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YMMV: Kirby's Epic Yarn
  • Best Boss Ever: Squashini, with his showiness and creative attacks and awesome music plus being a well-done slot-machine boss, and Yin Yarn, with being a Final Exam Boss done right. Especially his second form.
  • Crowning Moment Of Awesome / Curb-Stomp Battle: Pretty much any time you transform into Tank Kirby. He also does this against the final boss thanks to Meta Knight.
  • Crowning Music of Awesome: Where to start?
  • Freud Was Right: Nintendo sent a mail advertising this game, but most of its recipients were looking at the placement of Kirby's yarn whip instead...
  • Game Breaker: Having a second player means having effectively infinite ammo, the ability to Double Jump via standing on your partner's head, and having someone watch your back while you're doing something else.
  • Genius Bonus: The kissing angler fish are pretty funny if you know the mating habits of real angler fish.
  • Hate Dumb: After this game won various graphics awards at E3, people raged that their game of choice didn't win instead.
  • It's Easy, so It Sucks: Like in Wario Land 2 & 3, Kirby is invincible in this game but drops his collectibles when damaged. The complaints this raised weren't enough to kill the excitement.
  • Magnificent Bastard: Yin-Yarn
  • Memetic Mutation: Kirby's realization that the grass feels like... pants.
    • Kirby's not just yarn. He's a tank.
  • Nightmare Retardant: Even though the series has given birth to horrific bosses, considering the style and design of the game, it would have been nearly impossible for them to make it anything but cute.
  • Periphery Demographic: Its unique presentation attracted many gamers of all ages to play this game.
  • Scrappy Level: Boom Boatyard.
    • Also Cloud Palace, especially if you're trying to get everything in the game. It doesn't help that Kracko is waiting for you at the end of the level.
  • Surprise Difficulty: Any review of the game will mention that Kirby is invincible getting hit only loses beads. In the (timed) minigames, getting hit loses beads and takes five seconds off of the clock. In some of the later stages, the time margin is so strict you have to complete the entire level flawlessly to succeed.
    • This is just as true for getting a gold medal on many of the later story levels. There is a serious paucity of beads, and the bead requirements become much more strict. Several levels will essentially require you to restart if you make a mistake.
      • As a result, this seemingly simple, easy and absolutely adorable game can get very, very frustrating if you try to go for 100% completion, so much so that it can almost count as a Mood Whiplash.
  • Sweet Dreams Fuel: Watch a trailer for this game. Try to feel bad. You will fail.
    • Technically, this could count for the whole series (Well, mostly). It's just that this game cranked it Up to Eleven.
  • Tastes Like Diabetes: The whole game.
  • Visual Effects of Awesome: The whole game has a very surreal photorealistic quality to it, and it's seriously hard to look away. Imagine the first time you saw Donkey Kong Country back in 1994.
    • The yarn graphics and textures certainly feel realistic.

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