History Main / SelfImposedChallenge

25th Mar '17 1:40:56 AM RacattackForce
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** ''VideoGame/MetroidZeroMission'' is the first (and to date, only) ''Metroid'' game that was designed with self-imposed challenges in mind. 15% item completion and a finish time of under 2 hours is required for the best ending, but the item completion can go as low as 9% (10% on hard), and the time to well under an hour.

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** ''VideoGame/MetroidZeroMission'' is the first (and to date, only) ''Metroid'' game that was designed with self-imposed challenges in mind. actually requires 15% item completion and a finish time of under 2 hours is required for the best ending, one of its gallery pictures, but the item completion can go as low as 9% (10% on hard), and the time to well under an hour.
25th Mar '17 1:36:55 AM RacattackForce
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** Completing a Zelda game without ever dying is a challenge, because some games such as ''VideoGame/TheLegendOfZeldaALinkToThePast'' have a counter for number of deaths. This feat is acknowledged in ''VideoGame/TheLegendOfZeldaLinksAwakening'', which includes a special addition to the ending sequence if you complete it without dying.

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** Completing a Zelda game without ever dying is may double as a developer-approved challenge, because some games such as ''VideoGame/TheLegendOfZeldaALinkToThePast'' have a counter for number of deaths. This feat is even acknowledged in ''VideoGame/TheLegendOfZeldaLinksAwakening'', which includes a special addition to the ending sequence if you complete it without dying.
4th Mar '17 8:19:53 AM BrendanRizzo
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** The "Gary Oak" challenge. The player must capture every unique Pokémon he can on the first available route, and, once the player has more than six, must constantly rotate team members so that every Pokémon caught is used in battles. All Pokémon must be leveled up evenly, but cannot be a higher level than whatever the Rival's strongest Pokémon is at that point in the game. Also, if a Pokémon evolves by means other than leveling up, the player must evolve it as soon as possible. Expect to spend ''[[ForcedLevelGrinding a lot]]'' of time grinding if one tries this.
1st Mar '17 5:16:57 AM LizardOfAus
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--> One variation, however, replaces Bug with Fairy as an air type, and deems Bug types fair game for all nations.
1st Mar '17 12:22:17 AM LanceOmikron
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** ''VideoGame/MetroidFusion'', 1% completion. This only works because required suit upgrades don't count toward your percentage. It's actually possible to get ''zero'' percent, but skipping that one missile tank (affectionately known as "Bob") requires such precision that it was believed to be impossible to accomplish real GBA, as opposed to emulators with slowdown functions. At least, until [[http://www.youtube.com/watch?v=kSn6yNuk--g BioSp4rk]] and [[http://www.youtube.com/watch?v=DDVQ3hyLX84 spideyMZM]] pulled it off.

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** ''VideoGame/MetroidFusion'', 1% completion. This only works because required suit upgrades don't count toward your percentage. It's actually possible to get ''zero'' percent, but skipping that one missile tank (affectionately known as "Bob") requires such precision that it was believed to be impossible to accomplish on a real GBA, as opposed to emulators with slowdown functions. At least, until [[http://www.youtube.com/watch?v=kSn6yNuk--g BioSp4rk]] and [[http://www.youtube.com/watch?v=DDVQ3hyLX84 spideyMZM]] pulled it off.
28th Feb '17 10:49:20 PM Sammettik
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* ''Franchise/TheSims'' community is full of these, because the game doesn't come with hard-and-fast built-in goals. The most common are the Legacy Challenge (keeping a family going for ten generations without cheating) and the Asylum Challenge (filling a house with Sims and only controlling one of them, with the goal of nobody [[TooDumbToLive dying of starvation because they didn't think to make themselves some ramen]]). The former spawned numerous variations, most popular among ''those'' being the [[AfterTheEnd Apocalypse Challenge]] (start with restrictions on everything, then have your sims reach the top of all careers over the course of several generations, lifting some of the restrictions with each career done), and recently also the Disney Challenge (wherein each generation must be played out according to some fairytale's plotline).

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* ''Franchise/TheSims'' community is full of these, because the game doesn't come with hard-and-fast built-in goals. The most common are the Legacy Challenge (keeping a family going for ten generations without cheating) and the Asylum Challenge (filling a house with Sims and only controlling one of them, with the goal of nobody [[TooDumbToLive dying of starvation because they didn't think to make themselves some ramen]]). The former spawned numerous variations, most popular among ''those'' being the [[AfterTheEnd Apocalypse Challenge]] (start with restrictions on everything, then have your sims reach the top of all careers over the course of several generations, lifting some of the restrictions with each career done), and recently also as well as the Disney Challenge (wherein each generation must be played out according to some fairytale's plotline).






* The last night of ''VideoGame/FiveNightsAtFreddys'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck and [[TheDeterminator perseverance]]. Thus far, only twenty-seven people have been able to win (and prove it). Not even the ''creator'' of FNAF has been able to do it.
** ''VideoGame/FiveNightsAtFreddys2'' ups the ante with 10-20 mode, with both the old and new animatronics [[spoiler:(including Golden Freddy and BB)]] set at 20. Only ''nine'' people have managed to prove a win.
** While ''VideoGame/FiveNightsAtFreddys3'' lacks a '20 mode' night because there's only one animatronic [[spoiler: and the building burns down after Nightmare Mode anyway]], there's still the 'Aggressive Nightmare Mode' which is playing the Nightmare Mode night (aka Night 6) while activating the aggressive cheat that ups the intelligence of Springtrap and the Phantoms. As of this edit only ''TWO'' people have beaten it.

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* The last night of ''VideoGame/FiveNightsAtFreddys'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck and [[TheDeterminator perseverance]]. Thus far, only twenty-seven people have been able to win (and prove it). Not even the ''creator'' of FNAF has been able to do it.
** ''VideoGame/FiveNightsAtFreddys2'' ups the ante with 10-20 mode, with both the old and new animatronics [[spoiler:(including Golden Freddy and BB)]] set at 20. Only ''nine'' people have managed to prove a win.
20.
** While ''VideoGame/FiveNightsAtFreddys3'' lacks a '20 mode' night because there's only one animatronic [[spoiler: and the building burns down after Nightmare Mode anyway]], there's still the 'Aggressive Nightmare Mode' which is playing the Nightmare Mode night (aka Night 6) while activating the aggressive cheat that ups the intelligence of Springtrap and the Phantoms. As of this edit only ''TWO'' people have beaten it.
24th Feb '17 11:13:44 AM rva98014
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* Meta-example: The animators at Disney are constantly pushing the limits of animation and CGI. Their most recent films are showcases of animating things either considered insanely difficult to do or with a complexity not previously seen before: hair (''Disney/{{Tangled}}''), snow/ice (''Disney/{{Frozen}}''), cityscapes (''Disney/{{BigHero6}}''), fur (''Disney/{{Zootopia}}''), and water/ocean (''Disney/{{Moana}}''). [[VisualEffectsOfAwesome They succeeded magnificently.]]
17th Feb '17 3:18:05 PM rva98014
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* Meta-example: The animators at Disney are constantly pushing the limits of animation and CGI through these. Two of their most recent films were created to give them practice animating things considered insanely difficult to do: hair (''Disney/{{Tangled}}'') and snow/ice (''Disney/{{Frozen}}''). [[VisualEffectsOfAwesome They succeeded magnificently.]] They later extend this to fur (''Disney/{{Zootopia}}''), and the results are no less stellar.

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* Meta-example: The animators at Disney are constantly pushing the limits of animation and CGI through these. Two of their CGI. Their most recent films were created to give them practice are showcases of animating things either considered insanely difficult to do: do or with a complexity not previously seen before: hair (''Disney/{{Tangled}}'') and (''Disney/{{Tangled}}''), snow/ice (''Disney/{{Frozen}}'').(''Disney/{{Frozen}}''), cityscapes (''Disney/{{BigHero6}}''), fur (''Disney/{{Zootopia}}''), and water/ocean (''Disney/{{Moana}}''). [[VisualEffectsOfAwesome They succeeded magnificently.]] They later extend this to fur (''Disney/{{Zootopia}}''), and the results are no less stellar.
9th Feb '17 9:37:12 PM AnonFangeekGirl
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* ''VideoGame/FiveNightsAtFreddys'' has [[FanNickname 4-20 mode]], where one goes to the Custom night and sets ''all four'' animatronics to level 20, the hardest difficulty, and tries to make it through the night. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck. Thus far, only twenty-seven people have been able to win (and prove it). Not even the ''creator'' of FNAF has been able to do it.
** ''VideoGame/FiveNightsAtFreddys2'' ups the ante with 10-20 mode, with both the old and new animatronics [[spoiler:(including Golden Freddy and BB)]] set at 20. Only ''nine'' people have managed to win.

to:

* The last night of ''VideoGame/FiveNightsAtFreddys'' has [[FanNickname 4-20 mode]], is [[LevelEditor Custom Night]], where one goes can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the Custom night and sets ''all four'' AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to level 20, which is the hardest difficulty, and tries to make it through the night. maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck.luck and [[TheDeterminator perseverance]]. Thus far, only twenty-seven people have been able to win (and prove it). Not even the ''creator'' of FNAF has been able to do it.
** ''VideoGame/FiveNightsAtFreddys2'' ups the ante with 10-20 mode, with both the old and new animatronics [[spoiler:(including Golden Freddy and BB)]] set at 20. Only ''nine'' people have managed to prove a win.
8th Feb '17 2:50:38 PM LordBlackdeath
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*''VideoGame/{{Warlight}}'' is a Risk-like free multiplayer indie game, yet players often create diplomatic games, called diplos, that run on previously agreed upon mechanics to start scenarios. The restrictions range from simple (declare war before attacking) to very complex (a whole ruleset with predefined characters/countries designed for roleplaying).
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