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Video Game: Teslagrad
Teslagrad is a 2D, hand-drawn, side scrolling, metroidvania, puzzle platformer.

Set in an alternate universe steampunk European country ruled over by a tyrannical king; the player character is a young adopted child who is forced to run away from home in order to avoid government troops who want to capture him for an unknown reason. His flight leads him to a mysterious tower, the secrets of which he must discover if he wishes to evade capture.

The major mechanic of the game is magnetism: The player gains the ability to magnetize certain objects early on, and must use this ability to solve puzzles, move around the levels, and activate contraptions. The more he explores the tower the more abilities he gains, leading to a large variety of puzzles.

The game is done entirely with hand-drawn sprites, and looks absolutely gorgeous, with an excellent sense of atmosphere.


This video game provides examples of:

  • Clockwork Creature: Faradeus. Gets double creepy points for having had its artificial skin fall off over the years, so that only a bronze skeleton remains.
  • The Dragon: Oleg, the leader of the King's soldiers. He chases after the protagonist relentlessly at the start, and is the only one of the soldiers to make it into the Tower. You later fight him as the third boss, and he makes a Heel-Face Turn afterward.
  • Fallen Hero: The King of Elektopia - once a noble ruler, now a cruel tyrant who oppresses the public and casts down his former allies with propaganda. Shown very well before the final fight with him, as you pass by portraits of him from the past leading up to the present.
  • Flash Step: The kid finds boots that allow him to do this early on. They seem to work by allowing him to Ride the Lightning, so he needs to have a clear line-of-sight to his destination.
  • Hollywood Magnetism: Magnetic fields seem to be constant strength up to a certain distance, at which point they simply stop affecting things. Magnetic charge also seems to attract lightning bolts.
  • Magi Tech: The things the Wizard does with electromagnetism would be completely impossible without a significant helping of magic.
  • Mage Tower: The game is set in a technological version of one.
  • Metroidvania: An interesting example in that it's largely combat-free. You still do plenty of exploring and backtracking with new powers, though.
  • One-Hit-Point Wonder: The protagonist. Presumably because he's just a young kid.
  • Puzzle Boss: The protagonist is a One-Hit-Point Wonder with no direct offensive abilities, so all the bosses are this.
  • Ride the Lightning: The kid gains boots that allow him to do this over short distances fairly early on.
  • Scenery Gorn: The tower is old and collapsing with age, while a storm rages outside of it. It still looks gorgeous.
  • Scenery Porn: Most of the game, but the greenhouse especially stands out.
  • Steampunk: The game's aesthetic is very much post-revolutionary Russia melded with steampunk, with some clockpunk thrown in for good measure.
  • We Used to Be Friends: An animatronic play in the theatre reveals that the Wizard and the King worked together to great effect, and the Wizard even gave the King his crown. Things changed when the King decided to use the Wizard's artifacts to conquer neighbouring countries.

TearawayPuzzle PlatformerTesla The Weather Man
TerrariaUsefulNotes/SteamThomas Was Alone

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