'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the {{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game: rather than the tried and true format of best two-out-of-three rounds, whose winner is the first one to deplete the opponent's health completely, ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori", i.e. they'll get dizzy and open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.

While this all sounds complicated in theory, in practice, this means that a fight can last pretty quickly if you're good enough - by default, knockdown blows are worth 3 points and successful special attacks are worth 4, so you can literally win in just ''two strikes''. But then again, you can customize the rules to your heart's content, changing how much each scoring method is worth, how many points will the match be worth (You can even make your whole game a succession of sudden death matches if you want) and so on.

Despite this innovative system, and the fact that ''Fighters Destiny'' received positive reviews upon release, the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on fighting games) and the fighting system itself ('cause some people think it's more fun to beat the crap out of someone until they die of it than the possibility of winning with one well-placed punch, never mind the fact that this is what usually happens in real fighting tournaments).

The game got a sequel in 2000, ''Fighter Destiny 2'' (''Kakutō Denshō ~F-Cup Maniax~''), which didn't bring much in the way of innovation, except for a few new characters (though most of them were {{Moveset Clone}}s of characters of the first game) and more polished (if rather garish) graphics.

A more detailed rundown of the series can be found [[http://www.hardcoregaming101.net/fightersdestiny/fightersdestiny.htm here]].

Not to be confused for Data East's ''VideoGame/FightersHistory''.
!!''Fighters Destiny'' contains examples of:
* AlternateCompanyEquivalent: It's kinda-sorta the closest the Nintendo 64 could get to a ''VideoGame/VirtuaFighter'' clone. It also plays a lot like ''VF'', in terms of simplified controls and prioritizing strategic fighting over mindless button-mashing.
** And to bring the comparisons full-circle, Genki even handled the [[UsefulNotes/SegaDreamcast Dreamcast]] port of ''Virtua Fighter 3''.
* AnimalAthleteLoophole: You get to fight a cow in Rodeo Mode of both games. And, if you survive them for 60 seconds, you take control of them.
* AnnouncerChatter / CombatCommentator: You get plenty of commentator feedback during the fighting action.
%%* CompetitiveBalance: Each fighter is graded accordingly to their abilities.
* ADogNamedDog [=/=] ExactlyWhatItSaysOnTheTin : Ninja is a ninja. Master is an elderly martial arts master. And Ushi is a cow. [[BilingualBonus A Japanese cow.]]
** In ''Fighter Destiny 2'', Mou takes Ushi's place. Now, [[PokemonSpeak what's the sound that cows make?]] Exactly.
* {{Expy}}: Ryuji/Saeki is a blatant one to [[VideoGame/StreetFighter Ryu]]. Maybe they changed his name back in the sequel so it wouldn't get too obvious?[[note]]Ryuji was already called Saeki in the first game's beta version[[/note]]
** Tomahawk's face paint is very similar to the mask worn by Wrestling/UltimateWarrior.
* FlatCharacter: '''Everybody'''. There's no backstory to talk about.
* JapaneseRanguage: If you look at Pierre's stage background in the second game, blimps fly around with his name spelled as "Pielle".
* NoCelebritiesWereHarmed: D-Dog is Dennis Rodman in everything but name and basketball-playing.
** Dixon looks a lot like [[Music/TheProdigy Keith Flint]].
* NonLethalKO: The fall out of the ring is pretty long. In a realistic setting, falling from such a height would result in a broken spine, ribs or limbs - and that's if [[NotTheFallThatKillsYou the person isn't unlucky enough to die]]. Yet no one seems to suffer such effects.
* OldMaster: The Master, a.k.a. the guy who teaches you the ropes and new moves.
* SNKBoss: Joker from the first game is the closest the games have of this. Even more so than Master.
** Fabien in the second may also qualify. Both of these characters are the fastest in the respective games and exploit their Specials (which are worth most points in the game) whenever possible - that is to say, whenever they manage to get you into Piyori (which, with Fabien, can be pretty quick, given how powerful he is).
* SuspiciouslySimilarSubstitute: Barring Dixon and Fabien, all of the second game's newcomers are this to the people who were left out (only with a few moves changed for balance redistribution):
** Federico for Leon
** Adriana for Valerie
** Ziege for Tomahawk
** D-Dog for Bob
** Kate for Boro (except pretty nerfed)
* WholesomeCrossdresser: Cherry from the second game.
* YouGottaHaveBlueHair: Leon. Valerie has silver hair and, if he's as much of a ripoff of Ryu as indicated, Ryuji/Saeki's Ferrari-red hair is also improbable enough to fit.