History Series / BattleBots

15th Aug '16 6:04:58 AM ArcaneAzmadi
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** The biggest upset of ABC Season 2, #30 seed Red Devil knocking out #3 Witch Doctor. Complicated grab and. cut mechanisms usually don't work, but Red Devil's front wedge and claws held Witch Doctor's drum spinner at a safe distance while its circular saw cut through Witch Doctor's top armor and into its batteries.

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** The biggest upset of ABC Season 2, #30 seed Red Devil knocking out #3 Witch Doctor. Complicated grab and. and cut mechanisms usually don't work, but Red Devil's front wedge and claws held Witch Doctor's drum spinner at a safe distance while its circular saw cut through Witch Doctor's top armor and into its batteries.batteries.
** From the very next episode, #27 seed Poison Arrow knocking out #6 seed (and legendary veterans) Son of Whyachi. Despite its lower seeding, [=SoW=]'s spinning hammers had been looking ''terrifying'' so far in the series and was considered a possible serious contender for the Giant Nut, but when its horizontal hammers met Poison Arrow's vertical spinning drum, the resulting release of energy sent Son of Whyachi flying ''ten feet through the air,'' knocking it out in one shot.
15th Aug '16 6:00:28 AM ArcaneAzmadi
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** The second season of the Creator/{{ABC}} revival introduced drones, which are usually armed with flamethrowers. At this writing, there has yet to be one that did anything significant to an opposing bot.

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** The second season of the Creator/{{ABC}} revival introduced drones, which are usually armed with flamethrowers. At this writing, there has yet to be only been one that did anything significant case where one such drone has ''possibly'' done something to an opposing bot.bot (when Poison Arrow's drone tried to burn down Hypershock while it had Poison Arrow pinned against the wall- Hypershock started smoking and its drive packed it in shortly after this, but it hasn't been confirmed whether the drone was responsible or if it was just a coincidence).
8th Aug '16 3:35:58 AM F1Krazy
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** Faruq Tauheed has an occasional habit of introducing bots with the {{Snowclone}}: "If this bot were a [insert profession], it would be called "[insert IncrediblyLamePun]"."

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** Faruq Tauheed has an occasional habit of introducing bots with the {{Snowclone}}: "If this bot were a [insert profession], it would be called "[insert IncrediblyLamePun]".'[insert IncrediblyLamePun]'."



--->'''Faruq''': [''on Razorback''] If it were a rapper, it would be The Notorious P.I.G.[[note]][[DontExplainTheJoke "Razorback" is a type of pig]][[/note]]



*** Given its infamous instability, Nightmare's lack of a self-righting mechanism before the 2016 season made things even worse. An opposing robot didn't really have to have a weapon to defeat Nightmare: all it really had to do was survive a couple of hits. The terrific forces involved would typically either disable Nightmare's weapon or throw it across the arena. It finally did get a srimech in 2016, but in its first battle, Nightmare was thrown on its back and the srimech was unable to right it.
** Tombstone, mainly because it trades in stability for power. When it first rolled onto the scene in the reboot, it seemed invincible. It won its first two matches by tearing its opponents like they're made of tissue paper. However, when it hits something with actual armor, the recoil is insane. It literally knocks itself across the arena. When it hits something hard enough, ''its own blade snaps in half''.

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*** Given its infamous instability, Nightmare's lack of a self-righting mechanism before the 2016 season made things even worse. An opposing robot didn't really have to have a weapon to defeat Nightmare: all it really had to do was survive a couple of hits. The terrific forces involved would typically either disable Nightmare's weapon or throw it across the arena. It finally did get a srimech in 2016, but in its first battle, Nightmare was thrown on its back and the srimech was unable failed to right it.
work.
** Tombstone, mainly because it trades in stability for power. When it first rolled onto the scene in the reboot, it seemed invincible. It won its first two matches by tearing through its opponents like they're they were made of tissue paper. However, when it hits something with actual armor, the recoil is insane. It literally knocks itself across the arena. When it hits something hard enough, ''its own blade snaps in half''.half''.
** In ABC Season 2 it's easier to name the spinner robots that ''aren't'' this trope. Many, many spinning weapons have landed a single blow and then simply stopped working, in many cases costing the robot the match (Disc-O Inferno, [=SawBlaze=], Overdrive, The Ringmaster...). Ironically, Tombstone isn't one of them, as [[CurbStompBattle its fights tend to be over before anything has a chance to go wrong]].
7th Aug '16 1:31:03 PM gjjones
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--->[[AC:Robots, activate!]]

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--->[[AC:Robots, activate!]]
->''Robots, activate!''
7th Aug '16 1:28:49 PM gjjones
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--->[[AC:Robots activate]]

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--->[[AC:Robots activate]]
--->[[AC:Robots, activate!]]
7th Aug '16 11:53:15 AM F1Krazy
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** Many weapon designs fell into this category as well. Those spikey drop-hammers, toothed grills and even AxleSpikes looked very fearsome and would wreak havoc against humans; since the show wasn't "Robots Vs. Humans", and the other robots usually had some level of armor plating, they usually proved slightly less effective.
*** Flywheel-powered flippers, like Warrior Clan's main robot in the ABC reboot, are very difficult to design and build due to the complex and robust mechanical linkage needed to transfer the flywheel's stored energy to the flipper arm. It's much easier to just hit the other robot with your flywheel - which is the basic principle of vertical spinners like Nightmare.

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** Many weapon designs fell into this category as well. Those spikey drop-hammers, toothed grills grills, and even AxleSpikes SpikedWheels looked very fearsome fearsome, and would wreak havoc against humans; since the show wasn't "Robots Vs. Humans", and the other robots usually had some level of armor plating, they usually proved slightly less effective.
*** Flywheel-powered flippers, like Warrior Clan's main robot in the ABC reboot, are very difficult to design and build due to the complex and robust mechanical linkage needed to transfer the flywheel's stored energy to the flipper arm. It's much easier to just hit the other robot with your flywheel - which is the basic principle of vertical spinners like Nightmare.



** The Obwalden Overlord, from Series 2 of the ABC run, is another excellent example. A humanoid bot with articulated arms that were operated by motion control, it was too slow to put up much of a fight. Its attacking arm didn't even work and simply dragged along the ground. It ended the battle with its internals on fire and a good portion of it melted.

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** *** The Obwalden Overlord, from Series 2 of the ABC run, is another excellent example. A humanoid bot with articulated arms that were operated by motion control, it was too slow to put up much of a fight. Its attacking arm didn't even work and simply dragged along the ground. It ended the battle with its internals on fire and a good portion of it melted.



** Faruq Tauheed has an occasional habit of introducing bots with the {{Snowclone}}: "If this bot were a [insert profession], it would be called "[insert IncrediblyLamePun]"."
--->'''Faruq''': If this bot were a radio station, its call letters would be K-I-L-L.



* LifeOrLimbDecision: Happened to Diesector of all bots. He got his hammer stuck in the slot for the kill saws somehow. Naturally, [[http://www.youtube.com/watch?v=_PC7gAo1cfE he let the saws cut the hammer off.]]

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* LifeOrLimbDecision: Happened to Diesector of all bots. He got his hammer stuck in the slot for the kill saws killsaws somehow. Naturally, [[http://www.youtube.com/watch?v=_PC7gAo1cfE he let the saws cut the hammer off.]]



* ManOnFire: Less common than in Series/RobotWars because none of the hazards involved fire. Still happened a few times though, like in Eradicator vs. Swirlee and The Judge vs. No Apologies.

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* ManOnFire: Less common than in Series/RobotWars ''Series/RobotWars'' because none of the hazards involved fire. Still happened a few times though, like in Eradicator vs. Swirlee and The Judge vs. No Apologies.



** Ghost Raptor's spinning blades were severely damaged in the ABC tournament going up against Complete Control. The operators chose to remove the blades entirely, and they managed to win against Warrior Clan in the second round.

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** Ghost Raptor's spinning blades were severely damaged in the ABC tournament going up against Complete Control. The operators chose to remove the blades entirely, and they managed to win against Warrior Clan in get all the second round.way to the semi-finals without them.



* OutOfFocus[=/=]OffscreenMomentOfAwesome[=/=]ShooOutTheClowns: The original Comedy Central version of ''[=BattleBots=]'' was criticized for this, often skipping lower-seeded bot fights in favor of more "TV-friendly" matches, later adding to it were comedy sketches and player backstories that took up more time out of the bot fights. As such, even bots that made the TV rounds got ignored, which had the effect of making the tournament seem really disjointed. The Big B is a perfect example of this in Season 4.0, who completely ignored until its last battle despite the fact that ''it reached the finals''. The ABC reboot thankfully averts this, showing almost every fight in its glory and thankfully avoiding the comedy sketches. The only matches that were skipped were a few in the qualifiers, and they were uploaded online.
* SerialEscalation: The second season of Battlebots ABC will feature '''''56''''' robots competing, on a ''televised'' playing field. This is almost unheard of.

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* OutOfFocus[=/=]OffscreenMomentOfAwesome[=/=]ShooOutTheClowns: The original Comedy Central version of ''[=BattleBots=]'' was criticized for this, often skipping lower-seeded bot fights in favor of more "TV-friendly" matches, later adding to it were comedy sketches and player backstories that took up more time out of away from the bot fights. As such, even bots that made the TV rounds got ignored, which had the effect of making the tournament seem really disjointed. The Big B is a perfect example of this in Season 4.0, who having been completely ignored until its last battle despite the fact that ''it reached the finals''. The ABC reboot thankfully averts this, showing almost every fight in its glory and thankfully avoiding the comedy sketches. The only matches that were skipped were a few in the qualifiers, and they were uploaded online.
* RosesAreRed: Parodied in one of Faruq's introductions for Cobalt (the fight was reduced to highlights, so the line wasn't aired, but the full fight plus the introduction was later uploaded to Youtube):
-->'''Faruq''': Roses are red, this bot is blue... poems are dumb, you're gonna die!
* SerialEscalation: The second season of Battlebots ABC will feature '''''56''''' robots competing, on a ''televised'' playing field. This is almost unheard of.of (in Battlebots at least; ''Series/RobotWars'' went up to 128 entrants in some series).
6th Aug '16 3:21:31 AM ArcaneAzmadi
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* FauxActionGirl: Several robots were quite revered despite losing almost all their televised battles. Examples include Mouser Mecha Catbot, Tentomushi, and The Mauler. In the reboot, Warhead fits... [[TookALevelInBadass until]] [[HolyShitQuotient Season 2]].



* HistoryRepeats: After the underrated control bot Bite Force used its thick wedge to tank the spinning blade attacks of #1 seed Tombstone and win the first reboot series on a judges' decision, the producers [[MovingTheGoalposts changed the scoring system for the second season]] so that actions taken with defensive add-ons like wedges and shields are worth no points at all, damage is the alpha and omega of scoring points rather than control or aggression, and self-inflicted damage (such as recoil shocks taken by a spinner when it hits something) isn't counted as damage against it. [[SarcasmMode Coincidentally]], those two rules work in favor of the fan-favorite (read: ratings puller) Tombstone, as they served as the perfect counter to the deadly robot. In the first few episodes of the second series, spinner and blade robots are all over the place and several control bots have lost controversial battles (most notably Lock-Jaw, which lost ''two'' back-to-back fights against spinner-armed robots that the fans think they utterly dominated). Fans of robot combat who remember the [[ExecutiveMeddling infamous]] Seventh (and for more than 12 years, [[FranchiseKiller final]]) Series of ''Series/RobotWars''[[note]]After Series 6 ended with normally high-powered rambot Tornado using an interchangeable anti-crusher frame attachment to defeat reigning champions Razer in the grand final, the producers changed the rules extensively in a fairly blatant attempt to prevent another "boring box" from winning the competition, eventually stooping to ''outright rigging the matches'' when Storm II, an even more powerful rambot, looked unstoppable on the way to the 7th Wars grand final[[/note]] are [[HereWeGoAgain getting a horrible sinking feeling in their stomachs...]]

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* HistoryRepeats: After the underrated control bot Bite Force used its thick wedge to tank the spinning blade attacks of #1 seed Tombstone and win the first reboot series on a judges' decision, the producers [[MovingTheGoalposts changed the scoring system for the second season]] so that actions taken with defensive add-ons like wedges and shields are worth no points at all, damage is the alpha and omega of scoring points rather than control or aggression, and self-inflicted damage (such as recoil shocks taken by a spinner when it hits something) isn't counted as damage against it.a robot unless it's actually knocked out. [[SarcasmMode Coincidentally]], those two rules work in favor of the fan-favorite (read: ratings puller) Tombstone, as they served as the perfect counter to the deadly robot. In the first few episodes of the second series, spinner and blade robots are all over the place and several control bots have lost controversial battles (most notably Lock-Jaw, which lost ''two'' back-to-back fights against spinner-armed robots that the fans think they utterly dominated). Fans of robot combat who remember the [[ExecutiveMeddling infamous]] Seventh (and for more than 12 years, [[FranchiseKiller final]]) Series of ''Series/RobotWars''[[note]]After Series 6 ended with normally high-powered rambot Tornado using an interchangeable anti-crusher frame attachment to defeat reigning champions Razer in the grand final, the producers changed the rules extensively in a fairly blatant attempt to prevent another "boring box" from winning the competition, eventually stooping to ''outright rigging the matches'' when Storm II, an even more powerful rambot, looked unstoppable on the way to the 7th Wars grand final[[/note]] are [[HereWeGoAgain getting a horrible sinking feeling in their stomachs...]]
4th Aug '16 9:58:14 PM Kolic
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*** Warhead is so far subverting this in Season 2 of the reboot, however, mauling Obwalden Overlord with ease before subjecting [[spoiler:Complete Control]] to one of the most spectacular [[CurbStompBattle curb-stompings]] in ''Battlebots'' history, showing that the power of the spinner has increased a ''lot''.

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*** Warhead is so far subverting this in Season 2 of the reboot, however, mauling Obwalden Overlord with ease before subjecting [[spoiler:Complete Control]] to one of the most spectacular [[CurbStompBattle curb-stompings]] in ''Battlebots'' history, showing that the power of the spinner has increased a ''lot''. [[spoiler:Sadly, this was demonstrated when Minotaur's circular spinner ripped it off, which sent the disc into the screws and then all the way across the arena.]]
3rd Aug '16 12:51:12 PM Edgehopper
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Added DiffLines:

** The biggest upset of ABC Season 2, #30 seed Red Devil knocking out #3 Witch Doctor. Complicated grab and. cut mechanisms usually don't work, but Red Devil's front wedge and claws held Witch Doctor's drum spinner at a safe distance while its circular saw cut through Witch Doctor's top armor and into its batteries.
1st Aug '16 1:28:48 PM UltimateLazer
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** Weaponless robots. So what if they won't cause the thrilling robot destruction a giant flywheel does? Without a big heavy weapon to take up a considerable amount of your weight allotment, [[NighInvulnerable you can really pile on the armour]] to render the opponent's weapon ineffective, or add more motor power, letting you run rings around the other robots or easily overpower them and push them into arena hazards. It's no wonder that Biohazard, Diesector, and Vlad all won multiple Nuts, while Mechavore and Surgeon General got none.
*** In order to combat the "boring" part, the Creator/{{ABC}} revival added a requirement that all robots must have at least one active weapon system.

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** Weaponless robots. So what if they won't cause the thrilling robot destruction a giant flywheel does? Without a big heavy weapon to take up a considerable amount of your weight allotment, [[NighInvulnerable you can really pile on the armour]] armor]] to render the opponent's weapon ineffective, or add more motor power, letting you run rings around the other robots or easily overpower them and push them into arena hazards. It's no wonder that Biohazard, Diesector, and Vlad all won multiple Nuts, while Mechavore and Surgeon General got none.
*** In order to combat the "boring" part, the Creator/{{ABC}} revival added a requirement that all robots must have at least one active weapon system. They took it to an even bigger extreme next season by adding a new rule that any attacks without use of a primary weapon don't count for any points at all. Unfortunately, it didn't work out as well as they had hoped in making fights more entertaining. Instead it just robbed the obvious winner of a fight, and made the game extremely biased towards spinners. [[ScrappyMechanic Audiences and builders alike hate it]].
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http://tvtropes.org/pmwiki/article_history.php?article=Series.BattleBots