Main gameplay, map view, and armor + warmth coverageUnreal World
is a computer role-playing game with roguelike
elements about survival in a mythologized iron-age Finland. The player must struggle against starvation, thirst, dangerous animals, the vicious Njerpez, and greatest of all, the winter. On the other hand, there are many possibilities: building your own log cabin, making a long multi-kilometer fence of traps, raising a hunting party, eradicating enemy villages, and more. It recently became a free donationware game available at the official website
.Not to be confused
with the FPS series
created by Epic Games
(or their namesake game engines
, for that matter).
This game contains examples of:
- Always Chaotic Evil: The Njerpez, who attack all non-Njerpez on sight. They are also the only faction in the game to practice slavery.
- Back Stab: The opponent has no chance to block/dodge one.
- Bears Are Bad News: This game is realistic, so, bears are not to be taken lightly.
- Berserk Button: Throw a rock at a villager, and the whole village will immediately hunt you down and slay you. The Njerpez seem to go berserk at any life-form other than themselves.
- Bottomless Bladder: The need to use the restroom or iron-age equivalent is one of the few things not in the game.
- Call to Adventure: You can give this to others (a generous amount of food helps sweeten the deal).
- Canine Companion: You can have many of them, and they are very effective fighters.
- Exactly What It Says on the Tin: The Islanders live on islands. The Owl-Tribe is good at moving around in trees. The Seal-Tribe lives on the northern ice. The Kuikka-Tribe is aquatic.
- Groin Attack: One of the possible hit locations.
- Guilt-Free Extermination War: This is basically in effect against the Njerpez, until they are given deeper motivations in the future.
- I'm a Humanitarian: Nobody bats an eye at human flesh and fat. The only thing you can't do is skin humans for leather.
- Fantasy Counterpart Culture: Every tribe represents some historical group or region of people living in iron-age Finland.
- Finns with Fearsome Forests: You play as an iron-age Finn and get to deal with the fearsome forests.
- Karma Meter: Your relationship with the spirits is important: demand too much from them without giving anything in return and your life will become interesting at night.
- The Marvelous Deer: Yep, great stags are in the game.
- Motor Mouth: The sound effects for rituals are of someone talking very fast.
- Nintendo Hard: Hunting - whether animals or Njerpez - takes quite a bit of practice to accomplish without getting killed.
- The Runaway Slave starting scenario. All you've got is a few pieces of clothing and a knife. And you start in the middle of a Njerpez camp. Each of them is more heavily armed than you are. Good luck, you'll need it. If that's still not enough for you, try starting it in winter.
- Hurt, Helpless, and Afraid. Same items as the above scenario, only you now also have a random collection of injuries ranging from bruises to broken ribs. Even more so, the Njerpez who did it to you have long since left; unlike the Runaway Slave scenario, where a very skilled player can kill one Njerpez, take his weapon, and use it to eliminate the rest one at a time in order to accumulate the entire wealth of their camp, there is no corresponding guaranteed boon of raiders to raid, even if your injuries permitted it. Best of fortune should you start this scenario in the dead of winter and end up with a bad arm injury.
- Optional Stealth: Hiding is one of many tools for a hunter or anti-Njerpez crusader.
- Pit Trap: You can build these.
- Planet of Hats: Each tribe has a special hat. For example, the Kaumo are tough hunters, the Driik are physically-frail city builders, the Njerpez are violent slavers, etc.
- Practical Currency: There is no money in the game, but everything does have a set trade value (invisible to the player). Therefore, good meat, fox furs, and in desperate situations the "käpälälauta" fox traps are the main units of exchange.
- Self-Imposed Challenge: Lots of them.
- Shown Their Work: The game is extremely realistic and has many touches and flourishes that are there just because they existed in historical Finland.
- Spikes Of Doom: You can build traps with these.
- Sprint Meter: Quite important, as it affects all skill checks. It is also used up by attacking and dodging.
- Video Game Cruelty Potential: Nearly as much as in the adventure mode of Dwarf Fortress.
- Vision Quest: Very simple ones: you wake up feeling like a ritual has entered your mind, and then you go learn the details from a sage.
- Welcome to Corneria: Dialogue is quite limited at the moment.
- Wide Open Sandbox: This game doesn't even have quests. You simply are.
- You Killed My Father: Involved in some of the possible backstories for your character.