History VideoGame / FightersDestiny

29th Jan '16 7:39:50 AM AndyLA
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Removing a little redundancy.
'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the {{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game which breaks the genre's conventions: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight. While this all sounds complicated in theory, in practice, this means that a fight can last pretty quickly if you're good enough - by default, knockdown blows are worth 3 points and successful special attacks are worth 4, so you can literally win in just ''two strikes''. But then again, you can customize the rules to your heart's content, changing how much each scoring method is worth, how many points will the match be worth (heck, you can even make your whole game a succession of sudden death matches if you want) and so on.
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'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the {{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game which breaks the genre's conventions: game: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight. While this all sounds complicated in theory, in practice, this means that a fight can last pretty quickly if you're good enough - by default, knockdown blows are worth 3 points and successful special attacks are worth 4, so you can literally win in just ''two strikes''. But then again, you can customize the rules to your heart's content, changing how much each scoring method is worth, how many points will the match be worth (heck, you (You can even make your whole game a succession of sudden death matches if you want) and so on.
28th Nov '15 8:44:29 PM nombretomado
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** And to bring the comparisons full-circle, Genki even handled the {{Dreamcast}} port of ''Virtua Fighter 3''.
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** And to bring the comparisons full-circle, Genki even handled the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] port of ''Virtua Fighter 3''.
15th Sep '15 3:20:27 PM HighCrate
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Example Indentation / Zero Context Example. Do not group subtropes under a supertrope like that.
* CompetitiveBalance: Each fighter is graded accordingly to their abilities (which also apply to their {{Suspiciously Similar Substitute}}s mentioned further down, with few exceptions): ** DifficultButAwesome: Ninja ** FragileSpeedster: Meiling ** JackOfAllStats: Ryuji/Saeki, Leon and Boro (Kate is more of a GlassCannon by way of nerf) ** LethalJokeCharacter: Pierre ** LightningBruiser: Dixon and D-Dog ** MasterOfAll: Fabien ** MightyGlacier: Abdul (though the game describes him as an All-Rounder), Tomahawk and Bob
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* %%* CompetitiveBalance: Each fighter is graded accordingly to their abilities (which also apply to their {{Suspiciously Similar Substitute}}s mentioned further down, with few exceptions): ** DifficultButAwesome: Ninja ** FragileSpeedster: Meiling ** JackOfAllStats: Ryuji/Saeki, Leon and Boro (Kate is more of a GlassCannon by way of nerf) ** LethalJokeCharacter: Pierre ** LightningBruiser: Dixon and D-Dog ** MasterOfAll: Fabien ** MightyGlacier: Abdul (though the game describes him as an All-Rounder), Tomahawk and Bobabilities.
26th Aug '15 5:03:29 PM AndyLA
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The game got a sequel in 2000, ''Fighter Destiny 2'' (''Kakutō Denshō ~F-Cup Maniax~''), which didn't bring much in the way of innovation, except for a few new characters (though most of them were {{Moveset Clone}}s of characters of the first game) and more polished graphics.
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The game got a sequel in 2000, ''Fighter Destiny 2'' (''Kakutō Denshō ~F-Cup Maniax~''), which didn't bring much in the way of innovation, except for a few new characters (though most of them were {{Moveset Clone}}s of characters of the first game) and more polished (if rather garish) graphics.
26th Aug '15 4:26:27 PM AndyLA
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I always get those guys confused.
** Dixon looks a lot like [[Music/TheProdigy Liam Howlett]].
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** Dixon looks a lot like [[Music/TheProdigy Liam Howlett]].Keith Flint]].
21st Apr '15 4:22:07 PM luisedgarf
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Added DiffLines:
* FlatCharacter: '''Everybody'''. There's no backstory to talk about.
9th Jan '15 11:38:57 AM AndyLA
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* CompetitiveBalance: Each fighter is graded accordingly to their abilities (which also apply to their {{Suspiciously Similar Substitute}}s mentioned further down, with one exception):
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* CompetitiveBalance: Each fighter is graded accordingly to their abilities (which also apply to their {{Suspiciously Similar Substitute}}s mentioned further down, with one exception):few exceptions):

** JackOfAllStats: Ryuji/Saeki, Leon and Boro
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** JackOfAllStats: Ryuji/Saeki, Leon and BoroBoro (Kate is more of a GlassCannon by way of nerf)
26th Nov '14 8:42:40 PM Blessranger
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'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by Genki for the {{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game which breaks the genre's conventions: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.
to:
'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by Genki {{Creator/Genki}} for the {{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game which breaks the genre's conventions: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.
6th Oct '14 4:53:55 PM AndyLA
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Added DiffLines:
** And to bring the comparisons full-circle, Genki even handled the {{Dreamcast}} port of ''Virtua Fighter 3''.
5th Sep '14 8:31:30 PM AndyLA
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* NonLethalKO: The fall out of the ring is pretty long. In a realistic setting, falling from such a height would result in a broken spine, ribs or limbs - and that's if [[NotTheFallThatKillsYou the person isn't unlucky enough to die]]. Yet no one seems to suffer such effects.

** Kate for Boro (except she's not the boss, so the former fights like a pretty nerfed version of the latter)
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** Kate for Boro (except she's not the boss, so the former fights like a pretty nerfed version of the latter)nerfed)
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