Video Game / Crusader of Centy
An action/adventure game for the Sega Genesis, also known as Soleil
in PAL regions and Ragnacenty
in Japan. It was published by Atlus
Gameplay and visuals are similar to those in The Legend of Zelda: A Link to the Past
or the Soul Blazer
series, with a few exceptions. Instead of collecting items, you have animals join your party. Two animals may be equipped at a time. Certain animals may be equipped with certain other animals to produce a unique or upgraded effect.
The game starts with your character on the birthday where he receives his first sword and becomes a man. He inherits the old sword of his father, a great swordfighter and hero. After learning to throw it, you venture out into the world to fight monsters and have a good ol' time. Except that not all is as it seems.
Essentially a large and fairly well done parable for environmentalist and expansionist issues as well as the morality of killing those who are different and strange.
Crusader of Centy provides examples of the following tropes:
- Amplifier Artifact - The Moa Bird
- Ancestral Weapon: Your father's rusty sword.
- Androcles' Lion - Many of your recruited animals must be saved first.
- Animal Talk - To the point that when you first receive the ability, you can no longer speak to humans. You get better though.
- Anti-Villain: Monsters turn out to be this. When the player goes back to the beginning of time, he discovers that they're trapped by an energy being and must defeat it to get them back to their own world.
- Born In The Wrong Timeline- The imprisoned adventurer in the epilogue.
- Boss Rush: In order to access the Final Boss, the player must defeat the five sensations, five bosses based on the senses. Luckily, despite a few of them being Puzzle Bosses, they're not terribly difficult and you can talk to the Mother Monster between fights to replenish your health.
- Broken Aesop: After spending the entire game beating it into the players head that the monsters are people too, deserve equal rights, and actually could coexist with Humans if the Humans got rid of their racism, the ending does a complete 180 and has the hero banish all the monsters to the "underworld" where they originated from, because apparently monsters aren't people after all and could never coexist with Humans...
- It's not as bad in the European translation. The monsters are trapped in the human world and want to get back to the underworld.
- Bribing Your Way to Victory: Charlie the cheetah can be bribed to run slower in the cart race with him.
- The Cameo - Sonic the Hedgehog
- Canine Companion: The first companion you obtain is your dog.
- Circling Birdies - The Big Bad Wolf's attack consists of hitting himself on the head then using the stars to damage you.
- Convection Schmonvection: A stage is set around and inside of an active, near erupting volcano. Falling into the lava only removes 1 apple (life point).
- Cool Sword: The Holy Sword you get as a Hero. It swings faster and is more powerful in addition to being golden. It's also required to pass by a certain character.
- Disappeared Dad: Your father ain't around much. Don't despair. You have your best friend Johnny the dog and you get his sword.
- You get to see him again in Heaven. He doesn't have a name, but he's stereotypically dad-like and refills your health. It couldn't be anyone else.
- Your father eventually reappears in the epilogue, alive and well in your family's house. Because the monsters never appeared in this world, your father never got killed by them either.
- Even Bad Men Love Their Mamas - Averted. The Leviathan decides that you're not a bad person when you protect an illusory copy of your mother when fighting him.
- Faceless Eye: The Sight sensation boss is a disembodied eye that hides under destructible floorboards. The Spirit Energy has a large eye that must be opened to hurt it.
- Floating Platforms: Many many many floating platforms. Half the floor in some stages is such. Standing on the floor too long will make it collapse into a never ending pit/lava/ice etc.
- Fox-Chicken-Grain Puzzle - Featuring a chicken, a caterpillar and a flower.
- Genius Loci: One stage takes place around and inside a giant monster.
- Giant Space Flea from Nowhere: The Final Boss is an energy being that is blocking the gate back to the underworld, trapping the monsters in the world of Soleil.
- Heroes Prefer Swords even though they act more like boomerangs and you spend most of your time throwing them at stuff.
- Hero of Another Story: Amon, the newly crowned hero the player meets upon first visiting the King of Soleil. The player comes across him at various points in his adventures, even rescuing him from a block of ice in Fresia. In the altered timeline at the end of the game, Amon is portrayed as a Blood Knight who ends up in prison.
- Humans Are the Real Monsters: One of the monsters says this exact phrase in the past Soleil's church after the town's soldiers massacre them.
- Kill It with Fire: The lion's ability allows the player to throw a sword that's on fire.
- Kill It with Ice: The penguin's ability allows the player to throw an icy blade that freezes enemies. This can be combined with the lion's ability for a special attack that drains an enemy's HP.
- Magikarp Power: The Caterpillar is utterly useless at first. It literally has no powers. However, after the party returns from Freesia, it is exhausted from the journey and goes into a pupa. On returning from Heaven, it emerges as a butterfly and now gives the player the ability to control his sword mid throw.
- Moon Logic Puzzle - One of the animals you get is an armadillo that can be used as a platform to jump on (previously only used to cross water). One puzzle requires you to throw it into a bottomless pit where it will float unsuspended in the air allowing you to use it as a stepping stone.
- The Plan- The seer gives you the ability to talk to animals and creates a path to the past in an attempt to have you bring about world peace.
- Playable Epilogue: You get to walk around Soleil town after defeating the Final Boss and see the effects your time travelling has had in the world. The statue of the hero in the town's fountain has been replaced by a statue of a goddess, Amon is locked in jail and the player's father is alive. It's implied that the player and all his animal companions remember the old timeline. It's also possible to die in this if you walk into the fireplace for too long.
- Puzzle Boss: Many many many.
- Ripple Effect-Proof Memory: Even if you change the effects of time, you remain the same. Zig zagged in the ending, where despite monsters now no longer co-existing at the same time as humans, therefore your quest never having taken place, you retain the ability to jump, but not the ability to understand animals, despite the latter being an in story requirement for the former.
- Red-Headed Hero: The Player Character, as both his parents are redheads as well.
- The Rival: Bull, who appears at your birthday party at the start of the game. He berates you for getting your father's sword, bragging that his is new and mocks you for going to the playground, even though you can catch him there yourself. When you become a hero, he proclaims that he hates you for it.
- Set Right What Once Went Wrong with TIME TRAVEL.
- Shifting Sand Land: A desert setting with quicksand pits that don't suck you in but do spin you around and throw you. Necessary to reach some areas by slingshot jumping. Some pits have spikes in the middle.
- Slippy-Slidey Ice World: Complete wiwth killer snow men. Melts into a water level.
- Spikes of Doom - Averted, spikes only do minor damage.
- Stock Video Game Puzzle: All over the damn show.
- That's No Moon! - The first mountain range where you battle monsters? It's a single giant monster. At the end, you talk to it at a time before it became so large.
- Theme Naming: Many locations in the game are named after flowers.
- The Three Trials: The player must complete three obstacle courses in order to obtain the three medals required to become a Hero. You can't beat them all without progressing the story, as certain abilities are required for each one.
- Throwing Your Sword Always Works: The first technique you learn with it. Handy for cutting down grass (Familiar, no?) and necessary to beat some enemies/every damn boss. Even works as a boomerang.
- Tower of Babel: The actual tower appears and it leads to Heaven.
- Turns Red - The Octopus
- Under the Sea: Complete with lack of oxygen. Can be That One Level.
- Upgrade Artifact: All the animals. Varies from fast running to an extra life to a rideable dinosaur. Many for your sword too. You can make it bounce of walls, guide it manually in flight, light it on fire or make it a freeze thrower.
- Wanton Cruelty to the Common Comma - The American version has some translation issues.
- What Measure Is a Non-Human?: This game is all about the morality of killing monsters. Whether they deserve it, who starts the violence and how if effects their families.
- You Bastard: It is revealed that the monsters are intelligent and (initially) innocent, and you've spent the whole game committing genocide because you assumed they deserved to die. An interesting premise, but its presentation leaves much to be desired.
- You Have Researched Breathing: You can't actually jump until you talk to the rabbit in Dahlia Valley.