Series: BattleBots

BattleBots is a popular show about fighting robots that was aired on Comedy Central for 5 seasons from 2000 until 2002, and later revived as a YouTube-exclusive series of episodes covering the 2009 collegiate tournament. The show is an American version of Robot Wars, which makes sense since they both share a common ancestor in the original Robot Wars competitions in the United States during the early and mid 1990's

It was hosted in the first two seasons by Bil Dwyer and Sean Salisbury. In the third season Sean was replaced by Tim Green. Mark Beiro did the robot announcements in all five seasons.

A six-episode revival of the series aired on ABC on June 1st, 2015. The revival is hosted by Chris Rose and Kenny Florian, with assistance from Molly McGrath. The announcements are now done by Faruq Tauheed. Some changes have been made to the gameplay, notably allowing flamethrowers and the overall removal of weight divisions.


This show provides examples of:

  • Artifact Title: The Judge got its name because its original designed resembled a large courtroom briefcase. Its redesign looked nothing like it, but the name remained.
  • Awesome but Impractical:
    • Walkers. Mechadon and Snake, two robots that competed in the early seasons (and built by the same guy, too), are excellent examples. Son of Whyachi is a heavy aversion though, being a walking robot that plowed through a competition undefeated due to its spinning armor and tiny but rapid steps.
    • Tracked robots to a lesser extent (one side always seemed to give out or rip, leaving the robot going in circles). Averted heavily with Bite Force, who had durable tracks with magnetic material that gave it extra traction. Its superior control and maneuverability led to it winning the competition in the first season of the reboot (though not without close calls).
    • Many weapon designs fell into this category as well. Those spikey drop-hammers, toothed grills and even axle-spikes looked very fearsome and would reek havoc against humans; since the show wasn't "Robots Vs. Humans", and the other robots usually had some level of armor plating, they usually proved slightly less effective.
    • Multi-bots, teams of robots working together functioning as one unit, rarely perform well due to them requiring excellent teamwork from the operators, the tendency for at least one unit to get taken out of commission mid-match, and their size disadvantage against their non-multi adversaries. Averted in the ABC run with Witch Doctor and Shaman, a two-bot team that has advanced to the quarterfinals due to their asymmetry.
    • Some robots also fit. A notable example of this is Warhead, perhaps one of the most iconic robots in the franchise, is more 'show' than 'go'. Shaped like a scorpion with movable "limbs" and a blade in the front, it certainly looks fearsome. While it performed well in the original series, it was utterly annihilated twice in the reboot.
  • Best For Last: The main tournament are seeded this way to allow the highest ranking bots to face each other in the end after the "fodder" has been cleared. The reboot explicitly shows this, as the Top 4 robots (Tombstone, Icewave, Bite Force, and Bronco) all make it to the quarter-finals and most of them got there through Curb Stomp Battles (with the exception of Bite Force, see below).
  • Boring but Practical:
    • Wedges. Voltronic in particular screams this trope. Its weapon was a slow lifting arm that had small spikes pop out from the bottom when it grabbed something. It would then carry the opponent around, with them unable to retaliate because their wheels weren't touching anything. Voltronic won most of its fights by doing this, even after a rule was added stating robots could not "pin" another for more than 30 seconds: If the trapped robot could still move, they had to let go.
    • In an arena where the most guaranteed win is to hold your opponent under a giant hammer, heavily-armored non-offensive designs seem a lot more attractive. It's no wonder that Biohazard, Diesector, and and Vlad all won multiple Nuts, while Mechavore and Surgeon General got none.
  • Bullfight Boss: The only real strategy for pure wedge designs. A favorite of the various Vlad designs, who could make it work. Sharkbyte's owner was a bit savvy about it though.
  • Cast from Hit Points: Robots with rapidly spinning weapons like Son of Whyachi, Ziggo, Turbo, and Tombstone inflict huge amounts of damage with each hit they deal, but each time they do so, they tend to get flung back and take some internal damage too. Opponents with high durability and superior maneuverability can pretty consistently render these spinning weapons useless by repeatedly hitting them until they stop working, which is what No Apologies, The Big B, Buddy Lee Don't Play in the Street, and Witch Doctor did to them, respectively.
  • Catch Phrase:
    • "HOLY MOLY!"
    • "The box is locked, the lights are on: It's robot fightin' time!"
  • Cherry Tapping: Jabberwock vs. Mauler 5150. Jabberwock defeated Mauler 5150 by lightly nudging it. Because Mauler fights by rapidly spinning its entire chassis, this nudge sent Mauler off-balance and ultimately flipped it over with no way to right itself.
  • Cool, but Inefficient: Flamethrowers. They look flashy and seem very dangerous, but are really only good for show. They rarely do any damage, and could only have any real impact if the opposing robot's engine is exposed, but you wouldn't need a flamethrower if you get to that point. Averted with Shaman, which managed to cook at least one of Bronco's motors through the armor.
  • Critical Existence Failure: Usually averted (if a robot was KO'd by taking a lot of punishment, it would usually slow down or lose weapon functionality along the way), but played straight when robots broke down due to internal problems despite looking just fine on the outside. See the season 5 fight between Tazbot and The Ringmaster for a perfect example. Another good example of this is Son of Whyachi vs. Mechavore in season three. Also happened with Bite Force vs. HyperShock in the ABC season, in which HyperShock had the advantage (despite being seeded much lower) until it completely gave out, allowing Bite Force to win.
    • One fight should have ended when the loser's robot was disabled; the winner thought it would be funny to smash it to pieces and drop what was left into an arena hazard. The crowd found that... unsporting.
  • Combat Break Down: Some fights would start out with two sophisticated machines trading shots from axes or saws. Three minutes later, two dented boxes are pushing each other, the weapons having broken long ago. Example: Mechavore vs. Mauler 51-50.
    • A perfect example is Tombstone vs. Bite Force, the final match of the ABC season. The former's weapon was disabled and its battery was heavily damaged, while the latter had driving problems due to the damage inflicted and could barely move. By the end, both were shoving each other with what little life they had left.
  • Combat Commentator: Two. Bil and Sean/Tim provided banter for every single match. The reboot features Chris Rose and Kenny Florian doing the same.
  • Crossover: Several robots from the British counterpart show, Robot Wars, entered Battlebots as well. Bigger Brother managed to defeat The Mauler in a surprisingly short fight, as did Killerhurtz, and the Razer team built a completely new robot (Warhead) to compete, which ripped Nightmare to shreds.
  • Curb-Stomp Battle:
    • Hazard vs. Zion in season 5. Despite taking ludicrous amounts of damage, Zion somehow managed to cling to life long enough to send the fight over to the judges. The score? 43 to 2. Arguably a CMOA for Zion, since very few going up against Hazard even made it that far. Out of the 18 robots Hazard faced in his whole career, only six have survived the whole 3 minutes with him (with the one exception noted directly below.)
    • And Hazard vs. T-Minus later in season 5. Only this time, Hazard was on the receiving end of it.
    • In the ABC season, Bronco's first two matches both consisted of it flipping the other robot upside-down and into the screws on the side of the arena, rendering them unable to move.
      • Tombstone's first two matches consist of it starting up it's horizontal spinner weapon and ripping apart it's enemies like they're made of tissue paper.
  • Dark Horse Victory: Ghost Raptor vs. Icewave. To recap, Icewave was The Dreaded throughout the season, having been seeded at #2 (just behind Tombstone, and compared to Ghost Raptor's #10) and reached the quarterfinals through two massive Curb Stomp Battles where it literally tore its opponents to shreds. Ghost Raptor had lost its primary weapon on the first round, and made it that far through sheer luck. Nearly everyone was certain that Icewave was going win without a shout of a doubt. Ghost Raptor then pulled one of the biggest upsets by scoring an awesome KO against Icewave, thanks to an arm attachment called the "De-Icer". It flipped Icewave over, and won the match in less than a minute.
  • Defeating the Undefeatable: T-Minus beating the undefeated Hazard in Season 5.
    • Specifically, Hazard had won 17 fights in a row and claimed three tournament trophies. 12 of its fights ended in KOs. It's quite fitting that its showdown with T-Minus was the last fight Hazard ever had.
  • Determinator: Zion. Several other robots are also like this.
    • In Season 4.0's lightweight division, The Big B began in the Round of 512, the very bottom of the preliminaries. It defeated Cold Chisel in the Round of 512, Shockwave in the Round of 256, Space Madness in the Round of 128, and Fang in the Round of 64 to escape the preliminaries. It then defeated Gamma Raptor in the Round of 32, Das Bot in the Round of 16, Slap 'Em Silly in the quarterfinals, and Carnage Raptor in the semifinals to face Ziggo in the finals. The Big B then became the first and only bot to survive the three minutes against Ziggo and barely lost by the judges' decision, 24-21. The Big B would not go down for any reason.
  • Deus ex Machina: Some robots get dominated for most of their match, but win in the end because their opponent's engine suddenly stops working.
    • Surgeon General vs. OverKill in Season 4.0. The former had been tearing the latter apart for most of the match, but then it got its spinning blade stuck in OverKill's knife, and was driven over the killsaws where it got incapacitated.
    • Bite Force vs. HyperShock in the reboot. Despite being seeded much higher by the professionals (#3 vs. #14), the former was being tossed around the entire match and the latter was the clear winner... until its engine gave out.
  • Double Knockout: A lot of robot combat fans remember the awesome One-Hit KO Nightmare dealt to Slam Job in Season 3. What some may forget is that Nightmare broke down when it delivered that attack. You can tell by watching: After the hit Nightmare's weapon slows to a stop, and Nightmare doesn't budge at all for the rest of the match.
    • Icewave's No-Holds-Barred Beatdown on Razorback is often seen as its brightest moment, but many forget that Icewave knocked itself out in the process. At the end, tons of smoke emit from the engine and it stops moving. The whole thing had to be replaced.
  • Drop the Hammer:
    • Quite a few robots, although most used a pointed tip instead of a blunt end. The Judge played this trope straight, though.
    • The Pulverizer, the most destructive obstacle in the arena. If the bot designer does not have a plan for getting away from the giant hammers, then you just know that's where they will end up.
  • Duel to the Death: Every single fight.
  • Everything's Better with Spinning: Mechavore, Hazard, Son of Whyachi, Ziggo, etc.
  • Explosive Overclocking: Mauler 51-50 was notorious for this.
  • Faux Action Girl: Several robots were quite revered despite losing almost all their televised battles. Examples include Mouser Mecha Catbot, Tentomushi, and The Mauler. In the reboot, Warhead fits.
  • Fluffy the Terrible: Most people favored cool, often out-right intimidating names for their robots, but there are some examples of this in the opposite direction. Examples include Sunshine Lollibot, Mouser Mecha Catbot, Timmy, Salad, Ziggo, Tentomushi, Crash Test Dummy, Huggy Bear, Buddy Lee Don't Play in the Streets, Subject to Change Without Reason, Little Sister.
  • Follow the Leader: Any time a successful design was created, the next season would have several imitators.
  • Fragile Speedster: Stinger and Bite Force are remarkably speedy robots, but they have comparatively less pushing power and defenses than most others.
  • Genre Savvy / Improvised Weapon: In Season 5, two of the champions decided to modify their bots beyond their expectations in anticipation of fights ahead. Diesector removed its hammers, added a plow to the rear, and a proboscis to its nose in its fight against Final Destiny. Later on, T-Minus uses an extension of its flipping arm against Hazard. In the reboot, Ghost Raptor's primary weapon was destroyed, and the team built an anti-spinner weapon with scrap that was available around the pit, with which they managed to defeat Icewave.
    • The designer of Bite Force states that his robot is designed to have interchangeable weapons and defenses in order to adapt to whatever he has to face next.
  • Getting Crap Past the Radar: Bil's segment on how champion drivers display their (Giant) Nuts. Arguably, the Nuts themselves count too.
  • Glass Cannon:
    • Nightmare, whose huge vertical spinning blade was definitely one of the nastiest weapons on the show... but the bot had two completely exposed wheels that were ripped off plenty of times in the course of the show, and to top it all off, its shape made it very easy to tip over. Nightmare was involved in some of the most spectacular knockouts in the history of BattleBots, but more often than not, it was on the receiving end of those knockouts. Nightmare's lightweight companion, Backlash, which was lower to the ground and consequently had better balance, was far more effective and made it to the lightweight finals more than once, winning in Season One.
    • Tombstone, mainly because it trades in stability for power. When it first rolled onto the scene in the reboot, it seemed invincible. It won its first two matches by tearing its opponents like they're made of tissue paper. However, as demonstrated by the Witch Doctor fight, when it hits something with actual armor, the recoil is insane. It literally knocks itself across the arena. When it hits something hard enough, it's own blade snaps in half.
  • Glory Days:
    • Son of Whyachi dominated the heavyweight division in season 3, winning all seven of its matches en route to a championship. After a rules change forced it into the superheavyweight division, it struggled to replicate its earlier success, losing in a first round knockout in season four and in the second round in season 5.
    • This applies to a number of bots that did well in early seasons but whose designs became outdated later on, such as Backlash, Mauler, El Diablo, Deadblow, and a number of others. Later, even bots such as Biohazard would become subject to this in post-Battlebots tournaments, as fierce young teams with updated designs and more money began taking over the sport on the independent scene.
    • Warhead in Season 5 in the original series performed well, winning five fights and making into the quarter-finals. Then, thirteen years later it returned for the reboot almost completely unchanged. It was utterly annihilated in the qualifiers against Bite Force. Then it got a second chance thanks to the Wild Card and competed in the Round of 16, where it was subsequently annihilated again, this time by Stinger.
  • Hoist by His Own Petard: Son of Whyachi in Season 4 immediately helicoptered into the battle box wall before it could even get out of the starting square. Even its team was amused.
  • Humongous Mecha: While tiny by most "humongous mecha" standards, Mechadon towered over every other robot in the show, thanks to its huge legs.
  • Impaled with Extreme Prejudice: See Spikes of Doom.
  • Improbable Weapon User: Bambino was a robot that never made it to the TV rounds. The reason might have been that it used two baseball bats as its weapons. Bats are fine and dandy against humans, but against robots? Forget about it.
  • Joke Character:
    • Chinkilla, a ridiculous-looking robot with a Jay Leno face. It's main method of attack was flipping robots over by pushing the chin underneath. Unfortunately it was too heavy to enter any of the standard tournaments so it was only seen in exhibition matches.
    • Buddy Lee Don't Play In The Street was a toy radio-control fire truck with no weapons and a Cabbage Patch Kid on board. Amazingly, it did rather well.
    • The Wacky Compass
    • At least the Wacky Compass's followup Son of Wacky was a decent robot. On the other hand, Stewbot, an RC toy truck with a trailer filled with LEGO bricks, was not. It was no match for the Pulverizer.
    • Also Crash Test Dummy, As seen here
    • Will Wright's robot Kitty Puff Puff, a mobile block of packing foam that used tape dispensers as weapons. He had another one that was made out of a potted plant.
    • Radioactive is bulky, slow, and has a single small hammer as its only means of attack. Its normal configuration, shaped like a radioactive symbol, gets in the hammer's way. Amazingly, it actually won the qualifiers and advanced to the main championship. However, it only did so with dumb luck as its opponent was having functioning issues and was rendered useless in its fight. Then it faced Tombstone... where it wasn't so lucky.
    • In the Comedy Central run's later seasons, Battlebots proved so popular that hundreds of entries showed up for each weight class. Not making it to the televised rounds were some truly ineffectual robots:
      • Green Dragon rammed into Scrap Daddy LW55, which caused Green Dragon's right wheel to fall off. It was brought back the following season and was pitted against Death By Monkeys. Green Dragon was defeated again when it drove past the killsaws, which incapacitated it instantly.
      • Alpha Crudader's weapon, a metal pickaxe-like protrusion, got bent when it swung it against the floor.
      • The Black Knight's spinning flails were too weak to be of any effect, with its opponents just plowing straight through them like they weren't there.
  • Large Ham Announcer: Mark Bairo in the original series provided hammy announcements for each robot before they fight. The reboot features Faruq Tauheed in his place.
  • Lethal Joke Character:
    • Dr. Inferno Jr, to the surprise of everyone including the builder! It looked cute and top-heavy but enjoyed tremendous success thanks to its masterfully designed wedges and locomotive power on par with middleweight robots. It is one of only a 7 bots to win multiple championships and even won the lightweight rumble in Season 4
    • Buddy Lee Don't Play In The Street could qualify for this. While it did look like a toy RC firetruck on the outside, in reality that was just a shell and underneath it was a solidly built robot. All it could do was push opponents, but the operator steered it incredibly well to get some hits in while dodging the opponents' attacks.
    • Huggy Bear was a slow, difficult-to-maneuver bot with an H-shaped body. Its schtick was that a bar could slide across the middle part of itself, potentially trapping opponents that wandered into what the operator referred to as its "hug zones" (meaning trapped between the sliding bar and one of the sides of the "H" shape). With this setup, Huggy Bear was able to reach the third round of the competition by moving to the center of the arena, then always turning to face the opponent at all times. Since projectiles are not allowed, the opponent would eventually have to come in close and into a hug zone. Huggy Bear would then take the opposing bot to a stage hazard, usually the Pulverizer in the corner. Huggy Bear was also one of the flattest middleweight competitors, able to No Sell most spin-bots by slipping right underneath them. Huggy Bear was one of the least aggressive bots, but it didn't need to be.
  • Life or Limb Decision: Happened to Diesector of all bots. He got his hammer stuck in the slot for the kill saws somehow. Naturally, he let the saws cut the hammer off.
  • Lightning Bruiser: Superheavyweight Vladiator relied on its powerful armor and killer speed to ram opponents into submission. Diesector also qualifies, slightly slower than Vladiator but still pretty fast and with a great driver at the controls. Hazard is also one for the middleweights, what with it's good speed, toughness, and crazy-high offensive capabilities.
  • Limited Sound Effects: The wall of Lexan between the arena and the cameras tended to muffle the robots. To add impact, sound effects were added in post-production. Strange how lightweights and heavyweights with completely different weapons and armor make the same "pop" sound when striking a light hit.
  • Loophole Abuse: For the 2015 season, the crew of Complete Control found that the "No entanglements" rule seemed to have been dropped and proceeded to bring in a box filled with fishing net in its fight against Ghost Raptor. Ghost Raptor is immediately tangled and the operators called them on it. The judges decided to restart the match minus the net.
  • Lovely Assistant: Carmen Electra, Traci Bingham, Donna D'Errico, and Heidi Mark in the original series. Molly McGrath in the reboot.
  • Made of Iron: Most of the competitors if you take it literally. In terms of taking obscene amounts of punishment and still moving, Iceberg and Zion both qualify for their fights against Phrizbee-Ultimate and Hazard.
  • Man on Fire: Less common than in Robot Wars because none of the hazards involved fire. Still happened a few times though, like in Eradicator vs. Swirlee and The Judge vs. No Apologies.
  • Mecha-Mooks: Some multibots are designed this way, with one 'main' bot doing the combat while a smaller bot (or even multiple bots) distract the opponent.
  • Mle Trois: The Rumbles at the end of each tournament gathered up all the robots that were still working and threw all of them in the arena at once. One Rumble in Season 2 had about twenty heavyweight robots in it. Twenty. In an arena meant for two. It got confusing.
  • Mighty Glacier: Son of Whyachi, at least during season three when its primary method of propulsion was its slow walking feet.
  • My Greatest Second Chance: The reboot featured the "Wild Card" during the qualifiers, where four losing teams were given a second chance to compete in the main event. The four robots that got it were Warhead, Chomp, Overhaul, and Witch Doctor. The former two lost spectacularly on their second chance. The latter two however, won spectacularly.
  • My Name Is Inigo Montoya: Season 1 gives us KillerHurtz vs. Mauler. Season 5 offers Iceberg vs. Phrizbee-Ultimate. In both fights the latter uses a spinning weapon to thoroughly destroy the former before the former mounts a comeback later in the fight. The Iceberg fight was especially brutal.
  • Names to Run Away From Really Fast: It'd be easier to name the 'bots this doesn't apply too. Notable examples: Hazard, Vlad the Impaler, Bio-Hazard, Diesector, Nightmare, Deadblow, Overkill, Warhead, Mechavore, Mauler, Techno Destructo.
  • No-Holds-Barred Beatdown: Hazard again. The only exception is his fight with T-Minus. It was still a No-Holds-Barred Beatdown, but he was on the receiving end of it.
  • One-Hit KO:
    • Nightmare vs. Slam Job, as outlined above.
    • Son of Whyachi vs. Nightmare
  • Only a Flesh Wound:
    • In Season 5's Lightweight tournament, Dr. Inferno Jr. lost one of its arms in its very first battle. It covered the broken tip with a wad of bandages and gauze, then went on to win the whole darn tournament with half its weaponry!
    • The same thing happened to Minion losing his saw in Season 1 against Gray Matter.
    • Ghost Raptor's spinning blades were severely damaged in the ABC tournament going up against Complete Control. The operators chose to remove the blades entirely, and they managed to win against Warrior Clan in the second round.
  • Opening Narration: Previews of the upcoming fights.
  • Out of Focus/Offscreen Moment of Awesome/Shoo Out the Clowns: The original Comedy Central version of BattleBots was criticized for this, often skipping lower-seeded bot fights in favor of more "TV-friendly" matches, later adding to it were comedy sketches and player backstories that took up more time out of the bot fights. As such, even bots that made the TV rounds got ignored, which had the effect of making the tournament seem really disjointed. The Big B is a perfect example of this in Season 4.0, who completely ignored until its last battle despite the fact that it reached the finals. The ABC reboot thankfully averts this, showing almost every fight in its glory and thankfully avoiding the comedy sketches. The only matches that were skipped were a few in the qualifiers, and they were uploaded online.
  • Scenery Porn: Viewers were often treated to shots of San Francisco and Las Vegas (depending on where that season's tourney was being held) with no real point except to fill a little time. It happened Once an Episode.
  • Single-Stroke Battle: Nightmare versus Son of Whyachi. Unfortunately, operator error on the arena hazards caused Nightmare to miss and be knocked across the arena with some help from its own disc hitting the floor after it flipped over due to gyroscopic forces.
    • The reboot featured Plan X versus Bronco. It ended in about ten seconds with the latter flipping the former and rendering it completely useless.
  • So Last Season: Warhead suffered from this in the reboot. In the original series, it did very well, reaching the quarter-finals and becoming a very iconic robot to the series. In the reboot, it got curb-stomped twice, with both of its "fights" being more like three-minute-long executions.
  • Spikes of Doom: The wall of the arena was lined with them. Several robots used spikes as weapons, but they usually weren't effective. The best moment for spikes was probably the finale of Ankle Biter vs. The Master. Ankle Biter managed to get under The Master and proceeded to ram it into the wall, impaling it on a spike.
  • Stone Wall: New Cruelty, Turtle, Iceberg, ZION, if not in looks.
  • Swiss Army Weapon:
    • Diesector's jaws could be used as clamping tools, a wedge, or a lifting arm.
    • Overkill's blade was originally intended to thwack bots into submission, either from above or from the side by spinning around and hitting them with it, but its most successful application has been as a "spinner killer". Particularly in the case of horizontal saw spinners, bots have cut through the blade only to find that in doing so, they've rendered their own weapon useless, allowing Overkill to dominate the rest of the fight by pushing them around. This has happened to MOE, Mechavore, Surgeon General, and Warhead, and is a big reason why Overkill has never lost by knockout.
  • Technical Pacifist: Flippers and lifters. Yeah, they're fighting, but they usually didn't destroy their enemies because they couldn't - flinging a robot into the air does a lot less than you'd think.
  • Teen Genius: Several bot builders were teenagers. Andy Sauro was only 13 years old in his first appearance, and fared pretty well.
  • 10-Minute Retirement: Dr. Inferno Jr's driver, Jason Bardis, claimed that his robot was retiring after its Season 3 tournament win. It entered the Season 4 tourney and lost in its first battle (and it was never aired, so viewers actually thought he DID retire), then returned in full force in Season 5. See Only a Flesh Wound for what happened next.
  • There Is No Kill Like Overkill: El Diablo vs. Ra, Hazard vs. Sabotage. There was also a competitor named Overkill, but its weapon was rather lacking and it won most of its fights by perseverance and not destruction.
    • Especially when Overkill beat Mechavore and Surgeon General during Season 4 by using the big blade to break their weapons. When the teeth on the blades hit the circles in Overkill's blade it bent the tooth and stopped the blade.
  • Took a Level in Badass:
    • MOE (stands for Marvel of Engineering) was most certainly NOT a marvel in the early seasons. It was seemingly Made of Plasticine and its weapon was totally useless. Then Season 4 rolled around. Cue MOE ripping the wheels off its opponents and smashing large chunks out of them, advancing deep into the tournament. The only reason it went out early in the fifth season is because it had problems with its weapon.
    • Megabyte, a full-body spinner from the heavyweight division, was eliminated early in the preliminary rounds of the fifth season tournament. After the show's run ended, its builders continued to work on it for non-televised tournaments in later years. A couple years after the end of Battlebots' run, Megabyte fought the Biohazard (who dominated during Battlebots' TV run and is often thought to be the "face" of American robot combat) and completely obliterated it (even worse than Son of Whyachi had done back in season three).
    • Slam Job is another bot whose success in the box has increased significantly after Battlebots' TV run ended. Remembered mostly for being the victim of Nightmare's Crowning Moment Of Awesome, Slam Job is now known as one of the highest-ranked heavyweights on the independent circuit. It even has a victory over the aforementioned Megabyte.
    • The Screws got teeth in season 5, effectively turning them into Killsaws lining the edge of the arena. While they still weren't encountered often, they were much more potent of a hazard than before. Said screws played a big role in the knockout by Iceberg against Phrizbee-Ultimate.
    • Pressure Drop was a walking robot that was meant to lift opponents vertically, then drop them. It didn't stand a chance. Derek Young then rebuilt Pressure Drop as a wheeled bot whose clamp now lifted opponents over and behind itself, like a body slam, and renamed it Complete Control. Complete Control would then live up to its name, repeatedly performing suplexes on its opponents, peaking in Season 4 when it reached the finals. It went up against Hazard, but few robots could stand up to Hazard anyway.
  • Trailers Always Spoil: The first episode of the 2015 season had a clip of Tombstone up against Bronco. If you look at the brackets, this clip indicates that those two robots would meet in the semifinals.
  • Victory Pose: Most robots are capable of performing a "Victory Spin" by spinning in place. It doesn't really work for full-body spinners, though, and most walkers can't do it either because they would have to turn on a dime to pull it off.
    • Diesector in particular has an excellent victory dance that uses all his weapons to great effect. Bigger Brother and Little Sister also loved to do this.
  • UnCancelled: Returned after a Channel Hop and Thirteen Years with a new series on ABC starting June 2015.
    • Before that, hope was kept alive through a tournament held in April 2009; though without the College tournament, the High School and Professional [Heavyweight] tournaments not having a Network. The 2009 College Tournament was to air on digital cable and satellite but was canceled at the last minute before airing even a single episode. One episode from this made it to Youtube's pay-per-view service, the rest are sitting in an editing room somewhere.


Alternative Title(s):

Battle Bots