Characters / Transformers: Fall of Cybertron
Leader of the Autobots. His Special Ability is Air Strike
. Voiced by Peter Cullen
- A Father to His Men: His entire motivation in the game is to save the Autobots and get them to safety. Megatron has other plans.
- Authority Equals Asskicking: Not only is he the leader of the Autobots, he's also their best fighter.
- Badass Baritone: Courtesy of Peter Cullen.
- Badass Bookworm: During their duel onboard the Ark, Optimus and Megatron have this exchange.
Megatron: Not bad for a librarian! Perhaps you should have spent more time in the pit!
Optimus Prime: And perhaps you should have spent more time at the library.
- Beware the Nice Ones: Optimus would rather not fight, but if he has to, he will massacre his way through the Decepticons' ranks to protect his people, and evidences little grief for the passing of their foes. The kicker comes in chapter 10, when he is willing to bleed the Cybertronic lifesblood out of Trypticon in order to acquire the Energon he needs to power the Ark.
- Big Good: Leader of the Autobots and all that.
- Big Damn Hero: The most beautiful four words you can hear as an Autobot:
Optimus: I'm on my way!
- Blow You Away: When playing as Megatron during the final boss battle, Optimus will occasionally use this.
- Death from Above: His Air Strike ability. And it goes Up to 11 when he commands Metroplex.
Ratchet: Optimus may subsist on sheer determination and will alone.
- Good Cannot Comprehend Evil: Has difficulty grasping that his Arch-Enemy isn't entirely motivated by rational thinking.
- The Hero: Optimus fights for the sake of freedom, justice and liberty, and desires only to see his people brought back to safety and
- Hero Antagonist: He becomes this when Megatron is playable.
- Hope Bringer: Any Autobot in the middle of a firefight praying to Primus for survival sees their prayer answered when Optimus shows up.
Autobot Soldier: It's Optimus Prime! The 'Cons are in for it now!
- Hurting Hero: No other incarnation of the character has come to this level. It pains Optimus to see so many casualties mounting on his side. Still doesn't stop him from being monumentally badass and never losing hope.
- One particular moment in the game shows this most clearly: Optimus comes to a control room and finds all the Autobots inside were massacred by Starscream.
Perceptor: Optimus! What's wrong?
- Another scene has Megatron execute two captured Autobots right in front of Optimus just to spite him, and the implication is he was going to force Optimus to watch Megatron's warp cannons destroy the Ark before putting him out of his misery, but then Metroplex recovered.
- This trope even taints Hope Bringer (above); in some ways it's implied that the Autobots don't really think they can win or even survive, they're just not going to give up as long as Optimus doesn't. Optimus isn't a fool and knows that people have doubts, and he has some of his own, but as long as the war effort is dependent on him wearing a stoic face, that's what he's going to do.
- I Did What I Had to Do: He didn't like the decision to retreat and admits that he was tempted to fight to the end, but as Cybertron is longer able to support life and the Decepticons are winning the war, he saw no other option.
- Likewise, although he doesn't directly state as much, it's obvious that this is how he feels about the decision to siphon the Energon out of the disabled Trypticon after the attack on the Ark and the failure to retrieve the Lost Lake's Energon from the Sea of Rust.
- The Leader
- Lightning Bruiser: Of the "fast-moving Mighty Glacier" type. He's very quick and agile, can vaporize most foes in a couple of shots, and tank a blast from Megatron's infamous fusion cannon.
- Papa Wolf: You start killing his men, he will make you pay.
- The Paragon: The Autobot. He is a Prime for a reason.
- Ramming Always Works: In his vehicle mode, he can destroy enemies by ramming them and uses this as an attack when fought as Megatron in the final battle.
- Reasonable Authority Figure: Optimus had every right to be mad at Grimlock for leaving his post and opening the Ark to Decepticon assualt, but he instead felt that Grimlock must've had a good reason for doing so and it turns out he did, so Optimus sends Jazz and Cliffjumper to find him and his team.
- The Strategist: An interesting take: there's no argument Optimus is a skilled battle commander and planner; but too often, they don't have the energon, the ammunition, or even the time to execute more careful and clever plans.
- The Stoic: Optimus tries to maintain a cool and level head, no matter what chaos and suffering he's confronted with.
- Tranquil Fury: Manages to maintain a stoic attitude even when delivering a well deserved beatdown to Megatron.
- Weapon of Choice: The Path Blaster, a magma spouting semi-automatic rifle which resembles his Arm Cannon from Transformers Prime and his classic energy rifle from Transformers Generation One.
The Autobots' main medic. Voiced by Fred Tatasciore
- Badass Grandpa: He's one of the oldest members of the Autobots still active in the war, and yet he's still a skilled medic and a capable skidplate-kicker.
- Demoted to Extra: Playable several times in the original game; cameos in the first couple of missions in this one and in some audio logs scattered throughout the game.
- Light 'em Up: Uses this to blind some Decepticons so Bumblebee can take them down.
- The Medic: It's his primary function to patch up the wounded... not that this stops him from taking healthy 'cons apart if he has to.
- The Smart Guy: Although he's not the most genius scientist member of the Autobots, the complexities involved in being The Medic to a race of giant transforming robots means he's very adept in all manner of mechanical and cybernetic fields.
An Autobot Scout. Was rendered mute under unknown circumstances (in Transformers Prime
, which this is sort-of in-continuity with
, it's an injury from Megatron) since the last game.
- Adaptational Badass: In contrast to some of the depictions of the character, this Bumblebee is a brave and fearless fighter who leaps into the fray with no regard for his small size.
- Badass Adorable: Despite being a war veteran whose presence is nearly as much of a morale boost as that of Optimus, his face is rendered with very childlike features; and of course he's short, round, and yellow.
- Beware the Quiet Ones: Bumblebee's voice chip may be busted, but that doesn't make him any less formidable in combat.
- Demoted to Extra: Used for two chapters in the original and only gets used in the tutorial here.
- Fragile Speedster: He's fast, but can't take that much damage.
- Taking the Bullet: He leaps in front of Megatron's cannon shot to save Optimus at the end of the first chapter.
A war veteran and old friend of Optimus's who's main mission is to protect the Ark. Voiced by Keith Szarabajka
- Badass Grandpa: He may be one of the oldest Autobots, but he's also one of the strongest and the toughest.
- The Big Guy: His strength and durability are legendary amongst the other Autobots.
- Demoted to Extra: Despite being featured in the trailer and being a main playable character in the original, he appears only in a couple of cinematics, audio logs, and non-combat situations in the game.
Another war veteran who absolutely loves fighting. Voiced by Jamieson Price
- The Big Guy: One of the biggest and the strongest of all the Autobots.
- Blood Knight: He's one of the few Autobots who're having the times of their lives with the endless fighting against the Decepticons.
- Boisterous Bruiser: He just loves to fight, shouting and hollering with glee at the prospect of battle.
- Demoted to Extra: Playable for two levels in the last game; here he only shows up as an NPC in two levels.
- Hot-Blooded: Whoops and cheers at the top of his vocal output at the prospect of a fight, charges into the fray without hesitation... yeah, he fits this like a glove.
- Large Ham: His Drill Sergeant Nasty routine is truly a thing to behold.
- Tank Goodness: His vehicle form is a Cybertronian hover tank.
- Weapon of Choice: Uses a rocket launcher with homing missiles whenever he shows up as a fighter.
A powerful, very large, Autobot who leads a group known as the Lightning Strike Coalition Force. He was captured by Shockwave and his Insecticons and experimented on to make him even more powerful. His Special Ability is Dino Mode
. He dislikes Optimus' less aggressive attitude toward the Decepticons and displays violent behavior that indicates he's not in the best mental health, but is ultimately a good guy underneath it all. He consciously remembers Shockwave rebuilding him and can grasp that power was siphoned away from his brain's circuitry. After Starscream somewhat inadvertently frees him, he plans to get his revenge after rescuing his team.
Voiced by Gregg Berger
Grimlock's 2nd in command. Was turned into a Triceratops by Shockwave, but escaped on his own before meeting up with Grimlock. Voiced by Travis Willingham
- Adaptational Name Change: Traditionally, his name is Slag, but the combination of that being a real-life profanitynote and the fact "slag!" is often used as an In-Universe profanity in Transformers media prompted a change to a more "friendly" name.
- Badass Baritone: Has a very deep voice.
- Deadpan Snarker
- Dynamic Entry: He announces his presence by kicking down a door, which hits Kickback.
- Impaled with Extreme Prejudice: His dino mode features a pair of very prominent horns on the front and ramming enemies is a favorite tactic of his. Do the math. Most notably, he eliminates an Insecticon Bruiser with a single hit by impaling his horns into its optic sensors.
- The Lancer: To Grimlock.
- Left Hanging: As with Grimlock, his fate after the events of the game is unknown.
- Lightning Bruiser: Very fast alt-mode despite being the largest character in the game apart from Grimlock, Bruticus and Metroplex.
- Only Sane Man: Of the prominently featured Dinobots, he's the most normal. He's the only Dinobot who continually suggests reporting to Optimus and calling for backup. It's a notable contrast from his other counterparts.
- Ramming Always Works: For him it does, seeing as his alt-mode is a Triceratops. Shockwave's logs even state that it was the intent of his design.
- Size Shifter: Slug's robot mode is around the size of Bumblebee and Jazz, but his alt-mode is the size of an Insecticon bruiser (this makes him the fourth largest character in the game next Grimlock in Dino-form, Bruticus, and Metroplex). If you look at him after he transforms, you'll notice that he grows bigger.
- When All You Have Is Ramming: He doesn't seem to have any weapons and all the fighting he does onscreen is in his dino-form by ramming everything in his path. This works against all of his foes and he even appears to be able to tunnel with it.
An expert bomber and good friend of Grimlock. His modifications cause him to become a Pterosaur. Voiced by Mark Allan Stewart.
- Flight: In his Dino mode.
- Keet: Has a surprisingly upbeat attitude despite the current situation and actually considers the changes done to him an improvement, liking the new power he has. Granted, he wasn't conscious like Grimlock was when Shockwave rebuilt him and he didn't have any changes done to his mind.
- Left Hanging: As with Grimlock, his fate after the events of the game is unknown.
- Nice Guy: He's actually the most easy-going, friendly and diplomatic member of the Dinobots, before and after his transformation.
- The Smart Guy: He's clearly the most intelligent member of his team.
A test subject for cloaking technology who's partnered up with Jazz in search of Grimlock's whereabouts. His Special Ability is Cloak
. Voiced by Nolan North
- Deadpan Snarker
- Glass Cannon: His size makes him fairly fragile, but his combination of stealthy execution techniques and disproportionate strength means he can dish out a lot of damage.
- Good Old Fisticuffs: According to the official website, he's a professionally trained fighter.
- Invisibility: His special ability allows him to use a prototype cloaking field to go invisible.
- Leeroy Jenkins: While he is good at being stealthy, he usually prefers to fight his opponents head on. He actually likes Grimlock's style.
- Neck Snap: One of his executions.
- One-Hit Kill: Can "silently" (as in, if no one is looking, no one will notice, despite there being plenty of noise) execute unaware enemies while cloaked.
- Pint-Sized Powerhouse: He's noted as being abnormally strong for a Minibot, which is why he's so deadly after being given cloaking tech.
A close friend of Optimus Prime who's partnered up with Cliffjumper. His Special Ability is Grappling Hook
. Voiced by Troy Baker
An Autobot scientist and Aerialbot. His Special Ability is Shockwave
. Voiced by Troy Baker
An ancient Autobot titan the size of a city, awakened by Optimus Prime to turn the tide of the war. Voiced by Fred Tatasciore
not playable; his actual presence in gameplay is to give Optimus Prime the ability to call artillery strikes.
- Attack of the 50-Foot Whatever: And keep in mind, your average Cybertronian is probably around 20-40 feet tall to begin with. So it's more like Attack of the 50,000 Foot Whatever.
- Badass Adorable: Say what you will, but his politeness and willingness to help his allies just makes you want to hug him. And in the credits, he comes off as downright Adorkable.
- Badass Baritone
- Beware the Nice Ones: Megatron learned this the hard way.
- BFG: All over his body.
- The Big Guy: Literally.
- Curb-Stomp Battle: Him showing up sends the entire Decepticon army into a panic. And it doesn't get any more curb-stompy than smashing Megatron with his fist. Repeatedly.
- Genius Loci: During Optimus's first mission, an unnamed character in Perceptor's lab is studying a monitor which, if you know your Transformers, you'll recognize as Metroplex's base mode. He comments, when prompted by Optimus, "it's like the city is repairing itself.".
- Gentle Giant: Is extremely humble and polite if you're on his side. If not, well, you won't be around long enough to care.
- Guardian Entity: Yeah, just try to hurt Optimus while Metroplex is around. Megatron learned this the hard way.
- Heroic Sacrifice: Gives his life force to power the Ark.
- Hope Bringer: Awakens in the Autobot's darkest hour and single-handedly turns the tide of the battle. Later, he sacrifices himself to let the Autobots escape Cybertron.
- Humongous Mecha: So huge that Optimus Prime, who for us humans is the height of a two story building, is proportionally speaking the size of a grain of rice on Metroplex's hand.
- The Juggernaut: The entire Decepticon army can't stop him.
- Let Them Die Happy: He looks at The Ark as it departs, filled with hope for the future of the Autobots.
- Mighty Glacier: Relatively speaking. He doesn't walk too fast, but he's so large that he covers huge distances faster than Optimus's vehicle mode. Meanwhile, he's so huge and heavily armored that no ground-based weapon is strong enough to hurt him; only one of the building-sized Warp Cannons manages to put him down. And it only stunned him.
- More Dakka: Has a pair of huge forward facing cannons on his shoulders and another pair of being skyward pointing ones.
- Nigh-Invulnerability: Even being shot point-blank by a warp cannon couldn't keep him down. During the level itself, you'll notice he's basically getting shot at constantly and he ignores it.
- One-Man Army: Extra points for being the size of an army and actually taking on the Decepticon army and winning. The entire Decepticon army.
- Sacrificial Lion: In the final mission, he gives up his own reserves of Energon to power the Ark due to there being no more left on the entire planet.
- Sealed Good in a Can: No one, not even really old bots like Ironhide, remembers Metroplex; the ancient Cybertronians, when their society was more peaceful, probably had him sleep away the eons until needed.
- Spanner in the Works: Even the Autobots didn't know he existed until they rerouted power to a set of artillery cannons that were part of his alt-mode, which began to awaken him from his slumber; naturally the Decepticons couldn't possibly have anticipated him.
- Story-Breaker Power: His sudden appearance basically motivates everything in the plot. He singlehandedly stops any and all attempts to assault the Ark again, gives Megatron a beating which makes Starscream the new leader and prompts Soundwave to rebuild him in a new body, the Energon given to him means that the Autobots need to find other reserves and with the Ark a no-go to enter Shockwave's portal, Megatron is forced to rebuild Trypticon into a ship.
- There Is No Kill Like Overkill: Almost all of his attacks, be it blasting 'Cons with his giant cannons bigger than they are, or crushing them. And let's not forget the beatdown he gave Megatron.
- Too Powerful to Live: Literally. He drain almost the entirety of the Autobots' stored Energon they need to fly the Ark upon being activated, and when they can't find any more to replace it, he gives it all up again so that they can leave Cybertron.
- Tranquil Fury: He expresses emotions, but always maintains a calm demeanor even when laying waste to the Decepticon army and giving his life to power the Ark.
The head of the Autobots' science division, meaning he's largely in charge of the Ark project. Voiced by Tim Ward.
- Devil's Advocate: Seems to favor pointing out the obvious downside of certain necessary actions. He's technically right, e.g., that activating old artillery to fight off the Decepticon attack on the Ark ends up draining so much Energon that the Ark they just fought to save can no longer launch, let alone leave the system, but if they hadn't fought off the attack they'd have all the Energon they needed to launch but nothing to launch with it.
- Not So Above It All: He may be The Spock, but that's not to say he can't appreciate a bit of Decepticon-mashing. Excellently shown with this comment from him after Optimus uses his new Air Strike ability to destroy a Decepticon Transport Ship. You can just hear the satisfaction in his voice.
: I believe the scientific term for that is pulverized!
- Omnidisciplinary Scientist: Doesn't get much opportunity to stretch his legs, but he does seem to be in charge of every aspect of Autobot science.
- Sesquipedalian Loquaciousness: He uses lots of long, complicated words to indicate his general intelligence.
- The Smart Guy: He's the smartest scientist the Autobots have left.
- The Spock: As is standard for Perceptor, he operates purely under a logical mentality.
- Voice with an Internet Connection: Guides Optimus for the last half or so of the second mission.
- What Kind of Lame Power Is Heart, Anyway?: Probably the reason he's not a playable character. The only time we see him transform in the game he becomes a sort of omniscope (in keeping with his original transformation in the toys, where he could alternately act as a telescope or microscope).
Leader of the Decepticons. Aims to eradicate all surviving Autobots even though he's effectively won. His Special Ability is Hover
. Voiced by Fred Tatasciore
- Adaptational Nice Guy: Transformers: Exodus showed that, in spite of him rebelling against the Fantastic Caste System, Megatron hated Minicons, expressing an idle desire to step on Soundwave's posse. In game one has the option to pet Laserbeak on the head, and though he snaps at Megatron, Megs merely laughs it off.
- Asskicking Equals Authority: He all but invokes the trope name in chapter 9 when he reminds Starscream that he's sending Mooks to kill Megatron in the same gladiatorial arena that he won over the Decepticons in.
- Ax-Crazy: Not as bad as the Insecticons, but he loves combat and destruction, feeling part of the fun of a battle is leading it himself.
- Back from the Dead: Rebuilt by Soundwave after he's smashed to pieces by Metroplex.
- Came Back Strong: Soundwave takes the opportunity to do some upgrades while rebuilding him. Megatron is at first miffed that Soundwave tried to improve upon perfection, but soon grows to like his new body.
- Badass Boast: Delivers several over the course of the game, most notably after his return
Run Autobots! Megatron lives!
- Bad Boss: Though he doesn't display those tendencies as much as the last game, probably since he's low on manpower. Still, he is not the best bot to work for, it's just that Starscream manages to be worse.
- Case in point? In chapter 10, he leads a mission to recover Trypticon's power core — his "heart" — for fuel. Upon finding out that Trypticon is still alive, he has him salvaged and forcibly rebuilt into a new intergalatic spacecraft, even after being told that failing to repair him first will trap the damaged Decepticon warrior in his new spaceship body. In fact, he takes a moment to specifically lambaste Trypticon for his failure to defeat the Autobots during the events of the last game, stating that his new fate is fitting punishment for that failure.
- BFG: His Fusion/Riot Cannon.
- BFS: He uses a long, energy-bladed sword as his melee weapon of choice.
- Big Bad: He is the primary source of conflict in the game.
- Disney Death: Is literally pummeled into the ground by Metroplex, but Soundwave later rebuilds him.
- Even Evil Has Standards: He's not pleased with Starscream wasting the Decepticons' dwindling energon supply on "self-worship". What eventually follows are a series giant statues (larger than the ones Starscream had) of himself being put up, though the swiftness of their being produced indicates they were just brought out of storage. And Megatron at least had an idea for solving the Energon dilemma.
- Eviler Than Thou: To Starscream.
- Evil Is Hammy: He practically screams half his lines, especially if it involves boasting or making threats.
- Evil Sounds Deep
- Fatal Flaw: It's a toss-up between Pride and Wrath. Megatron's arrogance is the stuff of legend; Cybertron is dying around them, and he still insists that only he can save it, completely ignoring that its current state is a result of his own actions. However, his lust for blood and destruction, and obsessive pursuit of vengeance for even the smallest slight, is just as driving as his sheer ego.
- From Nobody to Nightmare: Started out as an unimportant, knuckle-headed gladiator spilling mech-fluid for Energon shards in the arenas of Kaon. Went on to inspire a revolution that ultimately destroyed his homeworld.
- Ground Pound: Can perform this while using Hover.
- Guttural Growler
- Impaled with Extreme Prejudice: When playing as Megatron for the final fight, Optimus disarms and impales him with his own sword. Megatron takes it well, as he uses this opportunity to grab Optimus and land some blows.
- I Am the Noun: Calls himself the "solution," contrasting with calling Optimus the "problem."
- Jerkass: He's a villain, it's natural he's a jerk. He takes any chance he can to spite Optimus and very rarely shows respect to anybody.
- The Juggernaut: Megatron's main gameplay mechanic is that he is incredibly mobile and his signature weapon is horrifically powerful.
Autobot Soldier: That's a hit, I think we hurt him!
Autobot General: You didn't even hurt his feelings!
- Kick the Dog: Besides trying to kill the Autobots when all they're trying to do is escape the war, he also kills two captured Autobots right in front of Optimus just to spite him.
- Kill 'em All: What he wants to do to the Autobots. As he puts it: "I'll stop when all of you are dead!"
- Knight of Cerebus: Contrasting with the last game, comedy almost completely stops whenever he shows up and his villainous traits are much horrific.
- Large Ham
- Leaning on the Fourth Wall: While you play as him, he'll sometimes say "I should not be doing this" when you spend time looking around for goodies. Similarly, when you pick up ammunition, he notes that he (the supreme commander of a vast army) shouldn't have to look for it.
- Lightning Bruiser: Like Optimus, he can move extremely quickly, even having a hover ability, but he can tank damage with the best of them and he hits like a tank.
- Made of Iron: Justified by his gladiator background.
- Never My Fault: Blames Optimus for Cybertron's shutdown, even though the reason the planet shut down in the first place was to repair the damage from the Dark Energon Megatron infused into it in the first place.
- Not So Different: To Starscream, believe it or not. He is at least as arrogant as the Sky Commander, prone to making bad decisions, refuses to accept responsibility for his failures, and is abusive towards his underlings. About the only real difference is that Megatron has an abundance of bloodthirst in place of Starscream's cowardice, meaning he at least leads from the front. Of course, that also means he can stubbornly stick to actions he shouldn't do, meaning he's not really that much better of a leader than Starscream is. It's just he's powerful and scary enough to keep them all loyal through sheer fear.
- Not Quite Flight: He can hover for a short time.
- One-Man Army: All throughout his chapter, you get to hear the panicked transmissions of Autobots who are stuck in the middle of Megatron's path as he cuts a swathe through their base. Single-handedly.
- Pragmatic Villainy: Decides not to go after Starscream after he dethrones him, reasoning that the Decepticons have bigger problems to worry about.
- Small Name, Big Ego: A variant; he's famous and powerful for real, but his ego and his delusions of competency outweigh his actual competency. Two brilliant examples of Megatron's planning being less than stellar are the whole "infuse a highly corruptive and destructive element into Cybertron's Core" thing, which effectively killed the planet, and his ordering Trypticon, one of his greatest and most powerful warriors, being rebuilt into the Nemesis, a process that leaves him irreversibly trapped in that comparatively limited form forever and thus deprives Megatron's army of one of its greatest weapons out of sheer impatience and/or spite.
- Spikes of Villainy: After being rebuilt.
- Tank Goodness: His vehicle mode.
- Tautological Templar: Argues that everything he does is for the good of Cybertron and sees anybody that opposes him as being in the wrong. His plan to convert Trypticon into the Nemesis was, in his mind an act of compassion, since it would allow Trypticon to make up for his earlier defeat, even though it would leave him stuck in that form.
- Unstoppable Rage: His desire to kill Optimus and the Autobots is heavily motivated by personal hate.
- Villainous Valor: Megatron might be a psychotic egomaniacal despot, but he leads from the front and by example.
- Villain Protagonist: As a playable character, he qualifies.
- Why Won't You Die?: Says this word for word in his final boss battle with Optimus.
Megatron's treacherous second-in-command. His Special Ability is Cloak
. Voiced by Sam Riegel
- Adaptational Badass: Unlike the traditional bungling coward, this Starscream is a genuinely skilled and dangerous foe, quite capable of fighting fairly with almost anyone. Not that he needs to fight fairly, as his cloaking field lets him get the drop on bots with deadly results.
- Bad Boss: Even more so than Megatron. Megatron was at least willing to give praise for a job well done... well, some of the time, at least. Starscream won't even do that, and berates the Combaticons for disobeying him when they actually salvaged a mission he fouled up.
- Beware the Silly Ones: Starscream seems harmless, thanks to his laughable combination of arrogance, glory hounding and cowardice. When actually in the fray, though, he's a lethal killer.
- Combat Pragmatist: He ambushes Optimus at the end of Chapter 3, sticks bombs on his opponents while they aren't looking, and uses stealth to kill off unsuspecting bots.
- Cool Plane: His alt-mode is some kind of Cybertronian jet-fighter.
- Dirty Coward: It's a trait of Starscream's that while he's actually fairly powerful, the moment things don't go his way he'll often assume he's outmatched and hide behind others or beg for mercy. Prime (ahem) example being his brief encounter with Grimlock; once Grimlock grabs him, Starscream goes from mocking him to pleading not to be killed.
- Disproportionate Retribution: He has Onslaught and the Combaticons arrested for defying his orders and calling him out on botching the plan.
- Evil Beard: Unless it's meant to be his chin, he has a single "spike" on his jaw reminicent of a goatee.
- Fragile Speedster: He can't take that much damage from enemy weapons, but he is the fastest Decepticon alive.
- General Failure: Because he wants all the glory and respect, he refuses to listen to advice from underlings and leaps into battle headlong. Add in his cowardice makes him quick to flee when things seem to be going against him, and his plans turn out to be disastrous.
- It's All About Me: He wants to lead the Decepticons, not because he thinks he could do things better than Megatron, but because his Pride means he refuses to take orders from anybody.
- Jerkass: More so than Megatron in terms of his usual behavior, refusing to even so much as give a compliment.
- Karma Houdini: As always, Starscream gets away with his betrayals again, this time because Megatron had bigger problems to worry about.
- Kick the Son of a Bitch: His main mission has him sabotaging the Decepticon laboratory to get back at being exiled by Megatron. This would be a bad thing except, you know, it's Megatron, making this an enjoyable case of Evil vs. Evil.
- Large Ham: His massive inflated ego oozes into his dialogue.
- Invisibility: Naturally, the cowardly but vicious traitor has a cloaking field. Like he needed more Paranoia Fuel in his systems!
- Mook Horror Show: Gets a minor example of this in chapter 11, where he invisibly stalks and then murders two Decepticons, then proceeds to stealth-kill his way through to Shockwave's lab.
- Never My Fault: Blames the Combaticons for losing the Energon from the Autobot's transport when it crashed, even though the mission went south in the first place because of Starscream's incompetence. He even goes as far as to imprison them simply for insulting him.
- Nice Job Fixing It, Villain!: He let Grimlock escape, putting a stop to Shockwave's plans to use him and the Dinobots as weapons. Not only did they run over a big chunk of the surviving Decepticons and slaughter a significant portion of the Insecticons, but given what the audio logs found early the game said about the Ark's light armament, allowing Grimlock to go free and destroy the Space Bridge might have likely saved the Ark as well.
- Pride: Amongst other things, during his reign, he routinely makes long, self-indulgent speeches along with covering the Decepticon fortress in Kaon with over-sized statues of himself, and every other line he utters through the game has something do with admiring his perceived greatness or emphasizing himself. He makes Megatron look humble by comparison.
- His whole motive for leading the Decepticons comes from this: he's so arrogant he thinks he deserves to lead more than Megatron, and despite doing a worse job leading and being a weaker warrior, berates Megatron as a failure and refuses to admit his own failings.
- Small Name, Big Ego: A darker take compared to other versions of him that used this trope. He's too arrogant to take advice and feels he deserves to lead the Decepticons out of an unearned sense that he's better than everyone else. Megatron at least paid lip service to the Decepticon cause, and arguably was its exemplar; all Starscream is concerned with is people obeying him on pain of horrible unspecified pain and death.
- Smug Snake: As is usually the case, Starscream's arrogance and ego outstrip his common sense and skill.
- Spanner in the Works: After being kicked out of the Decepticon army by the recently restored Megatron, he decides to become one of these in order to give Megatron the proverbial middle finger by interfering with Shockwave's experiments, which culminates with him inadvertently setting the captive Dinobots free.
- The Starscream: Of course, though he's in particularly memorable form here.
- Suicidal Overconfidence: Ordered a full frontal aerial assault on the Autobot Transport despite of being informed of its powerful anti-air defenses.
- And there's his idea to try and recruit Grimlock, assuming that the destructive, angry Autobot who has energy diverted from his brain is something he can order around like a trained dog.
- What Happened to the Mouse?: Disappears at the end of Fall of Cybertron and doesn't reappear at all during the final battle, though since the game is in the same continuity as Transformers Prime, he was likely aboard the Nemesis.
- 0% Approval Rating: By the end of the game. Not only seen as an enemy by the Autobots, but the only Decepticons that might have had any faith in him as a leader were either killed by Megatron or abandoned him when they saw how much of a coward he was.
- Even Teletraan I doesn't like him, as one of its "Goodbye" phrases to the Combaticons is "You are unlikely to survive Starscream's leadership."
The Decepticons' surveillance officer and Megatron's most loyal follower. His Special Ability is Eject Minicons
. Voiced by Isaac C. Singleton Jr.
- Badass Bookworm
- Beware the Quiet Ones: He never speaks for the sake of speaking: he issues commands or instructions, responds to questions, or acknowledges orders, always with as few words as possible. And he will mess you up if you cross him.
- Creepy Monotone: As is traditional for the character, he speaks in the most robotic fashion of all the Decepticons. Even Shockwave has more of a personality than he does.
- Co-Dragons: With Onslaught when Megatron returns.
- Drone Deployer: He uses his loyal Casseticons Rumble, Frenzy and Laserbeak in battle.
- Even Evil Has Standards: Initially intends to repair Trypticon but Megatron shoots down repairing Trypticon. Soundwave also warns Megatron that converting Trypticon in the Nemesis without repairs means his alt-mode will be permanent, Megatron actually prefers that idea to punish Trypticon for his failure in the last game.
- Evil Genius: He is one of the Decepticon science leaders for a reason.
- Genius Bruiser: He's strong, and he's intelligent enough to rebuild Megatron after he's smashed by Metroplex.
- Shock and Awe: The E.D.K. Techvolt, his default weapon.
- Summon Magic: Summons Laserbeak and Rumble to aid in battle or for specific situations.
- Undying Loyalty: To Megatron. Even after he's killed by Metroplex, he stays loyal to him and rebuilds him.
- We Can Rebuild Him: He rebuilds Megatron after Metroplex destroys him, having to use a bunch of replacement parts since Metroplex kinda crushed a lot of them.
A team of skilled and powerful Decepticons capable of combining
into the mighty Bruticus
. Three of them are playable; their Special Abilities are Shockwave
, Grappling Hook
and Sonic Pain Wave
belonging to Vortex, Swindle and Bruticus, respectively. Voiced by Travis Willingham
(Onslaught), Dave Boat (Vortex), Nolan North
(Brawl and Bruticus) Steve Blum
(Swindle), and Keith Silverstein
A Decepticon scientist who exploits science for his own twisted interests. Among other things, he's responsible for turning Grimlock and his team into the Dinobots. Voiced by Steve Blum
- Adaptational Wimp: This version of Shockwave is not as strong compared to his animated counterparts. For starters, this Shockwave allows Starscream to take over the army and displays no skills at fighting when confronted by Grimlock. He even cowers at the sight of the Dinobot instead of defending himself.
- Adaptational Villainy: Compared with incarnations of Shockwave, this one is far more villainous, his logs indicating a sadistic glee in his cruel experiments.
- An Arm and a Leg: He loses his arm after Grimlock bites him, foreshadowing his future arm cannon.
- Arm Cannon: Gained one after Grimlock ripped off his left arm.
- Bunny-Ears Lawyer: He's not especially liked by most of the Decepticons, due his experiments scaring the crap out of them, but Megatron isn't bothered and considers him invaluable due to his scientific genius. In fact, Shockwave one of the few Decepticons in either game to whom Megatron shows any respect. Megatron apparently trusts Shockwave so much that he believed the tower in the Sea of Rust was a valuable find because Shockwave told him, even though he didn't tell him what it was.
- Creepy Monotone: His cold, nigh-emotionless voice is matched only by Soundwave's.
- Cyber Cyclops
- Evil Genius
- Evil Sounds Deep: Being voiced by Steve Blum.
- Evilutionary Biologist: He's deeply interested in upgrading the Decepticon forces by experimenting on enhancing Cybertronians. He created the Insecticons through experimentation on robotic insects forced up from the depths of Cybertron, and transformed Grimlock and his team into the Dinobots because he was impressed with the ferocity of the recordings of Earth dinosaurs.
- Gone Horribly Right: His plans to experiment on the team of captured Autobots and remake them into brutal killing machines who would be loyal to the Decepticons. The first part worked wonderfully, resulting in the creation of the Dinobots. The part about switching their faction loyalties to the Decepticon side, not so much, which came back to bite him.
- Intrigued By Earth: He is a scientist and finds examining Earth rather interesting, which hints that he hasn't looked at any worlds beyond Cybertron previously since he's surprised to find out that Earth's surface isn't metal.
- Mad Scientist: The website even describes him as such.
- Surrounded by Idiots: States this in one of his audio logs found in Chapter 4, where he's annoyed with how the rest of the Decepticons are mostly seeing value in a lake of energon while he sees far more value in the space bridge, and is annoyed with how Starscream only views it as an energon refinery.
- The Spock
- The Stoic: He puts up with Starscream without losing his cool (note that he's the only Decepticon with prolonged contact with him that's able to do that; Soundwave might have but he seems to have a knack for being elsewhere when Starscream is in charge) and even Grimlock doesn't scare him for the most part; helps that most of the time Shockwave isn't in the same place as Grimlock when speaking to him.
- Not So Stoic: He expresses a bit more emotion in his audio logs...and when Grimlock breaks his hold.
- This Cannot Be!/Oh, Crap!: His reaction to Grimlock transforming out of his trap, moments before he rips Shockwave's arm off.
- Well-Intentioned Extremist: Implied by some of his audio logs, with him planning to restore Cybertron, and Word of God is that his loyalty is to Cybertron itself first and foremost, though outwardly he acts loyal to Megatron.
A group of creatures that emerged from the underbelly of Cybertron and were discovered by Shockwave, who calls them his "pets". Most simply act as mooks
and cannon fodder, but the three that display distinct personalities are Sharpshot, Hardshell, and Kickback. They lead the other Insecticons and are appear to only obey Shockwave due to unspecified methods of mind-control. Voiced by Troy Baker
(Kickback) and Steve Blum
- Adaptational Name Change: Hardshell and Sharpshot are traditionally known as Bombshell and Shrapnel, respectively. However, Hasbro can't use these names or they might get sued for trademark infringement. Note that this is an EXTREMELY common issue with modern Transformers franchises.
- Ambiguously Gay: Kickback makes a lot of suggestive comments towards Grimlock.
- Asshole Victim: Every single one of them had their beating coming. Especially Sharpshot who is a lethal example.
- Ax-Crazy: Sharpshot and Kickback, even more so than Megatron. The former tortured Snarl brutally and taunted Grimlock about it, and even the other Decepticons have remarked that he enjoys the "testing process" way too much. One of Shockwave's logs explicitly labels Kickback as psychotic, and his dialogue leaves nothing to question.
- Big Creepy-Crawlies: Giant robotic ones.
- The Brute: Hardshell.
- Combat Pragmatist: Hardshell, who when faced with Grimlock, leaps into a huge mech armed with a pair of massive rocket launchers and a shield that keeps Grimlock's melee attacks from hitting it, meaning it can only be damaged by throwing explosives at it.
- Dark Chick: Kickback.
- Dirty Coward: Kickback and Sharpshot. Out of Grimlock's reach, they constantly taunt him. Upon finding out that things aren't going their way, Kickback tries to run away and Sharpshot screams at Grimlock to stay away from him.
- The Dragon: Sharpshot to Shockwave.
- The Dreaded: In an odd case where it's the guys they're supposed to be on the same side as who are afraid of them. The common Decepticons are terrified of Insecticons and see them as little more than opportunistic killers, and, they're absolutely right. In chapter XII, the Insecticons will attack the Decepticon Mooks as well as Grimlock. Even Shockwave considers Kickback and Sharpshot dangerous.
- Eaten Alive: Sharpshot suffers this from Grimlock.
- Extreme Mêlée Revenge: Sharpshot ends up on the receiving end of one from Grimlock.
- Large Ham: Sharpshot.
- Kick the Dog: Sharpshot torturing and nearly killing Snarl.
- Killed Off for Real: Sharpshot.
- Psycho Electro: To let Shockwave's description sum it up; "By far the most dangerous Insecticon, Sharpshot enjoys torturing his victims with electricity", and when we see him do it to Snarl, some of his comments make it sound like he's getting high off of it. It's every bit as creepy as it sounds.
- The Sociopath: Sharpshot and Kickback. Shockwave even explicitly calls Kickback a psychopath.
- Smug Snake: Kickback and Sharpshot. They'll taunt Grimlock and mock him while sicing a hoard of swarmers on him.
- The Unfought: Only Hardshell serves as a traditional boss fight to Grimlock. Kickback has a door knocked onto him by Slug and Sharpshot is torn apart by Grimlock in a cutscene.
- Verbal Tic: Kickback has a tendency of repeating the last sylable in his sentence, saying things like, "Come on Grimlock, lock, lock!"
- The Voiceless: Hardshell, although he does speak in Transformers Prime.