Video Game / UnReal World
Main gameplay, map view, and armor + warmth coverage

Unreal World is a computer role-playing game with roguelike elements about survival in a mythologized iron-age Finland. The player must struggle against starvation, thirst, dangerous animals, the vicious Njerpez, and greatest of all, the winter. On the other hand, there are many possibilities: building your own log cabin, making a long multi-kilometer fence of traps, raising a hunting party, eradicating enemy villages, and more. It recently became a free donationware game available at the official website.

Not to be confused with the FPS series created by Epic Games (or their namesake game engines, for that matter).

This game contains examples of:

  • Abandonware: Gloriously averted. The game was first released in 1992, and still receives regular updates to this day. It even got named the "game with longest update history" in the 2017 Gamer's Edition of the Guinness Book of Records.
  • Always Chaotic Evil: The Njerpez, who attack all non-Njerpez on sight. They are also the only faction in the game to practice slavery.
  • Back Stab: All characters and creatures have a 180° field of vision, and it's impossible to dodge attacks coming from outside that range.
  • Bears Are Bad News: This game is realistic, so, bears are not to be taken lightly.
  • Berserk Button: Throw a rock at a villager, and the whole village will immediately hunt you down and slay you. The Njerpez seem to go berserk at any life-form other than themselves.
  • Bottomless Bladder: The need to use the restroom or iron-age equivalent is one of the few things not in the game.
  • Call to Adventure: You can give this to others (a generous amount of food helps sweeten the deal).
  • Canine Companion: You can have many of them, and they are very effective fighters.
  • Critical Existence Failure: Not quite! Any damage, including minor cuts and bruises, causes stacking penalties to combat and other actions. Limb damage will inhibit walking or weapon-use. Severe eye damage will actually reduce your field of view until healed. All of this affects your character, but can be exploited on your enemies, too. It's much easier to deliver a killing strike to the head after a foe's torso is battered a bit, and a game animal will have a difficult time escaping after an arrow has skewered its leg. Damage takes several days and repeated care to heal, and very severe wounds can worsen if mistreated or left alone.
  • Exactly What It Says on the Tin: The Islanders live on islands. The Owl-Tribe is good at moving around in trees. The Seal-Tribe lives on the northern ice. The Kuikka-Tribe is aquatic.
  • Eye Scream: It's possible to take an arrow in the eye and lose vision in it. Luckily, the game isn't quite so realistic that you can't make a full recovery after a few weeks.
  • Groin Attack: One of the possible hit locations.
  • Guilt-Free Extermination War: This is basically in effect against the Njerpez, until they are given deeper motivations in the future.
  • I'm a Humanitarian: Nobody bats an eye at human flesh and fat. In older versions, this was a laughably easy source of food, as any non-Njerpez alone in the wilderness will not expect the first strike from you. Nowadays, you can only butcher a human when you are legitimately starving to death, and you cannot make human skin into leather or fur.
  • Fantasy Counterpart Culture: Every tribe represents some historical group or region of people living in iron-age Finland. Averted for the Njerpez, who are generic "foreign invaders" and do not represent any specific people.
  • Karma Meter: Your relationship with the spirits is important: demand too much from them without giving anything in return and your life will become interesting at night.
  • The Marvelous Deer: Yep, great stags are in the game.
  • Motor Mouth: The sound effects for rituals are of someone talking very fast.
  • Nintendo Hard:
    • Hunting - whether animals or Njerpez - takes quite a bit of practice to accomplish without getting killed.
    • The Runaway Slave starting scenario. All you've got is a few pieces of clothing and a knife. And you start in the middle of a Njerpez camp. Each of them is more heavily armed than you are. Good luck, you'll need it. If that's still not enough for you, try starting it in winter.
    • Hurt, Helpless, and Afraid. Same items as the above scenario, only you now also have a random collection of injuries ranging from bruises to broken ribs. Even more so, the Njerpez who did it to you have long since left; unlike the Runaway Slave scenario, where a very skilled player can kill one Njerpez, take his weapon, and use it to eliminate the rest one at a time in order to accumulate the entire wealth of their camp, there is no corresponding guaranteed boon of raiders to raid, even if your injuries permitted it. Best of fortune should you start this scenario in the dead of winter and end up with a bad arm injury.
  • Optional Stealth: Hiding is one of many tools for a hunter or anti-Njerpez crusader.
  • Panthera Awesome: The Lynx can be quite dangerous if cornered or provoked, and wounds caused by their claws have a nasty tendency to bleed. However, this is nothing compared to the earlier versions of the game, where it was by far the most dangerous animal in the game, was very aggressive, and could kill most characters with just 1-2 hits.
  • Pit Trap: You can build these.
  • Planet of Hats: Each tribe has a special hat. For example, the Kaumo are tough hunters, the Driik are physically-frail city builders, the Njerpez are violent slavers, etc.
  • Practical Currency: There is no money in the game, but everything does have a set trade value (invisible to the player) based on rarity and utility. Arrows, good meat, furs, and iron weapons and armor are the items most desired by NPCs. An enterprising player can also construct dozens of "käpälälauta" fox traps, as their only material component comes from any large tree.
  • Self-Imposed Challenge: Lots of them.
  • Shown Their Work: The game is extremely realistic and has many touches and flourishes that are there just because they existed in historical Finland.
  • Spikes of Doom: You can build traps with these.
  • Sprint Meter: Quite important, as it affects all skill checks. It is also used up by attacking and dodging, and the max value is lowered by any injury.
  • Video Game Cruelty Potential: Nearly as much as in the adventure mode of Dwarf Fortress. Provided that your tactics and combat skills are strong enough, nothing is stopping you from slaughtering every peaceful village and nonviolent vagabond you come across, taking their stuff for yourself. One of the more cruel actions is to invite a villager on a hunting trip, just to isolate and kill them without any witnesses. Their home village takes notice of this and are unlikely to offer any additional companions, but their attitude resets after a few months. And there are many villages spread throughout the map...
  • Vision Quest: Very simple ones: you wake up feeling like a ritual has entered your mind, and then you go learn the details from a sage.
  • Welcome to Corneria: Dialogue is quite limited at the moment.
  • Wide Open Sandbox: You can do pretty much what you want: explore the wilderness, go hunting (active with weapons or passive with traps) or fishing, attack Njerpez, build a house, start a farm, trade with villagers, and otherwise live the life in ancient Finland. In an old version of the game, you could also get married.
  • You Killed My Father: Involved in some of the possible backstories for your character.