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Video Game: Fighters Destiny
Fighters Destiny (Fighting Cup in Japan) is a 3D fighting game developed by Genki for the Nintendo 64, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game which breaks the genre's conventions: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, Fighters Destiny utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.

While this all sounds complicated in theory, in practice, this means that a fight can last pretty quickly if you're good enough - by default, knockdown blows are worth 3 points and successful special attacks are worth 4, so you can literally win in just two strikes. But then again, you can customize the rules to your heart's content, changing how much each scoring method is worth, how many points will the match be worth (heck, you can even make your whole game a succession of sudden death matches if you want) and so on.

Despite this innovative system, and the fact that Fighters Destiny received positive reviews upon release, the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead Ryu, for starters), the fact that it was exclusive for N64 (a system notorious for not being big on fighting games) and the fighting system itself ('cause some people think it's more fun to beat the crap out of someone until they die of it than the possibility of winning with one well-placed punch, never mind the fact that this is what usually happens in real fighting tournaments).

The game got a sequel in 2000, Fighter Destiny 2 (Kakutō Denshō ~F-Cup Maniax~), which didn't bring much in the way of innovation, except for a few new characters (though most of them were Moveset Clones of characters of the first game) and more polished graphics.

A more detailed rundown of the series can be found here.

Not to be confused for Data East's Fighter's History.

Fighters Destiny contains examples of:

  • Alternate Company Equivalent: It's kinda-sorta the closest the Nintendo 64 could get to a Virtua Fighter clone. It also plays a lot like VF, in terms of simplified controls and prioritizing strategic fighting over mindless button-mashing.
    • And to bring the comparisons full-circle, Genki even handled the Dreamcast port of Virtua Fighter 3.
  • Animal Athlete Loophole: You get to fight a cow in Rodeo Mode of both games. And, if you survive them for 60 seconds, you take control of them.
  • Announcer Chatter / Combat Commentator: You get plenty of commentator feedback during the fighting action.
  • Competitive Balance: Each fighter is graded accordingly to their abilities (which also apply to their Suspiciously Similar Substitutes mentioned further down, with one exception):
  • A Dog Named Dog / Exactly What It Says on the Tin : Ninja is a ninja. Master is an elderly martial arts master. And Ushi is a cow. A Japanese cow.
  • Expy: Ryuji/Saeki is a blatant one to Ryu. Maybe they changed his name back in the sequel so it wouldn't get too obvious?note 
  • Japanese Ranguage: If you look at Pierre's stage background in the second game, blimps fly around with his name spelled as "Pielle".
  • No Celebrities Were Harmed: D-Dog is Dennis Rodman in everything but name and basketball-playing.
  • Non-Lethal K.O.: The fall out of the ring is pretty long. In a realistic setting, falling from such a height would result in a broken spine, ribs or limbs - and that's if the person isn't unlucky enough to die. Yet no one seems to suffer such effects.
  • Old Master: The Master, a.k.a. the guy who teaches you the ropes and new moves.
  • SNK Boss: Joker from the first game is the closest the games have of this. Even more so than Master.
    • Fabien in the second may also qualify. Both of these characters are the fastest in the respective games and exploit their Specials (which are worth most points in the game) whenever possible - that is to say, whenever they manage to get you into Piyori (which, with Fabien, can be pretty quick, given how powerful he is).
  • Suspiciously Similar Substitute: Barring Dixon and Fabien, all of the second game's newcomers are this to the people who were left out (only with a few moves changed for balance redistribution):
    • Federico for Leon
    • Adriana for Valerie
    • Ziege for Tomahawk
    • D-Dog for Bob
    • Kate for Boro (except pretty nerfed)
  • Wholesome Crossdresser: Cherry from the second game.
  • You Gotta Have Blue Hair: Leon. Valerie has silver hair and, if he's as much of a ripoff of Ryu as indicated, Ryuji/Saeki's Ferrari-red hair is also improbable enough to fit.

Fate/unlimited codesFighting GameFighter's History
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