.
----



[[folder:Wizard]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wizard_l.png]]
[[caption-width-right:350:I make a rather enchanting hot chocolate if you'd be inter... No? Ok.]]
Once the world is in hardmode, he can appear underground, [[DistressedDude bound]]. He sells the materials to make a variety of magical weapons.

to:

[[folder:Wizard]]
[[folder:Truffle]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wizard_l.org/pmwiki/pub/images/truffle_l.png]]
[[caption-width-right:350:I make a rather enchanting hot chocolate if you'd be inter... No? Ok.[[caption-width-right:350:You haven't seen any pigs around here have you? My brother lost his leg to one.]]
Once the world is in hardmode, he can appear underground, [[DistressedDude bound]]. The Truffle will only move into a house within a surface mushroom biome during hardmode and cannot be moved anywhere outside of it. He sells the materials to make a variety of magical weapons.mushroom stuff.



* AccidentalMisnaming: He frequently calls you by the names of other [=NPCs=] of your character's gender.
* MagicLibrarian: He sells tomes that are used to craft the Crystal Storm, Cursed Flames, and Golden Shower spellbooks.
* NiceGuy: He ''tries'' to be friendly to the player, but if a couple of his possible conversations are any indicator then they aren't exactly working.
* PlayingWithFire: Uses the Flower of Fire to fight.
* RobeAndWizardHat
* ShoutOut: "Someone once told me '[[WesternAnimation/MyLittlePonyFriendshipIsMagic friendship is magic]]'. [[TakeThat That's ridiculous]], you can't turn people into frogs with friendship!"

to:

* AccidentalMisnaming: He frequently calls you by the names of other [=NPCs=] of your character's gender.
* MagicLibrarian:
BladeOnAStick: He sells tomes that are used to craft Mushroom Spears.
* TheFriendNobodyLikes: He's at odds with everyone but
the Crystal Storm, Cursed Flames, Dryad. The Clothier and Golden Shower spellbooks.
* NiceGuy: He ''tries'' to be friendly to
the player, but if a couple Witch Doctor have even gone as far as to try eating him.
* MushroomMan: All
of his possible conversations names are any indicator then they aren't exactly working.
* PlayingWithFire: Uses the Flower
kinds of Fire mushrooms or toadstools to fight.
* RobeAndWizardHat
boot, too. He'll also release spores as a means to attack enemies.
* ShoutOut: "Someone once told me '[[WesternAnimation/MyLittlePonyFriendshipIsMagic friendship is magic]]'. [[TakeThat That's ridiculous]], He doesn't know the "[[TheGoonies Truffle Shuffle]]", so stop asking.
* WhatTheHellPlayer: He calls
you can't turn people into frogs with friendship!"out for "stealing his children."



[[folder:Truffle]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/truffle_l.png]]
[[caption-width-right:350:You haven't seen any pigs around here have you? My brother lost his leg to one.]]
The Truffle will only move into a house within a surface mushroom biome during hardmode and cannot be moved anywhere outside of it. He sells mushroom stuff.

to:

[[folder:Truffle]]
[[folder:Pirate]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/truffle_l.org/pmwiki/pub/images/pirate_l.png]]
[[caption-width-right:350:You haven't seen any pigs around here [[caption-width-right:350:I'm no landlubber, but it's better to have you? My brother lubbed and lost his leg than never to one.have lubbed at all.]]
The Truffle will only move into a house within a surface mushroom biome during hardmode pirate moves in after defeating the Pirate Invasion and cannot be moved anywhere outside of it. He sells mushroom stuff.cannons primarily, and some other things.



* BladeOnAStick: He sells Mushroom Spears.
* TheFriendNobodyLikes: He's at odds with everyone but the Dryad. The Clothier and the Witch Doctor have even gone as far as to try eating him.
* MushroomMan: All of his possible names are kinds of mushrooms or toadstools to boot, too. He'll also release spores as a means to attack enemies.
* ShoutOut: He doesn't know the "[[TheGoonies Truffle Shuffle]]", so stop asking.
* WhatTheHellPlayer: He calls you out for "stealing his children."

to:

* BladeOnAStick: DefeatEqualsFriendship: He sells Mushroom Spears.
looks and fights exactly like the Pirate Captain enemy, which may imply he elected to join the winning side after you trounced his invasion.
* TheFriendNobodyLikes: He's at odds with everyone PirateParrot: Which you can buy as a pet, but it requires him in the Dryad. ocean and costs two platinum coins. The Clothier and Cyborg also implies the Witch Doctor have even gone as far as Pirate has one of his own after exclaiming how corrosive its droppings are to try eating him.
* MushroomMan: All TalkLikeAPirate: His manner of his possible names are kinds of mushrooms or toadstools to boot, too. He'll also release spores as a means to attack enemies.
* ShoutOut: He doesn't know the "[[TheGoonies Truffle Shuffle]]", so stop asking.
* WhatTheHellPlayer: He calls you out for "stealing his children."
speaking.



[[folder:Pirate]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pirate_l.png]]
[[caption-width-right:350:I'm no landlubber, but it's better to have lubbed and lost than never to have lubbed at all.]]
The pirate moves in after defeating the Pirate Invasion and sells cannons primarily, and some other things.

to:

[[folder:Pirate]]
[[folder:Steampunker]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pirate_l.org/pmwiki/pub/images/steampunker_l.png]]
[[caption-width-right:350:I'm no landlubber, but it's better to have lubbed and lost than never to have lubbed at all.]]
[[caption-width-right:350:I like your... gear. Does it come in brass?]]
The pirate Steampunker moves in after defeating the Pirate Invasion and if you have beaten at least one hardmode boss. She sells cannons primarily, and some other things.a variety of high-tech, SteamPunk gizmos.



* DefeatEqualsFriendship: He looks and fights exactly like the Pirate Captain enemy, which may imply he elected to join the winning side after you trounced his invasion.
* PirateParrot: Which you can buy as a pet, but it requires him in the ocean and costs two platinum coins. The Cyborg also implies the Pirate has one of his own after exclaiming how corrosive its droppings are to him.
* TalkLikeAPirate: His manner of speaking.

to:

* DefeatEqualsFriendship: He looks and fights exactly like the Pirate Captain enemy, which may imply he elected to join the winning side after you trounced his invasion.
* PirateParrot: Which you can buy as
AllPeriodsArePMS: During a pet, but it requires him in the ocean and costs two platinum coins. The Cyborg also implies the Pirate Blood Moon. Notably, she only has one Blood Moon-exclusive quote warning the player that she's feeling peevish; aside from that, her dialogue is the same as always.
* SkyPirates: She may mention that she's beginning to consider becoming one.
* SteamPunk
* WrenchWench: This girl is extremely tech savvy, building and selling some
of his own after exclaiming how corrosive its droppings are to him.
* TalkLikeAPirate: His manner
the most high end machinery in the game like jetpacks and teleporters; occasionally expressing curiosity about the workings of speaking.the Cyborg.



[[folder:Santa Claus]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/santa_claus_l.png]]
[[caption-width-right:350:What? You thought I wasn't real?]]
He will only move in if 1: [[HolidayMode It's around December 15th to 31st]] and 2: If you summon, and defeat the Frost Legion. He sells a variety of Christmas-themed decorative items, including christmas trees and trimmings.

to:

[[folder:Santa Claus]]
[[folder:Cyborg]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/santa_claus_l.org/pmwiki/pub/images/cyborg_l.png]]
[[caption-width-right:350:What? You thought [[caption-width-right:350:Sometimes I wasn't real?]]
He
come off a bit... Get it? A bit?]]
The cyborg
will only move in if 1: [[HolidayMode It's around December 15th to 31st]] once you have defeated Plantera and 2: If you summon, and defeat the Frost Legion. collected a rocket launcher. He sells a variety of Christmas-themed decorative items, including christmas trees and trimmings.rockets.



* AbnormalAmmo: The Snowball Cannon.
* AndYourRewardIsClothes: Oh, and some decorative items too for beating the Frost Legion.
* HolidayMode: Santa only appears during December 15th to 31st, promptly dying in the usual gorey explosion as soon as the new year hits.

to:

* AbnormalAmmo: The Snowball Cannon.
AmbidextrousSprite: Either his optical enhancement is more like goggles for both eyes or they can swap between eyes based on how the eye that's shown is always covered.
* AndYourRewardIsClothes: Oh, and some decorative {{Cyborg}}
* ExpoSpeakGag: "[[VideoGame/TheElderScrollsVSkyrim My expedition efficiency was critically reduced when a projectile impacted my locomotive actuator]]."
* GrenadeLauncher: Or a Proximity Mine Launcher to be exact.
* LogicBomb: Completely unaffected. In-fact, he makes a joke of it.
* StuffBlowingUp: Many of his
items too for beating involve explosions, excluding the Frost Legion.
* HolidayMode: Santa only appears during December 15th to 31st, promptly dying in the usual gorey explosion as soon as the new year hits.
nanites.



[[folder:Steampunker]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/steampunker_l.png]]
[[caption-width-right:350:I like your... gear. Does it come in brass?]]
The Steampunker moves in if you have beaten at least one hardmode boss. She sells a variety of high-tech, SteamPunk gizmos.

to:

[[folder:Steampunker]]
[[folder:Santa Claus]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/steampunker_l.org/pmwiki/pub/images/santa_claus_l.png]]
[[caption-width-right:350:I like your... gear. Does it come in brass?]]
The Steampunker moves
[[caption-width-right:350:What? You thought I wasn't real?]]
He will only move
in if 1: [[HolidayMode It's around December 15th to 31st]] and 2: If you have beaten at least one hardmode boss. She summon, and defeat the Frost Legion. He sells a variety of high-tech, SteamPunk gizmos.Christmas-themed decorative items, including christmas trees and trimmings.



* AllPeriodsArePMS: During a Blood Moon. Notably, she only has one Blood Moon-exclusive quote warning the player that she's feeling peevish; aside from that, her dialogue is the same as always.
* SkyPirates: She may mention that she's beginning to consider becoming one.
* SteamPunk
* WrenchWench: This girl is extremely tech savvy, building and selling some of the most high end machinery in the game like jetpacks and teleporters; occasionally expressing curiosity about the workings of the Cyborg.

to:

* AllPeriodsArePMS: During a Blood Moon. Notably, she AbnormalAmmo: The Snowball Cannon.
* AndYourRewardIsClothes: Oh, and some decorative items too for beating the Frost Legion.
* HolidayMode: Santa
only has one Blood Moon-exclusive quote warning the player that she's feeling peevish; aside from that, her dialogue is the same as always.
* SkyPirates: She may mention that she's beginning
appears during December 15th to consider becoming one.
* SteamPunk
* WrenchWench: This girl is extremely tech savvy, building and selling some of the most high end machinery
31st, promptly dying in the game like jetpacks and teleporters; occasionally expressing curiosity about usual gorey explosion as soon as the workings of the Cyborg.new year hits.



[[folder:Cyborg]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cyborg_l.png]]
[[caption-width-right:350:Sometimes I come off a bit... Get it? A bit?]]
The cyborg will move in once you have defeated Plantera and collected a rocket launcher. He sells rockets.

to:

[[folder:Cyborg]]
[[folder:Traveling Merchant]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cyborg_l.org/pmwiki/pub/images/traveling_merchant_l.png]]
[[caption-width-right:350:Sometimes I come off [[caption-width-right:350:Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!]]
An NPC introduced in 1.2.3 that has
a bit... Get it? A bit?]]
The cyborg will
random chance of spawning every day once the player has at least two [=NPCs=] moved in and no other daytime events are occurring (goblin invasion, pirate invasion, eclipse). Unlike other [=NPCs=], he does not move in once you have defeated Plantera into a home and collected a rocket launcher. instead wanders around near where your home is. He sells rockets.carries a random list of goods each time he appears.



* AmbidextrousSprite: Either his optical enhancement is more like goggles for both eyes or they can swap between eyes based on how the eye that's shown is always covered.
* {{Cyborg}}
* ExpoSpeakGag: "[[VideoGame/TheElderScrollsVSkyrim My expedition efficiency was critically reduced when a projectile impacted my locomotive actuator]]."
* GrenadeLauncher: Or a Proximity Mine Launcher to be exact.
* LogicBomb: Completely unaffected. In-fact, he makes a joke of it.
* StuffBlowingUp: Many of his items involve explosions, excluding the nanites.
[[/folder]]

[[folder:Traveling Merchant]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/traveling_merchant_l.png]]
[[caption-width-right:350:Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!]]
An NPC introduced in 1.2.3 that has a random chance of spawning every day once the player has at least two [=NPCs=] moved in and no other daytime events are occurring (goblin invasion, pirate invasion, eclipse). Unlike other [=NPCs=], he does not move into a home and instead wanders around near where your home is. He carries a random list of goods each time he appears.
----



[[folder:The Eye of Cthulhu]]
[[quoteright:134:http://static.tvtropes.org/pmwiki/pub/images/eye_of_cthulhu.PNG]]
[[caption-width-right:134: I've got my eye on you...]]
The very first boss fought. It's a giant eye.

to:

[[folder:The Eye of Cthulhu]]
[[quoteright:134:http://static.
[[folder:King Slime]]
[[quoteright:177:http://static.
tvtropes.org/pmwiki/pub/images/eye_of_cthulhu.org/pmwiki/pub/images/king_slime.PNG]]
[[caption-width-right:134: I've got my eye on you...]]
The very
King Slime is a [[CaptainObvious Giant Slime with a crown]]. It is a side boss that can be fought at any time but doesn't count for progression of the first boss fought. It's a giant eye.act of Pre-Hardmode.



* AndYourRewardIsClothes: You beat it? Enjoy your random part(s) of the ninja costume and possibly the boss mask. Not so bad since 1.2.4 as it now drops the Slime Hook, the Slime Gun and a Slimy Saddle that you can get a Slime mount. Then 1.3 improves the drops even more by making the Ninja costume into functional armor that improves Throwing weapons.
* AsteroidsMonster: It will eschew normal slimes from itself as it takes damage.
* CoolCrown: Now wears one after the 1.3 update, making it look very similar to King Slime from ''Franchise/DragonQuest''.
* FlunkyBoss: Spawns blue slimes as it takes damage. On Expert, it can also spawn ''spiked'' blue slimes.
* KingMook: Basically a bigger, stronger version of the blue Slime. After the 1.3 update he even has a crown, and also appears as the boss of a Slime Rain.
* ShoutOut: To ''VideoGame/NinjaGaiden'' with the ninja floating inside it, being a reference to a boss of the same one you fight.
* ShowsDamage: It gets smaller as its health gets lower. Justified as it starts losing mass as it takes damage, as shown by the blue slimes it releases when taking enough damage.
* SkippableBoss: It's entirely possible to never fight this boss. The triggering events are avoidable and it isn't tied to game progression.
* SpikeShooter: Not King Slime itself, but the Spiked Blue Slimes it spawns on Expert can fire spikes at the player.
* {{Teleportation}}: Will now dissolve and reform on the player if it happens to get stuck or manages to escape it for a while, so it cannot be trapped or outrunned anymore.
[[/folder]]

[[folder:The Eye of Cthulhu]]
[[quoteright:134:http://static.tvtropes.org/pmwiki/pub/images/eye_of_cthulhu.PNG]]
[[caption-width-right:134: "You feel an evil presence watching you..."]]
[[Franchise/CthulhuMythos Cthulhu's]] [[ExactlyWhatItSaysOnTheTin disembodied eyeball]]. It's very likely to be the first boss fought, unless players set sight on the weaker King Slime first.
----



* FlunkyBoss: For the first phase, it shoots weaker Demon Eyes at you.

to:

* FlunkyBoss: For the first phase, it shoots weaker and smaller Demon Eyes called Servants of Cthulhu at you.



* WakeUpCallBoss: It serves this role in Expert Mode, demonstrating that bosses have become ''much'' stronger than they were in normal mode. Its movement is upgraded to nearly match The Twins' ability to track the player's position, it releases a large swarm of lesser eyes transitioning into its second phase, and the new DesperationAttack it uses makes it extremely difficult for early-game characters to both hit and dodge the Eye of Cthulhu when it's on its last legs.

to:

* WakeUpCallBoss: For those who faced the King Slime earlier than anticipated.
**
It also serves this role in Expert Mode, demonstrating that bosses have become ''much'' stronger than they were in normal mode. Its movement is upgraded to nearly match The Twins' ability to track the player's position, it releases a large swarm of lesser eyes transitioning into its second phase, and the new DesperationAttack it uses makes it extremely difficult for early-game characters to both hit and dodge the Eye of Cthulhu when it's on its last legs.



[[caption-width-right:304: [[Machinima/PainisCupcake I will eat you!]]]]
A giant worm and typically the second boss of the game in a Corruption world.

to:

[[caption-width-right:304: [[Machinima/PainisCupcake I will eat you!]]]]
"Screams echo around you..."]]
A giant worm and [[KingMook giant-sized Devourer]]. It typically takes the Brain of Cthulhu's place as the second major boss of in worlds afflicted with the game in a Corruption world.Corruption.



* EldritchAbomination: A gigantic worm with eyes all around it's body that heralds from TheCorruption.
* SandWorm: Well, Corruption Worm. Plays this straight if summoned in a corrupted desert.

to:

* EldritchAbomination: A gigantic mutant worm with eyes all around it's body that heralds from TheCorruption.
* SandWorm: Well, Corruption Worm. Plays this straight if summoned in a corrupted Corrupted desert.



* SkippableBoss: If you can fish up the Reaver Shark, you can skip the Eater of Worlds. It'll be a bit harder to mine hellstone with inferior armor, but not insurmountable.

to:

* SkippableBoss: If you can fish up the Reaver Shark, you can skip the Eater of Worlds. It'll be a bit harder to mine hellstone Hellstone with inferior armor, but not insurmountable.insurmountable (unless you farm Eater of Souls instead for the Ancient variety of Shadow Armor).



[[caption-width-right:215:[[VideoGame/StarFox64 Only I have the brains to rule Lylat!]]]]
A giant brain. It is the typically the second boss fought in a Crimson worlrd.

to:

[[caption-width-right:215:[[VideoGame/StarFox64 Only I have the brains to rule Lylat!]]]]
A giant brain.
[[caption-width-right:215: "A horrible chill goes down your spine..." ]]
[[Franchise/CthulhuMythos Cthulhu's]] [[ExactlyWhatItSaysOnTheTin brain]].
It is the typically takes the Eater of World's place as the second major boss fought in a Crimson worlrd.worlds afflicted with the Crimson.



* SkippableBoss: If you can fish up the Reaver Shark, you can skip the Brain of Cthulhu. It'll be a bit harder to mine hellstone with inferior armor, but not insurmountable.

to:

* SkippableBoss: If you can fish up the Reaver Shark, you can skip the Brain of Cthulhu. It'll be certainly a bit harder to mine hellstone Hellstone with inferior armor, but not insurmountable.



[[folder:King Slime]]
[[quoteright:177:http://static.tvtropes.org/pmwiki/pub/images/king_slime.PNG]]
King Slime is a [[CaptainObvious Giant Slime with a crown]]. It is a side boss that can be fought at any time.

to:

[[folder:King Slime]]
[[quoteright:177:http://static.
[[folder:Queen Bee]]
[[quoteright:173:http://static.
tvtropes.org/pmwiki/pub/images/king_slime.org/pmwiki/pub/images/queen_bee.PNG]]
King Slime is [[caption-width-right:173: "The matriarch of jungle hives..."]]
A giant queen bee. Its larvae spawn inside bee hives and can be fought if broken. It's
a [[CaptainObvious Giant Slime with a crown]]. It is a side boss that sideboss and can be fought at any time.time although again like the King Slime, it doesn't count towards progression of Pre-Hardmode.



* AndYourRewardIsClothes: You beat it? Enjoy your random part of the ninja costume and possibly the boss mask. Not so bad since 1.2.4 as it now drops the Slime Hook, the Slime Gun and a Slimy Saddle that you can get a Slime mount. And then 1.3 improves the drops even more by making the Ninja costume into functional armor that improves Throwing weapons.
* AsteroidsMonster: It will eschew normal slimes from itself as it takes damage.
* CoolCrown: Now wears one after the 1.3 update, making it look very similar to King Slime from ''Franchise/DragonQuest''.
* FlunkyBoss: Spawns blue slimes as it takes damage. On Expert, it can also spawn ''spiked'' blue slimes.
* KingMook: Basically a bigger, stronger version of the blue Slime. After the 1.3 update he even has a crown, and also appears as the boss of a Slime Rain.
* ShoutOut: To ''VideoGame/NinjaGaiden'' with the ninja floating inside it, being a reference to a boss of the same one you fight.
* ShowsDamage: It gets smaller as its health gets lower. Justified as it starts losing mass as it takes damage, as shown by the blue slimes it releases when taking enough damage.
* SkippableBoss: It's entirely possible to never fight this boss. The triggering events are avoidable and it isn't tied to game progression.
* SpikeShooter: Not King Slime itself, but the Spiked Blue Slimes it spawns on Expert can fire spikes at the player.
* {{Teleportation}}: Will now dissolve and reform on the player if it happens to get stuck, so it cannot be trapped anymore.
[[/folder]]

[[folder:Queen Bee]]
[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/queen_bee.PNG]]
[[caption-width-right:173:[[Film/TheWickerMan NOT THE BEES!]] '''[[MemeticMutation AAAAAAH NOT THE BEES!]]''']]
A giant bee. Its larvae spawn inside bee hives and can be fought if broken. Is a sideboss and can be fought at any time.
----
* BeeAfraid: You stumble into a hive, with not many monsters inside unless you start digging into the walls. Then you attack the Larva... and a gigantic bee attacks you furiously in retaliation.

to:

* AndYourRewardIsClothes: You beat it? Enjoy your random part of the ninja costume and possibly the boss mask. Not so bad since 1.2.4 as it now drops the Slime Hook, the Slime Gun and a Slimy Saddle that you can get a Slime mount. And then 1.3 improves the drops even more by making the Ninja costume into functional armor that improves Throwing weapons.
* AsteroidsMonster: It will eschew normal slimes from itself as it takes damage.
* CoolCrown: Now wears one after the 1.3 update, making it look very similar to King Slime from ''Franchise/DragonQuest''.
* FlunkyBoss: Spawns blue slimes as it takes damage. On Expert, it can also spawn ''spiked'' blue slimes.
* KingMook: Basically a bigger, stronger version of the blue Slime. After the 1.3 update he even has a crown, and also appears as the boss of a Slime Rain.
* ShoutOut: To ''VideoGame/NinjaGaiden'' with the ninja floating inside it, being a reference to a boss of the same one you fight.
* ShowsDamage: It gets smaller as its health gets lower. Justified as it starts losing mass as it takes damage, as shown by the blue slimes it releases when taking enough damage.
* SkippableBoss: It's entirely possible to never fight this boss. The triggering events are avoidable and it isn't tied to game progression.
* SpikeShooter: Not King Slime itself, but the Spiked Blue Slimes it spawns on Expert can fire spikes at the player.
* {{Teleportation}}: Will now dissolve and reform on the player if it happens to get stuck, so it cannot be trapped anymore.
[[/folder]]

[[folder:Queen Bee]]
[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/queen_bee.PNG]]
[[caption-width-right:173:[[Film/TheWickerMan NOT THE BEES!]] '''[[MemeticMutation AAAAAAH NOT THE BEES!]]''']]
A giant bee. Its larvae spawn inside bee hives and can be fought if broken. Is a sideboss and can be fought at any time.
----
* BeeAfraid: You stumble into a hive, with not many monsters inside unless you start digging into the walls. Then you attack the Larva...larva... and a gigantic bee attacks you furiously in retaliation.



[[caption-width-right:100:[[WesternAnimation/TheSkeletonDance Spooky scary skeletons, sending shivers down your spine...]]]]

to:

[[caption-width-right:100:[[WesternAnimation/TheSkeletonDance Spooky scary skeletons, sending shivers down your spine...]]]][[caption-width-right:100: "The cursed guardian of the dungeon..."]]



* CognizantLimbs: Both his hands. On Expert, you're required to destroy them, otherwise his head has exceptionally high defense.

to:

* CognizantLimbs: Both his hands. On Expert, you're required It's recommended to destroy them, them first, otherwise his head has exceptionally high defense.defense, especially in Expert Mode.



* HomingProjectile: In Expert, he fires homing skulls a la the Book of Skulls once you've killed off one of his hands.

to:

* HomingProjectile: In Expert, he fires homing skulls a la the Book of Skulls once you've killed off destroyed one of his hands.



A special version of Skeletron meant to keep you out of the dungeon until you've defeated Skeletron proper, introduced to fix a loophole in which the Skeletron Heads that once held its role could accidentally grant access to the dungeon if killed. Delving too deep will summon this nigh-invincible horror, and thusly, [[OneHitKill your doom]].

to:

A special version of Skeletron meant to keep you out of the dungeon until you've defeated Skeletron proper, introduced to fix a loophole in which the Skeletron Heads that once held its role in earlier versions could accidentally grant access to the dungeon if killed. Delving too deep will summon this nigh-invincible horror, and thusly, [[OneHitKill your doom]].



The final pre-hardmode boss, the Wall of Flesh is summoned by tossing a guide voodoo doll into lava in the underworld.

to:

[[caption-width-right:123: "The master and core of the world..."]]

The final pre-hardmode Pre-Hardmode boss, the Wall of Flesh is summoned by tossing a guide voodoo doll into lava in the underworld.



[[folder:The Destroyer]]
[[quoteright:312:http://static.tvtropes.org/pmwiki/pub/images/destroyer.PNG]]
Possibly the first of the hard mode bosses faced, it's a mechanical version of the Eater of Worlds.

to:

[[folder:The Destroyer]]
[[quoteright:312:http://static.
Twins]]
[[quoteright:171:http://static.
tvtropes.org/pmwiki/pub/images/destroyer.org/pmwiki/pub/images/retinazer.PNG]]
Possibly the first of the hard mode bosses faced, it's [[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/spazmatism.PNG]]
[[caption-width-right:171: "[[TagTeamTwins This is]] [[OhCrap going to be]] [[ThisIsGonnaSuck
a terrible night...]]"]]
A
mechanical version of the Eater Eye of Worlds.Cthulhu, [[DualBoss except there are two of them]], [[EyeBeams Retinazer]] and [[KillItWithFire Spazmatism]].



* BreathWeapon: Spazmatism will spew a constant stream of Cursed Flames in his second phase, though at least the range is limited.
* BeamSpam: The lower Retinazer's health is in the second phase, the more it does so.
* DegradedBoss: In a rare beneficial version! Players can craft an staff that lets them summon miniature stage two Twins to aid them in battle and they keep their signature breath and laser attacks. A properly geared player can have a pack of ''18'' of these things trailing behind them.
* DualBoss: The only one in the game.
* EyeBeams: Retinazer, Retinazer, Retinazer. It gets worse the lowers its health gets.
* GiantEyeOfDoom: Two of them this time.
* {{Hellfire}}: Used by Spazmatism.
* RoboticReveal: Unlike the other mechanical bosses these two appear to be biological until they [[TurnsRed enter their second phases.]]
* ShortRangeGuyLongRangeGuy: Apparent in their second forms--Spazmatism is the Short Range, attempting to stay close to breathe cursed flames and charge the player, while Retinazer is the Long Range, attempting to stay far while firing lasers at the player.
* TimeLimitBoss: The two will run away at dawn.
* TurnsRed: Their second forms, but Retinazer has a particularly noteworthy one; the lower its health gets during its second phase, the faster it fires the laser cannon, especially in its BeamSpam.
[[/folder]]

[[folder:The Destroyer]]
[[quoteright:312:http://static.tvtropes.org/pmwiki/pub/images/destroyer.PNG]]
[[caption-width-right:312: "You feel vibrations from deep below..."]]
Possibly the first of the Hardmode bosses faced, it's a mechanical version of the Eater of Worlds.
----



[[folder:The Twins]]
[[quoteleft:171:http://static.tvtropes.org/pmwiki/pub/images/retinazer.PNG]]
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/spazmatism.PNG]]
A mechanical version of the Eye of Cthulhu, [[DualBoss except there are two of them]], [[EyeBeams Retinazer]] and Spazmatism.

to:

[[folder:The Twins]]
[[quoteleft:171:http://static.tvtropes.org/pmwiki/pub/images/retinazer.PNG]]
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/spazmatism.PNG]]
A
[[folder:Skeletron Prime]]
The
mechanical version of the Eye of Cthulhu, [[DualBoss except there are two of them]], [[EyeBeams Retinazer]] and Spazmatism.[[CaptainObvious Skeletron]].



* BreathWeapon: Spazmatism will spew a constant stream of Cursed Flames in his second phase, though at least their range is limited.
* BeamSpam: The lower Retinazer's health is in the second phase, the more it does so.
* DegradedBoss: In a rare beneficial version! Players can craft an staff that lets them summon miniature stage two Twins to aid them in battle and they keep their signature breath and laser attacks. A properly geared player can have a pack of ''18'' of these things trailing behind them.
* DualBoss: The only one in the game.
* EyeBeams: Retinazer, Retinazer, Retinazer. It gets worse the lowers its health gets.
* GiantEyeOfDoom: Two of them this time.
* {{Hellfire}}: Used by Spazmatism.
* RoboticReveal: Unlike the other mechanical bosses these two appear to be biological until they [[TurnsRed enter their second phases.]]
* ShortRangeGuyLongRangeGuy: Apparent in their second forms--Spazmatism is the Short Range, attempting to stay close to breathe cursed flames and charge the player, while Retinazer is the Long Range, attempting to stay far while firing lasers at the player.
* TimeLimitBoss: The two will run away at dawn.
* TurnsRed: Their second forms, but Retinazer has a particularly noteworthy one; the lower its health gets during its second phase, the faster it fires the laser cannon, especially in its BeamSpam.
[[/folder]]

[[folder:Skeletron Prime]]
The mechanical version of [[CaptainObvious Skeletron]].
----
25th Feb '17 3:21:58 PM TokoWH
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Added DiffLines:

* InstantExpert: No matter what weapon/item s/he gets their hands on, they are able to wield it flawlessly. Be it swords, bows, guns, magic spells of untold power, [[ArsonMurderAndJaywalking yoyos]]...
This list shows the last 10 events of 518. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.Terraria