A British television show about fighting robots. The show lasted for seven seasons between 1997 and 2004, plus two editions of Robot Wars Extreme and several computer games. The first 6 (and the two extremes) aired on BBC2 while the last season aired on Channel Five. The latter channel's treatment of the show proved to be the death of it, but it lives on in repeats and live events organised by the roboteers. During the height of its fame, The show had two seasons and a Nickelodeon Kids' Series involving mainly US robots (called Robot Wars: Extreme Warriors and Nickelodeon Robot Wars respectively), two seasons involving robots from the Netherlands and Belgium (called Robot Wars: The Dutch Battles), and a German language single Series (named Robot Wars: The German Struggles) involving 12 robots from Germany, the Netherlands and Switzerland, which were broadcast in their native languages and used local Presenters and pit reporters. All series took place in the UK arena and used UK house robots (and the final UK series involved many big-name Dutch, Belgian and German robots). Many of the fights are available on youtube.The first season was hosted by Jeremy Clarkson, but later seasons were hosted by Craig Charles, who was more suited for this. The show was originally a mix of fighting and various "trials" (games such as pinball, sumo, obstacle courses, etc.); later on, more emphasis was put on the former and by series 5 the format was entirely combat-based.Not to be confused with Super Robot Wars, or with the American series BattleBots with which it shares a common ancestor in the form of underground American competitions in the early 1990's. No relation at all with the 1993 Giant Mecha movie of the same name. If your looking for a trope about wars against robots, that's Robot War.
The TV show provides examples of:
Actor Allusion: Red Dwarf was mentioned a lot in Craig Charles' early series. The robot "Scutter's Revenge" (and its followup "Spawn of Scutter") was a reference to the Scutters, Inquisitor from series 2 was named after the title enemy from series 5 episode "The Inquisitor", and Charles himself made a joke about gazpacho soup in one episode.
Amusing Injuries: Any damage taken by a robot - especially mercy killings administered by the House Robots - fell under this, since any given robot could have been expected to cost several hundred pounds and weeks or months of construction work.
Heats F and M were swapped in the logical sequence of the 4th Wars. It is believed that this was altered so that Gemini (pegged to win Heat F) could eventually meet Chaos 2 (almost certain to win Heat A) and continue their rivalry. Unfortunately, Gemini failed in this regard, making the whole process for nothing.
Heats A and E were swapped in broadcast order for the Seventh Wars. Traditionally Heat A was the returning champion's heat, but the producers thought it made for a weak series opener because one of the robots broke down before making it into the arena.
Arch-Enemy: many, many long-standing rivalries; Panic Attack vs. Firestorm, Panic Attack vs. X Terminator, Razer vs. Tornado, in the Dutch Series, Bamm Bamm (based on the flintstones character and later seen in the UK series albeit very briefly) fought Lizzard 3 times over the 2 series due to their complicated formats which saw various eliminated robots allowed back into the final alongside heat winners, everyone vs. the House Robots...
The move of flipping a robot into the pit, which whilst very cool-looking was difficult for a robot to pull off without driving in itself.
A lot of the machines themselves fit. Generally, the more fancy a robot looks, the more vulnerable it is.
Hypno-Disc comes to mind. It was one of the most powerful, destructive robots on the show, the massive disk could wreak most machines to pieces within a couple of blows. Sadly, Hypno was extremely prone to mechanical failures, presumably due to the extreme recoil caused by the impacts of the disk dislocating sensitive machinery within, and therefore, Hypno Disk would rarely win tournaments.
Also Razer, prior to Extreme 1/Series 5. The weapon looked awesome and, when it worked, would deal out some of the worst damage the show had seen, yet was very prone to mechanical failure.
Full body spinners (essentially spinning domes, cones or cylinders with blades attached in most cases) were as destructive as they were basic as they could dent or tear most armor on contact, yet were very hard to make and prone to mechanical failure, meaning they rarely did well. On top of that, most designs were also barely mobile and hard to control, so some early matches were won with the opponent essentially destroying itself in attack attempts. When the design was done well however, they become Awesome But Practical.
Clusterbots can come into this category. Clusterbots are effectively multiple robot, which start as one but split into two. All regulations (especially weight) count them as one robot, and the weight disadvantage means that clusterbots rarely have effective weaponry.
Walkerbots fit this perfectly. Robots that actually walked around on legs, and were engineering marvels, but woefully inefficient when it came to fighting. (They were allowed twice the usual weight limit, but were usually slow unless they were shufflebots). With one exception...
Razer was this from Extreme 1/Series 5 onwards. It was popular for a reason. The machine looked way past cool, could dish out massive damage, yet didn't malfunction and had no stupid weaknesses (like being flipped over). While Razer has had its subversions the fact remains that it was one of the most successful machines on the show AND one of the most Bad Ass ones as well. The Razer team are well known for mixing aesthetic sense with performance in their machines with their BattleBots entry Warhead being surprisingly successful despite its elaborate design.
Anarchy, the one truly successful walkerbot. Unlike other walkers, which were slow and featured ineffective weapons and no protection for the legs. Anarchy, built by Mike Franklin (who built the very successful 101), was far speedier than other walkers (5mph, compared to the others 2 to 3 mph), had armour around the legs, a very thick front scoop, a very powerful flipper and a very powerful axe. It actually reached the heat final (the only other walker to get past round 1 was The Clawed Hopper, which did so because the opponent broke down when it touched it) and took future champion Tornado to defeat it.
In the first US series, and the tournaments in Netherlands and Germany there were several shufflebots, which were a much faster form of walker. Drill Zilla in the first US Series was a massively successful (but unpopular) example of this, capable of speeds of up to 40mph, and very well driven. However, the Son Of Wiyachi Incident in BattleBots caused shufflers to be banned in the US. However, it was not implemented in Europe yet, and there was a robot in the 2nd Dutch series a year later, named after the Japanese legend Namazu (which was a catfish who folklore claims caused earthquakes when it fidgeted), that destroyed the arena floor during its battle with its shuffling legs, and a German robot seen in the World Championships in the last UK series was also a shuffler.
Ax-Crazy: One of the most common weapons, though generally ineffective. Mortis in early series, and Dominator 2 later on were two of the few exceptions.
Blatant Lies: The official merch told wondrous tales about Inquisitor and Aggrobot (in series 2 and 3 respectively) beating Razer by bravely charging in with their woefully underpowered weapons, miraculously hitting a weak point and taming the beast. The truth didn't make for quite as good a story; both breakdowns were just miniscule component failures that killed Razer's drive.
The original build of Panic Attack, that won the second series and beat Cassius? Just a box with lifting forks and a hell of a driver.
As in Awesome, but Impractical, a lot of successful machines come to mind. Tornado was essentially a quick and resistant flat box on wheels. It had a laughably weak weapon, but was immune to just about everything opponents could throw at it and would win by mere aggressiveness and persistence as opposed to actual damage-dealing. Bigger Brother also comes to mind. Not a particularly interesting of a concept, not a very cool weapon (simple flipper), but a set of armor so heavy even Razer, known for one of the most powerful weapons, could barely make a dent. It had similiarly resiliant internal workings too; in its series 5 grand final eliminator with Hypnodisc, Disc shredded its armour and broke the weapon, but BB kept on going and finally pushed them down the pit, leading to aforementioned fight with Razer in the final which Razer won quite easily due to the damage inflicted earlier.
The fight in the second round of the series 5 semi-finals between Hypno-Disc and Dominator 2 involved Hypno-Disc attacking Dominator's sides until it lost drive on one side and couldn't be controlled properly any more, then staying out of harm's way until the time ran out. When the judges were delivering their verdict, they asked Craig Charles to point out that they thought it was "the most boring fight in the history of Robot Wars".
Netherlands' second champion Pulverize R was just an axlebot with a vertical spinning disc (and an eccentric team), whilst the champion of both US series were the Panzer MK pushbots, both of which were practical and fast rammers.
British Brevity: Just Series 1, where there were six heats with the winner of each progressing directly to the Grand Final, which didn't even get its own episode. Later series had so many episodes that the show had to be aired several times a week, with series 4 having 24 episodes in all.
Ming 3 has been trashed by spinning discs on three separate occasions. One was due to unfair meddling by a house robot.
Robochicken too (and this show came BEFORE Robot Chicken, by the way).
Nemesis and its successor Diotoir as well, which was prone to catching fire due to having a fur-covered body. This happened in all of it's appearances due to Sgt. Bash inevitably singling it out above everyone else. Eventually there was a fight between the aforementioned Bash, Nemesis and another robot prone to fires just so everyone could watch them burn. (Sgt. Bash won.)
Celebrity Edition: One of the specials shown as part of series 4 saw celebrities take over vaguely-relevant robots (Vic Reeves took control of Diotoir, the Turner sisters took Gemini, etc.)
Chainsaw Good: Averted; chainsaws were one of the least effective weapons seen on Robot Wars, even House Robot Matilda ditched hers after Series 4 (the new spinning disc was designed to be interchangable with the chainsaw, but the chainsaw was never used again in the UK- though it was used infrequently in the Second US Series).One US fight after 2000 in which the Matriarch of Mayhem's chainsaw was seen was here: http://www.youtube.com/watch?v=CRuN8KKaxF8
Cheerful Child: These appeared on a lot of teams, often as a mascot. The Bigger Brother team had two, Joe and Ellie.
Chef of Iron: Technically Diotoir when the team began putting food on it, so it would cook when the carpet lining that covered it caught on fire (although when they tried this by sticking a kebab on it the robot ended up in the pit instead).
Chuck Cunningham Syndrome: A lot of teams who had been present in many (if not every) previous series disappeared in the Sixth and Seventh Wars. note no team ever competed in all seven Wars: Firestorm and Behemoth came closest at six apiece.
In the Seventh Wars, only 7 of the 12 semi-finalists from series 6 returned. Among them not returning were fan-favourites Razer and Hypno-Disc, as well as double champion Chaos 2 (who failed to reach the semi-finals).
The winner of the first Dutch series, wedge shaped, tracked and destructive Slicer, did not defend its title in the second series.
Contest Winner Cameo: Christian Bridge joining the Panic Attack team during season 4 after winning a competition in the Robot Wars Magazine.
Continuing Is Painful: Any robot losing in the first round of the semi-finals of the Fifth or Sixth Wars could still qualify for the second round... if they won another battle against both of the other two losers.
Oversized static spikes, axes (with a few exceptions), chainsaws, and drills.
The paramount example has to be a a robot called Niterider. Its weapon was a "disemboweler," a drill accoutered with three flanges. The idea was to dig into the opponent's innards, and the flanges would flail around and slash the electronics. In practice though, lining up an attack with such an unwieldy weapon was impossible, and most metals can't be pierced with a drill.
Cosmic Deadline: The Diotoir team arrived in series 3 with their robot in pieces as it had been disassembled by customs. To avoid the same problem in series 4, they took the robot disassembled anyway, thinking they'd have enough time to put it back together when they got there. When they arrived, however, they found that the time of their first fight had been moved forward and that the robot was over the weight limit. The end result was that they went into battle with their top armour removed and no power for their weapon. They did not do very well.
Hypnodisc's first ever battle against Robogeddon is one of the most famous examples. Jonathan Pearce described it as "the most complete destruction I think we've seen in Robot Wars ever."
Hypnodisc's battle against Splinter the following series, another famous example, is potentially a Double Subversion. Everybody thought Splinter would be torn to shreds in seconds, especially given the team captain's tactic: drive straight-on into Hypnodisc. However, for the first 30 seconds this actually worked, with Splinter's front scoop deflecting Hypnodisc's attacks away and even enabling it at one point to shove Hypnodisc into the CPZ. Jonathan Pearce even floated the possibility of this being "one of the biggest shocks ever in Robot Wars"...but then Splinter hit Hypnodisc at the wrong angle, the scoop was torn off completely, and utter carnage ensued.
Defeat Means Friendship: In Robot Wars Extreme, Spawn Again teamed up with Comengetorix for a tag team match. The former's explanation of why they joined forces? "Last year we beat them, ever since we've been friends!"
The first few series have plenty of this; a visibly more relaxed attitude to health and safety, a completely different set, more simple designs, lots of teams that retired in later wars, the Gauntlet and other 'trials'.
Some robots had this as well. The Chaos team were legendary for their flipper, but their first series entry, Robot The Bruce, was just a box that rammed other robots without having any actual weaponry.
The birth of the self-righting mechanism in the series 2 semi-finals (which was immediately subjected to several slow-motion replays) is often accused of being overhyped, as very soon after that they were commonplace and it was considered madness to not have some form of self-righter. At the time, though, it was groundbreaking, particularly since until then Sir Killalot's greatest threat was his ability to turn robots over with the lance.
Eldritch Abomination: A robot in Series 3 called Twn Trwn (pronounced "tun terran"). Though not as scary as typical examples of this trope, it qualifes by merit of comparison - the typical Robot Wars robot was a plain-looking metal box. Apart from the name being an abomination on its own, the robot was a miasma of faces, skulls, and creatures haphazardly stuck together. You could stare at the artwork all day and still not comprehend the robot as a whole.
Many robots dived straight into the pit or never moved at all. The Killerhurtz vs. Cerberus fight in series 3 must be mentioned; Killerhurtz hit Cerberus once, backed off, then careered around the arena and flew directly into the pit. In the case of Killerhurtz they claimed that they'd forgotten it was there after taking part in BattleBots, which doesn't have a pit.
In one of the early series, Uglybot managed to make a negative score on the Gauntlet because it got stuck on the turntable.
One of the series 2 "trials" was a Joust, where each robot had to cover as much ground as possible against Matilda. The fourth robot to run got stuck and was pushed back, meaning that the last robot to run had to beat a negative score (-2.10m) to qualify. It didn't move at all until it was too late, whereupon it got stuck as well, and was dragged back to -2.80m.
Disappointingly averted with Gyrobot, which had some genius design elements, but sadly didn't make it far.
Averted with 13 Black, for whom spinning rarely works at all. As a last resort, 13 Black would spin its whole body round and round, in hopes that the other robot was dumb enough to bump into it. It's a destructive tactic, but Craig Charles rightly called them chicken.
And of course, Typhoon 2, who went on to win the seventh wars thanks to its "gyroscopic speed".
Slicer in the Dutch series with its giant drum, and vertical spinner Pulverizer, ensured both dutch winners were rotating weapons.
The Revolutionist in the US Series, a full body spinner covered with the US flag. Remarkably, it lost a heat final to the machine Propeller Head (which had a spinning overhead bar, hence its name) in the second US series, in spite of having ripped off the Propeller-Head- It was pushed down the pit.
Executive Meddling: Specifically in the case of Storm II. As seen here and here, the producers of the show were unhappy about Storm II not using its 'active weapon' in its semi-final fight (which the revamped Series 7 rules stated must be on every robot, but not necessarily used), thus after failing to influence the judges to give the semi-final to Firestorm 5, they tried (and succeeded) in the final to meddle with Storm II's chances of success: first in its fight against Tornado by raising the pit after they had fallen into it, and secondly in its fight against Typhoon 2 by letting Team Typhoon repair damage to it in between the fight, not letting the house robots fight with it as normal, and not informing the judges of damage done to it (most notably Typhoon 2's drive chains having fallen off). This meant that the fight was given to Typhoon 2 in the judges' decision, prompting large boos from the crowd (albeit in post-production cheering was overdubbed onto the announcement). However, when the judges found out about this Team Storm received individual letters of apology.
Also in the Second Wars semi-finals, in the case of Mortis. In the pinball trial, when Mortis first started to move it got stuck on the arena spikes, meaning that it scored 0 points. However, somebody on the production team decided to let Mortis run again. (This at least may have been justified, as the roboteers had been told the spikes would not be used.) However, the usual driver was unhappy about this decision, meaning that another member of the Mortis team drove the robot. In the second attempt, Mortis scored very few points, and the house robots started scoring points for them (note that when the trial was introduced it was explicitly pointed out that points scored by the house robots would not count), and according to the scoreboard, Mortis had scored 100 points. In the televised version, there was no hint that Mortis had been given a second run or that the production team had fixed it. The production team clearly wanted Mortis, the favourite, to reach the final. At least when Panic Attack pushed Mortis into the pit in the next round the executives didn't try and persuade the judges that they shouldn't win. The "Grudge Matches" special at the end of the series included a fight between Mortis and Napalm, the robot eliminated as a result of the above meddling. The intro to the match didn't explain in any detail and made it look as if the Mortis team had been given a second chance by protesting to the judges, when in fact they were given one despite their protests. (Mortis won the grudge match.)
Another instance pertaining to The Seventh Wars. With the new producers, a new rule was implemented that all competing robots must have an active weapon. Therefore, robots who only had static wedges and spikes, or were Thwack-Bots (a robot which caused damaged by spinning on it's axis and slamming a clubbing or sharpened weapon into its opponent) were a big no-no. Even STINGER, a former GRAND FINALIST, which had consistently participated in highly entertaining battles and fought reigning champion Chaos 2 to a standstill in series 4, where it placed 3rd overall by a very narrow margin was barred from competing as well, because it didn't have an active weapon. The majority hated this rule. As a kick in the teeth to Stinger, a blunder was made in the entry list and a sit and spin Thwack-Bot, who did nothing, was let in regardless.
The Middleweight Championship in Extreme 2 borders on this. Team Typhoon, who were before then had the only good Middleweight in the country, was allowed to enter a second robot somehow. The fight was somewhat farcical as the two Typhoon bots (one of which was a clusterbot, effectively two robots in itself) ganged up on the two other robots and after they were defeated, just spun around on the spot, not attacking their brother.
Made even worse with the fact that the one part of the clusterbot was immobilised in the qualifier, which the rules state should've meant the robot was eliminated, but was allowed through anyway.
Expy: Many designs were taken from other robots, most notably Adam Clark's machines, most of whom were heavily based on machines in BattleBots.
Filler: Constantly, especially in the Grand Final where four battles (or three; on two occasions the third place playoff had to be cancelled) lasting five minutes each were milked out to the full timeslot.
Fluffy the Terrible: Literally. There was a robot named Fluffy. It had a spinning blade that was very destructive, and nearly took out the number 2 seed on its debut appearance (unfortunately, on both this and subsequent appearances it suffered from reliability issues that stopped it from reaching its full potential).
Follow the Leader: Any time a weapon became really successful several teams would copy it in the following series, each with varied amounts of success, examples include flippers (first used by Recyclopse in season 1 but became really popular after Cassius in season 2 and Chaos 2 in season 3), crushers (after Razer), spinning discs (after Hypnodisc) and the SRIMECH/Self-righting Mechanism(first used by Cassius in season 2)
Razer lost in series 2 through 4 due to one thing going wrong (most notably in series 3, its self-righting mechanism went off at the wrong moment and left it stranded just before it got the chance to finish off a Curb-Stomp Battle with Aggrobot).
Typhoon 2 were losing their semi-final match against Atomic when their opponent mistimed a large flip, turned itself over and broke the flipper with the force.
Fun with Acronyms: Some robots would employ these as names (for instance, SMIDSY stands for Sorry Mate I Didn't See You, which the team, a group of bikers, had heard many times from cars nearly hitting them)
Robots without SRIMECH (itself an acronym for Self-righting mechanism) would sometimes have PTO written on the bottom, "Please Turn Over".
Gratuitous Japanese: The Mazakari team had no idea what it meant, despite obviously being its creators/builders and persons responsible for its name.
Handicapped Badass: Berserk II in Series 3. All their team members were deaf, yet they built a robot that was able to survive a fight with Hypno-Disc, which had DESTROYED its last two opponents, barely unscathed.
Once immobilised, the House Robots are free to come in and punish the robot more, using their own weapons plus the arena's own hazards; a lucky competitor might find themselves in the pit straight away, but there's also the floor flipper, drop zone, flamethrowers, saws...
How do you like your cheese? Uhh...melted? (after The Big Cheese, a robot shaped like a slice of cheese, was shoved over the flame grill by Chaos 2)
And I think we can have- we do! SMOKY BACOOOOOON! (after Sir Killalot hoisted a robot called Robopig - no, really◊ - over the flame grill)
Hypno...D-I-S-C- oh. No more letters in that. (during Hypno-Disc's first battle)
A lot of the robot's names, especially in the early years. For instance: Robot the Bruce (predecessor to Chaos 2).
Joke Character: Granny's Revenge (and its subsequent iteration, Granny's Revenge 2) definitely counts. It was pretty much a granny in a wheelchair holding what appeared to look like a prop chainsaw. It supposedly had a pneumatic flipping leg, but this never saw use, thanks to it being burned to cinders by Sgt. Bash in a matter of minutes.
Keep Circulating the Tapes: The odd VHS and DVD specials exist, and the show still exists in reruns, but no full release of championships have been made. The only complete episode to receive a commercial release was the First World Championship. For now your only hope for watching all the episodes is if you recorded them, or if someone posted the episode on YouTube.
Fortunately, most of the episodes are now on YouTube, with just the American series left.
The International Wreck Crew, of Plunderbird and Plunderstorm infamy. They were a lot better at rapping than robot building.
Let's Fight Like Gentlemen: The Recyclopse/Cassius team were known for generally trying to defeat their opponents without overly damaging them, and then if the house robots tried to damage the helpless opponent, they would use that as an excuse to attack the house robots (and show no mercy).
Most noticeably after Series 1, with the removal of the oft downright rude Jeremy Clarkson, and the contestants no longer swearing on camera. The theme slowly drifted away from futuristic apocalypse towards straight-up competition.
Justified in Nickelodeon Robot Wars, the kids' version of the American import Extreme Warriors. They deactivated all flame based arena hazards (including Sgt Bash's flame thrower) and referred to Sir Killalot as Sir K.
Made of Iron: While most are literal examples, Bigger Brother shows this against Hypnodisc.
Manipulative Editing: Fights would occasionally be edited to avoid controversy (the events in the Second Wars semi-final surrounding Mortis, as noted under Executive Meddling, only came to light after the programme had been broadcast as they were all cut out), or just to provide the most entertaining programme (Robogeddon vs. Hypno-Disc actually started out as a Curb Stomp Cushion before the destruction started).
Most notably the house robots: Sir Killalot, Dead Metal, Mr. Psycho, Shunt.
Also subverted. Many of the most dangerous robots on the show either had fairly functional names (Hypnodisc, Razer) or aggressive, but not over-the-top ones (Chaos). Killalot, on the other hand, is slow enough that "really fast" isn't that relevant.
Nice Hat: The captain of S3 sported a nice trilby hat, and a team member from The Stag donned a very nice hat with lights and moving parts!
Non-Gameplay Elimination: The best remembered example is Pussycat's disqualification from series 3 for using an illegal weapon. Notably, several robots failed to make it into the arena.
Easily the most infamous (and hilarious) example was the "Flipper Frenzy" battle in the first Robot Wars Extreme. It was meant to be a titanic tussle between the four most feared flippers in the wars (Bigger Brother, Chaos 2, Thermidor 2 and Wheely Big Cheese). Instead...''this'' happened.
Opening Narration: In the first 4 seasons (and the first episode of the 5th) this acted as a ''Last time on Robot Wars...'' sequence, but in seasons 6 and 7 this acted as a preview of the upcoming episode (which did of course lead to spoilers but this decreased somewhat in season 7.
Origins Episode: The first incarnation of the official magazine had a comic strip that acted as this for each of the house robots. (With the show's shift to Lighter and Softer the comic was subsequently changed to "fantasy fights".)
Out of Order: Heats B and D of the second Wars were swapped round when broadcast, this is obvious when the heat winners are introduced in the semi-finals in heat order and Mace (winner of the broadcast Heat B) comes out 4th and Behemoth (the winner of the broadcast heat D) comes out second.
Overly Long Name: Lampshaded by Craig Charles once. At the end of each battle, he liked to shout out the result; one fight featured a robot called "Cataclysmic Variabot", and when he managed to say it without tripping up he added "Thanks for that!"
Piss Take Rap: The Plunderbird team's intro in the first three seasons.
We are the crew and we're here to tell you - we're gonna bash them, we're gonna trash them. In the wars you know we're gonna thrash them. The forecast's bad. You better get running. It's gonna be tough. There's a Plunderstorm coming!
Martin Smith went from being a roboteer with Cruella in the first and second series to be a full-time judge from the third series onwards. Justified since, while the competition is open for anybody with any skill, quite a lot of the roboteers are very capable and qualified with robotics outside of Robot Wars (indeed, at the time of his ascension, Martin Smith was a professor of robotics at the University of East London).
Also Jamie McGarry, who was the webmaster of the Panic Attack fan site for several years; when it became promoted to the official Panic Attack website, he was invited to join the team for the Seventh Wars.
Anyone who liked the show and had the know-how could be one. Numerous teams were inspired to build and compete after seeing the show on TV.
3 Stegs to Heaven (after Steg-O-Saw-Us and Steg 2).
Wheely Big Cheese.
Redshirt: There weren't enough entries to the first series, so the numbers were made up by stock robots supplied by the production team. Said robots weren't allowed to reach the arena stage and so had to be disposed of in the trials.
The last of these robots, Eubank the Mouse, attained Mauve Shirt status by coming first in the Gauntlet and going on to pass the Trial only to abruptly "break down".
Retired Gameshow Element: The initial setup involved the Gauntlet and a different Trial in every show where the worst performing robot was eliminated before the arena stages began. Series 3 & 4 saw the main competition become entirely combat-based, but the more interesting trials such as Football, Sumo and Pinball were retained as sideshows (alongside other events such as Walker and Lightweight battles). Starting with Extreme the show was entirely combat-based.
Ring Out: First accomplished by Chaos 2 in the series 3 final against Firestorm, as the only way of getting around an opponent with a srimech; in series 4, the ringside area was redesigned in expectation of this happening much, much more.
Diotoir catching on fire. It reached the point where they began putting food (and presenters began making requests) on it.
Iron Awe getting flipped out of the arena (Axe Awe by Wheely Big Cheese in series 5; Iron Awe 2 by Chaos 2 in series 6 and Dantomkia in Extreme 2).
Screwed by the Network: Suffered this from both the BBC and Channel 5. Three episodes from Extreme II were never aired on terrestrial television, and the show in general got shunted around the schedules a lot, to the point that in the last series only about two episodes were shown in their originally advertised timeslots. Channel Five also moved it from its well-known Friday timeslot to Sunday evenings.
Plenty of defeats for Razer, Bigger Brother, Behemoth, Panic Attack and Chaos 2, Hypno Disc losing to Pussycat or Bigger Brother, and even Tornado's loss to more experienced, but less serious (obviously) Diotior in Series 5.
The Revolutionist losing to Propeller H Ead in the US Series after dislodging its weapon.
'Cause we're good after three sequels of Robot Wars.
Tempting Fate: Hypnodisc's infamous battle against Splinter in Series 4 had a hilarious example courtesy of commentator Jonathan Pearce, after the underdog Splinter appeared to be gaining the upper hand:
Jonathan: Could this be one of the biggest shocks ever in Robot Wars? If they [Splinter] keep attacking on a frontal collision with that spinning disc [using their front scoop to deflect the disc away], they'll protect their more vulnerable sides, of course. And maybe, who knows- *Hypnodisc smashes the scoop clean off* -OH NO THEY WON'T!
The Worf Effect: Flipping a house robot was a common way for a robot to achieve this. It helped that their armour fell apart at the slightest touch.
Thirteen Is Unlucky: 13 Black had 2 huge spinning discs for massive destructive potential, and yet, it never lived up to its capabilities. Their motto was "unlucky for some..." As Craig Charles said it only lasted about 13 seconds in series 5 (it actually lasted longer, but was easily beaten on a judges decision in a colourless battle) — although in series 6 it reached the Semi-Finals, and managed to take out Chaos 2 and Dominator 2 in the All-Stars Tournament.
Throw the Dog a Bone: The large number of non-returning semi-finalists in the Seventh Wars combined with the increase in number of heats allowed for several long-standing but often overlooked robots to be seeded.
Killerhurtz becoming Terrorhurtz during Series 5. Atomic's new design in Series 7. The reason why nobody remembers the original Chaos.
Terrorhurtz was a double-subversion; in its first Wars it failed to do any better than Killerhurtz despite the look, won only one battle (and that was because a house robot interfered) and only in the Sixth Wars did it really get going.
House Robot Matilda in Series 5, after its flimsy chainsaw was replaced with a gigantic vertical flywheel that would open flip contestant robots clean into the air upon striking them.
Too Powerful to Live: Chaos 2 flipped its way to become Champion in series 3 and 4 with often minimal damage and effort, and came close to repeating the feat in series 5. This trope was invoked in one of the series 4 Annihilators when in the very first round, every single other robot united to take it out before anyone else; Badass Decay set in later in series 6 and the Extreme II All Stars.
Unperson: The VHS release of "The First Great War", a collection of highlights and behind-the-scenes material of series 1, removed any footage of or reference to Jeremy Clarkson, and the video itself was presented by Craig Charles. No tie-in media mentions Clarkson at all, and many people watching series 1 for the first time since broadcast are surprised to find someone other than Charles as host.
It seemed like that season was never broadcast in the US.
The profiles of the House Robots that were shown before every single fight in the Fifth Wars, even if said house robots had already appeared on the episode. If they'd cut those out, they could probably have included an extra battle with the time saved.
Starting with the Third Wars the heat final battles showed a short montage of how the competitors had managed to get to that stage, despite the fact that the clips were from battles between half an hour and three minutes before.
In the early days, a viable piece of advice was "don't worry too much about armour, the robots' weapons don't actually do that much damage." Then came Series 3, Heat H, and in it Hypno-Disc.
In the early days, a robot being flipped was essentially out, as there was no means of recovery. In fact, the winner of the first series, Road Block, was literally a moving ramp that would force the enemy to drive over it and fall. Come the second round of a series 2 heat, a robot called Cassius was flipped and presumed doomed. Then, its flipper weapon was used to right itself, to the astonishment of commentator Jonathan Pearce, and presumably everyone else except the Cassius team themselves. Since this now made the most powerful weapon in the series much less useful, they stormed to second place. From the third series on, not having a SRIMECH was considered risky bordering suicidal, until Chaos 2 (see below) found a way to render them redundant.
From later on in Series 3, Chaos 2 flipping Firestorm out of the arena. This new method of winning would be performed by many many flippers (and a few vertical spinners), culminating with 34 occurrences in the final season and a semifinal comprised almost entirely of bots with Ring Out potential. Firestorm, like many others, thought their SRIMECH would protect them from flippers. Against the most powerful version ever seen, however...
Whammy: All too often, a robot would dominate in its battle, only to lose due to due radio interference, a dislodged safety link, or some other technical malfunction that causes it to stop dead. Razer and Fluffy were particularly notable for this.
The "Peoples' Challenge" in Extreme gave the viewers the option to choose which robots they'd like to see fight each other, and Hypno-Disc vs. Razer was actually the winning choice, but both teams decided it wasn't worth the damage to their robots. Outside of that, the two robots came maddeningly close to meeting in the series 5 grand final and the first two All-Stars tournaments, but it never quite happened.
Seen in many cases throughout the shows run, notably in the first wars when Plunderbird 1 was eliminated in the gauntlet despite being in the same heat as a stock robot (kamikaze robot made to make up numbers), or several robots breaking down at critical moments where they were in complete control (or between rounds, which prevented the chance of Razer fighting fellow crusher Suicidal Tendencies)
An incident in the pits during the Third Wars and the resulting investigation caused several events to be cancelled and the rest shortened and many robots would never be seen because of this. Notably among them were the alternative weight class championships (except for the middleweight championship, which was reduced to a single battle), which would never really kick off again. Nowadays, you'll be lucky to find a roboteer with a robot that's not antweight, featherweight or heavyweight.
Some of the robots that were turned away for Series 7 include Mortis, Dutch champions Slicer and Pulverize R and Sir Chromalot.
Team Cassius left the show in protest of the lack of safety regulations following the accident during the Third Wars mentioned above. Their robots had all been among the best in the series they competed in and likely would have done well in the later series.
The Wiki Rule: Has its own wiki that is the only place on the internet to list all results ever.
Yank the Dog's Chain: Behemoth got the challenge belt in Extreme 1 as a consolation prize for the world championship. They just had to beat out 3 challengers and it would be theirs to keep - even if a later challenger defeated them. The first two matches were a walk in the park, but their third opponent was the nigh-invincible at the time Tornado, who knocked them down and snatched the belt away. Behemoth would never win a trophy - unless you count the antweight version - and ended up with the most battle losses of any robot in Robot Wars.
Your Head Asplode: Happened to a robot called Major Tom in series 4. Major Tom had a prop head at the back of it, and in its battle with 101, got immobilised in Shunt's CPZ. Shunt brought his axe down on Tom's head, which made it shatter into a million pieces.
The video games based on the show provide examples of:
Artificial Stupidity: It is often incredibly easy to get the AI robots in the computer games to drive into the pit simply by driving your robot to the other side of the pit, whereupon the AI robot will charge forward, straight into the pit.
The 'Football' mode on Extreme Destruction is just a regular head-to-head battle with a ball and goal, meaning that the competitor robot ignores the ball and just attacks you.
Chassis, armour, wheels, motors, power source, weapons and you're good to go.
Armour, wheels and even weapons will fly off in massive chunks as a robot gets hit. Even if the other robot is attacking with an axe it is enough to tear off whole sheets of metal.
A Winner Is You: Completing "Competition" mode on Extreme Destruction, which presents you with 'CONGRATULATIONS - enjoy your special prize' and a revolving image of a small carriage clock. Played for Laughs a little, as if you stay on the screen a while the clock falls apart.
Bonus Feature Failure: the computer games allowed you to unlock competitor robots to play as as you progress through the various tournaments. Unfortunately, several of these (Dominator II in Extreme Destruction, for example) are so poor compared to their real-life counterparts that they just weren't worth bothering with.