An open source retro action RPG with some Roguelike elements. Developed by Aaron Bishop and later an open source developer team.The kingdom of Lorule is in distress, since the Dracolich abducted King Bishop, and various factions are trying to seize power. You play as some sort of hero, whose backstory and motivation differs by class, on a quest to gather all the Sporks of Yore (yes, you heard that right) so they can enter the lair of the Dracolich, slay him and save the king. Yeah, the plot isn't this game's focus.Egoboo contains a load of different items and monsters that can interact in many ways, characters that support different playstyles, and there's usually more than one solution (or bypass) to each puzzle. Gameplay is mainly about combat, which is rather simple by design, but by no means easy or Hack and Slash, and dungeon exploration.It's split into individual levels, known as modules, and you "create" a character by completing their starter module, at which point you're free to progress in the main storyline by completing the "palace" modules (another Zelda nod), which are indefinitely replayable, visit a town to shop for equipment, or complete optional sidequests. Character customization is mostly done by picking your equipment (in this game, your choice of weaponry matters a lot), and thus fairly adaptible and open to experimentation.More information about the game, including downloads, can be gotten here. You can download it from the package manager on various Linux distros, but it doesn't actually work.
This game provides examples of the following tropes:
Announcer Chatter: There's a (text-only) event ticker that tracks item acquisition, kills, triggered traps, completed objectives and so on (in a fairly whimsical manner).
Annoying Arrows: Averted - arrows ignore defense, are fairly powerful (powerful enough to One-Hit Kill low-level characters of a frail class), and deal damage over time on top of it.
Artificial Stupidity: The Hellrover's AI used to have trouble with walking. AI allies make decent use of their shield, but they can't really dodge or avoid unnecessary confrontations, so they often take damage in situations where no player character would.
Awesome, but Impractical: The Death spell orb that can be used by the archmage - it's reliable, but takes an obscenely long time to charge and an according amount of Mana Points, and running around for ages waiting for the spell to finish channeling is in most cases much harder than just blasting the foe to death with lesser spells.
Cast from Hit Points: "Channel Life", an ability used by high-level healers and wearers of an Amulet of Life Channeling, allows this when out of mana. Having two life-channeling healers in your team in multiplayer basically makes you immortal, as they can spend 1 Hit Point to restore about four.
Critical Hit: Only available to Warriors who reached a certain level.
Cycle of Hurting: Lumpkins are knocked down on hit, and even slow characters can hit them in faster succession than they can get up. Characters with high DEX can effectively stunlock almost any enemy with a fast weapon like a spear or a cinquedea, especially against a wall. Even most bosses, like the daemon lord, are suspectible to this when using appropriate weaponry.
Kurse: Kursed items equipment is sticky and cannot be unequipped. Healers and uncurse potions can remove them.
Heal Thyself: Potions and the healer's Holy Touch ability instantly restore health.
Healing Spring: Healing fountains are found in a few modules, for example Wizard Starter.
Hilarious in Hindsight: When idle, the elf says "Baseball Kirby!", a catchphrase from original creator Aaron Bishop's younger brother. Later, there was Super Smash Bros., in which the interaction of Kirby and a baseball bat was a frequent scenario.
Hoist by His Own Petard: Trying to cast the fireball spell without a sufficiently high intelligence stat will just result in blowing yourself up.
Lethal Joke Character: The Tourist class. Their distribution is highly random, so sometimes you'll end up playing a total wimp and in other cases, you'll have unrivalled level 1 stats. Some of their skills are Awesome, but Impractical, like an absurdly low chance to respawn without losing anything, some are just plain Joke Character-ish, like the ability to deal more damage when wielding improvised items like a stool or toilet plunger as weapons, but they can also use technological items (including firearms), use poison in a failsafe manner, backstab enemies, always access a (sometimes otherwise unavailable) dungeon map, and stun enemies with their camera flashes.
Master of None: Archeologists can wield advanced weapons, use magic and ..., but none of them especially well, their level requirements for feats that are basic for more specialized classes are stupidly high.
Master of Unlocking: Interestingly enough, not Rogues but Wizards. The Book of Unlock is easily available, though expensive.
Random Number God: Your stats, especially those of the Tourist class, are very randomly distributed.
Revive Kills Zombie: Holy-type "damage" heals living characters and damages undead and demonic ones, even those that are normally invulnerable.
Shoplift and Die: Shopkeepers are formidable opponents, with high survivability and (usually) powerful offense. And even if you do manage to kill one, the guards will Zerg Rush you - and you won't be welcome in towns ever again.