A Massive Multiplayer Crossover
subseries of Namco's Tales of
series. Two of them, actually, under different subtitles.
The first subseries is the Narikiri Dungeon
series, which itself is a spinoff
from a sequel to Tales of Phantasia
. The series' key feature is the ability of the Original Generation
main characters to "dress up
" as various character classes (Fighter, Thief, Mage, etc.) and gain new powers depending on which role they are portraying. Their wardrobe includes the outfits of various Tales Series
heroes and villains, and even cameos
from various Namco Bandai
games.Narikiri Dungeon 2
(2002) and Narikiri Dungeon 3
(2005), both developed by Alfa System, revolve around a pair of youngsters named Calo Olange and Frio Sven, who must wander the Tales pseudo-timeline and prevent it from being mucked up. Narikiri Dungeon 3
incorporated tactical elements, allowing you to recruit all the Tales
heroes, arrange them into four teams of up to three each, and move them around the map to solve puzzles and administer a collective beatdown to the boss.Narikiri Dungeon 2
includes characters from Tales of Phantasia
, Tales of Destiny
, and Tales of Eternia
. Narikiri Dungeon 3
includes all those, plus Tales of Destiny 2
and Tales of Symphonia
Narikiri Dungeon provides examples of:
The second subseries is the Radiant Mythology
series for the PSP
. There are currently three games in the series, all developed by Alfa System, with the roster of available Tales
characters increasing substantially with each new title.
The Radiant Mythology
series takes place in a multiverse
of worlds, each with their own World Tree
. When a World Tree senses a threat to its world, it creates a warrior called a Descender as a defence mechanism. In each game you take the role of a Descender, and you must join up with the rest of the Tales Series
characters to battle whatever is threatening the future of your home world. Joining you is an original character
named Kanonno, appearing as a different incarnation
in each game: Pasca
Kanonno in the first (2006), Kanonno Earharts in the second (2009) and Kanonno Grassvalley in the third (2011).
Gameplay revolves around accepting quests from Ad Libitum, a Heroes R Us
guild run by a multitude of Tales Series
characters. The game uses a Class and Level System
for your character, along with Elite/Advanced Classes
. Really though, it's all a Rule of Fun
excuse to team up with your favourite characters and watch them interact in skits.
Radiant Mythology provides example of:
- Alternate Universe: The Tales characters in each world are from that world (or a similar parallel world), with alterations in back story to keep their personalities intact while integrating them into the larger scenario. This becomes complicated when they need to justify 15-year-old Kyle interacting with his 19-year-old father, or Suzu joining the guild alongside her 4000-years-hence ancestor, Sheena.
- However, some of them are more welcome. Fans of Asch and Luke would be more pleased primarily because in this universe, the two are brothers, albeit still very vitriolic. This keeps them both alive, giving both of them a happy ending.
- Amnesiac Dissonance: In RM1, Kanonno remembers that she was once on the same team as Widdershin and actually came to Terresia to help him assimilate it into Gilgulim.
- An Adventurer Is You: Due to being able to change classes, the Descender can run the gamut from being a Squishy Wizard to a Mighty Glacier.
- Apron Matron: RM2's mascot, Paneer.
- Assimilation Plot: Widdershin intends to absorb every single world into Gilgulim, creating an eternal but solitary world.
- Badass Army: Ad Libitum seemed like a Badass Crew in the first game, what with the small amount of named characters but they actually have an army behind them. The second and third games border on this, with SIGNIFICANTLY more members being added each game.
- Battle Butler: RM3's mascot, Rocksprings, taught Kanonno to wield a sword. Plenty more where that came from.
- But Now I Must Go: Supposedly the ultimate fate of every Descender after completing his/her mission is to be re-assimilated into the World Tree... but that doesn't prevent him/her from coming back for a Playable Epilogue.
- The Chosen One: The player steps into the shoes of the "Descender" who was created by the World Tree to protect the world from whatever threatens it.
- Cool Airship: From the second Radiant Mythology onwards, Chat's Van Eltia serves as the Ad Libitum guild's home base. It Took a Level in Badass here, as it now houses amenities for over eighty people and an onboard shop.
- Dark Messiah: Lazaris in RM3 masquerades as the Descender of Luminasia. She's actually Jildia's equivalent of a Descender.
- Deconstruction: This is often par for the course for the Tales series but Mythology still has a pretty horrible deconstruction of The Chosen One. Basically, Descenders are created to save their worlds, no matter what. In fact, it's implied that they don't have any true "free will" of their own - being eternally bound to their mission to protect their world: it's literally all they have. That alone is pretty bad but it gets worse as some of the Descenders get a bit too hardcore about saving their worlds.
- Despair Event Horizon: Kanonno in RM1, after her homeworld of Pasca was consumed by war and all her efforts as its Descender failed miserably.
- Discontinuity Nod: Subverted in RM3, where a puzzle element listing the main-series Tales games in order includes Tempest right behind Abyss.
- Easily Forgiven: In RM1, you learn that Pasca Kanonno worked for the other side and has pretty much committed genocide. On multiple accounts if you count all the worlds she helped Widdershin feed to Gilgulim. But none of that matters apparently because you're friends. Oh, and don't forget that she tried to destroy the city right before her boss battle with you.
- Enemy Without: In RM2, Chloe, Farah, and Anise ended up spawning Negative version of themselves as a result of their repressed depression being affected by Negative energy. The Descender teams up with either Senel and Kanonno (for Chloe), Reid and Keele (for Farah), or Jade (for Anise) to take care of them.
- Exposition Fairy: Mormo in the first game, Niata Monad in the second and third. Paneer and Rocksprings, from RM2 and RM3 respectively, politely stay the hell out of the players way most of the time.
- Expy: Two notable ones.
- Genius Loci: The worlds themselves border on this, what with a World Tree that can actively sense danger and conjure sentient defenses. Jildia in RM3 plays it more straight, bordering on Eldritch Location.
- Gone Horribly Right: So if a world is on the brink of destruction, its World Tree creates a Descender whose entire purpose is to save the world no matter what. How could that possibly end badly? Oh hi there, Widdershin, Aurora and Pasca. Lazaris joins too.
- Gratuitous Latin: Possibly spoofed by the Descender's guild's name, "Ad Libitum."
- Heroic Mime: The Descender himself/herself. In RM1, Mormo does all the talking.
- Inexplicably Identical Individuals: Each entry features its own new Kanonno, not entirely unlike the old Kanonno. This is Hand Waved in RM2 but becomes a plot point in RM3, where all three appear. Each has a season theme, and even the same Mystic Arte. They all differ , however, in their focus.
- Killed Mid-Sentence: Niata Monad appears for all of two minutes in RM3 before being sniped from off-screen by Lazaris.
- He gets better though upon returning to the site where he was shot down, and soon joins Kanonno on the bridge of the Van Eltia.
- The Heartless / Humanoid Abomination: Goede, Big Bad of RM2, is a personification of the negative emotions of the people of Granide. As is the Negative monsters he spawns.
- Heroes R Us: Ad Libitum, a heroic organization. The first game had only nineteen main Tales characters, with the rest of the organization being nameless Red Shirts and the occasional Desk Jockey, with quests being taken up by groups of four. The later games combine this with elements of organization of heroes, with EVERY member being a bonafide Badass, except for the shopkeepers, who decided that supplying weapons and equipment for a large group like that will be a profitable adventure.
- Linear Warriors, Quadratic Wizards: From Radiant Mythology 2 onwards, magic is nerfed significantly... but Iria is still quite the powerhouse.
- Massive Multiplayer Crossover
- Mythology Gag: A puzzle in the Almanac Ruins in RM3 involves tracing out a word on a series of alphabet panels (RADIANT), in a direct homage to Destiny 2. The original solution can also be spelled out.
- One Steve Limit: Each game has its own version of Kanonno: Pasca Kanonno for RM1, Kanonno Earhart for RM2, and Kanonno Grassvalley for RM3. In RM3, however, all three of them can be in your party!
- Original Generation: A few, most prominent of which are three pink-haired 15-year-old girls sharing the name "Kanonno". There are also the Big Bads: Widdershin for RM1, Goede for RM2 and Lazaris for RM3.
- Pretty in Mink: The Radiant Berserker armor has a tiger skin worn as a Showgirl Skirt.
- Spin-Offspring: As revealed in RM2, Granide is the world born at the end of RM1.
- The Time Traveler's Dilemma: The Pasca Kanonno making an appearance in RM3, has not yet gone Axe Crazy and killed everyone in Pasca. Ultimately an Inverted Trope, as Niata is a refugee from the world P. Kanonno has yet to destroy and tries very hard not to let in on this.
- Villain Override: Lazaris suffers this fate in RM3 when the Document of Jildia forcefully takes over her body in a last-ditch effort to stop the heroes. It's almost enough to push her into Alas, Poor Villain status, given how hard she tried for the sake of Jildia, only for Jildia to hideously mutate her and strip her will.
- Virtual Paper Doll: Armor is visible when worn.
- Well-Intentioned Extremist:
- Widdershin and Pasca Kanonno in the first game. Aurora is implied to have been one herself, but by the time the game begins she's a full-fledged villain.
- Lazaris in the third game just wants her world (Jildia) to be born, even though that involves destroying Luminasia. She even acknowledges that her wish is a selfish one, but justifies it as Luminasia essentially denied Jildia the opportunity to be born as a world.
- The World Tree: It's what ushers the Descender into existence.