History Main / SelfImposedChallenge

23rd Apr '18 8:42:11 PM danlansdowne
Is there an issue? Send a Message


* There's a Literature/HerculePoirot story in which he decides to prove that "the little grey cells" are superior to running around looking at footprints by solving a case without ever visiting the scene of the crime or talking to any of the suspects.

to:

* There's a In the Literature/HerculePoirot story in which "The Disappearance of Mr. Davenheim", he decides takes a bet from Chief Inspector Japp to prove that "the little grey cells" are superior to running around looking at footprints by solving a case without ever visiting the scene of the crime or talking to any of the suspects.
14th Apr '18 1:27:25 AM LucaEarlgrey
Is there an issue? Send a Message


* A small niche of players will play ''IIDX'' using an arcade-spec ''pop'n music'' controller.

to:

* ** A small niche of players will play ''IIDX'' using an arcade-spec ''pop'n music'' controller.
14th Apr '18 1:27:14 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* A small niche of players will play ''IIDX'' using an arcade-spec ''pop'n music'' controller.
13th Apr '18 12:06:54 PM CaptainCrawdad
Is there an issue? Send a Message


** The "Gym Type" challenge. The player can only use Pokémon of the same type as the Gyms in that region (For VideoGame/PokemonGoldAndSilver and remakes this means Johto) and has to use at least one of each[[note]]''VideoGame/PokemonDiamondAndPearl'' for example would require a team that has Rock, Grass, Ghost, Fighting, Water, Ice, Steel, and Electric type Pokémon[[/note]]. Furthermore, you have to challenge each gym using the same type as said gym's specialty (Using Fire Pokémon at Blaine's or Flannery's gyms, etc).

to:

** The "Gym Type" challenge. The player can only use Pokémon of the same type as the Gyms in that region (For VideoGame/PokemonGoldAndSilver and remakes this means Johto) and has to use at least one of each[[note]]''VideoGame/PokemonDiamondAndPearl'' for example would require a team that has Rock, Grass, Ghost, Fighting, Water, Ice, Steel, and Electric type Pokémon[[/note]]. Furthermore, you have to challenge each gym using the same type as said gym's its specialty (Using Fire Pokémon at Blaine's or Flannery's gyms, etc).
2nd Apr '18 4:51:14 AM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/HalfLife2'' challenges you to complete "We Don't Go To Ravenholm" using only the gravity gun, of which the whole level revolves around with all the stuff the Gravity Gun can toss. Gets EXTREMELY difficult when you're on the rooftops; circular saws will pass right through zombies (especially [[FragileSpeedster fast zombies]]) and go clattering into the streets. Even if you carry a cinder block with you everywhere you go, there's still about a 50 percent chance that it will bounce off any given zombie and go flying over the edge. It helps considerably if you just [[RunOrDie run like hell through most of the level.]]

to:

* ''VideoGame/HalfLife''
**
''VideoGame/HalfLife2'' challenges you to complete "We Don't Go To Ravenholm" using only the gravity gun, of which the whole level revolves around with all the stuff the Gravity Gun can toss. Gets EXTREMELY difficult when you're on the rooftops; circular saws will pass right through zombies (especially [[FragileSpeedster fast zombies]]) and go clattering into the streets. Even if you carry a cinder block with you everywhere you go, there's still about a 50 percent 50% chance that it will bounce off any given zombie and go flying over the edge. It helps considerably if you just [[RunOrDie run like hell through most of the level.]]level]].



** Sadly, similar challenge (beat the game using only a crowbar) cannot be done in first Half-Life; as you'll need to use explosives from time to time and by the appearance of Alien Grunts, game is essentially SaveScumming and gambling over every health point.
* The Vidmaster's Challenge in ''VideoGame/{{Marathon}}'', complete with charter that appears when attempting to use the Skip Level cheat. Rules include using grenades whenever possible, punching every switch (instead of pressing the action button on them), not to use the default Caps Lock key as the run key (i.e. not using what today would be an Always Run option), and to never ever leave a single one of the allied humans ("Bobs") alive.

to:

** Sadly, similar challenge (beat the game using only a crowbar) cannot be done in first Half-Life; ''Half-Life'', as you'll need to use explosives from time to time and by the appearance of Alien Grunts, game is essentially SaveScumming and gambling over every health point.
* ''VideoGame/{{Marathon}}''
**
The Vidmaster's Challenge in ''VideoGame/{{Marathon}}'', Challenge, complete with charter that appears when attempting to use the Skip Level cheat. Rules include using grenades whenever possible, punching every switch (instead of pressing the action button on them), not to use the default Caps Lock key as the run key (i.e. not using what today would be an Always Run option), and to never ever leave a single one of the allied humans ("Bobs") alive.



* In most of the ''Franchise/{{Halo}}'' games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using'' unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those are just a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.

to:

* ''Franchise/{{Halo}}''
**
In most of the ''Franchise/{{Halo}}'' games, you have the option to turn on various "skulls" for the campaign mode (in some games you have to find them before you can use them, in some games not) which effect the gameplay in various ways. There's one that causes your shields to recharge only upon meleeing an enemy, one that causes every enemy's health to double, one that removes your entire first-person HUD ''and arms'', leaving you with ''no way to tell what gun you're currently using'' unless you fire it or tediously look at its shape with your own shadow, one that causes you to restart the whole level if you die on solo or revert to the last checkpoint if ANY player dies on co-op, and those are just a few. Some skulls are actually helpful (though those are mostly just in ''Videogame/{{Halo 2}}'' and ''[[VideoGame/HaloCombatEvolved Combat Evolved]] Anniversary''), but in most cases, they greatly increase the games' difficulty in many unique ways.



* ''VideoGame/{{GoldenEye|1997}}'' and its SpiritualSuccessor ''VideoGame/PerfectDark'' feature unlockable difficulty settings (called "007" and "Perfect Dark" respectively) that allow the player to alter the challenge by fine-tuning certain enemy properties: their health, accuracy, damage and reaction times. Level runs done with minimum enemy health and all other settings on maximum (meaning both player and perfectly-accurate guards will die in a single hit) are known as "Licence to Kill" (LTK) settings. Runs with ''everything'' set to maximum, so that guards have ten times more health than normal, are known as "Dark LTK" runs. In ''VideoGame/{{GoldenEye|1997}}'' this is stupidly hard since a dead foe doesn't drop enough ammo to kill the next one; in ''Perfect Dark'' it's ''marginally'' more manageable thanks to the game's quirk that [[BoomHeadshot headshots on unshielded NPCs are always instant kills]]. The last ''VideoGame/{{GoldenEye|1997}}'' level to be beaten with Dark LTK settings wasn't conquered until April 2013, over 15 years after the game was released.
** The above customisable difficulties (as well as the standard ones) can also be used in conjunction with the games' many unlockable cheat options. "Turbo Mode" has obvious effects on the sort of record times that can be attained, while "All Guns" and other weapon options allow the player to impose even more restrictions (it's particularly fun trying to kill all guards in a level using nothing but [[KnifeNut duel-wielded throwing knives]]). However, some of the cheats make the game much harder, such as the "Enemy Rockets" cheat, which [[ExactlyWhatItSaysOnTheTin gives every enemy in the game a rocket launcher with infinite ammo]]. Yes, that too is possible to complete.
** And what's more, at the end of each level, various statistics are displayed about your performance. So, can you do one or more of the above... but with 100% accuracy? [[{{Speedrun}} And within a certain target time?]]

to:

* ''VideoGame/{{GoldenEye|1997}}'' and its SpiritualSuccessor ''VideoGame/PerfectDark'' feature unlockable difficulty settings (called "007" and "Perfect Dark" respectively) that allow the player to alter the challenge by fine-tuning certain enemy properties: their health, accuracy, damage and reaction times. Level runs done with minimum enemy health and all other settings on maximum (meaning both player and perfectly-accurate guards will die in a single hit) are known as "Licence to Kill" (LTK) settings. Runs with ''everything'' set to maximum, so that guards have ten times more health than normal, are known as "Dark LTK" runs. In ''VideoGame/{{GoldenEye|1997}}'' this is stupidly hard since a dead foe doesn't drop enough ammo to kill the next one; in ''Perfect Dark'' it's ''marginally'' more manageable thanks to the game's quirk that [[BoomHeadshot headshots on unshielded NPCs are always instant kills]]. The last ''VideoGame/{{GoldenEye|1997}}'' level to be beaten with Dark LTK settings wasn't conquered until April 2013, over 15 years after the game was released.
**
released. The above customisable difficulties (as well as the standard ones) can also be used in conjunction with the games' many unlockable cheat options. "Turbo Mode" has obvious effects on the sort of record times that can be attained, while "All Guns" and other weapon options allow the player to impose even more restrictions (it's particularly fun trying to kill all guards in a level using nothing but [[KnifeNut duel-wielded throwing knives]]). However, some of the cheats make the game much harder, such as the "Enemy Rockets" cheat, which [[ExactlyWhatItSaysOnTheTin gives every enemy in the game a rocket launcher with infinite ammo]]. Yes, that too is possible to complete.
**
complete. And what's more, at the end of each level, various statistics are displayed about your performance. So, can you do one or more of the above... but with 100% accuracy? [[{{Speedrun}} And within a certain target time?]]



** One Doom speedrunner has a series on his [[http://www.youtube.com/user/AltimaMantoid YouTube channel]] called "Trials of a Doomgod" where he does crazy self-imposed challenges on various Doom maps, some of which include:
*** Plutonia Map 32 ("Go 2 It") UV-Max from pistol start without using the BFG 9000
*** Plutonia Map 31 ("Cyberden") UV-Max from pistol start without using the Rocket Launcher
*** TNT Evilution Map 1 ("System Control") UV-Max from pistol start in Solo-Net mode

to:

** One Doom speedrunner has a series on his [[http://www.youtube.com/user/AltimaMantoid One Doom speedrunner]] has a series on his YouTube channel]] channel called "Trials of a Doomgod" where he does crazy self-imposed challenges on various Doom maps, some of which include:
*** Plutonia Map 32 ("Go 2 It") UV-Max from pistol start without using the BFG 9000
9000;
*** Plutonia Map 31 ("Cyberden") UV-Max from pistol start without using the Rocket Launcher
Launcher;
*** TNT Evilution Map 1 ("System Control") UV-Max from pistol start in Solo-Net modemode.



* ''VideoGame/Left4Dead'' and its sequel has both fan challenges and in game challenges via achievements. Some in-game challenges involve completing a campaign without any survivor getting incapacitated (Stand Tall), using pistols only (Akimbo Assassin), using melee weapons only (Confederacy Of Crunches), finish a game without ever causing friendly fire (Safety First), etc. Some fan challenges include playing a whole campaign on Expert difficulty without any bots helping you.

to:

* ''VideoGame/Left4Dead'' and its sequel has both fan challenges and in game challenges via achievements. VideoGameAchievements. Some in-game challenges achievements involve completing a campaign without any survivor getting incapacitated (Stand Tall), using pistols only (Akimbo Assassin), using melee weapons only (Confederacy Of Crunches), finish a game without ever causing friendly fire (Safety First), etc. Some fan challenges include playing a whole campaign on Expert difficulty without any bots helping you.



** In both games, a good way to balance difficulty with gun script and bot AI enhancing add-ons is to play on a higher difficulty level. The balance is further skewed to the "challenge" side because in harder difficulties the Infected act and react faster, and the friendly fire is increased (which is further compounded by the extra firepower from the add-ons).
* Officially, ''VideoGame/JFKReloaded'' is about trying to recreate three hardest three shots in American history. In reality, it's used for either causing as much chaos as possible, or pulling off trick shots, like [[http://www.youtube.com/watch?v=k5bjWTyj1Ng shooting off the first lady's hat,]] [[http://www.youtube.com/watch?v=b5gJWXbIgB8 hitting a special agent in the ass,]] [[http://www.youtube.com/watch?v=R-iatlxEHoE hitting Kennedy with a ricochet,]] or [[http://www.youtube.com/watch?v=qB-yS50kXzM shooting Governor Connally's hat out of his hand.]]

to:

** In both games, a good way to balance difficulty the challenge with gun script and bot AI enhancing add-ons is to play on a higher difficulty level. The balance is further skewed to the "challenge" side because in harder difficulties the Infected act and react faster, and the friendly fire is increased (which is further (further compounded by the extra firepower from the add-ons).
* Officially, ''VideoGame/JFKReloaded'' is about trying to recreate three hardest three shots in American history. In reality, it's used for either causing as much chaos as possible, or pulling off trick shots, like [[http://www.youtube.com/watch?v=k5bjWTyj1Ng shooting off the first lady's hat,]] hat]], [[http://www.youtube.com/watch?v=b5gJWXbIgB8 hitting a special agent in the ass,]] ass]], [[http://www.youtube.com/watch?v=R-iatlxEHoE hitting Kennedy with a ricochet,]] ricochet]], or [[http://www.youtube.com/watch?v=qB-yS50kXzM shooting Governor Connally's hat out of his hand.]]hand]].
26th Mar '18 7:01:24 AM chasemaddigan
Is there an issue? Send a Message

Added DiffLines:

** The [[https://www.ssbwiki.com/Bowser_Challenge "Bowser Challenge"]] for ''Melee'' has the challenger enter a one-on-three 4-stock match against three Bowser players on Fountain of Dreams with team attack turned off. The result is that the challenger is forced to fight on the smallest competitive stage against a trio of people playing as the [[MightyGlacier largest and most powerful]] character in ''Melee''. The Bowser players don't have to worry about their slow speed or their aggressive fighting style hurting their teammates, making this a truly difficult challenge for competitive players. So far, no competitive fighter has been documented completing a legit Bowser Challenge.
23rd Mar '18 1:21:53 AM jormis29
Is there an issue? Send a Message


* This guy invented the [[https://www.youtube.com/watch?v=crdNjfYAwJE "Hide & Seek Challenge"]] for ''VideoGame/Godzilla:DestroyAllMonstersMelee'' in which you have to beat the game on Hard with no HUD display and all monsters invisible.

to:

* This guy invented the [[https://www.youtube.com/watch?v=crdNjfYAwJE "Hide & Seek Challenge"]] for ''VideoGame/Godzilla:DestroyAllMonstersMelee'' ''VideoGame/GodzillaDestroyAllMonstersMelee'' in which you have to beat the game on Hard with no HUD display and all monsters invisible.
21st Mar '18 8:28:06 PM VampireBuddha
Is there an issue? Send a Message


** Given how open-ended the game is, ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has inspired a number of ideas for challenge runs. These include the Alchemist Run (you're only allowed to use potions and elixirs for healing and buffs instead of food items), the Inn to Win Run (only using inns to heal), and the [[WalkingShirtlessScene Shirtless Run]] (no equipping torso armor).

to:

** Given how open-ended the game is, ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has inspired a number of ideas for challenge runs. These include the Alchemist Run (you're only allowed to use potions and elixirs for healing and buffs instead of food items), the Inn to Win Run (only using inns to heal), and the [[WalkingShirtlessScene Shirtless Run]] (no equipping torso armor).armor), and the Vegan Run (no consuming anything made from animals - so no meat, milk, or eggs, and also no elixirs).



* The Hard mode in ''VideoGame/{{Genji}}'' has the very same enemies, encounters and bosses as the Easy mode, all of them with the same stats too. However, while on Hard mode you can't level up, purchase or forge weapons, armors or amulets and not even obtain items from boxes. The only form of power up are the Amahagane fragments you can find around (which are almost always hidden) and the special weapons you obtain midway through the game.
14th Mar '18 4:58:19 PM rixion
Is there an issue? Send a Message


* In the first two ''VideoGame/{{SaGa}}'' games: using a horribly unbalanced party. Probably the most infamous is four monsters. In the first game, you can simply choose not to recruit anyone and attempt a SoloCharacterRun.

to:

* In the first two ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' games: using a horribly unbalanced party. Probably the most infamous is four monsters. In the first game, you can simply choose not to recruit anyone and attempt a SoloCharacterRun.
9th Mar '18 2:13:26 PM Ninamarie124
Is there an issue? Send a Message
This list shows the last 10 events of 373. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SelfImposedChallenge