And the open road,
NoGo Ghetto to
the Policed Zone
Contains examples of:
- Action Girl: Redd Harvest, second partner of the Turner-Harvest-Ramirez Agency, female Sanctioned Op and a big hit with the Media. Apparently she's getting quite good at shooting out the cameras on newschoppers that follow her when she's working.
- Alternate History: Various points of divergence with established history; most significantly the Deregulation of Law Enforcement Act in 1985.
- Bad Future: Check. Pretty much lampshaded in the title, after all.
- Bounty Hunter: Sanctioned Ops are essentially bounty hunters; although they receive direct payment from those contracting them to enforce the law, most of the Renegades they pursue will have state, federal or corporate bounties on top of that.
- Car Fu: Ramming speed! Sideswiping, too. Extra effective against bikes.
- Cool Car: The entire game revolves around cool cars. An in-universe example would be the G-Mek V12 Custom Interceptor Enola Gay belonging to Redd Harvest.
- Cybernetics Eat Your Soul: Hand-in-hand with the additional rules allowing cyborg implants came rules for insanity caused by traumatic experiences on the road. And, of course, being a cyborg made you madder.
- Cyborg: The original rulebook makes only passing mention of cybernetics in its flavour text, but expansion ruleset Dead Man's Curve, added in a substantial set of cybernetic upgrades and augmentations.
- Does This Remind You of Anything?: It's Twenty Minutes into the Future, there's no real Police anymore, desert highways are plagued by gangs of leather-clad, spike-sporting thugs on motorbikes and battered automobiles and there's a growing shortage of gasoline. Oh, and the police that there are drive V8 Interceptors.
- Expansion Pack: There were two: White Line Fever which introduced new vehicles (including trikes), rules for vehicle design and some new gear and Dead Man's Curve, which was a compilation of additional rules published in various issues of White Dwarf and added in several RPG Elements.
- Featureless Protagonist: In Dark Future, you were represented mostly by a plastic, 25mm scale kit car.
- Future Slang: Ju-Ju Juice (drugs), Ju-Ju man (drug dealer), Pig Town (PeeZees), panzer girl/boy (NoGo Street trash) and more.
- Frickin' Laser Beams: Yep, you can mount lasers on your car. Done relatively well; lasers have a higher accuracy score than machine guns (reflective of their lack of recoil), are easier to knock out of action (by damaging the power cables needed to connect the laser to the vehicle power plant) and have a slow rate of fire (each shot with a laser uses up its power pack and it needs a full-turn to recharge). They also do more damage but weigh less than other weapon systems (arguably due to not having magazines full of heavy ammunition).
- Government Conspiracy: It's stated in some of the flavour text that the CIA may have deliberately caused some of the environmental damage and/or added to it with low-yield nuclear devices and 'accidental' toxic spills.
- Hack Your Enemy: Along with the rules for cybernetics in Dead Mans Curve came a set of rules for hacking other players car electronics.
- Industrial Ghetto: The NoGos are these, in some instances. Corp-owned industrial complexes and factories are also regarded as places to stay away from, due to corporate security.
- Law Enforcement, Inc.: A Licensed Bounty Hunter For Hire is You!
- Loads and Loads of Rules: Dark Future's rulebook described its own rules as "comprehensive, not complex." Nevertheless, there were still quite a lot of them, governing turning, accelerating, damage, fire arcs, things that affected accuracy when shooting and how what lane of the road you're in affects whether or not you can sideswipe.
- Player Character: Available stats were minimal in the original boxed game, ut expanded to become much more familiar with White Line Fever and Dead Mans Curve.
- Polluted Wasteland: The Pacific Coast, as noted above, is pretty polluted. It's suggested that various accidental toxic waste spills, radiation leaks and other industrial mishaps have created other highly polluted areas in the deserts. Dead Mans Curve put in extra rules to account for radiation, toxic waste and other environmental hazards.
- Post-Apunkalyptic Armor: There's not been an actual Apocalypse to bring about the destruction of society, but looking at most Renegades fashion sense, you could be forgiven for thinking there had been.
- Private Military Contractors: Sanctioned Ops are private Law Enforcers, not private soldiers, but the Mega Corp. archetype are suggested to have their own private security firms that are private armies.
- RPG Elements: Supplement Dead Man's Curve, collated from various articles published in White Dwarf magazine, introduced mechanics for long-running campaigns with rules for character advancement, having a Games Master and even how a Sanctioned Op can manipulate the media and make use of his growing fame and success.
- Sliding Scale of Turn Realism: At the Turn By Turn level.
- Spiked Wheels: Spiked wheels and spiked sections of car are possible upgrades, in addition to being able to drop caltrops to burst the tires of pursuers.
- The Apunkalypse: Backdrop to the game.
- Twenty Minutes into the Future: 1995 is a Mad Max style dystopia.
- Urban Segregation: Cities divided up into Policed Zones and the NoGo ghettos? Urban Segregation at work.