Video Game / Badland

"I enjoy Badland for it's simplicity of control and objective, but I enjoy it especially for its complexity of feel and challenges. It dares me to think out of the box to find ways to improve on scores when possibilities are limitless but obscure. The physics and art were done with absolute dedication which adds a huge bonus. Just a few reasons why Badland has monopolized my playtime the past year."
Ogster, the leader in clones saved in Badland, quoted on The Badland Forums

Badland is a 2013 indie IOS game made by Frogmind. The game has you control an unnamed creature as you drift through the 2D levels, each level corresponding to one day in the game’s storyline. This game includes a variety of power-ups to help you in your goal, the most powerful of which is the ability to create clones of your creature to effectively have back-up lives. There are also pre-existing clones in some points of the level, which can be rescued by your character.

The story is simple. You are a not-named character who lives in a The Lost Woods setting. The story takes place during two separate days, over the course of Dawn, Noon, Dusk, and Night time periods per day. Your character is flying through this already somewhat dangerous forest when giant Egg-shaped robots begin to emerge out of the water and background and begin to take over the forest. You are trying to rescue this creature and his clones, and ultimately, you are trying to find out what's going on and how to stop these machines. Along the way, you realize everything in the forest is trying to kill you. The days get progressively Darker and Edgier and the rabbits and creatures in the background are being tied up and hung, and possibly killed.

It's your job to figure out what's going on.

Badland won Apple's independent Game of the Year award for 2013 and for a while was specific only to Apple devices. It was later released for Android devices and also Blackberry. However, it was released for Android as free for the first day and the consumer had to buy any other level packs or purchase the full game.

Badland is also a pioneer in Co-Op Multiplayer and Competitive Multiplayer on the same screen. Up to four people can control their own set of clones on the same device and have unique power-ups and sets of clones. As can be expected, this works better on tablets or bigger screens but it also works for smaller screens as well.

This game also has a reputation to be Nintendo Hard and Darker and Edgier than most games on the App Store.

Coming May 26-29, 2015, Frogmind are releasing a console and Steam version of the game and will be released, in hardware format, to the PS3, PS4, PS Vita, Xbox One, Wii U, and via Steam. The console version is being released as Badland: Game of the Year Edition. It will be similar to the app version but with new controls, harder levels, and better graphics. Some features include the ability of the clone to move anywhere on the screen and self-adjusted screen speed, as well as the Clone being able to trigger things and use things in the game. More about it can be found here:

A video about the game can be found here:

The official website can be found here:

This game provides examples of the following tropes:

    open/close all folders 
  • Foreshadowing: The giant robots that pop up and disappear throughout the game.
  • Frickin' Laser Beams: One of the most annoying obstacles in the game.
  • Gravity Screw: An obstacle in the game includes gravity directions activated by buttons, but depends on the direction the arrows on screen are pointed. This can lead to all kinds of Gravity Screw when the arrows roll around amongst other things.
  • Portal Network: How the main character gets from one place to the next.

    Console Version 
Damn You, Muscle Memory!: As the handheld version involves you tapping on the screen, controls have been updated for consoles. Some features will include moving as normal, screen acceleration options, and buttons to trigger events.