A series of London set Third-Person Shooter and Drivingnote While the gameplay is similar to Wide Open Sandbox games like Grand Theft Auto, The Getaway games have a linear mission-based story mode with a separate mode for free exploration.crime games, inspired by Guy Ritchie movies, with two entries to date. It's published world by Sony Computer Entertainment's North American and European branches with Capcom (for The Getaway) and Sega (for Black Monday) as the publisher for Japan.The first (The Getaway (2002) follows former Soho gangster Mark Hammond as he is blackmailed back into the life by a ruthless crime boss who has kidnapped his son. Parallel to this the game follows Frank Carter and his vendetta against the underworld.The sequel The Getaway: Black Monday was released in 2004 and follows the parallel stories of SO19 officer Ben Mitchell and underworld connected amateur boxer Eddie O'Connor as a new underworld war breaks out.A third game was intended, but is currently in Development Hell as Sony's European branch is concentrating on developing/publishing other properties.Additionally the PSP game Gangs of London may qualify as a spinoff, having been made by the same team and also set in the London underworld.Not to be confused with the Sam Peckinpah film The Getaway or its 1994 remake, or the pinball game The Getaway: High Speed II.
By the end of the first game, almost every named character in Frank and Mark's storylines are dead except Mark, Yasmin, and Alex from Mark's storyline, and Frank Carter and Joe Fielding from Frank's storyline.
The second game isn't as bad. The only notable character who dies from Mitchell's storyline is Munroe (and depending on your actions, Jackie and/or Mitchell himself). Eddie's storyline, on the other hand, kills off damn near every character he knows or runs into except for Sam, and even she can die if you don't drive her to the bank.
Back-to-Back Badasses: Ben Mitchell and Eddie O'Connor team up to take down Viktor Skobel in two of the endings to Black Monday.
Big Bad: Charlie Jolson in the first game. Viktor Skobel in the sequel.
Bittersweet Ending/No Ending: The Getaway: Mark is alive, but his wife is dead, and he can never return to London. Yasmin and Alex also get off the boat just moments before it blows, but we don't know if they managed to get out of London before the cops or other gangs found and killed Mark and Yasmin. Frank Carter also escapes by diving into the harbor, but we don't know if he survived the fall.
The Getaway: Black Monday: Eddie avenges the murder of Danny, but most of his friends are dead, and he'll most likely have to leave London forever for killing dozens and dozens of people, some of whom were cops.Depending on which path you chose will determine whether or not the ending's bittersweet or downright depressing.
Cowboy Cop: Frank Carter in the first game. Ben Mitchell in the second.
Dark Action Girl: Yasmin in the first game, a former prostitute turned hitwoman. Nadya in the second game.
Deuteragonist: Frank Carter in the first game, Ben Mitchell in the second game (although he gets less screen time than Carter).
Downer Beginning: The first game starts with Hammond's son getting kidnapped and his wife being shot and killed.
Downer Ending: In the worst ending in Black Monday, Eddie is forced to shoot and kill Mitchell, Viktor kills Sam, and Eddie flees the scene shortly after killing Viktor and looking down at Sam's body with grief.
The Dragon: Jake Jolson in the first game. Alexei in the second.
Karma Houdini: Jamahl, the leader of the Yardies. He is the only gang leader in both games to scurry away from the cops, the Anti-Heroes, and all the other villains without so much as a scratch. And by the end of the second game, nearly all of the other gangs have been eradicated or driven out of London, so The Bad Guy Wins.
London Gangster: Technically most of the cast, but the Bethnal Green Mob (led by the bald, cigar chomping Charlie Jolson) and the Soho based Collins Crew fit the archetype. Averted in that a multiratial London underworld is portrayed with Triads, Yardies and Russian Mafiya taking major roles.
The Mafiya: The primary villains in the second game are the Skobel Group, a Russian Mafiya syndicate disguised as a bank and running prostitution and arms trafficking. Interestingly the game points out that the group has members from all over Eastern Europe including Latvians and Estonians.
Multiple Endings: Black Monday has four endings. Two center around driving Sam to the Skobel building, and another two center around saving Jackie Philips. If you decide to drive Sam and save Jackie, you get the "good" ending. If you don't, you get the Downer Ending. Not doing one, but doing the other earns an ending that's a cross between the two.
My God, What Have I Done?: In two of the endings to Black Monday, Eddie is forced to shoot and kill Ben Mitchell. After he dies, Eddie briefly looks at his body with remorse.
Non-Action Guy: Sam, who has no combat abilities whatsoever and is entirely dependent on stealth.
Put on a Bus: Everyone who wasn't confirmed dead by the end of the first game (except for Nick Collins and Liam Spencer) aren't even mentioned in the sequel. And given how the first game ended, they may have suffered from a Bus Crash.
Take Cover: Black Monday introduced a cover system.
Taking You with Me: Knowing he'll die anyway, Charlie activates the Time Bomb on the Sol Vita in a desperate attempt to take out all the gangs. Had Jamahl not escaped, his plan would've succeeded entirely.
Too Dumb to Live: In the last level of the first game, most of the Mooks seems to ignore that there's a Time Bomb on the ship and decide to kill each other instead of running for safety.
Frank Carter: "Half the waterfront's about to go up and you're STILL arguing!"
The Triads and the Tongs: In the first game the London wing of the real life 14K Triad controls the city's heroin trade. Their standing by the time of the second game is left ambiguous.
What Happened to the Mouse?: Subverted. It seems the creators of the series knew players would be asking what happened to the minor characters, but instead of giving a straight answer, they just dropped bridges on them.
Except for Grievous and Mr. Lee, who fates were never revealed. Although The Other Wiki claims that they died on board the Sol Vita.
The Yardies: The Yardie crew run by Jamahl are an important faction in both games, controlling London's crack trade in the first and moving into arms trafficking with the Skobel Group in the second.