YMMV: Transformers: Fall of Cybertron

  • Author's Saving Throw: One of the elements fans expressed the last game as lacking, was that Optimus and Megatron never physically encountered each other once during the events of the story, and thus they never had one of their famed one-on-one confrontations. In this game, the final battle is Optimus vs. Megatron, with the option to play as either one, in a swordfight to the death as the Ark crumbles around them.
  • Big Lipped Alligator Moment: The Lever Transformer that appears during Jazz's chapter. You attempt to use a lever, it transforms into a robot that dances around for a minute, a door behind it (containing a lot of Energon shards) blows up, and it transforms back into a lever.
  • Demonic Spiders: Shotgunners. Fast, heavily armored (even with one-shot kill weapons, like the Riot Cannon, they take two), and more than capable of getting up in your face and executing you with a point-blank shotgun blast before you even know what hit you. They also have an annoying knack for sidestepping headshots if you try to snipe them.
    • And that's to say nothing of the Guardians in Cliffjumper and Starscream's levels. Identifiable by their gray plating and green lights, they rove about looking for an enemy to blast. The best way to kill them is to cloak (there's a reason they only appear when you're playing a character with that ability) and sneak up behind them, then perform a quick execution attack. But if you draw their ire, then welcome to die. They transform and pummel you with a brutal series of blasts more than capable of smashing your shields before you even know what's happening, and even if you re-cloak, it becomes very difficult to get them to go back to their docile form. They're killable, but it's an endeavor. Taking on one is antsy but doable, but taking on a squadron of them is suicide, full stop. And yes, they will chase you into different rooms. Thankfully, they can't follow Cliffjumper into the vents nor can they follow Starscream if he flies off. However, in both levels where they feature, there are also the V.32 Corruptor gun, which turns enemies temporarily into allies...
  • Even Better Sequel: It takes everything that worked in War for Cybertron and refines it into a more narrowly focused thrill ride that puts you into some amazing set pieces. While War had a decent story, the co-op campaign forced them to generic-ize the characters and their abilities. This game actually puts you the the controls of a specific character and you get some very dynamic experiences because of it.
  • Game Breaker: The Thermo Rocket Cannon with its firepower and lock-on/homing abilities, so much so that the first patches to the game nerfed it. Also the Riot Cannon, which is powerful even before the upgrades.
  • Genius Bonus: The Earth in the holograms does not show a contemporary Earth. It's in the process of forming the modern continents as Earth really was in the twilight of the dinosaurs.
  • Hell Is That Noise?: The voices coming from the Insecticons.
  • HSQ: Metroplex in the new trailer, just wow.
    • In-game, Megatron prepares to destroy the Ark, but Metroplex has none of that and pulverizes the Decepticon leader.
    • Preforming an execution on an insecticon bruiser while in Grimlock's dino form, which has him pick the thing's head off; and keep in mind these are are bigger than he is while he's in robot mode.
    • Let's be honest: you'll be stuck with an expression of awe for about half of the game. What happens is simply epic.
  • It's the Same, so It Sucks: Not in the sense that it's like War For Cybertron, but like the video game tie-in of Dark of the Moon, which had single-player levels that "focused" on making the playable Transformers unique. Hopefully, High Moon will manage to cure this problem.
    • To note, it was the removal of co-op that got to most people.
    • The same could be said for some the tie-ins with Transformers Prime.
      • Although some folks changed their tune when they learned that said tie-ins would result in the Dinobots appearing in Prime.
  • Memetic Mutation: "METROPLEX HEEDS THE CALL OF THE LAST PRIME" and variations of it have become popular with Transfans.
  • Moral Event Horizon: When Optimus sees that Megatron is as desperate for energon as the Autobots, he proposes a truce to resolve their mutual problem. Megatron refuses, blames Optimus for everything, and insists that he alone is Cybertron's future, swearing to kill Optimus and the Autobots.
    • Shockwave's experiments cross this, as he surgically rips apart and rebuilds whoever he experiments on. To make it worse, he keeps them functional and aware while he tears them apart and rebuilds them. While most of the Dinobots seemingly don't remember, Grimlock does.
  • Most Annoying Sound: "Hurry Grimlock, Snarl can't take much more of this!" It wouldn't be so bad if not for the fact that he says that almost every, single, time, Snarl loses health. Also, Sharpshot's taunts whenever Grimlock takes damage, which is likely intentional.
  • They Changed It, Now It Sucks: Opinions on Optimus Prime's new design are mixed at best. Megatron's have been slightly better received, though.
  • Too Cool to Live: Metroplex.
  • Visual Effects of Awesome: The trailers (VGA World Premiere and E3) are by Digital Domain. One of the effects studios of the Transformers movies. It's kind of expected from these guys at this point.