They Bleed Pixels is a 2012 indie platformer for PC. Arriving at the Lafcadio Academy for Troubled Young Ladies, an unnamed young girl finds a mysterious book that constantly drips blood. It brings her strange dreams of other times and places, and of another self with claws instead of hands—and with each dream, the line between herself and the monster thins...They Bleed Pixels combines Super Meat Boy's tough-as-nails style of retro platforming with a one-button combat combo system, all wrapped in visuals inspired by Lovecraft's work.
This video game provides examples of::
100% Completion: There are a hundred and twenty six achievements in this game!
Get a 60-hit combo (covers six achievements, one for every 10 hits.)
And various other achievements, like "set off a chain reaction involving five different bomb imps."
Action Bomb: Bomb imps. They're very fragile, but there's no way to destroy a bomb other than to wait for it to explode, and they do double damage at close range. (Thankfully, you can kick them into the nearest crowd of enemies. Or bat them when in mid-air, which the game calls the "Exploding Palm Technique".)
Flash Step: One of the protagonist's combat maneuvers, also useful for crossing spike pits. It can be done unlimited times when flashing between enemies, but it requires a short recharge if it doesn't hit anything that bleeds.
Ghosts also teleport in a manner similar to a Flash Step when hit. They rarely block attacks, so getting a good combo on a ghost means chasing it around and hitting it over and over. (Naturally, you eventually have to fight them while clinging to walls and unable to chase them without the risk of falling.)
Hair Decorations: Cutscenes show the protagonist as wearing a little red bow in her hair. It's probably not coincidental that the pixel art seen in gameplay makes this look like devil horns.
What's more, deaths that don't completely destroy her corpse will leave behind an after-image. Particularly challenging sections will quickly amass quite a collection of bodies lying around or hanging from spikes.
Nintendo Hard: Expect to die several times per level until you get a good handle on the controls. They are VERY precise and overdoing ANY movement can lead to your death (no shortage of enemies, spikes, and other sharp objects in this game). Inertia is present and the floor is always a bit slippery even without ice. Also, not mashing goes against your natural instincts (there are only 2 buttons used other than the arrow keys), so mastering the character takes practice. The game supports and even suggests a controller be used, but the game is difficult enough for this trope to apply even if you do use one.
Rank Inflation: In a manner of speaking—there's an S rank, but the score requirements for it are ludicrously high. Getting it requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.
Save Game Limits: Killing enemies and collecting orbs fills up your "sigil meter." When filled, you can empty it to place a checkpoint on any flat, non-slippery surface with no nearby enemies, sawblades, or crushers. Alternatively, you earn double points for all kills performed and orbs collected with the meter filled. (Of course, you lose all those points if you die.)
Sinister Silhouettes: A figure in a bowler hat, wielding a claw-shaped knife, appears behind the protagonist at the end of every dream. The observant player will notice that there's a painting of a man in a bowler hat on a wall in the school.