Characters: Robot Wars

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    The House Robots 

BattleBots had numerous deadly hazards strewn across the Battlebox where robots fight. In Robot Wars, they did something a little different: they made their own fighting robots and sent them in as rolling hazards. Typically there were two or three House Robots that would normally stay in what were called CP Zs, or Corner Patrol Zones during matches. If a robot was pushed or wandered into a CPZ, the House Robots could have their way with them until they got out. When one robot was counted out, however, the vanquished was fair game for the House Robots, mostly to keep things entertaining for the crowd.

Occasionally competitors would get into exhibition battles against the House Robots themselves, and some even picked fights with them during normal matches, often ending in hilarious, embarrassing, or amazing results.

Sir Killalot

The largest and heaviest House Robot until Mr. Psycho came along, Sir Killalot was an unstoppable House Robot powered by a petrol-powered engine. Its armaments were a claw that was originally used for a fireman's Jaws Of Life tinkered with to grip and let go faster than a normal set, a hybrid lance-drill and its sheer weight, often coming in at five times as heavy or heavier than show contenders. While Killalot is one of the most recognizable House Robots, he was not one of the original four created for the very first series.

Weapons: Drill/Lance & Pincer

Dead Metal

One of the House Robots featured on the show since its very first episodes, Dead Metal is designed to use two weapons in conjunction with one another: a large horizontal claw that can grab a robot and keep it from driving off, and a compact circular saw that was on an extending arm that could be pushed in and grind down an opponent. Because of these unique characteristics, Dead Metal got far more hazardous whenever other House Robots or competitors got involved with whatever it was attacking.

Weapons: Circular Saw & Pincers

  • Awesome, but Impractical: The saw was originally on a ferocious-looking swinging arm, but didn't actually work. In series 3 it was revamped so it did work, and the saw mechanism was now far more compact.
  • Frankenstein's Monster: Chris Reynolds, who built the original House Robots, suggested Dead Metal was created when a bunch of junk parts came to life and fused together.
  • Gradual Grinder: Dead Metal's claw and saw didn't do spectacular damage but the mere act of being held up by Dead Metal could make a match go from bad to worse if it happened at a bad moment, and especially because those cuts could add up over time or sway a judge's decision, since a clumsy driver wouldn't be able to avoid getting grabbed.
  • No Sell: Unlike the other three of the original four House Robots, Dead Metal was not easy to flip- where Shunt, Matilda and Bash had basically cylindrical shapes that allowed them to be rolled from the side (and even Killalot would occasionally topple over when he overbalanced while picking up a robot, due to being top-heavy), Dead Metal had an extremely broad profile, an awkward shape and a low centre of gravity that made flipping him almost impossible, even by Chaos 2 or Bigger Brother. But in the 7th Wars came a little robot called Gravity...
  • Sword Sparks: Saw sparks, more accurately- especially against titanium.
  • Scary Scorpions: Was modelled on a scorpion, especially in its early days when its saw was mounted on a swinging arm rather than the "head" it later had added in Series 3 and stuck with for the rest of the series.


Another House Robot present since the first series, Shunt was something approaching the closest match to competing robots as the years went by since it was so similar in weight. This also meant Shunt was also a popular target for competitors to attack during matches, culminating in it getting most of the flak in Series 7.

Weapons: Axe, Lifting Scoop & Snowplough

  • An Axe to Grind: One of the most powerful seen in the series, no less.
  • Boring but Practical: Shunt was the closest to a normal competitor robot in design and ability, but was one of the most dangerous house robots- because while his axe wasn't terribly flashy, it was one of the most dangerous axes ever seen on the show (from series 3 on anyway), with more armor-penetrating power than almost any other.
    • While most of the house robots would do mainly cosmetic damage, Shunt could potentially outright disable a competitor with a single hit in the right place- which it ended up most notably doing to Hypno-Disc in the Series 4 Grand Final, stopping the disc and immobilising it with one blow.
  • The Brute: Was this in the early series, and later shared the role with Mr Psycho.
  • Construction Is Awesome: Was modelled on a cross between a bulldozer and a diesel locomotive.
  • Lightning Bruiser: At first. When the weight limit was increased to 100kgs, Shunt lost a lot of his pushing power. They fixed this by amping the power of his axe Up to Eleven. He still had a great deal of power for his size, despite being the smallest house robot.
  • Ramming Always Works: Shunt's defining characteristic was living up to his name; plowing things out of the way with his shovels. There was even a "Sumo" event in Series 1, 2 and 4, where contestants could face up to him in a shoving match.
  • Ship Tease: Jonathan Pearce implied that Shunt and Matilda might have been intimate.


A two-wheeled sort of hybrid between a triceratops and an armadillo, Matilda was the third of the original four House Robots. Like many of the other House Robots, Matilda became notably tougher in later series to keep up with the higher-level competitors fighting for titles. Good thing too, because Matilda was also often attacked by contenders, more so than any other House Robot.

Weapons: Lifting Tusks & Chainsaw (Series 1-4) / Vertical Flywheel (Series 5-7)

  • Chainsaw Good: In the first 2 wars, that is. Afterward, with more robots gaining thicker armor, Matilda's chainsaw became useless. It was replaced in series 5 with a 27kg Flywheel. It was much more destructive.
  • Back from the Dead: After being utterly destroyed by Razer in the Southern Annihilator, a placard was shown for Matilda, saying R.I.P (Rust in Pieces), marking her as Destroyed in Action. Then it cut to a heavily bandaged Matilda back in the arena, with the promise she would be back.
  • The Chew Toy: Matilda was the first house robot to be flipped (by Recyclopse in Series 1), may have been flipped or otherwise attacked by competitors more than any other house robot, and on one spectacular occasion literally ended up as a chew toy for Razer.
  • The Dark Chick: The only "female" house robot.
  • Legacy Character: Although the original is presumed lost, duplicates of Matilda have been made by Roaming Robotsnote  and she's still fighting today.
  • Red Baron: The Matriarch of Mayhem, The Sister of Slice & Dice, The Grandmother of Grinding Metal.
  • Took a Level in Badass / Everything's Better with Spinning: The aforementioned flywheel. And it was a damn powerful weapon, arguably the most powerful one equipped on any House Robot (with the possible exception of Killalot's cutting claw, which was always used in moderation, something you cannot do with a 27kg flywheel). It could literally hurl a robot through the air, hurled one clean out of the arena at least once, and one time tore Panic Attack's entire top plate off with one blow!

Sgt. Bash

The fourth and final of the original House Robots, Sergeant Bash unsurprisingly resembles a military machine of some sort. It carried multiple weapons over its career, the most memorable combination being a crushing claw up front and its turret-mounted flamethrower. Any robots noted for their flammability would often find themselves in the ring with Bash as one of the house robots-Diotoir was a repeat victim of Bash, if not the arena hazards.

Weapons: Flamethrower, Circular Saw (Series 1-2), Battering Ram (Series 1-2) & Pincer (Series 3-7)

  • Awesome, but Impractical: The flamethrower was impressive, but unless a robot was made of explicitly flammable material (like Diotoir) it wouldn't usually do significant damage; the arena flamethrowers were a threat to robot electronics because they emanated from beneath the robots, allowing the flames to get inside their casings as they rose, but Bash's flamethrower struggled to do more than singe the paintjobs.
  • The Dragon: In a sense at least, as he sported a turret-mounted flamethrower and had a reputation as one of the harder-hitting House Robots as well as one of the oldest.
  • Epic Fail: Bash starts misbehaving, so Refbot decides to use his extinguisher to put out Bash's flamethrower.
  • Kill It with Fire: His trademark, the only working robot mounted flamethrower in Robot Wars.
  • Mecha-Mook: Interestingly this was the direction Chris Reynolds appeared to go in with Bash's design inspiration, as apparently he was designed to look like a futuristic combat robot tasked with keeping the locals of colony planets in line, suggesting he was one of many.
  • Military Mashup Machine: A flame tank-unmanned ground vehicle with what looks like the jaws of life up front.
  • The Production Company Is A Cheating Bastard / Screw the Rules, I Make Them!: Contestant robots were banned from using flamethrowers, but the house robots were above the rules.
  • Sergeant Rock: Well, if the name is any indicator, this was Bash's visual and combat shtick.

Mr. Psycho

One of the new House Robots introduced in Series Six, Mr. Psycho was the largest House Robot ever seen in the show's entire run. Very similar to Sir Killalot in that Mr. Psycho was a super-heavy House Robot with a vaguely-humanoid appearance, with a head, torso and two arms, one being a crushing claw. Unlike Killalot, Mr. Psycho was armed with a 30-kg hammer and powered by electric motors rather than a petrol engine.

Weapons: Grabbing Claw & Hammer

  • The Big Guy: Filled this role on the House Robot team- by FAR the biggest and most powerful, but Sir Killalot was still seen as the Big Bad.
  • David Vs Goliath: Firestorm (99kg) attempting to flip Mr Psycho (750kg). Firestorm succeeded.
  • Drop the Hammer: Had possibly the biggest one in robot combat (30kg!).
  • Expy: Meant to be an Expy of Bill Sykes from Oliver Twist.
  • Legacy Character: Mr Psycho was clearly the inspiration for the Roaming Robots League's own superheavyweight House Robot Major Damage, who uses the same claw and hammer weapons setup.
  • Lightning Bruiser: Was more than 200 kilograms heavier than Killalot, with incredible offensive capability- while his 30kg hammer didn't do all that much visible damage, it played merry hell with internals and would sometimes warp a robot's frame. Surprisingly, Psycho's large engine meant he was actually faster than Killalot- at 8 miles per hour he moved at the same speed as Sgt Bash.
  • Names to Run Away from Really Fast
  • Off with His Head!: In one series 7 battle, Psycho goes into combat with his fibreglass head obviously not attached properly (it is visibly wobbling). Eventually it falls off, and Hilarity Ensues.


Introduced in Series Six alongside Mr. Psycho, Growler was an extremely fast robot weighing in at over 300 kg armed with a hydraulic jaw made from industrial digger steel. Functionally Growler was similar to Shunt, albeit more than three times as heavy and without the pneumatic axe.

Weapons: Hydraulic Jaws

Cassius Chrome

The very last House Robot made, Cassius Chrome was introduced in Series Seven, and actually lacked a lot of the fanfare that the other House Robots had, simply being introduced at the start of Series Seven when he first appeared. Sadly, he never had much time to gather any real distinction, as there was never a Series Eight, and his lack of destructive power left him less liked than all the other House Robots.

Weapons: Rapid-fire fists/spikes


Refbot's history started with a previous robot, Shove. Shove was a backstage House Robot used to push incapacitated or destroyed robots out of the arena and back to their owners. When Refbot was introduced in Series 4, he was also used in this role-although Refbot also acted as an in-arena referee and something of a rolling safety device: it was also equipped with a fire extinguisher to control blazes before they spread to the whole arena, and once used to try to fight Sergeant Bash's flamethrower.

    Series Champions 

Roadblock (Series 1 Champion, Series 2 3rd Place, Series 3 Semi-Finalist as Beast Of Bodmin) (1 Seed in Series 2)

Weapons: Circular Saw, Scoop (Series 1-2), Rear-Hinged Flipper (Series 3)

Battle record: 7 wins, 1 loss as Roadblock; 4 wins, 1 loss as Beast of Bodmin

  • Battle Cry: Had a two-tone police siren whenever it went on the attack.
  • Boring but Practical: Roadblock was the first robot to really prove one of the great truths of Robot Wars- solid, reliable engineering and good driving is worth more than any number of fancy weapons.
  • Determinator: Effortlessly cleared the gauntlet, defeated a house robot (albeit in a suicide attempt), and easily won both its battles to reach the grand final. Upon getting there, it purged the arena, defeating all but 2 of the 5 opponents (who immobilised each other). All this while being a simple wedge with a top speed of 5 miles per hour.
  • Ramming Always Works: Won its battles through pushing power and tipping over others with its wedge, and was still a force to be reckoned with in the Third Wars, where it reached round of the semi finals (round 5 out of 7).
  • Suspiciously Similar Substitute: The team actually entered series 3 with "The Beast of Bodmin", which was identical except for the paintjob, moving eyes and the addition of a flipping tusk.
  • Weak, but Skilled: Not exactly weak, per se, but had inferior weaponry to a lot of other robots in series 3 (as Beast Of Bodmin) and still mopped the floor with them.

Panic Attack (Series 2 Champion, Series 3, 4 & 5 Semi-Finalist, Series 6 Heat Finalist, Series 4 Sumo Champion) (4 Seed in Series 4, 6 Seed in Series 5, 8 Seed in Series 6 & 7)

Weapons: Lifting Forks, Flipper (Series 5)

Battle record: 29 wins, 12 losses

  • The Band Minus the Face: Kim Davies couldn't drive the robot in series 7 as he had taken a job as technical consultant on the show, meaning original team member Kevin Pritchard returned to become captain.
  • Boring but Practical: In series 2, it was a box with ineffective lifting forks. It curbstomped most of its foes through pushing power and Kim Davies' driving skill.
  • Dark Horse Victory: In series 2, it was expected for Cassius to fight Mortis in the grand final in a rematch from series 1 (which Recyclopse, Cassius's predecessor had won). Panic Attack beat both of them (Mortis in the semis's, Cassius in the grand final).
  • Long Runner: Tied with Behemoth as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes.
  • The Rival: To Firestorm. The score between them is 4-1 in Firestorm’s favor.
  • Taking You with Me: How it managed to win the Sumo competition; it was judged to have knocked Shunt off as Shunt hit the ground first.
  • Weak, but Skilled: See Boring But Practical. Kim Davies was generally regarded as one of the best drivers in the series, which more than compensated for the robot's simplicity.

Chaos 2 (Series 1 Grand Finalist as Robot the Bruce, Series 2 Heat Finalist as Chaos, Series 3 & 4 Champion, Series 5 Semi-Finalist, Series 6 Heat Finalist, Extreme 1 All-Stars Semi-Finalist) (6 Seed in Series 2, 1 Seed in Series 4 & 5, 5 Seed in Series 6) (Winner of Best Engineered Robot Award in Series 3)

A robot that brought many innovative concepts to Robot Wars, most of all ushering in a generation of machines equipped with powerful flippers. It used CO 2 to power a front flipper that was powerful enough to flip opponents out of the arena, and from then on anyone else with a lifter or flipper was either trying the technique themselves or were watching their backs for it in the ring.

Weapons: Rear-Hinged Flipper

Battle record: 24 wins, 9 losses as Chaos 2; 2 wins 1 loss as Robot the Bruce; 1 win, 1 loss as Chaos

  • The Ace: Defeated nearly every opponent it faced in series 3 and 4 almost effortlessly, and again for much of Series 5, before falling to Bigger Brother. The only robot ever to win the main series title more than once.
  • Achilles' Heel: The CO 2 bottle powering Chaos 2's flipper was mounted only an inch or so underneath its rather flimsy rear armor. Wound up being a decisive factor during the first World Championship bout against Razer, which crushed the bottle as soon as it got a decent grip.
  • Better to Die Than Be Killed: Its World Championship fight against Razor, mentioned above, had Chaos 2 being perforated by both Razor and Dead Metal, losing power to the flipper in the process. As soon as Dead Metal let go, Chaos 2 reversed straight into the open pit.
  • Can't Catch Up: Team captain George Francis was self-employed and couldn't afford to upgrade the robot year on year to catch up with the current standard of competition. The robot was good enough to survive as it was for quite a long time but was eventually outclassed, with its final appearance in the main competition seeing it defeated in the heats by a newcomer.
  • Game Changer: Its first round Grand Final match against Firestorm in series 3 saw it prove for the first time that it was actually possible to throw an opponent out of the arena completely which, being obviously a One-Hit Kill which nothing could recover from, even if they made provisions for a srimech, instantly made high-powered flippers THE most powerful weapon on Robot Wars.
  • Hoist by His Own Petard: Chaos 2's last appearance in the main competition saw it flipped it out of the arena by newcomer Dantomkia.
  • Lightning Bruiser: Zipped around at 20mph and threw robots straight over the wall.
  • Names to Run Away from Really Fast
  • The Rival: To Mace. The score between them is one apiece.

Razer (Series 4 Heat Finalist, Series 5 Champion, Series 6 Runner-Up, 2 Time World Champion, Extreme 1 & 2 All-Stars Champion, International League Champion, Series 3 Pinball Champion, Southern Annihilator Champion) (3 Seed in Series 4, 4 Seed in Series 5, 1 Seed in Series 6) (Winner of Best Design Award in Series 2, 3 & 5)

An engineering masterpiece with a crushing claw that nobody else was ever quite able to imitate. Everything about Razer was unique: the crushing claw, the "wing" self-righting mechanism, and a shape that looked fast standing still all gave Razer unmistakable looks and its exploits in the arena gave it a devoted fanbase.

Weapons: Vertical Crusher

Battle record: 40 wins, 5 losses (1 win, 1 loss in the US)

  • The Ace: Statistically the most successful robot in the series, with forty victories versus only five defeats. Razer also won more individual tournaments and championships than any other contender.
  • Animal Motifs: Designed to resemble an eagle with the "eye" on the end of the claw and the self-righting wings. Jonathan Pearce has also described it as "part bird, part reptile", and more often than not referred to the claw as a "beak".
  • Armor-Piercing Attack: Most of Razer's victories came about when its beak pierced an opponent's armor and crushed the internal workings.
  • Dark Horse Victory: Sort of. In Series 2 through 4, it was a popular competitor and had won many side competitions, but was prey to mechanical issues and had never got beyond the heat final. It was expected to repeat this pattern in Series 5, but it went on to destroy all foes easily and become the champion.
  • Every Year They Fizzle Out: For the longest time, slight-yet-debilitating damage, breakdowns or other glitches would keep Razer from advancing too far.
    • Hoist by His Own Petard: Sometimes this happened for the most trifling reasons, and just when Razer's designers had finished patching up some previous flaw. Razer's self-righter was designed to protect the delicate underbelly from smacking the floor when Razer rolled right-ways up, by suspending the wheels off the ground. Against Aggrobot in Series 3, it got stuck open whilst the robot was upright and did just that, costing Razer the match.
  • Follow the Leader: While there weren't as many imitations of Razer and its crusher as there were imitations of Chaos 2 and its impressive flipper, Razer had its imitators. The most blatant was Ming 3, a robot that was singled out as a Razer knockoff for its long, narrow wedge profile and a claw shaped very much like Razer's. Team Ming denies any conscious imitation, but it's hard to imagine Razer wasn't on their minds when they decided to go with a crushing claw.
    • Dramatically Missing the Point: It wasn't Razer's weapon that made it so successful (or at least, that separated it from its much less successful imitators) it was the shape of the robot, particularly the zero ground clearance scoop at the front that no robot could ever get under, and its ability to turn on the spot so attacking robots could not get around to its sides or back and could do nothing except drive onto the scoop to get crushed. Ming 3's claw might actually have been as destructive as Razer's- but since they had a big clunky ramp on the front and turned slowly thanks to their large, exposed wheels, they almost never got to use it.
  • Lightning Bruiser
  • Meaningful Name: Jonathan Pearce joked that Razer was named after then West Ham footballer Neil "Razor" Ruddock but Razer's name is really an extension of the word Raze...
  • Names to Run Away from Really Fast: ...And Raze it did.
  • Perfect-Play A.I.: Arguably a non-AI (and non-video game) example- Razer were almost invincible because the design of the robot meant they were all but impossible to attack. Almost any attack made on them would result in the attacker driving up onto the scoop on the front, under the claw, then being pinned and crushed without being allowed to fight back, often resulting in a One-Hit Kill. The only weapon they weren't technically immune to were flywheels (which would knock Razer away when they made contact, preventing them from bringing the claw into play), but fortunately for them they only encountered one in their entire career (13 Black in the Extreme 2 All-Stars) and they got lucky when 13 Black got stuck on the wall and Razer were able to get between the discs. The only robot ever to KO them cleanly was Pussycat, whose unique shape made them the only robot Razer couldn't easily get the claw into.
  • Sore Loser: After Razer's loss to Pussycat in Series 4, team member Ian Lewis didn't bother showing up for the post-fight interview, wanting to check on his robot. At the end of the program he then went into a rant about how some people don't engage in No Holds Barred Wreckings. Averted by his teammates, who admitted that Pussycat's weapon was very effective, thought it was great that they had lost to such a good robot and congratulated the Pussycat team on their victory.
    • Particularly hypocritical of him considering that in that very same heat Razer had quite literally dismembered Milly-Ann Bug, trying to break the segmented robot in half and, when that failed, picking 3 of its 4 wheels off one at a time. Even Johnathan Pierce was shaken: "What a horrible torture this is! Its like watching some maniacal, horrible schoolboy pull the legs off a spider." Apparently "some people" didn't have to include him...
  • Victory Pose: Activating its self-righting "wings" whilst still upright. As noted under Hoist by His Own Petard, this resulted in a case of Dramatic Irony in series 3 when it was knocked out by getting stuck in its Victory Pose.

Tornado (Series 4 Semi-Finalist, Series 6 Champion, Series 7 Third Place, Holder of 2 Challenge Belts, Extreme 1 All-Stars Runner-Up, European Champion) (12 Seed in Series 5 & 6, 1 Seed in Series 7) (Winner of Best Newcomer Award in Series 4)

Weapons: Ramming Spikes (Series 4), Vertical Drum (Series 5), Interchangeable (Series 6 & 7)

Battle record: 32 wins, 9 losses (3 wins, 0 losses in the US)

  • Boring but Practical: YMMV, but many people feel this way, as it generally won by ramming others into submission.
  • Dark Horse Victory: In Series 6. To much controversy.
  • Jack-of-All-Stats (Not Lightning Bruiser. At 10 MPH its speed is around average, but it is notable for having interchangable weapons.)
  • Ramming Always Works: Although many people consider Tornado boring for this reason, it was an undeniably effective attack strategy. It took Chaos 2 to stop Tornado in Series 4 (although Tornado would later defeat Chaos 2), and Razer in the 2nd World Championship. It lost out in Series 7 to a superior rammer, Storm 2.
  • Tempting Fate: Before their battle with Diotoir, the Tornado team joked that the worst that could happen is that the robot choke on a furball.note  According to their website, They lost the match because some of Diotoir's fur, did, in fact, get caught up in Tornado's weapon, causing it to lose power and become almost immobilised.

Typhoon 2 (Series 7 Champion)

Weapons: Full Body Spinner

Battle record: 7 wins, 1 loss

  • Everything's Better with Spinning: A very destructive full body spinner.
  • Executive Meddling: How it won the title, as the executives hated runner up Storm 2 (A hard hitting, high impact rambot). Why? They thought Storm 2 was boring. Nearly everyone except the Typhoon team themselves (and the rest of their Air Cadets detachment) consider Storm 2 to be the true champion of series 7, and the crowd (except the Air Cadets) was so unhappy that Storm 2 lost that they unanimously booed the house down, causing the executives to edit in cheers.

    Grand Finalists 

Cassius (Series 1 Grand Finalist as Recyclopse, Series 2 Runner Up) (5 Seed in Series 2)

Weapons: Front-Hinged Flipper Arm

Battle record: 5 wins, 3 losses as Cassius; 2 wins, 1 loss as Recyclopse

  • The Ace: First competitor to perform a house robot kill (as the team’s previous robot, Recyclopse), and populariser of the SRIMECH in the UK, deserves this title.
  • Let's Fight Like Gentlemen: Was well known for defeating opponents such that they wouldn’t be damaged, and then when the house robots would come in for the kill, would attack them and show no mercy.
  • Undignified Death: Cassius would more often than not find some way to bow out of the Wars by skidding into the Pit by accident.

Hypno-Disc (Series 3 Runner Up, Series 4 & 5 4th Place, Series 6 Semi-Finalist) (2 Seed in Series 4, 3 Seed in Series 5, 4 Seed in Series 6) (Winner of Most Original Entry Award in Series 3)

One of the deadliest spinners in all of Robot Wars, Hypno-Disc owes its success to the unique physics behind its disc: technically it only has one contact tooth-the other is welded to point upwards and away to act as a counterbalance to the actual cutting tooth. The result is consistently-higher impact speeds, and brutal damage, as most of Hypno-Disc's opponents found out.

Weapons: Horizontal Flywheel

Battle record: 22 wins, 12 losses

  • Everything's Better with Spinning
  • Game Changer: Before Hypnodisc, metal armor was considered a waste of weight and money. Then Hypnodisc tore Robogeddon's flimsy kevlar/aluminium shell to ribbons in its first match, and scattered bits of machinery across the arena. After that, everyone was armoring up like there was no tomorrow.
  • Glass Cannon: Hypno-Disc had exposed wheels, a vulnerability to flippers (especially with the massive ground clearance under the disc), mediocre top speed, and little pushing power... And a horrifically destructive weapon. The robot as a whole was basically a mobile platform made to direct the devastating power of the weapon; if a normal robot is a tank, Hypno-Disc was a self-propelled artillery piece.
  • Nice Job Breaking It, Hero: One year had Hypno-Disc modifying its two teeth so it had both of them sticking straight out. Previously the other tooth was just there as a counterweight. Unfortunately, sticking out the other tooth meant each one could only gain half as much speed, resulting in a reduced offense for Hypno-Disc.
  • No-Holds-Barred Beatdown: Dished out some of the most brutal ones on the show. Its first fight ever had it inflicting, according to Johnathan Pierce, "the most complete destruction I think we've seen on Robot Wars ever."
  • The Worf Effect: An example of being Over-Worfed. Everyone said they were terrified to go up against Hypno-Disc, but in a 3-or-more-way melee, it was very easy to beat Hypno-Disc by ganging up on it. Hypno-Disc's final three battles were all melees, all of which it lostnote , and in all of them the other robots barely touched each other until Hypno-Disc had been taken care of.
  • What Could Have Been: Fans voted to see Hypno-Disc fight Razer in Robot Wars Extreme, but the battle never took place, as both teams felt it would be too damaging to each others machines.

Pussycat (Series 1 Runner Up as Bodyhammer, Series 3 Heat Finalist, Series 4 Runner Up, Series 5 Semi-Finalist, Series 7 All Stars Champion, Extreme 1 Tag-Team Terror Champion with Diotoir and Annihilator 1 Champion) (3 Seed in Series 2, 19 Seed in Series 4, 2 Seed in Series 5, 9 Seed in Series 7) (Winner of Sportsmanship Award in Series 5)

Weapons: Sledgehammer/Spinning Discs (as Bodyhammer in Series 1-2), Cutting Disc (Double Cutting Discs in Series 7)

Battle record: 31 wins, 8 losses as Pussycat (3 wins, 0 losses in the US); 2 wins, 3 losses as Bodyhammer

  • Defeating the Undefeatable: Tore Razer apart on two separate occasions. The only robot ever to defeat it cleanly.
  • Everything's Better with Spinning
  • Fluffy the Terrible: 'Pussycat' isn't a terribly intimidating name, but it was a fearsome bot! Ironically, one of their closest victories was against the actual Fluffy, where they had their blade torn off and almost gave up hope before Fluffy spontaneously broke down and were eliminated.
  • Kick Them While They Are Down: The source of the bad blood between the Pussycat and Razer teams. Pussycat's driver continued to attack Razer even after the latter was immobilized, inflicting tremendous damage even after its victory was assured.
  • Made of Iron: Pussycat's engineering was stunningly solid. They had 8 losses in their Robot Wars career and all but one of them was either a judges' decision, a ring-out, or due to them being pinned and carried into the pit (or, in one notorious instance, a post-victory disqualification for breaking competition rules). They were only immobilised once (in their Extreme All Stars battle against Tornado when they lost a wheel and got stuck on their side) and even then they weren't counted out before cease was called thanks to RefBot getting distracted by a blazing and panicking Sir Killalot. Their robot NEVER suffered an internal failure, no matter how much of a beating they took, something almost no other robot could claim.
  • Meaningful Name: Always lands on its feet.
  • Non-Gameplay Elimination: Disqualified in the Third Wars heat final; they had switched their blade pre-match for a different, hardened one (in breach of the show's health & safety rules) without informing anyone, which shattered when it hit the arena wall.

Bigger Brother (Series 5 Runner-Up, Series 3 & 6 Semi-Finalist - Series 3 as Big Brother, Minor Meltdown Champion) (14 Seed in Series 4, 2 Seed in Series 6, 4 Seed in Series 7)

Weapons: Morningstar Mace (Series 3), Rear-Hinged Flipper (Series 4-7)

Battle record: 20 wins, 11 losses as Bigger Brother (1 win, 1 loss in the US); 2 wins, 2 losses as Big Brother

  • Cheerful Child: The most prolific in the whole show. “Little” Joe Watts & his sister Ellie were very popular with the crowd & Joe himself was a very skilled driver. At the age of 8.
  • Hey, It's That Guy!: Entered BattleBots not only as Bigger Brother, but as a yellow painted version called Little Sister.
  • Legacy Character: Competed in Series 3 as Big Brother, a wedge with a Morningstar Mace.
  • Made of Iron: Best demonstrated by its battle with Hypno-Disc. Hypno-Disc ripped off its flipper and destroyed its armor, and Bigger Brother still beat it.
  • Shocking Elimination: Its elimination in round 2 of its Seventh Wars heat is probably the most-remembered example in the entire show.
  • The Cameo: Appeared in an episode of Big Brother.
  • Took a Level in Badass: Wasn't really much of a contender in Series 4, going out in the heat semi finals. In Series 5 however, it got all the way to the Grand Final, ultimately coming in second place. Oh, and guess what. This route involved it flipping its first two opponents out of the arena, taking on Chaos 2, the current champions, and WINNING, and enduring no holds barred beatdowns from both Hypno Disc and Razer, without being immobilised.

Storm 2 (Series 7 Second Place, 3rd World Championship Winner, New Blood Champion) (16 Seed in Series 7)

Weapons: Lifting Arm

Battle record: 14 wins, 1 loss

  • Boring but Practical: If Roadblock was the first robot to prove the supremacy of solid engineering, good driving and raw power over gimmicky weaponry, Storm 2 was the ultimate expression of this ideal. Unfortunately, this is what led to the Executive Meddling, since although its supposed "boringness" didn't bother the audience (because its battles were brutal, crunching, high-energy affairs), the showrunners hated it (in its first appearance in the Extreme 2 New Bloods competition even Phillipa openly rubbished it as "boring").
  • Executive Meddling: Why it didn't win the title. See the Storm 2/Controversy article on the official wiki to see why the higher ups hated Storm 2.
  • Lightning Bruiser: As mentioned, threw The Steel Avenger out of the arena without using its weapon, curbstomped the previous champion, and fought Typhoon 2 (which had demolished most of its previous opponents) while taking only superficial damage). Possibly the Most Triumphant Example of this on the show (among the competitors at least) being ALL power and ALL speed.
  • Ramming Always Works: Even after installing a lifting arm, Storm 2's main weapon was its heavy ramming power. Notably the only robot to send an opponent out of the arena by ramming it.

Firestorm (Series 3, 5 & 6 3rd Place, Series 4 & 7 Semi-Finalist, Extreme 1 All-Stars Semi-Finalist, Extreme 2 All-Stars Runner-Up, Commonwealth Carnage Champion) (5 Seed in Series 4, 7 Seed in Series 5, 3 Seed in Series 6, 2 Seed in Series 7)

Weapons: Front-Hinged Flipper Arm (Series 3), Front-Hinged Flipper (Series 4-7)

Battle record: 34 wins, 11 losses

  • Always Second Best: Reached three Grand Finals, but on all three occasions it didn't make the series decider, being beaten in the round of 4 by the eventual champion.
  • Curb-Stomp Battle: Dished them out on several occasions, but wasn't immune to them either. Due to a mechanical fault that stopped him from moving properly, he fell victim to Chaos 2 in series 3, and was the first robot subject to the "Out Of The Arena" flip. Was also beaten with ease by Razer on 2 occasions, though it took it to a real nail biter in their final fight.
  • Defeating the Undefeatable: Once flipped Mr. Psycho. Mr. Psycho weighs three quarters of a ton, more than 7 1/2 times the weight of Firestorm. You're not even supposed to fight Mr. Psycho, let alone beat him!
  • Determinator: Third-place play-off against Hypnodisc, oh so much.
  • Lightning Bruiser: Incredibly fast, but was able to survive being perforated by Razer and defeated Hypno-Disc while its flipper wasn't working.
  • Mechanically Unusual Class: The only robot with a front-hinged flipper that could also toss robots out of the arena. Due to its design, it could drive an opponent against the arena wall and then use the reverse-wedge on its back end to rear up and push the opponent over the wall.
  • Numbered Sequels: From Firestorm all the way up to Firestorm V.
  • The Rival: To Panic Attack. The score between them is 4-1 in Firestorm’s favor.

Stinger (Series 4 Grand Finalist, Series 5 & 6 Heat Finalist, Extreme 1 House Robot Rebellion Champion) (30 Seed in Series 4, 5 Seed in Series 5, 11 Seed in Series 6)

Weapons: Torque Reaction Axe & Spikes

Battle record: 12 wins, 10 losses (0 wins, 1 loss in the US)

  • Confusion Fu: It was very hard to fight Stinger conventionally, as its shape meant it was difficult to hit and, as it was invertible, lifting and flipping weapons didn’t affect it. All whilst it would spin wildly around the arena, looking like it was seemingly out of control.
  • Early Installment Weirdness: The original Series 3 version of Stinger had a weird rotating "pizza cutter"-like weapon at the end of its arm rather than the famous mace; apparently at the time the team believed the only effective method of attack was the torque reaction overhead swing (whereas the robot in later appearances would do most of its damage by spinning horizontally to bludgeon opponents with the mace) and also that it needed a 3rd wheel to drive properly (which it really didn't).
  • Executive Meddling: The rules change in Series 7 meant Stinger couldn’t enter.
  • One-Hit Wonder: Its only success was coming third in series 4; it never even made it outside of the heats apart from that, although it was still awarded a healthy amount of respect.
  • Stone Wall: One of the more durable robots in the arena, contrary to what its appearance would suggest. On several occasions, it suddenly sprang back to life after being counted out by the Refbot, and in the Extreme 1 House Robot Rebellion, it survived being attacked by Dead Metal, Shunt, and Matilda at the same time.

Killertron (Series 1 Heat Finalist, Series 2 4th Place) (4 Seed in Series 2)

Weapons: Axe

Battle record: 5 wins, 6 losses

  • An Axe to Grind: One of the most powerful axes in the early series of the show. When it came back for later series, the armor of the other competitors had been upgraded so much, that the axe lost a lot of its potency.
  • Cowboy Bebop at His Computer: The presenters constantly got Killertron’s past history wrong, an example being that they claimed Killertron made the Grand Final twice, when in actuality, it only made it once.note 
  • Names to Run Away from Really Fast
  • Real Men Wear Pink: Very powerful, but also bright pink (except in Series 2, where it was orange).

Steg-O-Saw-Us (Series 3 Fourth Place, Series 4 Semi-Finalist as Steg 2, Series 5 Heat Finalist as 3 Stegs To Heaven) (7 Seed in Series 4, 8 Seed in Series 5)

Weapons: Lifter (Series 3), Rear-Hinged Flipper (Series 4), Cutting Disc (Series 5)

Battle record: 5 wins, 1 loss as Steg-O-Saw-Us; 3 wins, 1 loss as Steg 2; 2 wins, 2 losses as 3 Stegs to Heaven

  • Animal Motifs: Stegosaurus.
  • Badass Decay: 3 Stegs To Heaven was considered a major disappointment after the formidable Steg-O-Saw-Us and Steg 2. Unfortunately, after their impressive run in the 4th Wars (giving Chaos 2 a run for their money before coming off second best in the battle of the flippers), team captain Rob Heasman left the team and took Steg 2 with him, forcing the remaining members to start over from scratch for the 5th Wars and Extreme, and the new robot just wasn't as good as the previous two.
  • Oddly Named Sequel: Steg-O-Saw-Us - Steg 2 - 3 Stegs To Heaven.
  • Ramming Always Works: The tactics of the original Steg-O-Saw-Us (it had a small lifting tail, but this rarely, if ever, saw use).
  • Took a Level in Badass: In one Series! It failed to qualify for Series 3, but was chosen as a reserve robot and got pulled in to replace a robot that broke down. It won its heat convincingly and beat the former champions, Beast Of Bodmin, before finally being beaten by Hypno-Disc.
    • While it didn't get as far in series 4, it arguably took another level there- Steg 2 may have gone out in the first round of the semis, but it was a markedly more powerful robot than Steg-O-Saw-Us (a powerful rear-hinged flipper robt which clearly took inspiration from Chaos 2). Its failure to go as far as the original can largely be attributed to its final opponent being Chaos 2 themselves (reigning champions who would go on to retain their championship) and Steg 2 still managed to give Chaos 2 their first real challenge of the series.

Terrorhurtz (Series 6 4th Place) (16 Seed in Series 4, 3 Seed in Series 7)

Weapons: Spiked Axe (Series 2-4 as Killerhurtz), Bladed Axe (Series 5-7)

Battle record: 9 wins, 5 losses as Terrorhurtz; 4 wins, 6 losses as Killerhurtz

  • An Axe to Grind
  • The Berserker: If there was ever a robot that fit this description that wasn't armed with a gigantic spinning weapon of some kind, Terrorhurtz was it. Its drivers were aggressive and its axe was powerful, but only if it was aimed properly, and swinging it too many times too quickly made it start bouncing off the ground-a dangerous thing to happen around wedges or flippers. The consequences of too many misses were apparent when Terrorhurtz lost to Razer in the Series 6 grand finals-most of the reason Razer was able to survive was because Terrorhurtz kept swinging at empty arena when Razer moved even a bit off center.
  • Legacy Character: British fans might not think of the its predecessor, Killerhurtz, as much of a contender but in American counterpart BattleBots Killerhurtz earned a reputation as a poor-handling but powerful robot. Then came Terrorhurtz. Both robots are named on playing with the "hertz" scale, "kilohertz" and "terahertz" respectively.
  • Lightning Bruiser: When its pneumatic axe hit it was devastating and it was suitably maneuverable, but its real asset was the speed at which it could swing its axe both ways, meaning it could string together devastating blows in very rapid order.
  • What Might Have Been: Terrorhurtz came to Series 7 redesigned and optimized, but broken before the show and was withdrawn as a result. It's highly likely that Terrorhurtz would have been a strong contender otherwise.

X-Terminator (Series 3 & 6 Heat Finalist, Series 4 Semi-Finalist, Series 7 4th Place) (22 Seed in Series 4, 14 Seed in Series 5, 11 Seed in Series 7)

Weapons: Axe (Series 3-6. Interchangeable with Lifting Arm in Series 4), Vertical Flywheel (Series 7)

Battle record: 16 wins, 12 losses

  • An Axe to Grind: In the majority of its appearances this was its weapon of choice.
  • Everything's Better with Spinning: In their Series 7 appearance, with that monstrous flywheel.
  • Humiliation Conga: Both of its fights in the Seventh Wars grand final. They were utterly unable to do anything against Typhoon 2 in their eliminator battle; their lack of speed allowed Typhoon to spin up and repeatedly hit them until they were overwhelmed and broke down. This was not helped by the fact that the bout had to be stopped midway through due to the arena getting damaged and being declared unsafe; when it was restarted, the already mortally wounded X-Terminator took one more hit from Typhoon and died completely. The team then had to repair it as best they could for the third place playoff, but were similarly helpless against Tornado and took severe damage from Matilda, which was widely seen as Laser-Guided Karma for their treatment of Bulldog Breed in their semi-final fight.
  • Kick Them While They Are Down: Had a tendency to do this in Series 7, most notably continuing to attack Bulldog Breed long after it had been immobilized and they had already torn off its armor.
  • Mighty Glacier: The series 7 version was very slow, but compensated for this with its destructive weapon. The lack of speed turned out to be its undoing against Typhoon 2, against which its usual strategy of hanging back until the flywheel was running at top speed wouldn't work and it simply couldn't catch its opponent before it had spun up itself.
  • Took a Level in Badass: Was a consistent competitor from Series 3-6 but had no great deal of success, only reaching the Semi-Finals once. Come Series 7, where they replaced the sometimes ineffective axe, with a hugely powerful vertical flywheel, capable of flipping opponents out of the arena.


Mortis (Series 1 & 4 Heat Finalist, Series 2 Semi-Finalist, War Of Independence Champion) (2 Seed in Series 2, 23 Seed in Series 4) (Winner of Best Engineered Robot Award in Series 1)

Weapons: Axe, Lifting Arm (Series 3-4)

Battle record: 13 wins, 5 losses

  • An Axe to Grind: One of the most deadly in the early series.
  • Executive Meddling: Saying the producers loved Mortis is putting it mildly.
  • Heel: The closest thing on the show thanks to Team Random Violence Technologies' competitiveness, tendency to come across as arrogant, and perceived producer biasnote . The audience would cheer when they lost and boo when they won. (Their series 3 battle against Gravedigger was unusually intercut with footage of the other roboteers watching the battle from the pits; everybody cheered when Mortis was pitted.)
    Jonathan Pearce: The robot everyone loves to hate!
  • The Rival: To Recyclopse/Cassius
  • Screw the Money, I Have Rules!: OK, so no actual money was involved, but in Series 2 the producers infamously bent the rules in Mortis' favour when they were immobilised by the arena spikes before scoring any points at the start of their Pinball Trial run in the semis. While admittedly Mortis had been told that the spikes had been disabled, they accepted that this meant that their robot had been eliminated and driver Rob Knight was furious when the producers insisted that Mortis repair the robot and run again. In protest, Knight refused to take the controls of Mortis and the less-experienced Ben Impey was forced to drive the robot. While they still managed to clear the Trial (with the House Robots even scoring points for them, in direct violation of the rules) they were defeated by Panic Attack in the next stage, with Knight stoically refusing to budge and take back the controls to try and match the superior driving skill of Kim Davies.
  • Shockingly Expensive Bill: Most competitor robots typically cost anywhere between £1000 to £5000. Mortis cost £40,000!
  • What Could Have Been: Team Random Violence had planned to overhaul Mortis (among other things, replacing the famous tank tracks with wheels) and enter it into series 7. Unfortunately they didn't finish the overhaul in time, and missed their chance to make a comeback.

Haardvark (Series 2 Semi-Finalist)

Weapons: Lifting Forks, Grinding Disc (Series 3)

Battle record: 2 wins, 2 losses

  • Animal Motifs: Can you guess?
  • Badass Boast: The robot had the following particularly awesome one inscribed on its casing:
    Where there is harmony, may I bring discord. Where there is calm, may I induce fear. Where there is tranquility, may I summon chaos. Where there is order, may I wreak havoc. I am the necromancer and the rivet lancer, the soul taker and the circuit breaker, the foe fighter and the brain biter. I am Haardvark...and you're toast
  • One-Hit Wonder: Made one semi-final, lost in the first round of the next series, and then never appeared again.

King Buxton (Series 2 Semi-Finalist, Series 3 Heat Finalist, Series 4 Tag-Team Terror Champion with 101) (17 Seed in Series 4)

Weapons: Lifting Forks, Cutting Disc (Series 4-5, 7)

Battle record: 10 wins, 9 losses

  • Everything's Better with Spinning: Gained a small cutting disc in later series.
  • Oddly Named Sequel: King Buxton - King Buxton II - King B3 - King B Powerworks.
  • The Berserker: Had a tendency to lose because the team lost all control, thus the robot would drive wildly around the arena.
  • The Bus Came Back: One of several long-standing teams who failed to qualify for the Sixth Wars; unlike the rest, however, they did manage to return for series 7.
  • The Rival: To 101.

Behemoth (Series 2 Semi-Finalist, Series 3 & 4 Heat Finalist, First World Championship Runner-Up, Extreme 2 Antweight Champion with Anty B, Series 7 House Robot Rebellion Joint Champion) (6 Seed in Series 4, 15 Seed in Series 5, 10 Seed in Series 7)

Weapons: Lifting Scoop, Twin Axes (Series 3), Single Axe (Series 5-7)

Battle record: 20 wins, 14 losses as Behemoth; 1 win, 1 loss with Anty B

  • An Axe to Grind: Originally had two small ones at the rear, replaced them with a single, larger axe above the lifting scoop.
  • Born Unlucky: Where to begin? Eliminated the instant Killertron dragged them over with their pickaxe in series 2, even though Killertron immediately righted them again pulling the axe out, flipped by an arena spike in Series 3, lost a tight judges decision in Series 4, flipped themselves over in Series 5, drawn against the second seeds in Series 6 and broke down in forward drive in Series 7note . Could’ve had the Challenge Belt had their third opponents not been Tornado and ended up with the most losses of any robot on the show. Their removable link got knocked out by random fluke hits more times than any other robot and by the time it happened in the Extreme 2 University Challenge you can read the expression on Anthony Pritchard's face like a book: "Getting real tired of this shit..."
  • Every Year They Fizzle Out: Great things were expected of Behemoth each series, but as noted under Born Unlucky they were somehow always stopped, including three round 2 defeats in a row.
  • Long Runner: Tied with Panic Attack as the longest competing robots on the show, competing from Series 2 to 7 plus both Extremes. As of 2015, Behemoth is one of the few robots from the television series to be actively participating on the live circuit with its original team.
  • Mighty Glacier: Behemoth had decent armor, excellent pushing power, and could easily lift a robot over the arena wall, but was quite slow at a top speed of 6 mph. Its top speed was eventually upgraded to a decent 12 mph, although this still isn't fast enough to qualify as Lightning Bruiser.
  • Throw the Dog a Bone: Despite being famous as "the team that never win anything even though they should", they at least won the Antweight Championship on their second attempt with Anty B, an adorable palm-sized version of Behemoth. They also shared victory in the series 7 House Robot Rebellion with Gravity.
  • You Don't Look Like You: The original Behemoth looked very different from its later forms, which all more or less resembled the image above.

Napalm (Series 2 Semi-Finalist, Series 3 Heat Finalist) (25 Seed in Series 4)

Weapons: Double Axe - Referred to as "Mandibles"

Battle record: 7 Wins, 7 losses as Napalm; 0 wins, 2 losses as Detonator; 1 win, 1 loss as Shadow of Napalm

  • Born Lucky: Oh so very much. Beat Panda Monium in Series 2 when the latter was flipped by Matilda, won a Mayhem battle against Gemini when both twins flipped themselves and couldn't self right, only survived a round in the following Annihilator because someone else was torn apart first, managed to defeat Warhog by virtue of the fact that Warhog's weapon wasn't working...
  • Chainsaw Good: Came equipped with a chainsaw in Series 2 - it broke off during its run on the gauntlet
  • Determinator: Napalm may have been a pile of junk with scrap metal armour and less effective offensive power than an aggravated butterfly, but it was capable of absorbing an alarming amount of damage without breaking down. Its 3rd Wars heat final against Steg-O-Saw-Us saw it utterly battered into scrap, suffering the most brutal damage not inflicted by the House Robots any robot on the series had taken up to that point... and yet it was still going at the end!note 
  • Lethal Joke Character: Looked like it was about to fall apart at any time, with a weapon that never did any damage and yet still made a semi-final.
    • Joke Character: To be completely honest, though, this was in the 2nd Wars when the standard of engineering was much lower and it only made the semis by a controversial judges decision (the result was booed by the audience) over Demolition Demon, a simply wedge with a few spikes on it. They only ever really entered an upgraded robot once, when they entered "Shadow of Napalm" in series 4, but it didn't live up to expectations and after it was trashed by Dominator 2 they brought the horribly outdated series 2-3 version of Napalm back in series 5, appallingly outclassed with almost no visible upgrades beyond a natty black paint job. Although to be fair, they were never eliminated in the first round during any of the team's 5 appearances.
  • Oddly Named Sequel: The team entered series 4 with "Shadow of Napalm".

G.B.H. (Series 2 Semi-Finalist)

Weapons: Lifting Scoop & Circular Saws

Battle record: 2 wins, 2 losses

  • The Bus Came Back: Made it to the series 2 semis, entered a different robot (Facet) in series 3 that lost to Firestorm in the 2nd round, disappeared completely for 2 series, then suddenly returned in series 6 with G.B.H 2.
  • Fun with Acronyms: It was never made clear what the initials meant, though most guessed it meant “Grievious Bot Harm”.
  • Mighty Glacier: Could push a fair amount, but was very slow and ponderous.

Mace (Series 2 & 3 Semi-Finalist, Series 4 Heat Finalist and Pinball Champion as Gemini) (8 Seed in Series 4, 18 Seed in Series 5) (Winner of Most Original Entry and Best Design Awards in Series 4 as Gemini)

Weapons: Lifting Arm & Flail (Series 2-3), Double Rear-Hinged Flipper Arms (Series 4-5)

Battle record: 6 wins, 2 losses as Mace; 5 wins, 5 losses as Gemini

  • Overshadowed by Awesome: Very much overshadowed by its innovative, but noticeably worse performing sequel, Gemini.
  • The Rival: To the Chaos Machines. The score between them is one apiece. Unfortunately, while the producers had supposedly planned for a decider in the 4th Wars (by shifting the order of the heats so Gemini would meet Chaos 2 in the semis) Gemini lost to Tornado so they never got the chance to settle it once and for all.

As Gemini:

  • Dual Boss: One of very few clusterbots on the show.
  • Hoist by His Own Petard: Due to the twins' tendency to "wheelie" when accelerating too quickly, Gemini had bars added to the rear of each twin to keep them stable. Unfortunately, this also left the twins unable to self right.
  • Identical Twin ID Tag: In series 4, one twin had a red mark on its flipper, while the other had a matching gray mark.
  • Pint-Sized Powerhouse: The two Gemini bots had no problem tossing opponents around the arena, despite weighing only half as much. In series 4 they were the only other robot capable of replicating Chaos 2's trick of throwing another robot out of the arena (a fate they inflicted on The Creature).
  • This Looks Like a Job for Aquaman: Although Gemini never enjoyed a huge amount of success in battle, it completely dominated the series 4 Pinball Championship as the two Gemini bots were allowed to go after different targets.

Plunderbird (Series 2 Semi-Finalist) (26 Seed in Series 4) (Winner of Best Design Award in Series 1 and Sportsmanship Award in Series 2)

Weapons: Interchangeable (Series 1), Pneumatic Spike (Series 2), Circular Saw (Series 3), Vertical Crusher (Series 4-5)

Battle record: 5 wins, 8 losses (0 wins, 1 loss in the US)

  • Big Entrance: You know you've perfected your larger-than-life shtick when you introduce yourself rolling out of a landing military helicopter.
  • Flanderization: The first two Plunderbird robots were legitimate threats (the first version won Best Design and was just unlucky in the Gauntlet, and the second made the semi-final and was the only competitor to beat two house robots in the King of the Castle). After Plunderstorm's early exit the showmanship aspect took over.
  • "I Am" Song: More or less their calling card.
  • Joke Character: One of the biggest in the whole show. The team would often spend more time on their appearance (A Tough-Guy Attitude appearance), than they would on the robot.
  • Lethal Joke Character: In Series 2 at least, where it pushed all its opponents around easily.
  • Numbered Sequels: Plunderbird 1 all the way to Plunderbird 5.
  • Oddly Named Sequel: There was no Plunderbird 3. Instead, it was called Plunderstorm.
  • What Could Have Been: Plunderbird 5 had an upgraded version of a Razer-esque crusher claw first seen on Plunderbird 4, but broke down before it could do anything interesting. The only clue as to what damage it could have caused is a nasty hole in the middle of a dent it left in one of the arena doors when driving in and not stopping in time before smacking into it.

101 (Series 3 Semi-Finalist, Series 4 Heat Finalist, First World Championship Semi-Finalist, Series 4 Tag-Team Champion with King B3) (9 Seed in Series 4, 23 Seed in Series 5)

Weapons: Pneumatic Spike

Battle record: 11 wins, 5 losses as 101; 0 wins, 1 loss as Robo Doc; 2 wins, 1 loss as Anarchy

  • Can't Catch Up: The design dated very quickly, meaning its debut was easily its best performance.
  • Creepy Child: Little Amy Franklin was normally a very quiet, shy, adorably cute child, but before 101 went into the arena against Weld-Dor in the 1st World Championship, Phillipa was horrified to find Team 101's mascot, Amy's beloved toy 'Superbunny', tied on top of the robot. Amy seemed indifferent to her toy's fate, stating a desire to see her beloved toy of 9 years chopped in half and saying it was her father's fault for wanting to crucify Superbunny. Fortunately for Superbunny, though, it was removed before the fight and seen safely in Amy's arms as usual.
    Amy: She's going to die!
  • Determinator: Like a few robots, this showed in its fight with Hypno-Disc, only losing the judges decision on damage.
  • Mascot: Amy's stuffed toy 'Superbunny'.
  • Meaningful Name: Many people thought its name came from the fact it cost that much to build (In actuality, it cost around £5, still a very small amount for a combat robot). Instead the name came from the length of the robot, 1.01M and that the team captain’s daughter’s favorite movie was 101 Dalmatians (alluded to in some of its later appearances, where it was decorated with dalmatian-like spots).
  • Ramming Always Works: How it won its battles, as its weaponry was VERY weak.
  • The Rival: To King Buxton.
  • What Could Have Been: After they finally retired 101, the team came back to the 6th Wars with Anarchy, the most powerful walker bot ever seen on the show. While most walkers moved at a pace that could almost literally be called "glacial" and squandered most of their extra weight allowance on their overdeveloped but still inefficient drive systems, Anarchy moved as fast as some non-walkers, steered precisely, and packed powerful weaponry (a flipper on one end and an axe on the other) and even scored the "Best Engineered" award for series 6. Unfortunately they came up against eventual series champions Tornado in their heat final and the robot never appeared on UK Robot Wars again, to much disappointment.

Trident (Series 3 Semi-Finalist)

Weapons: Axe

Battle record: 3 wins, 1 loss

  • An Axe to Grind: One of the worst to ever win a fight
  • Curb-Stomp Battle: Lost to Chaos 2 in about 10 seconds.
  • One-Hit Wonder: The 3rd Wars had more One-Hit Wonder semifinalists than any other seriesnote , Trident probably foremost among them. It was considered an extremely weak bot that only made the semis by virtue of appearing in an equally weak heat.
  • What Could Have Been: Was going to enter Series 4 but withdrew at the last minute.

Evil Weevil (Series 3 Semi-Finalist, Robotic Soccer Champion) (12 Seed in Series 4)

Weapons: Lifting Forks, Hammer (Series 4)

Battle record: 5 wins, 2 losses

  • Animal Motifs: Weevil
  • Born Lucky: Won the Robotic Soccer Championship, despite not scoring a single goal.
  • Drop the Hammer: In Series 4, though it was never seen in action.
  • Expy: Of Panic Attack, with whom Evil Weevil's driver originally competed (and subsequently returned to in series 7).
  • Murphy's Law: Quoted verbatim by team captain Kevin Pritchard after they were eliminated in round 1 of their series 4 heat because he'd chosen a set of batteries that hadn't been charged.
  • What Could Have Been: Could’ve done well in its Series 4 heat, had the team captain remembered to charge the batteries.

Pitbull (Series 3 Semi-Finalist)

Weapons: Grabbing Jaws

Battle record: 3 wins, 1 loss

  • Animal Motifs: Surprisingly, not a Pitbull. Its design was closer to a Dalmatian.
  • Born Lucky: Won its first fight when its opponent broke down, and won its heat final when its opponent was turned over by an arena spike. Ironically, this opponent was Behemoth.
    • Hoist by His Own Petard: Even more ironically, Pitbull lost its semifinal battle against Firestorm the exact same way it won its heat final battle- an arena spike hit it from underneath, rolled it over, and with no srimech it was done.
  • Fun with Acronyms: Had PTO (Please Turn Over) written on its underside.
  • One-Hit Wonder

Gravedigger (Series 3 Semi-Finalist) (13 Seed in Series 4)

Weapons: Front-Hinged Flipper Arm (Series 3-4), Axe (Series 5)

Battle record: 3 wins, 3 losses

  • Follow the Leader: Let's not make any bones about it; it was a near-direct copy of Cassius.
  • Identical Stranger: Coincidentally bore a bizarre resemblance to another robot from the 3rd Wars, Undertaker, both thematically and in design. Undertaker used an axe rather than a front-hinged flipping arm, but the two weapons are fundamentally very similar in design and function to the point that they can hypothetically even be interchangeable.
  • Incredibly Lame Pun: The presenters would often make the same pun about either Gravedigger or its opponents going “Six Feet Under”.
  • One-Hit Wonder: Reached the semi-finals on its first appearance, but was eliminated in round 1 in both its subsequent appearances.

The Scutterbots - Scutter’s Revenge, Spawn Of Scutter & Spawn Again (Series 3, 4, 5 & 6 Semi-Finalist, Series 7 Heat Finalist) (10 Seed in Series 4, 13 Seed in Series 5, 10 Seed in Series 6, 6 Seed in Series 7)

Weapons: Scoop (Series 3), Pneumatic Spike (Series 4), Rear-Hinged Flipper (Series 5-7)

Battle record: 3 wins, 1 loss as Scutter's Revenge; 4 wins, 2 losses as Spawn of Scutter; 10 wins, 7 losses as Spawn Again (0 wins, 1 loss in the US)

  • Actor Allusion: Scutters Revenge was named after the robots from Red Dwarf, in which the shows host Craig Charles had starred.
  • Awesome, but Impractical: When they were working correctly, the Scutterbots were not to be messed with. However they were hideously unreliable, as nearly all of their losses were due to them breaking downnote .
  • Born Lucky: Managed to win its series 6 heat in spite of the fact that the robot was barely working at all: it was largely ignored in the first round melee even though it was hardly moving, leaving the other three to mutually destroy each other, won its second round without a working weapon when its opponent drove into the pit, and then in the heat final they just managed to get it working long enough to take out its opponent.
  • Broke Your Arm Punching Out Cthulhu: Managed to help defeat Hypno-Disc in the losers' melee of its Sixth Wars semi-final (the only time it beat another seeded machine), but the damage it took knocked out its forward drive and stopped it from beating Bigger Brother to win the battle.
  • Critical Failure: Spawn Again failed to reach its series 7 semi-final because the ram operating its flipper exploded.
  • Crutch Character: The Scutterbots made the semi-finals on four out of five attempts (and only failed to reach the last one because of a freak accident that blew out its weapons system), but never got any further once they'd won their heat as they were drawn against much tougher competition in the semi-finals.
  • Explosive Instrumentation: Probably the only real example in the show's history. Early in their 7th Wars Heat Final battle against Raging Knightmare, Spawn Again flipped and the hydraulic ram cylinder literally exploded, blasting out the front of the machine in a spray of metal. Unsurprisingly they lost the battle.
  • Lightning Bruiser: At least, when they were working right.
  • Oddly Named Sequel: Scutter’s Revenge - Spawn of Scutter - Spawn Again.

Thing 2/Wild Thing (Series 3, 4, 5 & 6 Semi-Finalist) (11 Seed in Series 4, 9 Seed in Series 5 & 6)

Weapons: Lifting Arm (Series 3-5), Cutting Disc (Series 5-6)

Battle record: 14 wins, 10 losses

  • Always Someone Better: One of the nine robots who fought in more than one UK championship and never failed to reach the semis. In three out of their four attempts they were eventually stopped in the first round of the semis by the current reigning champion (Panic Attack in Series 3, Chaos 2 in Series 5 and Razer in Series 6). The one time they didn't was in series 4, when they reached the second round, only to face the Series 3 runner-up instead- Hypno-Disc! They never lost to anything but the best.
  • Determinator: Got thoroughly shredded by Hypno-Disc in their semi-final bout in Series 4, and yet still nearly won the judges decision based on their fightback.
    • This was Wild Thing's entire schtick, actually- they were incredibly tenacious, with seemingly bottomless batteries and internal engineering that never let them down. It was a recurring theme of their battles that they'd start out getting knocked around by more powerful robots (most notably 259 in series 6) but would keep coming back for more again and again, still going strong and hurling themselves back at their opponents even when their enemy was starting to run out of steam, meaning they almost always finished strongly. The only time they were EVER immobilised was in series 3 when the original Thing (which had no srimech) was flipped by Panic Attack.
  • Everything's Better with Spinning: Gained a horizontal cutting disc in Series 5, in addition to their lifting arm. In Series 6 they removed the lifting arm altogether and had a vertical cutting disc instead. Somewhat of an inversion, though, as neither weapon was really very effective, and they prevented Wild Thing from using the wedge to take advantage of Nick Adams' superior driving skills, as they had in the 3rd and 4th Wars.
  • Lightning Bruiser: Very quick and agile but also very durable, as mentioned in the Determinator entry above.
  • Made of Iron: You better believe it! They never stopped coming back for more, most famously against Hypno-Disc in series 4.
  • Weak, but Skilled: Wild Thing wasn't known for its devastating weaponry, especially in its first two appearances (in series 3 it was basically just a wedge on wheels- it had a lifter on the back, but almost never used it). Its considerable success was almost completely down to reliable engineering and the stunning driving of Nick Adams.

Blade (Series 3 Semi-Finalist)

Weapons: Lawnmower Blade

Battle record: 3 wins, 1 loss

  • Born Lucky: To be brutally honest, Blade wasn't a very good bot and even Jonathan Pearce highlighted what a surprise winner they were in their heat. They won their first 2 battles through a judges' decision (only barely escaping falling prey to the arena spikes that had taken out Behemoth in the previous heat, being flipped on their side but then righted again by their opponent) and defeated Aggrobot in the heat final. What was lucky about beating Aggrobot? The fact that Razer had been in the same heat, but had broken down in battle with Aggrobot, meaning Blade didn't have to take them on insteadnote !
  • Everything's Better with Spinning: Had a front-mounted spinning lawnmower blade
  • Generic Name: Up there with “Spike”. Curiously, Blade beat a robot called Spike in Round One.
  • One-Hit Wonder
  • What Could Have Been: Was going to enter Series 4 as "Blade’s Big Bruva" but withdrew at the last minute.

Dominator 2 (Series 4, 5 & 6 Semi-Finalist) (11 Seed in Series 5, 6 Seed in Series 6)

Battle record: 18 wins, 6 losses

Weapons: Axe

  • Always Someone Better: Made the last round before the Grand Final three times in a row, and lost there every time. And the original Dominator was beaten in the Pinball tournament at the last moment by Razer. With 18 victories, Dominator 2 was the most successful robot to never win an award or tournament.
  • An Axe to Grind: One of the most powerful in the whole show.
  • Lightning Bruiser: As with a lot of the best bots, it was fast but also powerful and resiliant.
  • One-Hit Kill: At the start of their first bout in the 4th Wars, Dominator 2 slammed its axe down on Henry 2 just once- and that was all it took to kill Henry 2 dead, only 2 seconds into the battle. This would remain unbeaten as the fastest immobilisation in Robot Wars for the entire life of the show.
  • Took a Level in Badass: Dominator 1 was a small, reverse wedge shaped machine that only competed in the Pinball Side Event of series 3. Dominator 2 was one of the most feared Axe wielders in the warzone.
  • What Could Have Been: Was supposed to have entered Series 7 but dropped out due to mechanical problems.

Thermidor 2 (Series 4 & 7 Semi-Finalist) (16 Seed in Series 5, 14 Seed in Series 7)

Weapons: Lobster Claws, Circular Saw (Series 3), Rear-Hinged Flipper (Series 4-7)

Battle record: 15 wins, 8 losses

  • Animal Motifs: Lobster.
  • Meaningful Name: Named after the French Lobster Dish of the same name.
  • Took a Level in Badass: Played straight and inverted. In its first appearance it only won a single fight (Which was against Plunderbird). When it returned for Series 4, it easily won its heat and made it to the semi-finals. Then in the next two series, it lost in Round 1 both times, and then in Series 7 they came back strong, and made it to the semi-finals once more.

Mousetrap (Series 4 Semi-Finalist) (20 Seed in Series 5)

Weapons: Mousetrap

Battle record: 4 wins, 3 losses

Splinter (Series 2 Heat Finalist as Ivanhoe, Series 4 Semi-Finalist) (17 Seed in Series 5)

Weapons: Grabbing Arms, Axe (Series 5)

Battle record: 8 wins, 3 losses as Splinter; 1 win, 1 loss as Ivanhoe

  • An Axe to Grind: When Splinter was rebuilt after its encounter with Hypno-Disc (See No-Holds-Barred Beatdown below), the team added an axe to coincide with the grabbing arms.
  • The Dog Bites Back: After being dismembered by Hypno-Disc in the series 4 semi-finals, Splinter encountered it again in the Extreme 1 Annihilator. This time, Splinter eventually pushed Hypno-Disc down the pit.
  • Meaningful Name: Well, it certainly was “Splintered”.
  • No-Holds-Barred Beatdown: On the receiving end of the most brutal in the whole show.
  • One-Hit Wonder: One semi-final, and then a round 2 loss to the future runner up.
  • Took a Level in Badass: The team previously competed with Ivanhoe, a slow-moving barrel shaped robot, with a weak little axe. It didn’t do very well (although it did at least make its series 2 heat final).

Wheely Big Cheese (Series 4 & 5 Semi-Finalist, Series 2 & 3 Heat Finalist as The Mule and The Big Cheese) (15 Seed in Series 4, 10 Seed in Series 5) (Winner of Best Design Award in Series 2 as The Mule)

Weapons: Rear-Hinged Flipper

Battle record: 7 wins, 6 losses as Wheely Big Cheese; 1 win, 1 loss as The Mule; 2 wins, 1 loss as The Big Cheese

  • Awesome, but Impractical: Made entirely from titanium, a fact which would prove to be its undoing in series 4 due to just how difficult it is to weld titanium - Tornado was able to break one of the welds, nearly tearing an entire wheel off.
  • Best Served Cold: After Sir Killalot destroyed Wheely Big Cheese's predecessor, The Big Cheese, its builder designed this robot specifically to flip over Killalot, armed with a reported 800 kg of throwing power. Sadly, while it got the chance when Killalot drove up its flipper in its 4th Wars melee, it failed to avenge The Big Cheese.
    Jonathan Pearce: Go on then, throw Killalot! You can't, you can't!
  • Fluffy the Terrible: With a name like "Wheely Big Cheese" you'd expect it to be something of a joke, right? Wrong.
  • Glass Cannon: Wheely Big Cheese only had one real trick that required getting its front end under an opponent. When it worked it was spectacular, but it sacrificed speed, durability and some pushing power all for flipper strength. It wasn't very fast, nor was it very tough, but it had that massive flipper, one of the most spectacular in the entire show.
  • Megaton Punch: With a flipper that could toss 800 kg and facing off against 100 kg robots, Wheely Big Cheese was most certainly capable of delivering these. Case in point.
  • Spiked Wheels: The "treads" of the wheels were spikes, but they didn't really do any damage, nor were they really meant to (they were more for traction).
  • Up to Eleven: Do you like flippers? Do you like wedges? How about a robot that's all wedge, a wedge that that splits open like a mouth revealing it's all one huge invertible flipper? One that can fling other robots clear across or out of the arena? Or even both?

S3 (Series 5 & 6 Semi-Finalist) (7 Seed in Series 6) (Winner of Best Original Entry Award in Series 5)

Weapons: Vertical Flywheel

Battle record: 8 wins, 4 losses as S3; 0 wins, 2 losses as Sting

Dantomkia (Series 6 & 7 Semi-Finalist, Series 7 All-Stars Championship Runner-Up, Series 7 Featherweight Champion with DTK, Most Out Of The Arena flips) (5 Seed in Series 7) (Winner of Most Promising Newcomer Award in Series 6)

Weapons: Rear-Hinged Flipper

Battle record: 12 wins, 6 losses as Dantomkia, 2 wins, 0 losses as DTK.

  • Everything's Better with Spinning: Could rear up, and spin on the spot, effectively acting as a full-body spinner.
  • Hey, It's That Guy!: BattleBots fans might recognize the robot as Spitfire, a robot that competed in Season 5.0 & beat Vlad The Impaler 2.
  • Hoist by His Own Petard: Broke the fastest battle record, by flipping its opponent out of the arena in 8 seconds. In its next fight, it was flipped out of the arena in 6 seconds.
  • Lightning Bruiser: Fast, Powerful, Reliable.
  • Meaningful Name: The peculiar name comes from the names of the team captain’s kids, Daniel, Thomas & Kiara.
  • Pint-Sized Powerhouse: DTK, their featherweight bot and winner of the 7th Wars Featherweight Championship, which was literally a 12kg version of Dantomkia that was still supposedly capable of flipping 75kg.

13 Black (Series 6 Semi-Finalist) (7 Seed in Series 7)

Weapons: Double Horizontal Flywheels

Battle record: 6 wins, 5 losses

  • Casino Park: Certainly the design motif the team were aiming for.
  • Everything's Better with Spinning: 2 large spinning flywheels in fact, one as a roulette wheel, the other with just the number 13 written on it.
  • Fatal Flaw: Being flipped, as the robot didn’t have a SRIMECH until Series 7 (Where it failed to work)
  • One-Hit Wonder
  • Took a Level in Badass: Beaten in round 1 of series 5, then made the semi-finals in series 6 and more than held its own in the All-Stars tournament.

Atomic (Series 7 Semi-Finalist, Series 4 Heat Finalist) (22 Seed in Series 5)

Weapons: Rear-Hinged Flipper

Battle record: 8 wins, 3 losses

  • Born Unlucky: Their flipper fell off in Series 4 (in a battle they still managed to win) and they lost to then reigning champion Chaos 2. In Series 5 they were seeded, but for some reason, were drawn against the other seed in the heat in round 2 (Which had never happened before nor again). The other seed was Hypno-Disc. Then in the semi-finals of Series 7, after a long run of success, their flipper malfunctioned leaving them stranded on their back. Their opponent? Future Champion Typhoon 2.
  • One-Hit Wonder
  • Took a Level in Badass: Had no great deal of success in its early appearances, and then in Series 7 it won 4 fights in a row, throwing the opponent out of the arena every time.

Gravity (Series 7 Semi-Finalist, Dutch Series 2 Heat Finalist, Series 7 House Robot Rebellion Joint Champion)

Weapons: Rear-Hinged Flipper

Battle record: 5 wins, 2 losses (2 wins, 1 loss in the Dutch series)

  • Defeating the Undefeatable: With Wheely Big Cheese long since retired, Gravity had arguably the strongest flipper in the 7th Wars. It was the only robot ever to flip Cassius Chrome, Growler AND Dead Metal. Unlike the other two, which were relative newcomers to the House Robot lineup, Dead Metal had been in the series since the start and had never been flipped, even in the heyday of Chaos 2 and Wheely Big Cheese (and it wasn't like people had never tried, they'd just always failed before now thanks to his width, awkward shape, and low centre of gravity).
  • Lightning Bruiser: Beat Dantomkia in 6 seconds! Also literally, as it beat a robot called Lightning in the Heat Final.
  • Took a Level in Badass: Reached the Heat Final in Dutch Series 2, came to the UK to compete in Series 7, and reached the Top 8 before being pushed in the pit by reigning champion Tornado.

Bulldog Breed (Series 7 Semi-Finalist, Series 4 & 5 Heat Finalist, Extreme 2 Tag-Team Terror Champion with Robochicken) (12 Seed in Series 7)

Weapons: Twin Circular Saws (Series 3), Rear-Hinged Flipper (Series 4-7)

Battle record: 13 wins, 5 losses

  • Animal Motifs: Bulldog
  • Dude, Where's My Respect?: Not seeded in series 5, even though several robots with a lesser pedigree were. The large number of non-returning semi-finalists in series 7 finally allowed them to be recognised.
  • Lightning Bruiser: Fast & Powerful, and only ever lost 5 times.
  • Took a Level in Badass: Had a slow climb up to the Semi-Finals, falling at the heat-final twice, and losing to Hypno-Disc in two successive series. In Series 7 it finally lived up to expectations and finished in the Top 8.

The Grim Reaper (Series 7 Semi-Finalist)

Weapons: Pneumatic Spike (Series 3), Rear-Hinged Flipper (Series 7)

Battle record: 3 wins, 2 losses

Raging Knightmare (Series 7 Semi-Finalist, Series 4 & 6 Heat Finalist as Knightmare & Raging Reality)

Weapons: Front-Hinged Flipper (Series 4), Rear-Hinged Flipper (Series 6-7)

Battle record: 5 wins, 2 losses as Raging Knightmare; 2 wins, 1 loss as Knightmare; 2 wins 2 losses as Spirit of Knightmare; 3 wins, 2 losses as Raging Reality

  • Always Someone Better: Competed in three Annihilators and lost all of them.
  • Awesome Mc Coolname: Seriously, “Raging Knightmare!?”
  • Born Lucky: Managed to get through the opening melee of its series 7 heat without a working weapon as one of its opponents broke down and another had its weapon torn off, then won both its round 2 fight and the heat final when both its opponents (Revenge of Trouble & Strife and the sixth seeds Spawn Again respectively) suffered weapons failures. Their luck ran out when they were drawn against reigning champions Tornado in the semi-finals.
  • Oddly Named Sequel: Knightmare - Spirit Of Knightmare - Raging Reality - Raging Knightmare
  • Took a Level in Badass: Reached two heat finals, and then reached the semi-finals in series 7, throwing Spawn Again out of the arena in a grudge match.

St. Agro (Series 7 Semi-Finalist)

Weapons: Double Rear-Hinged Flipper

Battle record: 3 wins, 2 losses

  • Meaningful Name: Comes from a play on words of the team’s hometown.
  • Took a Level in Badass: Lost in round one of Series 6, came back in Series 7 and made it to the Semi-Finals, flipping an opponent out of the arena along the way.

M2 (Series 7 Semi-Finalist)

Weapons: Rear-Hinged Flipper

Battle record: 3 wins, 1 loss

  • The Generic Guy: Note how hard it is for us to find enough tropes to describe it to even keep its pic from overlapping with the next entry. In a series overflowing with powerful rear-hinged flipper robots like Gravity, Dantomkia, Atomic, Raging Knightmare, St Agro and Bulldog Breed, M2 was just another pretty good flipper lost in the crowd.
  • Lightning Bruiser: Zipped around the arena, and flipped its opponents everywhere, but survived being punctured by Tiberius 3.

Mute (Series 7 Semi-Finalist, New Blood Runners-Up)

Weapons: Front-Hinged Flipper & Lifter

Battle record: 7 wins, 2 losses

  • Awesome, but Impractical: Mute had 4kg of CO 2 on board, which gave its front flipper a lot of power. Too much power in fact, as when it would try and self-right, it would often catapult itself in a full backflip, and end up back upside down.
  • Born Lucky: Survived their opening melee fight barely, with the other qualifier doing most of the work, beat Behemoth because it got stuck in forward gear, and after being dominated for a whole battle by Judge Shred 3, it got one flip in, which caused it to also break down. Its luck ran out in the Semi-Finals, when it was thrown out of the arena by Firestorm.

Tough As Nails (Series 7 Semi-Finalist, 3rd World Championship Semi-Finalist)

Weapons: Horizontal Crusher

Battle record: 5 wins, 2 losses (0 wins, 1 loss in the Dutch series)

  • Boring but Practical: Had a simple strategy, hit pit release button, grab nearest opponent, dump in pit. This didn’t earn them much favor backstage.
  • Took a Level in Badass: Lost in Round one in Dutch Series 2, and lost its Series 7 qualifier after it broke down, but gained a discretionary place, where it reached the semi-finals of both the main series and the 3rd world championship.

    Heat Finalists 

Diotoir (Series 3 & 5 Heat Finalist, 1st World Championship Semi-Finalist, International League Runner-Up, Extreme 1 Tag-Team Terror Champion with Pussycat) (21 Seed in Series 4) (Winner of Sportsmanship Award in Series 1, 3 & 4)

Weapons: Lifting Arm (Series 3-4), Lifting Scoop (Series 5)

Battle record: 13 wins, 11 losses as Diotoir; 0 wins 2 losses as Nemesis

  • Born Unlucky: Oh dear oh dear, where do we begin? Before Diotoir's first appearance in the 3rd Wars, the team were forced to disassemble it to be allowed to take it on the ferry from Ireland to England, forcing them to scramble to put it back together in time for their appearance. In the lead-up to the 4th Wars they anticipated the same thing happening again so dismantled it themselves in advance, only to arrive at the studio and be told their fight had been moved forward, so they had about ten minutes to get the robot ready. With the robot coming in overweight, forcing them to remove their top armour plate, and a chain snapping on the weapon with no time to repair it, they were forced to enter the arena armourless and weaponless, making it not much of a surprise when they literally crashed out in flames- again. Its page on the Robot Wars Wiki even has a section specifically dedicated to its misfortune.
  • Crouching Moron, Hidden Badass: An obvious joke entry, covered in highly flammable fur with a rather ineffective weapon. But its predecessor Nemesis (which had an even less effective weapon) defeated a house robot and went toe to toe with a future champion. Diotoir itself reached 2 heat finals, reached the semis of the First World Championship (the best-performing non-UK entry), made the final of the International League Championship, the final of the Celebrity Special, won the Tag Team Terror and defeated the mighty (and future champion) Tornado in Series 5. Team Tornado called it the most powerful 2WD pusher they'd ever seen.
  • Fighting Irish: Diotoir was the only robot from the Republic of Ireland ever to win a battle on the show.note 
  • Incendiary Exponent: Diotoir caught fire in every single fight it had. And it was glorious.
    • Intentionally taken to its extreme in one of the exhibition matches at the end of series 2. The lineup was Sgt. Bash, Diotoir and a similarily flammable sacrifical robot built for the occasion. The latter two were sprayed with paraffin before the fight. At the beginning, Bash fired the flamethrower once. Hilarity Ensued.
  • Legacy Character: Its full name in its first appearance was Diotoir, Son of Nemesis.
  • Names to Run Away from Really Fast: Doubles up as Meaningful Name. It may not sound threatening at first, but check what it means in Gaelic. Diotoir translates as "Annihilator"
  • Nice Guys: The team won the Sportsmanship award three times.
  • The Quiet One: Jack Charles, team member during the Fifth Wars and son of the host, barely said a word during his appearances, even in the presence of his father or Phillipa.

S.M.I.D.S.Y. (Series 4, 5 & 7 Heat Finalist) (24 Seed in Series 5, 13 Seed in Series 7)

Weapons: Lifting Jaws, Horizontal Flywheel (Series 5-7)

Battle record: 8 wins, 9 losses

  • Always Someone Better: The paramount example in the show, it reached the Heat Final three times and progressed no further, the only robot to do so. Generally considered the best robot of all those to end with a negative win/loss record.
  • Fun with Acronyms: Stands for “Sorry Mate I Didn’t See You”. The team were all bikers and had heard this plenty of times from other motorists.
  • Ramming Always Works: Whilst it had the lifting jaws and the flywheel, this was its main method of attacking.

Disc-O-Inferno (Extreme 1 Annihilator 2 Champion, Series 6 Heat Finalist)

Weapons: Spinning disc

Battle record: 6 wins, 4 losses

  • Awesome, but Impractical: While the disc was never as powerful as Hypno-Disc's, it could still do some serious damage when it was working properly, plus the robot was invertible, making it mostly immune to flippers. However it was unreliable and had a tendency to break down.
    • Born Lucky: Luckily for it the Annihilator it won was so plagued by breakdowns (some admittedly caused by Disc-O-Inferno's weapon) that it was shortened from five rounds to a mere three, with Napalm and Panic Attack being forced to drop out between rounds.
  • Everything's Better with Spinning: As with all flywheel bots.
  • Glass Cannon: Slightly less so than Hypno-Disc, but just watch their performance in the Annihilator (especially what they did to Fighting Torque and Spirit of Knightmare) to see the kind of damage they could dish out!

Tiberius (Extreme 2 University Challenge champion, Series 7 Heat Finalist)

Weapons: Vertical crusher

Battle record: 7 wins, 4 losses

  • Follow the Leader: One of several rip-offs of Razer. While it wasn't even close in power to the original, it was still the 2nd most successful vertical crusher on the show after Razer themselves (the only other such robot to reach a heat final) and after the show ended it continued fighting on the live circuit, with Tiberius 4 becoming the most feared vertical crusher still competing.
  • One-Hit Wonder: Unlike the trio of Kan-Opener, Spikasaurus and Chompalot it did manage to win battles in the main competition (its final record was 7 wins to 4 losses), but its only real achievement of note was winning the University Challenge.

Tsunami (German Series Runner-Up, Series 7 Heat Finalist)

Weapons: Rear-hinged flipper

Battle record: 3 wins, 1 loss in the German series (2 wins, 1 loss in the UK)

  • Germanic Efficiency: Like Black Hole, the only robot it couldn't defeat in German Robot Wars.
  • Hoist By Their Own Petard: In every battle in their Series 7 Heat that either they or X-Terminator fought in, all losing robots were ejected from the ring. In the melee (which they shared with X-Terminator) Tsunami threw out Major Tom, followed by the shattered carcass of Diabolus, and in the second round they ejected Constrictor (while in the other second round match X-Terminator spun Killer Carrot 2 out with its flywheel). In the Heat Final they nearly managed to get X-Terminator out, but failed- and in return, X-Terminator tore them apart and threw them out instead!
  • Lightning Bruiser: Top speeds of 30mph and was a ring-out machine, with very few robots able to survive entering the ring against it.

Velocirippa / Mighty Mouse (Series 7 Heat Finalist with Mighty Mouse)

Weapons: Ramming Spikes (Series 4), Cutting Disc (Series 5), Rear-Hinged Flipper (Series 7)

Battle record: 1 win, 6 losses (as Velocirippa); 3 wins, 3 losses (as Mighty Mouse)

  • Animal Motifs: Velociraptor
  • Butt Monkey: Only on this page because it never won a fight. Ever.
    • Velocirippa never won a battle; the team are quite another matter though if you read on...
  • Charlie Brown from Outta Town: Weird example; after the original Velocirippa was torn to bits by Disc-O-Inferno in the second Annihilator of Extreme 1, the team started building Velocirippa 2, but they also salvaged the battered chassis of Velocirippa and rebuilt it into another robot called Mighty Mouse, which they entered in Series 6 in Velocirippa's place. Both Velocirippa 2 and Mighty Mouse fought together (and lost together) in the Tag Team Terror tournament of Extreme 2, but in Series 7 a fortunate circumstance allowed the team to enter both robots. While Velocirippa predictably crashed out in the first round again, the 83kg practically-unarmed Mighty Mouse made the Heat Final!note 
  • Fragile Speedster: The original version of Velocirippa (and its reborn form Mighty Mouse) was incredibly fast and agile, but light, practically unarmed, and very easy to knock out.
  • Throw the Dog a Bone: While Velocirippa holds the record for the most losses by a robot that never won a battle, it did defeat Demolition Demon 2 in their qualifying round of the Robotic Soccer tournament in series 3. Not a "battle", but it's something.note 
    • The robot continued fighting in robot battles after the show ended and actually had markedly more success than it ever achieved on-camera. Performance anxiety, perhaps?
    • Of course, Mighty Mouse did almost bizarrely well. Maybe it wasn't the robot that was cursed with bad luck so much as the name 'Velocirippa'...?

Onslaught (Series 2 Heat Finalist, Series 4 Southern Annihilator Runner-Up)

Weapons: Front lifting scoop and rear spikes

Battle record: 5 wins, 4 losses

  • Attack Its Weak Point: Onslaught's 2 most notable features were a) its enormously big and powerful engine, the biggest on the show, and b) the fact that this engine was completely unarmoured and exposed. Surprisingly, they were never actually damaged there.
  • Born Unlucky: Made the heat final in its first appearance, before coming up against reigning champions Roadblock, who were almost designed to counter them. Had a rematch against the same team with their improved robot Beast of Bodmin in the 3rd Wars and lost again. Entered the 4th Wars but suffered an unexpected breakdown before its first fight and had to withdraw and be replaced by a substitute (although this may have been a blessing in disguise as the substitute, V-Max, went on to be brutally torn apart by Hypno-Disc). Almost won the Southern Annihilator, but the final opponent it had to beat was Razer. Finally its srimech failed to work properly in their 5th Wars heat against Tetanus and, although Tetanus were immobilised as well and both robots counted out, the judges ruled against Onslaught.
  • Dude, Where's My Respect?: Not seeded in the 4th Wars despite their experience and several robots that were much less-successful in the 3rd Wars like Plunderbird and Stinger getting seeded.
  • Lightning Bruiser: One of the smallest robots in Robot Wars but potentially one of the fastest due to its MASSIVE engine (the biggest on the show during its appearances, even bigger than Killalot's). They turned the power down for its first few appearances to keep better control, but finally let it go to maximum (20 mph) during its unfortunately short 5th Wars appearance. It was also extremely tough (completely exposed engine notwithstanding) as what armour it had was made of 15mm-thick steel. Notably, Razer apparently tried and failed to pierce Onslaught's armor multiple times.

The Steel Avenger (Series 4 and 7 Heat Finalist, Extreme 1 Tag Team Terror Runner-Up with Suicidal Tendencies, Winner of Best Engineered Robot Award in Series 4)

Weapons: Pneumatic axe, front ramming blade and rear-mounted lifter

Battle record: 11 wins, 8 losses

  • An Axe to Grind: Far from the best in the warzone, but it could do some decent damage on occasion.
  • Awesome, but Impractical: The axe was pretty good, but highly inaccurate, largely due to Steel Avenger's wedge-shaped front. While it could dish out some good ramming damage, the angled front tended to push other robots off to the side when Steel Avenger rammed them, out of the axe's path.
  • Bling of War: The team showed up wearing shiny metal homemade breastplates as part of their costume.
  • Dude, Where's My Respect?: Not seeded in series 5, even though several robots with a leser pedigree were.
  • Iconic Item: They originally took to the warzone with a rainbow-coloured feather duster on the back of the robot ("to clean up the mess") and Diotoir swiped it after beating them in the 3rd Wars, but they removed it permanently after the 5th Wars.
  • Knight in Shining Armor: The motif the team was going for.
  • Lightning Bruiser: Quite fast at 15mph, and reasonably tough and well-armoured. Won the 'Best Engineered' award in series 4 for it, even beating out series champions Chaos 2 (who had won the same award themselves the previous year).
  • Old Soldier: Had this vibe in its final appearance in the 7th Wars (see What Could Have Been), since it was technically retired but the team were reluctantly forced to pull out old reliable again in order to make it.
  • Ramming Always Works: The bladed, arrow-shaped front could actually dish out considerable damage if they got a full-speed ram on an opponent, perhaps best illustrated during their Mayhem battle in Extreme when they smashed a wheel clean off King B Powerworks.
  • What Could Have Been: The team was supposed to return to the 7th Wars (after missing the 6th) with SA2, but it wasn't finished in time, so rather than miss out, they gave the Old Soldier as many upgrades as they could in the time they had (such as transplanting the improved gas bottle and axe head from SA2) and sent it out to battle in its successor's place. Surprisingly, it did extremely well for such an old machine (losing to Storm 2 in the heat final) so one can only wonder how they would have done if they'd completed the new and improved model in time.

Iron-Awe (Series 7 Heat Finalist, Series 7 Axe Attack Event Winner)

Weapons: Axe and rear-hinged flipper

Battle record: 5 wins, 5 losses as Iron-Awe; 1 win, 2 losses as Axe-Awe

  • An Axe to Grind: Not a great one, but Iron-Awe is notable for being the first robot ever to self-right from being flipped using an axe (in their 4th Wars battle against Steg 2), which was quite a surprise at the time.
  • Oddly Named Sequel: Between Iron-Awe and Iron-Awe 2 came Axe-Awe. The picture shown here is of Iron Awe 2.1.
  • Running Gag: The Awe robots acquired something of a reputation for getting flipped out of the arena- first Axe-Awe in series 5 set a record flight distance off the gigantic flipper of Wheely Big Cheese, then in series 6 Iron-Awe 2 fell foul of Chaos 2's legendary flipper, then in Extreme 2 they were hurled out by Dantomkia in the Challenge Belt competition.
    • Running Gagged: Inverted in series 7 when, in one of the biggest upsets in Robot Wars history, Iron-Awe 2 itself ringed out former Grand Finalists (and deadly flippers) Bigger Brother! What do we say to the god of ring-outs? Not today!
      • Unfortunately their luck was unable to carry them any further- while this was their best performance, their Heat Final opponent was the robot that would go on to win the championship, Typhoon 2.
  • Took a Level in Badass: After the show ended; the Iron-Awe series has gone on to great things. Winning the Championship title in 2008 and 2010 (with Iron-Awe 5), it's to date only the third robot of four to win the Championship twice and earned a spot in the Combat Robot Hall of Fame- not bad for a machine that only made a single Heat Final in the entire lifetime of the show.

Tetanus (Series 7 Heat Finalist)

Tetanus Booster; click to seeTetanus  and Tetanus 2 

Weapons: Claw and forklift (Tetanus), lifting scoop (Tetanus 2), spinning drum (Tetanus Booster)

Battle record: 4 wins, 4 losses as Tetanus; 1 win, 1 loss as Flip Flop Fly

  • And Now For Something Completely Different: They built an entirely new robot for each of their three appearances, with Tetanus Booster bearing NO resemblance to its predecessors aside from the rusty Diesel Punk aesthetic. None of the Tetanus robots bore even the slightest resemblance to their first attempt, Flip Flop Fly, either.
  • Diesel Punk: The robot resembled a pile of junkyard scrap, hence its name.
  • Took a Level in Badass: First appeared in the 3rd Wars with Flip Flop Fly, an uncontrollable axlebot which only won its first round because its opponent drove themselves into a pit. Nobody remembered it by the time they came back with Tetanus, even though they didn't actually manage to better its performance and reach a heat final until the 7th Wars (where they promptly came up against reigning champions Tornado).

Kat 3 (Series 5 & 7 Heat Finalist, Series 6 Sportsmanship Award)

Weapons: Pneumatic axe (Kat 3), Pneumatic spike/Electric lifting arm (Kater Killer)

Battle record: 7 wins, 6 losses as Kat 3 (1 win, 2 losses in the US); 0 wins, 2 losses as Kater Killer

  • An Axe to Grind: Similar to Dominator 2's; not as good, of course, but not too bad.
  • Animal Motifs: A cat, obviously (also partly a caterpillar for the original Kater Killer). Oddly enough, no less than three times it found itself placed in the same heat as Bulldog Breed, and fought them twice (once in the 6th Wars heat melee where both robots went through, the second time in their heat final of Series 7 where Bulldog Breed won). They also once had a quite literal Cat Fight with Pussycat in the all-female Iron Maidens competition (where Pussycat beat them).
  • Follow the Leader: Kat 3 was extremely similar in design to Dominator 2, albeit with a simple flat wedge rather than the distinctive bi-wedge shapenote  and not nearly as well-armoured.
  • Nice Guys: The team won the Sportsmanship Award for series 6 for helping other teams out behind the scenes.
  • Took a Level in Badass: Kater Killer sucked. Kat 3 was quite a good bot and achieved much more success and popularity.
  • You Go Girl: In later series they claimed their main strength was 'Girl Power' and it was listed as such on their stat sheet.

Suicidal Tendencies (Series 3 & 4 Heat Finalist, Extreme 1 Tag Team Runner-Up with Steel Avenger) (32 Seed in Series 4, 21 Seed in Series 5)

Weapons: Milling cutter (series 3), Axe and lifting spikes (series 4), Vertical crusher interchangeable with axe (series 5)

Battle record: 9 winsnote , 4 losses

  • Born Unlucky: Lost a controversial judges' decision in their series 4 heat final, and won their first match of series 5 only to break down between bouts, forcing them to retire.
  • Killed Offscreen: Their breakdown and withdrawal were abruptly announced by Jonathan Pearce between matches during a view of the battleboard; the team weren't even granted a pits interview to explain this and were never seen again on the show.
  • What Could Have Been: The team started work on a series 6 entry, but their forced retirement from series 5 demoralised them and they gave up.

    Side Tournament Winners 

Spikasaurus (Series 4 Northern Annihilator Champion)

Weapons: Fixed ramming spikes

Battle record: 5 wins, 1 loss

  • Boring but Practical: The Northern Annihilator was ultimately a question of endurance - the consistently more aggressive and damaging Dominator 2 couldn't last the course and broke down in the final.
  • Dark Horse Victory: If you'd told anyone they were going be the winners of the Northern Annihilator, you'd have been laughed at- all the other entrants were either series 4 semifinalists or seeds (some were both), including reigning champion Chaos 2. Meanwhile, Spikasaurus was an unimpressive looking rambot with fixed spike weapons that had gone out of style in the 3rd Wars, which had lost in the first round of its 4th Wars heat and had placed joint last in the Pinball Warrior Tournament. But they kept going and going, ultimately winning the final bout when their opponent, Dominator 2, simply broke down.
  • Determinator: Took so much damage in the Annihilator, but just refused to die.
  • Impaled with Extreme Prejudice: Normally fixed spikes were considered ineffective weapons because they were usually incapable of doing this, but during the Annihilator Spikasaurus got such a great slam on the rear end of Killerhurtz that they buried the spikes in them to the hilt!note  Killalot had to come in and forcibly separate them (doing considerable damage to Spikasaurus in the process).
  • Lightning Bruiser: Surprisingly fast (17 mph top speed), meaning those spikes could actually do real damage when they lined up a good hit. It also took a hell of a licking and kept on ticking.
  • One-Hit Wonder: After their poor showing in the 4th Wars main competition, the team gratefully took their Annihilator trophy home and that was the last anyone ever saw of Spikasaurus.

Kan-Opener (2 Time Annihilator Champion in Extreme 2 & Series 7)

Weapons: Horizontal Crusher

Battle record: 9 wins, 3 losses

  • Crouching Moron, Hidden Badass: Lost in Round One three times, and yet won two different Annihilators.
  • Determinator: Why they won back-to-back Annihilators. The team themselves explained why this mattered:
    When you go into the UK championship, you get one chance at it, and you kill. This Annihilator is a different game altogether - it's staying alive that counts
  • Idiosyncratic Episode Naming: Unlike most robots, Kan-Opener differentiates between versions by letters rather than numbers. As of 2015 they're up to Kan-Opener J spec.

Chompalot (Extreme 2 Iron Maidens champion)

Weapons: Hydraulic jaws and rear spike

Battle record: 3 wins, 1 loss

  • Action Girl: It won the Iron Maidens side event in Extreme 2, a tournament where robots were all driven by women.
  • Animal Motifs: A dragon.
  • Born Lucky: Near the start of their second round match against Behemoth in the Iron Maidens championship Behemoth flipped them over and they didn't appear able to self-right. But then Shunt drove out of his CPZ and righted them for no real reason, and later went on to disable Behemoth on Chompalot's behalf with his axe, letting them through to the final. Craig, Johnathan and Phillipa all mentioned how suspect this was.
  • Dark Horse Victory: It went out in the first round of the 6th Wars, but defeated Behemoth and Pussycat (admittedly without their extremely experienced regular drivers) to win the Iron Maidens.
  • One-Hit Wonder: One of 3 robots to win a side competition but never win a battle during a series (along with Spikasaurus and Kan-Opener).

    Other Notable Robots 

Sir Chromalot (27 Seed in Series 4)

Weapons: Drills (Series 3-4), Rear-Hinged Flipper (Series 5-6)

Battle record: 6 wins, 7 losses

  • Big Entrance: From being introduced from the smoky trunk of a luxury car to having an entrance with a gaggle of cheerleaders, Sir Chromalot had this as a constant.
  • Joke Character: The other big Joke Character, along with Plunderbird, a team more concerned about their appearance, (In their case, wearing fancy suits and being posh) than their robot.
  • Man of Wealth and Taste: Their whole shtick.
  • Sir Verba Lot

    International Robots 

Slicer (Dutch Series 1 Champion)

Weapons: Spinning Drum

Battle record: 6 wins, 0 losses as Slicer in the Dutch series; 0 wins, 2 losses, 1 draw as Techno-Lease

PulverizeR (Dutch Series 2 Champion)

Weapons: Vertical Flywheel

Battle record: 8 wins, 1 loss in the Dutch series (0 wins, 2 losses in the UK)

Black Hole (German Series Champion)

Weapons: Double Vertical Flywheels

Battle record: 4 wins, 1 loss in the German series (1 win, 1 loss in the UK)

  • Awesome Mc Coolname
  • Everything's Better with Spinning: Had two flywheels that could rip through almost anything.
  • Germanic Efficiency: Very tough and very powerful.
  • One-Hit Wonder: Took first place in the (rather short) German series, but only appeared once on UK Robot Wars during the Extreme 2 European Championship, where they looked very good but were unexpectedly pitted by Philipper 2, the #1 Belgian Robotnote  in a shocking upset.

Panzer Mk (American Series 1 & 2 Champion)

Weapons: Rear-Hinged Flipper

Battle record: 9 wins, 0 losses in the US series (0 wins, 1 loss in the UK)

  • The Ace: Simply Undefeatable in both of the American series. It also competed in BattleBots, where it won 75% of its battles.
  • Tank Goodness: Definitely meant to give off this vibe.

    Presenters, Judges and Show Staff 

Jeremy Clarkson (Series 1 Presenter)

  • Deadpan Snarker
  • Jerk Ass: "How long did that take to build? I reckon it took 2 months to go 2 yards." And his infamous: "That is the worst robot I've ever seen in my life. And it crossed the finish line twice."
  • Unperson: He isn't mentioned in any tie-in media, and all footage of him was removed from "The First Great War", a VHS release of highlights from the first series. Just as well, really. He didn't exactly hold the show in high regard.

Craig Charles (Series 2 onwards Presenter)

  • Actor Allusion: The robot Scutter's Revenge was a reference to his role on Red Dwarf. Also, this:
    Craig: So, why did you call your robot Inquisitor?
    Inquisitor team: Red Dwarf.
    Craig: Never heard of it!
  • Blood Knight: Craig fully embraced his role as host of the most popular robot combat show on TV, reveling in the carnage caused.
  • Catch Phrase: "LET THE WARS BEGIN!"
    • Ending every episode with a four-line poem ending in "on Robot Wars". In later series he'd often tailor these to the events of the episode (e.g. referring to engaged teammates Graham Bone and Hazel Heslop, "they seem such a lovely couple, but no-one ignores, the damage they cause, on Robot Wars!")
    • "[Robot] GOES MARCHING ON!"
    • "Let's get stuck in!"
    • "The judges have made their decision. They're marking on style, control, damage and aggression." (Occasionally in later series he'd acknowledge that everybody knew the four criteria by now, although he would only very rarely skip them entirely.)
  • Friend to All Children: Craig had to deal with a lot of young kids on the show (sometimes as young as six), usually having to console them when their robot lost, and he always handled them well. He was particularly fond of "Little" Joe and Ellie Watts of Bigger Brother, as well as Amy Franklin of Team 101 who read out a poem she'd written about him at the end of 101's 3rd Wars run.
  • Large Ham

Phillipa Forrester (Series 1-3, 5-6 & Extreme II Pit Reporter)

Julia Reed (Series 4 & Extreme Pit Reporter)

Jayne Middlemiss (Series 7 Pit Reporter)

Jonathan Pearce (Commentator)

  • Catch Phrase: He didn't have any formal catch phrases like Craig did, but he was especially fond of using the expression "bent and buckled" (or "buckled and bent") to describe damage done to a robot.
  • The Hyena: He was well-known for his occasional laughing fits during matches. Especially obvious when Diotoir caught fire or when Firestorm became the first robot thrown out of the arena.
  • Large Ham: Oh, yeah.
  • Malaproper: He would constantly use the word "armament"note  when he meant to say "armour". Ironically, he would most often make this mistake when complaining about the "weak armament" of robots that sacrificed protection in order to fit on an extra-powerful weapon.
  • Motor Mouth: Sometimes, especially his commentary here.
  • Oh Crap!: Whenever a competitor robot took on the house robots and won, for example in the series 7 House Robot Rebellion:
    Jonathan: So you think you're tough enough to withstand Growler? Gravity seems to think he can take on— [Gravity effortlessly flips Growler over] — Oh! He can! Erm, this is not going according to plan...
  • Pungeon Master

The Judges (Professor Noel Sharkey - All Series; Eric Dickinson - Series 1-2; Adam Harper - Series 1-3; Martin Smith - Series 3-7; Dr Myra Wilson - Series 4-5; Mat Irvine - Series 5-7)

  • Einstein Hair: Professor Noel Sharkey definitely qualifies.
  • Long Runner: Noel Sharkey was a judge on every episode; even though he rarely spoke (see The Voiceless below) and didn't always appear, he is one of the few people to be involved in all nine series of Robot Wars.
  • Promoted Fanboy: Martin Smith was the driver of Cruella in series 1 & 2.
  • The Voiceless: The judges would very rarely speak, with their decisions being relayed by Craig Charles; occasionally the show would call on them when they had to go into more detail on a particularly controversial decision.

Stuart McDonald (Announcer, Director)

  • Catch Phrase: As the announcer, he had several in every bout:
    • "Roboteers, stand by."
    • "3... 2... 1... Activate!"
    • "Cease!"
  • Hammy Herald: Not especially hammy as such, but it was his booming voice that introduced every robot that entered the arena, as well as introducing the host at the start of the show (with a unique, often comical, introduction every episode for the first 4 series until the settled on "the Master of Mayhem").
    "And now, please welcome the man who thought Mussolini was a kind of Lasagna: Craig Charles.
  • Long Runner: The only individual other than Noel Sharkey who appeared (metaphorically speaking of course) on every incarnation of the show, even the international series. Recordings of his three announcements (see Catch Phrase above) taken from the TV show continue to be used at live events to this day.
  • Mission Control: As the show's Director, he was responsible for directing the cameras as well as giving directions to the audience, and it was theorised he also gave orders to the House Roboteers about when and how they were allowed to attack.
  • No Pronunciation Guide: It didn't happen often, but McDonald would occasionally mispronounce the name of a bot. Sometimes it wasn't that unusual (he initially pronounced Dantomkia as "Dan-tom-KY-a" for its first few fights before he started to get it right) but there was no excuse for him repeatedly referring to Tsunami as "Tusamni".
  • The Voice: As the show's Director, McDonald never appeared on camera, but his voice was heard in every single episode of the show.