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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Having a high archery skill and good quality bow and arrows can prove useful for ranged hunting and in ranged combat. They aren't a flawless method, though, nor necessarily the strongest or only method of active hunting. Also, BowAndSwordInAccord characters are actually ''averted'' for the most part, given that ''all'' of the swords in the game are rare and expensive items. "Bow and Axe in Accord" or "Bow and Spear in Accord" would be a more fitting description.
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[[JustForFun/IThoughtThatWas Not to be confused]] with [[VideoGame/{{Unreal}} the FPS series]] created by Creator/EpicGames (or their namesake UsefulNotes/{{game engine}}s, for that matter).

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[[JustForFun/IThoughtThatWas Not to be confused]] with [[VideoGame/{{Unreal}} the FPS series]] created by Creator/EpicGames (or their namesake UsefulNotes/{{game MediaNotes/{{game engine}}s, for that matter).
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* WeaponsOfTheirTrade: Most people in the game will use their tools -- such as wood axes, fisher's knives or hunting spears -- as weapons. In fact, purpose-built weapons such as swords or battle-axes are relatively rare and, while they generally have better stats than improvised weapons, if you want one you'll either need to lug around the extra weight (which gives you a penatly to many skill tests) or stash it somewhere where you might not reach it in time if you get attacked. Furthermore, human opponents are generally rare, unless you deliberately provoke villagers or go out hunting Njerpez.

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* WeaponsOfTheirTrade: Most people in the game will use their tools -- such as wood axes, fisher's knives or hunting spears -- as weapons. In fact, purpose-built weapons such as swords or battle-axes are relatively rare and, while they generally have better stats than improvised weapons, if you want one you'll either need to lug around the extra weight (which gives you a penatly to many skill tests) or stash it somewhere where you might not reach it in time if you get attacked. Furthermore, purpose-built weapons are rarely needed because human opponents are generally rare, rarely encountered, unless you deliberately provoke villagers or go out hunting Njerpez.Njerpez or bandits.

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%% * SelfImposedChallenge: [[http://unrealworld.wikia.com/wiki/Challenges Lots]] of them.


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* WeaponsOfTheirTrade: Most people in the game will use their tools -- such as wood axes, fisher's knives or hunting spears -- as weapons. In fact, purpose-built weapons such as swords or battle-axes are relatively rare and, while they generally have better stats than improvised weapons, if you want one you'll either need to lug around the extra weight (which gives you a penatly to many skill tests) or stash it somewhere where you might not reach it in time if you get attacked. Furthermore, human opponents are generally rare, unless you deliberately provoke villagers or go out hunting Njerpez.
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* WizardNeedsFoodBadly: Hunger is tracked with a three-tiered system:
** The Hunger meter represents your appetite and stomach fullness. When hunger is depleted, your character is stuffed and can't tolerate eating another bite (even while malnourished).
** Nutrition tracks your day-to-day calorie surplus or deficit. Calorie-dense foods more efficiently build this up compared to filling your stomach with fiber and soup. A calorie surplus gives you a larger buffer before reaching starvation, even without eating more food.
** The Starvation meter represents the long-term effects of extreme calorie deficit and can only be recovered by having a prolonged calorie surplus in the Nutrition bar.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Along with knives, axes are some of the most necessary and most versatile tools ''and'' weapons in the game. Though you probably won't be doing much fighting against people in most of your playthroughs, virtually all axes can be used as potent weapons when need be, in addition to common timbercraft and carpentry tasks. You can use also use them as secondary hunting weapons - though not great for pursuing fleeing animals, they're useful for beating down or slaying already dazed smaller prey.

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* TheGreatestHistoryNeverTold: "Iron Age almost-Finland" is not exactly a common premise for a roguelike, or sim, or any game for that matter. The unique, fairly niche setting and the [[ShownTheirWork devs' great attention to detail]] are part of the game's appeal.



* MedievalPrehistory: Played with, in a more plausible way. This is set in a world inspired by late prehistoric and ancient Scandinavia, so there are already things like swords, mail armour and iron axes, but at the same time, all of these items are [[AwesomeButImpractical the most expensive and rarest in the whole setting]], as [[TruthInTelevision iron tools are still a precious and valued rarity]], even among the more developed cultures that trade abroad. Though there are larger villages and some of them are occassionally lightly fortified, there are no towns or urban society yet, no feudalism, no real nobility and no coin currency. It's a setting of fairly advanced cultures, but still largely a primordial northern wilderness where the only abundant resources are those found in forests and lakes. A player character can own a few iron tools if they want, but can still live a lifestyle not too different from that of the Neolithic or Bronze Age. Due to TheGreatestHistoryNeverTold nature of the chosen setting, many people seem to confuse the game for a medieval one, but it's better described as set in late antiquity or the Migration Era early Middle Ages, just in the far north. The Driikiläiset culture of the southwest is the most proto-medieval. All of the animals and plants appearing in the game also exist in the current world, and any fanciful extinct megafauna is avoided entirely.

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* MedievalPrehistory: Played with, in a more plausible way. This is set in a world inspired by late prehistoric and ancient Scandinavia, so there are already things like swords, mail armour and iron axes, but at the same time, all of these items are [[AwesomeButImpractical the most expensive and rarest in the whole setting]], as [[TruthInTelevision iron tools are still a precious and valued rarity]], even among the more developed cultures that trade abroad. Though there are larger villages and some of them are occassionally lightly fortified, there are no towns or urban society yet, no feudalism, no real nobility and no coin currency. It's a setting of fairly advanced cultures, but still largely a primordial northern wilderness where the only abundant resources are those found in forests and lakes. A player character can own a few iron tools if they want, but can still live a lifestyle not too different from that of the Neolithic or Bronze Age. Due to TheGreatestHistoryNeverTold the lesser-known nature of the chosen setting, many people seem to confuse the game for a medieval one, but it's better described as set in late antiquity or the Migration Era early Middle Ages, just in the far north. The Driikiläiset culture of the southwest is the most proto-medieval. All of the animals and plants appearing in the game also exist in the current world, and any fanciful extinct megafauna is avoided entirely.
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shortened excessive length and YMMV elements of snow means death


* SnowMeansDeath: Winter is unsurprisingly the harshest season in the game, and players are encouraged to prepare for it well in advance, stockpiling preservable supplies, building more permanent dwellings with heat sources, etc. Walking in deep snow causes a character to get fatigued more quickly, and just walking outside in the cold for prolonged periods can have repercussions on the character's health. The snow might not kill you by itself, but if you don't have adequate clothing and other survival measures ready, winter can be overbearing and easily weaken your character, until they can no longer struggle on. Even water is harder to come by in winter, as most inland sources of water completely freeze over'' and the player has to create holes in the ice to even access fresh water for drinking or fishing. Forget about robbers, raiders or wildlife being your main enemy in the game - it's the elements, and especially a season like winter !

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* SnowMeansDeath: Winter is unsurprisingly the harshest season in the game, and players are encouraged to prepare for it well in advance, stockpiling preservable supplies, building more permanent dwellings with heat sources, etc. Walking in deep snow causes a character to get fatigued more quickly, and just walking outside in the cold for prolonged periods can have repercussions on for the character's health. The snow might not kill you by itself, but if If you don't have adequate clothing and other survival measures ready, winter can be overbearing and easily weaken your character, character until they can no longer struggle on. Even water is harder to come by in winter, as most inland sources of water completely freeze over'' over and the player has to create holes in the ice to even access fresh water for drinking or fishing. Forget about robbers, raiders or wildlife being your main enemy in the game - it's the elements, and especially a season like winter !
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* EdutainmentGame: Not overtly, but [[ShownTheirWork a lot of attention has been payed]] towards a plausible portrayal of Iron Age prehistory in a Finnish-style setting, based on known archaeological and historical evidence. You can learn quite a few things about daily survival and chores in a northern European Iron Age society. Some older versions of the game even saw domestic releases on CD for Finnish libraries and schools, as an interactive learning tool.

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* EdutainmentGame: Not overtly, but [[ShownTheirWork a lot of attention has been payed]] paid]] towards a plausible portrayal of Iron Age prehistory in a Finnish-style setting, based on known archaeological and historical evidence. You can learn quite a few things about daily survival and chores in a northern European Iron Age society.society, and updates continue to introduce era-appropriate elements. Some older versions of the game even saw domestic releases on CD for Finnish libraries and schools, as an interactive learning tool.

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Seldom Seen Species is no longer a trope.


* SeldomSeenSpecies: One of the few games to feature grouses, relatively typical wildfowl of many forested areas, and in several species, at that (the [[https://en.wikipedia.org/wiki/Western_capercaillie capercaillie]], [[https://en.wikipedia.org/wiki/Hazel_grouse hazel grouse]], [[https://en.wikipedia.org/wiki/Black_grouse black grouse]], ''[[ShownTheirWork etc.]]''). There are also some waterfowl species that aren't seen that often in the gaming medium, such as north European loons, or birds of prey like goshawks. Though the mammalian species and plant species tend to be more popularly recognisible choices, some small carnivores like weasels, stoats ("ermines") and martens, and some of the herb and marsh plant species and most mushroom species, are a fairly rare sight in most games that feature wilderness.
* SelfImposedChallenge: [[http://unrealworld.wikia.com/wiki/Challenges Lots]] of them.

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* SeldomSeenSpecies: One of the few games to feature grouses, relatively typical wildfowl of many forested areas, and in several species, at that (the [[https://en.wikipedia.org/wiki/Western_capercaillie capercaillie]], [[https://en.wikipedia.org/wiki/Hazel_grouse hazel grouse]], [[https://en.wikipedia.org/wiki/Black_grouse black grouse]], ''[[ShownTheirWork etc.]]''). There are also some waterfowl species that aren't seen that often in the gaming medium, such as north European loons, or birds of prey like goshawks. Though the mammalian species and plant species tend to be more popularly recognisible choices, some small carnivores like weasels, stoats ("ermines") and martens, and some of the herb and marsh plant species and most mushroom species, are a fairly rare sight in most games that feature wilderness.
%% * SelfImposedChallenge: [[http://unrealworld.wikia.com/wiki/Challenges Lots]] of them.
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* PracticalCurrency: There is no money in the game, but everything does have a set trade value (invisible to the player) based on rarity and utility. Arrows, good meat, furs, and iron weapons and armor are the items most desired by [=NPCs=]. An enterprising player can also construct dozens of "[[http://unrealworld.wikia.com/wiki/%22Käpälälauta%22-fox_trap käpälälauta]]" fox traps, as their only material component comes from any large tree.

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* PracticalCurrency: There is no money in the game, but everything does have a set trade value (invisible to the player) based on rarity and utility. Arrows, good meat, furs, and iron weapons and armor are the items most desired by [=NPCs=].[=NPCs=], with Foreign Traders (one of the few suppliers of iron weapons and armour) only being interested in furs. An enterprising player can also construct dozens of "[[http://unrealworld.wikia.com/wiki/%22Käpälälauta%22-fox_trap käpälälauta]]" fox traps, as their only material component comes from any large tree.
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* EarlyInstallmentWeirdness: In its earliest versions, the game was essentially a typical medieval fantasy role-playing game with survival elements, and included things like magic items, orcs and elves.
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Per TRS, this is now Trivia. Removed because aversions are not example sand Trivia can't be played with.


* {{Abandonware}}: Gloriously ''averted''. The game was first released in 1992, and still receives regular updates to this day. It even got named the "game with longest update history" in the 2017 Gamer's Edition of the Guinness Book of Records.
Willbyr MOD

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moving this to the discussion page


* {{Mooks}}: due to the fact that when Entering an encounter on the map it will spawn you in at a relatively close range. When encountering nejerpz and the fact that they rely mostly keyword mostly on ranged weapons and so it’s easy to kill at any stage as they will tend to run away at that close of range. If you really want to be cruel do this during night and kill them while they sleep their less dangerous than the wild animal as animals don’t sleep but people do.

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* {{Mooks}}: due to the fact that when Entering an encounter on the map it will spawn you in at a relatively close range. When encountering nejerpz and the fact that they rely mostly keyword mostly on ranged weapons and so it’s easy to kill at any stage as they will tend to run away at that close of range. If you really want to be cruel do this during night and kill them while they sleep their less dangerous than the wild animal as animals don’t sleep but people do.
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unrealworld_for_tvtropes_1_1366.jpg]]
[[caption-width-right:350:Main gameplay, map view, and armor + warmth coverage]]

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1637690335061193300
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unrealworld_for_tvtropes_1_1366.jpg]]
[[caption-width-right:350:Main gameplay, map view, and armor + warmth coverage]]
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* BearsAreBadNews: This game is realistic, so, bears are not to be taken lightly. They were feared and revered in ancient Finnish folkore and mythology for a reason.

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* BearsAreBadNews: This game is realistic, so, bears are not to be taken lightly. They were feared and revered in ancient Finnish folkore folklore and mythology for a reason.



* KillerRabbit: Lynxes in the older versions of the game had an overpowered claw attack that could kill you in just 1 or 2 hits, usually because the pain would cause you to faint. Until this was fixed in an update, lynxes were far more dangerous than even bears.
* KingOfBeasts: Bears are considered the top animal in the game's mythology. No surprise, really, as they're the biggest and strongest predators.



* MedievalPrehistory: Played with, in a more plausible way. This is set in a world inspired by late prehistoric and ancient Scandinavia, so there are already things like swords, mail armour and iron axes, but at the same time, all of these items are [[AwesomeButImpractical the most expensive and rarest in the whole setting]], as [[TruthInTelevision iron tools are still a precious and valued rarity]], even among the more developed cultures that trade abroad. Though there are larger villages and some of them are occassionally lightly fortified, there are no towns or urban society yet, no feudalism, no real nobility and no coin currency. It's a setting of fairly advanced cultures, but still largelly a primordial northern wilderness where the only abundant resources are those found in forests and lakes. A player character can own a few iron tools if they want, but can still live a lifestyle not too different from that of the Neolithic or Bronze Age. Due to TheGreatestHistoryNeverTold nature of the chosen setting, many people seem to confuse the game for a medieval one, but it's better described as set in late antiquity or the Migration Era early Middle Ages, just in the far north. The Driikiläiset culture of the southwest is the most proto-medieval. All of the animals and plants appearing in the game also exist in the current world, and any fanciful extinct megafauna is avoided entirely.

to:

* MedievalPrehistory: Played with, in a more plausible way. This is set in a world inspired by late prehistoric and ancient Scandinavia, so there are already things like swords, mail armour and iron axes, but at the same time, all of these items are [[AwesomeButImpractical the most expensive and rarest in the whole setting]], as [[TruthInTelevision iron tools are still a precious and valued rarity]], even among the more developed cultures that trade abroad. Though there are larger villages and some of them are occassionally lightly fortified, there are no towns or urban society yet, no feudalism, no real nobility and no coin currency. It's a setting of fairly advanced cultures, but still largelly largely a primordial northern wilderness where the only abundant resources are those found in forests and lakes. A player character can own a few iron tools if they want, but can still live a lifestyle not too different from that of the Neolithic or Bronze Age. Due to TheGreatestHistoryNeverTold nature of the chosen setting, many people seem to confuse the game for a medieval one, but it's better described as set in late antiquity or the Migration Era early Middle Ages, just in the far north. The Driikiläiset culture of the southwest is the most proto-medieval. All of the animals and plants appearing in the game also exist in the current world, and any fanciful extinct megafauna is avoided entirely.



* PantheraAwesome: The Lynx can be quite dangerous if cornered or provoked, and wounds caused by their claws have a nasty tendency to bleed. However, this is nothing compared to the earlier versions of the game, where it was by far the most dangerous animal in the game, was very aggressive, and could kill most characters with just 1-2 hits.

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* PantheraAwesome: The Lynx can be quite dangerous if cornered or provoked, and wounds caused by their claws have a nasty tendency to bleed. However, this is nothing compared to the earlier versions of the game, where it was by far the most dangerous animal in the game, was very aggressive, and could kill most characters with just 1-2 hits.



* TheSecretOfLongPorkPies: It is possible to butcher human corpses for meat, but only if you're starving. You can cook and eat the meat anytime, however.



* TheSecretOfLongPorkPies: It is possible to butcher human corpses for meat, but only if you're starving. You can cook and eat the meat anytime, however.

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oops


* TheSecretOfLongPorkPies: It is possible to butcher human corpses for meat, but only if you're starving. You can cook and eat the meat anytime, however.



* TheSecretOfLongPorkPies: It is possible to butcher human corpses for meat, but only if you're starving. You can cook and eat the meat anytime, however.
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* TheSecretOfLongPorkPies: It is possible to butcher human corpses for meat, but only if you're starving. You can cook and eat the meat anytime, however.
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English fixing


* SnowMeansDeath: Winter is unsurprisingly the harshest season in the game, and players are encouraged to prepair for it well in advance, stockpiling preservable supplies, building more permanent dwellings with heat sources, etc. Walking in deep snow causes a character to get fatigued more quickly, and just walking outside in the cold for prolonged periods can have repercussions on the character's health. The snow might not kill you by itself, but if you don't have adequate clothing and other survival measures ready, winter can be overbearing and easily weaken your character, until they can no longer struggle on. Even water is harder to come by in winter, as most inland sources of water completely freeze over'' and the player has to create holes in the ice to even access fresh water for drinking or fishing. Forget about robbers, raiders or wildlife being your main enemy in the game - it's the elements, and especially a season like winter !

to:

* SnowMeansDeath: Winter is unsurprisingly the harshest season in the game, and players are encouraged to prepair prepare for it well in advance, stockpiling preservable supplies, building more permanent dwellings with heat sources, etc. Walking in deep snow causes a character to get fatigued more quickly, and just walking outside in the cold for prolonged periods can have repercussions on the character's health. The snow might not kill you by itself, but if you don't have adequate clothing and other survival measures ready, winter can be overbearing and easily weaken your character, until they can no longer struggle on. Even water is harder to come by in winter, as most inland sources of water completely freeze over'' and the player has to create holes in the ice to even access fresh water for drinking or fishing. Forget about robbers, raiders or wildlife being your main enemy in the game - it's the elements, and especially a season like winter !
Is there an issue? Send a MessageReason:
None


[[JustForFun/IThoughtThatWas Not to be confused]] with [[VideoGame/{{Unreal}} the FPS series]] created by Creator/EpicGames (or their namesake {{game engine}}s, for that matter).

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[[JustForFun/IThoughtThatWas Not to be confused]] with [[VideoGame/{{Unreal}} the FPS series]] created by Creator/EpicGames (or their namesake {{game UsefulNotes/{{game engine}}s, for that matter).

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Felt it needed to be added


* VisionQuest: Very simple ones: you wake up feeling like a ritual has entered your mind, and then you go learn the details from a sage.

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* VisionQuest: Very simple ones: you wake up feeling like a ritual has entered your your mind, and then you go learn the details from a sage.


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* {{Mooks}}: due to the fact that when Entering an encounter on the map it will spawn you in at a relatively close range. When encountering nejerpz and the fact that they rely mostly keyword mostly on ranged weapons and so it’s easy to kill at any stage as they will tend to run away at that close of range. If you really want to be cruel do this during night and kill them while they sleep their less dangerous than the wild animal as animals don’t sleep but people do.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* CreatorProvincialism: A healthy dose of it, in ''[[TropesAreNotBad a very smart and positive way]]''. The two devs behind the game, Sami Maaranen and Erkka Lehmus, share a life-long interest in historical crafts and archery, early Fennoscandian history, Finnish archaeology and ethnography, in addition to home-brewn game development. After just a few years of working on the initial StandardFantasySetting version of ''Unreal World'', they decided to change the entire setting in the mid 1990s to a Finnish-themed one, and ever since then, have focused on increasing immersion into the semi-historical Finnish-style setting.

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* CreatorProvincialism: A healthy dose of it, in ''[[TropesAreNotBad ''[[Administrivia/TropesAreTools a very smart and positive way]]''. The two devs behind the game, Sami Maaranen and Erkka Lehmus, share a life-long interest in historical crafts and archery, early Fennoscandian history, Finnish archaeology and ethnography, in addition to home-brewn game development. After just a few years of working on the initial StandardFantasySetting version of ''Unreal World'', they decided to change the entire setting in the mid 1990s to a Finnish-themed one, and ever since then, have focused on increasing immersion into the semi-historical Finnish-style setting.
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typo


* ArcherArchetype: Having a high archery skill and good quality bow and arrows can prove useful for ranged hunting and in ranged combat. They aren't a flawless method, though, nor necessarily the strongest or only method of active hunting. Also, BowAndSwordInAccord characters are actually ''averted'' for the most part, given that ''all'' of the swords in the game are rare and expensive items. "Bow and Axe in Accord" or "Spear and Axe in Accord" would be a more fitting description.

to:

* ArcherArchetype: Having a high archery skill and good quality bow and arrows can prove useful for ranged hunting and in ranged combat. They aren't a flawless method, though, nor necessarily the strongest or only method of active hunting. Also, BowAndSwordInAccord characters are actually ''averted'' for the most part, given that ''all'' of the swords in the game are rare and expensive items. "Bow and Axe in Accord" or "Spear "Bow and Axe Spear in Accord" would be a more fitting description.
Is there an issue? Send a MessageReason:
None


* ArcherArchetype: Having a high archery skill and good quality bow and arrows can prove useful for ranged hunting and in ranged combat. They aren't a flawless method, though, nor the strongest. Also, BowAndSwordInAccord characters are actually ''averted'' for the most part, given that ''all'' of the swords in the game are rare and expensive items. "Bow and Axe in Accord" or "Spear and Axe in Accord" would be a more fitting description.

to:

* ArcherArchetype: Having a high archery skill and good quality bow and arrows can prove useful for ranged hunting and in ranged combat. They aren't a flawless method, though, nor necessarily the strongest.strongest or only method of active hunting. Also, BowAndSwordInAccord characters are actually ''averted'' for the most part, given that ''all'' of the swords in the game are rare and expensive items. "Bow and Axe in Accord" or "Spear and Axe in Accord" would be a more fitting description.

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