Things you WILL find in Contact: Monkeys. Cosmic terrorists. Powerful attack stickers. Fishing. Cooking. Humor. Fun with Nintendo Wi-Fi. Deeper meaning in life. Costumes that increase your power and make you more fun to be around.
—The back cover of Contact
From the mind of Goichi Suda ("Suda 51"), the guy who developed the Mind ScrewyKiller7, and published by Atlus comes a Nintendo DS RPG entitled Contact.A professor from an unknown galaxy is chased and attacked by the Klaxon Army (called the "CosmoNOTs" in the US release), and his UFO crash-lands on an unknown planet, scattering its power cells everywhere. In order for him to get his ship back into commission, he enlists the help of Terry, a boy he meets after crash-landing, to help him get his power cells back through the use of specially-developed Decals (yes, the kind you stick on your body).In Contact, you control Terry and guide him from island to island, searching for the power cells, beating up monsters, and making friends with the locals while on the lookout for the CosmoNOT gang, as they want the cells for their own purpose. As you play deeper and deeper into the game, the Professor's motives become less and less clear...Absolutely no relation to the 1997 movie of the same name starring Jodie Foster or the Carl Sagannovel it was based on.
Gainax Ending: Big time. The Professor unceremoniously abandons Terry and disappears with the cells, apparently aware of his status as a videogame character. Terry tries to fight you, the player, for all you've done to him. The CosmoNOTS go right back to their music careers without chasing the Prof. Mint, for some reason, takes the time to bring Terry back home like the Prof. promised to, and asks him to "help her" "next time," despite all the grief Terry (and you) put her through. Confused yet? Wait for The Stinger.
Guide Dang It: Each of the costumes represent about 1/6 of the abilities in the game. You need all the elemental outfits, at least, to get through the main quest. And good lord, are each of them easy to miss.
Also applies to some of the Level Grinding and the romantic sideplots, such as they are - leaving the girl's location before handing over a sufficient number of gifts and securing her affection restarts the whole thing.
He Knows About Timed Hits: Played with. Only the professor knows what you, the player, are capable of. Terry figures it out by the end of the game.
Hyperactive Metabolism, partially subverted: You gain abilities and health by eating food, but it takes time to digest, so you can't cram burgers into your face indefinitely.
Long Song, Short Scene: This plays just before the final boss under four lines of dialogue, then it's never played again, or before.
Man Behind the Man: Akira Ueda, who previously worked on the Shining Soul series. Most assume Suda51 was the one running the show, but he was just a producer who, as mentioned above, had little involvement; it was Ueda's game.
People Puppets: You, the player, have been doing this to all the game characters without knowing it. Especially Terry, who calls you out on this during the game's ending.
The Power of Rock: Nadia uses her keyboard to create storms, thereby impeding your progress to Akumojo Castle. To get around this, you have to switch out the storm-making music for the upbeat Blue Sky March.
Romance Sidequest: Terry can woo four girls in the game, culminating in them living in the ship with him. Oddly, already having one girl does not mean another girl can not come. You can even have all four living with you at once, with no repercussions.
Voice with an Internet Connection: The professor, visible on the top screen, talks to Terry via some kind of radio during cutscenes. He also constantly drops generic hints if you look up at the top screen.