Video Game / Genji
Genji is a Hack and Slash
adventure game series developed by Game Republic and published by Sony.
The series is loosely adapted from the classic Japanese novel The Tale of the Heike
, which in turn was a romanticized account of the actual Genji and Heike war. The Taira clan has conquered Japan with the help of some magic stones called "Amahagane" (litt. Heavenly Steel) which grant great powers to their wielders. The young swordsman Yoshitsune finds out that he's the rightful heir of the Minamoto clan and with the help of the Amahagane, the Tamayoribito clan and Benkei he has to stop the villanous plans of the Taira and recover the Amahagane stones.
Had a spiritual successor
in the form of Folklore
Although it's quite a humble-seeming series, you may know the game better as its second installment being the game featured in Sony's infamous E3 2006 conference featuring battles with giant crabs that actually (not really) took place in ancient Japan
Genji is a trope namer for:
Genji contains examples for:
- Action Command: When you use the Kamui power in Dawn of the Samurai, you must press the Square button at the right time in order to one-shot/ damage the enemy before he hits you. Days of the Blade replaced them with QTE-style button prompts.
- Akio Ohtsuka: as Musashibo Benkei.
- An Ice Person: frost enchanted weapons and at least one Ashura-like boss.
- Arrogant Kung-Fu Guy: Kagekiyo is really cocky and skilled with his swords.
- Artistic License – History: The series in general, and the second game in particular, was billed as being based on "ancient battles that actually took place in Japan." Aside from the obvious (and you should know what we're talking about by now), the stories the games are based on themselves took a few liberties with actual events.
- Authority Equals Asskicking: Kiyomori Taira. Keep in mind that he needs the Amahagane for that. Kagekiyo is slightly more suitable.
- Bad Powers, Bad People: Kagekiyo uses poison attacks
- Bad Powers, Good People: yet, also Yoshitsune and Benkei have at least one poison enchanted weapon in their inventory.
- Bald of Awesome: Benkei sports one.
- Bald of Evil: Kiyomori Taira.
- Big Bad: Kiyomori.
- Blade on a Stick: Benkei can also choose from an ample set of halbeards and glaives for his arsenal. They're statistically stronger than clubs and have a better reach and more comboes, but can't knock enemies back or use the charged attack. On the villainous side there's Moritoshi, who wields a spear with a giant blade and ornated with a large tassel.
- Boisterous Bruiser: Benkei is capable of sending hordes of enemies flying when unleashed in battle.
- Body Horror: Moritoshi after being resurrected by Kuyo.
- Body of Bodies: Kuyo's skeleton monster.
- Boring, but Practical: The moment you'll master Kamui, you probably won't use anything else to conclude battles.
- Carry a Big Stick: Benkei's main weapons. Not really strong, but can do a powerful Charged attack.
- Combat Clairvoyance: essentially Kamui's powers, with a bit of Bullet Time in it. It becomes a Game Breaker as soon as you learn how to use it well.
- Cores and Turrets Boss: Sort of. The Iwayashiro boss (which looks like a floating stone shrine with four stone pillars around) is an interesting variation. Benkei must take down the pillars, which then turn into a flying laser-spitting stone, in order to expose its main core (the shrine).
- Defeat Means Friendship: with Benkei, at least.
- Doppelgänger: Both Yoshitsune and Benkei during their final test in the Golden Temple of Shukenten. They perfectly replicate all their movements and acts like intangible reflections, and will only react to Kamui.
- Dirty Coward: The man who was in charge of Yoshitsune in Oushu sells them to Kagekiyo in exchange for one single amahagane, but Kage has other plans...
- The Dragon: Kagekiyo, the strongest Heishi General. Ends up killing Kiyomori and stealing his powers.
- Dual Wielding: Yoshitsune and Kagekiyo.
- Elemental Crafting: the local blacksmith can make you powerful weapons if you bring him the right ingredients.
- Elemental Powers: only four, and usable by the enemies or by your weapons if they're enchanted. They also causes negatives status, including: Fire (set ablaze), Ice (freeze), Thunder (block your movements) and Poison (which, well, poisons).
- Every Japanese Sword Is a Katana: yes, Yoshitsune uses a lot of katana blades, but some of them have a totally different shape and a straight blade.
- Face–Heel Turn: Yoritomo becomes a full-fledged villain in the sequel due to Kuyo, but survives.
- Failure Is the Only Option: It doesn't matter if you mop the floor with Kagekiyo in the first chapter: after being bested he simply knock both Yoshi and Benkei down by drawing his second sword.
- Feathered Fiend: The Yatagarasu (Messanger Crow) boss. Subverted because in Japanese Folklore it's a Heavenly creature.
- Flipping Helpless: The infamous Giant Enemy Crab from Days of the Blade.
- Foe-Tossing Charge: This happens whenever the Mooks meet Benkei's club.
- The Foreign Subtitle: The Japanese and European release of the first game was simply titled GENJI with no subtitle.
- Fragile Speedster: Yoshitsune. He has low stamina, but he's very fast and can slice&dice enemies without being hit quite easily.
- Giant Enemy Crab: Yeah, all right: you know what to do. None of them appeared in Dawn of the Samurai though.
- Giant Mook: The huge armor-wearing Heishi soldiers, who are also Mighty Glacier and take Two Kamui attacks before biting the dust
- Giant Space Flea from Nowhere: the huge Nue boss isn't a surprise. But his Palette Swapped counterpart, the Raiju, which appears in the very same area in the third act is totally out of thin air.
- Inside the Mansion you can find a document regarding the experiments on the Raiju, but you usually read this when he's already dead.
- Harder Than Hard: there are only two levels of difficulty: Normal and Hard. Seems allright? Wroooong! in the Hard mode you can't level up or purchasing/obtaining items! Simple yet cruel.
- Heart Container: sort of, when you receive an Amahagane from a boss, you give it to Shizuka who will merge the stone together and lenghtening the Kamui bar.
- Heel–Face Turn: Subverted with Kagekiyo in the sequel: he's actually, Buson a deity of war who took his appearence and body, because he was powerful enough to clash against Yoshitsune in the past. The real Kagekiyo is still hostile.
- Heroic Sacrifice: The old Tamayoribito priest Hogen in order to save Yoshitsune and Benkei from Kagekiyo. In the sequel, is Benkei's turn.
- Infinity –1 Sword: for Yoshitsune we have the "Master Lightning" swords, for Benkei the Kiwami (if you choose war clubs) or the Blue Dragon (if you're into spears).
- Infinity +1 Sword: Hellish Lions for Yoshitsune and Red Dragon for Benkei. You can only get them in the New Game+.
- Jerkass: The Heishi in general. One of the first things we see in the opening video is a heishi soldier kicking a poor child out of his way.
- Karma Houdini: Kuyo. You do, however, get to kill her in the sequel.
- Large Ham: Not that large, but Benkei has a theatral monologue right before battling a small army of Heishi soldiers at Gojo Bridge
- MacGuffin: the Amahagane stones.
- MacGuffin Super Person: Lady Shizuka, the only person capable of using the Yosegane ritual, which merge two Amahagane together making them stronger. The Heishi plan to use Yosegane to fuse all their Amahagane in order to create a Super powerful one. they succeed in the end.
- Mirror Boss: The last Trial of Shukenten: the clones imitate all your movements and weapons, and can't be attacked. The only way to beat them is using Kamui and counterattacking them in time.
- Organ Drops: Many Bosses drop unique ingredients when hit by a Kamui attack. In some cases is part of their bodies (like the Nue's Claws and the Crow's Feather.)
- One-Hit Kill: Kamui on anything except for bosses and heavily-armored Heishi soldiers.
- One-Winged Angel: Kagekiyo uses the power of the Ultimate Amahagane to turn himself into a being of pure light with god-like powers.
- Permanently Missable Content: Yup, before going on the final mission of the chapter you should look everywhere carefully.
- Purple Poison: Often appears as violet gas named "Shouki".
- Recurring Boss: Kagekiyo and Moritoshi are both fought twice. then the latter got zombified and the former does a One-Winged Angel, so is three times each.
- Samus Is a Girl: Otohiko, the ninja who helps out Yoshitsune at the beginning of Dawn, is actually Lady Shizuka in disguise.
- Sword of Plot Advancement: After completing the trials of the Golden Temple, Shukenten gives you two weapons, the Light Ring katanas and the Steel God club. They're not really powerful, yet the former gets stronger as you use it in battle and the second grows longer when used for a charged attack.
- Tennis Boss: Kiyomori. In order to crush down his barrier you have to send his lasers back to him. or you can just attack the barrier itself until it breaks
- Took a Level in Badass: Shizuka. In the first game she serves as a gentle shrine maiden with a plot-relevant power who's eventually kidnapped, bewitched somehow by Kuyo and forced to merge the Heike's Amahagane into one. In the sequel, she's one of the playable characters, using sorcery and knives to bring down enemies.
- Very Loosely Based on a True Story - Story is based on Japanese history and battles which took... actually took place in ancient Japan. Nevermind all the supernatural monsters running around.
- The War Sequence
- Yellow Lightning, Blue Lightning: Mainly Yellow.