Video Game / The Getaway

A series of London set Third-Person Shooter and Drivingnote crime games, inspired by Guy Ritchie movies, with two entries to date. It's published world by Sony Computer Entertainment's North American and European branches with Capcom (for The Getaway) and Sega (for Black Monday) as the publisher for Japan.

The first (The Getaway (2002)) follows former Soho gangster Mark Hammond as he is blackmailed back into the life by a ruthless crime boss who has kidnapped his son. Parallel to this the game follows Frank Carter and his vendetta against the underworld.

The sequel The Getaway: Black Monday was released in 2004 and follows the parallel stories of SO19 officer Ben Mitchell and underworld connected amateur boxer Eddie O'Connor as a new underworld war breaks out.

A third game was intended, but is currently in Development Hell as Sony's European branch is concentrating on developing/publishing other properties. Recent statements have suggested that they will move it to the Playstation 4 instead. However, Sony announced that the game is not in development and instead, an unnamed demo was shown recently compatible with the Playstation VR, suggesting that it's under development again.

Additionally the PSP game Gangs of London may qualify as a spinoff, having been made by the same team and also set in the London underworld.

Not to be confused with the Sam Peckinpah film The Getaway or its 1994 remake, or the pinball game The Getaway: High Speed II.


Distinct tropes of this game:

  • Advertised Extra: Zara Beauvais, Viktor's girlfriend. The game manual lists her as an important character in the game, and her voice actress even talks about her in a behind the scenes video. What does she do in the game? Nothing. She appears briefly in two cutscenes, and later on near the end of the game where she's taken hostage by Viktor's own men.You can mercilessly kill her and no one will give a damn.
  • Adult Fear: The plot involves Mark Hammond's getting kidnapped by a gangster, who orders him tasks that are pretty sadistic, from forcing him to kill his best friends in his favorite bar to dealing in drugs. It is also impossible for him to refuse this because he is an ex-criminal, which invites policemen to blame all the crimes on him.
  • All There in the Manual: Some specific details on the characters/events in the two games are better detailed in the Prima-published strategy guides.
  • Another Side, Another Story: After beating the first game as Mark Hammond, the next play through allows you to play as Frank Carter.
  • Anti-Hero: Mark Hammond and Eddie O'Connor.
  • Anyone Can Die: In both games, especially the first.
    • By the end of the first game, almost every named character in Frank and Mark's storylines are dead except Mark, Yasmin, and Alex from Mark's storyline, and Frank Carter and Joe Fielding from Frank's storyline.
    • The second game isn't as bad. The only notable character who dies from Mitchell's storyline is Munroe (and depending on your actions, Jackie and/or Mitchell himself). Eddie's storyline, on the other hand, kills off damn near every character he knows or runs into except for Sam, and even she can die if you don't drive her to the bank.
  • Back-to-Back Badasses: Ben Mitchell and Eddie O'Connor team up to take down Viktor Skobel in two of the endings to Black Monday.
  • Better Manhandle the Murder Weapon: As Mark runs out into the street to find his wife shot, he drops his own gun only to paw the dropped murder weapon for a second.
  • Big Bad: Charlie Jolson in the first game. Viktor Skobel in the sequel.
  • Bittersweet Ending/No Ending: The Getaway: Mark is alive, but his wife is dead, and he can never return to London. Yasmin and Alex also get off the boat just moments before it blows, but we don't know if they managed to get out of London before the cops or other gangs found and killed Mark and Yasmin. Frank Carter also escapes by diving into the harbor, but we don't know if he survived the fall.
    • The Getaway: Black Monday: Eddie avenges the murder of Danny, but most of his friends are dead, and he'll most likely have to leave London forever for killing dozens and dozens of people, some of whom were cops.Depending on which path you chose will determine whether or not the ending's bittersweet or downright depressing.
  • Cowboy Cop: Frank Carter in the first game. Ben Mitchell in the second.
  • Critical Existence Failure: Averted. Cars that take enough damage will have handling and performance problems, and taking too much damage will cause your character to start limping.
  • Crowd Panic: People will freak out and run during the first half of the game if you were seen with a gun in public, and just like they would in real life, at least some of them call the cops. Less of an issue in the second half, as you're playing a plainclothes police officer and usually accompanied by some uniformed colleagues.
  • Dark Action Girl: Yasmin in the first game, a former prostitute turned hitwoman. Nadya in the second game.
  • Deuteragonist: Frank Carter in the first game, Ben Mitchell in the second game (although he gets less screen time than Carter).
  • Diegetic Interface: The game doesn't have any kind of HUD to try and make the game more cinematic and immersible. Rather than a health bar, your character develops bloodstains and a limp the more they get hurt. Rather than floating health kits, leaning against a wall recovers you health (and removes bloodstains). And rather than a minimap or GPS arrow pointing you to your destination, your cars indicators will blink when you should turn, and both will flash when you reach your destination. The game did come with an actual map of London to help you find your way around though.
  • Dirty Cop: DCI Clive McCormack, head of the Flying Squad. He's on Jolson's payroll and also deals with Jamal behind his back. Jolson has Hammond kill him, just as Frank uncovers the truth about him.
  • Downer Beginning: The first game starts with Hammond's son getting kidnapped and his wife being shot and killed.
  • Downer Ending: In the worst ending in Black Monday, Eddie is forced to shoot and kill Mitchell, Viktor kills Sam, and Eddie flees the scene shortly after killing Viktor and looking down at Sam's body with grief.
  • The Dragon: Jake Jolson in the first game. Alexei in the second.
  • Dropped a Bridge on Him:
    • Eyebrows is shot to death offscreen by Yasmin.
    • Liam Spencer is one of the many gangsters who was slaughtered offscreen during the Shoreditch Massacre.
  • Every Car Is a Pinto: Averted. The cars don't even explode when they take too much damage; they just burn to a crisp.
  • Evil Old Folks: Charlie Jolson.
  • Five-Bad Band: Well, four for Black Monday.
  • Guns Akimbo: Mark Hammond, Eddie O'Connor and Frank Carter can do this with handguns and submachine guns. Some enemies and bosses do too.
  • Hate Sink: Charlie Johnson was already hated in-universe before the plot of the game even starts because he was THE drug lord of London. The game manual explains that he wants to go back to the glory days when he was one. It ends just as you would expect, only worse, because in order to force him to smuggle drugs and fight against the rival drug lords he kidnaps the son of the protagonist and kills his wife.
  • Heal Thyself: The main character heals by... leaning against walls for a few seconds.
  • Hide Your Children: Alex Hammond appears to be the only child in the whole Greater London area.
  • Hot Pursuit: Justified; occasionally you'll hear someone on a police radio mention that they've recognised Mark Hammond, who becomes wanted for murdering his wife (which he didn't actually do) in the opening cutscene and has been roaming the streets of London single-handedly causing enough mayhem to rival the 2011 riots.
  • Human Shield: Mark Hammond can grab anyone as a hostage if he is close enough, and if you grab a gang member or PC their faction will cease fire and plead for you not to shoot - until you start picking them off like a coward. Once the hostage has outlived their usefulness you can choose to shoot them, snap their neck, or let them go.
  • I Have Your Wife: Mark's motivation. Hilariously parodied by the Unskippable crew:
    Charlie Jolson: I ring you, you do the job. You don't do what I tell you, the kid dies. You don't do it where I tell you, the kid dies. You don't do it when I tell you, the kid dies! Are you getting my drift? Now you want to see your kid again, you do exactly what I say. You talk to anyone, you're late, or you let me down, your kid dies! Do I make myself clear?
    Paul Saunders (as Mark): But what if I go skydiving?
    Graham Stark (as Charlie): Your kid dies!
    Paul: What if I forget to bathe?
    Graham: Your kid dies!
    Paul: But what if I kill my kid?
    Graham: Your ki—touché.
  • Infant Immortality: Played straight in the first game, but averted in the sequel.
  • Ink-Suit Actor
  • Karma Houdini: Jamahl, the leader of the Yardies. He is the only gang leader in both games to scurry away from the cops, the Anti-Heroes, and all the other villains without so much as a scratch. And by the end of the second game, nearly all of the other gangs have been eradicated or driven out of London, so The Bad Guy Wins.
  • Kill the Cutie: Security guards in the sequel will feel no guilt about killing Samantha, a petite, nineteen year old woman who cannot defend herself at all. If you get the bad ending, Skobel does it himself.
  • London Gangster: Technically most of the cast, but the Bethnal Green Mob (led by the bald, cigar chomping Charlie Jolson) and the Soho based Collins Crew fit the archetype. Averted in that a multiracial London underworld is portrayed with Triads, Yardies and Russian Mafiya taking major roles.
  • The Mafiya: The primary villains in the second game are the Skobel Group, a Russian Mafiya syndicate disguised as a bank and running prostitution and arms trafficking. Interestingly the game points out that the group has members from all over Eastern Europe including Latvians and Estonians.
  • Man of Wealth and Taste: Charlie Jolson smokes fine cigars, lives in a Big Fancy House, wears Savile Row suits and drives around in a Bentley.
  • Mauve Shirt: Liam Spencer.
  • Multiple Endings: Black Monday has four endings. Two center around driving Sam to the Skobel building, and another two center around saving Jackie Philips. If you decide to drive Sam and save Jackie, you get the "good" ending. If you don't, you get the Downer Ending. Not doing one, but doing the other earns an ending that's a cross between the two.
  • My God, What Have I Done?: In two of the endings to Black Monday, Eddie is forced to shoot and kill Ben Mitchell. After he dies, Eddie briefly looks at his body with remorse.
  • Non-Action Guy: Sam, who has no combat abilities whatsoever and is entirely dependent on stealth.
  • Optional Traffic Laws: The series enforces strict driving rules correct side of the road, stopping at red lights, etc. This is useful at the beginning of the game, but as you engage in more and more criminal activity as the plot demands, the police will come after you no matter what you do.
  • Politically Incorrect Villain: Charlie was a member of the National Front, so he and his crew casually toss around ethnic slurs when discussing the rival gangs.
  • Put on a Bus: Everyone who wasn't confirmed dead by the end of the first game (except for Nick Collins and Liam Spencer) aren't even mentioned in the sequel. And given how the first game ended, they may have suffered from a Bus Crash.
  • Real Place Background: A lot of effort was put into replicating London. You can find the restaurant you burn down in real life; the screenshots are as similar as the page image.
  • Regenerating Health: You can recover lost health by leaning against a wall and resting.
  • Resting Recovery: Propping yourself against a wall will gradually restore your health, depicted as Hammond catching his breath. And bloodstains on his clothes will magically fade away.
  • Roaring Rampage of Revenge: Eddie stops at nothing to find and kill the man who murdered his coach.
  • Rubber Band A.I.: At the latter stages for both Mark and Frank, where any gang starts chasing you, they'll always be faster than even the only sports car in the game, and only a crash will stop them from going to your side and empty their guns on your current car.
  • Sudden Sequel Death Syndrome: Liam Spencer is unceremoniously shot to death off-screen in Black Monday.
  • Take Cover!: Black Monday introduced a cover system.
  • Taking You with Me: Knowing he'll die anyway, Charlie activates the Time Bomb on the Sol Vita in a desperate attempt to take out all the gangs. Had Jamahl not escaped, his plan would've succeeded entirely.
  • Too Dumb to Live: In the last level of the first game, most of the Mooks seems to ignore that there's a Time Bomb on the ship and decide to kill each other instead of running for safety.
    Frank Carter: "Half the waterfront's about to go up and you're STILL arguing!"
  • The Triads and the Tongs: In the first game the London wing of the real life 14K Triad controls the city's heroin trade. Their standing by the time of the second game is left ambiguous.
  • Villainous Breakdown: While onboard the Sol Vita, Charlie Jolson snaps and decides to not only kill himself with the bomb, but all the other rival gangs.
  • What Happened to the Mouse?: Subverted. It seems the creators of the series knew players would be asking what happened to the minor characters, but instead of giving a straight answer, they just dropped bridges on them.
    • Except for Grievous and Mr. Lee, who fates were never revealed. Although The Other Wiki claims that they died on board the Sol Vita.
  • Worst Aid: You've been shot multiple times? No problem! Just lean on this wall for a bit. It even launders clothes.
  • The Yardies: The Yardie crew run by Jamahl are an important faction in both games, controlling London's crack trade in the first and moving into arms trafficking with the Skobel Group in the second.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheGetaway