History Main / SelfImposedChallenge

16th Aug '16 12:46:39 PM tadaru
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** Another common one is replacing the normal steel pinballs with ceramic [[Pinball/TheTwilightZone Powerballs]] that are lighter, faster, and harder to control.

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** * Another common one is replacing the normal steel pinballs with ceramic [[Pinball/TheTwilightZone Powerballs]] that are lighter, faster, and harder to control.
16th Aug '16 12:46:10 PM tadaru
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** Another common one is replacing the normal steel pinballs with ceramic [[Pinball/TheTwilightZone Powerballs]] that are lighter, faster, and harder to control.
9th Aug '16 6:22:48 PM UmbrellasWereAwesome
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* In most of the ''Franchise/{{Halo}}'' games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using'' unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those just name a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.

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* In most of the ''Franchise/{{Halo}}'' games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using'' unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those are just name a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.
9th Aug '16 6:21:56 PM UmbrellasWereAwesome
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* In most of the Franchise/{{Halo}} games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using]] unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those just name a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.

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* In most of the Franchise/{{Halo}} ''Franchise/{{Halo}}'' games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using]] using'' unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those just name a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.
9th Aug '16 6:21:18 PM UmbrellasWereAwesome
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* In most of the Franchise/{{Halo}} franchise, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms,'' leaving you with ''no way to tell what gun you're currently using'' unless you fire it, or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those just name a few. Some skulls are actually helpful (of which only appear in Videogame/{{Halo 2}} and Combat Evolved Anniversary), but in most cases, it greatly increases the game's difficulty in many unique ways.
** Community members have also started doing the LASO ("Legendary, All Skulls On") challenge, which is to complete any level on the hardest difficulty with every skull on (even Bungie's gotten on it in ''VideoGame/HaloReach'', with some of their weekly challenges requiring you to beat a certain level on LASO to earn a big fat stack of credits). If you try it, it's a nightmare, to say the least.

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* In most of the Franchise/{{Halo}} franchise, games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms,'' arms'', leaving you with ''no way to tell what gun you're currently using'' using]] unless you fire it, it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those just name a few. Some skulls are actually helpful (of which only appear (though those are mostly just in Videogame/{{Halo 2}} ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved Anniversary), Evolved]] Anniversary''), but in most cases, it they greatly increases increase the game's games' difficulty in many unique ways.
** Community members also have also started doing the LASO ("Legendary, All Skulls On") challenge, which is to complete any level on the hardest difficulty with every skull on (even Bungie's gotten on Creator/{{Bungie}} got it in ''VideoGame/HaloReach'', with some of their weekly challenges requiring you to beat a certain level on LASO to earn a big fat stack of credits). If you try it, it's a nightmare, to say the least.
5th Aug '16 11:20:54 PM xxxplizit
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** Or, try playing a level 14 (DDR X and beyond ratings) WITHOUT using the bar. For extreme pain, try a level 19 without using the bar on doubles.
2nd Aug '16 1:14:10 PM tadaru
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** Sometimes taken UpToEleven with even shorter Mini-Flippers (the ones used in the upper playfield on ''Pinball/TheSimpsonsPinballParty'', or ''Pinball/{{Monopoly}}, and a few others), roughly half the size of standard flippers.

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** Sometimes taken UpToEleven with even shorter Mini-Flippers (the ones used in the upper playfield on ''Pinball/TheSimpsonsPinballParty'', or ''Pinball/{{Monopoly}}, ''Pinball/{{Monopoly}}'', and a few others), roughly half the size of standard flippers.
2nd Aug '16 1:13:39 PM tadaru
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** Sometimes taken UpToEleven with even shorter Mini-Flippers (the ones used in the upper playfield on ''Pinball/TheSimpsonsPinballParty'', or ''Pinball/{{Monopoly}}, and a few others), roughly half the size of standard flippers.
20th Jul '16 10:17:06 AM treehugger0369
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* ''VideoGame/{{Undertale}}'' actually acknowledges the player doing certain challenge runs - you get a special message if you manage to complete the game under a certain restriction. These are: no saving, no using healing items, finish the game wearing the Bandage (the weakest armour, which turns into a healing item when removed, meaning you can't re-equip it), finishing the game at level 1 (easier than it sounds, as killing enemies to gain EXP is actively discouraged in this game) and finishing the game with a Snowman Piece in your inventory (a healing item that you can get early in the game that heals 45 HP, in a game where if you play "normally" (i.e. as you would a standard RPG) you'd have about 35 HP by the time you fight the pre-final boss). You can turn it UpToEleven by doing all of them at once.

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* ''VideoGame/{{Undertale}}'' actually acknowledges the player doing certain challenge runs - you get a special message if you manage to complete the game under a certain restriction. These are: no saving, no using healing items, finish the game wearing the Bandage (the weakest armour, which turns into a healing item when removed, meaning you can't re-equip it), finishing the game at level 1 (easier than it sounds, as killing enemies to gain EXP is actively discouraged in this game) and finishing the game with a Snowman Piece in your inventory (a healing item that you can get early in the game that heals 45 HP, in a game where if you play "normally" (i.e. as you would a standard RPG) you'd have about 35 HP by the time you fight the pre-final boss). You can turn it UpToEleven by doing many or all of them at once.once; Doing "No Healing Items", "Bandage", and "Level 1" all at once even gets its own message saying [[LampshadeHanging "You really like to challenge yourself, huh?"]]
15th Jul '16 10:36:13 AM ValiantVanilla
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** One player actually managed to utilise an exploit to create an empire where the entire ruling class was made of [[https://imgur.com/a/K1utf#RvXM1Zo horses]].
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