BattleBots had numerous deadly hazards strewn across the Battlebox where robots fight. In Robot Wars, they did something a little different: they made their own fighting robots and sent them in as rolling hazards. Typically there were two or three House Robots that would normally stay in what were called CP Zs, or Corner Patrol Zones during matches. If a robot was pushed or wandered into a CPZ, the House Robots could have their way with them until they got out. When one robot was counted out, however, the vanquished was fair game for the House Robots, mostly to keep things entertaining for the crowd.Occasionally competitors would get into exhibition battles against the House Robots themselves, and some even picked fights with them during normal matches, often ending in hilarious, embarrassing, or amazing results.
The largest and heaviest House Robot until Mr. Psycho came along, Sir Killalot was an unstoppable House Robot powered by a petrol-powered engine. Its armaments were a claw that was originally used for a fireman's Jaws Of Life tinkered with to grip and let go faster than a normal set, a hybrid lance-drill and its sheer weight, often coming in at five times as heavy or heavier than show contenders. While Killalot is one of the most recognizable House Robots, he was not one of the original four created for the very first series.Weapons: Drill/Lance & Pincer
Big Bad: Competitors feared being in the arena with Killalot as a rolling hazard, and with good reason.
Black Knight: All that was missing was a coat of black paint.
Blood Knight: His operators honored the spirit of the trope by having some spectacularly impressive moments in the arena whenever someone decided to fight him. If you outweighed your opponents by a factor of five and had toughness to match you would let them swing away for your amusement too.
Crush. Kill. Destroy!: Again, when you're five times as heavy as other robots, you can do without silly ideas like maneuvering and dodging in favor of a more straightforward approach.
Humiliation Conga: Both the giver and taker of this trope, shared with the other House Robots.
Hoist by His Own Petard: Sometimes, Killalot's biggest enemies were his own design and the drivers' miscalculations. Killalot's weight plus the length of his lance and arm meant picking up victims was a viable option, not to mention a great crowd pleaser. Particularly large opponents which stuck out far enough, however, could sometimes tip Killalot forward, which meant moving forward and suddenly stopping or merely lifting the helpless 'bot too far meant toppling over forwards, allowing opportunistic robots to speed up at the newly-immobilized Killalot to mess with him until he tipped back onto his treads. Some ultimate, implacable deathbot.
One of the House Robots featured on the show since its very first episodes, Dead Metal is designed to use two weapons in conjunction with one another: a large horizontal claw that can grab a robot and keep it from driving off, and a compact circular saw that was on an extending arm that could be pushed in and grind down an opponent. Because of these unique characteristics, Dead Metal got far more hazardous whenever other House Robots or competitors got involved with whatever it was attacking.Weapons: Circular Saw & Pincers
Awesome, but Impractical: The saw was originally on a ferocious-looking swinging arm, but didn't actually work. In series 3 it was revamped so it did work, and the saw mechanism was now far more compact.
Frankenstein's Monster: Chris Reynolds, who built the original House Robots, suggested Dead Metal was created when a bunch of junk parts came to life and fused together.
Gradual Grinder: Dead Metal's claw and saw didn't do spectacular damage but the mere act of being held up by Dead Metal could make a match go from bad to worse if it happened at a bad moment, and especially because those cuts could add up over time or sway a judge's decision, since a clumsy driver wouldn't be able to avoid getting grabbed.
Another House Robot present since the first series, Shunt was something approaching the closest match to competing robots as the years went by since it was so similar in weight. This also meant Shunt was also a popular target for competitors to attack during matches, culminating in it getting most of the flak in Series 7.Weapons: Axe & Scoop
Lightning Bruiser: At first. When the weight limit was increased to 100kgs, Shunt lost a lot of his pushing power. They fixed this by amping the power of his axe Up to Eleven. He still had a great deal of power for his size, despite being the smallest house robot.
Ramming Always Works: Shunt's defining characteristic was living up to his name; plowing things out of the way with his shovels. There was even a "Sumo" event in extreme, where contestants could face up to him in a shoving match.
Ship Tease: Jonathan Pearce implied that Shunt and Matilda might have been intimate.
A two-wheeled sort of hybrid between a triceratops and an armadillo, Matilda was the third of the original four House Robots. Like many of the other House Robots, Matilda became notably tougher in later series to keep up with the higher-level competitors fighting for titles. Good thing too, because Matilda was also often attacked by contenders, more so than any other House Robot.Weapons: Lifting Tusks & Chainsaw (Series 1-4) / Vertical Flywheel (Series 5-7)
Chainsaw Good: In the first 2 wars, that is. Afterward, with more robots gaining thicker armour, Matilda's chainsaw became useless. It was replaced in series 5 with a 27kg Flywheel. It was much more destructive.
The Chew Toy: Matilda was the first house robot to be flipped (by Recyclopse in Series 1), may have been flipped or otherwise attacked by competitors more than any other house robot, and on one spectacular occasionally literally ended up as a chew toy for Razer.
The fourth and final of the original House Robots, Sergeant Bash unsurprisingly resembles a military machine of some sort. It carried multiple weapons over its career, the most memorable combination being a crushing claw up front and its turret-mounted flamethrower. Any robots noted for their flammability would often find themselves in the ring with Bash as one of the house robots-Diotoir was a repeat victim of Bash, if not the arena hazards.Weapons: Flamethrower, Circular Saw (Series 1-2), Battering Ram (Series 1-2) & Pincer (Series 3-7)
The Dragon: In a sense at least, as he sported a turret-mounted flamethrower and had a reputation as one of the harder-hitting House Robots as well as one of the oldest.
Epic Fail: Bash starts misbehaving, so Refbot decodes to use his extinguisher to put out Bash's flamethrower.
Kill It with Fire: His trademark, the only working robot mounted flamethrower in Robot Wars.
Mecha-Mook: Interestingly this was the direction Chris Reynolds appeared to go in with Bash's design inspiration, as apparently he was designed to look like a futuristic combat robot tasked with keeping the locals of colony planets in line, suggesting he was one of many.
Sergeant Rock: Well, if the name is any indicator, this was Bash's visual and combat shtick.
One of the new House Robots introduced in Series Six, Mr. Psycho was the largest House Robot ever seen in the show's entire run. Very similar to Sir Killalot in that Mr. Psycho was a super-heavy House Robot with a vaguely-humanoid appearance, with a head, torso and two arms, one being a crushing claw. Unlike Killalot, Mr. Psycho was armed with a 30-kg hammer and powered by electric motors rather than a petrol engine.Weapons: Grabbing Claw & Hammer
Off with His Head!: In one series 7 battle, Psycho goes into combat with his fibreglass head obviously not attached properly (it is visibly wobbling). Eventually it falls off, and Hilarity Ensues.
Introduced in Series Six alongside Mr. Psycho, Growler was an extremely fast robot weighing in at over 300 kg armed with a hydraulic jaw made from industrial digger steel. Functionally Growler was similar to Shunt, albeit more than three times as heavy and without the pneumatic axe.Weapons: Hydraulic Jaws
Team Pet: Well, by way of being the only one themed after a dog, perhaps.
The very last House Robot made, Cassius Chrome was introduced in Series Seven, and actually lacked a lot of the fanfare that the other House Robots had, simply being introduced at the start of Series Seven when he first appeared. Sadly, he never had much time to gather any real distinction, as there was never a Series Eight, and his lack of destructive power left him less liked than all the other House Robots.Weapons: Rapid-fire fists/spikes
Drunken Boxing: His movements and rapid punches make it look like he is trying out this trope.
Refbot's history started with a previous robot, Shove. Shove was a backstage House Robot used to push incapacitated or destroyed robots out of the arena and back to their owners. When Refbot was introduced in Series 4, he was also used in this role-although Refbot also acted as an in-arena referee and something of a rolling safety device: it was also equipped with a fire extinguisher to control blazes before they spread to the whole arena, and once used to try to fight Sergeant Bash's flamethrower.
Battle Cry: Had a two-tone police siren whenever it went on the attack.
Determinator: Effortlessly cleared the gauntlet, defeated a house robot (albeit in a suicide attempt), and easily won both it's battles to reach the grand final. Upon getting there, it purged the arena, defeating all but 2 of the 5 opponents (who immobilised each other). All this while being a simple wedge with a top speed of 5 miles per hour.
Ramming Always Works: Won it's battles through pushing power and tipping over others with it's wedge, and was still a force to be reckoned with in the Third Wars, where it reached round of the semi finals (round 5 out of 7).
Suspiciously Similar Substitute: The team actually entered series 3 with "The Beast of Bodmin", which was identical except for the paintjob, moving eyes and the addition of a flipping tusk.
Weak, but Skilled: Not exactly weak, per se, but had inferior weaponry to a lot of other robots in series 3 (as Beast Of Bodmin) and still mopped the floor with them.
Panic Attack (Series 2 Champion, Series 3, 4, 5 Semi-Finalist. Sumo Champion)(4 Seed in Series 4, 6 Seed in Series 5, 8 Seed in Series 6 & 7)
Weapons: Lifting Forks
Boring, but Practical: In series 2, it was a box with ineffective lifting forks. It curbstomped most of it's foes through pushing power and Kim Davies's driving skill.
Dark Horse Victory: In series 2, it was expected for Cassius to fight Mortis in the grand final in a rematch from series 1 (which Recyclopse, Cassius's predecessor had won). Panic Attack beat both of them (Mortis in the semis's, Cassius in the grand final).
Long Runner: Tied with Behemoth as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes.
The Rival: To Firestorm. The score between them is 4-1 in Firestormís favour.
Weak, but Skilled: See Boring But Practical. Kim Davies was generally regarded as one of the best drivers in the series, which more than compensated for the robot's simplicity.
Chaos 2 (Series 3 & 4 Champion, Series 5 Semi-Finalist)(6 Seed in Series 2, 1 Seed in Series 4 & 5, 5 Seed in Series 6)
A robot that brought many innovative concepts to Robot Wars, most of all ushering in a generation of machines equipped with powerful flippers. It used CO 2 to power a front flipper that was powerful enough to flip opponents out of the arena, and from then on anyone else with a lifter or flipper was either trying the technique themselves or were watching their backs for it in the ring.Weapons: Rear-Hinged Flipper
The Ace: Defeated nearly every opponent it faced in series 3 and 4 almost effortlessly, and again for much of Series 5, before falling to Bigger Brother.
Awesome But Practical: Could throw 250 kilos with it's flipper, was the only robot in the shows run to retain the title, and innovated the "Out Of The Arena" flip.
Hoist by His Own Petard: Chaos 2's last appearance in the main competition saw it flipped it out of the arena by newcomer Dantomkia.
The Rival: To Mace. The score between them is one apiece.
Razer (Series 5 Champion, Series 6 Runner-Up, 2 time World Champion, 2 Time All-Stars Champion, International League Champion, Pinball Warrior Champion, Southern Annihilator Champion) (3 Seed in Series 4, 4 Seed in Series 5, 1 Seed in Series 6)
An engineering masterpiece with a crushing claw that nobody else was ever quite able to imitate. Everything about Razer was unique: the crushing claw, the "wing" self-righting mechanism, and a shape that looked fast standing still all gave Razer unmistakable looks and its exploits in the arena gave it a devoted fanbase.Weapons: Vertical Crusher
Awesome But Practical: Razer was incredibly easy on the eyes, and crushed a lot of it's foes with 9 tonnes of squeezability, winning pretty much every title it was eligible for.
Dark Horse Victory: Sort of. In Series 2 through 4, it was a popular competitor and had won many side competitions, but was prey to mechanical issues and had never got beyond the heat final. It was expected to repeat this pattern in Series 5, but it went on to destroy all foes easily and become the champion.
Every Year They Fizzle Out: For the longest time, slight-yet-debilitating damage, breakdowns or other glitches would keep Razer from advancing too far.
Hoist by His Own Petard: Sometimes this happened for the most trifling reasons, and just when Razer's designers had finished patching up some previous flaw. Razer's self-righter was designed to protect the delicate underbelly from smacking the floor when Razer rolled right-ways up, by suspending the wheels off the ground. Against Aggrobot in Series 3, it got stuck open and did just that, costing Razer the match.
Follow the Leader: While there weren't as many imitations of Razer and its crusher as there were imitations of Chaos 2 and its impressive flipper, Razer had its imitators. The most blatant was Ming 3, a robot that was singled out as a Razer knockoff for its long, narrow wedge profile and a claw shaped very much like Razer's. Team Ming denies any conscious imitation, but it's hard to imagine Razer wasn't on their minds when they decided to go with a crushing claw.
Ramming Always Works: Although many people consider Tornado boring for this reason, it was an undeniably effective attack strategy. It took Chaos 2 to stop Tornado in Series 4 (although Tornado would later defeat Chaos 2), and Razer in the 2nd World Championship. It lost out in Series 7 to a superior rammer, Storm 2.
Tempting Fate: Before their battle with Diotoir, the Tornado team joked that the worst that could happen is that the robot choke on a furball.note Diotoir is covered completely in fur.According to their website, They lost the match because some of Diotoir's fur, did, in fact, get caught up in Tornado's weapon, causing it to lose power and become almost immobilised.
Executive Meddling: How it won the title, as the executives hated runner up Storm 2 (A hard hitting, high impact rambot). Why? They thought Storm 2 was boring. Nearly everyone except the Typhoon team themselves (and the rest of their Air Cadets detachment) consider Storm 2 to be the true champion of series 7, and the crowd (except the Air Cadets) was so unhappy that Storm 2 lost that they unanimously booed the house down, causing the executives to edit in cheers.
Cassius (Series 2 Runner Up) (5 Seed in Series 2)
Weapons: Front-Hinged Flipper Arm
The Ace: First competitor to perform a house robot kill (as the teamís previous robot, Recyclopse), and populariser of the SRIMECH in the UK, deserves this title.
Awesome yet Practical: Not only that, but its self-righting action was easy on the eyes, being a graceful forward flip back onto its wheels.
Let's Fight Like Gentlemen: Was well known for defeating opponents such that they wouldnít be damaged, and then when the house robots would come in for the kill, would attack them and show no mercy.
Undignified Death: Cassius would more often than not find some way to bow out of the Wars by skidding into the Pit by accident.
Hypno-Disc (Series 3 Runner Up, Series 4 & 5 4th Place, Series 6 Semi-Finalist) (2 Seed in Series 4, 3 Seed in Series 5, 4 Seed in Series 6)
One of the deadliest spinners in all of Robot Wars, Hypno-Disc owes its success to the unique physics behind its disc: technically it only has one contact tooth-the other is welded to point upwards and away to act as a counterbalance to the actual cutting tooth. The result is consistently-higher impact speeds, and brutal damage, as most of Hypno-Disc's opponents found out.Weapons: Horizontal Flywheel
Game Changer: Before Hypnodisc, metal armor was considered a waste of weight and money. Then Hypnodisc tore Robogeddon's flimsy plastic shell to ribbons in it's first match, and scattered bits of machinery across the arena. After that, everyone was armoring up like there was no tomorrow.
Nice Job Breaking It, Hero: One year had Hypno-Disc modifying its two teeth so it had both of them sticking straight out. Previously the other tooth was just there as a counterweight. Unfortunately, sticking out the other tooth meant each one could only gain half as much speed, resulting in a reduced offense for Hypno-Disc.
The Worf Effect: An example of being Over-Worfed. Everyone said they were terrified to go up against Hypno-Disc, but in a 3-or-more-way melee, it was very easy to beat Hypno-Disc by ganging up on it. Hypno-Disc's final three battles were all melees (all of which it lost), and the other robots barely touched each other until Hypno-Disc had been taken care of.
What Could Have Been: Fans voted to see Hypno-Disc fight Razer in Robot Wars Extreme, but the battle never took place, as both teams felt it would be too damaging to each others machines.
Pussycat (Series 3 Heat Finalist, Series 4 Runner Up, Series 5 Semi-Finalist, All Stars Champion, Extreme 1 Tag-Team Terror Champion with Diotoir) (19 Seed in Series 4, 2 Seed in Series 5, 9 Seed in Series 7)
Weapons: Cutting Disc (Double Cutting Discs in Series 7)
Took a Level in Badass: Wasn't really much of a contender in Series 4, going out in the heat semi finals. In Series 5 however, it got all the way to the Grand Final, ultimately coming in second place. Oh, and guess what. This route involved it flipping its first two opponents out of the arena, taking on Chaos 2, the current champions, and WINNING, and enduring no holds barred beatdowns from both Hypno Disc and Razer, without being immobilised.
Storm 2 (Series 7 Second Place, 3rd World Champion, New Blood Champion) (16 Seed in Series 7)
Weapons: Lifting Arm
Executive Meddling: Why it didn't win the title. See the Storm 2/Controversy article to see why. The higher ups hated Storm 2.
Lightning Bruiser: As mentioned, threw The Steel Avenger out of the arena without using its weapon, curbstomped the previous champion, and fought Typhoon 2 (which had demolished most of its previous opponents) while taking only superficial damage).
Firestorm (Series 3, 5 & 6 3rd Place , Series 4 & 7 Semi-Finalist, Commonwealth Carnage Champion) (5 Seed in Series 4, 7 Seed in Series 5, 3 Seed in Series 6, 2 Seed in Series 7)
Weapons: Front-Hinged Flipper Arm (Series 3), Front-Hinged Flipper (Series 4-7)
Curb-Stomp Battle: Dished them out on several occasions, but wasn't immune to them either. Due to a mechanical fault that stopped him from moving properly, he fell victim to Chaos 2 in series 3, and was the first robot subject to the "Out Of The Arena" flip. Was also beaten with ease by Razer on 2 occasions, though it took it to a real nail biter in their final fight.
Determinator: Third-place play-off against Hypnodisc, oh so much.
Lightning Bruiser: Incredibly fast, but was able to survive being perforated by Razer and defeated Hypno-Disc while its flipper wasn't working.
The Rival: To Panic Attack. The score between them is 4-1 in Firestormís favour.
Stinger (Series 4 Grand Finalist, Series 5 & 6 Heat Finalist, Extreme 1 House Robot Rebellion Champion) (30 Seed in Series 4, 5 Seed in Series 5, 11 Seed in Series 6)
Weapons: Torque Reaction Axe & Spikes
Confusion Fu: It was very hard to fight Stinger conventionally, as itís shape meant it was difficult to hit and, as it was invertible, lifting and flipping weapons didnít affect it. All whilst it would spin wildly around the arena, looking like it was seemingly out of control.
Killertron (Series 2 Grand Finalist, Series 1 Heat Finalist) (4 Seed in Series 2)
An Axe to Grind: One of the most powerful axes in the early series of the show. When it came back for later series, the armour of the other competitors had been upgraded so much, that the axe lost a lot of itís potency.
Cowboy Bebop at His Computer: The presenters constantly got Killertronís past history wrong, an example being that they claimed Killertron made the Grand Final twice, when in actuality, it only made it once.
Took a Level in Badass: In one Series! It failed to qualify for Series 3, but was chosen as a reserve robot and got pulled in to replace a robot that broke down. It won itís heat convincingly and beat the former champions, Beast Of Bodmin, before finally being beaten by Hypno-Disc.
Terrorhurtz (Series 6 Grand Finalist) (16 Seed in Series 4, 3 Seed in Series 7)
The Berserker: If there was ever a robot that fit this description that wasn't armed with a gigantic spinning weapon of some kind, Terrorhurtz was it. Its drivers were aggressive and its axe was powerful, but only if it was aimed properly, and swinging it too many times too quickly made it start bouncing off the ground-a dangerous thing to happen around wedges or flippers. The consequences of too many misses were apparent when Terrorhurtz lost to Razer in the Series 6 grand finals-most of the reason Razer was able to survive was because Terrorhurtz kept swinging at empty arena when Razer moved even a bit off center.
Lightning Bruiser: When its pneumatic axe hit it was devastating and it was suitably maneuverable, but its real asset was the speed at which it could swing its axe both ways, meaning it could string together devastating blows in very rapid order.
What Might Have Been: Terrorhurtz came to Series 7 redesigned and optimized, but broken before the show and was withdrawn as a result. It's highly likely that Terrorhurtz would have been a strong contender otherwise.
X-Terminator (Series 7 Grand Finalist, Series 4 Semi-Finalist, Series 3 & 6 Heat Finalist) (22 Seed in Series 4, 14 Seed in Series 5, 11 Seed in Series 7)
Weapons: Axe (Series 3-6. Interchangeable with Lifting Arm in Series 4), Vertical Flywheel (Series 7)
An Axe to Grind: In the majority of itís appearances, this was itís weapon of choice.
Kick Them While They Are Down: Had a tendency to do this in Series 7, most notably destroying Bulldog Breed, well after Bulldog Breed had been counted out by the Refbot.
Took a Level in Badass: Was a consistent competitor from Series 3-6 but had no great deal of success, only reaching the Semi-Finals once. Come Series 7, where they replaced the sometimes ineffective axe, with a hugely powerful vertical flywheel, capable of flipping opponents out of the arena.
Mortis (Series 2 Semi-Finalist, Series 1 & 4 Heat Finalist, War Of Independence Champion) (2 Seed in Series 2, 23 Seed in Series 4)
An Axe to Grind: Originally had two small ones at the rear, replaced them with a single, larger axe above the lifting scoop.
Born Unlucky: Where to begin? Flipped by an arena spike in Series 3, Lost a tight judges decision in Series 4, Flipped themselves over in Series 5, Drawn against the reigning Runnerís Up in Series 6, Broke down in forward drive in Series 7, Couldíve had the Challenge Belt had their third opponents not been Tornado and had the most losses of any robot on the show.
Long Runner: Tied with Panic Attack as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes.
Big Entrance: You know you've perfected your larger-than-life shtick when you introduce yourself rolling out of a landing military helicopter.
Flanderization: The first two Plunderbird robots were legitimate threats (the first version won Best Design and was just unlucky in the Gauntlet, and the second made the semi-final and was the only competitor to beat two house robots in the King of the Castle). After Plunderstorm's early exit the showmanship aspect took over.
What Could Have Been: Plunderbird 5 had an upgraded version of a Razer-esque crusher claw first seen on Plunderbird 4, but broke down before it could do anything interesting. The only clue as to what damage it could have caused is a nasty hole in the middle of a dent it left in one of the arena doors when driving in and not stopping in time before smacking into it.
101 (Series 3 Time Semi-Finalist, Series 4 Heat Finalist, Series 4 Tag-Team Champion with King B3) (9 Seed in Series 4, 23 Seed in Series 5)
Weapons: Pneumatic Spike
Determinator: Like a few robots, this showed in itís fight with Hypno-Disc, only losing the judges decision on damage.
Meaningful Name: Many people thought itís name came from the fact it cost that much to build (In actuality, it cost around £5, still a very small amount for a combat robot). Instead the name came from the length of the robot, 1.01M and that the team captainís daughterís favourite movie was 101 Dalmatians.
The Scutterbots - Scutterís Revenge, Spawn Of Scutter & Spawn Again (Series 3, 4, 5 & 6 Semi-Finalist, Series 7 Heat Finalist) (10 Seed in Series 4, 13 Seed in Series 5, 10 Seed in Series 6, 6 Seed in Series 7)
Actor Allusion: Scutters Revenge was named after the robots from Red Dwarf, in which the shows host Craig Charles had starred.
Awesome, but Impractical: When they were working correctly, the Scutterbots were not to be messed with. However they were hideously unreliable, as nearly all of their losses were due to them breaking downnote most notably in the losers' melee of their series 6 semi-final, when they lost forward drive just as they made a flip that nearly put Bigger Brother out of the arena.
Critical Failure: Spawn Again failed to reach its series 7 semi-final because the ram operating its flipper exploded.
Everything's Better with Spinning: Gained a horizontal cutting disc in Series 5, in addition to their lifting arm. In Series 6 they removed the lifting arm altogether and had a vertical cutting disc instead.
Lightning Bruiser: Very quick and agile but also very durable, as mentioned in the [[Determinator]] entry above.
What Could Have Been: Was going to enter Series 4 as Bladeís Big Bruvaí but withdrew at the last minute.
Dominator 2 (Series 4, 5 & 6 Semi-Finalist) (11 Seed in Series 5, 6 Seed in Series 6)
Always Someone Better: Made the last round before the Grand Final three times in a row, and lost there every time. And the original Dominator was beaten in the Pinball tournament at the last moment by Razer.
Lightning Bruiser: As with a lot of the best bots, it was fast but also powerful and resiliant.
Took a Level in Badass: Dominator 1 was a small, reverse wedge shaped machine that only competed in the Pinball Side Event of series 3. Dominator 2 was one of the most feared Axe wielders in the warzone.
What Could Have Been: Was supposed to have entered Series 7 but dropped out due to mechanical problems.
Thermidor 2 (Series 4 & 7 Semi-Finalist) (16 Seed in Series 5, 14 Seed in Series 7)
Took a Level in Badass: Played straight and inverted. In itís first appearance it only won a single fight (Which was against Plunderbird). When it returned for Series 4, it easily won itís heat and made it to the semi-finals. Then in the next two series, it lost in Round 1 both times, and then in Series 7 they came back strong, and made it to the semi-finals once more.
Mousetrap (Series 4 Semi-Finalist) (20 Seed in Series 5)
One-Hit Wonder: One semi-final, and then a round 2 loss to the future runner up.
Took a Level in Badass: The team previously competed with Ivanhoe, a slow-moving barrel shaped robot, with a weak little axe. It didnít do very well.
Wheely Big Cheese (Series 4 & 5 Semi-Finalist) (15 Seed in Series 4, 10 Seed in Series 5)
Weapons: Rear-Hinged Flipper
Best Served Cold: After Sir Killalot destroyed Wheely Big Cheese's predecessor, The Big Cheese, its builder designed this robot specifically to flip over Killalot, armed with a reported 800 kg of throwing power. Sadly, it never got the chance to avenge The Big Cheese.
Fluffy the Terrible: With a name like "Wheely Big Cheese" you'd expect it to be something of a joke, right? Wrong.
Spiked Wheels: The "treads" of the wheels were spikes, but they didn't really do any damage, nor were they really meant to. Surprisingly, Wheely Big Cheese was able to get around in the arena fairly well anyway.
Up to Eleven: Do you like flippers? Do you like wedges? How about a robot that's all wedge, a wedge that that splits open like a mouth revealing it's all one huge invertible flipper? One that can fling other robots clear across or out of the arena? Or even both?
S3 (Series 5 & 6 Semi-Finalist) (7 Seed in Series 6)
Weapons: Vertical Flywheel
Animal Motifs: Described by many as looking like ďA Hammerhead SharkĒ.
Atomic (Series 7 Semi-Finalist, Series 4 Heat Finalist) (22 Seed in Series 5)
Weapons: Rear-Hinged Flipper
Born Unlucky: Their flipper fell off in Series 4 and they lost to then reigning champion Chaos 2. In Series 5 they were seeded, but for some reason, were drawn against the other seed in the heat in round 2 (Which had never happened before nor again). The other seed was Hypno-Disc. Then in the semi-finals of Series 7, after a long run of success, their flipper malfunctioned leaving them stranded on their back. Their opponent? Future Champion Typhoon 2.
Took a Level in Badass: Had a slow climb up to the Semi-Finals, falling at the heat-final twice, and losing to Hypno-Disc in two successive series. In Series 7 it finally lived up to expectations and finished in the Top 8
Mute (Series 7 Semi-Finalist, New Blood Runners-Up)
Weapons: Front-Hinged Flipper & Lifter
Awesome, but Impractical: Mute had 4kg of CO 2 on board, which gave itís front flipper a lot of power. Too much power in fact, as when it would try and self-right, it would often catapult itself in a full backflip, and end up back upside down.
Born Lucky: Survived itís Round One fight barely, Itís Round Two opponent broke down, and after being dominated for a whole battle, it got one flip in on itís opponent, which caused it to also break down. Itís luck ran out in the Semi-Finals, when it was thrown out of the arena by Firestorm.
Tough As Nails (Series 7 Semi-Finalist, 3rd World Championship Semi-Finalist)
Weapons: Horizontal Crusher
Boring, but Practical: Had a simple strategy, hit pit release button, grab nearest opponent, dump in pit. This didnít earn them much favour backstage.
Took a Level in Badass: Lost in Round one in Dutch Series 2, and lost itís Series 7 qualifier after it broke down, but gained a discretionary place, where it reached the semi-finals of both the main series and the 3rd world championship.
Other Notable Robots
Diotoir (Extreme 1 Tag-Team Terror Champion with Pussycat) (21 Seed in Series 4)
Weapons: Lifting Arm (Series 3-4), Lifting Scoop (Series 5)
Crouching Moron, Hidden Badass: An obvious joke entry, covered in highly flammable fur with a rather ineffective weapon. But its predecessor Nemesis (which had an even less effective weapon) defeated a house robot and went toe to toe with a future champion. Diotoir itself reached 2 heat finals, reached the semis of the First World Championship, made the final of the International League Championship, the final of the Celebrity Special, won the Tag Team Terror and defeated the mighty (and future champion) Tornado in Series 5. Team Tornado called it the most powerful 2WD pusher they'd ever seen.
Intentionally taken to its extreme in one of the exhibition matches at the end of series 2. The lineup was Sgt. Bash, Diotoir and a similarily flammable sacrifical robot built for the occasion. The latter two were sprayed with paraffin before the fight. At the beginning, Bash fired the flamethrower once. Hilarity Ensued.
Legacy Character: Its full name in its first appearance was Diotoir, Son of Nemesis.
Always Someone Better: The paramount example in the show, it reached the Heat Final three times and progressed no further, the only robot to do so.
Fun with Acronyms: Stands for ďSorry Mate I Didnít See YouĒ. The team were all bikers and had heard this plenty of times from other motorists.
Ramming Always Works: Whilst it had the lifting jaws and the flywheel, this was itís main method of attacking.
The Predator (Series 4)
Weapons: Lifting Forks & Axe
Follow the Leader: There might be Shunt-esque designs with a lifting scoop and an axe, there might be Matilda-esque designs with a wedge on one end and a saw or flywheel on the other, and Thermidor proves there can even be Dead Metal-alikes which have a big pincer to keep robots from driving off to one side, but would you believe an entrant that resembled Sir Killalot?
Awesome, yet Impractical: The resemblance didn't help one bit. Trying to emulate a House Robot with just one fifth of its weight meant giving up nice things like armor. Hypno-Disc ate The Predator alive in the Fourth Wars.
Shout-Out: Despite having a Killalot-esque appearance, its face plate and chain dreadlocks gave it an appearance similar to the famous movie alien.
Jerk Ass: "How long did that take to build? I reckon it took 2 months to go 2 yards." And his infamous: "That is the worst robot I've ever seen in my life. And it crossed the finish line twice."
Unperson: He isn't mentioned in any tie-in media, and all footage of him was removed from "The First Great War", a VHS release of highlights from the first series. Just as well, really. He didn't exactly hold the show in high regard.