Trivia / MOTHER 3

  • Defictionalization: Someone actually made pork chips in real life. It's about as healthy as you'd expect. On a lesser note, the blog itself does this for a lot of MOTHER series foods, but that's besides the point.
  • Development Hell: The game started out as being a Super Famicom game shortly after the release of EarthBound, and was then moved to the N64DD, then the N64, then delayed several times until finally being canceled. It was ultimately revived for the GBA.
  • Fan Nickname: This game is sometimes called EarthBound 2.
  • Fan Translation: These awesome guys! The online readme, about halfway down the page, starts a very, very long list of every hack that had to made in order to make the translation work. Buried in there is this gem:
    The game only had enough memory for 40 letters of battle text on the screen at once. Fixing this was assumed impossible, but a fix was figured out anyway, allowing for infinite text per line.
  • Marth Debuted in Smash Bros.: Infamously, Lucas debuted in the West in Super Smash Bros. Brawl and with him brought a truckload of spoilers to casually sling around as if it doesn't matter, including King P.'s identity and New Pork City. This did not amuse a large number of fans.
  • No Export for You: Damn it, Nintendo.
    • To put it into perspective, Lucas is the only playable character in Super Smash Bros. Brawl that hasn't been in at least one game released outside of Japan. In Super Smash Bros. for Nintendo 3DS/Wii U, Lucas and Roy were eventually made playable once again; while the latter's own game has not been officially translated, he was playable in Fire Emblem Awakening.
    • Brownie Brown has stated that if this game ever gets a rerelease, they will attempt to avert this trope. However, it isn't looking too good, with it being announced to be rereleased on Wii U Virtual Console... in Japan only, with its segment specifically being cut from international versions of the November 2015 Nintendo Direct. It's possible that a Miiverse movement will turn this around as with EarthBound's rerelease, however.
    • At E3 2015 when being asked about EarthBound Beginnings, Reggie stated that they are very well aware of the love for Mother 3 and the demands for it to come to America. The main thing they want to make sure about is whether or not the game will sell enough to justify translating it into English after all these years. note  While he says he has nothing to announce for now, he did say they'll see what happens on that front in the future. While the game currently is still in export limbo, at least it's better than the previous year's E3, which had a skit of him setting Mother 3 fans on fire with laser eyes for constantly asking him about it...
    • The 3DS eShop has a special category devoted to Virtual Console releases called "As Featured in Super Smash Bros. for Nintendo 3DS". Its preview banner features Lucas, of all characters, as the promotional star. Nintendo certainly likes to tease its fanbase.
  • Sequel Gap: It came out a good twelve years after EarthBound's Japanese release.
  • Urban Legend of Zelda: Using the silver dragonfly item against Negative Man is said to yield an extremely rare and valuable item. For those wondering, Negative Man does actually have a 2% chance of dropping a meteorite which is worth 2500$, but this is unrelated to whether or not you use the silver dragonfly.
  • What Could Have Been: MOTHER 3 started life as a Nintendo 64 title, which was rather widely previewed and received significant press attention both in Japan and internationally, and Nintendo of America seemed pretty dead-set on giving it an international release. DCMC was originally supposed to have a female vocalist, and Kumatora's outfit was surprisingly more Stripperific; most of the cast's appearances and clothing were fairly different. Ness may have been set to appear in it, or perhaps Lucas was intended to look identical to him much as Ness was identical to Ninten. The N64 game was also supposed to be a lot Darker and Edgier—mostly due to the fact Itoi was suffering from depression at the time. This version of the game was widely called EarthBound 64 by both Nintendo and gaming press, so more often than not it's still called that in discussions to differentiate it from the released GBA version.
    Despite its extensive previewing at various Nintendo and game events, it never got very far. It was stuck in Development Hell for a very long time, and Shigesato Itoi was, not being very knowledgeable about computers, very ambitious with the project.
    • One of the most famous sequences from the 64 version which didn't make it into the GBA game was a sequence where Claus and Lucas rode a cart through a mine shaft. In the game, they're separated in Chapter 1 and never reunited until their duel at the finale.
    • Not even the Game Boy Advance version is free of this trope. Some sprites were found with Porky in a different machine and some of those sprites of him in that machine when put together make a glass shattering animation which looks like his defeat was different from the final version which could mean that you originally were able to kill him off before they changed it to where he escapes in and traps himself in the Absolutely Safe Capsule forever.
    • Claus also had unused sprites showing him getting killed, Strapped to an Operating Table to be cyborgified, and a finished version looking like a Starman. There's also unused boss music and backgrounds showing him going through various stages of agony, well on his way into becoming an Eldritch Abomination. Yes, you read right: Claus was originally intended to become the next Giygas.
    • There's also unused sprites of Flint actually killing the Mecha-Drago instead of leaving it alive, which suggests that he was going to turn out Not So Different than the beast, as well as sprites of Kumatora as a Magypsy, suggesting that she was supposed to be the final Magypsy instead of Fassad.
    • Also judging from the information gathered by hackers, Flint is able to equip some of Lucas's strongest weapons, which may suggest that he was going to either be a permanent party member, or rejoin the party late in the game.

Other Trivia:

  • Planning on completing the Battle Memory, which is easy to fail thanks to many potential Lost Forever moments? Well, here's a rundown...
    • Now, let's start with Chapter 1. A staggering amount of enemies are Lost Forever after you talk to the Magypsies, and one randomly disappears after you get Alec. The section on the GameFAQs guide is full of strange overworld behaviours and rare enemies.
    • Now for Chapter 2; as well as losing the Gravedigger's Tunnel, many enemies are Lost Forever after certain points in the narrative, but some come back later on, bizarrely. This is especially frustrating because you'll need to come back here later for another boss. Oh yeah, and the Strawberry Slime doesn't have a backsprite, and the Pseudoor can't be turned around, you have to wait for it to Defend to gets its other sprite. The Pseudoor thing also returns for the Clayman and Oh-So-Snake.
    • Now for Chapter 3, in which almost everything is Lost Forever once you're done. Fortunately, the Big Bro is slow and erratic, making a back attack easy, and there's quite a few mandatory fights.
    • Chapter 4 lets up a bit, but there's still some Lost Forever in the attic, and you have to fight the other instruments separately to get their back poses. Speaking of back poses, make sure you get some Made-You-Looks, or you're screwed because some enemies can't be back attacked.
    • Now for Chapter 5, return to Osohe Castle, making sure you get the Squawking Boomstick. Did you miss it? Too bad, because it's going to be replaced by an Underground Monkey soon, even though none of the other enemies are. Now get Lord Passion, also Lost Forever, and look for two hard-to-find enemies on the way. If you haven't given up yet, that's good, because it's going to get easier. None of the enemies on the way to Thunder Tower disappear until the Point of No Return in Chapter 8, but the Bright Smile is hard to find and two enemies look very similar, so don't get them confused. Now get three enemies before fighting the Fierce Pork Trooper, because they're going to be Lost Forever as well. The Mr. Genetor fight ends the chapter, so get everything else, even the hidden Surprise Box. Also, in the Mr. Genetor fight, you have to wait for him to use an attack, so if you did too much level grinding, you have to just defend.
    • OK, this is where it gets harder (Oh Crap!). Sequence Breaking is available for Chapter 7, but don't do the Mole Cricket Hole before pulling Doria's needle, otherwise you'll miss The Squeekz. Don't worry, you can go back and get the enemies you miss for a while, although backtracking through the Mole Cricket Hole is a pain in the ass. Make sure you get the incredibly well-hidden Frosted Bun, which doesn't always appear and looks like a background object. Keep using Made-You-Looks on mandatory battles, otherwise you're screwed. (Yes, it's very easy to be completely screwed). Now do some backtracking; some enemies are hard to find, while others actively avoid battles. When you get under the sea, you have to find the obscure Fish Roe Man, a Unique Enemy. Now for the biggest dick move of all; Zombieshroom (a Beef Gate) disappears after the mushrooms wear off, and he becomes an Eerie Smile after you eat them, and can even be outright ignored. This is standard fare for Mother 3, but here comes the kicker: you can only get the Eerie Smile by fighting Zombieshroom, not any other enemy (even though they're all Eerie Smiles), meaning that you need to fight Zombieshroom, lose, eat the mushrooms, then fight him again to log the Eerie Smile. Mercifully, neither of them have back sprites.
    • Still going? OK, good. Now that Zombieshroom is gone, you have to backtrack and get more enemies, which is pretty counter-intuitive; you only saw the enemies as Eerie Smiles, meaning that you have no reason to think that they become separate enemies without the mushrooms. Get the Negative Man (another Unique Enemy) and find the Mystery Metal Monkey (which is one room), and then fight the Masked Man. This is the Point of No Return. If you don't have 150 enemies and are only missing backsprites for two certain enemies (which have only been encountered in event battles up until now), then you're screwed.
    • Now you need to get 20 before you end the game (oh yeah, and those other two backsprites). This chapter doesn't have much to piss you off, although the Putrid Moldyman can be Lost Forever. Go to the Hippo Pool and get the Hippo Launcher (don't forget) and then get everything. Oh yeah, and when you see the Pigmask Major and Pigmask Colonel, make sure you get the back sprites. If you ran away because you already had their front sprites, you've failed the challenge. The N.K. Cyborg is also a dick, not turning around unless it uses its signature move. There's a battle with PORKY 01 here, and one of the Porky bots summons other enemies (but only one of them). However, it's an event battle, so this is useless for back sprites... unless you get lucky and find an enemy that assumes its back sprite by itself. You should have 166 enemies going into the basement, with two of the remaining enemies being regular enemies Minerali and Fenomeno (so get the back sprites) and the other two simply being Porky himself, the first outside the Absolutely Safe Capsule and the second inside it. After you get both of the Minerali and Fenomeno's sprites and beat Porky, all you have left is to continue through the game and beat the Post Final Boss to get the Bragging Rights Reward.