Trivia / Super Smash Bros.


  • Actor Allusion:
  • Adored by the Network:
    • Apart from Nintendo's "big three" franchises (Mario, Zelda and Pokémon), Kirby was heavily represented in Brawl, and joined Fire Emblem and Kid Icarus in being strongly represented in the fourth game. These franchises were given three or more playable characters, along with a lot of focus in the game's other modes and features, giving them more focus than proven classics such as Donkey Kong. Author Appeal seems to be in play, as Sakurai created the Kirby series and Kid Icarus: Uprising, and is a self-professed Fire Emblem fan. In particular, Fire Emblem has 6 representatives in 3DS/Wii U, on par with the significantly bigger Pokémon franchise and second only to Mario. It's gotten to the point that even Sakurai was hesitant to bring it up to that number.
    • The series as a whole is this to Nintendo, as every game has been highly promoted upon release.
    • The inclusion of Pac-Man was the result of him being the mascot of Namco (who was aiding in the development of the 4th title) and the fact that he was Shigeru Miyamoto's favorite video game character. According to Sakurai, Miyamoto had pushed for the character's inclusion as far back as Brawl's development, yet at the time Sakurai scrapped the idea as he had not thought of a good enough moveset.
  • Colbert Bump:
    • Thanks to the star power of the more well-known Nintendo franchises like Mario and Zelda, more obscure Nintendo properties like Ice Climber, MOTHER, and Fire Emblem get a lot of exposure through representation in Smash. The Fire Emblem representation even led to every game from Blazing Sword and onward to be localized internationally.note 
    • It can be argued that Kid Icarus: Uprising probably would not have happened if not for Pit being an Unexpected Character in Brawl, since his franchise had been all but left to obscurity (at the time, it had been almost 20 years since Nintendo had done anything with the series).
    • With the announcement of Bayonetta as the final DLC character for 3DS/U, back copies of Bayonetta 2 have flown off the shelves and sold out online. So much hype has been generated for what was previously considered an Acclaimed Flop that Nintendo is actually re-releasing the game for new fans who missed out on it the first time around.
  • Creator Backlash: While Sakurai is indeed proud of the work done on Melee, he regrets gearing it toward dedicated gamers, saying that it caused the accessibility level to go down (i.e. the game had a high learning curve for those wanting to get into the tournament scene due to several (in)famous exploits and techniques that required significant dexterity and muscle memory to pull off even half of the time such as "wavedashing" and SHFFLing (Short-Hop, Fast-Fall, Lag-Cancelnote , all of which quickly became the standard in the competitive scene). This was more or less the antithesis of Sakurai's vision of a fun, easy to pick up and play fighting game (the man has even said that the high learning curve of most modern day fighting games is a glaring problem in the genre as a whole). He also has regrets with making Brawl too accessible (i.e. the game had several controversial mechanics that rubbed competitive players the wrong way such as tripping, acting out of hitstun, the physics engine being a little too much on the floaty side, etc.). Thus, his approach in making 3DS/Wii U was to help find a compromise between competitive and casual players.
  • Dear Negative Reader: Clone characters are a sticking point that's used by Sakurai's naysayers to rail and grill him for being lazy and unoriginal. Push comes to shove, however, and Sakurai has taken personal notice and offense to this kind of criticism: In an interview with Famitsu, Sakurai has called out people who insult him for including Moveset Clones in the roster, labeling them as "children" who aren't satisfied with they are given and don't understand how game development works.note 
  • Defictionalization: Since Melee, the series has involved collections of in-game character trophies. As of 3DS/Wii U, Nintendo is making real-life Smash trophies as part of their amiibo NFC figure line.
  • Development Gag: The design for Sheik used for Brawl and 3DS/Wii U is actually based off some early Twilight Princess concept art. Though Sheik didn't reappear in Twilight Princess, the design, including the braided hair and thigh wrappings, was used in Brawl and then again for Sheik's appearance in the fourth game.
  • Doing It for the Art:
    • You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, Kid Icarus being one such example.
    • When it comes to certain characters, it becomes very obvious that a lot of work was put in to make them feel like they do in their home series. Capcom representatives Mega Man and Ryu are two good examples, with Mega Man almost playing like he came straight out of a Mega Man game, while Ryu brings over a lot of tech from Street Fighter to Smash, up to even being able to do stronger versions of his special moves by inputting them with the original Street Fighter commands and having a charge-dependent set of normal attacks based upon the pressure-sensitive pads used in deluxe cabinets for the original Street Fighter.
  • Dueling Games: A subversion: PlayStation All-Stars Battle Royale. Sony Computer Entertainment isn't trying to deny they're playing Follow the Leader, but, contrary to popular belief, they aren't trying to "compete" with Smash (especially seeing that Brawl came out several years earlier and the next Smash title would be released two years after), but rather just have their own equivalent. This can mainly be seen with their usage of the Metal Gear content: the fact that Raiden was chosen over Snake (as per the wishes of Hideo Kojima) is meant to show the differences.
  • Exiled from Continuity:
    • In the original game, the Motion-Sensor Bomb and Cloaking Device were drawn from Rareware games GoldenEye and Perfect Dark, but soon afterward Rare was bought out by Microsoft. The English version of Melee listed the items' origin as "TOP SECRET", and in games since then they've been redesigned as Smash Bros. series items.
    • In the transition from Brawl to 3DS/Wii U, Snake and his series were removed as a result of Nintendo not having the rights from Konami to use Metal Gear content. He was mentioned in the "50-Fact Extravaganza," but only to draw comparison between the Codec calls in Brawl and Palutena's Guidances in Wii U.
  • Fake American: Captain Falcon and Ness are both voiced by Japanese seiyuu speaking poor American English.
  • Fandom Nod:
    • Super Smash Bros. for 3DS/Wii U's random online multiplayer has a "For Fun" mode that explicitly removes Final Destination, a stage notorious for being played frequently by both competitive players and stereotypical wannabes. For Glory (aka the competitive mode) turns off items and does have Final Destination... in fact it only has Final Destination. Almost every stage in the game has an optional Omega version that keeps the backgrounds and textures but reduces the playing field to a flat platform, and For Glory exclusively uses these versions.
    • Sakurai is well aware that Ganondorf has a huge advantage in 3DS/Wii U's Home Run Contest thanks to his Reverse Warlock Punch doing more knockback than the Home Run Bat. After acknowledging it in a Miiverse pic-of-the-day, he made it a Challenge to hit the Sandbag a huge 3,280 ft or further with him.
    • For Guest Fighter Bayonetta's crowd cheering in 3DS/Wii U, the audience chants "Bayo! Bayo! Bayo!" 'Bayo' is often used as a Fan Nickname for Bayonetta, and has never been used in her games proper.
  • Fan Nickname:
    • "Shine" refers to the down-special move of Fox and Falco. This term is often used more than the official name (Reflector) in the community because it implies its usage as an offensive move, rather than a defensive one.
    • Strong attacks note  are generally referred to as tilts, owing to the fact that the control stick is merely tilted rather than pushed hard (as for a Smash attack). The term is so frequently used among players that it's even used in Prima's official strategy guide for the fourth game.
    • Meteor Smashes are occasionally referred to as "spikes." This is something of a holdover from the Melee community; spikes in that game were similar to Meteor Smashes bar a technicality with the launch angle that prevents the target from cancelling the knockback/momentum of the move (unlike with Meteor Smashes, which can be cancelled). In later games actual spikes do not exist due the to angle of what the game considers to be a Meteor Smash being enlarged, but the name persisted regardless.
    • For 3DS/Wii U is often referred to as "Sm4sh" or "Smash 4" for ease of recognition or to just refer to them collectively. Before the reveal of the actual title, /v/ called the fourth game's subtitle "Kerfuffle," and due to the somewhat confusing subtitle it's often still referred to that. Indeed, the nickname became so popular Googling "Super Smash Bros. Kerfuffle" will give you the official website and Wikipedia articles as the top results.
    • Randall is the cloud from the Yoshi's Story stage in Melee. He's also considered the god of fate in competitive play, due to his presence (or lack thereof) causing a lot of incredible wins and defeats.
    • Captain Falcon's forward aerial is the Knee Smash or the KNEE OF JUSTICE!!!
    • Related to the above, the "Sacred Combo" is an incredibly difficult to pull off (to the point of impractical) move combo involving using the Knee of Justice to launch a foe offstage, then attempting to hit them in mid-air with the Falcon Punch.
    • Ganondorf's forwards tilt from Brawl onward, a straight kick, is commonly known as "Sparta Kick." His forward aerial is known as Skullcrusher. Also, his down-air is often called the "thunder stomp," due to how strong it is and its electrical damage property.
    • Peach's Vegetables are known as "turnips" in the competitive community.
    • Pokémon Trainer is referred to as Red heavily often due to various factors. The biggest one is that it's Red's design in FireRed/LeafGreen. Trainer's voice is also extremely similar to Ash's, giving him that natural nickname (this doesn't include the fact that he has the same Pokémon as Ash's outside of Ivysaur).
    • The Wii Fit Trainer is known as "Miss Fit," both to distinguish her from the other "trainer" and in reference to her being an Unexpected Character. There's also Mr. Fit for the Male Trainer.
    • Mac's obese alter-ego from Captain Rainbow has already been dubbed "Big Mac" by a few fans.
    • Greninja is either called "Frog Strider" by fighting game fans, or "Disco Ninja Frog." Also, Narutoad.
    • Kamehameha for Lucario's Final Smash in Brawl, and Hadouken for its Aura Sphere, due to looking like each respective non-Pokémon move. Comes back around in 4, with Sean Schemmel reprising his role as Lucario from Lucario and the Mystery of Mew (though Lucario no longer sports Aura Storm as a Final Smash).
    • Omnislash for Kirby's Ultra Sword Final Smash in Smash 4, due to both being rainbow-colored Spam Attacks using enormous swords.
    • Mega Man's Final Smash, calling forth his various incarnations to combine their Mega Busters in a single, powerful blast, has drawn a lot of comparisons to Power Rangers/Super Sentai; the general version is "Power Rangers, Fire!!" but Toku fans sometimes make more specific references like "Forever Blue," "Mega Legend Dream," or "It's Time for Final Buster!" It has also gained the nickname "Backstreet's Back" primarily thanks to this video. Greatest Five is infrequently tossed around, thanks in part to that Dual Crash summoning five of the Belmont Clan's all-time greats, not unlike Mega Man's Final Smash.
    • Maximum Greninja for Greninja's Final Smash, due to its similarities to Maximum Spider (particularly the MvC3 version).
      • In the vein of Marvel vs. Capcom references, Ragnarok is equally common, in line with the above "Frog Strider" nickname.
      • To a much lesser extent, Zansei Roga, with the final attack of both moves actually resembling one another quite nicely. Lampshaded by D1 during the celebrity match at E3 2014's Smash Bros. Invitational when, after Zelda's Greninja successfully lands Night Slash, D1 yells out, "SLASH!" note , followed by "This ain't Guilty Gear!" soon after. (Sadly, as of this writing, Baiken's Tatami Gaeshi has only caught on for a few players in regards to the Mat Block leading into Night Slash, ironic because Tatami Gaeshi is the actual original name for Mat Block in Japanese.)
      • There are others who dub it Shouou Jin'eizan (helped by the fact that Bandai Namco themselves are co-developing the game) or Blut Vollmond.
    • One reporter dubbed Villager's Final Smash as the "Habitat for Inhumanity."
    • A few members of Nintendo's Treehouse refer to a Villager in the hands of a skilled player as "Killager." In the hands of Bill Trinen, he's known as the "Billager." "Pillager" is also used sometimes, which makes it a shame that Villager's iconic Viking hat didn't make it as an alt. costume.
    • With the large amount of playable female characters in the fourth Smash Bros. game, a few fans have started to refer to it as "Super Bash Sisters" after a line of Palutena's from Kid Icarus: Uprising.
    • The hunkiness of Ike, Little Mac, Ganondorf, Male Wii Fit Trainer, and Captain Falcon have lent the name "Super Smash Bara" to the fourth game. Roy's bulked-up physique and Ryu have only added to it.
    • With the addition of Shulk's swimsuit alt., Samus' Fusion alt., and Captain Falcon's prominent bulge and ass, the game's been gaining the nickname "Sexy Smash Bros." fairly quickly.
    • Color TV-Game 15 is almost always called "Pong," either due to the "Weird Al" Effect or easier pronunciation.
    • 360 No Scope for Robin's Thoron where Robin spins his/her body in a 360 degree motion prior to firing Thoron, which has one of the fastest muzzle velocities in the game for a projectile and is nearly impossible to block, dodge, or reflect/deflect unless done ahead of time. People have also began calling Thoron Kamehameha because how it closely resembles Goku's Kamehameha in Super Smash Flash 2, which has the same amount of range and damage (17% for Kamehameha and 18% for Thoron with the special button held down). The only differences are that Thoron takes less time to charge, can be stored, is reflectable, and has a 10-second cooldown timer after three Thorons have been fired. It also helps that Lucario lost Aura Storm in 3DS/Wii U and the new Final Smash is now Mega Lucario. Shinku Hadoken and Ziodyne also work (the latter more so, due to Thoron being an electrical attack, while the former isn't as applicable since the actual attack is Ryu's Final Smash).
    • "Duck Hunt" is almost universally known as "the Duck Hunt dog," since the former doesn't really fit as a character name or description. Some fans have taken in calling the dog "Duck" and the Duck "Hunt." Apparently the European localization team agreed that "Duck Hunt" didn't make a good name, since that version of the game renamed them the "Duck Hunt Duo." note 
    • Dr. Mario's Final Smash, which involves giant pills, is sometimes called "Lethal Dosage" or "Overdose."
    • Ganondorf's blue alternate costume seems to have gained the terms "Smurfendorf" and "Ganonsmurf." And his white haired alt costume is often referred to as Old Manondorf or Grandpadorf.
    • Mega Man's Mega Buster shots are frequently called "lemons."
    • Dr. Mario is usually just called "Doc" or "the Doc".
    • Rosalina & Luma is often shortened to "Rosaluma."
    • Oil Panic, Mr. Game & Watch's down special, is usually referred to as the "Bucket."
    • Little Mac's punching barrage has been dubbed by some as ORAORAORAORAORA. Hokuto Hyakuretsu Ken/Hundred Crack Fist is also a suitable name.
    • Due to similarities between StreetSmash and a certain token-based mini-game, it's been known in some circles as "Tin Pin Smash."
    • Captain Fabulous or Fancy Falcon for Pink Captain Falcon. For fans of Yo Videogames, there's Breast Cancer Awareness Captain Falcon.
    • Pink Dong for Pink Donkey Kong.
    • DIC Bowser for Green Bowser, which is more likely based on his sprite from Super Mario World.
    • Before their official names were revealed, the five forms of Master Core were known as Sapient, Scorpio, Swords, Simulacrum, and Source. To keep with the theme, some call Master Fortress "Subterrane," "Stronghold," or just "Stage."
    • Almost everyone refers to the first game's starter cast note  collectively as the Original Eight (or the Original Twelve, if the secret characters note  are involved).
    • 5-Volt, 9-Volt's mother who's the creepy and primary hazard in the "Gamer" stage, is actually just called "Mom" by Sakurai himself.
    • Dr. Mario's black palette swap was called an "unlicensed doctor" on the Japanese Melee site. Some also call like to call it his Mad Doctor costume. In addition to that, the pink palette swap is known as "Gynecologist Mario" while the light blue one is known as "Dentist Mario."
    • Guts for Ike's Radiant Dawn-inspired redesign in Smash 4, due to both being extremely muscular swordsmen capable of wielding a two-handed weapon with a single hand.
    • The entirety of Bowser Jr. and the Koopalings are usually called "Koopa Kid" collectively.
    • The three rare Wave 1 amiibo, Marth, Villager, and Wii Fit Trainer, are dubbed the "Holy Trinity."
    • Falcondorf for Ganondorf's portrayal as a Moveset Clone of Captain Falcon, generally used by detractors who wish he had a different moveset.
    • Master Hand's infamous card attack in 3DS/Wii U is often referred to as "Kraft Singles."
    • Mewtwo and Lucas are known as "Psychic Bros." due to their SSB4 trailers coming out around the same time.
    • Mewtwo's blue color palette in 3DS/Wii Unote  has been dubbed "Bluetwo" by the fans.
    • The female Avatar is sometimes called Reflet, the protagonist's name in the Japanese version of Fire Emblem Awakening, to distinguish the two gender counterparts.
    • Donkey Kong's giant punch is often called either "the punch" or "Donkey punch." Yeah.... note 
    • Yoshi and Bowser's "Bomb" attacks are often called the "Ground Pound" in reference to Yoshi's move from Yoshi's Island and Mario's move from Super Mario 64.
    • Bowser's Flying Slam is known as the body slam by some people. The competitive scene often refers to it as the "Koopa Claw" since that's what Bowser's side special was in Melee and the two moves have the same opening animation of Bowser swiping at the opponent with his claws to grab them.
    • Donkey Kong with the custom specials of Kong Cyclone and Storm Punch is commonly known as the "Wind Kong." He's also been dubbed an Airbender.
      • Kong Cyclone itself it sometimes called "Dongcopter".
    • Down-throw to up-tilt combo is known as "The Mario." While Mario is not the only character to have this combo, he's the one most notorious for having it be really effective.
    • Mario, Luigi, and Dr. Mario's up-specials, Super Jump Punch, are commonly known as Shoryuken due to them being rising uppercuts.
    • [*character name*]cide, for any attack a character can use as a Suicide Attack (most famously, Ganondorf's "Ganoncide," and Bowser's "Bowsercide," both done by using their Side-B attacks to carry the opponent offstage).
    • Zero Skill Spamus, for people who consider Zero Suit Samus a High Tier-Induced Scrappy.
    • Samus is sometimes referred to as "Regular Samus" or "Power Suit Samus" to distinguish her from Zero Suit Samus, especially since many of the latter's fanboys (particularly ones unfamiliar with Metroid) casually refer to her as just "Samus."
    • One of Ryu's alternate costumes has been known as "the Goku gi" due to its orange color, though it, like all of Ryu's colors in the game, is actually based on one of his palettes from the Street Fighter II series (specifically his LK palette in Super Turbo, which may or may not be a nod to Ryo Sakazaki).
    • The CPU-controlled Ice Climber is always referred to as Nana, when often times it is Popo.
    • Some refer to the Wii U bundle containing Smash and Splatoon, due to it being released near Black Friday, as the Brack Furaiday Banduru.
    • Corrin is sometimes referred to as Corn.
    • Bayonetta is affectionately referred to as Sarah Palin.
    • Some dub Bayonetta the Queen of Combos, being the most combo-centric character outside of Ryu (Smash 4's officially-dubbed King of Combos).
    • Corrin is called Arceus due to the very close similarities between the dragon form and the God Pokémon. As with Robin/Reflet above, Kamui (Corrin's Japanese name) is often used to refer to the female alternate.
    • Of the Villager's alternate costumes, a few have nicknames based on what they're wearing: Pink for the pink-haired villager, Turnip or Green for the one in the dark green dress, Stoner for the one in the light blue shirt and Red or Number 1 for the red shirted Villager.
    • Suiside-B for Little Mac's Jolt Haymaker, due to it being a terrible recovery move and also an easy cause of accidental self-destructs.
  • Flip-Flop of God: Masahiro Sakurai stated in interviews about Downloadable Content that, since the dev team is trying to make new game modes, "there probably won't be many DLC characters or stages" — the key word being "probably," and with the revelations of 6/14/2015 Nintendo Directnote , fans are wondering if Nintendo is milking the potential of DLC for all it's worth or if Sakurai simply has a broad definition of "not many." It doesn't help that Sakurai is known for flip-flopping on his statements at the drop of a hat, especially with this interview where he says "there will only be several more characters," stirring up intrigue even more as people wonder how "only" and "several" work in the same context.
  • God Never Said That: Masahiro Sakurai has been on the receiving end of this more often than not:
    • Some people insisted that Super Smash Bros. for 3DS/Wii U would have fewer characters than Brawl because Sakurai said so. What he actually said was that if adding characters was the only thing he did, the game wouldn't be any better. Even when the pre-launch revealed roster for Smash 4 exceeded 30, with many veterans still unannounced, and months to go before the 3DS version's release, such people still insisted the cast was going to be smaller than Brawl's 39.
    • When Sakurai lamented about The Subspace Emissary cutscenes being uploaded onto the internet and said he wasn't going to have cutscenes like that in Smash 4 because of it, many people took it to mean that Sakurai abhorred spoilers and would thus not try to keep any content secret in Smash 4. What Sakurai actually lamented, though, was since the cutscenes were something that could only really be enjoyed on a first viewing, that a player would not need to actually buy and play the game to enjoy them if they could just watch them on YouTube, i.e. the massive amount of development and space that was put into the cutscenes went to waste as people who didn't own and play the game could just watch them on YouTube. Thus it was simply more feasible for Sakurai to put all that development and space into the actual game.
    • Many are insisting that Mii Fighters were not worth the development effort because they're not allowed online. They're actually not allowed online on "With Anyone" mode; they're still fair game in "With Friends." They are also the new Multi-Man mooks.
    • Before Mewtwo as announced as the first DLC character, many were insisting that 3DS/U would not have any DLC because Sakurai said that he didn't want any DLC. What he really said was that he wants to make the game as complete as possible, and that he wasn't opposed to the idea and would consider it once he felt satisfied with the released product.
    • When the Smash Ballot was announced, Sakurai stated that the dev team would use the results to consider a potential DLC character. At no point was it stated that the character with the most votes was guaranteed a spot nor that every future DLC character from that point would be based on ballot results.note 
    • Sakurai never said that "Ridley is too big"; it came from an argument between fans on SmashBoards that somehow got misattributed to him. His actual response to the question (which was in a Nintendo Power interview) was that Ridley would probably be impossible, but said (in a likely joking manner) that if they put in their best effort, they could do it, but he would be really slow (also implying that their "best effort" would radically change him). However, Sakurai did eventually state that Ridley would've been ridiculously scaled down... therefore, he would be too big (among other things).
    • When Bayonetta was added into 3DS/Wii U as the final DLC character, many fans of the franchise were shocked since they had heard that Bayonetta designer, Hideki Kamiya, had apparantly stated he hated Smash Bros. on Twitter and refused to even consider one of his characters added to the roster. What he actually said was that he was sick of Smash Bros. fans continuously asking him the same questions about his characters' potential over and over again, when he had explained that he was not at liberty to discuss such things (finally coming to the head in the infamous "Fuck off Smash idiots!" post).
  • I Knew It:
    • People figured out that the Ancient Minister was R.O.B. all along in Brawl from looking at the shape of the Subspace Army's logo. It's a Gyromite disk.
    • Now seriously, who didn't expect Mega Man to join the cast?
    • Many people also predicted Villager (since the only content related to Animal Crossing that was missing in Brawl was a playable character), Miis (the precedent being Mario Kart Wii), Palutena (because of the popularity of Pit in Brawl as well as Sakurai's involvement in Kid Icarus: Uprising), and Pac-Man (because of Namco's input in the game).
    • An early screenshot for the fourth game showed Kirby in the middle of a starry sky. Several people predicted that this starry sky was a Super Mario Galaxy stage. Sometime after the stage was revealed, a lot of people were speculating that this confirmed that Rosalina would be playable. One month later, the Nintendo Direct proved this to be true.
    • When previews of Pokémon X and Y featured the Mega Evolutions, people were already saying they would be in the fourth Smash game. Lo and behold, Lucario and Charizard have their Mega Evolutions. It didn't hurt that Sakurai himself mentioned that he was considering them if he decided to bring back Lucario or Mewtwo (neither of which were confirmed at that time). Mewtwo itself got one as well for his Final Smash, though it only lasts for one attack.
    • The reveal of the Smash Arena boxing ring stage at E3 2013 had people guessing that it would eventually be revealed as a Punch-Out!! stage and we'd get a Punch-Out!! character. The latter was confirmed the following February 13, 2014 when Little Mac was revealed to be playable. Try to find a single reaction video on YouTube that doesn't have someone say the name of the trope. note  Then, as of the Smash Bros. Direct on April 8, the stage's icon is revealed to be a boxing glove, confirming it to be the Punch-Out!! stage.
    • A fan managed to piece together the full layout of the Garden of Hope stage from development screenshots before it was officially revealed in the 04/08/14 Smash Direct.
    • Several had guessed that the Wii U version would come out on November 21st in North America, given how Nintendo usually releases a big game one week before Black Friday.
    • People figured that an 8-Player Smash mode might have been available upon looking at unused data. It justifies that if 8 Ice Climbers were to cause slowdown on the 3DS version, how would 16 Ice Climbers look like on the Wii U version? This isn't even going into characters with multiple forms (Zelda, Samus, Pokémon Trainer).
    • Fans have thought up the idea of Pit and Palutena (and Viridi) having conversations about Pit's opponents much like Snake's Codecs in Brawl, even coming up with some on this site's Just for Fun page. Turns out it actually exists on the Wii U version.
    • A couple of people figured that the tagline for Duck Hunt's trailer would be "Duck Hunt Takes Aim!"
    • Many people correctly predicted that Duck Hunt would get their own stage in the Wii U version, as the Wii Fit Trainer doesn't have any home stage in the 3DS version, but has the same Classic Mode stages as Duck Hunt.
    • Many fans guessed that "Mewtwo Strikes Back" would be Mewtwo's tagline for its trailer.
    • Barring Cloud, many of the DLC characters were predicted by most hardcore fans: Mewtwo, Roy and Lucas were fan-favorite veterans (the former two missing out on Brawl) left out of the vanilla version. Mega Man was one of the first newcomers introduced, which made it easier for a second Capcom mascot (Ryu) to appear. A similar argument can be made for Bayonetta; besides Nintendo helping with the development and publishing of Bayonetta 2, fellow Sega hero Sonic returned from Brawl as well. Lastly, Corrin continued the trend of Nintendo using Smash to promote upcoming or recent titles.
  • Killer App:
    • Melee sold over 7 million units, making it the biggest system seller for the GameCube. It's also the killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
    • Brawl has sold over 11 million units, making it the 8th best-selling game for the Wii. It's also notable for being one of Nintendo's fastest-selling game ever in the United States upon its release, selling over 874,000 copies on launch day alone.
  • Magnum Opus Dissonance: As mentioned in the YMMV page, while Melee is popular at tournaments, Sakurai dislikes that the game is too competitive for casual audiences to get into and considers Brawl a better game (though tourney players disagree, coming full circle). Some tourney players have however taken a liking to the Project M mod, proving that while those players prefer Melee's controls, they acknowledge that other changes in Brawl (graphics, smoothness, characters, or at the very least, ability to mod) are worthwhile.
  • Marth Debuted in Smash Bros.: The Trope Namer:
    • Marth's debut game (technically a remake thereof) did not appear in American and European markets until 2009, almost eight years after his first exposure to Western audiences. Lip's Stick also has yet to be seen in its natural habitat.
    • Roy takes the trope to extremes, also being from a Fire Emblem game that not only was limited to Japan, but hadn't even be released before Melee hit shelves. Fire Emblem: The Binding Blade didn't release until late March of 2002, while Melee came out four months prior.
    • For the PAL region, Ness first appears in 64 due to EarthBound not being released in those countries until 2013 on the Wii U's Virtual Console.
    • MOTHER 3 was never officially released worldwide, so Lucas makes his international debut in Brawl.
    • EarthBound Beginnings was represented as remixed music tracks and a stage in 3DS before its official American and European release in 2015.
    • A couple Assist Trophies fall under this for anyone in North America (though not PAL territories); namely the Devil World Devil and Helirin from Kuru Kuru Kururin. Saki Amamiya from Sin and Punishment averted this, with S&P getting a Wii Virtual Console release five months before Brawl debuted.
    • 3DS/Wii U has Assist Trophies that fall under this, namely Prince of Sablé from For The Frog The Bell Tolls. Narrowly averted for Takamaru, though, as Mysterious Murasame Castle finally got an international release between his reveal and the Smash release.
    • Other elements of the series that actually did debut in Smash include the Gekkos of Metal Gear Solid 4 seen on Shadow Moses Island and Yoshi's Woolly World.
    • Wario's victory theme in Brawl is the first level theme in Wario Land: Shake It!, which was released six months later.
    • Corrin's game, Fire Emblem Fates, had not been released internationally when he/she was added as a DLC fighter.
  • Meme Acknowledgment:
    • A Metroid trophy in the 3DS game explains that Samus' Power Suit lets her roll up into a ball so that she doesn't have to crawl — more than likely a reference to the "y cant metroid crawl?" meme.
    • Collecting every piece of Mii Gear yields a message that says "Your body is ready!"
    • One of the randomized usernames you can get in Wii U is FILS-A-MEK, after the character in the video Nintendo made announcing what they were showing at E3 2014.
    • Another random name that can come up in Wii U is NOJOHNS.
    • After all the jokes about how "Roy" is in Smash 4, the very first thing Roy (from Fire Emblem) does in his character trailer... is attack Roy (Koopa).
    • Note the placement of the Villager in Bayonetta's promotional artwork.
  • Name's the Same:
    • Several jokes have been made about there being two Roys in the series; Roy from Fire Emblem and Roy Koopa. Then the former was revealed as Downloadable Content for 3DS/Wii U, allowing the two to appear at the same time. They still have their own announcer clips (FE!Roy's is slightly triumphant, Roy Koopa's is a bit more sinister), and the promotional material has the Young Lion joyfully watch Roy Koopa fall into lava.
    • In the 3DS iteration, Roy (Koopa) is giving the Other Roy a ride in his Koopa Kart.
    • If you want to be technical, there's also Colonel Roy Campbell, Snake's Mission Control in Brawl.
    • Please don't confuse the Starman from EarthBound with the enemy from Kirby, or the invincibility item from Super Mario Bros.. In PAL regions, the latter is known as the Super Star, avoiding the confusion. With Mega Man in the fourth game, there's a Star Man from his series, but there's no reference or appearance from him.
    • There are several trophies in every game that share similar titles. These are usually denoted by specifying the franchise they're from; for example, "Ghosts (Luigi's Mansion)" as opposed to "Ghosts (PAC-MAN)". However, Super Smash Bros. for Wii U contains trophies for both the enemy Zero from Metroid and everyone's favorite Ensemble Darkhorse Zero from the Mega Man series, without including their franchises.
  • No Budget: It's sometimes hard to notice, but the original N64 title, which was a mere side project for Sakurai to work on during weekends. Nobody, not even Nintendo, was expecting it to fare as well as it did. The sequels have proper budgets to go with their status as a major Nintendo franchise.
  • No Dub for You:
    • Most of Fox and Falco's voice clips were muted in Melee, even though they spoke in the Japanese version. Changed in Brawl.
    • In English localizations, Mewtwo only grunts and laughs, while in Japanese it has spoken victory lines.note 
    • In every Smash game, Marth and Roy are never dubbed in English, even after one of the games the former starred in was localized.
    • Despite having an established English voice actor, Cloud Strife speaks in Japanese in all versions.
    • In the French, Spanish, German and Italian versions of the games, the only playable characters to be dubbed accordingly are the Announcer and Hands, Jigglypuff, Pokémon Trainer, Squirtle, Ivysaur, Lucario, Greninja, Sonic (in 3DS/Wii U only) and Wii Fit Trainer.note  All other characters keep the English or Japanese voices that they use in the English versions.
  • The Other Darrin: A few characters have had their voices recast over the years, often to match their changing voices in their series of origin.
    • Master Hand and Crazy Hand have been voiced by different actors in each iteration, sharing their voices with the announcer of each game: Jeff Manning in 64, Dean Harrington in Melee, Pat Cashman in Brawl, and Xander Mobus in 3DS/Wii U.
    • With the transition from the Ocarina of Time character designs in Melee to those of Twilight Princess in Brawl, Link and Ganondorf's voices shifted accordingly. Link went from Nobuyuki Hiyama to Akira Sasanuma, and Ganondorf from Takashi Nagasako to Hironori Miyata.
    • While Fox in 64 and Melee used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from Star Fox Adventures. In Brawl, he switched to Kenji Nojima and Jim Walker, his Japanese and English actors respectively from Star Fox Assault. In the 3DS/Wii U installment, Fox uses Mike West, his English VA from Star Fox 64 (and 64 3D), instead.
    • Falco uses his Japanese VA, Hisao Egawa, in Melee, while his Adventures voice, Ben Cullum, voices his secret taunts. However, his English voice in Brawl, Dex Manley, did not voice the character in Assault, but rather fellow Star Fox team member ROB 64. Mark Lund from 64 3D takes over in the English version of the 3DS/Wii U game.
    • Each game beginning with Melee features secret taunts on its respective Star Fox stage. Corneria and Venom in Melee had taunts using the Adventures cast, Lylat Cruise in Brawl used the Assault cast (with a few minor recastings), and Orbital Gate Assault in Wii U uses the 64 3D cast. This gets REALLY confusing in 3DS/Wii U, when the two combined feature a stage from each game, leading to three different sets of Star Fox actors showing up in the credits.
    • In Melee, Peach is voiced by Jen Taylor, but in Brawl, Samantha Kelly assumes the role, as she did in the Mario series beginning with Mario Strikers Charged. (Though one of Taylor's taunts as Peach can still be heard through the Wii remote speaker when Peach is selected.)
    • Rosalina is an odd case, as her voice frequently shifts back and forth. In 3DS/Wii U, she's voiced by Kerri Kane, who held the role in Mario Kart 7 and Mario Golf: World Tour, whereas in both her previous and following game appearances, she was voiced by Laura Faye Smith.
    • In 3DS/Wii U, Pit is played by Antony Del Rio, his voice actor from Kid Icarus: Uprising, succeeding Brawl's Lani Minella.
    • This was the original case for Lucario, whose Brawl voice, Bill Rogers, was the Darrin to Sean Schemmel, the voice of the character in Pokémon: Lucario and the Mystery of Mew. However, in a bizarre twist, Schemmel once again assumes the role in 3DS/Wii U, becoming the Darrin to the actor who Darrin'd him in the first place.
    • Similarly, Meta Knight retained his Japanese voice from Kirby: Right Back at Ya!, but was dubbed in English by Eric Newsome rather than Eric Stuart (who dubbed him in the show); however, unlike Lucario, Newsome's voice acting was retained in the fourth game.
    • As of 3DS/Wii U, Sonic's voice has switched from Jason Griffith in Brawl to Roger Craig Smith, who has held the role in all media from Sonic Colors and Sonic Free Riders onward.
    • Lauren Landa voices female Robin in 3DS/U, in place of Michelle Ruff and Wendee Lee from Fire Emblem Awakening.
    • Ali Hillis, who voiced Palutena in Kid Icarus: Uprising, has confirmed that she was not available to voice Palutena in 3DS/Wii U. Instead, her friend, Brandy Kopp, took over the role. As well, Patrick Seitz voice-matches Fred Tatasciore as Magnus, and Stephanie Komure takes over for Kari Wahlgren as Phosphora.
    • Kosuke Toriumi replaces Matt Harty as Little Mac's voice actor. Since Riley Inge returned to voice Doc Louis, many had thought Harty would have reprised his role as Mac.
    • Keiji Fujiwara replaces Masachika Ichimura as Mewtwo in 3DS/U; unlike the last time Mewtwo was re-cast, this is truly an example of this trope in that this is the same Mewtwo that appeared in Melee.
  • Promoted Fanboy:
    • Shortly after Brawl was released, Matthew Mercer created and acted in the webseries There Will Be Brawl. Five years later, Mercer actually got to be in the Smash series, reprising his role as Chrom from Fire Emblem Awakening for 3DS/U.
    • Fellow voice actor Kyle Hebert, who voices Ryu in Smash Bros., also starred in There Will Be Brawl, playing the role of Wario.
    • Xander Mobus, the announcer of the fourth game, is a big fan of the series himself.
  • Relationship Voice Actor: In another reality, Lucario and Ryu are father and son.
  • Recursive Adaptation: In a franchise first, the Smash version of Greninja is being released as an event distribution for the Pokémon games.
  • Screwed by the Lawyers: Not the game itself, but some of Nintendo's lawyers tried to remove Smash Bros. from being streamed at EVO 2013, one of if not the biggest fighting game tournament in the world, most likely due to copyright paranoia. Once the internet found out about this, the negative outcry was so great that Nintendo allowed the game to be streamed. The situation was originally even worse than most people know; Nintendo didn't want Smash to be at EVO at all, and the news that the broadcast was canceled came after a compromise with the EVO officials to at least allow the tournament to take place without the stream. This was averted in 2014, to the point where not only did Nintendo have no problems with Melee being streamed, but they acted as one of the sponsors for that very event. Nintendo of America president Reggie Fils-Aime himself even made a special video for the event where he wishes the players luck, and gives a shout-out to the fighting game community by saying "no johns." The video can be seen here.
  • Serendipity Writes the Plot:
    • Ganondorf's status as a Moveset Clone of Captain Falcon in the series. Originally Melee's roster was going to be what it ended up minus the clones (thus Ganondorf wasn't originally intended to be in the game), but at some point in development Sakurai wanted to expand the roster. The lack of development time though meant Sakurai couldn't add more characters without cloning them. During this cloning process he decided to add Ganondorf, whose immense popularity and status made him an ideal pick, while having a very similar body build to Captain Falcon made him an ideal clone candidate. As such, he was given an altered version of Falcon's moveset to include him in Melee, and due to Sakurai not wanting to change characters heavily from their debut appearance to avoid alienating fans who enjoy playing the character in Smash, Ganondorf has remained a semi-clone of Captain Falcon since.
    • Sheik and Zero Suit Samus were made separate characters from Zelda and Samus in 3DS/Wii U due to hardware limitations on the 3DS preventing their transformations from working right.
    • Hardware limitations on the 3DS led cutting the Ice Climbers from the roster of 3DS/Wii U. While they reportedly functioned fine on the Wii U, Sakurai wanted both versions to play the same and didn't like the idea of version-exclusive characters, so he cut the Ice Climbers to focus development resources on characters who could be included in both versions without issue.
    • After the fact, Sakurai admitted when they decided on Bayonetta as the final DLC Guest Fighter, he wasn't sure what he was going to do with her moveset, and chose to borrow heavily from her home series games. This led to the natural progression of her becoming a Combo-heavy fighter, more extreme than any previous fighter before her (even Ryu).
  • Sleeper Hit: The original Super Smash Bros. started as a side project by Masahiro Sakurai that Satoru Iwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo relented but remained iffy on the entire thing, keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming a Killer App for the Nintendo 64.
  • Teasing Creator:
    • Pac-Man's reveal trailer, where Mr. Game & Watch shows up at the end to show that the two are the oldest characters in 3DS/Wii U, predating even Mario and DK by a year. This was Mr. G&W's only pre-release appearance. In addition, his intro splash was his classic sprite, before revealing Pac-Man's model, acting as a tease for those worried that his latest (and divisive) redesign from Pac-Man and the Ghostly Adventures would be used.
    • One Smash 4 pic of the day showed a couple of Miis wearing masks and cosplaying, one as Samus and one as Meta Knight; when the latter hadn't been confirmed yet and the caption joked that this was Meta Knight returning in the new game. Two days later the real Meta Knight shows up, with another caption joke claiming that he may have attacked the "imposter" from the first pic.
  • Throw It In: According to an interview with Sakurai in Nintendo Power, the infamous wavedashing exploit was discovered before Melee had finished development. He didn't have it removed because he didn't think it would affect the game heavily.
  • Trolling Creator: As of 3DS/U, Sakurai has taken a new level in messing with the fans.
    • The trailer for Rosalina & Luma starts off in a way to trick viewers into thinking that a sequel to Kirby Air Ride was being made. It then shows Kirby appearing in a Mario Kart setting, making everyone believe that he might be DLC for Mario Kart 8. Of course, both turned out to be false.
    • The Waluigi Assist Trophy reveal for 3DS/Wii U stands out, as he really seems to be rubbing in the fact that Waluigi isn't playable:
    Once again, Waluigi's Assist Trophy joins the collection!! ...Which also means he’s not a playable character. Just because you try hard doesn't mean you'll make it into the battle.
    • The Takamaru reveal did the same thing, with Takamaru boasting about his abilities and throwing in an "(FYI, I'm an Assist Trophy)" at the end.
    • The Ridley teases were just as bad. Occam's Razor dictated he was just a stage hazard (his shadow was revealed in a video article all about stage hazards). But Sakurai refused to confirm what his role was nor even directly acknowledge him, instead of outright disconfirming and openly acknowledging him like other popularly-requested non-playable characters, which made it highly unclear if Ridley is actually a stage boss or if Sakurai is trolling people into thinking he isn't playable. It turns out he's a boss character in the Wii U version, but he can fight alongside the player who touched him first.
    • The 3DS/Wii U Nintendo Direct included a lot of trolling. Introducing the Assist Trophy segment with a Waluigi plush in the scene, dropping yet another Ridley hint, showing off a Palutena trophy before revealing it's actually Pseudo-Palutena, briefly joking that Zero Suit Samus wasn't returning, framing Greninja's silhouette to look like Mewtwo...
    • The trailer for Lucina and Robin ends with Chrom sprawled out on the floor, lamenting that maybe he'll have his chance another day. The trailer then cuts to Chrom in-game... as part of Robin's Final Smash, while the subtitles below say "No, you'll get it today," officially debunking him as a playable character.
    • Other examples coming from the 14th of July update include the first Pic of the Day, depicting a Rayman trophy hours before the character reveal video of Robin and Lucina (tricking people into thinking he was leaking the character reveal early), as well as a caption under Captain Falcon's Miiverse post questioning whether Captain Falcon will get a new game of his own anytime soon (made trollier as Sakurai headed Kid Icarus: Uprising which had jokes about the same problem that in series). Not to mention that this update significantly threw a wrench in the up-until-then accurate Gematsu leak, which correctly predicted most of the newcomers (Unexpected Characters included) but incorrectly predicted that Chrom would be playable. Sakurai has had a lot of fun.
    • There's also the fact that the director of Xenoblade retweeted the Twitter announcement of the character reveal, which led many people to belief that Shulk would be announced weeks before he actually was—this may have been a deliberate bit of misdirection, possibly inspired by the aforementioned leak (which included Shulk in the roster).
    • The pic of the day on the day right before the 50 Facts Extravaganza was a screencap of Duck Hunt's trailer — with the image edited so the dog is blurred out. Come the Direct, many people were expecting Duck Hunt's and Bowser Jr.'s trailers to show at the end, but only Bowser Jr.'s showed along with Mewtwo's announcement as DLC. Many people were misled to believe Duck Hunt would receive a trailer that day. However, he did receive a trailer in the November 5 Direct.
    • The trend about Ganondorf "having a sword but not using it" started as early as Melee, where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by Brawl, Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. 3DS/U continues the trend by keeping said taunt and giving him one sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game).
    • When Cloud's reveal trailer was first shown, the burning Smash logo intro was not included, jumping straight to the part that mimicked the opening scene from Final Fantasy VII. This lead to many believing that Square would be porting either FFVII or its PlayStation 4 re-release to the Wii U or NX. Said logo re-appeared when the trailer was made standalone.
    • When Bayonetta's trailer was shown as "the final DLC character", the main two characters of the trailer were Pit and Palutena ... temporarily misleading fans into thinking that the Smash Ballot winner was a Kid Icarus character (a franchise that's been under a lot of fire due to perceived favoritism from Sakurai). However, that quickly changed to reveal Bayonetta and shift the focus to her while Palutena's describing her character.
  • Trope Namer for:
  • Ur-Example: Contrary to popular belief, the original Super Smash Bros for the N64 wasn't the first Platform Fighter game. That title goes to an obscure game released back in 1994 by Namco (now known as Namco Bandai) called The Outfoxies, though the aforementioned game and the SSB games have a lot of differing quirks. On a side note, Namco Bandai just happens to be the company that Nintendo hired to develop the fourth SSB installment.
  • Urban Legend of Zelda:
    • Rumors of Sonic and Tails being unlockable characters in Melee. In Brawl, the very same rumors actually came to fruition this time around — at least for Sonic. (Tails is just randomly-occurring stage decor, along with Knuckles and Silver.)
    • The announcement that Solid Snake would be joining the roster led to dozens of rumors about other possible characters, including Simon Belmont and Mega Man. In a repeat of the Sonic incident, the latter of these characters actually did make it into the Wii U and 3DS games.
    • There were also some rumors (or at least wishful thinking) that Bomberman would make it into the roster.
    • There was an infamous rumor that Toad was unlockable in Melee by shooting every credit at the end of the game.
    • There is a persistent belief that Peach, Wario, Pit, Meowth, among many other characters, were planned for inclusion in Smash 64. However, outside of Bowser, Mewtwo, and Dedede, no such official source exists that states these characters were planned for inclusion.
    • Similarly, due to a Neogaf post claiming to have information about Melee's development from early 2000s Famitsu issues that appeared legitimate, it was for a long time that things such as Dedede being planned for inclusion, Leif and Wolf being originally planned to be clones of Marth and Fox respectively before Sakurai decided on Roy and Falco, and the Pokemon Trainer with the Gen 2 starters being planned but scrapped because of development issues, were considered accepted fact about Melee by the Smash community. The Neogaf post was eventually debunked though as being a complete fabrication.
    • Quite a few supposed "leaks" of the fourth game's roster have surfaced. Rather tellingly, many of these are contradictory or include fan-favorite (though not entirely outside the realm of possibility) characters like Ridley, K. Rool, and Takamaru.
    • There's a fast-spreading rumor that the Dunk Hunt dog's canon name is "Mr. Peepers." As noted on the Duck Hunt trivia page, this is actually an old Fan Nickname.
    • The painstakingly faked Rayman leak convinced many until the leak's creator stepped forward and detailed the process.
    • It was commonly thought that the picture of a cat in the Pokémon Stadium 2 stage was a picture of Sakurai's cat. Eventually, he stated this was false.
  • What Could Have Been:
    • 64
    • Melee
      • According to Wikipedia, Snake was requested to be in Melee by Metal Gear creator Hideo Kojima, but the game was already more than halfway finished when he asked.
      • Ditto was going to be one of the Pokémon you could summon with a Poké Ball, copying the summoner to attack everyone else. It was taken out because it crashed the console.
      • Had MOTHER 3 not been delayed at the time, Ness would have been replaced by Lucas.
      • According to an issue of Electronic Gaming Monthly that was showcasing early GameCube games, the creators mentioned trying to implement Assist Trophies in Melee. One of the ones mentioned in the magazine were the ducks from Duck Hunt who would fly around the stage and interfere with the fight.
      • Marth and Roy were originally going to be Regional Bonuses for the Japanese version. They were put in the Western version due to favorable attention from playtesters.
      • According to Sakurai on the official Melee site, Wario was the character next-in-line for inclusion in Melee, remarking that he could have included Wario with the development time allocated to Mewtwo or Marth and Roy, but opted not to as he thought there would be too many Mario characters. Sakurai also remarked that he could have included Wario as a clone of Mario, but again opted not to. He was later added in Brawl with an original moveset.
      • Ayumi Tachibana, of the Famicom Tantei Club games, was considered for Melee's roster, but decided against her due to lack of familiarity outside of Japan and instead appears as a trophy. According to an interview with Sakurai, said trophy would have been the one the player would be awarded with for completing Classic Mode with Ayumi.
      • James Bond was briefly considered to be playable, but the use of firearms and inevitable licensing nightmares got him swiftly dropped. All that remains of this idea is the Motion-Sensor Bomb's inclusion as an item.
      • According to an early Power Point presentation for 3DS/Wii U, 8-Player Smash was planned as far back as Melee. It was scrapped early on due to technical limitations.
    • Brawl
      • Brawl has what is known as the "Forbidden Seven", leftover character data indicating characters that were planned for inclusion and developed for, that were scrapped at some point in development.
      • Mewtwo and Roy were going to return from Melee, but were cut presumably due to time constraints caused by the development demands of the Subspace Emissary. Mewtwo in particular has a lot of unused data on the disc, suggesting it was cut very late into development. Roy also has an unused victory fanfare, suggesting he too was cut late into development. Eventually, both fighters returned in Wii U/3DS as DLC.
      • Dr. Mario's data is among the seven; there was argument in the past on if Dr. Mario was intended to return or was supposed to an alt-costume of Mario, but Dr. Mario's return in Wii U/3DS suggests he was indeed planned to return in Brawl as his own playable character.
      • Dixie Kong appears in the data, and unlike every other character among the seven, Sakurai confirmed she was intended, stating that her and Diddy Kong were originally going to be a tag team that could swap out for one another with the press of a button like in Donkey Kong Country 2, but the idea was scrapped due to technical difficulties in getting it to work. It's unknown though if Dixie was immediately scrapped with the idea, or if she was planned to be her own separate character like Diddy afterward before being scrapped.
      • Toon Zelda, and "Toon Sheik" appear among the seven. Due to Sheik never appearing in the "Toon" Zelda games, it's commonly believed that "Toon Sheik" was actually meant to be Tetra, Zelda's alter-ego in The Wind Waker.
      • Then there's "Pra_Mai", whose true identity is unknown; the leading theory is that it represents Plusle and Minun as a team character akin to the Ice Climbers, due to "Pra" and "Mai" seemingly being shortened versions of their Japanese names Prasule and Mainun. However there are arguments against it, such as the fact that the Ice Climbers and the scrapped Diddy/Dixie duo have separate character files for each character rather than a single combined file, and the fact that all Pokémon in the game use their official romanizations by Game Freak for their filenames, as seen with Mewtwo's name being written as "mewtwo" instead of "myuutsuu".
      • There were plans to include real time damage, with characters looking noticeably damaged if they received too much of a beatdown. Captain Falcon's helmet would become chipped, and Meta Knight's mask would have started to crack.
      • Among the unused music files are various victory themes that are specifically attributed to one character; in fact every non-main character besides Wolf has one, suggesting that characters were supposed to have their own victory theme independent of their series. Even Mewtwo and Roy, two characters who aren't playable in the final game, have unused victory themes. In the final game only Meta Knight has a fanfare unique from the other characters of his universe. Wii U/3DS would have a few more characters with fanfares unique from their universe, though most characters still do not.
      • According to an official post on the series's Miiverse community, the Villager was considered to be included in this iteration instead of debuting in 3DS/Wii U, but was scrapped due to being seen as unsuited to battle. Sakurai later changed his mind, thinking he would be a unique character and make the game more interesting. The Miis were similarly considered and rejected for the same reasoning.
      • Ridley was not always intended to be a boss in The Subspace Emissary. In-game data suggests that he was originally going to be an Assist Trophy as he has an unused Assist Trophy file, but this was changed presumably to spruce up the game's story mode by adding in more name power.
    • 3DS/Wii U
      • Lucina, Dark Pit, and Dr. Mario were originally Alph- and Koopaling-type alternate costumes for Marth, Pit, and Mario respectively. Sakurai later decided to make them into their own playable characters since the costumes had been given different properties from the base characters.
      • According to Sakurai's design documents, Alph was originally planned to be included as separate playable characters (albeit as a Moveset Clone of Olimar), possibly making use of Rock Pikmin.
      • The Ice Climbers were intended to return, but Sakurai stated in interviews that he couldn't get them to work properly on the 3DS system due to hardware limitations (as original model, pre-"New 3DS" 3DS systems cannot handle eight fighters on screen at once and still maintain a smooth framerate). Because of his desire to not have "version exclusive characters" (a la Soulcalibur II), he ultimately decided to remove the Ice Climbers entirely and focus on including characters that can perform better on the 3DS.
      • Olimar was almost cut for similar reasons as the Ice Climbers, but in the end the team was able to make him work on the 3DS.
      • Chrom from Fire Emblem Awakening was considered, but Sakurai decided in favor of Robin. Sakurai thought the latter was more unique and felt that Chrom probably would have been much too similar to other Fire Emblem characters already included in the game.
      • Bowser Jr. was almost cut from the games.
      • File names for more content from Rhythm Heaven were found hidden in the code, hinting that there was possibly going to be character and/or a stage based on the series that were cut early in development.
      • According to Xander Mobus in the 50 Facts Extravaganza video, Sakurai originally considered on making every single character unlocked on the get-go on Wii U. He decided to leave a few that still required unlocking, as he felt like fans enjoyed fighting the characters to earn the right to play as them.
      • Data in Wii U hints that the original game would've been one of its masterpieces.
      • A piece of artwork for the viruses from Dr. Mario was found with the artwork for the other boss characters, indicating that they were once planned to be a boss on a Dr. Mario stage.
      • There is an unused My Music category for minigames on Wii U, along with a mysterious "fighters" category.
      • Leftover files for the 3DS-exclusive stages 3D Land and Mushroomy Kingdom exist on Wii U, hinting that they were considered to be on both versions.
      • According to Sakurai himself, Takamaru was strongly considered for the playable roster. He was dropped due to not being one of Nintendo's most recognizable characters, but he did at least make it in as an Assist Trophy.
      • Heihachi was considered, but implementing a moveset was too difficult so he became a Mii costume instead.
      • In an interview with Sakurai and Testuya Nomura, it was revealed that Bartz from Final Fantasy V and Terra from Final Fantasy VI were briefly considered to be the Final Fantasy representative, but Sakurai thought they didn't have enough recognition to work out. In comparison, Cloud took up more than a third of requests to put a Final Fantasy character in Smash, and his home game is generally considered to be the most popular in the entire series despite its lack of ties to Nintendo's history.
    • A Kirby's Epic Yarn stage was originally planned for the WiiU title. However, after the announcement of Yoshi's Wooly World, the yarn aesthetic was used for the Yoshi stage and the Kirby stage was retooled into Great Cave Offensive.
  • The Wiki Rule: SmashWiki, one of a few. Interestingly, the Mario Wiki has a pretty extensive section on Super Smash Bros., as the wiki covers content from any crossovers that extensively feature Mario characters, not just ones that are explicitly Mario Spin-Off series. However, its Smash content is not quite as voluminous or comprehensive as SmashWiki's.
  • Why Fandom Can't Have Nice Things:
    • Sakurai started tweeting less because whenever he talks about a video game he enjoys, overspeculative fans take it as a cue for the game's representative being in the next Super Smash Bros.
    • Because of people uploading The Subspace Emissary cutscenes from Brawl onto the internet, there are no cutscenes in 3DS/Wii U (there are still Classic Mode/All-Star Mode clear movies for each of the characters, as well as an opening cutscene on the Wii U version). This is because Nintendo, Sakurai in particular, were uncomfortable with a scene where people don't need to actually play the game to enjoy the development- and space-intensive cutscenes.

http://tvtropes.org/pmwiki/pmwiki.php/Trivia/SuperSmashBros