Characters: Robot Wars
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The House Robots
BattleBots had numerous deadly hazards strewn across the Battlebox where robots fight. In Robot Wars, they did something a little different: they made their own fighting robots and sent them in as rolling hazards. Typically there were two or three House Robots that would normally stay in what were called CP Zs, or Corner Patrol Zones during matches. If a robot was pushed or wandered into a CPZ, the House Robots could have their way with them until they got out. When one robot was counted out, however, the vanquished was fair game for the House Robots, mostly to keep things entertaining for the crowd.Occasionally competitors would get into exhibition battles against the House Robots themselves, and some even picked fights with them during normal matches, often ending in hilarious, embarrassing, or amazing results.
The largest and heaviest House Robot until Mr. Psycho came along, Sir Killalot was an unstoppable House Robot powered by a petrol-powered engine. Its armaments were a claw that was originally used for a fireman's Jaws Of Life tinkered with to grip and let go faster than a normal set, a hybrid lance-drill and its sheer weight, often coming in at five times as heavy or heavier than show contenders. While Killalot is one of the most recognizable House Robots, he was not one of the original four created for the very first series.Weapons: Drill/Lance & Pincer
- Big Bad: Competitors feared being in the arena with Killalot as a rolling hazard, and with good reason.
- Black Knight: All that was missing was a coat of black paint.
- Blood Knight: His operators honored the spirit of the trope by having some spectacularly impressive moments in the arena whenever someone decided to fight him. If you outweighed your opponents by a factor of five and had toughness to match you would let them swing away for your amusement too.
- Bowdlerization: In Nickelodeon Robot Wars, he was only referred to as Sir K.
- Crush. Kill. Destroy!: Again, when you're five times as heavy as other robots, you can do without silly ideas like maneuvering and dodging in favor of a more straightforward approach.
- Humiliation Conga: Both the giver and taker of this trope, shared with the other House Robots.
- Hoist by His Own Petard: Sometimes, Killalot's biggest enemies were his own design and the drivers' miscalculations. Killalot's weight plus the length of his lance and arm meant picking up victims was a viable option, not to mention a great crowd pleaser. Particularly large opponents which stuck out far enough, however, could sometimes tip Killalot forward, which meant moving forward and suddenly stopping or merely lifting the helpless 'bot too far meant toppling over forwards, allowing opportunistic robots to speed up at the newly-immobilized Killalot to mess with him until he tipped back onto his treads. Some ultimate, implacable deathbot.
- The Juggernaut
- Jousting Lance: Used to pick up robots and drop them in the Pit. It spun and had a drill bit on the tip, too.
- Impaled with Extreme Prejudice: Generally happened to the lighter bots that were unfortunate enough to be caught. Actual impalement was very rare, however, it was more like "hooked through a wheel well/weapons recess/existing battle wound with extreme prejudice". The claw on his other arm, on the other hand...
- Knight in Shining Armor: Despite being one of the most efficient yet bloodthirsty, Killalot is known to defend or avenge other House Robots when faced with indignity.
- Man on Fire: One of Killalot's most memorable moments in Extreme was being set on fire, which was easier than it sounded due to being petrol-powered. Then Refbot tried putting him out using his fire extinguisher, the flames died down...and then flared back up again after he'd blasted most of his CO2.
- Mighty Glacier: Was until The Sixth Wars the heaviest House Robot, clocking in at 520 Kilos.
- Names to Run Away From Really Fast
- Ninja Pirate Zombie Robot: A cyborg tank-treaded knight.
- Red Baron: The Undisputed Titan of Mechanizaed Warfare.
- Red Eyes, Take Warning
- Sir Verb-A-Lot: The prime example in Robot Wars.
- Tin Tyrant
One of the House Robots featured on the show since its very first episodes, Dead Metal is designed to use two weapons in conjunction with one another: a large horizontal claw that can grab a robot and keep it from driving off, and a compact circular saw that was on an extending arm that could be pushed in and grind down an opponent. Because of these unique characteristics, Dead Metal got far more hazardous whenever other House Robots or competitors got involved with whatever it was attacking.Weapons: Circular Saw & Pincers
- Awesome but Impractical: The saw was originally on a ferocious-looking swinging arm, but didn't actually work. In series 3 it was revamped so it did work, and the saw mechanism was now far more compact.
- Frankenstein's Monster: Chris Reynolds, who built the original House Robots, suggested Dead Metal was created when a bunch of junk parts came to life and fused together.
- Gradual Grinder: Dead Metal's claw and saw didn't do spectacular damage but the mere act of being held up by Dead Metal could make a match go from bad to worse if it happened at a bad moment, and especially because those cuts could add up over time or sway a judge's decision, since a clumsy driver wouldn't be able to avoid getting grabbed.
- Sword Sparks: Saw sparks, more accurately
- Scary Scorpions
Another House Robot present since the first series, Shunt was something approaching the closest match to competing robots as the years went by since it was so similar in weight. This also meant Shunt was also a popular target for competitors to attack during matches, culminating in it getting most of the flak in Series 7.Weapons: Axe & Scoop
- An Axe to Grind
- Boring but Practical: Shunt was the closest to a normal competitor robot in design and ability, but was one of the most dangerous house robots because, while his axe wasn't terribly flashy, it was one of the most dangerous axes ever seen on the show, with more armour-penetrating power than almost any other. While most of the house robots would do mainly cosmetic damage, Shunt could potentially outright disable a competitor with a single hit in the right place.
- The Brute
- Construction Is Awesome
- Lightning Bruiser: At first. When the weight limit was increased to 100kgs, Shunt lost a lot of his pushing power. They fixed this by amping the power of his axe Up to Eleven. He still had a great deal of power for his size, despite being the smallest house robot.
- Ramming Always Works: Shunt's defining characteristic was living up to his name; plowing things out of the way with his shovels. There was even a "Sumo" event in extreme, where contestants could face up to him in a shoving match.
- Ship Tease: Jonathan Pearce implied that Shunt and Matilda might have been intimate.
A two-wheeled sort of hybrid between a triceratops and an armadillo, Matilda was the third of the original four House Robots. Like many of the other House Robots, Matilda became notably tougher in later series to keep up with the higher-level competitors fighting for titles. Good thing too, because Matilda was also often attacked by contenders, more so than any other House Robot.Weapons: Lifting Tusks & Chainsaw (Series 1-4) / Vertical Flywheel (Series 5-7)
- Chainsaw Good: In the first 2 wars, that is. Afterward, with more robots gaining thicker armour, Matilda's chainsaw became useless. It was replaced in series 5 with a 27kg Flywheel. It was much more destructive.
- Back from the Dead: After being utterly destroyed by Razer in the Southern Annihilator, a placard was shown for Matilda, saying R.I.P and D.I.A (Rust in Peace and Destroyed in Actio respectively). Then it cut to a heavily bandaged Matilda back in the arena, with the promise she would be back.
- The Chew Toy: Matilda was the first house robot to be flipped (by Recyclopse in Series 1), may have been flipped or otherwise attacked by competitors more than any other house robot, and on one spectacular occasionally literally ended up as a chew toy for Razer.
- The Dark Chick
- Red Baron: The Matriarch of Mayhem, The Sister of Slice & Dice, The Grandmother of Grinding Metal.
- Took a Level in Badass / Everything's Better with Spinning: The aforementioned flywheel
The fourth and final of the original House Robots, Sergeant Bash unsurprisingly resembles a military machine of some sort. It carried multiple weapons over its career, the most memorable combination being a crushing claw up front and its turret-mounted flamethrower. Any robots noted for their flammability would often find themselves in the ring with Bash as one of the house robots-Diotoir was a repeat victim of Bash, if not the arena hazards.Weapons: Flamethrower, Circular Saw (Series 1-2), Battering Ram (Series 1-2) & Pincer (Series 3-7)
- Awesome but Impractical: The flamethrower was impressive, but unless a robot was made of explicitly flammable material (like Diotoir) it wouldn't usually do significant damage; the arena flamethrowers were a threat to robot electronics because they emanated from beneath the robots, allowing the flames to get inside their casings as they rose, but Bash's flamethrower struggled to do more than singe the paintjobs.
- The Dragon: In a sense at least, as he sported a turret-mounted flamethrower and had a reputation as one of the harder-hitting House Robots as well as one of the oldest.
- Epic Fail: Bash starts misbehaving, so Refbot decides to use his extinguisher to put out Bash's flamethrower.
- Kill It with Fire: His trademark, the only working robot mounted flamethrower in Robot Wars.
- Mecha-Mook: Interestingly this was the direction Chris Reynolds appeared to go in with Bash's design inspiration, as apparently he was designed to look like a futuristic combat robot tasked with keeping the locals of colony planets in line, suggesting he was one of many.
- Military Mashup Machine: A flame tank-unmanned ground vehicle with what looks like the jaws of life up front.
- The Production Company Is A Cheating Bastard / Screw the Rules, I Make Them!: Contestant robots were banned from using flamethrowers, but the house robots were above the rules.
- Sergeant Rock: Well, if the name is any indicator, this was Bash's visual and combat shtick.
One of the new House Robots introduced in Series Six, Mr. Psycho was the largest House Robot ever seen in the show's entire run. Very similar to Sir Killalot in that Mr. Psycho was a super-heavy House Robot with a vaguely-humanoid appearance, with a head, torso and two arms, one being a crushing claw. Unlike Killalot, Mr. Psycho was armed with a 30-kg hammer and powered by electric motors rather than a petrol engine.Weapons: Grabbing Claw & Hammer
- David Vs Goliath: Firestorm (99kg) attempting to flip Mr Psycho (750kg). Firestorm succeeded.
- Drop the Hammer: Had possibly the biggest one in robot combat.
- Expy: Meant to be an Expy of Bill Sykes from Oliver Twist.
- Mighty Glacier: Was more than 200 Kilograms heavier than Killalot. Peculiarly, Psycho was actually faster.
- Names to Run Away From Really Fast
- Off with His Head!: In one series 7 battle, Psycho goes into combat with his fibreglass head obviously not attached properly (it is visibly wobbling). Eventually it falls off, and Hilarity Ensues.
Introduced in Series Six alongside Mr. Psycho, Growler was an extremely fast robot weighing in at over 300 kg armed with a hydraulic jaw made from industrial digger steel. Functionally Growler was similar to Shunt, albeit more than three times as heavy and without the pneumatic axe.Weapons: Hydraulic Jaws
- Angry Guard Dog
- Canine Companion: To Mr. Psycho
- Expy: Of Bill Sykes' dog Bullseye.
- Fartillery: Growler was supposed to have the second flamethrower in Robot Wars, a rear-mounted flame jet, but it suffered from reliability issues and was eventually omitted entirely.
- Lightning Bruiser: one of the heaviest and fastest house robots.
- Team Pet: Well, by way of being the only one themed after a dog, perhaps.
The very last House Robot made, Cassius Chrome was introduced in Series Seven, and actually lacked a lot of the fanfare that the other House Robots had, simply being introduced at the start of Series Seven when he first appeared. Sadly, he never had much time to gather any real distinction, as there was never a Series Eight, and his lack of destructive power left him less liked than all the other House Robots.Weapons: Rapid-fire fists/spikes
- Drunken Boxing: His movements and rapid punches make it look like he is trying out this trope.
- Lightning Bruiser: In fact, Cassius was the fastest House Robot ever made.
- Good Old Fisticuffs: Cassius' shtick was two pneumatic "fists" on either side of his chassis that moved back and forth like jackhammers. They weren't the most effective weapon in Robot Wars, but on something that heavy and fast they added to Chrome's abilities as a full-body battering ram.
Refbot's history started with a previous robot, Shove. Shove was a backstage House Robot used to push incapacitated or destroyed robots out of the arena and back to their owners. When Refbot was introduced in Series 4, he was also used in this role-although Refbot also acted as an in-arena referee and something of a rolling safety device: it was also equipped with a fire extinguisher to control blazes before they spread to the whole arena, and once used to try to fight Sergeant Bash's flamethrower.
Roadblock (Series 1 Champion, Series 2 3rd Place, Series 3 Semi-Finalist as Beast Of Bodmin) (1 Seed in Series 2)
Weapons: Circular Saw, Scoop (Series 1-2), Rear-Hinged Flipper (Series 3)
- Battle Cry: Had a two-tone police siren whenever it went on the attack.
- Boring but Practical: Roadblock was the first robot to really prove one of the great truths of Robot Wars- solid, reliable engineering and good driving is worth more than any number of fancy weapons.
- Determinator: Effortlessly cleared the gauntlet, defeated a house robot (albeit in a suicide attempt), and easily won both its battles to reach the grand final. Upon getting there, it purged the arena, defeating all but 2 of the 5 opponents (who immobilised each other). All this while being a simple wedge with a top speed of 5 miles per hour.
- Ramming Always Works: Won its battles through pushing power and tipping over others with its wedge, and was still a force to be reckoned with in the Third Wars, where it reached round of the semi finals (round 5 out of 7).
- Suspiciously Similar Substitute: The team actually entered series 3 with "The Beast of Bodmin", which was identical except for the paintjob, moving eyes and the addition of a flipping tusk.
- Weak, but Skilled: Not exactly weak, per se, but had inferior weaponry to a lot of other robots in series 3 (as Beast Of Bodmin) and still mopped the floor with them.
Panic Attack (Series 2 Champion, Series 3, 4 & 5 Semi-Finalist, Series 6 Heat Finalist, Series 4 Sumo Champion) (4 Seed in Series 4, 6 Seed in Series 5, 8 Seed in Series 6 & 7)
Weapons: Lifting Forks, Flipper (Series 5)
- The Band Minus the Face: Kim Davies couldn't drive the robot in series 7 as he had taken a job as technical consultant on the show, meaning original team member Kevin Pritchard returned to become captain.
- Boring but Practical: In series 2, it was a box with ineffective lifting forks. It curbstomped most of its foes through pushing power and Kim Davies' driving skill.
- Dark Horse Victory: In series 2, it was expected for Cassius to fight Mortis in the grand final in a rematch from series 1 (which Recyclopse, Cassius's predecessor had won). Panic Attack beat both of them (Mortis in the semis's, Cassius in the grand final).
- Long Runner: Tied with Behemoth as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes.
- The Rival: To Firestorm. The score between them is 4-1 in Firestorm’s favour.
- Taking You with Me: How it managed to win the Sumo competition; it was judged to have knocked Shunt off as Shunt hit the ground first.
- Weak, but Skilled: See Boring But Practical. Kim Davies was generally regarded as one of the best drivers in the series, which more than compensated for the robot's simplicity.
Chaos 2 (Series 1 Grand Finalist as Robot the Bruce, Series 2 Heat Finalist as Chaos, Series 3 & 4 Champion, Series 5 Semi-Finalist, Series 6 Heat Finalist, Extreme 1 All-Stars Semi-Finalist) (6 Seed in Series 2, 1 Seed in Series 4 & 5, 5 Seed in Series 6) (Winner of Best Engineered Robot Award in Series 3)
A robot that brought many innovative concepts to Robot Wars, most of all ushering in a generation of machines equipped with powerful flippers. It used CO 2 to power a front flipper that was powerful enough to flip opponents out of the arena, and from then on anyone else with a lifter or flipper was either trying the technique themselves or were watching their backs for it in the ring.Weapons: Rear-Hinged Flipper
- The Ace: Defeated nearly every opponent it faced in series 3 and 4 almost effortlessly, and again for much of Series 5, before falling to Bigger Brother.
- Achilles' Heel: The CO 2 bottle powering Chaos 2's flipper was mounted only an inch or so underneath its rather flimsy rear armour. Wound up being a decisive factor during the first World Championship bout against Razer, which crushed the bottle as soon as it got a decent grip.
- Can't Catch Up: Team captain George Francis was self-employed and couldn't afford to upgrade the robot year on year to catch up with the current standard of competition. The robot was good enough to survive as it was for quite a long time but was eventually outclassed, with its final appearance in the main competition seeing it defeated in the heats by a newcomer.
- Hoist by His Own Petard: Chaos 2's last appearance in the main competition saw it flipped it out of the arena by newcomer Dantomkia.
- Lightning Bruiser: Zipped around at 20mph and threw robots straight over the wall.
- Names to Run Away From Really Fast
- The Rival: To Mace. The score between them is one apiece.
Razer (Series 4 Heat Finalist, Series 5 Champion, Series 6 Runner-Up, 2 Time World Champion, Extreme 1 & 2 All-Stars Champion, International League Champion, Series 3 Pinball Champion, Southern Annihilator Champion) (3 Seed in Series 4, 4 Seed in Series 5, 1 Seed in Series 6) (Winner of Best Design Award in Series 2, 3 & 5)
An engineering masterpiece with a crushing claw that nobody else was ever quite able to imitate. Everything about Razer was unique: the crushing claw, the "wing" self-righting mechanism, and a shape that looked fast standing still all gave Razer unmistakable looks and its exploits in the arena gave it a devoted fanbase.Weapons: Vertical Crusher
- The Ace: Statistically the most successful robot in the series, with forty victories versus only five defeats. Razer also won more individual tournaments and championships than any other contender.
- Armor-Piercing Attack: Most of Razer's victories came about when its beak pierced an opponent's armor and crushed the internal workings.
- Dark Horse Victory: Sort of. In Series 2 through 4, it was a popular competitor and had won many side competitions, but was prey to mechanical issues and had never got beyond the heat final. It was expected to repeat this pattern in Series 5, but it went on to destroy all foes easily and become the champion.
- Every Year They Fizzle Out: For the longest time, slight-yet-debilitating damage, breakdowns or other glitches would keep Razer from advancing too far.
- Hoist by His Own Petard: Sometimes this happened for the most trifling reasons, and just when Razer's designers had finished patching up some previous flaw. Razer's self-righter was designed to protect the delicate underbelly from smacking the floor when Razer rolled right-ways up, by suspending the wheels off the ground. Against Aggrobot in Series 3, it got stuck open whilst the robot was upright and did just that, costing Razer the match.
- Follow the Leader: While there weren't as many imitations of Razer and its crusher as there were imitations of Chaos 2 and its impressive flipper, Razer had its imitators. The most blatant was Ming 3, a robot that was singled out as a Razer knockoff for its long, narrow wedge profile and a claw shaped very much like Razer's. Team Ming denies any conscious imitation, but it's hard to imagine Razer wasn't on their minds when they decided to go with a crushing claw.
- Lightning Bruiser
- Meaningful Name: Jonathan Pearce joked that Razer was named after then West Ham footballer Neil "Razor" Ruddock but Razer's name is really an extension of the word Raze...
- Names to Run Away From Really Fast: ...And Raze it did.
- Sore Loser: After Razer's loss to Pussycat in Series 4, team member Ian Lewis didn't bother showing up for the post-fight interview, wanting to check on his robot. At the end of the program he then went into a rant about how some people don't engage in No Holds Barred Wreckings. Averted by his teammates, who admitted that Pussycat's weapon was very effective, thought it was great that they had lost to such a good robot and congratulated the Pussycat team on their victory.
- Victory Pose: Activating its self-righting "wings" whilst still upright. As noted under Hoist by His Own Petard, this resulted in a case of Dramatic Irony in series 3 when it was knocked out by getting stuck in its Victory Pose.
Tornado (Series 4 Semi-Finalist, Series 6 Champion, Series 7 Third Place, Holder of 2 Challenge Belts, Extreme 1 All-Stars Runner-Up, European Champion) (12 Seed in Series 5 & 6, 1 Seed in Series 7) (Winner of Best Newcomer Award in Series 4)
Weapons: Ramming Spikes (Series 4), Vertical Drum (Series 5), Interchangeable (Series 6 & 7)
- Boring but Practical: YMMV, but many people feel this way, as it generally won by ramming others into submission.
- Dark Horse Victory: In Series 6. To much controversy.
- Jack of All Stats (Not Lightning Bruiser. At 10 MPH its speed is around average, but it is notable for having interchangable weapons.)
- Ramming Always Works: Although many people consider Tornado boring for this reason, it was an undeniably effective attack strategy. It took Chaos 2 to stop Tornado in Series 4 (although Tornado would later defeat Chaos 2), and Razer in the 2nd World Championship. It lost out in Series 7 to a superior rammer, Storm 2.
- Tempting Fate: Before their battle with Diotoir, the Tornado team joked that the worst that could happen is that the robot choke on a furball.note According to their website, They lost the match because some of Diotoir's fur, did, in fact, get caught up in Tornado's weapon, causing it to lose power and become almost immobilised.
Typhoon 2 (Series 7 Champion)
Weapons: Full Body Spinner
- Everything's Better with Spinning: A very destructive full body spinner.
- Executive Meddling: How it won the title, as the executives hated runner up Storm 2 (A hard hitting, high impact rambot). Why? They thought Storm 2 was boring. Nearly everyone except the Typhoon team themselves (and the rest of their Air Cadets detachment) consider Storm 2 to be the true champion of series 7, and the crowd (except the Air Cadets) was so unhappy that Storm 2 lost that they unanimously booed the house down, causing the executives to edit in cheers.
Cassius (Series 1 Grand Finalist as Recyclopse, Series 2 Runner Up) (5 Seed in Series 2)
Weapons: Front-Hinged Flipper Arm
- The Ace: First competitor to perform a house robot kill (as the team’s previous robot, Recyclopse), and populariser of the SRIMECH in the UK, deserves this title.
- Let's Fight Like Gentlemen: Was well known for defeating opponents such that they wouldn’t be damaged, and then when the house robots would come in for the kill, would attack them and show no mercy.
- Undignified Death: Cassius would more often than not find some way to bow out of the Wars by skidding into the Pit by accident.
Hypno-Disc (Series 3 Runner Up, Series 4 & 5 4th Place, Series 6 Semi-Finalist) (2 Seed in Series 4, 3 Seed in Series 5, 4 Seed in Series 6) (Winner of Most Original Entry Award in Series 3)
One of the deadliest spinners in all of Robot Wars, Hypno-Disc owes its success to the unique physics behind its disc: technically it only has one contact tooth-the other is welded to point upwards and away to act as a counterbalance to the actual cutting tooth. The result is consistently-higher impact speeds, and brutal damage, as most of Hypno-Disc's opponents found out.Weapons: Horizontal Flywheel
- Everything's Better with Spinning
- Game Changer: Before Hypnodisc, metal armor was considered a waste of weight and money. Then Hypnodisc tore Robogeddon's flimsy plastic shell to ribbons in its first match, and scattered bits of machinery across the arena. After that, everyone was armoring up like there was no tomorrow.
- Nice Job Breaking It, Hero: One year had Hypno-Disc modifying its two teeth so it had both of them sticking straight out. Previously the other tooth was just there as a counterweight. Unfortunately, sticking out the other tooth meant each one could only gain half as much speed, resulting in a reduced offense for Hypno-Disc.
- The Worf Effect: An example of being Over-Worfed. Everyone said they were terrified to go up against Hypno-Disc, but in a 3-or-more-way melee, it was very easy to beat Hypno-Disc by ganging up on it. Hypno-Disc's final three battles were all melees, all of which it lostnote , and in all of them the other robots barely touched each other until Hypno-Disc had been taken care of.
- What Could Have Been: Fans voted to see Hypno-Disc fight Razer in Robot Wars Extreme, but the battle never took place, as both teams felt it would be too damaging to each others machines.
Pussycat (Series 1 Runner Up as Bodyhammer, Series 3 Heat Finalist, Series 4 Runner Up, Series 5 Semi-Finalist, Series 7 All Stars Champion, Extreme 1 Tag-Team Terror Champion with Diotoir and Annihilator Champion) (3 Seed in Series 2, 19 Seed in Series 4, 2 Seed in Series 5, 9 Seed in Series 7) (Winner of Sportsmanship Award in Series 5)
Weapons: Sledgehammer/Spinning Discs (as Bodyhammer in Series 1-2), Cutting Disc (Double Cutting Discs in Series 7)
- Defeating the Undefeatable: Tore Razer apart on two separate occasions. The only robot ever to defeat it cleanly.
- Everything's Better with Spinning
- Fluffy the Terrible: In series 5, number 2 seed Pussycat fought Fluffy in the heat final. Prior to this heat, Fluffy had only been seen once to robot wars fans, being hammered in the mayhem and flying straight into the pit from the floor flipper. However, it than hammered far more experienced and well fancied duo 101 and Terrorhurtz, decimating them with its spinning axe, and fought Pussycat - ripping off its weapon and ready to cause a great RW result. That was until it broke down, somehow allowing Pussycat to continue its title chase.
- Kick Them While They Are Down: The source of the bad blood between the Pussycat and Razer teams. Pussycat's driver continued to attack Razer even after the latter was immobilized, inflicting tremendous damage even after its victory was assured.
- Meaningful Name: Always lands on its feet.
- Non-Gameplay Elimination: Disqualified in the Third Wars heat final; they had switched their blade pre-match for a different, hardened one (in breach of the show's health & safety rules) without informing anyone, which shattered when it hit the arena wall.
Bigger Brother (Series 5 Runner-Up, Series 3 & 6 Semi-Finalist - Series 3 as Big Brother, Minor Meltdown Champion) (14 Seed in Series 4, 2 Seed in Series 6, 4 Seed in Series 7)
Weapons: Morningstar Mace (Series 3), Rear-Hinged Flipper (Series 4-7)
- Cheerful Child: The most prolific in the whole show. “Little” Joe Watts & his sister Ellie were very popular with the crowd & Joe himself was a very skilled driver. At the age of 8.
- Hey, It's That Guy!: Entered BattleBots not only as Bigger Brother, but as a yellow painted version called Little Sister.
- Legacy Character: Competed in Series 3 as Big Brother, a wedge with a Morningstar Mace.
- Made of Iron: Best demonstrated by its battle with Hypno-Disc. Hypno-Disc ripped off its flipper and destroyed its armour, and Bigger Brother still beat it.
- Shocking Elimination: Its elimination in round 2 of its Seventh Wars heat is probably the most-remembered example in the entire show.
- The Cameo: Appeared in an episode of Big Brother.
- Took a Level in Badass: Wasn't really much of a contender in Series 4, going out in the heat semi finals. In Series 5 however, it got all the way to the Grand Final, ultimately coming in second place. Oh, and guess what. This route involved it flipping its first two opponents out of the arena, taking on Chaos 2, the current champions, and WINNING, and enduring no holds barred beatdowns from both Hypno Disc and Razer, without being immobilised.
Storm 2 (Series 7 Second Place, 3rd World Championship Winner, New Blood Champion) (16 Seed in Series 7)
Weapons: Lifting Arm
- Executive Meddling: Why it didn't win the title. See the Storm 2/Controversy article on the official wiki to see why the higher ups hated Storm 2.
- Lightning Bruiser: As mentioned, threw The Steel Avenger out of the arena without using its weapon, curbstomped the previous champion, and fought Typhoon 2 (which had demolished most of its previous opponents) while taking only superficial damage).
Firestorm (Series 3, 5 & 6 3rd Place, Series 4 & 7 Semi-Finalist, Extreme 1 All-Stars Semi-Finalist, Extreme 2 All-Stars Runner-Up, Commonwealth Carnage Champion) (5 Seed in Series 4, 7 Seed in Series 5, 3 Seed in Series 6, 2 Seed in Series 7)
Weapons: Front-Hinged Flipper Arm (Series 3), Front-Hinged Flipper (Series 4-7)
- Always Second Best: Reached three Grand Finals, but on all three occasions it didn't make the series decider, being beaten in the round of 4 by the eventual champion.
- Curb-Stomp Battle: Dished them out on several occasions, but wasn't immune to them either. Due to a mechanical fault that stopped him from moving properly, he fell victim to Chaos 2 in series 3, and was the first robot subject to the "Out Of The Arena" flip. Was also beaten with ease by Razer on 2 occasions, though it took it to a real nail biter in their final fight.
- Defeating the Undefeatable: Once flipped Mr. Psycho. Mr. Psycho weighs three quarters of a ton, more than 7 1/2 times the weight of Firestorm. You're not even supposed to fight Mr. Psycho, let alone beat him!
- Determinator: Third-place play-off against Hypnodisc, oh so much.
- Lightning Bruiser: Incredibly fast, but was able to survive being perforated by Razer and defeated Hypno-Disc while its flipper wasn't working.
- Numbered Sequels: From Firestorm all the way up to Firestorm V.
- The Rival: To Panic Attack. The score between them is 4-1 in Firestorm’s favour.
Stinger (Series 4 Grand Finalist, Series 5 & 6 Heat Finalist, Extreme 1 House Robot Rebellion Champion) (30 Seed in Series 4, 5 Seed in Series 5, 11 Seed in Series 6)
Weapons: Torque Reaction Axe & Spikes
- Confusion Fu: It was very hard to fight Stinger conventionally, as its shape meant it was difficult to hit and, as it was invertible, lifting and flipping weapons didn’t affect it. All whilst it would spin wildly around the arena, looking like it was seemingly out of control.
- Executive Meddling: The rules change in Series 7 meant Stinger couldn’t enter.
- One-Hit Wonder: Its only success was coming third in series 4; it never even made it outside of the heats apart from that.
Killertron (Series 1 Heat Finalist, Series 2 4th Place) (4 Seed in Series 2)
- An Axe to Grind: One of the most powerful axes in the early series of the show. When it came back for later series, the armour of the other competitors had been upgraded so much, that the axe lost a lot of its potency.
- Cowboy Bebop at His Computer: The presenters constantly got Killertron’s past history wrong, an example being that they claimed Killertron made the Grand Final twice, when in actuality, it only made it once.
- Names to Run Away From Really Fast
- Real Men Wear Pink: Very powerful, but also bright pink (except in Series 2, where it was orange).
Steg-O-Saw-Us (Series 3 Fourth Place, Series 4 Semi-Finalist as Steg 2, Series 5 Heat Finalist as 3 Stegs To Heaven) (7 Seed in Series 4, 8 Seed in Series 5)
Weapons: Lifter (Series 3), Rear-Hinged Flipper (Series 4), Cutting Disc (Series 5)
- Animal Motifs: Stegosaurus.
- Oddly Named Sequel: Steg-O-Saw-Us - Steg 2 - 3 Stegs To Heaven.
- Ramming Always Works: The tactics of the original Steg-O-Saw-Us (it had a small lifting tail, but this rarely, if ever, saw use).
- Took a Level in Badass: In one Series! It failed to qualify for Series 3, but was chosen as a reserve robot and got pulled in to replace a robot that broke down. It won its heat convincingly and beat the former champions, Beast Of Bodmin, before finally being beaten by Hypno-Disc.
Terrorhurtz (Series 6 4th Place) (16 Seed in Series 4, 3 Seed in Series 7)
Weapons: Spiked Axe (Series 2-4 as Killerhurtz), Bladed Axe (Series 5-7)
- An Axe to Grind
- The Berserker: If there was ever a robot that fit this description that wasn't armed with a gigantic spinning weapon of some kind, Terrorhurtz was it. Its drivers were aggressive and its axe was powerful, but only if it was aimed properly, and swinging it too many times too quickly made it start bouncing off the ground-a dangerous thing to happen around wedges or flippers. The consequences of too many misses were apparent when Terrorhurtz lost to Razer in the Series 6 grand finals-most of the reason Razer was able to survive was because Terrorhurtz kept swinging at empty arena when Razer moved even a bit off center.
- Legacy Character: British fans might not think of the its predecessor, Killerhurtz, as much of a contender but in American counterpart BattleBots Killerhurtz earned a reputation as a poor-handling but powerful robot. Then came Terrorhurtz. Both robots are named on playing with the "hertz" scale, "kilohertz" and "terahertz" respectively.
- Lightning Bruiser: When its pneumatic axe hit it was devastating and it was suitably maneuverable, but its real asset was the speed at which it could swing its axe both ways, meaning it could string together devastating blows in very rapid order.
- What Might Have Been: Terrorhurtz came to Series 7 redesigned and optimized, but broken before the show and was withdrawn as a result. It's highly likely that Terrorhurtz would have been a strong contender otherwise.
X-Terminator (Series 3 & 6 Heat Finalist, Series 4 Semi-Finalist, Series 7 4th Place) (22 Seed in Series 4, 14 Seed in Series 5, 11 Seed in Series 7)
Weapons: Axe (Series 3-6. Interchangeable with Lifting Arm in Series 4), Vertical Flywheel (Series 7)
- An Axe to Grind: In the majority of its appearances this was its weapon of choice.
- Everything's Better with Spinning: In their Series 7 appearance, with that monstrous flywheel.
- Kick Them While They Are Down: Had a tendency to do this in Series 7, most notably continuing to attack Bulldog Breed long after it had been immobilized and they had already torn off its armour.
- Mighty Glacier: The series 7 version was very slow, but compensated for this with its destructive weapon. The lack of speed turned out to be its undoing against Typhoon 2, against which its usual strategy of hanging back until the flywheel was running at top speed wouldn't work and it simply couldn't catch its opponent before it had spun up itself.
- Took a Level in Badass: Was a consistent competitor from Series 3-6 but had no great deal of success, only reaching the Semi-Finals once. Come Series 7, where they replaced the sometimes ineffective axe, with a hugely powerful vertical flywheel, capable of flipping opponents out of the arena.
Mortis (Series 1 & 4 Heat Finalist, Series 2 Semi-Finalist, War Of Independence Champion) (2 Seed in Series 2, 23 Seed in Series 4) (Winner of Best Engineered Robot Award in Series 1)
Weapons: Axe, Lifting Arm (Series 3-4)
- An Axe to Grind: One of the most deadly in the early series.
- Executive Meddling: Saying the producers loved Mortis is putting it mildly.
- Shockingly Expensive Bill: Most competitor robots typically cost anywhere between £1000 to £5000. Mortis cost £40,000!
- The Rival: To Recyclopse/Cassius
Haardvark (Series 2 Semi-Finalist)Weapons: Lifting Forks, Grinding Disc (Series 3)
- Animal Motifs: Can you guess?
- One-Hit Wonder: Made one semi-final, lost in the first round of the next series, and then never appeared again.
King Buxton (Series 2 Semi-Finalist, Series 3 Heat Finalist, Series 4 Tag-Team Terror Champion with 101) (17 Seed in Series 4)
Weapons: Lifting Forks, Cutting Disc (Series 4-5, 7)
- Everything's Better with Spinning: Gained a small cutting disc in later series.
- Oddly Named Sequel: King Buxton - King Buxton II - King B3 - King B Powerworks.
- The Berserker: Had a tendency to lose because the team lost all control, thus the robot would drive wildly around the arena.
- The Bus Came Back: One of several long-standing teams who failed to qualify for the Sixth Wars; unlike the rest, however, they did manage to return for series 7.
- The Rival: To 101.
Behemoth (Series 2 Semi-Finalist, Series 3 & 4 Heat Finalist, First World Championship Runner-Up, Series 7 House Robot Rebellion Joint Champion) (6 Seed in Series 4, 15 Seed in Series 5, 10 Seed in Series 7)
Weapons: Lifting Scoop, Twin Axes (Series 3), Single Axe (Series 5-7)
- An Axe to Grind: Originally had two small ones at the rear, replaced them with a single, larger axe above the lifting scoop.
- Born Unlucky: Where to begin? Flipped by an arena spike in Series 3, lost a tight judges decision in Series 4, flipped themselves over in Series 5, drawn against the second seeds in Series 6 and broke down in forward drive in Series 7note . Could’ve had the Challenge Belt had their third opponents not been Tornado and ended up with the most losses of any robot on the show.
- Every Year They Fizzle Out: Great things were expected of Behemoth each series, but as noted under Born Unlucky they were somehow always stopped, including three round 2 defeats in a row.
- Long Runner: Tied with Panic Attack as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes.
- Mighty Glacier: Very durable, but slow.
Napalm (Series 2 Semi-Finalist, Series 3 Heat Finalist) (25 Seed in Series 4)
Weapons: Double Axe - Referred to as "Mandibles"
- Chainsaw Good: Came equipped with a chainsaw in Series 2 - it broke off during its run on the gauntlet
- Lethal Joke Character: Looked like it was about to fall apart at any time, with a weapon that never did any damage and yet still made a semi-final.
- Oddly Named Sequel: The team entered series 4 with "Shadow of Napalm".
G.B.H. (Series 2 Semi-Finalist)
Weapons: Lifting Scoop & Circular Saws
- Fun with Acronyms: It was never made clear what the initials meant, though most guessed it meant “Grievious Bot Harm”.
- Mighty Glacier: Could push a fair amount, but was very slow and ponderous.
Mace (Series 2 & 3 Semi-Finalist, Series 4 Heat Finalist and Pinball Champion as Gemini) (8 Seed in Series 4, 18 Seed in Series 5) (Winner of Most Original Entry and Best Design Awards in Series 4 as Gemini)
Weapons: Lifting Arm & Flail (Series 2-3), Double Rear-Hinged Flipper Arms (Series 4-5)
- Overshadowed by Awesome: Very much overshadowed by its innovative, but noticeably worse performing sequel, Gemini.
- The Rival: To the Chaos Machines. The score between them is one apiece.
Plunderbird (Series 2 Semi-Finalist) (26 Seed in Series 4) (Winner of Best Design Award in Series 1 and Sportsmanship Award in Series 2)
Weapons: Interchangeable (Series 1), Pneumatic Spike (Series 2), Circular Saw (Series 3), Vertical Crusher (Series 4-5)
- Big Entrance: You know you've perfected your larger-than-life shtick when you introduce yourself rolling out of a landing military helicopter.
- Flanderization: The first two Plunderbird robots were legitimate threats (the first version won Best Design and was just unlucky in the Gauntlet, and the second made the semi-final and was the only competitor to beat two house robots in the King of the Castle). After Plunderstorm's early exit the showmanship aspect took over.
- "I Am" Song: More or less their calling card.
- Joke Character: One of the biggest in the whole show. The team would often spend more time on their appearance (A Tough-Guy Attitude appearance), than they would on the robot.
- Lethal Joke Character: In Series 2 at least, where it pushed all its opponents around easily.
- Numbered Sequels: Plunderbird 1 all the way to Plunderbird 5.
- Oddly Named Sequel: There was no Plunderbird 3. Instead, it was called Plunderstorm.
- What Could Have Been: Plunderbird 5 had an upgraded version of a Razer-esque crusher claw first seen on Plunderbird 4, but broke down before it could do anything interesting. The only clue as to what damage it could have caused is a nasty hole in the middle of a dent it left in one of the arena doors when driving in and not stopping in time before smacking into it.
101 (Series 3 Semi-Finalist, Series 4 Heat Finalist, First World Championship Semi-Finalist, Series 4 Tag-Team Champion with King B3) (9 Seed in Series 4, 23 Seed in Series 5)
Weapons: Pneumatic Spike
- Can't Catch Up: The design dated very quickly, meaning its debut was easily its best performance.
- Determinator: Like a few robots, this showed in its fight with Hypno-Disc, only losing the judges decision on damage.
- Meaningful Name: Many people thought its name came from the fact it cost that much to build (In actuality, it cost around £5, still a very small amount for a combat robot). Instead the name came from the length of the robot, 1.01M and that the team captain’s daughter’s favourite movie was 101 Dalmatians (alluded to in some of its later appearances, where it was decorated with dalmatian-like spots).
- Ramming Always Works: How it won its battles, as its weaponry was VERY weak.
- The Rival: To King Buxton.
Trident (Series 3 Semi-Finalist)
- An Axe to Grind: One of the worst to ever win a fight
- Curb-Stomp Battle: Lost to Chaos 2 in about 10 seconds
- One-Hit Wonder
- What Could Have Been: Was going to enter Series 4 but withdrew at the last minute.
Evil Weevil (Series 3 Semi-Finalist, Robotic Soccer Champion) (12 Seed in Series 4)
Weapons: Lifting Forks, Hammer (Series 4)
- Animal Motifs: Weevil
- Born Lucky: Won the Robotic Soccer Championship, despite not scoring a single goal.
- Drop the Hammer: In Series 4, though it was never seen in action.
- Expy: Of Panic Attack, with whom Evil Weevil's driver originally competed (and subsequently returned to in series 7).
- Murphy's Law: Quoted verbatim by team captain Kevin Pritchard after they were eliminated in round 1 of their series 4 heat because he'd chosen a set of batteries that hadn't been charged.
- What Could Have Been: Could’ve done well in its Series 4 heat, had the team captain remembered to charge the batteries.
Pitbull (Series 3 Semi-Finalist)
Weapons: Grabbing Jaws
- Animal Motifs: Surprisingly, not a Pitbull. Its design was closer to a Dalmatian.
- Born Lucky: Won its first fight when its opponent broke down, and won its heat final when its opponent was turned over by an arena spike.
- Fun with Acronyms: Had PTO (Please Turn Over) written on its underside.
- One-Hit Wonder
Gravedigger (Series 3 Semi-Finalist) (13 Seed in Series 4)
Weapons: Front-Hinged Flipper Arm (Series 3-4), Axe (Series 5)
- Incredibly Lame Pun: The presenters would often make the same pun about either Gravedigger or its opponents going “Six Feet Under”.
- One-Hit Wonder: Reached the semi-finals on its first appearance, but was eliminated in round 1 in both its subsequent appearances.
The Scutterbots - Scutter’s Revenge, Spawn Of Scutter & Spawn Again (Series 3, 4, 5 & 6 Semi-Finalist, Series 7 Heat Finalist) (10 Seed in Series 4, 13 Seed in Series 5, 10 Seed in Series 6, 6 Seed in Series 7)
Weapons: Scoop (Series 3), Pneumatic Spike (Series 4), Rear-Hinged Flipper (Series 5-7)
- Actor Allusion: Scutters Revenge was named after the robots from Red Dwarf, in which the shows host Craig Charles had starred.
- Awesome but Impractical: When they were working correctly, the Scutterbots were not to be messed with. However they were hideously unreliable, as nearly all of their losses were due to them breaking downnote .
- Born Lucky: Managed to win its series 6 heat in spite of the fact that the robot was barely working at all: it was largely ignored in the first round melee even though it was hardly moving, leaving the other three to mutually destroy each other, won its second round without a working weapon when its opponent drove into the pit, and then in the heat final they just managed to get it working long enough to take out its opponent.
- Broke Your Arm Punching Out Cthulhu: Managed to help defeat Hypno-Disc in the losers' melee of its Sixth Wars semi-final (the only time it beat another seeded machine), but the damage it took knocked out its forward drive and stopped it from beating Bigger Brother to win the battle.
- Critical Failure: Spawn Again failed to reach its series 7 semi-final because the ram operating its flipper exploded.
- Crutch Character: The Scutterbots made the semi-finals on four out of five attempts (and only failed to reach the last one because of a freak accident that blew out its weapons system), but never got any further once they'd won their heat as they were drawn against much tougher competition in the semi-finals.
- Lightning Bruiser: At least, when they were working right.
- Oddly Named Sequel: Scutter’s Revenge - Spawn of Scutter - Spawn Again.
Thing 2/Wild Thing (Series 3, 4, 5 & 6 Semi-Finalist) (11 Seed in Series 4, 9 Seed in Series 5 & 6)
Weapons: Lifting Arm (Series 3-5), Cutting Disc (Series 5-6)
- Determinator: Got thoroughly shredded by Hypno-Disc in their semi-final bout in Series 4, and yet still nearly won the judges decision based on their fightback.
- Everything's Better with Spinning: Gained a horizontal cutting disc in Series 5, in addition to their lifting arm. In Series 6 they removed the lifting arm altogether and had a vertical cutting disc instead.
- Lightning Bruiser: Very quick and agile but also very durable, as mentioned in the Determinator entry above.
Blade (Series 3 Semi-Finalist)
Weapons: Lawnmower Blade
- Everything's Better with Spinning: Had a front-mounted spinning lawnmower blade
- Generic Name: Up there with Spike”. Curiously, Blade beat a robot called Spike in Round One.
- One-Hit Wonder
- What Could Have Been: Was going to enter Series 4 as "Blade’s Big Bruva" but withdrew at the last minute.
Dominator 2 (Series 4, 5 & 6 Semi-Finalist) (11 Seed in Series 5, 6 Seed in Series 6)
- Always Someone Better: Made the last round before the Grand Final three times in a row, and lost there every time. And the original Dominator was beaten in the Pinball tournament at the last moment by Razer.
- An Axe to Grind: One of the most powerful in the whole show.
- Lightning Bruiser: As with a lot of the best bots, it was fast but also powerful and resiliant.
- Took a Level in Badass: Dominator 1 was a small, reverse wedge shaped machine that only competed in the Pinball Side Event of series 3. Dominator 2 was one of the most feared Axe wielders in the warzone.
- What Could Have Been: Was supposed to have entered Series 7 but dropped out due to mechanical problems.
Thermidor 2 (Series 4 & 7 Semi-Finalist) (16 Seed in Series 5, 14 Seed in Series 7)
Weapons: Lobster Claws, Circular Saw (Series 3), Rear-Hinged Flipper (Series 4-7)
- Animal Motifs: Lobster.
- Meaningful Name: Named after the French Lobster Dish of the same name.
- Took a Level in Badass: Played straight and inverted. In its first appearance it only won a single fight (Which was against Plunderbird). When it returned for Series 4, it easily won its heat and made it to the semi-finals. Then in the next two series, it lost in Round 1 both times, and then in Series 7 they came back strong, and made it to the semi-finals once more.
Mousetrap (Series 4 Semi-Finalist) (20 Seed in Series 5)
- Exactly What It Says on the Tin
- Meaningful Name: Effectively a giant mousetrap with wheels.
- One-Hit Wonder: One semi-final, and then a round 2 loss to a Top 8 finisher.
Splinter (Series 4 Semi-Finalist) (17 Seed in Series 5)
Weapons: Grabbing Arms, Axe (Series 5)
- An Axe to Grind: When Splinter was rebuilt after its encounter with Hypno-Disc (See  below), the team added an axe to coincide with the grabbing arms.
- Meaningful Name: Well, it certainly was “Splintered”.
- No-Holds-Barred Beatdown: On the receiving end of the most brutal in the whole show.
- One-Hit Wonder: One semi-final, and then a round 2 loss to the future runner up.
- Took a Level in Badass: The team previously competed with Ivanhoe, a slow-moving barrel shaped robot, with a weak little axe. It didn’t do very well.
Wheely Big Cheese (Series 4 & 5 Semi-Finalist, Series 2 & 3 Heat Finalist as The Mule and The Big Cheese) (15 Seed in Series 4, 10 Seed in Series 5) (Winner of Best Design Award in Series 2 as The Mule)
Weapons: Rear-Hinged Flipper
- Awesome but Impractical: Made entirely from titanium, a fact which would prove to be its undoing in series 4 due to just how difficult it is to weld titanium - Tornado was able to break one of the welds, nearly tearing an entire wheel off.
- Best Served Cold: After Sir Killalot destroyed Wheely Big Cheese's predecessor, The Big Cheese, its builder designed this robot specifically to flip over Killalot, armed with a reported 800 kg of throwing power. Sadly, it never got the chance to avenge The Big Cheese.
- Fluffy the Terrible: With a name like "Wheely Big Cheese" you'd expect it to be something of a joke, right? Wrong.
- Glass Cannon: Wheely Big Cheese only had one real trick that required getting its front end under an opponent. When it worked it was spectacular, but it sacrificed speed, durability and some pushing power all for flipper strength. It wasn't very fast, nor was it very tough, but it had that massive flipper, one of the most spectacular in the entire show.
- Spiked Wheels: The "treads" of the wheels were spikes, but they didn't really do any damage, nor were they really meant to (they were more for traction).
- Up to Eleven: Do you like flippers? Do you like wedges? How about a robot that's all wedge, a wedge that that splits open like a mouth revealing it's all one huge invertible flipper? One that can fling other robots clear across or out of the arena? Or even both?
S3 (Series 5 & 6 Semi-Finalist) (7 Seed in Series 6) (Winner of Best Original Entry Award in Series 5)
Weapons: Vertical Flywheel
- Animal Motifs: Described by many as looking like “A Hammerhead Shark”.
- Everything's Better with Spinning: In its debut appearance, it shredded 3 former Semi-Finalists, the only robot to do so.
- Took a Level in Badass: The team had competed previously with Sting and Sting 2, which both lost early in the heats.
Dantomkia (Series 6 & 7 Semi-Finalist, Series 7 All-Stars Championship Runner-Up, Most Out Of The Arena flips) (5 Seed in Series 7) (Winner of Most Promising Newcomer Award in Series 6)
Weapons: Rear-Hinged Flipper
- Everything's Better with Spinning: Could rear up, and spin on the spot, effectively acting as a full-body spinner.
- Hey, It's That Guy!: BattleBots fans might recognise the robot as Spitfire, a robot that competed in Season 5.0 & beat Vlad The Impaler 2.
- Hoist by His Own Petard: Broke the fastest battle record, by flipping its opponent out of the arena in 8 seconds. In its next fight, it was flipped out of the arena in 6 seconds.
- Lightning Bruiser: Fast, Powerful, Reliable.
- Meaningful Name: The peculiar name comes from the names of the team captain’s kids, Daniel, Thomas & Kiara.
13 Black (Series 6 Semi-Finalist) (7 Seed in Series 7)
Weapons: Double Horizontal Flywheels
- Casino Park: Certainly the design motif the team were aiming for.
- Everything's Better with Spinning: 2 large spinning flywheels in fact, one as a roulette wheel, the other with just the number 13 written on it.
- Fatal Flaw: Being flipped, as the robot didn’t have a SRIMECH until Series 7 (Where it failed to work)
- One-Hit Wonder
- Took a Level in Badass: Beaten in round 1 of series 5, then made the semi-finals in series 6 and more than held its own in the All-Stars tournament.
Atomic (Series 7 Semi-Finalist, Series 4 Heat Finalist) (22 Seed in Series 5)
Weapons: Rear-Hinged Flipper
- Born Unlucky: Their flipper fell off in Series 4 (in a battle they still managed to win) and they lost to then reigning champion Chaos 2. In Series 5 they were seeded, but for some reason, were drawn against the other seed in the heat in round 2 (Which had never happened before nor again). The other seed was Hypno-Disc. Then in the semi-finals of Series 7, after a long run of success, their flipper malfunctioned leaving them stranded on their back. Their opponent? Future Champion Typhoon 2.
- One-Hit Wonder
- Took a Level in Badass: Had no great deal of success in its early appearances, and then in Series 7 it won 4 fights in a row, throwing the opponent out of the arena every time.
Gravity (Series 7 Semi-Finalist, Dutch Series 2 Heat Finalist, Series 7 House Robot Rebellion Joint Champion)
Weapons: Rear-Hinged Flipper
- Lightning Bruiser: Beat Dantomkia in 6 seconds! Also literally, as it beat a robot called Lightning in the Heat Final.
- Took a Level in Badass: Reached the Heat Final in Dutch Series 2, came to the UK to compete in Series 7, and reached the Top 8 before being pushed in the pit by reigning champion Tornado.
Bulldog Breed (Series 7 Semi-Finalist, Series 4 & 5 Heat Finalist, Extreme 2 Tag-Team Terror Champion with Robochicken) (12 Seed in Series 7)
Weapons: Twin Circular Saws (Series 3), Rear-Hinged Flipper (Series 4-7)
- Animal Motifs: Bulldog
- Lightning Bruiser: Fast & Powerful, and only ever lost 5 times.
- Took a Level in Badass: Had a slow climb up to the Semi-Finals, falling at the heat-final twice, and losing to Hypno-Disc in two successive series. In Series 7 it finally lived up to expectations and finished in the Top 8.
The Grim Reaper (Series 7 Semi-Finalist)
Weapons: Pneumatic Spike (Series 3), Rear-Hinged Flipper (Series 7)
- Boring but Practical: All of its fights went to the Judges.
- One-Hit Wonder
- Ramming Always Works: How the robot was operated in Series 3
- The Bus Came Back: Lost in Round one in Series 3 and disappeared. Then suddenly came back for Series 7 and much stronger to boot
Raging Knightmare (Series 7 Semi-Finalist, Series 4 & 6 Heat Finalist as Knightmare & Raging Reality)
Weapons: Front-Hinged Flipper (Series 4), Rear-Hinged Flipper (Series 6-7)
- Always Someone Better: Competed in three Annihilators and lost all of them.
- Awesome McCoolname: Seriously, “Raging Knightmare!?”
- Born Lucky: Managed to get through the opening melee of its series 7 heat without a working weapon as one of its opponents broke down and another had its weapon torn off, then won both its round 2 fight and the heat final when both its opponents (Revenge of Trouble & Strife and the sixth seeds Spawn Again respectively) suffered weapons failures. Their luck ran out when they were drawn against reigning champions Tornado in the semi-finals.
- Oddly Named Sequel: Knightmare - Spirit Of Knightmare - Raging Reality - Raging Knightmare
- Took a Level in Badass: Reached two heat finals, and then reached the semi-finals in series 7, throwing Spawn Again out of the arena in a grudge match.
St. Agro (Series 7 Semi-Finalist)
Weapons: Double Rear-Hinged Flipper
- Meaningful Name: Comes from a play on words of the team’s hometown.
- Took a Level in Badass: Lost in round one of Series 6, came back in Series 7 and made it to the Semi-Finals, flipping an opponent out of the arena along the way.
M2 (Series 7 Semi-Finalist)
Weapons: Rear-Hinged Flipper
- Lightning Bruiser: Zipped around the arena, and flipped its opponents everywhere, but survived being punctured by Tiberius 3.
Mute (Series 7 Semi-Finalist, New Blood Runners-Up)
Weapons: Front-Hinged Flipper & Lifter
- Awesome but Impractical: Mute had 4kg of CO 2 on board, which gave its front flipper a lot of power. Too much power in fact, as when it would try and self-right, it would often catapult itself in a full backflip, and end up back upside down.
- Born Lucky: Survived their opening melee fight barely, with the other qualifier doing most of the work, beat Behemoth because it got stuck in forward gear, and after being dominated for a whole battle by Judge Shred 3, it got one flip in, which caused it to also break down. Its luck ran out in the Semi-Finals, when it was thrown out of the arena by Firestorm.
Tough As Nails (Series 7 Semi-Finalist, 3rd World Championship Semi-Finalist)
Weapons: Horizontal Crusher
- Boring but Practical: Had a simple strategy, hit pit release button, grab nearest opponent, dump in pit. This didn’t earn them much favour backstage.
- Took a Level in Badass: Lost in Round one in Dutch Series 2, and lost its Series 7 qualifier after it broke down, but gained a discretionary place, where it reached the semi-finals of both the main series and the 3rd world championship.
Other Notable Robots
Diotoir (Series 3 & 5 Heat Finalist, 1st World Championship Semi-Finalist, International League Runner-Up, Extreme 1 Tag-Team Terror Champion with Pussycat) (21 Seed in Series 4) (Winner of Sportsmanship Award in Series 1, 3 & 4)
Weapons: Lifting Arm (Series 3-4), Lifting Scoop (Series 5)
- Crouching Moron, Hidden Badass: An obvious joke entry, covered in highly flammable fur with a rather ineffective weapon. But its predecessor Nemesis (which had an even less effective weapon) defeated a house robot and went toe to toe with a future champion. Diotoir itself reached 2 heat finals, reached the semis of the First World Championship (the best-performing non-UK entry), made the final of the International League Championship, the final of the Celebrity Special, won the Tag Team Terror and defeated the mighty (and future champion) Tornado in Series 5. Team Tornado called it the most powerful 2WD pusher they'd ever seen.
- Incendiary Exponent: Diotoir caught fire in every single fight it had. And it was glorious.
- Intentionally taken to its extreme in one of the exhibition matches at the end of series 2. The lineup was Sgt. Bash, Diotoir and a similarily flammable sacrifical robot built for the occasion. The latter two were sprayed with paraffin before the fight. At the beginning, Bash fired the flamethrower once. Hilarity Ensued.
- Legacy Character: Its full name in its first appearance was Diotoir, Son of Nemesis.
- Names to Run Away From Really Fast: Doubles up as Meaningful Name. It may not sound threatening at first, but check what it means in Gaelic. Diotoir translates as "Annihilator"
- Nice Guys: The team won the Sportsmanship award three times.
- The Quiet One: Jack Charles, team member during the Fifth Wars and son of the host, barely said a word during his appearances, even in the presence of his father or Phillipa.
Sir Chromalot (27 Seed in Series 4)
Weapons: Drills (Series 3-4), Rear-Hinged Flipper (Series 5-6)
- Big Entrance: From being introduced from the smoky trunk of a luxury car to having an entrance with a gaggle of cheerleaders, Sir Chromalot had this as a constant.
- Joke Character: The other big Joke Character, along with Plunderbird, a team more concerned about their appearance, (In their case, wearing fancy suits and being posh) than their robot.
- Man of Wealth and Taste: Their whole shtick.
- Sir Verba Lot
S.M.I.D.S.Y. (Series 4, 5 & 7 Heat Finalist) (24 Seed in Series 5, 13 Seed in Series 7)
Weapons: Lifting Jaws, Horizontal Flywheel (Series 5-7)
- Always Someone Better: The paramount example in the show, it reached the Heat Final three times and progressed no further, the only robot to do so.
- Fun with Acronyms: Stands for “Sorry Mate I Didn’t See You”. The team were all bikers and had heard this plenty of times from other motorists.
- Ramming Always Works: Whilst it had the lifting jaws and the flywheel, this was its main method of attacking.
The Predator (Series 4)
Weapons: Lifting Forks & Axe
- Follow the Leader: There might be Shunt-esque designs with a lifting scoop and an axe, there might be Matilda-esque designs with a wedge on one end and a saw or flywheel on the other, and Thermidor proves there can even be Dead Metal-alikes which have a big pincer to keep robots from driving off to one side, but would you believe an entrant that resembled Sir Killalot?
- Awesome, yet Impractical: The resemblance didn't help one bit. Trying to emulate a House Robot with just one fifth of its weight meant giving up nice things like armor. Hypno-Disc ate The Predator alive in the Fourth Wars.
- Shout-Out: Despite having a Killalot-esque appearance, its face plate and chain dreadlocks gave it an appearance similar to the famous movie alien.
Kan-Opener (2 Time Annihilator Champion)
Weapons: Horizontal Crusher
- Crouching Moron, Hidden Badass: Lost in Round One three times, and yet won two different Annihilators.
Slicer (Dutch Series 1 Champion)
Weapons: Spinning Drum
- Everything's Better with Spinning: Had a big spinning drum as its weapon.
- Legacy Character: The team had competed in the 1st World Championship with Techno-Lease, which lost easily. Slicer did much, much better.
- One-Hit Wonder: Won the first Dutch series, but didn’t come back for Series 2. Since it never qualified for anything else, that means that Slicer is one of the few robots to never lose.
Pulverize R (Dutch Series 2 Champion)
Weapons: Vertical Flywheel
- Crouching Moron, Hidden Badass: Very powerful, but the team would dress up, as prisoners in Dutch Series 1 and as Elvis in Dutch Series 2.
- Everything's Better with Spinning: Had a hugely powerful vertical flywheel as its weapon
- One-Hit Wonder: Won Dutch Series 2, but did badly in Dutch Series 1, European Championship and the 3rd World Championship.
Black Hole (German Series Champion)
Weapons: Double Vertical Flywheels
- Awesome McCoolname
- Everything's Better with Spinning: Had two flywheels that could rip through almost anything.
- Germanic Efficiency: Very Tough and Very Powerful.
Panzer Mk (American Series 1 & 2 Champion)
Weapons: Rear-Hinged Flipper
- The Ace: Simply Undefeatable in both of the American series. It also competed in BattleBots, where it won 75% of its battles.
- Tank Goodness: Definitely meant to give off this vibe
Weapons: Ramming Spikes (Series 4), Cutting Disc (Series 5), Rear-Hinged Flipper (Series 7)
Presenters and Judges
Jeremy Clarkson (Series 1 Presenter)
- Deadpan Snarker
- Jerk Ass: "How long did that take to build? I reckon it took 2 months to go 2 yards." And his infamous: "That is the worst robot I've ever seen in my life. And it crossed the finish line twice."
- Unperson: He isn't mentioned in any tie-in media, and all footage of him was removed from "The First Great War", a VHS release of highlights from the first series. Just as well, really. He didn't exactly hold the show in high regard.
Craig Charles (Series 2 onwards Presenter)
- Actor Allusion: The robot Scutter's Revenge was a reference to his role on Red Dwarf. Also, this:
- Craig: So, why did you call your robot Inquisitor?Inquisitor team: Red Dwarf.Craig: Never heard of it!
- Catch Phrase: "LET THE WARS BEGIN!"
- Ending every episode with a four-line poem ending in "on Robot Wars".
- "[Robot] GOES MARCHING ON!"
- "Let's get stuck in!"
- Large Ham
Phillipa Forrester (Series 1-3, 5-6 & Extreme II Pit Reporter)
Julia Reed (Series 4 & Extreme Pit Reporter)
- Pit Girls
- Suspiciously Similar Substitute: For Phillipa Forrester, when the latter was on maternity leave.