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Dynamic Entries in Video Games.


  • Most Beat 'em Up games feature this. First, when a player continues (or a second player joins the fight) expect all foes on screen to get knocked off their feet. The norm is not having any visible effect or explanation for the mobs tripping over spontaneously, but certain games do have animations for them, for example, Cadillacs and Dinosaurs has your character respawn after a deadly barrage of rockets. Second, the enemies that enter the scene fast (e.g. by jumping in) may do that with a jumping attack if the hero has the misfortune of standing in their way, instantly kicking the hero down. This may cross with Trial-and-Error Gameplay if the aggregate damage from such surprises is high enough.
  • Even MMORPGs fall into this trope. Final Fantasy XI, at the very least.
    • The "Drop Bear technique" in World of Warcraft. It involves a druid flying above an enemy target, switching to bear form in midair, and using a charge ability to slam into the enemy, conveniently avoiding any damage from the fall. Warriors can do much the same thing, but don't have the option of switching back to flight if the enemy's wandered out of charge range.
      • Druids also call this technique the "Rawrbomb".
      • This is basically the entire premise of the Rogue skill Ambush. They can compound it with tactics like the above if they're talented into Shadowstep.
      • The Inferno spell from both Warcraft III and WoW combines this with Summon Magic. It drops a big flaming green meteor on the enemy, dealing moderate damage and stunning everything caught in the blast. Then it's revealed that the meteor is really a rock golem, wreathed in green fel fire, ready to pulverize anything in its path, and not even Plot Armor won't protect you from its attacks.
    • City of Heroes has this in two powers: Shield Charge and Lightning Rod, where you teleport into a group of foes and do a fair amount of AoE damage. Of course, with a fair bit of lag working in your favor, you can queue just about any attack and rush into a group of foes and hit before any of them know you're there.
    • Most MMOs have a technique for their warrior-type that involves a dynamic entry, they're usually referred to as "charge" or in a more general term "gapcloser".
      • I would like to give special mention to the Lineage 2 Berserker class. Roughly 60 percent of his viable damaging abilities are charges with varying effects (stun, disarm, bleed, straight-up damage, etc). Starting at level 78 he gets the ability "Rush Impact" (essentially "best charge") that does noticeable aoe damage, aoe stun, has absolutely no cooldown and very fast cast time. On the new servers, combination of next target=>Rush Impact could allow you to keep entire guilds locked down in stun and if you have enough mana, wipe them on your own. It loses imbalanced status when average level on server closes to level cap as damage and stun chance don't scale too well. The duel between two high level berserkers starts with them charging each other and switching places and then charging again until one of them is stunned or dead (it might take a while).
  • Assassin's Creed has a kill animation closely related to this trope: Altair runs up to the target, leaps onto him and stabs him in the throat.
    • A better example is the technique where you jump off a roof onto a guy to knife him.
    • The hookblades introduced in Revelations give you a technique where you can side behind a guard from a run and sweep him off his feet with your hookblade, leaving him prone and wide open to be finished off easily.
  • Batman: Arkham Series:
    • In Batman: Arkham Asylum, the glide kick is made for pulling this trope on Mooks. It's also possible to use the zipline to kick mooks in the chest and it's possible to combine this with Destination Defenestration either from above or the side for extra awesome.
    • Batman: Arkham City has an early mission in which you must subdue a half dozen armed mooks without letting any of their hostages die. The entire encounter largely plays out as a Tutorial Level teaching you all of the 4-5 different ways that you can do this to take out mooks without being seen.
    • In Batman: Arkham Knight, the player can combine this with Fear Takedowns to take out 2-5 enemies in a row
  • Since the switch to the Frostbite engine, the Battlefield series makes this possible with explosives and vehicles.
  • In the opening scene of BioShock 2 the Big Daddy you control sees his Little Sister being threatened below. Roaring, you jump over the balcony you're on and land on top of the nearest enemy, turning the enemy's head into the consistency of thick-and-chunky sauce underneath your right foot.
  • A Ragna vs. Jin versus mode match in BlazBlue will open with a Double Dynamic Entry. Both characters enter the stage from the sides with their charge moves, cross pass each other, then the announcer interrupts them to start the match. Also, in the beginning of Litchi's Astral "Nine Gates of Heaven", she first jumped upwards and vanished, and out of nowhere, from the side of the screen, there she comes lightning fast with a flying kick. If you're hit with it, you're beaten. To add things up, the move can be delayed.
  • Cave Story has a few moments where you walk into an empty room — HUZZAH! Balrog drops in from the ceiling.
  • Cortex Command uses this idea just to get units on the field; all items and characters (guns, mercenaries, turrets, crabs) are bought from the Tradestar, a shopping mall/satellite orbiting around the planet. "Shipping" to the surface entails launching the cargo from orbit. While paying more money for a spaceship to deliver it means you get a refund on the ship (if it survives), drop pods are incredibly cheap and don't have anything to slow their descent. So you can drop what amounts to a box onto the field from orbit, and a guy will jump out and start shooting everyone.
    • Alternatively, buying massive amounts of (free and useless) crabs will weigh down ships, sending them down as if they were drop pods. Some creative players put napalm bombs and normal bombs into the mix and drop it on the enemy base; the result is a massive amount of shrapnel, colloquially known as the "crab bomb". Burning, fleshy crab-shrapnel. On top of that, you can use this to kickstart another dynamic entry by sending a shipment through the new hole in their roof.
  • Near the end of the tutorial level of Dark Souls, there's a ledge you can use to drop down on the Asylum Demon with an opening attack. This makes the battle a fair bit easier... but if you wait too long to go through with it, the demon will fly up and smash the ledge — this is frequently instant death for characters this early in the game, and severely damaging even when it's not.
    • In one of the trailers for the Updated Re-release, Abysswalker Artorias does this to a monster by jumping down and impaling it with his BFS.
  • Dead Space 2 pulls this off not too long into the game; since Ellie has to flee an area and Isaac is a long Elevator Action Sequence away, he redirects an emergency eject pod downwards towards her and then catapulting himself through space and smashing himself into his destination.
  • Used in Destiny by the Striker Titan super and the class's shoulder charge. With the right perks, it's possible to hang in the air for a second to aim the attack. Taken up a notch in Destiny 2 with the new Striker variant turning the character into a player-guided missile that can also be used to make a dynamic escape.
  • Deus Ex: Human Revolution has two versions of this, both being extremely badass and unexpected.
    • The first technique is used when falling from a dangerous height. If augmented, the Icarus Landing system will activate and cover Adam in a ball of electricity that protects him from falling damage. While falling the player has the option to make Adam smash the ground which releases a shockwave that staggers anyone nearby. Not only is this extremely flashy, but it also creates some extremely funny gameplay moments.
    • The second technique is used on breakable pieces of wall where Adam can punch his way through using the arm strength augmentation. If a Guard is positioned behind the wall, Adam will snap his neck in the process.
  • Devil May Cry 4:
    • Dante makes his appearance in the game by crashing through a stained-glass ceiling and shooting the prominent religious figure Sanctus in the head.
    • As Dante approaches Kyrie in the prologue, Nero interrupts him by sending a dropkick with both feet to his face. This move can be executed in-game and is labeled as "Rainbow".
  • Devil May Cry 5:
    • Nico has a habit of suddenly appearing out of nowhere with her van, it becomes a sort of Running Gag whenever you call her over via a telephone booth. Sometimes, she arrives in unexpected ways, such as driving up through concrete from underground. She even pulls a Big Damn Heroes moment of saving "Crew cut" by bumping the Empusa that was about to attack the soldier.
    • Nightmare is quite fond of making dramatic entrances, such as breaking a nearby wall, crashing down from the sky like a meteor, or breaking a hole through reality itself. These also work offensively as it can damage several enemies when it arrives. In Mission 4, you can even earn an achievement for summoning Nightmare by making it burst through a specific wall.
  • In Dicey Dungeons, there's a passive card called Dramatic Entrance, which gives you Fury at the start of the match, enabling you to use the same card twice with the same dice used on it.
  • DOTA 2 has a type of hero called "Initiator" whose entire point is this trope, it's so dangerous when pulled off properly that nearly every competitive team has a dedicated Initiator on it, and getting all 5 enemies heroes in an initiation is usually grounds for a Curb-Stomp Battle. Most of them require a Blink Dagger to do so, while others are capable of making up and some don't need it at all.
    • Earthshaker has Echo Slam which creates a fairly low damage explosion that makes everything in range pulse out another blast of pain, all his skills trigger Aftershock letting them do more damage and stun, he has Fissure as a nuke, and Enchant Totem to trigger Aftershock and deal a fair chunk of physical damage.
    • Magnus has Reverse Polarity which pulls everyone in a moderate area into a huddle and stuns them for nearly 4 seconds, Skewer to either replace Blink dagger, or if he has one, to drag his catch towards his waiting team, Shockwave, which is a standard nuke and Empower which enhances his, or any other heroes physical damage, and if they're melee, gives them a Cleave.
    • Enigma has Black Hole a Channeled ability that stuns and slowly pulls closer heroes for up to 4 seconds, and Midnight Pulse which does damage equal to a percentage of anyone who stands in it's max hp every second.
    • Sand King has Epicenter which, after Channeling for 2 seconds, deals a serious amount of damage to all heroes near him, Burrowstrike which stuns and damages everyone in his way while he moves to wherever, Sand Storm which makes him invisible and does light damage twice a second near him, and Caustic Finale which causes anyone he autoattacks to explode on death, dealing even more damage.
    • Tidehunter has Ravage which sends Tentacles up in an massive area to stun for just over 2 seconds, deals heavy damage, and Anchor Smash which does light damage to nearby enemies and cripples their damage output.
    • Axe has Berserker's Call, which taunts all enemies in an area around him for three seconds and boosts his armor for the duration (and applies his Battle Hunger damage over time effect if he has his Aghanim's Scepter upgrade). This wouldn't be that dangerous were it not for Counter Helix, which causes Axe to perform a spinning attack around him that deals pure damage for every few attacks he takes (and if he has Aghanim's Shard, it also reduces the damage any target hit deals to him- needless to say, this works wonders with Berserker's Call). Lastly, he can finish up an initiation with Culling Blade, which deals pure damage to a target, executing them without fail if their health is less than Culling Blade's outgoing damage, ignoring any death prevention effects and permanently increasing Axe's armor if he successfully pulls it off.
    • And more.
  • In Dragon Age: Origins, the High Dragon will not attack unless you summon it. Do so out in the open, however, and it will probably land right on top of the party.
  • In Drakengard 3, Chapter 3 has Zero finally getting an airship after taking it in Chapter 2... only for it to get shot down out of the sky by Three's soldiers. She promptly pays them back by drop kicking one of those soldiers into several of his friends and into the cannon that shot them down. It all goes downhill for the rest of Three's soldiers.
  • Elden Ring: The boss Starscourge Radahn heralds his second phase with a dynamic reentry- both in the sense that he leaves the arena and returns and in the sense of reentry into the atmosphere, and aimed straight at your position. If you don't time your dodge correctly, it's curtains for you no matter how high you pump your Vigor.
  • In one point in Zidane's story in Dissidia Final Fantasy, Squall is busy giving a heroic monologue to Garland with his back turned. Just as he finishes his big speech and is about to turn around and fight, Zidane leaps from off-screen and plows into Garland. See it here. Hilarity Ensues about 27 seconds in.
    • This overlaps with Squall's story. The best part is that Squall is all set to fight two powerful end-bosses, and gives a speech about how he'll do it, no matter how hard it might be, if it'll make things easier for his allies, and then Zidane does his Dynamic Entry and tells Squall to stop stealing the spotlight. In fact, it's even better from Squall's side, because, from his perspective, Zidane comes completely out of frickin' nowhere. And, just before he crashes in, Garland turns his head slightly; the poor sap saw it coming (entire English scene starts here).
  • EXTRAPOWER: Giant Fist: Gives you plenty of opportunity to do this in the Barracuda base. There are several doors that you could simply punch open, or you can use a more powerful attack to send the door flying off its hinges into the Mooks in the next room over, likely while following through with the power attack that sent it flying in the first place!
  • Final Fantasy VII has Sephiroth pulling off a dynamic entry. You know the one.
  • Five Nights at Freddy's 2: While all the other animatronics will simply walk (or crawl through the air vents) into guard's room when the player's not looking, old Foxy jumps at the night guard from the doors through the entire room in attempt to grab him.
  • The miniboss of Battle Glacier from Freedom Planet pulls this from a gameplay standpoint. Though it flies by several times throughout the stage, the player would probably be expecting it to land in the foreground and then the fight to start proper like other bosses of its type had done, instead of smashing into the floor and creating damaging shockwaves as its entrance instead (fortunately, the game slows down when this happens to give the player a chance to dodge out of the way.)
  • The intro to Freelancer shows a Coalition fleet jumping out of FTL right on top of the Alliance defense fleet, firing even before they complete the transition. Needless to say, the defenders were obliterated before they even had a chance to return fire. A rare case of the bad guys (according to the game storyline) doing this successfully.
  • FreeSpace:
    • FreeSpace 2 does this in Battleship form. For its debut, the Colossus — The largest ship ever built — warps in during a desperate battle and shreds the enemy flagship with its beam cannons.
    • The Shivans do even better when the Sathanas jumps into the battlefield and melts a destroyer under your escort. Note that FreeSpace does not follow the usual Earth-navy notion of a destroyer as a small ship — destroyers serve as carriers here, and are the biggest military ships in common service (next to the aforementioned and singular Colossus).
  • In Friday the 13th: The Game, Jason can pull this off through a combination of two skills: Stalk (which mutes the music that normally warns of his proximity) and Rage (which allows him to barrel through doors and even some walls).
  • A great way to start and/or join a fight in Grand Theft Auto V, presuming you have an aircraft to jump out of and a person available who you don't mind cushioning your landing.
  • Jam Kuradoberi in Guilty Gear does this literally in one of her intros, leaping into the screen with a Kiai shout:
    "Kuradoberi Jam, tadaima tanjou aru!"/"Kuradoberi Jam, now appears!"
    • Also, May's hilarious Instant Kill move is basically her grabbing her victim, tossing them to the ground and having them dynamic-entried by the whole crew of the Mayship (including the fat cook, the baby, the pet cat, and Dizzy). See it at 0:40.
    • Bridget's intro has him rushing into the stage and tripping his opponent to the ground before the battle even starts. He then apologizes for it.
  • Alyx's entrance in Half-Life 2. As Gordon is knocked unconscious by Civil Protection...
    Over here! (sound of someone being whacked) Ha! No, you don't! (sounds of the cops getting their asses handed to them) Hm.
  • Halo:
  • Rachel from Hard Edge introduces herself to whoever enters the warehouse area early in the game by trying to drop kick them from atop of a huge crate.
  • Anghel Higure from Hatoful Boyfriend seems to be in love with barging in through glass windows whenever he wants to proclaim something about Edel Blau, demon spores, or his Crimson Breast acting up. The protagonist swiftly becomes accustomed and once responds to the sound of breaking glass with "Hi, Anghel!"
    • If you're on Sakuya's path then you can be invited to a party which is literally crashed by Oko San, who breaks through a window in search of pudding.
  • The last level of Heavenly Bodies begins with your astronaut flying through the (lack of) air until crashing into a wall and coming to enough of a stop for you to take control.
  • The Henry Stickmin Series uses this a number of times. A gigantic mecha drops in on a museum in Stealing the Diamond. Most notably, used by Henry's partner Charles, who, when asked for assistance, will crash the helicopter he's flying straight into Henry.
  • Heroes of the Storm has a few characters who are good with this. Anub'Arak's Burrow ability, tunneling under the ground and knocking up possibly an entire group of enemy heroes. E.T.C.'s Ultimate, Stage Dive, mirrors Pantheon's move from League of Legends (Long-range jump into the air, smash down into the enemy), and Tyrael's Judgement ultimate is a dive in to stun and heavily damage a single target. The king of this trope is probably Illidan, with a number of basic abilities to jump to enemies, damage, and interfere with them, metamorphosis, medium range damage and jump that buffs Illidan, and "the hunt", a very long range stunning teleport that plays an appropriately over the top quote (which is an Ascended Meme among the Warcraft community to boot). For those who doesn't know, it's "YOU ARE NOT PREPARED". Indeed, who'd prepare you for a Dynamic Entry like that?
  • In Holy Umbrella, Viper tries to take out several bosses this way, but usually just gets curbstomped.
  • In inFAMOUS and inFAMOUS 2, Cole has a power called Thunder Drop. It involves landing on the enemy and causing an electrical explosion.
  • In Jak 3: Wastelander, Damas drives straight through a wall and smashes three of the dark satellites to pieces right as they had the heroes cornered.
  • After rescuing Kotone from a group of thugs at the end of Day 1 in Kenka Banchō: Badass Rumble, Aya "introduces" herself to you this way, leaping to Kotone's defense against entirely the wrong thug.
  • In The King of Fighters Maximum Impact 2, Chae Lim enters her stage in story mode by kicking through the screen door. And splitting it in two. And leaping into the stage.
  • Knights of the Old Republic and Star Wars: The Old Republic have this in the form of a jedi/sith warrior technique which involves selecting a target, leaping a huge distance all the way to said target and causing some delightful damage.
  • League of Legends
    • Malphite's ultimate is a fast dash toward a large AOE knockup — pretty much this trope straightly-played.
    • Pantheon's ultimate, Grand Skyfall, allows him to leap halfway across the map and land with a huge shockwave.
    • Similarly, Nocturne's ultimate, Paranoia, lets him dash to a target from a great distance.
    • Rengar's passive ability (Unseen Predator) lets him leap out of bushes and his ultimate's stealth on top of a target.
    • Amumu has his Bandage Toss ability, allowing him to come flying into the fray from massive ranges while stunning his target and often setting up his mass-rooting Curse of the Sad Mummy.
    • Shyvana's is about as dynamic as they come. Very little scares a team quite as much as watching a Dragon leap over a wall and start crushing everything in her way
    • Vi's main attack and Ult are both extremely fast rushes, the Q can go through walls, allowing for some very effective ganks, and her ult is followed up with a Meteor Move that does damage and stuns. Fitting, considering she's so hot blooded she fights just to fight.
    • Fiddlestick's ultimate lets him barge into the fray with a horde of seriously damaging flesh-eating crows, usually followed up by a barrage of everything he has left. One of the more popular ways to gear him up is to set up towards the most devastating dynamic entry possible.
    • Zac can slingshot himself over obstacles and land in the middle of a pitched battle quite often, and can also charge in bouncing like a deadly rubber ball, stomping on everyone.
    • The reworked Sion gets one as his Ultimate: He charges in at tremendous speed, bellowing like a maniac, and keeps running until he hits something, which he will then proceed to chop with his ax. Notable in that, while hard to control, he can charge through most of the map this way, so just because he's back at base doesn't mean you're safe.
    • Galio's reworked ultimate, Hero's Entrance, has him channel for a bit before jumping up and then crashing down in the target area, dealing damage to all enemies nearby.
    • Aurelion Sol has two moves that make this: The first, Comet of Legend, just allows him to get airborne, fly over terrain and increases his moment speed. The second, Starsurge, fire the core of a new born sun which detonates when it gets too far away from him. The trick is, the sun fired with Starsurge keeps getting bigger the longer it stays in close proximity to Aurelion Sol, but normally moves slightly faster then he does. Unless you use Comet of Legend, in which case you move at about the same seed as it. Starsurge has no maximum range and there is no cap on how big it can get. The last thing many teams have seen is a glowing ball coming out of the Fog of War.
  • Legionnaire literally opens it's first level with your characters exploding through a door, knocking over two chilling mooks on the other side. You then goes on beating up everyone that goes in your way.
  • This serves as a gameplay element in the Mana Khemia series. Party members who are out of battle can swap in via support attack at the end of another character's move, and each character has unique upgrades to make an even more impressive entrance. Alternatively, they can swap in defensively for a Big Damn Heroes moment. Special mention goes to Flay for tunneling in from underground, Anna for slicing through from another dimension, and Jess for appearing inside a tornado.
  • Marco & the Galaxy Dragon has Sakurako Onda introduce herself by smashing through the front door of the soba restaurant where Ruri works and dragging her off to school.
  • In Marvel vs. Capcom, swapping out partners causes the incoming character to make a Dynamic Entry, and assists can be used in a similar manner. Ironically, knocking your foe's character out will not result in one from the opposing team (the opponent's next character simply jumps into the fight, which is potentially hazardous for them).
  • Just about every tag-in in a Marvel/Tatsunoko vs. Capcom game comes in the form of a Dynamic Entry where the character who's getting into the fight kicks or punches the rival (or in Hakushon Daimaou's case, dives into them with his ass headfirst) in their entries.
  • Mass Effect
    • During the attack on the Citadel in the original, Shepard does this using the Ilos mass effect relay connected to the relay "statue" on the promenade, blasting full bore in the Mako and plowing right into a pair of Geth who never knew what hit them.
    • Thane makes such an entry in Mass Effect 2 when he drops from the ceiling and quickly dispatches some mooks before putting a bullet into a corrupt asari businesswoman.
    • Geth in the entire series are fond of appearing by falling from a Drop Ship and then dramatically unfolding.
    • In the third game's Citadel DLC, an unarmored Shepard and a squadmate are pinned down a by a shuttle full of mercs...until Wrex leaps through a window and elbow-drops the shuttle out of the air. Then he takes the mercs apart with his bare hands (and head).
    • James Vega does this to a Cerberus shuttle on Mars in Mass Effect 3.
  • If the plot calls for Mega Man X to be defeated, Zero is almost certainly about to make an entrance beam-saber-first. Or, in his Establishing Character Moment, blowing off the arm of an invincible boss with a half-charged buster shot while still offscreen. Giro inherits this ability with Zero's saber in Mega Man ZX.
  • The original Mercenaries opens with the player mercenary of choice driving his/her humvee out the back of a C-130. While it is flying. Into a war zone. You then have to power through enemy blockades to reach the Coalition HQ.
  • The Cyborg Ninja in Metal Gear Solid makes his entrance by slicing off Revolver Ocelot's right hand just before he even appears on-screen.
  • Call of Duty:
    • Call of Duty: Modern Warfare 2 features this at the end of "Takedown" as you chase an arms dealer through a Favela in Rio.
    Ghost: He's gonna get away!
    Soap: No he's not. (Dives out of a window ahead of the player and tackles the target down onto a wrecked car from the first floor.)
    • The slow-motion breaches could also be considered this, although in that case it's the player doing so.
    • Modern Warfare 3 features a Big Damn Heroes moment when a tank exits without warning directly through a brick wall, right on top of a group of bad guys.
  • Monster Hunter:
    • Monster Hunter 3 (Tri): Several creatures in the series do this, but Deviljho in particular makes an art of it; it can even pop out from underground in its never-ending quest for food.
    • Monster Hunter Generations Ultimate: In a case of Dynamic Reentry, battles with Valstrax often see the dragon fly out of the arena. Sometimes it does this to go to different areas, but if it's circling around, you better dive. Otherwise, you will learn that there is little more powerful than an armored Elder Dragon slamming into you at Mach 5 and launching you into the nearest cart.
  • Mortal Kombat: Shaolin Monks features this toward the end; Raiden intervenes when Liu Kang attacks Kung Lao, stating that Shang Tsung has been manipulating the duo into empowering him. Before he can reveal exactly how Tsung was doing this, however, he is blasted by Shao Kahn, who has just come into the hallway.
  • The scene just before the very first stage of No More Heroes starts off with this: Travis Touchdown drives his motorcycle through the gates of a mansion, leaps into the air with Beam Katana drawn, then, upon landing, the two mooks behind him fall apart in a pile of blood and body parts.
  • Gwendolyn in Odin Sphere does this twice with her diving spear attack, first to save Velvet from General Brigan and later to save her husband Oswald from the infant Levanthan.
  • Talus from Paladins uses this trope as his ultimate ability, True Power. When he ults, he can teleport to any enemy on the battlefield and sucker punch them for a surprise attack.
  • PAYDAY: The Heist and PAYDAY 2 have the Cloaker special police assault unit. They are sneaky, fast, surprisingly subtle on the approach, and tend to introduce themselves by leaping bodily at a heister with a surprise jump kick, an attack so powerful that it immediately knocks down a heister and reduces them to 10% health. And that's just for starters: players have reported Cloakers leaping out of air vents for the sole purpose of drop kicking an unaware heister in the face. Cloakers also tend to display notable sociopathic tendencies and many of their quotes also break the fourth wall, meaning they will sometimes introduce themselves to the player with a quip and a boot to the head.
  • Your allies in Persona 4 are all too happy to push you out of the way to take a shot that would have killed you; Kanji, however, insists on a flying kick to your head to move you out of the way.
  • The Quartz Dragon in Phantasy Star Online 2 makes its appearance in field maps by crashing from the sky into the ground head first at a ridiculous speed. More often than not, its landing point ends up being directly on top of you, and it can easily one shot the less defensive classes in this manner, which means that if you suddenly see a boss indicator show up on the edge of the radar in areas where it can appear, dodging/guarding might be necessary in short order.
  • Pikachu to Jigglypuff in the opening sequence of Pokémon Gold and Silver.
    • The move Fake Out is a low-powered move with high priority that is guaranteed to make the opponent flinch and miss their turn, with the catch that it can only be used if the user has just entered the battle.
    • Golisopod's signature move First Impression does the same thing, without the flinch but for much more damage. It also synergizes with its Ability, Emergency Exit, which makes it switch out automatically at half health so that it can come back in later and use First Impression again.
  • Alex Mercer from [PROTOTYPE] has various moves conducive for this and a lethal strike from one of 'em often leads to a Surprisingly Sudden Death of the enemy.
  • Psychonauts: Ford Cruller makes his entrance in the climactic cutscene by psi-blasting Oleander in the middle of his dueling Sasha and Milla, and descends from above.
  • In Red Faction: Guerilla, it's almost outright encouraged that you find the heaviest vehicle and drive it into, or sometimes THROUGH the enemy base, as you cannot be hurt while inside a vehicle, the heavier ones can rip walls to shreds, and later ones have weapons like HEAVY ROCKET LAUNCHERS strapped to them for easier Entries.
  • Section 8 features the ability to instantly kill opposing players by dropping onto them from orbit when you spawn.
    I feel like lightning, and my burden is awesome.
  • Sekiro: Shadows Die Twice has a particularly memorable example in the form of the black-feathered Nightjar Shinobi. While traversing the rooftops of Ashina Castle, the player may notice a large kite tethered nearby. If you're on your guard, you may have time to react to what's coming. If not, the only warning you'll get is a loud cry of 'WOOOOOOOOOOOOOOOOOOOOOOO!' before the ninja formerly attached to said kite comes flying down out of the air to smash into you at terminal velocity.
  • Septerra Core. Every single summon is this.
  • In Shadowverse, various legendary followers enter the battlefield with an elaborate and flashy animation. Bahamut takes the cake as its entry is also punctuated with the destruction of everything else already in play.
  • In a similar vein to the Marvel vs. Capcom series, Skullgirls has characters attacking their opponents as they are tagged in. Each character, however, has a different attack when they come in:
    • Filia, Painwheel, and Eliza perform a diagonal diving kick.
    • Cerebella performs an elbow drop from above.
    • Parasoul rides in on a motorcycle.
    • Peacock attacks from a hole she creates under her opponent's feet.
    • Ms. Fortune attacks head-first, tossing it at her opponent before reconnecting it to her torso.
    • Valentine charges in, hidden by a medical curtain which she slices through after travelling out far enough.
    • Double flies in from an angle before attacking from above.
    • When Squigly tags out, a headstone appears and slowly follows the player's current character. When tagged back in, she bursts out from the ground marked by the headstone.
    • Big Band charges in with a Megaton Punch.
    • Beowulf flies in from behind the opponent.
  • This is how Knuckles the Echidna is introduced to the series in Sonic 3 & Knuckles. Seconds after Sonic arrives at Angel Island, Knuckles bursts out of the ground and hits him with enough force to knock the Chaos Emeralds out of him. Then, while Sonic is stunned, he snags the Emeralds and runs off.
  • Encouraged in Spider-Man (PS4), where you can usually save yourself a small bit of trouble during a crime in progress by one-shotting one of the enemy goons with an attack from above before everything goes to hell.
  • This is how Agent 3 makes their appearance in Splatoon 2's "Octo Expansion" campaign, crashing through the ceiling to rescue Agent 8 and Cap'n Cuttlefish from being killed by a blender, though they manage to knock themselves out in the process.
  • Splinter Cell: You. All the time. This trope is probably at its height when Fisher can fall onto a guard's head with other guards watching. You'll probably get shot at a little, but hey, the awesomeness of the dramatic entry is worth it.
  • Street Fighter
    • This is how Akuma made his debut in Super Street Fighter II Turbo. Poor M. Bison… He repeats the process to Dan in Super Puzzle Fighter II Turbo.
    • Q in Street Fighter III: Third Strike. Here we have a spooky creep in a trenchcoat who doubles as a badass brawler dude, and he just JUMPS ONTO THE SCREEN. Although on the stages that take place in urban areas, his intro is even more elaborate. A group of children run off the screen as Q walks in eerily. In his stage, Yang leaps into the stage from what, at least two stores above the stage?
    • Pulled by several characters in Street Fighter IV. Aside of Yang and his brother Yun we have Dan, Guy...
    • Guy in the Street Fighter Alpha series enters the fight with a jump kick from off-screen knocking a bunch of barrels out of the way.
  • Super Robot Wars loved this trope and know how to use it, usually combining with Theme Music Power-Up. The best one happened in this scene of Original Generation 2, complete with Catchphrase and BFS to the face. And if that wasn't enough, OVA rises stakes by giving you one performed by battleship!
    • Super Robot Wars Alpha 3 also gives you the DaiRaiOh's ultimate move Jinrai, which combines this with Hot Wings. While it doesn't look like a real invoking of this trope, there's this last scene on the scenario of the robot's pilot Touma. Big Bad Keisar Ephes tried to attack the ship his girlfriend Minaki is in. Touma gets super furious and then executes this trope immediately, STRAIGHT ON KEISAR EPHES' FACE.
  • Super Smash Bros..
    • In Brawl, the story mode The Subspace Emissary has several cases of this. For example: Ike shows up out of nowhere to slice a Subspace Bomb that Meta Knight and Marth were trying to stop in half; and Captain Falcon makes his dramatic entrance by Falcon Punching a giant R.O.B. and then sliding through a bunch of Olimar's Pikmin. Poor little guys...
    • Sonic the Hedgehog has a liking for these. In Subspace Emissary he enters by spin-dashing from nowhere and quite literally clipping Tabuu's wings (along with his Total Party Kill wave attack); and in his trailers, he also makes sudden appearances, either by rushing past Mario for Brawl's, or by dive kicking both Mario and Mega Man while they're fighting each other in 3DS/Wii U.
    • Shulk's reveal trailer in 3DS/Wii U has him sneaking up on Bowser to introduce himself via Back Slash, sending Bowser flying to the other side of Gaur Plain. "So long, Kinga Bowser!"
    • Ridley has a particularly dark example in Super Smash Bros. Ultimate, i.e he makes his entrance by murdering Mario and Mega Man before busting through the floor to try and kill Samus as well.
    • Heroic example with Simon who makes his entrance by smashing Death in the face with his whip.
  • In the reboot of Syndicate Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head. Agent Ramon shows up by jumping in and doing the same after you first open a door to a seemingly empty corridor. You are also instructed at several times to crash through things, which may surprise a mook on the other side.
  • At one point early on, a few characters in Tales of the Abyss are having a standoff with two God-Generals, Legretta and Arietta. With no warning, Guy Cecil leaps from the top of the Tartarus, basically Goomba Stomps Legretta, steals away her hostage and then deflects a few bullets with his sword. Enter the amazing Guy indeed.
  • Tales of Xillia: During the final battle, Jude and Millia's companions all swoop in one by one to deal hefty amounts of damage to Gaius and Muzet with their freaking Mystic Artes! It is magnificent.
  • Team Fortress 2:
    • Saxton Hale lives and breathes this trope. He cannot enter any building without at the very least crashing through a window and smashing something/someone on arrival. *PROPERTY DAMAGE!*
    • A well timed Rocket Jump from a Soldier or Demoman can also achieve this effect.
    • The Soldier even has a shovel (the Market Gardener) that's built for this trope, which will reward you with a Critical Hit if you pull it off.
  • In Tekken 6, Lars has an actual stance called "Dynamic Entry", in which he dashes towards the opponent extremely quickly and attacks them.
    • This is actually a shout to Naruto. The art director of Tekken helped design some costumes for shippuden, as a result Lars became a character in Ninja Storm 2
    • Actually, the "Dynamic Entry" move is more of a Flash Step (he just shuffles forward quickly). For a more accurate version, his running left kick attack (where he heroically leaps up and thrusts his foot in his opponent's face from a running start) is probably a closer example.
  • Titanfall: Similar to Section 8 dropping a titan on an enemy from orbit is an instant kill, including against another Titan. There's even a special killfeed message [CRUSHED BY TITANFALL] and a challenge called Look Out Below!
  • Touhou's Wriggle Nightbug is sometimes seen in fanworks performing a Dynamic Entry or some other form of flying kick, usually specifically called "Wriggle Kick." (Her Touhou Puppet Play counterparts have two such moves, the one named number 2 being a take on Fake Out.) The technique's origin is not often apparent, but it surprisingly has its roots in the games: while playing as the Magic Team (or Marisa solo) in the eighth game, players can auto-collect onscreen items by going to the top of the screen at any time, where normally it would be limited to when the character is at full power. This is often disastrous when Wriggle descends from the top of the screen for her midboss appearance, leg extended, straight into Marisa's face. As Wriggle is a youkai bug in humanoid form, the Wriggle Kick is likely a Kamen Rider Shout-Out.
    • There's also Kisume, Stage 1 midboss of the eleventh game, who does the same thing while in a bucket. Considering the fact that Kisume is a Tsurube-otoshi, a Japanese creature that lays in wait for humans and then drop down onto them, this was likely intentional on ZUN's side. Heck, she almost touches the bottom of the screen at times during the fight itself.
    • Worse than this is Chen, in her appearance in Shoot the Bullet. Usually, the player is encouraged to spend the first seconds before the boss appears stationary, charging his camera. This is usually well and good... except that Chen then proceeds to enter screen by falling like a brick in the exact same vertical line the player spawns at, usually ending with the first-time player eating a catgirl to the face.
  • Ironhide does this to Starscream in the Transformers: Fall of Cybertron trailer. Notable for interrupting Starscream's own attempted Dynamic Entry on Optimus Prime, sucker punching the Decepticon square in the jaw with a good old-fashioned left hook.
  • Trauma Team has a rather brutal non-human example when a school bus comes out of nowhere and crashes into the middle of a crowded mall. Note that this was on The second frikkin' floor. What, did the bus hit a ramp or something?
  • XCOM: Chimera Squad: The titular Chimera Squad is pretty much a SWAT Team, and one of the major gameplay elements is the Breach, where your team rushes in the AO. A Breach goes from rushing in with a trooper using a Deployable Cover to soak up return fire while the rest of the team opens fire to sending a heavily armored soldier in a berserker rage to make the enemies inside panic while the rest of the team blows up a wall and toss a flashbang in.

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