History Main / SelfImposedChallenge

11th Jun '17 5:02:54 PM nombretomado
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* ''{{X-COM}}: UFO Defense'' has several possible challenges. They range from simply avoiding {{GameBreaker}}s such as psionics and blaster launchers, to complex rules such as "only officers can use certain equipment" and "don't sell your superior weapons tech". Also try using only a few soldiers. Or [[OneRiotOneRanger one soldier]]. Or "Bruce Lee" - 1 man, 1 stun rod. You can even win by attacking only a single alien battleship!

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* ''{{X-COM}}: UFO Defense'' ''VideoGame/XCOMUFODefense'' has several possible challenges. They range from simply avoiding {{GameBreaker}}s such as psionics and blaster launchers, to complex rules such as "only officers can use certain equipment" and "don't sell your superior weapons tech". Also try using only a few soldiers. Or [[OneRiotOneRanger one soldier]]. Or "Bruce Lee" - 1 man, 1 stun rod. You can even win by attacking only a single alien battleship!
22nd May '17 8:27:18 AM Julep
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** The "Duo" challenges require players to beat bosses with only two characters - dungeons are designed for teams of 4 to 8 characters, as the number enemies is tied with the number of characters with a minimum of four. While this is fairly easy with overlevelled characters in basic dungeons, it can become absurdly hard in dungeons for levels 190-200 (200 being the max level in the game).
** The "Score 300" challenges require players to beat bosses using idols to multiply their score (and, as such, their XP and loot) by a factor of 300%. The catch being that those idols tend to make the fights significantly harder - they can progressively increase enemy damage, increase enemy movement, half your health if you finish on the same line as an enemy, etc... 300 requires you to use five or six of them, which can becomes extremely difficult.

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** The "Duo" challenges require players to beat bosses with only two characters - dungeons are designed for teams of 4 to 8 characters, as the number of enemies is tied with the number of characters with a minimum of four. While this is fairly easy with overlevelled characters in basic dungeons, it can become absurdly hard in dungeons for levels 190-200 (200 being the max level in the game).
** The "Score 300" challenges require players to beat bosses using idols to multiply their score (and, as such, their XP and loot) by a factor of 300%. The catch being that those idols tend to make the fights significantly harder - they can progressively increase enemy damage, increase enemy movement, half your health if you finish on the same line as an enemy, etc... 300 requires you to use five or six of them, which can becomes extremely difficult.make an already very difficult fight ''hellish''.
22nd May '17 8:25:50 AM Julep
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* ''Videogame/Dofus'' has been adding more and more challenges like this, and two in particular have become ubiquitous - every dungeon includes a success for beating them:

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* ''Videogame/Dofus'' ''Videogame/{{Dofus}}'' has been adding more and more challenges like this, and two in particular have become ubiquitous - every dungeon includes a success for beating them:
22nd May '17 8:25:16 AM Julep
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* ''Videogame/Dofus'' has been adding more and more challenges like this, and two in particular have become ubiquitous - every dungeon includes a success for beating them:
** The "Duo" challenges require players to beat bosses with only two characters - dungeons are designed for teams of 4 to 8 characters, as the number enemies is tied with the number of characters with a minimum of four. While this is fairly easy with overlevelled characters in basic dungeons, it can become absurdly hard in dungeons for levels 190-200 (200 being the max level in the game).
** The "Score 300" challenges require players to beat bosses using idols to multiply their score (and, as such, their XP and loot) by a factor of 300%. The catch being that those idols tend to make the fights significantly harder - they can progressively increase enemy damage, increase enemy movement, half your health if you finish on the same line as an enemy, etc... 300 requires you to use five or six of them, which can becomes extremely difficult.
*** Of course, it has not stopped players like [[https://www.youtube.com/channel/UCS8Um_Si9KVN_NKgsp_8t-g/feed Volcasaurus]], whose specialty is to do "Solo 300" fights against late-game bosses - as in, only one character, and a score of 300 with idols.
20th May '17 1:28:55 PM nombretomado
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* ''VagrantStory'' has an in-game list of challenges, most of which can only be completed in New Game + mode. These range from using a specific weapon type thousands of times, to finishing the game in less than 10 hours, to doing each block puzzle in record time, to completing the bestiary, to getting the ultimate sword from one enemy in one room of a mapless dungeon, to playing the whole game without saving.

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* ''VagrantStory'' ''VideoGame/VagrantStory'' has an in-game list of challenges, most of which can only be completed in New Game + mode. These range from using a specific weapon type thousands of times, to finishing the game in less than 10 hours, to doing each block puzzle in record time, to completing the bestiary, to getting the ultimate sword from one enemy in one room of a mapless dungeon, to playing the whole game without saving.
12th May '17 1:23:24 PM Kotomikun
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*** The [[https://www.youtube.com/watch?v=dNvNdw1yCXo "coinless, capless, cannonless" challenge(s)]] require collecting a star without collecting any coins, using any [[PowerUp caps]], and/or entering any cannons. This can get pretty ridiculous, as shown in [[https://www.youtube.com/watch?v=ucK9bqmgnJA this run]] where Mario painstakingly creates a bridge of glitched Goombas to climb up to a spot in midair (instead of using a cannon and wingcap), and glitches a coin out of the way so he avoids collecting it.

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*** The [[https://www.youtube.com/watch?v=dNvNdw1yCXo "coinless, capless, cannonless" challenge(s)]] require collecting a star without collecting any coins, using any [[PowerUp caps]], and/or entering any cannons. This can get pretty ridiculous, as shown in [[https://www.youtube.com/watch?v=ucK9bqmgnJA this run]] where Mario visits "parallel universes" to hit some trigger spots without collecting coins, painstakingly creates a bridge of glitched Goombas to climb up to a spot in midair (instead of using a cannon and wingcap), and glitches uses an elaborate glitch to move a coin out of the way so he avoids collecting it.
12th May '17 1:19:22 PM Kotomikun
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*** The [[https://www.youtube.com/watch?v=dNvNdw1yCXo "coinless, capless, cannonless" challenge(s)]] require collecting a star without collecting any coins, using any [[PowerUp caps]], and/or entering any cannons. This can get pretty ridiculous, as shown in [[https://www.youtube.com/watch?v=ucK9bqmgnJA this run]] where Mario painstakingly creates a bridge of glitched Goombas to climb up to a spot in midair (instead of using a cannon and wingcap), and glitches a coin out of the way so he avoids collecting it.
11th May '17 9:26:18 PM BigKlingy
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* The ''VideoGame/GrandTheftAuto'' series has the "Law-Abiding Citizen" challenge, where you complete the game committing as few crimes as possible. Given that these games are ''about'' crime, this is pretty difficult. Yes, this includes stopping at red lights.
11th May '17 9:15:56 PM BigKlingy
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* A simple one in ''VideoGame/RhythmHeaven'' is to play the game blind--that is, blindfolded, with the game video disabled, looking away, or doing something else to divert your attention completely away from the screen. This works on most minigames in the series, though some games like "Night Walk" in ''Rhythm Tengoku'' (GBA) require you to use some visual cues.

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* A simple one in ''VideoGame/RhythmHeaven'' is to play the game blind--that is, blindfolded, with the game video disabled, looking away, or doing something else to divert your attention completely away from the screen. This works on most minigames in the series, though some games like "Night Walk" in ''Rhythm Tengoku'' (GBA) require you to use some visual cues. There's also the inverse: playing with the audio muted. This requires either extensive memorization of the song's rhythm, or relying entirely on visual cues.
11th May '17 6:21:11 AM morenohijazo
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* ''VideoGame//DiabloII'': Various gimmick runs exist, for example a Necromancer run where the player avoids clicking on monsters as much as possible, instead just letting an army of skeletons and the odd golem do all the dirty work.



** In ''Diablo 2'', a user on the inc.gamers forum demonstrated the story of [[http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the HarderThanHard difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.

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** In ''Diablo 2'', a A user on the inc.gamers forum demonstrated the story of [[http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the HarderThanHard difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.
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