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Guns Akimbo / Video Games

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Video Games with double the gun and double the fun.


  • 77p egg: Eggwife allow you to use two or three guns at once, the latter by way of Phallic Weapon.
  • Advent Rising: Gideon Wyeth can and will dual-wield any and every obtainable weapon in the game... including rocket launchers.
  • The South Korean version of Alliance of Valiant Arms has two weapons that can be wielded in this fashion; namely the Steyr TMP and a blinged-out version of the Beretta 92FS pistol.
  • Assassin's Creed games prior to the advent of multiple-shot magazines allow/require the assassin player character in question to carry multiple pistols at once for the 'New York Reload' subtrope. Assassin's Creed: Unity and Assassin's Creed Syndicate have multiple-shot weapons, and thus defy the trope.
    Julien du Casse: I pine for the day when one gun will carry ten shots, and not the other way around.
  • Astral Ascent: Octave wields two ethereal guns, making twice of a marksman.
  • Audica, a Beat Saber-esque game by Harmonix, has a pair of blasters in place of the latter's iconic sabers.
  • Batman Doom: The Tally Man fights Batman with dual revolvers. Batman also dual-wields "blastguns" on both his arms.
  • Even more absurd is Vermilion in the Battle Arena Toshinden games, who holds a Peacemaker handgun in his right hand, and a shotgun in his left.
  • The titular leading lady in Bayonetta can not only dual-wield, but QUAD-wield with her hands and her powers as a witch for the weapons on her calves/heels, everything from bladed weapons to pistols to ROCKET LAUNCHERS, and apparently any combination thereof.
  • Beacon (2018): The Excavation Droid MK3. It has guns like its MK1 and 2, but more than one. As Freja notes in the Monster Compendium, a.k.a Bestiary:
    Freja: WHY WOULD YOU MAKE A DUAL-WIELDING DIGGING ROBOT?
  • In Blockland, "Guns Akimbo" doesn't even have to be installed separately like many other weapons, it comes with the game, having better accuracy than the normal pistol.
  • Blood:
    • In the first game, it is possible to find a "Guns Akimbo" powerupnote , which makes the protagonist wield two weapons (shotguns, napalm launchers etc) for a short time.
    • The sequel, Blood II, does away with the powerup, and just lets you dual-wield one-handed guns when you pick another one up. It's something of a mixed bag, as you're robbed of the Secondary Fire, but generally the secondary fire for the guns you can use two at a time was either trying to force some alternate mode that the gun simply wasn't designed for or just plain useless: secondary mode with one pistol is quick and doesn't cost two bullets per shot (since akimbo forces you to fire both guns at the same time), but the lack of fire rate cap and no insistence on holding the gun at an odd angle means it can accomplish about the same at a further range; while the SMGs lose the slower and more precise secondary mode, that mode was still noticeably less accurate than the pistols anyway; the Sawed-Off Shotgun loses its more powerful double-barreled blast, but since akimbo weapons both fire at the same time anyway, it's closer to "upgrading" to permanent double-barrel blasts, without the increased spread from using it but at the cost of being unable to fire just one barrel at a time when ammo becomes scarce; and the flare gun's secondary fire uses eight flares at once only to not set what you hit with them alight, which is about the only reason to use it over a regular bullet-firing weapon. Other than constantly hitting the "drop weapon" key, the game gives you no way to avoid dual wielding whenever you happen to pick up another gun of the same type, too.+
  • Bloodhound, right off the bat, grants the titular character dual revolvers, blessed by the Holy Templars allowing him to gun down demons. He can collect dual automatic weapons frequently in the game too.
  • Rayne in the BloodRayne games does this, and almost nothing but this, at all times. The only exceptions are in the first game (a bolt-action rifle and a rocket launcher); at all other times, she's dual-wielding to her heart's content.
  • Borderlands 2 has Salvador, the 'Gunzerker', who can do this with any two guns in the game. If you so desired you could easily heft a rocket launcher in one hand and a sniper rifle in the other. Salvador, it should be mentioned, is very strong. This naturally prevents you from aiming down the sights, although several of his skills boost accuracy anyway. Also, his ammo pools regenerate while gunzerking, except for rocket launchers to prevent them from being a total Game-Breaker. One of his random lines while Gunzerking is "AKIIIIIMBOOOO!"
    • Note that Salvador has a pair of ammo-things just under his arms that he uses to reload them, and happens to have a low center of gravity, to handle the recoil.
    • Goliaths are Bandit Giant Mooks, and unless you shoot their helmets off, they dual wield machine gun-type assault rifles.
    • Nisha from Borderlands: The Pre-Sequel! can also wield two guns, though in her case, she wields an exact copy of the gun in her main hand.
  • Bug
    • Should Bug get too far from the first boss, a giant snail, it would retract into its shell and immediately come out with a cowboy hat and dual pistols (despite having no arms) before firing bullets from said pistols.
    • Queen Cadavra takes this one up to eleven — she's a Giant Spider, so she takes out eight submachine guns and strafes the floor with them!
  • Call of Duty. First available in Big Red One, where gaining eight points in a match allowed a player with the Submachine Gun class to use two 1911s (American team) or P38s (German team). Call of Duty: Modern Warfare 2 has the feature return in an expanded role for multiplayer: Akimbo is an 'attachment' for game purposes, allowing you to double up any handgun, machine pistol or submachine gun and certain shotguns. For game balance and due to control limitations they can not use their sights, thus relegating such dual-wielded weapons to close quarters or suppressive fire (although before it was patched, one of the dual-wieldable shotguns, the Winchester 1887, was absurdly effective at range anyway), and you need the Bling perk's Pro version to use another attachment (which, as above, can't include a sight) at the same time. Modern Warfare 3 uses it the same in multiplayer and even has its how up once in the campaign, where Grinch at one point wields dual Desert Eagles, and fires at two different targets with them. He is the only NPC to dual wield guns, and even the Player Character can't shoot in different directions.
    • Also featured in Call of Duty: Black Ops. Any pistol, most SMGs and one type of shotgun can be used this way, though secondaries can no longer equip two attachments and the shotgun in question has no other available attachments anyway. Black Ops also features a small handful of Soviet officers in specific situations of the campaign who rush you with twin Makarovs while everyone else is using AKs and shotguns. The first level played as Hudson is also filled with akimbo weapons (you even start with dual CZ-75s); an achievement involves using nothing but those dual-wielded guns for the whole level, to go with the level in general feeling like a John Woo film.
    • Dual-wielding* has returned in every Call of Duty since then, though as of Black Ops II it's become slightly less ludicrious by, with very few exceptions per game, only allowing the player to use pistols. However, Advanced Warfare also includes a pair of heavier weapons (one SMG, one heavy weapon) that are always played akimbo by default. Infinite Warfare likewise has one weapon that starts as an assault rifle for use at longer ranges, but can be split into two machine pistols for closer ranges by holding the weapon-switch button.
  • In Call of Juarez both playable characters, Billy and Reverend Ray, can dual wield colts and sawn-off shotguns. The Reverend has even a Concentration Mode, in which he enters Bullet Time and shoots from both revolvers he's got.
    • When Ray enters Concentration mode, two crosshairs, one for each pistol, appear on both sides of the screen and slowly make their way to the middle. On the way, you can click the left or right mouse button to shoot the corresponding gun at the target behind its crosshair. When both crosshairs meet, the Bullet Time ends, by which time a skilled player will already have massacred an entire line of foes in front of him.
    • Call of Juarez: The Cartel revels in this, where a good 70% of the arsenal is made up of pistols and revolvers that can all be mixed and matched. One character, Eddie, can also use one-handed SMGs together.
  • The Munitions power framework in Champions Online has two versions of this for two of its powers. Gunslinger does it Old West style, firing two pistols in alternating fashion. Two-Gun Mojo goes true movie akimbo style, firing both at the same time and even holding them out in the arms crossed forward pose, while Lead Tempest has you blasting off like a Grammaton Cleric blowing through every enemy currently surrounding you.
  • Thugs Masterminds in City of Villains have this in spades: the Mastermind him/herself uses two pistols, as do the Punk henchmen, while Enforcer henchmen use two Uzis.
    • The aptly-named Gunslinger enemy in City of Heroes also uses two pistols (with ammunition that can burn or freeze), although they usually fire them one at a time.
    • Blasters, Defenders, and Corruptors who purchase Going Rogue also have access to a Dual Pistols powerset. It shares it's most basic attacks with the Thugsw Mastermind (Though performed with John Woo style flair), but eventually goes into physics defying bullet insanity. Like the aforementioned Gunslingers, you can also swap to Incendiary, Cryogenic, and Chemical ammunition.
  • Tanya Adams. The hero and most powerful unit in Command & Conquer: Red Alert Series, and becoming even more powerful in Red Alert 2 with the ability to place explosives on tanks and ships, and shoot at soldiers without being manually commanded (and more hot with vocals and cinematics portrayed by Kari Wührer), she could kill enemy soldiers with two Colt M1911s fired "Woo style" long before they were in range with their assault weapons.
  • Daemon Summoner allows you to use two revolvers together if you can find a second firearm.
  • In The Darkness you can only use SMGs and pistols by dual-wielding, and the Darkness Guns are a pair of mismatched pistols with similarly mismatched effects (the right-hand gun fires small shots quickly, the left-hand one fires short-ranged but wide-reaching blasts of energy). Oddly enough, it actually handles dual-wielding comparatively realistically - it's difficult to hit anything with submachine guns except at very close range if you fire both at once, and when an SMG or pistol runs out of bullets, Jackie tosses it and pulls out another one, only permanently holding on to the pair of pistols he receives as a birthday gift at the start of the game. How he manages to carry 60 pistols and 30 SMGs without them being even slightly visible is another issue entirely.
    • Also, in The Darkness II you can still dual-wield handguns (with the Darkness Guns being a power instead of weapons), but the case is that the whole "carrying an invisible gun safe", is replaced with only being able to hold one/two handguns, a special weapon, and a rifle. The mentioned "special weapon" is dependent on whether playing story mode or Vendetta: Jackie has his demon heads, and his hitmen have one Darkness imbued weapon.
  • One of the Scout's secondary weapons in Deep Rock Galactic is the Zhukov NUK17, a pair of automatic pistols.
  • In the Devil May Cry series, Dante's signature ranged weapons are a pair of pistols named Ebony and Ivory. In fact, they have always been present in all his incarnations, whereas his main sword has not been so consistent (he wields Force Edge in the first game, but Rebellion in most of the others). In the second game, Dante can wield Ebony and his shotgun together, but this has not appeared in subsequent games; whether this is because Non-Linear Sequel, where the second takes place later, makes this a demonstration of Dante's sheer power, or because Capcom is ignoring as much as possible from that game, is still up for debate.
    • Trish, Dante's partner, also wields signature twin pistols, named Luce and Ombra, which were apparently a pair of guns belonging to Dante's father Sparda. The demon hunter Lady can wield two firearms at once too.
    • In Devil May Cry 5, if Dante has both the Kalina Ann rocket launcher and its upgraded version Kalina Ann II, he can dual-wield them together.
  • The Fencers and Heavy Strikers of Earth Defense Force are iconic for two things: one, extremely heavy, cumbersome, but durable exo-skeleton armour, and two, being able to dual-wield heavy weapons. Firing two miniguns at once? No problem.
  • Maximilian Roivas of Eternal Darkness can find a second flintlock pistol in his mansion to accompany the first one he starts with; of course, given that each gun chambers only one round which must be hand-loaded, double the firearms means double the time spent standing still to reload, which can prove rather fatal when a Horror bearing down on you.
  • Makoto Sawatari of Eternal Fighter Zero uses a pair of guns to fire a huge barrage of bullets while suspended in mid-air for her "Ground Strafing" attack. This is possibly a reference to Dante of Devil May Cry, as her guns look just like Ebony and Ivory.
  • EXTRAPOWER: Star Resistance: Galaxy Star's primary attack is shooting two laser pistols at once.
  • In the Fate/stay night novel prequel Fate/Zero, Servant Berserker (Lancelot) is armed with dual sub machine-guns during the Final Battle, complete with Mana-charged bullets.
    • Kiritsugu also goes akimbo with a Contender and a Calico sub-machine gun. It's done reasonably: the Calico is mainly for distraction, and he never uses the Contender until necessary.
  • Die Hard: Vendetta have John McClane kicking terrorist ass with dual revolvers, something he never did in the films (it's even displayed on the cover art). The terrorist henchman Nitric also uses twin Uzis during his first boss battle, while the Dark Action Girl Marlin uses two large-bore handguns.
  • All the playable characters in Fear Effect can wield two guns at once. Hana begins the first few stages with a single pistol and knife, but then finds a second pistol for her to dual-equip in a cutscene (why didn't she just pocket another pistol from the many dead mooks she killed is beyond anyone's guess) whilst everyone else carries two pistols by default; The Big Guy Deke even starts his scenario with two sawed-off shotguns.
  • Final Fantasy X-2 - The Gunner job class gives the characters two guns (fired on the same target); Yuna gets to show this off in the opening cutscene.
    • The Japan-only Before Crisis Final Fantasy VII features this combat style for one of the playable Turks.
    • Sazh from Final Fantasy XIII uses a pair of pilot's pistols that can combine into a rife.
    • Merlwyb Bloefiswyn from Final Fantasy XIV uses a pair of Hand Cannons named Death Penalty and Annihilator. When she actually appears in a combat instance in post-Shadowbringers and later Endwalker, she downplays it by mainly just shooting with one, only pulling out the second for some heavy AOE attacks.
  • The player character of First Encounter Assault Recon has the ability to do this with two pistols, and it's mentioned that he was specially trained to do this because of his enhanced reflexes. Something of note is how they're semi-randomly chosen to shoot with: instead of alternating consistently between guns with every shot like most examples of this trope, you may fire up to four consecutive rounds with one of the pistols, only to fire only one with the other and go back to the first one.note  The Xbox 360 version adds machine pistols that can also be used akimbo, an idea later brought back with F.3.A.R. featuring a machine pistol that is always used in pairs.
  • Flame Gunner have three heroes, the first of them, Kai, who uses twin pistols against terrorists. He's also the only playable hero who can target two enemies simultaneously.
  • Fortnite has the Dual Pistols weapon, which effectively serves as a burst-type weapon. Strangely, you can't just find two Pistols and then fire them together; you have to find a weapon that is explicitly two pistols bundled together. Conversely, you cannot split the Dual Pistols off into two individual Pistols.
  • Trent, the players character from Freelancer, does this during a non-interactive cutscene: While boarding a space station he is armed with two Frickin Lasers while his less badass companions only get one.
  • GoldenEye is fond of having both Bond and the bad guys use dual pistols and submachine guns. Xenia Onatopp in her boss fight uses a P90 and a grenade launcher, which you can also do once you defeat her. Jaws wields two M16 rifles at the same time, which you can also do if you kill him. You can even use two grenade or rocket launchers at once, but you'll need to use cheat codes in order to do so.
    • Using the All weapons cheat gave the player access to two of every weapon, allowing the player to dual wield anything from PP7s to the aforementioned Rocket Launchers. Also, if a player change weapon fast enough, they could dual wield two different weapons at once. It was especially amusing when you used it to dual wield a Watch Laser and a regular gun. When you used the Watch Laser you saw both of Bond's hands operating it, meaning that the additional gun must have been held with a third arm.
    • GoldenEye's Spiritual Successor Perfect Dark has this as well, just without the ability to wield two of the same two-handed weapons at once.
    • In NightFire, you can dual-wield automatic pistols, however, this quadruples the reload time.
    • This is also used heavily in GoldenEye: Rogue Agent, with most weapons in the game able to be paired up. Unlike Nightfire, reloading speed is barely impacted.
  • Upgrade your skill with the standard pistol, one-handed SMGs, or the sawn-off shotgun, and you can two-fist them in Grand Theft Auto: San Andreas.
  • Both Gunforce 1 and 2 has the player starting off with dual machine-guns, and delivers progressively stronger power-ups for both weapons as the game goes into further stages. The second game even allows a unique combination of weapons, so you can kick ass simultaneously with a shotgun and a flamethrower.
  • Halo had dual-wielding in its second and third installments; you can even use two different guns, and fire them separately or in combination. You can only dual-wield guns that can be held in one hand though, like pistols or sub-machine guns, and your left hand must be empty to pistol-whip or use grenades (you can still do both with two guns, you'll just immediately drop the left-hand gun and have to pick it back up). However, dual-wielding has been removed from the main games since Halo 4, with only the top-down shooters Spartan Assault and Spartan Strike featuring any dual-wielding.
    • Lampshaded in an online description of the SMG, which provides a quote from a marine pointing out how only a "seven-foot-tall walking tank" like the Master Chief could possibly dual-wield submachine guns and still hit anything.
    • The introduction of the feature in 2 led some folks to joke that 3 would allow players to grow a third arm and triple-wield weapons. Or at least be able to use grenades without dropping the second gun.
    • Notably, in Halo 3: ODST, the ability to dual-wield two guns is removed. Why? You're playing an Orbital Drop Shock Trooper - a badass, yes, but an ordinary human soldier nonetheless. Who can still rip off and carry turrets. That said, it still doesn't stop Miranda Keyes from dual-wielding in a couple of cutscenes in both 2 and 3, despite being a completely unaugmented ship commander.note 
    • In a certain cutscene in Halo: Reach, Noble Six dual-wields an assault rifle and a pistol while aiming at different targets, on opposite sides of them. In a game where the dual-wielding feature was completely taken out. A similar situation happens in Halo 4's Spartan Ops's cutscenes, which show Palmer dual-wielding pistols despite the player not being able to do the same.
    • It isn't just Super Soldiers who can dual-wield; the Elites, like the Arbiter, can do it too, even in games where the player can't. (The average Elite soldier is just as strong as a SPARTAN in full power armor.)
  • Heavy Metal: F.A.K.K. 2 was notable for overlapping with Dual Wielding through Julie's ability to dual wield almost any combination of several different guns, swords and shields at the same time.
  • In Hellgate: London, anyone who can use firearms can use one-handed ones Guns Akimbo without training. Fire control is independent by default, and can be set to simultaneous fire - you can even combine them with a melee weapon, focus item, or shield - so you can do a variety of things with them - the various techniques opened by this are too diverse for this Wiki to go into.
  • Throughout the Hitman series, the player is given the option to dual wield the protagonist's signature 'Silverballer' handguns, but this is mostly a gimmick as it decreases accuracy, makes reloading awkward and is somewhat at odds with the games' stealthy nature.
    • Hitman: Absolution allows the player to dual wield two of whatever pistol 47 finds. Averted with revolvers, which can only be used one at a time.
    • Hitman: Contracts allows every pistol in the game as well as the Micro-Uzi and the Sawed-Off Shotgun as an unlockable feature for completing missions with a Silent Assassin rating. This can result in a situation where 47 can carry around twenty pistols in his jacket.
    • Averted in the World of Assassination Trilogy. The Silverballer is available as an unlockable, but only as a single pistol. Even picking up multiple single pistols only tops off your reserve ammunition.
  • Hotline Miami: The Final Boss, the Russian Mafia boss fights you with twin submachine guns, and entering the fight without a gun, Jacket needs to throw knives at the boss, incapacitating one arm at a time.
  • Mark, one of the playable characters in Hotline Miami 2: Wrong Number, starts every stage with two MP5s and can spread his arms so that he can attack enemies at his side. Similarly, the son of the Mafiya Boss of the first game can start off with two MP5s as well.
  • The House of the Dead: OVERKILL for the Wii includes this as an actual game mode. Just select the Dual Wield option, pick up a second Wii Remote and you're good to go.
    • Clear a level this way and you get a bunch of bonus images.
    • Isaac Washington in this game is shown wielding two guns in cutscenes.
    • Resident Evil: The Umbrella Chronicles has this too, but it's meant to let you play single-character chapters with two players.
  • The Incredible Adventures of Van Helsing has The Bounty Hunter, who fights with either a rifle or two pistols
  • In Injustice: Gods Among Us, Deathstroke uses this style of weapon use...for his pistols, because dual automatic rifles would be weird to animate. In the sequel, Mr. Wilson is replaced with DLC character Red Hood, who is less mercenary Gun Nut and more Akimbo Gun Nut.
  • In Johnny Nero Action Hero, there is a dedicated Akimbo mode which is called Guns of Fury. This mode plays a lot different from playing the two players mode alone. Instead of two distinct magazines there is a shared asset of bullets. Off screen shooting with either gun will reload this shared magazine. As many enemies take multiple hits until they are defeated.
  • In Just Cause 2, Rico can do this with any combination of the smaller weapons. This somehow includes revolver-mechanism Grenade Launchers, but hey, Rule of Cool. Yes, that means you can dual-wield grenade-launching revolvers. Or revolvers. Or a revolver and a grenade-launching revolver, and so on.
  • Con Smith from Killer7 is a blind assassin that uses dual Glock 18s, and reloads them with his feet.
    • Also of note is Mask de Smith, who dual-wields grenade launchers. Possibly justified in that he's a former masked wrestler who suplexes large wooden beams and can drag an 18-wheeler, but... not really.
  • You can dual-wield the standard pistol (which is, of course, a 9mm Beretta) in Killing Floor: you gain twice the ammo capacity and firing rate, but reloading takes longer and it's really hard to aim effectively. You can also get "two bloody great handfuls" of the Desert Eagle, Mark 23, .44 Magnum, or flare revolver.
    • Killing Floor 2 likewise allows for dual-wielding of all handguns but the Medic's pistol. Interestingly, the issue of aiming two guns at once is somewhat fixed, as the Secondary Fire for dual pistols lets you switch between two aim modes: one where each gun is held to the side like in the first game, and the other where the player character aims down the right-hand gun's sight, while holding the left-hand one lower and simply pointing it in the same general direction.
  • Kingdom Hearts:
  • In Knights of the Old Republic, you need a special skill to use two weapons or else not only will you not have any status bonuses, or even get negative stats on the off-hand weapon, but the main weapon will lose them as well.
    • Still, max that feat out on Carth, the only character built for this by default, amp up the dex stat, and hand the fellow Cassus Fett's pistol in one hand and Bendak Starkiller's in the other. Consider the path clear of any Mooks while you apply lightsabers to the level boss. Incidentally, Carth also gets around the real-world problems that would normally come with two guns thanks to the heavy implication that he is an untrained Force-Sensitive, which is established throughout the franchise as granting Improbable Aiming Skills.
  • Croix from La Pucelle Tactics wields two guns, one that does fire-elemental damage and one that does ice. He generally only uses both at once for powerful attacks, though.
  • In Left 4 Dead you can pick up a second pistol and use both at the same time. There's even an achievement for using only pistols for an entire campaign called "Akimbo Assassin."
    • Funny note, in Spanish the achievement is called "Billy the Kid."
    • Pistols are the only weapons you can wield like this, as all melee weapons (even one-handed ones like the machete and baton) and the Magnum cannot. The latter is justified though, because it's a freaking Desert Eagle.
  • Lie of Caelum: Aya wields two guns, but can also summon additionally floating guns that can shoot remotely.
  • Lunar Knights has the Ninja for this. Despite its low attack power, its rapid fire ability - upgraded to vulgar levels - makes it one of the best guns in the game.
  • The titular character of Machine Hunter use dual pistols as a default weapon until he gets to possess a robot. Once said robot is destroyed and if there isn't a backup, he'll be back on foot with two pistols.
  • In MDK2, Max the dog is a robotic pooch that looks like a cross between Snoopy and The Punisher, with four arms. He can fire any four weapons, including shotguns and Gatlings, at the same time.
  • Meatgrinder sees you using dual, large-bore pistols as the very first firearm you can use on legions of mooks.
  • Marathon is the first video game that allowed the player to use this trope. It's also one of the only ones to use it realistically; when using the pistol, the player must stop firing both guns to reload them one at a time.
    • Marathon 2 features what may be the only thing cool enough to justify sacrificing the satisfying chunk-chunk-boom rhythm of pump-action shotguns in videogames. The marine cocks his sawed-off lever action by flipping them end over end, like Arnie does in Terminator 2: Judgment Day, which was awesome to begin with. But when you find another one, you get the chance to dual-wield double-barreled shotguns! The issue of recoil management is likely handled by the fact that the character is implied to be a military-grade cyborg, while the issues of reloading twin shotguns (or even one) between shots (they don't have magazines) is handwaved in the manual by Durandal saying they have an exotic reloading mechanism he doesn't think you'd be able to understand. This is so much fun that it could pretty much justify Marathon all by itself.
  • Max Payne, as a pastiche of John Woo-style action-films, uses paired weapons all the time.
    • This also employed the Rule of Cool in Max Payne 2, wherein the necessity for reloading during a player-controlled bullet time sequence was handled by Max simply spinning in a circle. Apparently the motion of a dramatic 360 with a flaring leather jacket can actually create filled magazines from air. This "technique" worked for everything from a pistol, to a shotgun, to an assault rifle, and worked the exact same way for dual-wielded weapons as well.
  • The Mega Man (Classic) series:
    • Several Robot Masters who wield dual weapons, mostly the ones that wield explosives (Crashman, Napalmman). Mega Man himself has two Arm Cannons, but only uses one at a time. For a complete list:
      • Mega Man himself in every game.
      • Fire Man in the original game.
      • Crash Man in Mega Man 2.
      • Mega Man 3: Spark Man has dual electrodes that function similarly. Needle Man is a proper example.
      • Mega Man 4 has Drill Man.
      • Mega Man 5: Napalm Man has dual bomb launchers. Wave Man is an asymmetrical example, with a harpoon gun on his right arm and a water cannon on his left arm.
      • Mega Man 9: Magma Man.
      • Mega Man 10: Blade Man is an unusal example since his cannons are actually swords that can fire sword beams. Commando Man is a more typical version, using dual missile launchers.
    • Mega Man does break out both busters simultaneously in the non-canon Super Adventure Rockman, where even Wily freaks out that it's going to be too powerful and likely to end catastrophically. Mega Man annihilates Ra Moon anyway and manages to not blow his own arms off.
    • He is also able to equip both busters for certain attacks in his Super Smash Bros. debut. Spark Shock and Flame Blast employ both busters for a more damaging attack, but this requires the busters to cool down in between attacks, giving him endlag.
    • Fanmade games:
  • Mega Man X improves on the original, as some games allow for an upgrade that lets you charge both busters at the same time. You can fire one while holding the other's charge back, or fire off both at once for an even more powerful single blast. Model X from Mega Man ZX has a similar ability right out the gate that can wreck just about everything it hits (though you can only take full advantage once you unlock the ability to play as Model X past the prologue levels).
    • Launch Octopus has all six of his arms end in Arm Cannons in the original game.
    • Bamboo Pandemonium has dual arm cannons in Mega Man X8. And his cannons have claws for melee attacks as well.
    • Axl has twin pistols - at least in the cutscenes, official art, and whatnot. You don't control them independently in play. (Note the similarity to Zero's Dual Wielding.) His first appearance does feature a boss weapon that you can dual wield (the model of the guns a shout out to the dual-wielded pistols from Resident Evil – Code: Veronica), and Mega Man X: Command Mission also sees him using two of them.
    • Model A, his successor in Mega Man ZX Advent, uses dual blasters only visible in official art, cutscenes, and the Giga Attack animations. Otherwise, each gun is used for its individual purpose (that being the regular buster shots and the Homing Attack respectively) without the ability to combo together at the same time.
    • As well, Fefnir from the Mega Man Zero series and Model F... Though they don't have guns. They have dual arm cannons. BIG arm cannons. And the latter can use the touch screen of the DS to direct the exact path of the shots. Sure, you can't fire both at the same time and they have to stand in place, but being able to cause mass destruction (Which you can't do with regular guns) makes up for it.
  • The Metal Gear series deserves a special mention for totally, totally avoiding this one, despite the fact that it's usually more than happy to use every other cool gunplay trope ever. Notably, there's a scene in Metal Gear Solid 3: Snake Eater in which Ocelot presents his dual revolvers to Snake: "Twelve shots. This time, I've got twelve shots." He proceeds to use them both - but one at a time, cowboy-style.
    • Hideo Kojima went on-record in a game magazine, around the release of the first Metal Gear Solid, in a sidebar comparing Snake and Lara Croft; he said he dislikes the two-gun trope and that it stretches believability too far. Yes, this is from a series with a vampire, but it's part of Magic Realism.
    • Whether this counts as an aversion or subversion is debatable, but since the designers drew attention to it, it may be a subversion... when the original Metal Gear Solid game was being hyped, the designers, probably because of the game's perspective and resultant comparisons to other Third-Person Shooter games like Tomb Raider, noted that Snake only carries one gun and he uses both hands—because that's how a real badass does it. In one particular interview they were asked who would win, Lara or Snake, and they said, quite aside from training, that because he not only used just one gun but avoided Firing One-Handed, Snake would demolish her.
    • In one of the cutscenes during the climactic showdown of Metal Gear Solid 4 Meryl and Johnny hold a door against waves of guards to win Snake some time. They are not only both holding a gun in each hand, but also put new magazines into each other's guns to speed up reloading.
  • Metal: Hellsinger has The Hounds, Cerberus and Orthus, a pair of revolvers.
  • Reiji and Xiaomu both Dual-wield in Namco × Capcom: Xiaomu with dual pistols, Reiji with a pistol and shotgun.
  • Nitro Family. You think two pistols or Uzis are for kids? Try two shotguns. Or two miniguns. Or, even better, two rocket launchers.
  • In Nuclear Throne, Steroid's special ability is dual wielding, so he can fire both weapons at the same time. He can also do regular Dual Wielding with two melee weapons or do a Sword and Gun combo, too.
  • In PAYDAY 2, you can use akimbo versions of most of the pistols and submachine guns as primary weapons. They're popular with "dodge" builds, where highly concealable weapons are a necessity, and pairing up two easily-concealable guns is a quick and effective way to boost your damage without impacting concealment too badly (although they're obviously harder to aim at longer ranges, given that you can't actually look down the sights, and lacking in stability, since you're now Firing One-Handed by necessity and, in the case of submachine guns, the stocks are folded away or removed). With an Akimbo weapon and the right skills, a player can clear an entire room of enemies in seconds. Taken to the extreme with the release of the Brothers Grimm akimbo shotguns. Then in Spring Break 2018, they released akimbo versions of almost every pistol and SMG that didn't already have them, as well as the Goliath 12G and The Judge shotguns.
  • Phantasy Star II has some low-caliber guns — the Sonic Gun, Acidshot or Poisonshot — that can be dual-wielded. Anything hard-hitting will be a two-handed weapon, though.
  • Project Downfall allows you to dual-wield pistols and uzis if you manage to grab them mid-air, allowing you to shoot more and shoot faster.
  • The Punisher game takes this to ridiculous extremes, allowing the player to fire 2 M60s, among other things. However, the game is pretty realistic when it comes to reloading, as when the Punisher is wielding a pair of big weapons (assault rifles, shotguns, machine guns, etc.), rather than try to reload both weapons at once he just tosses the second weapon aside.
  • Punishing: Gray Raven: This is the weapon for both Lee and Sophia. Lee uses a lot more Gun Fu, flipping around and spinning his guns, while Sophia is less flamboyant, relying more on raw firepower.
  • The Dual Vipers/Raptors in Ratchet: Deadlocked serve as his rapid-fire gun.
  • In Resistance: Fall of Man, it is possible to dual-wield a pair of Chimeran weapons called Reapers, which work like machine pistols. Due to the protagonist's enhanced abilities caused by the Chimera virus, he is actually able to track two separate targets with each individual weapon.
  • Nohime uses her pistols this way in Sengoku Basara. Magoichi usually uses a single magnum, but she does use this for some of her attacks, with her Limit Break having her toss a bunch of guns up into the air and dual-wielding any that she picks up.
  • The final boss of Serious Sam: The First Encounter, Ugh-Zan III, dual-wields weapons and later adds two more for a total of four, even though he is so much bigger than Sam it is ridiculous. Sam himself can use two Shofield .45 revolvers at the same time.
    • The Next Encounter and Serious Sam 2 let you play with two Uzis instead of a Tommy gun; the latter also lets you combine an Uzi with one of the starting infinite-ammo revolvers.
    • InSAMnity! 2 takes it to Serial Escalation levels, making you hold two of everything. Although the question is... how do you zoom with BOTH sniper rifles?
    • The Last Hope and the VR Updated Re-release of The First Encounter allow you to dual-wield every gun in the arsenal, including the miniguns and rocket launchers. TFE even lets you mix and match guns to your heart's content!
  • Shadow Warrior (1997) features the lead character, Lo Wang (yes, a ninja with a Chinese name...it's that kind of game), using Uzis this way. In the remake, dual-wielding is an upgrade for the ZI-Type 23 PDW.
    • Also noteworthy is that Lo Wang, in his (inevitably) thick accent, sometimes says "Be proud, Mistah Woo!" when picking up a second Uzi to use akimbo.
  • Skies of Arcadia features Gilder, a party member who can dual-wield his pistols as part of a special attack.
  • NetHack's bastard cousin Slash'EM features firearms. Add the ability to enchant your own weapons, and you end up with some pretty interesting fantasy dungeon-crawling.
  • Soldier of Fortune II: Double Helix allows Mullins to dual-wield handguns and submachine guns. You can wield different pistols and even a handgun and a submachine gun together, although it's Awesome, but Impractical: doing that requires a key binding all of its own, you're forced to reload as soon as one of the guns runs dry, and the one SMG will be limited to semi-auto fire. It's really only a great pick if you need the Mk.23's tactical light in one of the Blackout Basement levels.
  • Sophie's Guardian: The Teddy Bear Player Character wields a gun in each hand, with which it blows away waves of Creepy Dolls.
  • The Stalin Subway allows you to use twin pistols in shootouts, rather early in the game.
  • Star Trek Online has Dual Pistols as a weapon option. They either fire a short burst at a single target, or a spray of bolts intended to suppress a small area. One special pair can charge up a large explosive blast.
  • Star Wars: The Old Republic: features Mercenary and Gunslinger character classes gleefully blasting away with two guns at once. Some skills of those classes can only be used while Dual Wielding. The ranged damage companions and some NPC do this as well.
  • Stormland grants you this option if you've collected two light machine-guns. Your character even uses two guns on some of the cover art.
  • In the John Woo game Stranglehold, Inspector Tequila Yuen (from one of his most famous movies, Hard Boiled) uses dual guns extensively, from Berettas to Desert Eagles to Heckler and Koch MP5K submachine guns. The only time Tequila reloads is when he's gearing up to unleash a Barrage attack; otherwise he just throws the guns away when he's out of bullets and pulls out another gun, like Chow Yun-Fat frequently does in John Woo movies.
    • A lot of bad guys in Stranglehold use Guns Akimbo as well, such as Jerry Ying at the Chicago History Museum and a good number of mooks during the later stages. This reaches its peak during the final showdown, which has Dapang, Wong's huge bodyguard, backing up his master with dual shotguns.
  • Handled slightly more realistically in The Suffering, which gives you the option of double-fisting the smaller guns for double the power, but with half the accuracy. This is Lampshaded in the manual, styled as a memo to the prison guards, warning them that even though it may look cool in Hong Kong action movies, its usually a pretty stupid thing to do in real life.
  • Super Smash Bros.:
    • Super Smash Bros. Brawl has Diddy use his Peanut Popguns and Falco use his laser guns akimbo in cutscenes, using them to Leap and Fire. Diddy can also use two Peanut Popguns during his Final Smash, which also has him pull out his jetpack from Donkey Kong 64.
    • In Super Smash Bros. for Nintendo 3DS and Wii U, Bayonetta quadruple-wields, as mentioned above.
    • This technique naturally returns in Super Smash Bros. Ultimate, where fellow Sega character Joker uses dual handguns for his neutral special move. Interestingly, he appears to be firing a shot from one pistol, holstering it, drawing the other pistol, firing a shot, and then holstering that one in rapid succession for as long as the player holds the button, rather than holding and firing two guns at once.
  • Super Robot Wars
    • The Real Personal Trooper Type-1 and it's derivatives usually carry two Humongous Mecha-sized pistols. The ART-1 prototype also dual-wields chainsaw tonfas.
    • Ratsel's Aussenseiter/Daitrombe also uses a pair of Super Robot-sized BFGs to great effect.
    • The Excellence Cosmodriver and Lightning frames in Super Robot Wars R/Original Generation Gaiden do too.
  • Target Terror Gold has a "Justice Mode" option that allows a player to use both of the game's light guns in akimbo mode with one credit.
  • Wild Dog takes this trope to a ridiculous extreme in the Time Crisis series. He can use a sidearm in his right hand, and his left arm is a machine gun. In Time Crisis 2, he uses them both to attack both players in rapid succession.
  • In Tesla Force from 10tons, Marie Currie has the ability to dual-wield one-handed guns. This is a tremendous ability because while she can't carry two full-sized rifle type weapons, many of the most powerful weapons are one-handed including the BFG.
  • In the TimeSplitters series, certain weapons can be dual-wielded, but ONLY if they are taken from a fallen enemy that was dual-wielding them. For example, you can pick up dozens of Tommy guns, but these only act as ammo pickups until you kill an enemy with two Tommy guns, at which point you can dual-wield them to heart's content.
    • And in co-op play, both weapons are dropped as separate dual wield weapon pickups allowing each player to pick up one if they notice this and the weapons fall far enough from each other.
    • What guns you can dual-wield can come off as a bit strange, for instance, in the first game you can dual-wield miniguns, and in the third game, you can dual-wield shotguns. Never mind how you load two shotguns at once.
  • Tomb Raider:
    • Lara Croft's signature weapon is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing, such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She is also noted for automatically aiming both weapons independently in target rich environments.
    • Lara's rival, Pierre, dual wields magnum pistols against her.
    • Lara herself can use said magnum pistols later after she plucks them from his cold, dead, hands. They are replaced in the sequel by automatic pistols.
    • Rounding out her arsenal, Lara can also wield dual Uzi SMGs.
    • In the reboot, her trademark dual-pistols have been replaced by a bow and arrows. She only uses the one pistol. That is, until the finale, where she takes the Big Bad's pistol off his belt while grappling with him, and then finally uses it and her own one in her signature style to mow him down. That said, it's only a Mythology Gag, and she does not use it again in the subsequent games, with her archery and stealth kills having become her primary style.
  • Nitrome's Turn-Undead stars a vampire hunter who wields 2 golden guns that shoot wooden stakes. They also resemble crossbows.
  • Unreal Tournament. Pick up a second Enforcer pistol, use both at once. Even better, you can still use Secondary Fire to increase firing rate by using the two pistols Gangsta Style! Can actually be very effective, as while two Enforcers shoot slower than one Minigun, their bullets are more precise and deal more damage. At any significant distance a player with two enforcers is almost guaranteed to kill one with a minigun. This changes at short range, where the low precision of the minigun is no longer a disadvantage and secondary fire beats absolutely everything in sheer fire rate. The returning version of the Enforcer in Unreal Tournament III can still be used two at once
    • UT2k3/UT2k4's Enforcer replacement, the assault rifle with grenade launcher, can also be used akimbo. Though it lacks the accuracy advantage the Enforcer had over its respective minigun, it's actually the faster-firing option (since the new minigun's secondary fire slows the fire rate in return for better damage), and their grenade launchers still remain usable when paired up. Akimbo rifles with semi-auto grenade launchers carrying 8 grenades each are the reason you don't want to drop your rifle into a skilled player's hands.
    • The Ballistic Weapons mod for UT2004 lets you mix and match pistols, submachine guns, and some other small weapons together. Reloading is handled like in Marathon above.
  • Water Warfare lets you dual-wield both the standard starter pistol and the submachine gun. Doing so offers a rate of fire comparable to the next-fastest weapon (Pistol is like submachine gun, submachine becomes like machine gun), but with the power of the base weapon (faster rate of fire = weaker shots), and, in the pistol's case, the pistol's ridiculous reload rate.
  • Guns Akimbo is the primary shooting style of Rubi Malone, the protagonist of WET. When she is in the air or doing a slide, she can target two opponents with both her guns, locking on to an enemy with one gun and then using the second gun to blast other enemies. In addition, she can blast bad guys akimbo-style while running when in Rage Mode.
  • Wild ARMs 3 at least nodded to the implausibility of this by introducing a girl, Virginia, whose unique ability was that she was able to handle two ARMs (guns) at once. As a bit of a subversion, though, she wasn't a powerful physical bruiser character, instead being best suited to handling items and magic.
    • Dean, from Wild ARMs 5 also uses Guns Akimbo. Well, also Dual Wielding. Or something. No attempt is made to rationalize this.
  • Wolfenstein 3-D bosses are a big fan of this. All of the Grosse Super Soldiers dual-wield Chainguns, as does Hitler after BJ ejects him from his Powered Armor. General Fettgesicht and Barnacle Wilhelm dual-wield a chaingun and a rocket launcher for an even deadlier combo, beaten only by the Totesritter boss who totes a Chaingun on heach hand backed by two rocket-launching Shoulder Cannons.
  • While Wolf3D didn't allow the player to do this, Return to Castle Wolfenstein adds dual semi-auto pistols. Too bad their ammo is rare and better used on the fully automatic Thompson.
  • In Wolfenstein: The New Order, you can dual-wield almost every gun, including shotguns and assault rifles. Your only limitation is that you can't wield different guns in each hand. This limitation is removed in Wolfenstein II: The New Colossus, with BJ being able to dual-wield any gun however he wants.
  • In Quake Champions, this is B.J. Blazkowicz's active ability, dual-wielding any of the game's weapons, with the benefit of either reducing the weapon cooldown between shots or increasing the rate of fire.
  • In Quake Champions: Doom Edition, B.J. has a "Kraftsman" ability that lets him wield the two Ubersoldaten weapons, the Laserkraftwerk and the Dieselkraftwerk.
  • KOS-MOS in Xenosaga can dual-wield gatling cannons each nearly as large as she is. This is a bit more plausible when you consider that she is an android designed to be pretty much the most powerful combat system in the universe, but mostly, it's just OK by way of Rule of Cool.
    • Jr. from the same game uses dual pistols as his main weapons, but rarely shoots both at once unless it's a Limit Break, or against a large target.
  • In Evil Genius RTS (making fun of every possible "spy movie" trope), U.S. Super Agent dual-wields machine guns, easily mowing down entire squads of your mooks.
  • In the online, third person shooter S4 League, the Sub-Machine Gun weapon is only available in pairs, using the 'both triggers at the same time on one target' method.
  • Trestkon's dual pistols in The Nameless Mod. However the game takes place in cyberspace where the HUD and Crossheirs are explicitly visible.
  • Asagi, a recurring character in the Nippon Ichi games has two pistols that she wields Gun Kata style as her main weapons.
  • IG-88 in Star Wars: Empire at War: Forces of Corruption uses both a blaster pistol and a blaster RIFLE at the same time.
  • York Neely, the male main character of Cross Edge, wields a pair of pistols, one larger than the other.
  • In Crysis, you can dual wield the pistol (though you are wearing a strength-enhancing Nanosuit). Crysis:Warhead takes this even further and lets you dual-wield two small SMGs (though even with the Nanosuit in Strength mode it's hard to hit anything more than 3 meters away.)
  • A development in the Tales Series, Iria Animi (Tales of Innocence), Legretta the Quick (Tales of the Abyss) and and the Gunman class (Tales of the World) wield twin pistols, Hisui Hearts (Tales of Hearts) uses twin crossbows worn as guantlets, Hubert Ozwell (Tales of Graces) uses a blade that can separate into a pair of handguns, Kurtz (also Tales of Graces) uses sworg-gun-... things, and Ludger Kresnik (Tales of Xillia 2) has twin pistols as one of his three weapons.
  • Date Masamune does this with old-fashioned powder-load pistols in Samurai Warriors (and in the crossover series Warriors Orochi). Fortunately for him, he never has to reload.
  • Several of Billy Lee Black's deathblows in Xenogears would feature this.
  • Drake of the 99 Dragons combined the hero's dual pistols with auto-aim. The result was described by X-Play as looking like "a sub-homicidal semaphore session."
  • How do you know the Reaper will do you significant harm in Persona 3 and Persona 4? He dual-wields revolvers with four-foot-long barrels.
    • In Persona 2: Eternal Punishment Maya dual-wields guns.
  • Reconstructed in Dystopia. Early concepts of the dual pistols were ridiculously hard to aim, so the current version, called the Smartlock Pistols, allows the user to lock onto either a single target twice, or two targets.
  • Torn has two pistols in the Jak and Daxter series, and Keira gets two after her Adrenaline Makeover.
  • Natan's weapon of choice from Shadow Hearts: From The New World, since his fighting style is Gun Fu.
  • This is how Jack in MadWorld defeats the second boss, Jude the Dude (Video here): He punches Jude in the ass, then takes his guns, blows him away, and then fires them in rapid succession—despite them being only six shot revolvers—firing faster and faster till he blows all of Jude's skin off, leaving only a skeleton, looks away, and then BLOWS JUDE COMPLETELY TO PIECES WITH THE LAST SHOT. It's one the most awesome kills in video-game history. And then there's the deleted finisher for Jude, where Jack rams the guns up Jude's ass, and then forces them deeper in, and then EXPLODES HIS ENTIRE LOWER HALF, SENDING HIS UPPER HALF INTO THE ATMOSPHERE, WHERE IT EXPLODES LIKE A FIREWORK''. Gorn Indeed.
  • The X-COM games play this fairly realistically. If you use pistols, you don't even lose accuracy (while with rifles and god forbid heavy weapons accuracy dies quickly). In turn based mode, you can only fire one at a time, so the only benefit to Guns Akimbo is in having another gun to fire before having to reload. In X-COM: Apocalypse, which added the realtime mode, however, you could fairly quickly make One-Man Army soldiers, dual wielding disruptor cannons and fully loaded on grenades and mines. While the cannons lost quite a bit of accuracy when dual wielded, their sheer firepower meant anything that stood in your path close enough was fried before they could even pull out their own weapons and anything too far to hit reliably you could outrun (while keeping motion mines in your wake). Very effective, especially in the later game and against other human corporations. Yeah, and you could easily dual wield self tracking rocket launchers. It should be noted though that both the rocket launchers and devastator cannons are recoilless and you only target one enemy at a time, which makes it much easier to pull this off. And yeah, a single soldier with decent strength and accuracy could mow down entire enemy squads and buildings.
  • Noel Vermillion of BlazBlue wields two guns, Arcus Diabolus Bolverk, although she'll occasionally pull out a single gun or rocket launcher from nowhere to pull off special moves.
  • Handled with all the camp of a swashbuckler film in the 2004 remake of Sid Meier's Pirates!. Interestingly, the enemy captain reacts the same to being hit with two pistols as with one, implying that the Player Character always misses with one of the pistols. On the other hand, using two deals more damage than one, so this could just mean that he manages to hit the target in the same spot with both guns.
  • Total Overdose has unlockable dual firing modes for Berettas, Uzis, and sawed-off shotguns. One special attack in particular involves spinning with dual Uzis, shooting everything in 360 degrees.
  • The Xbox game Brute Force featured Tex, a gunner who had a user-activated Berserker skill. Not only is he stronger, faster, and tougher, but he also goes Guns Akimbo. And since he thinks pistols are for sissies, the two guns put to use are going to be big ones.
  • In True Crime: Streets of LA, Nick uses dual pistols as his default weapons and can dual-wield weapons like shotguns and assault rifles in shootout missions. Marcus can also dual wield guns in True Crime: New York City.
  • Twin Caliber uses this trope as a selling point. Your characters can use two different weapons at the same time, even weapons that needs an extra hand to reload like shotguns, using them to slaughter entire rooms full of enemies everywhere. The name even lampshades the trope.
  • Though he has yet to actually appear in a game, Strife from Darksiders wields a mismatched pair of enormous pistols, in lieu of the bow that Conquest/Pestilence usually carries. War receives one of them, Mercy, a bit into the game.
  • In the .hack games, there is the advanced form of the character Haseo in which he dual-wields guns (illegal variation of the "Steam Gunner" class).
  • In Alpha Protocol submachine guns are always dual-wielded. Oddly enough, this doesn't apply to the pistol.
  • You can dual-wield both pistols and submachine guns in Resonance of Fate. However, since throwing grenades, using Abnormal Ammo or using healing items requires the character to have a special item in hand and it's not possible to switch equipment mid-battle, it's unwise to put two guns on everyone.
  • In Borderlands: The Pre-Sequel!, Nisha, being a cowgirl has a late-game skill that lets her use two pistols by duplicating whatever pistol she has currently equipped, though she only uses the one in her main hand when using ironsights. Unlike Salvador's gunzerking, this is a permanent upgrade that's limited to handguns. Claptrap can also potentially "Funzerk" when using his VaultHunter.exe skill, duplicating the gun he's holding right now and causing him and his allies to fire uncontrollably.
  • The Area 51 First-Person Shooter lets you dual-wield assault rifles and shotguns. Oddly, despite ignoring the recoil issues this would present, it does acknowledge that reloading two weapons simultaneously is clumsy at best and impossible at worst - you can't reload while dual-wielding, and your character simply throws away the second weapon as dead weight when it's empty.
  • Red Faction II permits dual-wielding of pistols or either flavour of SMG after picking up a second weapon of the same type, and independent triggers permit for Woo-, simultaneous-, or New York Reload-style firing with all of their assorted pros and cons.
  • Counter-Strike has the Beretta 96G "Dual Elites". Being this is an FPS firmly placed on the realistic end of the scale, they're inaccurate, underpowered, extremely slow to reload and their only advantage is being a semiautomatic weapon with 30 rounds — but on the plus side, you're going Guns Akimbo with Beretta 96Gs!
    • The fact that they can still achieve one-hit kills on a headshot and have no limit to their rate of fire can make them pretty useful in close quarters.
    • Global Offensive, which sacrifices a little bit of realism in the name of gameplay, made the Berettas actually viable — they now basically function as a cheap semiautomatic submachine gun with a very long reload time. Their accuracy is better, their spread is lower, and they're more accurate while moving.
  • E.Y.E: Divine Cybermancy has the BK13 pistols. Fully automatic with 20 round magazines loaded with .45ACP rounds, the guns are very practical because of how lightweight they are. If you're carrying a spare sword, you can also go Sword and Gun with the pistols.
  • In Immortal Souls, John dual-wields generic revolvers whenever he uses his Guns attack, firing both at the same time. Raven, meanwhile, dual-wields SMGs for her attack.
  • In Arcana Heart, Petra Johanna Lagerkvist's primary weapons include two handguns.
  • Later installments of the Contra series include the ability to use two guns at the same time. Mostly in Contra III: The Alien Wars, though.
  • Metal Slug 4 and beyond gives the player the ability to use two machine guns.
  • The first Sub-Boss in Einhänder, Greif, uses two machine guns as its primary weapons. The Astraea fighter allows the player to use two gunpods simultaneously.
  • In Intrusion 2 dual pistols can be used, but due to the low damage and ammo capacity they are really only useful as backup weapons, especially later in the game.
  • Subverted in Live A Live. Characters are fully capable of equipping a weapon to each hand, but in the Wild West chapter, the Sundown Kid only ever gets his hands on one gun. Fast forward to the final chapter, and Sundown finally gets a second weapon. Equip them both, and his attack drops through the floor.
  • In Granado Espada, this is a possible shooting stance for dual pistols, sacrificing accuracy for high attack speed and damage per second potential. Special mention goes to RNPC Lionel Von Hanen, who wields not two pistols, but a pistol and a rifle.
  • In Risk of Rain The Commando's "Suppressive Fire" ability can be used to fire two machine guns and attack enemies in front of and behind the player.
  • Shadow Man allows for this, giving the player two of every gun except for the main voodoo weapon "shadow gun"(the PC version lacks the second violator, however). Two shotguns can be used at the same time(As the game came out in 1999 and has simple character models, the shotguns pump themselves even when only one is being used). While the two machine guns the player finds are different guns, they fire the same and use the same ammo. One disadvantage to this, however, is that lesser enemies only drop health items when killed with the shadow gun, and all the boss monsters require the shadow gun to finish them off.
  • Regina in Dino Crisis 2 can dual-wield submachine guns which each target independently. This is based on the similarly paired guns from Resident Evil – Code: Veronica, like Claire's MP-100s and Chris and Steve's submachine guns.
  • Sunset Riders has a power-up that gives this effect. Steve and Billy get dual pistols, while Bob and Cormano get dual sawed-off shotguns.
  • Rise of the Triad uses double pistols as a mainstay in both the original game and the reboot. The cheat code for dual pistols in the original is a Shout-Out to John Woo.
  • Lord Vincent Godfrey in World of Warcraft with two shotguns even enjoy cursing his own bullets. The success for killing him by a special way is even called 'Bullet time' as a reference to Matrix.
  • The Boss from the Saints Row series can do this. Initially you had the option of letting him/her go akimbo the second you found another type of the same weapon, but in later games you have to not only get enough respect to unlock this ability, but also buy it. It's also permanent, so if you decided that you don't like dual-wielding anymore, or are finding that you're using more ammo than you'd like, then tough shit. All that you can do after feeling buyers remorse is to begrudgingly finish the playthrough, load an older save or start over again and vow to never buy the dual wielding abilities again.
  • Warframe allows for dual-wielding of anything from the humble Lato to the Hand Cannon Lex and Gatling Good Cestra. Dual-version weapons generally sacrifice accuracy and reload speed, but have significantly increased rate of fire. This can either make them useless (the Lato's accuracy is already subpar, using two makes it even worse) or even more lethal (the twin Lex doesn't lose much accuracy, considering the benefits). Oddly, carrying the datamass in your left hand means you get one pistol with a double-size mag and reduced accuracy/reload time. Some weapons - such as the Akstiletto - are only available in dual form at the moment.
    • As an Easter Egg or bug, the akimbo revolvers will occasionally use a unique aiming stance similar to the one mentioned as being used by "Wild Bill" Hickock below. This has no impact on their combat performance. Looks pretty cool though.
  • The Matrix: Path of Neo has this as the default mode when you have to guns of the same type.
  • Starcraft II has Reapers, jump-pack assisted raiders that fire twin pistols (though both are single shot, fire at the same time and at the same target). Slightly justified in that they're hopped up on God knows how many combat stims.
  • ULTRAKILL: The Dual Wield powerup lets you wield a copy of your gun in your other hand. Or your other other hand if you pick up another. Or another. They stack infinitely.
  • In Infernal, Lennox (the protagonist) can do this with pistols. Elena Zubrov goes one up on him by doing it with rocket launchers.
  • Van Helsing in Code:Realize wields shotguns akimbo, and is shown aiming them one crossed over the other in his "combat" sprite.

  • In The Getaway, Mark Hammond and Frank Carter can do this with the pistols and submachine guns. In The Getaway: Black Monday, only Eddie O' Connor can duel wield pistols and submachine guns.
  • In Deadfall Adventures Allan can duel wield that handguns.
  • The arcade versions of Gunslinger Stratos feature two guns per cabinet, with this trope obviously in play. Both guns can be fastened together to access different weapons, either horizontally or vertically.
  • In Evolve, the trapper character Jack dual wields pistols. Interestingly, he manages to avoid most of the logical problems with this tactic. The pistols in question are energy weapons, so there isn't any recoil to throw off his aim. He aims them both at the same target, so normal human binocular vison is still effective. And to reload, he holsters the pistols so they can recharge and uses a secondary set of pistols that are basically the same. When those run dry, he switches those out for the original set and repeats the process.
  • In Overwatch, two characters have dual-guns as their primary weapon. Tracer uses dual rapid-fire blasters, while Reaper dual-wields shotguns.
  • Saika Magoichi in Sengoku Basara usually had two hand guns on her hands in character arts and she usually goes around shooting with just one of them. Certain special moves, however, makes her shoot with both guns.
  • Downplayed in Pulp Adventures. A few of the heroes carry two pistols (Pat Savage, the Lone Ranger, the Spider, the Phantom), but their standard ranged attack consists in using a single one. Firing with both gun uses an energy-consuming ability with which the characters quickly shoots several times with both guns.
  • In Fairy Fencer F, one of your playable characters, Harley, has this specifically as a skill, and it is even called this.
  • General example: pick a virtual reality shooter that uses the HTC Vive or Oculus Rift motion controllers, any of them, and you'll be able to do this more often than not. You've got a controller in each hand, so why not put both hands to use?
  • Zombie Playground One of the types of weapons you can have your child wield is dual water pistols.
  • Splatoon has the Dualie weapon class introduced in Splatoon 2, consisting of pairs of ink guns fired together. They are similar to Shooter weapons, but you can perform a dodge-roll while firing. Any concerns with accuracy are mitigated somewhat because the main objective of the series's primary mode is to cover the most area with ink rather than kill the most members of the opposing team.
  • As a homage to classic westerns, Red Dead Redemption II (as well as Red Dead Online) allows you to unlock a second holster which enables your player character to dual-wield revolvers, pistols and even sawn-off shotguns, and several other characters duel-wield in the game. While the first game didn't allow the player to do this, a few NPCs were seen to do so.
  • Certain synergies in Enter the Gungeon allow for dual-wielding of specific guns; typically guns that have some kind of thematic connection with one another (such as the MAC10 and the Machine Pistol, both being Uzi-type guns), or otherwise comprise some kind of wordplay when used together (such as the M16 and the Shock Rifle making 'Assault and Battery').
  • Yakuza 4 has Saejima taking this up to eleven, with a total of 6 pistols on him during the Ramen Shop Shootout. One in his mouth, two in his hands, and another three in his jacket. They all had rubber bullets.
  • Reaver:
    • Shotguns have a rage meter. After it fills up and is used while wielding crimson fury, the player pulls out a second one for a short period of time, causing both weapons to fire rapidly with massive Recoil Boost.
    • Red machinegun a.k.a warmonger has a special that makes the player pull out a second warmonger for a few seconds. During that period, the additional one can be thrown away as an explosive projectile.
  • Leon's special ability in Resident Evil 6 is dual-wielding pistols, sacrificing accuracy in favor of shot capacity. Spamming the quick shot even allows him to hit multiple targets at once in different directions.
  • El Paso, Elsewhere: The starting weapon James has are a pair of pistols.

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